Merge branch 'master' into master
commit
bc0a2762df
|
@ -1 +1,2 @@
|
||||||
open_collective: assimp
|
open_collective: assimp
|
||||||
|
patreon: assimp
|
||||||
|
|
|
@ -94,6 +94,7 @@ test/gtest/src/gtest-stamp/gtest-gitinfo.txt
|
||||||
test/gtest/src/gtest-stamp/gtest-gitclone-lastrun.txt
|
test/gtest/src/gtest-stamp/gtest-gitclone-lastrun.txt
|
||||||
Assimp.opensdf
|
Assimp.opensdf
|
||||||
contrib/zlib/CTestTestfile.cmake
|
contrib/zlib/CTestTestfile.cmake
|
||||||
|
contrib/zlib/Debug/zlibstaticd.pdb
|
||||||
ipch/assimp_viewer-44bbbcd1/assimp_viewerd-ccc45335.ipch
|
ipch/assimp_viewer-44bbbcd1/assimp_viewerd-ccc45335.ipch
|
||||||
bin64/assimp-vc140-mt.dll
|
bin64/assimp-vc140-mt.dll
|
||||||
bin64/assimp-vc140-mtd.dll
|
bin64/assimp-vc140-mtd.dll
|
||||||
|
|
|
@ -267,6 +267,7 @@ ELSEIF(MSVC)
|
||||||
IF(MSVC12)
|
IF(MSVC12)
|
||||||
ADD_COMPILE_OPTIONS(/wd4351)
|
ADD_COMPILE_OPTIONS(/wd4351)
|
||||||
ENDIF()
|
ENDIF()
|
||||||
|
ADD_COMPILE_OPTIONS(/wd4244) #supress warning for double to float conversion if Double precission is activated
|
||||||
SET(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} /D_DEBUG /Zi /Od")
|
SET(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} /D_DEBUG /Zi /Od")
|
||||||
SET(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} /Zi")
|
SET(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} /Zi")
|
||||||
SET(CMAKE_SHARED_LINKER_FLAGS_RELEASE "${CMAKE_SHARED_LINKER_FLAGS_RELEASE} /DEBUG:FULL /PDBALTPATH:%_PDB% /OPT:REF /OPT:ICF")
|
SET(CMAKE_SHARED_LINKER_FLAGS_RELEASE "${CMAKE_SHARED_LINKER_FLAGS_RELEASE} /DEBUG:FULL /PDBALTPATH:%_PDB% /OPT:REF /OPT:ICF")
|
||||||
|
|
|
@ -68,8 +68,8 @@ void Discreet3DSImporter::ReplaceDefaultMaterial() {
|
||||||
unsigned int idx(NotSet);
|
unsigned int idx(NotSet);
|
||||||
for (unsigned int i = 0; i < mScene->mMaterials.size(); ++i) {
|
for (unsigned int i = 0; i < mScene->mMaterials.size(); ++i) {
|
||||||
std::string s = mScene->mMaterials[i].mName;
|
std::string s = mScene->mMaterials[i].mName;
|
||||||
for (std::string::iterator it = s.begin(); it != s.end(); ++it) {
|
for (char & it : s) {
|
||||||
*it = static_cast<char>(::tolower(static_cast<unsigned char>(*it)));
|
it = static_cast<char>(::tolower(static_cast<unsigned char>(it)));
|
||||||
}
|
}
|
||||||
|
|
||||||
if (std::string::npos == s.find("default")) continue;
|
if (std::string::npos == s.find("default")) continue;
|
||||||
|
@ -79,12 +79,7 @@ void Discreet3DSImporter::ReplaceDefaultMaterial() {
|
||||||
mScene->mMaterials[i].mDiffuse.r !=
|
mScene->mMaterials[i].mDiffuse.r !=
|
||||||
mScene->mMaterials[i].mDiffuse.b) continue;
|
mScene->mMaterials[i].mDiffuse.b) continue;
|
||||||
|
|
||||||
if (mScene->mMaterials[i].sTexDiffuse.mMapName.length() != 0 ||
|
if (ContainsTextures(i)) {
|
||||||
mScene->mMaterials[i].sTexBump.mMapName.length() != 0 ||
|
|
||||||
mScene->mMaterials[i].sTexOpacity.mMapName.length() != 0 ||
|
|
||||||
mScene->mMaterials[i].sTexEmissive.mMapName.length() != 0 ||
|
|
||||||
mScene->mMaterials[i].sTexSpecular.mMapName.length() != 0 ||
|
|
||||||
mScene->mMaterials[i].sTexShininess.mMapName.length() != 0) {
|
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
idx = i;
|
idx = i;
|
||||||
|
|
|
@ -449,7 +449,7 @@ void Discreet3DSImporter::ParseChunk(const char *name, unsigned int num) {
|
||||||
// Read the lense angle
|
// Read the lense angle
|
||||||
camera->mHorizontalFOV = AI_DEG_TO_RAD(stream->GetF4());
|
camera->mHorizontalFOV = AI_DEG_TO_RAD(stream->GetF4());
|
||||||
if (camera->mHorizontalFOV < 0.001f) {
|
if (camera->mHorizontalFOV < 0.001f) {
|
||||||
camera->mHorizontalFOV = AI_DEG_TO_RAD(45.f);
|
camera->mHorizontalFOV = float(AI_DEG_TO_RAD(45.f));
|
||||||
}
|
}
|
||||||
|
|
||||||
// Now check for further subchunks
|
// Now check for further subchunks
|
||||||
|
|
|
@ -208,6 +208,15 @@ protected:
|
||||||
*/
|
*/
|
||||||
void ReplaceDefaultMaterial();
|
void ReplaceDefaultMaterial();
|
||||||
|
|
||||||
|
bool ContainsTextures(unsigned int i) const {
|
||||||
|
return !mScene->mMaterials[i].sTexDiffuse.mMapName.empty() ||
|
||||||
|
!mScene->mMaterials[i].sTexBump.mMapName.empty() ||
|
||||||
|
!mScene->mMaterials[i].sTexOpacity.mMapName.empty() ||
|
||||||
|
!mScene->mMaterials[i].sTexEmissive.mMapName.empty() ||
|
||||||
|
!mScene->mMaterials[i].sTexSpecular.mMapName.empty() ||
|
||||||
|
!mScene->mMaterials[i].sTexShininess.mMapName.empty() ;
|
||||||
|
}
|
||||||
|
|
||||||
// -------------------------------------------------------------------
|
// -------------------------------------------------------------------
|
||||||
/** Convert the whole scene
|
/** Convert the whole scene
|
||||||
*/
|
*/
|
||||||
|
|
|
@ -0,0 +1,165 @@
|
||||||
|
/*
|
||||||
|
Open Asset Import Library (assimp)
|
||||||
|
----------------------------------------------------------------------
|
||||||
|
|
||||||
|
Copyright (c) 2006-2021, assimp team
|
||||||
|
|
||||||
|
All rights reserved.
|
||||||
|
|
||||||
|
Redistribution and use of this software in source and binary forms,
|
||||||
|
with or without modification, are permitted provided that the
|
||||||
|
following conditions are met:
|
||||||
|
|
||||||
|
* Redistributions of source code must retain the above
|
||||||
|
copyright notice, this list of conditions and the
|
||||||
|
following disclaimer.
|
||||||
|
|
||||||
|
* Redistributions in binary form must reproduce the above
|
||||||
|
copyright notice, this list of conditions and the
|
||||||
|
following disclaimer in the documentation and/or other
|
||||||
|
materials provided with the distribution.
|
||||||
|
|
||||||
|
* Neither the name of the assimp team, nor the names of its
|
||||||
|
contributors may be used to endorse or promote products
|
||||||
|
derived from this software without specific prior
|
||||||
|
written permission of the assimp team.
|
||||||
|
|
||||||
|
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||||
|
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||||
|
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||||
|
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||||
|
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||||
|
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||||
|
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||||
|
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||||
|
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||||
|
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||||
|
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
|
|
||||||
|
----------------------------------------------------------------------
|
||||||
|
*/
|
||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include <assimp/vector3.h>
|
||||||
|
#include <assimp/matrix4x4.h>
|
||||||
|
#include <assimp/ParsingUtils.h>
|
||||||
|
#include <vector>
|
||||||
|
#include <string>
|
||||||
|
|
||||||
|
struct aiMaterial;
|
||||||
|
struct aiMesh;
|
||||||
|
|
||||||
|
namespace Assimp {
|
||||||
|
namespace D3MF {
|
||||||
|
|
||||||
|
enum class ResourceType {
|
||||||
|
RT_Object,
|
||||||
|
RT_BaseMaterials,
|
||||||
|
RT_EmbeddedTexture2D,
|
||||||
|
RT_Texture2DGroup,
|
||||||
|
RT_Unknown
|
||||||
|
}; // To be extended with other resource types (eg. material extension resources like Texture2d, Texture2dGroup...)
|
||||||
|
|
||||||
|
class Resource {
|
||||||
|
public:
|
||||||
|
int mId;
|
||||||
|
|
||||||
|
Resource(int id) :
|
||||||
|
mId(id) {
|
||||||
|
// empty
|
||||||
|
}
|
||||||
|
|
||||||
|
virtual ~Resource() {
|
||||||
|
// empty
|
||||||
|
}
|
||||||
|
|
||||||
|
virtual ResourceType getType() const {
|
||||||
|
return ResourceType::RT_Unknown;
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
class EmbeddedTexture : public Resource {
|
||||||
|
public:
|
||||||
|
std::string mPath;
|
||||||
|
std::string mContentType;
|
||||||
|
std::string mTilestyleU;
|
||||||
|
std::string mTilestyleV;
|
||||||
|
std::vector<char> mBuffer;
|
||||||
|
|
||||||
|
EmbeddedTexture(int id) :
|
||||||
|
Resource(id),
|
||||||
|
mPath(),
|
||||||
|
mContentType(),
|
||||||
|
mTilestyleU(),
|
||||||
|
mTilestyleV() {
|
||||||
|
// empty
|
||||||
|
}
|
||||||
|
|
||||||
|
~EmbeddedTexture() = default;
|
||||||
|
|
||||||
|
ResourceType getType() const override {
|
||||||
|
return ResourceType::RT_EmbeddedTexture2D;
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
class Texture2DGroup : public Resource {
|
||||||
|
public:
|
||||||
|
std::vector<aiVector2D> mTex2dCoords;
|
||||||
|
int mTexId;
|
||||||
|
Texture2DGroup(int id) :
|
||||||
|
Resource(id),
|
||||||
|
mTexId(-1) {
|
||||||
|
// empty
|
||||||
|
}
|
||||||
|
|
||||||
|
~Texture2DGroup() = default;
|
||||||
|
|
||||||
|
ResourceType getType() const override {
|
||||||
|
return ResourceType::RT_Texture2DGroup;
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
class BaseMaterials : public Resource {
|
||||||
|
public:
|
||||||
|
std::vector<unsigned int> mMaterialIndex;
|
||||||
|
|
||||||
|
BaseMaterials(int id) :
|
||||||
|
Resource(id),
|
||||||
|
mMaterialIndex() {
|
||||||
|
// empty
|
||||||
|
}
|
||||||
|
|
||||||
|
~BaseMaterials() = default;
|
||||||
|
|
||||||
|
ResourceType getType() const override {
|
||||||
|
return ResourceType::RT_BaseMaterials;
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
struct Component {
|
||||||
|
int mObjectId;
|
||||||
|
aiMatrix4x4 mTransformation;
|
||||||
|
};
|
||||||
|
|
||||||
|
class Object : public Resource {
|
||||||
|
public:
|
||||||
|
std::vector<aiMesh *> mMeshes;
|
||||||
|
std::vector<unsigned int> mMeshIndex;
|
||||||
|
std::vector<Component> mComponents;
|
||||||
|
std::string mName;
|
||||||
|
|
||||||
|
Object(int id) :
|
||||||
|
Resource(id),
|
||||||
|
mName(std::string("Object_") + ai_to_string(id)) {
|
||||||
|
// empty
|
||||||
|
}
|
||||||
|
|
||||||
|
~Object() = default;
|
||||||
|
|
||||||
|
ResourceType getType() const override {
|
||||||
|
return ResourceType::RT_Object;
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
} // namespace D3MF
|
||||||
|
} // namespace Assimp
|
|
@ -80,13 +80,21 @@ namespace XmlTag {
|
||||||
const char* const item = "item";
|
const char* const item = "item";
|
||||||
const char* const objectid = "objectid";
|
const char* const objectid = "objectid";
|
||||||
const char* const transform = "transform";
|
const char* const transform = "transform";
|
||||||
|
const char *const path = "path";
|
||||||
|
|
||||||
// Material definitions
|
// Material definitions
|
||||||
const char* const basematerials = "basematerials";
|
const char* const basematerials = "basematerials";
|
||||||
const char* const basematerials_id = "id";
|
|
||||||
const char* const basematerials_base = "base";
|
const char* const basematerials_base = "base";
|
||||||
const char* const basematerials_name = "name";
|
const char* const basematerials_name = "name";
|
||||||
const char* const basematerials_displaycolor = "displaycolor";
|
const char* const basematerials_displaycolor = "displaycolor";
|
||||||
|
const char* const texture_2d = "m:texture2d";
|
||||||
|
const char *const texture_group = "m:texture2dgroup";
|
||||||
|
const char *const texture_content_type = "contenttype";
|
||||||
|
const char *const texture_tilestyleu = "tilestyleu";
|
||||||
|
const char *const texture_tilestylev = "tilestylev";
|
||||||
|
const char *const texture_2d_coord = "m:tex2coord";
|
||||||
|
const char *const texture_cuurd_u = "u";
|
||||||
|
const char *const texture_cuurd_v = "v";
|
||||||
|
|
||||||
// Meta info tags
|
// Meta info tags
|
||||||
const char* const CONTENT_TYPES_ARCHIVE = "[Content_Types].xml";
|
const char* const CONTENT_TYPES_ARCHIVE = "[Content_Types].xml";
|
||||||
|
|
|
@ -44,6 +44,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
#include "D3MFImporter.h"
|
#include "D3MFImporter.h"
|
||||||
#include "3MFXmlTags.h"
|
#include "3MFXmlTags.h"
|
||||||
#include "D3MFOpcPackage.h"
|
#include "D3MFOpcPackage.h"
|
||||||
|
#include "XmlSerializer.h"
|
||||||
|
|
||||||
#include <assimp/StringComparison.h>
|
#include <assimp/StringComparison.h>
|
||||||
#include <assimp/StringUtils.h>
|
#include <assimp/StringUtils.h>
|
||||||
|
@ -61,513 +62,9 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
#include <string>
|
#include <string>
|
||||||
#include <vector>
|
#include <vector>
|
||||||
#include <iomanip>
|
#include <iomanip>
|
||||||
#include <string.h>
|
#include <cstring>
|
||||||
|
|
||||||
namespace Assimp {
|
namespace Assimp {
|
||||||
namespace D3MF {
|
|
||||||
|
|
||||||
enum class ResourceType {
|
|
||||||
RT_Object,
|
|
||||||
RT_BaseMaterials,
|
|
||||||
RT_Unknown
|
|
||||||
}; // To be extended with other resource types (eg. material extension resources like Texture2d, Texture2dGroup...)
|
|
||||||
|
|
||||||
class Resource {
|
|
||||||
public:
|
|
||||||
int mId;
|
|
||||||
|
|
||||||
Resource(int id) :
|
|
||||||
mId(id) {
|
|
||||||
// empty
|
|
||||||
}
|
|
||||||
|
|
||||||
virtual ~Resource() {
|
|
||||||
// empty
|
|
||||||
}
|
|
||||||
|
|
||||||
virtual ResourceType getType() const {
|
|
||||||
return ResourceType::RT_Unknown;
|
|
||||||
}
|
|
||||||
};
|
|
||||||
|
|
||||||
class BaseMaterials : public Resource {
|
|
||||||
public:
|
|
||||||
std::vector<aiMaterial *> mMaterials;
|
|
||||||
std::vector<unsigned int> mMaterialIndex;
|
|
||||||
|
|
||||||
BaseMaterials(int id) :
|
|
||||||
Resource(id),
|
|
||||||
mMaterials(),
|
|
||||||
mMaterialIndex() {
|
|
||||||
// empty
|
|
||||||
}
|
|
||||||
|
|
||||||
~BaseMaterials() = default;
|
|
||||||
|
|
||||||
ResourceType getType() const override {
|
|
||||||
return ResourceType::RT_BaseMaterials;
|
|
||||||
}
|
|
||||||
};
|
|
||||||
|
|
||||||
struct Component {
|
|
||||||
int mObjectId;
|
|
||||||
aiMatrix4x4 mTransformation;
|
|
||||||
};
|
|
||||||
|
|
||||||
class Object : public Resource {
|
|
||||||
public:
|
|
||||||
std::vector<aiMesh *> mMeshes;
|
|
||||||
std::vector<unsigned int> mMeshIndex;
|
|
||||||
std::vector<Component> mComponents;
|
|
||||||
std::string mName;
|
|
||||||
|
|
||||||
Object(int id) :
|
|
||||||
Resource(id),
|
|
||||||
mName(std::string("Object_") + ai_to_string(id)) {
|
|
||||||
// empty
|
|
||||||
}
|
|
||||||
|
|
||||||
~Object() = default;
|
|
||||||
|
|
||||||
ResourceType getType() const override {
|
|
||||||
return ResourceType::RT_Object;
|
|
||||||
}
|
|
||||||
};
|
|
||||||
|
|
||||||
class XmlSerializer {
|
|
||||||
public:
|
|
||||||
XmlSerializer(XmlParser *xmlParser) :
|
|
||||||
mResourcesDictionnary(),
|
|
||||||
mMaterialCount(0),
|
|
||||||
mMeshCount(0),
|
|
||||||
mXmlParser(xmlParser) {
|
|
||||||
// empty
|
|
||||||
}
|
|
||||||
|
|
||||||
~XmlSerializer() {
|
|
||||||
for (auto it = mResourcesDictionnary.begin(); it != mResourcesDictionnary.end(); ++it ) {
|
|
||||||
delete it->second;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void ImportXml(aiScene *scene) {
|
|
||||||
if (nullptr == scene) {
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
scene->mRootNode = new aiNode(XmlTag::RootTag);
|
|
||||||
|
|
||||||
XmlNode node = mXmlParser->getRootNode().child(XmlTag::model);
|
|
||||||
if (node.empty()) {
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
XmlNode resNode = node.child(XmlTag::resources);
|
|
||||||
for (auto ¤tNode : resNode.children()) {
|
|
||||||
const std::string currentNodeName = currentNode.name();
|
|
||||||
if (currentNodeName == XmlTag::object) {
|
|
||||||
ReadObject(currentNode);
|
|
||||||
} else if (currentNodeName == XmlTag::basematerials) {
|
|
||||||
ReadBaseMaterials(currentNode);
|
|
||||||
} else if (currentNodeName == XmlTag::meta) {
|
|
||||||
ReadMetadata(currentNode);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
XmlNode buildNode = node.child(XmlTag::build);
|
|
||||||
for (auto ¤tNode : buildNode.children()) {
|
|
||||||
const std::string currentNodeName = currentNode.name();
|
|
||||||
if (currentNodeName == XmlTag::item) {
|
|
||||||
int objectId = -1;
|
|
||||||
std::string transformationMatrixStr;
|
|
||||||
aiMatrix4x4 transformationMatrix;
|
|
||||||
getNodeAttribute(currentNode, D3MF::XmlTag::objectid, objectId);
|
|
||||||
bool hasTransform = getNodeAttribute(currentNode, D3MF::XmlTag::transform, transformationMatrixStr);
|
|
||||||
|
|
||||||
auto it = mResourcesDictionnary.find(objectId);
|
|
||||||
if (it != mResourcesDictionnary.end() && it->second->getType() == ResourceType::RT_Object) {
|
|
||||||
Object *obj = static_cast<Object *>(it->second);
|
|
||||||
if (hasTransform) {
|
|
||||||
transformationMatrix = parseTransformMatrix(transformationMatrixStr);
|
|
||||||
}
|
|
||||||
|
|
||||||
addObjectToNode(scene->mRootNode, obj, transformationMatrix);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// import the metadata
|
|
||||||
if (!mMetaData.empty()) {
|
|
||||||
const size_t numMeta = mMetaData.size();
|
|
||||||
scene->mMetaData = aiMetadata::Alloc(static_cast<unsigned int>(numMeta));
|
|
||||||
for (size_t i = 0; i < numMeta; ++i) {
|
|
||||||
aiString val(mMetaData[i].value);
|
|
||||||
scene->mMetaData->Set(static_cast<unsigned int>(i), mMetaData[i].name, val);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// import the meshes
|
|
||||||
scene->mNumMeshes = static_cast<unsigned int>(mMeshCount);
|
|
||||||
if (scene->mNumMeshes != 0) {
|
|
||||||
scene->mMeshes = new aiMesh *[scene->mNumMeshes]();
|
|
||||||
for (auto it = mResourcesDictionnary.begin(); it != mResourcesDictionnary.end(); ++it) {
|
|
||||||
if (it->second->getType() == ResourceType::RT_Object) {
|
|
||||||
Object *obj = static_cast<Object *>(it->second);
|
|
||||||
ai_assert(nullptr != obj);
|
|
||||||
for (unsigned int i = 0; i < obj->mMeshes.size(); ++i) {
|
|
||||||
scene->mMeshes[obj->mMeshIndex[i]] = obj->mMeshes[i];
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// import the materials
|
|
||||||
scene->mNumMaterials = mMaterialCount;
|
|
||||||
if (scene->mNumMaterials != 0) {
|
|
||||||
scene->mMaterials = new aiMaterial *[scene->mNumMaterials];
|
|
||||||
for (auto it = mResourcesDictionnary.begin(); it != mResourcesDictionnary.end(); ++it) {
|
|
||||||
if (it->second->getType() == ResourceType::RT_BaseMaterials) {
|
|
||||||
BaseMaterials *baseMaterials = static_cast<BaseMaterials *>(it->second);
|
|
||||||
for (unsigned int i = 0; i < baseMaterials->mMaterials.size(); ++i) {
|
|
||||||
scene->mMaterials[baseMaterials->mMaterialIndex[i]] = baseMaterials->mMaterials[i];
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private:
|
|
||||||
void addObjectToNode(aiNode *parent, Object *obj, aiMatrix4x4 nodeTransform) {
|
|
||||||
ai_assert(nullptr != obj);
|
|
||||||
|
|
||||||
aiNode *sceneNode = new aiNode(obj->mName);
|
|
||||||
sceneNode->mNumMeshes = static_cast<unsigned int>(obj->mMeshes.size());
|
|
||||||
sceneNode->mMeshes = new unsigned int[sceneNode->mNumMeshes];
|
|
||||||
std::copy(obj->mMeshIndex.begin(), obj->mMeshIndex.end(), sceneNode->mMeshes);
|
|
||||||
|
|
||||||
sceneNode->mTransformation = nodeTransform;
|
|
||||||
if (nullptr != parent) {
|
|
||||||
parent->addChildren(1, &sceneNode);
|
|
||||||
}
|
|
||||||
|
|
||||||
for (size_t i = 0; i < obj->mComponents.size(); ++i) {
|
|
||||||
Component c = obj->mComponents[i];
|
|
||||||
auto it = mResourcesDictionnary.find(c.mObjectId);
|
|
||||||
if (it != mResourcesDictionnary.end() && it->second->getType() == ResourceType::RT_Object) {
|
|
||||||
addObjectToNode(sceneNode, static_cast<Object *>(it->second), c.mTransformation);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
bool getNodeAttribute(const XmlNode &node, const std::string &attribute, std::string &value) {
|
|
||||||
pugi::xml_attribute objectAttribute = node.attribute(attribute.c_str());
|
|
||||||
if (!objectAttribute.empty()) {
|
|
||||||
value = objectAttribute.as_string();
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
bool getNodeAttribute(const XmlNode &node, const std::string &attribute, int &value) {
|
|
||||||
std::string strValue;
|
|
||||||
bool ret = getNodeAttribute(node, attribute, strValue);
|
|
||||||
if (ret) {
|
|
||||||
value = std::atoi(strValue.c_str());
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
aiMatrix4x4 parseTransformMatrix(std::string matrixStr) {
|
|
||||||
// split the string
|
|
||||||
std::vector<float> numbers;
|
|
||||||
std::string currentNumber;
|
|
||||||
for (size_t i = 0; i < matrixStr.size(); ++i) {
|
|
||||||
const char c = matrixStr[i];
|
|
||||||
if (c == ' ') {
|
|
||||||
if (currentNumber.size() > 0) {
|
|
||||||
float f = std::stof(currentNumber);
|
|
||||||
numbers.push_back(f);
|
|
||||||
currentNumber.clear();
|
|
||||||
}
|
|
||||||
} else {
|
|
||||||
currentNumber.push_back(c);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
if (currentNumber.size() > 0) {
|
|
||||||
const float f = std::stof(currentNumber);
|
|
||||||
numbers.push_back(f);
|
|
||||||
}
|
|
||||||
|
|
||||||
aiMatrix4x4 transformMatrix;
|
|
||||||
transformMatrix.a1 = numbers[0];
|
|
||||||
transformMatrix.b1 = numbers[1];
|
|
||||||
transformMatrix.c1 = numbers[2];
|
|
||||||
transformMatrix.d1 = 0;
|
|
||||||
|
|
||||||
transformMatrix.a2 = numbers[3];
|
|
||||||
transformMatrix.b2 = numbers[4];
|
|
||||||
transformMatrix.c2 = numbers[5];
|
|
||||||
transformMatrix.d2 = 0;
|
|
||||||
|
|
||||||
transformMatrix.a3 = numbers[6];
|
|
||||||
transformMatrix.b3 = numbers[7];
|
|
||||||
transformMatrix.c3 = numbers[8];
|
|
||||||
transformMatrix.d3 = 0;
|
|
||||||
|
|
||||||
transformMatrix.a4 = numbers[9];
|
|
||||||
transformMatrix.b4 = numbers[10];
|
|
||||||
transformMatrix.c4 = numbers[11];
|
|
||||||
transformMatrix.d4 = 1;
|
|
||||||
|
|
||||||
return transformMatrix;
|
|
||||||
}
|
|
||||||
|
|
||||||
void ReadObject(XmlNode &node) {
|
|
||||||
int id = -1, pid = -1, pindex = -1;
|
|
||||||
bool hasId = getNodeAttribute(node, XmlTag::id, id);
|
|
||||||
bool hasPid = getNodeAttribute(node, XmlTag::pid, pid);
|
|
||||||
bool hasPindex = getNodeAttribute(node, XmlTag::pindex, pindex);
|
|
||||||
if (!hasId) {
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
Object *obj = new Object(id);
|
|
||||||
|
|
||||||
for (XmlNode ¤tNode : node.children()) {
|
|
||||||
const std::string ¤tName = currentNode.name();
|
|
||||||
if (currentName == D3MF::XmlTag::mesh) {
|
|
||||||
auto mesh = ReadMesh(currentNode);
|
|
||||||
mesh->mName.Set(ai_to_string(id));
|
|
||||||
|
|
||||||
if (hasPid) {
|
|
||||||
auto it = mResourcesDictionnary.find(pid);
|
|
||||||
if (hasPindex && it != mResourcesDictionnary.end() && it->second->getType() == ResourceType::RT_BaseMaterials) {
|
|
||||||
BaseMaterials *materials = static_cast<BaseMaterials *>(it->second);
|
|
||||||
mesh->mMaterialIndex = materials->mMaterialIndex[pindex];
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
obj->mMeshes.push_back(mesh);
|
|
||||||
obj->mMeshIndex.push_back(mMeshCount);
|
|
||||||
mMeshCount++;
|
|
||||||
} else if (currentName == D3MF::XmlTag::components) {
|
|
||||||
for (XmlNode ¤tSubNode : currentNode.children()) {
|
|
||||||
const std::string subNodeName = currentSubNode.name();
|
|
||||||
if (subNodeName == D3MF::XmlTag::component) {
|
|
||||||
int objectId = -1;
|
|
||||||
std::string componentTransformStr;
|
|
||||||
aiMatrix4x4 componentTransform;
|
|
||||||
if (getNodeAttribute(currentSubNode, D3MF::XmlTag::transform, componentTransformStr)) {
|
|
||||||
componentTransform = parseTransformMatrix(componentTransformStr);
|
|
||||||
}
|
|
||||||
|
|
||||||
if (getNodeAttribute(currentSubNode, D3MF::XmlTag::objectid, objectId)) {
|
|
||||||
obj->mComponents.push_back({ objectId, componentTransform });
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
mResourcesDictionnary.insert(std::make_pair(id, obj));
|
|
||||||
}
|
|
||||||
|
|
||||||
aiMesh *ReadMesh(XmlNode &node) {
|
|
||||||
aiMesh *mesh = new aiMesh();
|
|
||||||
|
|
||||||
for (XmlNode ¤tNode : node.children()) {
|
|
||||||
const std::string currentName = currentNode.name();
|
|
||||||
if (currentName == XmlTag::vertices) {
|
|
||||||
ImportVertices(currentNode, mesh);
|
|
||||||
} else if (currentName == XmlTag::triangles) {
|
|
||||||
ImportTriangles(currentNode, mesh);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
return mesh;
|
|
||||||
}
|
|
||||||
|
|
||||||
void ReadMetadata(XmlNode &node) {
|
|
||||||
pugi::xml_attribute attribute = node.attribute(D3MF::XmlTag::meta_name);
|
|
||||||
const std::string name = attribute.as_string();
|
|
||||||
const std::string value = node.value();
|
|
||||||
if (name.empty()) {
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
MetaEntry entry;
|
|
||||||
entry.name = name;
|
|
||||||
entry.value = value;
|
|
||||||
mMetaData.push_back(entry);
|
|
||||||
}
|
|
||||||
|
|
||||||
void ImportVertices(XmlNode &node, aiMesh *mesh) {
|
|
||||||
std::vector<aiVector3D> vertices;
|
|
||||||
for (XmlNode ¤tNode : node.children()) {
|
|
||||||
const std::string currentName = currentNode.name();
|
|
||||||
if (currentName == XmlTag::vertex) {
|
|
||||||
vertices.push_back(ReadVertex(currentNode));
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
mesh->mNumVertices = static_cast<unsigned int>(vertices.size());
|
|
||||||
mesh->mVertices = new aiVector3D[mesh->mNumVertices];
|
|
||||||
std::copy(vertices.begin(), vertices.end(), mesh->mVertices);
|
|
||||||
}
|
|
||||||
|
|
||||||
aiVector3D ReadVertex(XmlNode &node) {
|
|
||||||
aiVector3D vertex;
|
|
||||||
vertex.x = ai_strtof(node.attribute(XmlTag::x).as_string(), nullptr);
|
|
||||||
vertex.y = ai_strtof(node.attribute(XmlTag::y).as_string(), nullptr);
|
|
||||||
vertex.z = ai_strtof(node.attribute(XmlTag::z).as_string(), nullptr);
|
|
||||||
|
|
||||||
return vertex;
|
|
||||||
}
|
|
||||||
|
|
||||||
void ImportTriangles(XmlNode &node, aiMesh *mesh) {
|
|
||||||
std::vector<aiFace> faces;
|
|
||||||
for (XmlNode ¤tNode : node.children()) {
|
|
||||||
const std::string currentName = currentNode.name();
|
|
||||||
if (currentName == XmlTag::triangle) {
|
|
||||||
aiFace face = ReadTriangle(currentNode);
|
|
||||||
faces.push_back(face);
|
|
||||||
|
|
||||||
int pid = 0, p1 = 0;
|
|
||||||
bool hasPid = getNodeAttribute(currentNode, D3MF::XmlTag::pid, pid);
|
|
||||||
bool hasP1 = getNodeAttribute(currentNode, D3MF::XmlTag::p1, p1);
|
|
||||||
|
|
||||||
if (hasPid && hasP1) {
|
|
||||||
auto it = mResourcesDictionnary.find(pid);
|
|
||||||
if (it != mResourcesDictionnary.end()) {
|
|
||||||
if (it->second->getType() == ResourceType::RT_BaseMaterials) {
|
|
||||||
BaseMaterials *baseMaterials = static_cast<BaseMaterials *>(it->second);
|
|
||||||
mesh->mMaterialIndex = baseMaterials->mMaterialIndex[p1];
|
|
||||||
}
|
|
||||||
// TODO: manage the separation into several meshes if the triangles of the mesh do not all refer to the same material
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
mesh->mNumFaces = static_cast<unsigned int>(faces.size());
|
|
||||||
mesh->mFaces = new aiFace[mesh->mNumFaces];
|
|
||||||
mesh->mPrimitiveTypes = aiPrimitiveType_TRIANGLE;
|
|
||||||
|
|
||||||
std::copy(faces.begin(), faces.end(), mesh->mFaces);
|
|
||||||
}
|
|
||||||
|
|
||||||
aiFace ReadTriangle(XmlNode &node) {
|
|
||||||
aiFace face;
|
|
||||||
|
|
||||||
face.mNumIndices = 3;
|
|
||||||
face.mIndices = new unsigned int[face.mNumIndices];
|
|
||||||
face.mIndices[0] = static_cast<unsigned int>(std::atoi(node.attribute(XmlTag::v1).as_string()));
|
|
||||||
face.mIndices[1] = static_cast<unsigned int>(std::atoi(node.attribute(XmlTag::v2).as_string()));
|
|
||||||
face.mIndices[2] = static_cast<unsigned int>(std::atoi(node.attribute(XmlTag::v3).as_string()));
|
|
||||||
|
|
||||||
return face;
|
|
||||||
}
|
|
||||||
|
|
||||||
void ReadBaseMaterials(XmlNode &node) {
|
|
||||||
int id = -1;
|
|
||||||
if (getNodeAttribute(node, D3MF::XmlTag::basematerials_id, id)) {
|
|
||||||
BaseMaterials *baseMaterials = new BaseMaterials(id);
|
|
||||||
|
|
||||||
for (XmlNode ¤tNode : node.children()) {
|
|
||||||
const std::string currentName = currentNode.name();
|
|
||||||
if (currentName == XmlTag::basematerials_base) {
|
|
||||||
baseMaterials->mMaterialIndex.push_back(mMaterialCount);
|
|
||||||
baseMaterials->mMaterials.push_back(readMaterialDef(currentNode, id));
|
|
||||||
++mMaterialCount;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
mResourcesDictionnary.insert(std::make_pair(id, baseMaterials));
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
bool parseColor(const char *color, aiColor4D &diffuse) {
|
|
||||||
if (nullptr == color) {
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
//format of the color string: #RRGGBBAA or #RRGGBB (3MF Core chapter 5.1.1)
|
|
||||||
const size_t len = strlen(color);
|
|
||||||
if (9 != len && 7 != len) {
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
const char *buf(color);
|
|
||||||
if ('#' != buf[0]) {
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
char r[3] = { buf[1], buf[2], '\0' };
|
|
||||||
diffuse.r = static_cast<ai_real>(strtol(r, nullptr, 16)) / ai_real(255.0);
|
|
||||||
|
|
||||||
char g[3] = { buf[3], buf[4], '\0' };
|
|
||||||
diffuse.g = static_cast<ai_real>(strtol(g, nullptr, 16)) / ai_real(255.0);
|
|
||||||
|
|
||||||
char b[3] = { buf[5], buf[6], '\0' };
|
|
||||||
diffuse.b = static_cast<ai_real>(strtol(b, nullptr, 16)) / ai_real(255.0);
|
|
||||||
|
|
||||||
if (7 == len)
|
|
||||||
return true;
|
|
||||||
|
|
||||||
char a[3] = { buf[7], buf[8], '\0' };
|
|
||||||
diffuse.a = static_cast<ai_real>(strtol(a, nullptr, 16)) / ai_real(255.0);
|
|
||||||
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
void assignDiffuseColor(XmlNode &node, aiMaterial *mat) {
|
|
||||||
const char *color = node.attribute(XmlTag::basematerials_displaycolor).as_string();
|
|
||||||
aiColor4D diffuse;
|
|
||||||
if (parseColor(color, diffuse)) {
|
|
||||||
mat->AddProperty<aiColor4D>(&diffuse, 1, AI_MATKEY_COLOR_DIFFUSE);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
aiMaterial *readMaterialDef(XmlNode &node, unsigned int basematerialsId) {
|
|
||||||
aiMaterial *material = new aiMaterial();
|
|
||||||
material->mNumProperties = 0;
|
|
||||||
std::string name;
|
|
||||||
bool hasName = getNodeAttribute(node, D3MF::XmlTag::basematerials_name, name);
|
|
||||||
|
|
||||||
std::string stdMaterialName;
|
|
||||||
const std::string strId(ai_to_string(basematerialsId));
|
|
||||||
stdMaterialName += "id";
|
|
||||||
stdMaterialName += strId;
|
|
||||||
stdMaterialName += "_";
|
|
||||||
if (hasName) {
|
|
||||||
stdMaterialName += std::string(name);
|
|
||||||
} else {
|
|
||||||
stdMaterialName += "basemat_";
|
|
||||||
stdMaterialName += ai_to_string(mMaterialCount - basematerialsId);
|
|
||||||
}
|
|
||||||
|
|
||||||
aiString assimpMaterialName(stdMaterialName);
|
|
||||||
material->AddProperty(&assimpMaterialName, AI_MATKEY_NAME);
|
|
||||||
|
|
||||||
assignDiffuseColor(node, material);
|
|
||||||
|
|
||||||
return material;
|
|
||||||
}
|
|
||||||
|
|
||||||
private:
|
|
||||||
struct MetaEntry {
|
|
||||||
std::string name;
|
|
||||||
std::string value;
|
|
||||||
};
|
|
||||||
std::vector<MetaEntry> mMetaData;
|
|
||||||
std::map<unsigned int, Resource *> mResourcesDictionnary;
|
|
||||||
unsigned int mMaterialCount, mMeshCount;
|
|
||||||
XmlParser *mXmlParser;
|
|
||||||
};
|
|
||||||
|
|
||||||
} //namespace D3MF
|
|
||||||
|
|
||||||
using namespace D3MF;
|
using namespace D3MF;
|
||||||
|
|
||||||
|
@ -597,7 +94,9 @@ bool D3MFImporter::CanRead(const std::string &filename, IOSystem *pIOHandler, bo
|
||||||
const std::string extension(GetExtension(filename));
|
const std::string extension(GetExtension(filename));
|
||||||
if (extension == desc.mFileExtensions) {
|
if (extension == desc.mFileExtensions) {
|
||||||
return true;
|
return true;
|
||||||
} else if (!extension.length() || checkSig) {
|
}
|
||||||
|
|
||||||
|
if (!extension.length() || checkSig) {
|
||||||
if (nullptr == pIOHandler) {
|
if (nullptr == pIOHandler) {
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
@ -611,7 +110,7 @@ bool D3MFImporter::CanRead(const std::string &filename, IOSystem *pIOHandler, bo
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
void D3MFImporter::SetupProperties(const Importer * /*pImp*/) {
|
void D3MFImporter::SetupProperties(const Importer*) {
|
||||||
// empty
|
// empty
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -626,6 +125,15 @@ void D3MFImporter::InternReadFile(const std::string &filename, aiScene *pScene,
|
||||||
if (xmlParser.parse(opcPackage.RootStream())) {
|
if (xmlParser.parse(opcPackage.RootStream())) {
|
||||||
XmlSerializer xmlSerializer(&xmlParser);
|
XmlSerializer xmlSerializer(&xmlParser);
|
||||||
xmlSerializer.ImportXml(pScene);
|
xmlSerializer.ImportXml(pScene);
|
||||||
|
|
||||||
|
const std::vector<aiTexture*> &tex = opcPackage.GetEmbeddedTextures();
|
||||||
|
if (!tex.empty()) {
|
||||||
|
pScene->mNumTextures = static_cast<unsigned int>(tex.size());
|
||||||
|
pScene->mTextures = new aiTexture *[pScene->mNumTextures];
|
||||||
|
for (unsigned int i = 0; i < pScene->mNumTextures; ++i) {
|
||||||
|
pScene->mTextures[i] = tex[i];
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -4,7 +4,6 @@ Open Asset Import Library (assimp)
|
||||||
|
|
||||||
Copyright (c) 2006-2021, assimp team
|
Copyright (c) 2006-2021, assimp team
|
||||||
|
|
||||||
|
|
||||||
All rights reserved.
|
All rights reserved.
|
||||||
|
|
||||||
Redistribution and use of this software in source and binary forms,
|
Redistribution and use of this software in source and binary forms,
|
||||||
|
@ -47,17 +46,40 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
|
|
||||||
namespace Assimp {
|
namespace Assimp {
|
||||||
|
|
||||||
|
// ---------------------------------------------------------------------------
|
||||||
/// @brief The 3MF-importer class.
|
/// @brief The 3MF-importer class.
|
||||||
|
///
|
||||||
|
/// Implements the basic topology import and embedded textures.
|
||||||
|
// ---------------------------------------------------------------------------
|
||||||
class D3MFImporter : public BaseImporter {
|
class D3MFImporter : public BaseImporter {
|
||||||
public:
|
public:
|
||||||
|
/// @brief The default class constructor.
|
||||||
D3MFImporter();
|
D3MFImporter();
|
||||||
~D3MFImporter();
|
|
||||||
bool CanRead(const std::string &pFile, IOSystem *pIOHandler, bool checkSig) const;
|
/// @brief The class destructor.
|
||||||
void SetupProperties(const Importer *pImp);
|
~D3MFImporter() override;
|
||||||
const aiImporterDesc *GetInfo() const;
|
|
||||||
|
/// @brief Performs the data format detection.
|
||||||
|
/// @param pFile The filename to check.
|
||||||
|
/// @param pIOHandler The used IO-System.
|
||||||
|
/// @param checkSig true for signature checking.
|
||||||
|
/// @return true for can be loaded, false for not.
|
||||||
|
bool CanRead(const std::string &pFile, IOSystem *pIOHandler, bool checkSig) const override;
|
||||||
|
|
||||||
|
/// @brief Not used
|
||||||
|
/// @param pImp Not used
|
||||||
|
void SetupProperties(const Importer *pImp) override;
|
||||||
|
|
||||||
|
/// @brief The importer description getter.
|
||||||
|
/// @return The info
|
||||||
|
const aiImporterDesc *GetInfo() const override;
|
||||||
|
|
||||||
protected:
|
protected:
|
||||||
void InternReadFile(const std::string &pFile, aiScene *pScene, IOSystem *pIOHandler);
|
/// @brief Internal read function, performs the file parsing.
|
||||||
|
/// @param pFile The filename
|
||||||
|
/// @param pScene The scene to load in.
|
||||||
|
/// @param pIOHandler The io-system
|
||||||
|
void InternReadFile(const std::string &pFile, aiScene *pScene, IOSystem *pIOHandler) override;
|
||||||
};
|
};
|
||||||
|
|
||||||
} // Namespace Assimp
|
} // Namespace Assimp
|
||||||
|
|
|
@ -43,14 +43,13 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
|
|
||||||
#include "D3MFOpcPackage.h"
|
#include "D3MFOpcPackage.h"
|
||||||
#include <assimp/Exceptional.h>
|
#include <assimp/Exceptional.h>
|
||||||
|
|
||||||
#include <assimp/XmlParser.h>
|
#include <assimp/XmlParser.h>
|
||||||
#include <assimp/ZipArchiveIOSystem.h>
|
#include <assimp/ZipArchiveIOSystem.h>
|
||||||
#include <assimp/ai_assert.h>
|
#include <assimp/ai_assert.h>
|
||||||
#include <assimp/DefaultLogger.hpp>
|
#include <assimp/DefaultLogger.hpp>
|
||||||
#include <assimp/IOStream.hpp>
|
#include <assimp/IOStream.hpp>
|
||||||
#include <assimp/IOSystem.hpp>
|
#include <assimp/IOSystem.hpp>
|
||||||
|
#include <assimp/texture.h>
|
||||||
#include "3MFXmlTags.h"
|
#include "3MFXmlTags.h"
|
||||||
#include <algorithm>
|
#include <algorithm>
|
||||||
#include <cassert>
|
#include <cassert>
|
||||||
|
@ -64,11 +63,12 @@ namespace Assimp {
|
||||||
namespace D3MF {
|
namespace D3MF {
|
||||||
// ------------------------------------------------------------------------------------------------
|
// ------------------------------------------------------------------------------------------------
|
||||||
|
|
||||||
typedef std::shared_ptr<OpcPackageRelationship> OpcPackageRelationshipPtr;
|
using OpcPackageRelationshipPtr = std::shared_ptr<OpcPackageRelationship>;
|
||||||
|
|
||||||
class OpcPackageRelationshipReader {
|
class OpcPackageRelationshipReader {
|
||||||
public:
|
public:
|
||||||
OpcPackageRelationshipReader(XmlParser &parser) {
|
OpcPackageRelationshipReader(XmlParser &parser) :
|
||||||
|
m_relationShips() {
|
||||||
XmlNode root = parser.getRootNode();
|
XmlNode root = parser.getRootNode();
|
||||||
ParseRootNode(root);
|
ParseRootNode(root);
|
||||||
}
|
}
|
||||||
|
@ -91,6 +91,7 @@ public:
|
||||||
if (relPtr->id.empty() || relPtr->type.empty() || relPtr->target.empty()) {
|
if (relPtr->id.empty() || relPtr->type.empty() || relPtr->target.empty()) {
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -100,7 +101,7 @@ public:
|
||||||
}
|
}
|
||||||
|
|
||||||
for (XmlNode currentNode = node.first_child(); currentNode; currentNode = currentNode.next_sibling()) {
|
for (XmlNode currentNode = node.first_child(); currentNode; currentNode = currentNode.next_sibling()) {
|
||||||
std::string name = currentNode.name();
|
const std::string name = currentNode.name();
|
||||||
if (name == "Relationship") {
|
if (name == "Relationship") {
|
||||||
OpcPackageRelationshipPtr relPtr(new OpcPackageRelationship());
|
OpcPackageRelationshipPtr relPtr(new OpcPackageRelationship());
|
||||||
relPtr->id = currentNode.attribute(XmlTag::RELS_ATTRIB_ID).as_string();
|
relPtr->id = currentNode.attribute(XmlTag::RELS_ATTRIB_ID).as_string();
|
||||||
|
@ -116,11 +117,23 @@ public:
|
||||||
std::vector<OpcPackageRelationshipPtr> m_relationShips;
|
std::vector<OpcPackageRelationshipPtr> m_relationShips;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
static bool IsEmbeddedTexture( const std::string &filename ) {
|
||||||
|
const std::string extension = BaseImporter::GetExtension(filename);
|
||||||
|
if (extension == "jpg" || extension == "png") {
|
||||||
|
std::string::size_type pos = filename.find("thumbnail");
|
||||||
|
if (pos == std::string::npos) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
return false;
|
||||||
|
}
|
||||||
// ------------------------------------------------------------------------------------------------
|
// ------------------------------------------------------------------------------------------------
|
||||||
D3MFOpcPackage::D3MFOpcPackage(IOSystem *pIOHandler, const std::string &rFile) :
|
D3MFOpcPackage::D3MFOpcPackage(IOSystem *pIOHandler, const std::string &rFile) :
|
||||||
mRootStream(nullptr),
|
mRootStream(nullptr),
|
||||||
mZipArchive() {
|
mZipArchive() {
|
||||||
mZipArchive.reset(new ZipArchiveIOSystem(pIOHandler, rFile));
|
mZipArchive = new ZipArchiveIOSystem(pIOHandler, rFile);
|
||||||
if (!mZipArchive->isOpen()) {
|
if (!mZipArchive->isOpen()) {
|
||||||
throw DeadlyImportError("Failed to open file ", rFile, ".");
|
throw DeadlyImportError("Failed to open file ", rFile, ".");
|
||||||
}
|
}
|
||||||
|
@ -141,7 +154,7 @@ D3MFOpcPackage::D3MFOpcPackage(IOSystem *pIOHandler, const std::string &rFile) :
|
||||||
}
|
}
|
||||||
|
|
||||||
std::string rootFile = ReadPackageRootRelationship(fileStream);
|
std::string rootFile = ReadPackageRootRelationship(fileStream);
|
||||||
if (rootFile.size() > 0 && rootFile[0] == '/') {
|
if (!rootFile.empty() && rootFile[0] == '/') {
|
||||||
rootFile = rootFile.substr(1);
|
rootFile = rootFile.substr(1);
|
||||||
if (rootFile[0] == '/') {
|
if (rootFile[0] == '/') {
|
||||||
// deal with zip-bug
|
// deal with zip-bug
|
||||||
|
@ -158,9 +171,12 @@ D3MFOpcPackage::D3MFOpcPackage(IOSystem *pIOHandler, const std::string &rFile) :
|
||||||
if (nullptr == mRootStream) {
|
if (nullptr == mRootStream) {
|
||||||
throw DeadlyImportError("Cannot open root-file in archive : " + rootFile);
|
throw DeadlyImportError("Cannot open root-file in archive : " + rootFile);
|
||||||
}
|
}
|
||||||
|
|
||||||
} else if (file == D3MF::XmlTag::CONTENT_TYPES_ARCHIVE) {
|
} else if (file == D3MF::XmlTag::CONTENT_TYPES_ARCHIVE) {
|
||||||
ASSIMP_LOG_WARN("Ignored file of unsupported type CONTENT_TYPES_ARCHIVES", file);
|
ASSIMP_LOG_WARN("Ignored file of unsupported type CONTENT_TYPES_ARCHIVES", file);
|
||||||
|
} else if (IsEmbeddedTexture(file)) {
|
||||||
|
IOStream *fileStream = mZipArchive->Open(file.c_str());
|
||||||
|
LoadEmbeddedTextures(fileStream, file);
|
||||||
|
mZipArchive->Close(fileStream);
|
||||||
} else {
|
} else {
|
||||||
ASSIMP_LOG_WARN("Ignored file of unknown type: ", file);
|
ASSIMP_LOG_WARN("Ignored file of unknown type: ", file);
|
||||||
}
|
}
|
||||||
|
@ -169,20 +185,26 @@ D3MFOpcPackage::D3MFOpcPackage(IOSystem *pIOHandler, const std::string &rFile) :
|
||||||
|
|
||||||
D3MFOpcPackage::~D3MFOpcPackage() {
|
D3MFOpcPackage::~D3MFOpcPackage() {
|
||||||
mZipArchive->Close(mRootStream);
|
mZipArchive->Close(mRootStream);
|
||||||
|
delete mZipArchive;
|
||||||
|
mZipArchive = nullptr;
|
||||||
}
|
}
|
||||||
|
|
||||||
IOStream *D3MFOpcPackage::RootStream() const {
|
IOStream *D3MFOpcPackage::RootStream() const {
|
||||||
return mRootStream;
|
return mRootStream;
|
||||||
}
|
}
|
||||||
|
|
||||||
static const std::string ModelRef = "3D/3dmodel.model";
|
const std::vector<aiTexture *> &D3MFOpcPackage::GetEmbeddedTextures() const {
|
||||||
|
return mEmbeddedTextures;
|
||||||
|
}
|
||||||
|
|
||||||
|
static const char *const ModelRef = "3D/3dmodel.model";
|
||||||
|
|
||||||
bool D3MFOpcPackage::validate() {
|
bool D3MFOpcPackage::validate() {
|
||||||
if (nullptr == mRootStream || nullptr == mZipArchive) {
|
if (nullptr == mRootStream || nullptr == mZipArchive) {
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
return mZipArchive->Exists(ModelRef.c_str());
|
return mZipArchive->Exists(ModelRef);
|
||||||
}
|
}
|
||||||
|
|
||||||
std::string D3MFOpcPackage::ReadPackageRootRelationship(IOStream *stream) {
|
std::string D3MFOpcPackage::ReadPackageRootRelationship(IOStream *stream) {
|
||||||
|
@ -204,6 +226,31 @@ std::string D3MFOpcPackage::ReadPackageRootRelationship(IOStream *stream) {
|
||||||
return (*itr)->target;
|
return (*itr)->target;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void D3MFOpcPackage::LoadEmbeddedTextures(IOStream *fileStream, const std::string &filename) {
|
||||||
|
if (nullptr == fileStream) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
const size_t size = fileStream->FileSize();
|
||||||
|
if (0 == size) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
unsigned char *data = new unsigned char[size];
|
||||||
|
fileStream->Read(data, 1, size);
|
||||||
|
aiTexture *texture = new aiTexture;
|
||||||
|
std::string embName = "*" + filename;
|
||||||
|
texture->mFilename.Set(embName.c_str());
|
||||||
|
texture->mWidth = static_cast<unsigned int>(size);
|
||||||
|
texture->mHeight = 0;
|
||||||
|
texture->achFormatHint[0] = 'p';
|
||||||
|
texture->achFormatHint[1] = 'n';
|
||||||
|
texture->achFormatHint[2] = 'g';
|
||||||
|
texture->achFormatHint[3] = '\0';
|
||||||
|
texture->pcData = (aiTexel*) data;
|
||||||
|
mEmbeddedTextures.emplace_back(texture);
|
||||||
|
}
|
||||||
|
|
||||||
} // Namespace D3MF
|
} // Namespace D3MF
|
||||||
} // Namespace Assimp
|
} // Namespace Assimp
|
||||||
|
|
||||||
|
|
|
@ -46,7 +46,10 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
#include <string>
|
#include <string>
|
||||||
#include <assimp/IOSystem.hpp>
|
#include <assimp/IOSystem.hpp>
|
||||||
|
|
||||||
|
struct aiTexture;
|
||||||
|
|
||||||
namespace Assimp {
|
namespace Assimp {
|
||||||
|
|
||||||
class ZipArchiveIOSystem;
|
class ZipArchiveIOSystem;
|
||||||
|
|
||||||
namespace D3MF {
|
namespace D3MF {
|
||||||
|
@ -63,16 +66,19 @@ public:
|
||||||
~D3MFOpcPackage();
|
~D3MFOpcPackage();
|
||||||
IOStream* RootStream() const;
|
IOStream* RootStream() const;
|
||||||
bool validate();
|
bool validate();
|
||||||
|
const std::vector<aiTexture*> &GetEmbeddedTextures() const;
|
||||||
|
|
||||||
protected:
|
protected:
|
||||||
std::string ReadPackageRootRelationship(IOStream* stream);
|
std::string ReadPackageRootRelationship(IOStream* stream);
|
||||||
|
void LoadEmbeddedTextures(IOStream *fileStream, const std::string &filename);
|
||||||
|
|
||||||
private:
|
private:
|
||||||
IOStream* mRootStream;
|
IOStream* mRootStream;
|
||||||
std::unique_ptr<ZipArchiveIOSystem> mZipArchive;
|
ZipArchiveIOSystem *mZipArchive;
|
||||||
|
std::vector<aiTexture *> mEmbeddedTextures;
|
||||||
};
|
};
|
||||||
|
|
||||||
} // Namespace D3MF
|
} // namespace D3MF
|
||||||
} // Namespace Assimp
|
} // namespace Assimp
|
||||||
|
|
||||||
#endif // D3MFOPCPACKAGE_H
|
#endif // D3MFOPCPACKAGE_H
|
||||||
|
|
|
@ -0,0 +1,594 @@
|
||||||
|
/*
|
||||||
|
Open Asset Import Library (assimp)
|
||||||
|
----------------------------------------------------------------------
|
||||||
|
|
||||||
|
Copyright (c) 2006-2021, assimp team
|
||||||
|
|
||||||
|
All rights reserved.
|
||||||
|
|
||||||
|
Redistribution and use of this software in source and binary forms,
|
||||||
|
with or without modification, are permitted provided that the
|
||||||
|
following conditions are met:
|
||||||
|
|
||||||
|
* Redistributions of source code must retain the above
|
||||||
|
copyright notice, this list of conditions and the
|
||||||
|
following disclaimer.
|
||||||
|
|
||||||
|
* Redistributions in binary form must reproduce the above
|
||||||
|
copyright notice, this list of conditions and the
|
||||||
|
following disclaimer in the documentation and/or other
|
||||||
|
materials provided with the distribution.
|
||||||
|
|
||||||
|
* Neither the name of the assimp team, nor the names of its
|
||||||
|
contributors may be used to endorse or promote products
|
||||||
|
derived from this software without specific prior
|
||||||
|
written permission of the assimp team.
|
||||||
|
|
||||||
|
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||||
|
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||||
|
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||||
|
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||||
|
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||||
|
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||||
|
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||||
|
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||||
|
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||||
|
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||||
|
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
|
|
||||||
|
----------------------------------------------------------------------
|
||||||
|
*/
|
||||||
|
#include "XmlSerializer.h"
|
||||||
|
#include "D3MFOpcPackage.h"
|
||||||
|
#include "3MFXmlTags.h"
|
||||||
|
#include "3MFTypes.h"
|
||||||
|
#include <assimp/scene.h>
|
||||||
|
|
||||||
|
namespace Assimp {
|
||||||
|
namespace D3MF {
|
||||||
|
|
||||||
|
static const int IdNotSet = -1;
|
||||||
|
|
||||||
|
namespace {
|
||||||
|
|
||||||
|
static const size_t ColRGBA_Len = 9;
|
||||||
|
static const size_t ColRGB_Len = 7;
|
||||||
|
|
||||||
|
// format of the color string: #RRGGBBAA or #RRGGBB (3MF Core chapter 5.1.1)
|
||||||
|
bool validateColorString(const char *color) {
|
||||||
|
const size_t len = strlen(color);
|
||||||
|
if (ColRGBA_Len != len && ColRGB_Len != len) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
aiFace ReadTriangle(XmlNode &node) {
|
||||||
|
aiFace face;
|
||||||
|
|
||||||
|
face.mNumIndices = 3;
|
||||||
|
face.mIndices = new unsigned int[face.mNumIndices];
|
||||||
|
face.mIndices[0] = static_cast<unsigned int>(std::atoi(node.attribute(XmlTag::v1).as_string()));
|
||||||
|
face.mIndices[1] = static_cast<unsigned int>(std::atoi(node.attribute(XmlTag::v2).as_string()));
|
||||||
|
face.mIndices[2] = static_cast<unsigned int>(std::atoi(node.attribute(XmlTag::v3).as_string()));
|
||||||
|
|
||||||
|
return face;
|
||||||
|
}
|
||||||
|
|
||||||
|
aiVector3D ReadVertex(XmlNode &node) {
|
||||||
|
aiVector3D vertex;
|
||||||
|
vertex.x = ai_strtof(node.attribute(XmlTag::x).as_string(), nullptr);
|
||||||
|
vertex.y = ai_strtof(node.attribute(XmlTag::y).as_string(), nullptr);
|
||||||
|
vertex.z = ai_strtof(node.attribute(XmlTag::z).as_string(), nullptr);
|
||||||
|
|
||||||
|
return vertex;
|
||||||
|
}
|
||||||
|
|
||||||
|
bool getNodeAttribute(const XmlNode &node, const std::string &attribute, std::string &value) {
|
||||||
|
pugi::xml_attribute objectAttribute = node.attribute(attribute.c_str());
|
||||||
|
if (!objectAttribute.empty()) {
|
||||||
|
value = objectAttribute.as_string();
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
bool getNodeAttribute(const XmlNode &node, const std::string &attribute, int &value) {
|
||||||
|
std::string strValue;
|
||||||
|
const bool ret = getNodeAttribute(node, attribute, strValue);
|
||||||
|
if (ret) {
|
||||||
|
value = std::atoi(strValue.c_str());
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
aiMatrix4x4 parseTransformMatrix(std::string matrixStr) {
|
||||||
|
// split the string
|
||||||
|
std::vector<float> numbers;
|
||||||
|
std::string currentNumber;
|
||||||
|
for (char c : matrixStr) {
|
||||||
|
if (c == ' ') {
|
||||||
|
if (!currentNumber.empty()) {
|
||||||
|
float f = std::stof(currentNumber);
|
||||||
|
numbers.push_back(f);
|
||||||
|
currentNumber.clear();
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
currentNumber.push_back(c);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if (!currentNumber.empty()) {
|
||||||
|
const float f = std::stof(currentNumber);
|
||||||
|
numbers.push_back(f);
|
||||||
|
}
|
||||||
|
|
||||||
|
aiMatrix4x4 transformMatrix;
|
||||||
|
transformMatrix.a1 = numbers[0];
|
||||||
|
transformMatrix.b1 = numbers[1];
|
||||||
|
transformMatrix.c1 = numbers[2];
|
||||||
|
transformMatrix.d1 = 0;
|
||||||
|
|
||||||
|
transformMatrix.a2 = numbers[3];
|
||||||
|
transformMatrix.b2 = numbers[4];
|
||||||
|
transformMatrix.c2 = numbers[5];
|
||||||
|
transformMatrix.d2 = 0;
|
||||||
|
|
||||||
|
transformMatrix.a3 = numbers[6];
|
||||||
|
transformMatrix.b3 = numbers[7];
|
||||||
|
transformMatrix.c3 = numbers[8];
|
||||||
|
transformMatrix.d3 = 0;
|
||||||
|
|
||||||
|
transformMatrix.a4 = numbers[9];
|
||||||
|
transformMatrix.b4 = numbers[10];
|
||||||
|
transformMatrix.c4 = numbers[11];
|
||||||
|
transformMatrix.d4 = 1;
|
||||||
|
|
||||||
|
return transformMatrix;
|
||||||
|
}
|
||||||
|
|
||||||
|
bool parseColor(const char *color, aiColor4D &diffuse) {
|
||||||
|
if (nullptr == color) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!validateColorString(color)) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
//const char *buf(color);
|
||||||
|
if ('#' != color[0]) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
char r[3] = { color[1], color[2], '\0' };
|
||||||
|
diffuse.r = static_cast<ai_real>(strtol(r, nullptr, 16)) / ai_real(255.0);
|
||||||
|
|
||||||
|
char g[3] = { color[3], color[4], '\0' };
|
||||||
|
diffuse.g = static_cast<ai_real>(strtol(g, nullptr, 16)) / ai_real(255.0);
|
||||||
|
|
||||||
|
char b[3] = { color[5], color[6], '\0' };
|
||||||
|
diffuse.b = static_cast<ai_real>(strtol(b, nullptr, 16)) / ai_real(255.0);
|
||||||
|
const size_t len = strlen(color);
|
||||||
|
if (ColRGB_Len == len) {
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
char a[3] = { color[7], color[8], '\0' };
|
||||||
|
diffuse.a = static_cast<ai_real>(strtol(a, nullptr, 16)) / ai_real(255.0);
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
void assignDiffuseColor(XmlNode &node, aiMaterial *mat) {
|
||||||
|
const char *color = node.attribute(XmlTag::basematerials_displaycolor).as_string();
|
||||||
|
aiColor4D diffuse;
|
||||||
|
if (parseColor(color, diffuse)) {
|
||||||
|
mat->AddProperty<aiColor4D>(&diffuse, 1, AI_MATKEY_COLOR_DIFFUSE);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
} // namespace
|
||||||
|
|
||||||
|
XmlSerializer::XmlSerializer(XmlParser *xmlParser) :
|
||||||
|
mResourcesDictionnary(),
|
||||||
|
mMeshCount(0),
|
||||||
|
mXmlParser(xmlParser) {
|
||||||
|
ai_assert(nullptr != xmlParser);
|
||||||
|
}
|
||||||
|
|
||||||
|
XmlSerializer::~XmlSerializer() {
|
||||||
|
for (auto &it : mResourcesDictionnary) {
|
||||||
|
delete it.second;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void XmlSerializer::ImportXml(aiScene *scene) {
|
||||||
|
if (nullptr == scene) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
scene->mRootNode = new aiNode(XmlTag::RootTag);
|
||||||
|
XmlNode node = mXmlParser->getRootNode().child(XmlTag::model);
|
||||||
|
if (node.empty()) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
XmlNode resNode = node.child(XmlTag::resources);
|
||||||
|
for (auto ¤tNode : resNode.children()) {
|
||||||
|
const std::string currentNodeName = currentNode.name();
|
||||||
|
if (currentNodeName == XmlTag::texture_2d) {
|
||||||
|
ReadEmbeddecTexture(currentNode);
|
||||||
|
} else if (currentNodeName == XmlTag::texture_group) {
|
||||||
|
ReadTextureGroup(currentNode);
|
||||||
|
} else if (currentNodeName == XmlTag::object) {
|
||||||
|
ReadObject(currentNode);
|
||||||
|
} else if (currentNodeName == XmlTag::basematerials) {
|
||||||
|
ReadBaseMaterials(currentNode);
|
||||||
|
} else if (currentNodeName == XmlTag::meta) {
|
||||||
|
ReadMetadata(currentNode);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
StoreMaterialsInScene(scene);
|
||||||
|
XmlNode buildNode = node.child(XmlTag::build);
|
||||||
|
if (buildNode.empty()) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
for (auto ¤tNode : buildNode.children()) {
|
||||||
|
const std::string currentNodeName = currentNode.name();
|
||||||
|
if (currentNodeName == XmlTag::item) {
|
||||||
|
int objectId = IdNotSet;
|
||||||
|
std::string transformationMatrixStr;
|
||||||
|
aiMatrix4x4 transformationMatrix;
|
||||||
|
getNodeAttribute(currentNode, D3MF::XmlTag::objectid, objectId);
|
||||||
|
bool hasTransform = getNodeAttribute(currentNode, D3MF::XmlTag::transform, transformationMatrixStr);
|
||||||
|
|
||||||
|
auto it = mResourcesDictionnary.find(objectId);
|
||||||
|
if (it != mResourcesDictionnary.end() && it->second->getType() == ResourceType::RT_Object) {
|
||||||
|
Object *obj = static_cast<Object *>(it->second);
|
||||||
|
if (hasTransform) {
|
||||||
|
transformationMatrix = parseTransformMatrix(transformationMatrixStr);
|
||||||
|
}
|
||||||
|
|
||||||
|
addObjectToNode(scene->mRootNode, obj, transformationMatrix);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// import the metadata
|
||||||
|
if (!mMetaData.empty()) {
|
||||||
|
const size_t numMeta = mMetaData.size();
|
||||||
|
scene->mMetaData = aiMetadata::Alloc(static_cast<unsigned int>(numMeta));
|
||||||
|
for (size_t i = 0; i < numMeta; ++i) {
|
||||||
|
aiString val(mMetaData[i].value);
|
||||||
|
scene->mMetaData->Set(static_cast<unsigned int>(i), mMetaData[i].name, val);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// import the meshes, materials are already stored
|
||||||
|
scene->mNumMeshes = static_cast<unsigned int>(mMeshCount);
|
||||||
|
if (scene->mNumMeshes != 0) {
|
||||||
|
scene->mMeshes = new aiMesh *[scene->mNumMeshes]();
|
||||||
|
for (auto &it : mResourcesDictionnary) {
|
||||||
|
if (it.second->getType() == ResourceType::RT_Object) {
|
||||||
|
Object *obj = static_cast<Object *>(it.second);
|
||||||
|
ai_assert(nullptr != obj);
|
||||||
|
for (unsigned int i = 0; i < obj->mMeshes.size(); ++i) {
|
||||||
|
scene->mMeshes[obj->mMeshIndex[i]] = obj->mMeshes[i];
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void XmlSerializer::addObjectToNode(aiNode *parent, Object *obj, aiMatrix4x4 nodeTransform) {
|
||||||
|
ai_assert(nullptr != obj);
|
||||||
|
|
||||||
|
aiNode *sceneNode = new aiNode(obj->mName);
|
||||||
|
sceneNode->mNumMeshes = static_cast<unsigned int>(obj->mMeshes.size());
|
||||||
|
sceneNode->mMeshes = new unsigned int[sceneNode->mNumMeshes];
|
||||||
|
std::copy(obj->mMeshIndex.begin(), obj->mMeshIndex.end(), sceneNode->mMeshes);
|
||||||
|
|
||||||
|
sceneNode->mTransformation = nodeTransform;
|
||||||
|
if (nullptr != parent) {
|
||||||
|
parent->addChildren(1, &sceneNode);
|
||||||
|
}
|
||||||
|
|
||||||
|
for (Assimp::D3MF::Component c : obj->mComponents) {
|
||||||
|
auto it = mResourcesDictionnary.find(c.mObjectId);
|
||||||
|
if (it != mResourcesDictionnary.end() && it->second->getType() == ResourceType::RT_Object) {
|
||||||
|
addObjectToNode(sceneNode, static_cast<Object *>(it->second), c.mTransformation);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void XmlSerializer::ReadObject(XmlNode &node) {
|
||||||
|
int id = IdNotSet, pid = IdNotSet, pindex = IdNotSet;
|
||||||
|
bool hasId = getNodeAttribute(node, XmlTag::id, id);
|
||||||
|
if (!hasId) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
bool hasPid = getNodeAttribute(node, XmlTag::pid, pid);
|
||||||
|
bool hasPindex = getNodeAttribute(node, XmlTag::pindex, pindex);
|
||||||
|
|
||||||
|
Object *obj = new Object(id);
|
||||||
|
for (XmlNode ¤tNode : node.children()) {
|
||||||
|
const std::string currentName = currentNode.name();
|
||||||
|
if (currentName == D3MF::XmlTag::mesh) {
|
||||||
|
auto mesh = ReadMesh(currentNode);
|
||||||
|
mesh->mName.Set(ai_to_string(id));
|
||||||
|
|
||||||
|
if (hasPid) {
|
||||||
|
auto it = mResourcesDictionnary.find(pid);
|
||||||
|
if (hasPindex && it != mResourcesDictionnary.end() && it->second->getType() == ResourceType::RT_BaseMaterials) {
|
||||||
|
BaseMaterials *materials = static_cast<BaseMaterials *>(it->second);
|
||||||
|
mesh->mMaterialIndex = materials->mMaterialIndex[pindex];
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
obj->mMeshes.push_back(mesh);
|
||||||
|
obj->mMeshIndex.push_back(mMeshCount);
|
||||||
|
mMeshCount++;
|
||||||
|
} else if (currentName == D3MF::XmlTag::components) {
|
||||||
|
for (XmlNode ¤tSubNode : currentNode.children()) {
|
||||||
|
const std::string subNodeName = currentSubNode.name();
|
||||||
|
if (subNodeName == D3MF::XmlTag::component) {
|
||||||
|
int objectId = IdNotSet;
|
||||||
|
std::string componentTransformStr;
|
||||||
|
aiMatrix4x4 componentTransform;
|
||||||
|
if (getNodeAttribute(currentSubNode, D3MF::XmlTag::transform, componentTransformStr)) {
|
||||||
|
componentTransform = parseTransformMatrix(componentTransformStr);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (getNodeAttribute(currentSubNode, D3MF::XmlTag::objectid, objectId)) {
|
||||||
|
obj->mComponents.push_back({ objectId, componentTransform });
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
mResourcesDictionnary.insert(std::make_pair(id, obj));
|
||||||
|
}
|
||||||
|
|
||||||
|
aiMesh *XmlSerializer::ReadMesh(XmlNode &node) {
|
||||||
|
if (node.empty()) {
|
||||||
|
return nullptr;
|
||||||
|
}
|
||||||
|
|
||||||
|
aiMesh *mesh = new aiMesh();
|
||||||
|
for (XmlNode ¤tNode : node.children()) {
|
||||||
|
const std::string currentName = currentNode.name();
|
||||||
|
if (currentName == XmlTag::vertices) {
|
||||||
|
ImportVertices(currentNode, mesh);
|
||||||
|
} else if (currentName == XmlTag::triangles) {
|
||||||
|
ImportTriangles(currentNode, mesh);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return mesh;
|
||||||
|
}
|
||||||
|
|
||||||
|
void XmlSerializer::ReadMetadata(XmlNode &node) {
|
||||||
|
pugi::xml_attribute attribute = node.attribute(D3MF::XmlTag::meta_name);
|
||||||
|
const std::string name = attribute.as_string();
|
||||||
|
const std::string value = node.value();
|
||||||
|
if (name.empty()) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
MetaEntry entry;
|
||||||
|
entry.name = name;
|
||||||
|
entry.value = value;
|
||||||
|
mMetaData.push_back(entry);
|
||||||
|
}
|
||||||
|
|
||||||
|
void XmlSerializer::ImportVertices(XmlNode &node, aiMesh *mesh) {
|
||||||
|
ai_assert(nullptr != mesh);
|
||||||
|
|
||||||
|
std::vector<aiVector3D> vertices;
|
||||||
|
for (XmlNode ¤tNode : node.children()) {
|
||||||
|
const std::string currentName = currentNode.name();
|
||||||
|
if (currentName == XmlTag::vertex) {
|
||||||
|
vertices.push_back(ReadVertex(currentNode));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
mesh->mNumVertices = static_cast<unsigned int>(vertices.size());
|
||||||
|
mesh->mVertices = new aiVector3D[mesh->mNumVertices];
|
||||||
|
std::copy(vertices.begin(), vertices.end(), mesh->mVertices);
|
||||||
|
}
|
||||||
|
|
||||||
|
void XmlSerializer::ImportTriangles(XmlNode &node, aiMesh *mesh) {
|
||||||
|
std::vector<aiFace> faces;
|
||||||
|
for (XmlNode ¤tNode : node.children()) {
|
||||||
|
const std::string currentName = currentNode.name();
|
||||||
|
if (currentName == XmlTag::triangle) {
|
||||||
|
int pid = IdNotSet, p1 = IdNotSet;
|
||||||
|
bool hasPid = getNodeAttribute(currentNode, D3MF::XmlTag::pid, pid);
|
||||||
|
bool hasP1 = getNodeAttribute(currentNode, D3MF::XmlTag::p1, p1);
|
||||||
|
|
||||||
|
if (hasPid && hasP1) {
|
||||||
|
auto it = mResourcesDictionnary.find(pid);
|
||||||
|
if (it != mResourcesDictionnary.end()) {
|
||||||
|
if (it->second->getType() == ResourceType::RT_BaseMaterials) {
|
||||||
|
BaseMaterials *baseMaterials = static_cast<BaseMaterials *>(it->second);
|
||||||
|
mesh->mMaterialIndex = baseMaterials->mMaterialIndex[p1];
|
||||||
|
} else if (it->second->getType() == ResourceType::RT_Texture2DGroup) {
|
||||||
|
if (mesh->mTextureCoords[0] == nullptr) {
|
||||||
|
Texture2DGroup *group = static_cast<Texture2DGroup *>(it->second);
|
||||||
|
const std::string name = ai_to_string(group->mTexId);
|
||||||
|
for (size_t i = 0; i < mMaterials.size(); ++i) {
|
||||||
|
if (name == mMaterials[i]->GetName().C_Str()) {
|
||||||
|
mesh->mMaterialIndex = static_cast<unsigned int>(i);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
mesh->mTextureCoords[0] = new aiVector3D[group->mTex2dCoords.size()];
|
||||||
|
for (unsigned int i = 0; i < group->mTex2dCoords.size(); ++i) {
|
||||||
|
mesh->mTextureCoords[0][i] = aiVector3D(group->mTex2dCoords[i].x, group->mTex2dCoords[i].y, 0);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
aiFace face = ReadTriangle(currentNode);
|
||||||
|
faces.push_back(face);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
mesh->mNumFaces = static_cast<unsigned int>(faces.size());
|
||||||
|
mesh->mFaces = new aiFace[mesh->mNumFaces];
|
||||||
|
mesh->mPrimitiveTypes = aiPrimitiveType_TRIANGLE;
|
||||||
|
|
||||||
|
std::copy(faces.begin(), faces.end(), mesh->mFaces);
|
||||||
|
}
|
||||||
|
|
||||||
|
void XmlSerializer::ReadBaseMaterials(XmlNode &node) {
|
||||||
|
int id = IdNotSet;
|
||||||
|
if (getNodeAttribute(node, D3MF::XmlTag::id, id)) {
|
||||||
|
BaseMaterials *baseMaterials = new BaseMaterials(id);
|
||||||
|
|
||||||
|
for (XmlNode ¤tNode : node.children()) {
|
||||||
|
const std::string currentName = currentNode.name();
|
||||||
|
if (currentName == XmlTag::basematerials_base) {
|
||||||
|
baseMaterials->mMaterialIndex.push_back(static_cast<unsigned int>(mMaterials.size()));
|
||||||
|
mMaterials.push_back(readMaterialDef(currentNode, id));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
mResourcesDictionnary.insert(std::make_pair(id, baseMaterials));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void XmlSerializer::ReadEmbeddecTexture(XmlNode &node) {
|
||||||
|
if (node.empty()) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
std::string value;
|
||||||
|
EmbeddedTexture *tex2D = nullptr;
|
||||||
|
if (XmlParser::getStdStrAttribute(node, XmlTag::id, value)) {
|
||||||
|
tex2D = new EmbeddedTexture(atoi(value.c_str()));
|
||||||
|
}
|
||||||
|
if (nullptr == tex2D) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (XmlParser::getStdStrAttribute(node, XmlTag::path, value)) {
|
||||||
|
tex2D->mPath = value;
|
||||||
|
}
|
||||||
|
if (XmlParser::getStdStrAttribute(node, XmlTag::texture_content_type, value)) {
|
||||||
|
tex2D->mContentType = value;
|
||||||
|
}
|
||||||
|
if (XmlParser::getStdStrAttribute(node, XmlTag::texture_tilestyleu, value)) {
|
||||||
|
tex2D->mTilestyleU = value;
|
||||||
|
}
|
||||||
|
if (XmlParser::getStdStrAttribute(node, XmlTag::texture_tilestylev, value)) {
|
||||||
|
tex2D->mTilestyleV = value;
|
||||||
|
}
|
||||||
|
mEmbeddedTextures.emplace_back(tex2D);
|
||||||
|
StoreEmbeddedTexture(tex2D);
|
||||||
|
}
|
||||||
|
|
||||||
|
void XmlSerializer::StoreEmbeddedTexture(EmbeddedTexture *tex) {
|
||||||
|
aiMaterial *mat = new aiMaterial;
|
||||||
|
aiString s;
|
||||||
|
s.Set(ai_to_string(tex->mId).c_str());
|
||||||
|
mat->AddProperty(&s, AI_MATKEY_NAME);
|
||||||
|
const std::string name = "*" + tex->mPath;
|
||||||
|
s.Set(name);
|
||||||
|
mat->AddProperty(&s, AI_MATKEY_TEXTURE_DIFFUSE(0));
|
||||||
|
|
||||||
|
aiColor3D col;
|
||||||
|
mat->AddProperty<aiColor3D>(&col, 1, AI_MATKEY_COLOR_DIFFUSE);
|
||||||
|
mat->AddProperty<aiColor3D>(&col, 1, AI_MATKEY_COLOR_AMBIENT);
|
||||||
|
mat->AddProperty<aiColor3D>(&col, 1, AI_MATKEY_COLOR_EMISSIVE);
|
||||||
|
mat->AddProperty<aiColor3D>(&col, 1, AI_MATKEY_COLOR_SPECULAR);
|
||||||
|
mMaterials.emplace_back(mat);
|
||||||
|
}
|
||||||
|
|
||||||
|
void XmlSerializer::ReadTextureCoords2D(XmlNode &node, Texture2DGroup *tex2DGroup) {
|
||||||
|
if (node.empty() || nullptr == tex2DGroup) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
int id = IdNotSet;
|
||||||
|
if (XmlParser::getIntAttribute(node, "texid", id)) {
|
||||||
|
tex2DGroup->mTexId = id;
|
||||||
|
}
|
||||||
|
|
||||||
|
double value = 0.0;
|
||||||
|
for (XmlNode currentNode : node.children()) {
|
||||||
|
const std::string currentName = currentNode.name();
|
||||||
|
aiVector2D texCoord;
|
||||||
|
if (currentName == XmlTag::texture_2d_coord) {
|
||||||
|
XmlParser::getDoubleAttribute(currentNode, XmlTag::texture_cuurd_u, value);
|
||||||
|
texCoord.x = (ai_real)value;
|
||||||
|
XmlParser::getDoubleAttribute(currentNode, XmlTag::texture_cuurd_v, value);
|
||||||
|
texCoord.y = (ai_real)value;
|
||||||
|
tex2DGroup->mTex2dCoords.push_back(texCoord);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void XmlSerializer::ReadTextureGroup(XmlNode &node) {
|
||||||
|
if (node.empty()) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
int id = IdNotSet;
|
||||||
|
if (!XmlParser::getIntAttribute(node, XmlTag::id, id)) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
Texture2DGroup *group = new Texture2DGroup(id);
|
||||||
|
ReadTextureCoords2D(node, group);
|
||||||
|
mResourcesDictionnary.insert(std::make_pair(id, group));
|
||||||
|
}
|
||||||
|
|
||||||
|
aiMaterial *XmlSerializer::readMaterialDef(XmlNode &node, unsigned int basematerialsId) {
|
||||||
|
aiMaterial *material = new aiMaterial();
|
||||||
|
material->mNumProperties = 0;
|
||||||
|
std::string name;
|
||||||
|
bool hasName = getNodeAttribute(node, D3MF::XmlTag::basematerials_name, name);
|
||||||
|
|
||||||
|
std::string stdMaterialName;
|
||||||
|
const std::string strId(ai_to_string(basematerialsId));
|
||||||
|
stdMaterialName += "id";
|
||||||
|
stdMaterialName += strId;
|
||||||
|
stdMaterialName += "_";
|
||||||
|
if (hasName) {
|
||||||
|
stdMaterialName += std::string(name);
|
||||||
|
} else {
|
||||||
|
stdMaterialName += "basemat_";
|
||||||
|
stdMaterialName += ai_to_string(mMaterials.size());
|
||||||
|
}
|
||||||
|
|
||||||
|
aiString assimpMaterialName(stdMaterialName);
|
||||||
|
material->AddProperty(&assimpMaterialName, AI_MATKEY_NAME);
|
||||||
|
|
||||||
|
assignDiffuseColor(node, material);
|
||||||
|
|
||||||
|
return material;
|
||||||
|
}
|
||||||
|
|
||||||
|
void XmlSerializer::StoreMaterialsInScene(aiScene *scene) {
|
||||||
|
if (nullptr == scene || mMaterials.empty()) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
scene->mNumMaterials = static_cast<unsigned int>(mMaterials.size());
|
||||||
|
scene->mMaterials = new aiMaterial *[scene->mNumMaterials];
|
||||||
|
for (size_t i = 0; i < mMaterials.size(); ++i) {
|
||||||
|
scene->mMaterials[i] = mMaterials[i];
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
} // namespace D3MF
|
||||||
|
} // namespace Assimp
|
|
@ -0,0 +1,96 @@
|
||||||
|
/*
|
||||||
|
Open Asset Import Library (assimp)
|
||||||
|
----------------------------------------------------------------------
|
||||||
|
|
||||||
|
Copyright (c) 2006-2021, assimp team
|
||||||
|
|
||||||
|
All rights reserved.
|
||||||
|
|
||||||
|
Redistribution and use of this software in source and binary forms,
|
||||||
|
with or without modification, are permitted provided that the
|
||||||
|
following conditions are met:
|
||||||
|
|
||||||
|
* Redistributions of source code must retain the above
|
||||||
|
copyright notice, this list of conditions and the
|
||||||
|
following disclaimer.
|
||||||
|
|
||||||
|
* Redistributions in binary form must reproduce the above
|
||||||
|
copyright notice, this list of conditions and the
|
||||||
|
following disclaimer in the documentation and/or other
|
||||||
|
materials provided with the distribution.
|
||||||
|
|
||||||
|
* Neither the name of the assimp team, nor the names of its
|
||||||
|
contributors may be used to endorse or promote products
|
||||||
|
derived from this software without specific prior
|
||||||
|
written permission of the assimp team.
|
||||||
|
|
||||||
|
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||||
|
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||||
|
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||||
|
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||||
|
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||||
|
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||||
|
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||||
|
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||||
|
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||||
|
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||||
|
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
|
|
||||||
|
----------------------------------------------------------------------
|
||||||
|
*/
|
||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include <assimp/XmlParser.h>
|
||||||
|
#include <assimp/mesh.h>
|
||||||
|
#include <vector>
|
||||||
|
#include <map>
|
||||||
|
|
||||||
|
struct aiNode;
|
||||||
|
struct aiMesh;
|
||||||
|
struct aiMaterial;
|
||||||
|
|
||||||
|
namespace Assimp {
|
||||||
|
namespace D3MF {
|
||||||
|
|
||||||
|
class Resource;
|
||||||
|
class D3MFOpcPackage;
|
||||||
|
class Object;
|
||||||
|
class Texture2DGroup;
|
||||||
|
class EmbeddedTexture;
|
||||||
|
|
||||||
|
class XmlSerializer {
|
||||||
|
public:
|
||||||
|
XmlSerializer(XmlParser *xmlParser);
|
||||||
|
~XmlSerializer();
|
||||||
|
void ImportXml(aiScene *scene);
|
||||||
|
|
||||||
|
private:
|
||||||
|
void addObjectToNode(aiNode *parent, Object *obj, aiMatrix4x4 nodeTransform);
|
||||||
|
void ReadObject(XmlNode &node);
|
||||||
|
aiMesh *ReadMesh(XmlNode &node);
|
||||||
|
void ReadMetadata(XmlNode &node);
|
||||||
|
void ImportVertices(XmlNode &node, aiMesh *mesh);
|
||||||
|
void ImportTriangles(XmlNode &node, aiMesh *mesh);
|
||||||
|
void ReadBaseMaterials(XmlNode &node);
|
||||||
|
void ReadEmbeddecTexture(XmlNode &node);
|
||||||
|
void StoreEmbeddedTexture(EmbeddedTexture *tex);
|
||||||
|
void ReadTextureCoords2D(XmlNode &node, Texture2DGroup *tex2DGroup);
|
||||||
|
void ReadTextureGroup(XmlNode &node);
|
||||||
|
aiMaterial *readMaterialDef(XmlNode &node, unsigned int basematerialsId);
|
||||||
|
void StoreMaterialsInScene(aiScene *scene);
|
||||||
|
|
||||||
|
private:
|
||||||
|
struct MetaEntry {
|
||||||
|
std::string name;
|
||||||
|
std::string value;
|
||||||
|
};
|
||||||
|
std::vector<MetaEntry> mMetaData;
|
||||||
|
std::vector<EmbeddedTexture *> mEmbeddedTextures;
|
||||||
|
std::vector<aiMaterial *> mMaterials;
|
||||||
|
std::map<unsigned int, Resource *> mResourcesDictionnary;
|
||||||
|
unsigned int mMeshCount;
|
||||||
|
XmlParser *mXmlParser;
|
||||||
|
};
|
||||||
|
|
||||||
|
} // namespace D3MF
|
||||||
|
} // namespace Assimp
|
|
@ -41,12 +41,17 @@ public:
|
||||||
enum {
|
enum {
|
||||||
Flag_DoNotIndent = 0x1,
|
Flag_DoNotIndent = 0x1,
|
||||||
Flag_WriteSpecialFloats = 0x2,
|
Flag_WriteSpecialFloats = 0x2,
|
||||||
|
Flag_SkipWhitespaces = 0x4
|
||||||
};
|
};
|
||||||
|
|
||||||
JSONWriter(Assimp::IOStream &out, unsigned int flags = 0u) :
|
JSONWriter(Assimp::IOStream &out, unsigned int flags = 0u) :
|
||||||
out(out), first(), flags(flags) {
|
out(out), indent (""), newline("\n"), space(" "), buff (), first(false), flags(flags) {
|
||||||
// make sure that all formatting happens using the standard, C locale and not the user's current locale
|
// make sure that all formatting happens using the standard, C locale and not the user's current locale
|
||||||
buff.imbue(std::locale("C"));
|
buff.imbue(std::locale("C"));
|
||||||
|
if (flags & Flag_SkipWhitespaces) {
|
||||||
|
newline = "";
|
||||||
|
space = "";
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
~JSONWriter() {
|
~JSONWriter() {
|
||||||
|
@ -70,7 +75,7 @@ public:
|
||||||
void Key(const std::string &name) {
|
void Key(const std::string &name) {
|
||||||
AddIndentation();
|
AddIndentation();
|
||||||
Delimit();
|
Delimit();
|
||||||
buff << '\"' + name + "\": ";
|
buff << '\"' + name + "\":" << space;
|
||||||
}
|
}
|
||||||
|
|
||||||
template <typename Literal>
|
template <typename Literal>
|
||||||
|
@ -78,12 +83,12 @@ public:
|
||||||
AddIndentation();
|
AddIndentation();
|
||||||
Delimit();
|
Delimit();
|
||||||
|
|
||||||
LiteralToString(buff, name) << '\n';
|
LiteralToString(buff, name) << newline;
|
||||||
}
|
}
|
||||||
|
|
||||||
template <typename Literal>
|
template <typename Literal>
|
||||||
void SimpleValue(const Literal &s) {
|
void SimpleValue(const Literal &s) {
|
||||||
LiteralToString(buff, s) << '\n';
|
LiteralToString(buff, s) << newline;
|
||||||
}
|
}
|
||||||
|
|
||||||
void SimpleValue(const void *buffer, size_t len) {
|
void SimpleValue(const void *buffer, size_t len) {
|
||||||
|
@ -102,7 +107,7 @@ public:
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
buff << '\"' << cur_out << "\"\n";
|
buff << '\"' << cur_out << "\"" << newline;
|
||||||
delete[] cur_out;
|
delete[] cur_out;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -115,7 +120,7 @@ public:
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
first = true;
|
first = true;
|
||||||
buff << "{\n";
|
buff << "{" << newline;
|
||||||
PushIndent();
|
PushIndent();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -123,7 +128,7 @@ public:
|
||||||
PopIndent();
|
PopIndent();
|
||||||
AddIndentation();
|
AddIndentation();
|
||||||
first = false;
|
first = false;
|
||||||
buff << "}\n";
|
buff << "}" << newline;
|
||||||
}
|
}
|
||||||
|
|
||||||
void StartArray(bool is_element = false) {
|
void StartArray(bool is_element = false) {
|
||||||
|
@ -135,19 +140,19 @@ public:
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
first = true;
|
first = true;
|
||||||
buff << "[\n";
|
buff << "[" << newline;
|
||||||
PushIndent();
|
PushIndent();
|
||||||
}
|
}
|
||||||
|
|
||||||
void EndArray() {
|
void EndArray() {
|
||||||
PopIndent();
|
PopIndent();
|
||||||
AddIndentation();
|
AddIndentation();
|
||||||
buff << "]\n";
|
buff << "]" << newline;
|
||||||
first = false;
|
first = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
void AddIndentation() {
|
void AddIndentation() {
|
||||||
if (!(flags & Flag_DoNotIndent)) {
|
if (!(flags & Flag_DoNotIndent) && !(flags & Flag_SkipWhitespaces)) {
|
||||||
buff << indent;
|
buff << indent;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -156,7 +161,7 @@ public:
|
||||||
if (!first) {
|
if (!first) {
|
||||||
buff << ',';
|
buff << ',';
|
||||||
} else {
|
} else {
|
||||||
buff << ' ';
|
buff << space;
|
||||||
first = false;
|
first = false;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -227,7 +232,9 @@ private:
|
||||||
|
|
||||||
private:
|
private:
|
||||||
Assimp::IOStream &out;
|
Assimp::IOStream &out;
|
||||||
std::string indent, newline;
|
std::string indent;
|
||||||
|
std::string newline;
|
||||||
|
std::string space;
|
||||||
std::stringstream buff;
|
std::stringstream buff;
|
||||||
bool first;
|
bool first;
|
||||||
|
|
||||||
|
@ -765,7 +772,7 @@ void Write(JSONWriter &out, const aiScene &ai) {
|
||||||
out.EndObj();
|
out.EndObj();
|
||||||
}
|
}
|
||||||
|
|
||||||
void ExportAssimp2Json(const char *file, Assimp::IOSystem *io, const aiScene *scene, const Assimp::ExportProperties *) {
|
void ExportAssimp2Json(const char *file, Assimp::IOSystem *io, const aiScene *scene, const Assimp::ExportProperties *pProperties) {
|
||||||
std::unique_ptr<Assimp::IOStream> str(io->Open(file, "wt"));
|
std::unique_ptr<Assimp::IOStream> str(io->Open(file, "wt"));
|
||||||
if (!str) {
|
if (!str) {
|
||||||
throw DeadlyExportError("could not open output file");
|
throw DeadlyExportError("could not open output file");
|
||||||
|
@ -782,7 +789,12 @@ void ExportAssimp2Json(const char *file, Assimp::IOSystem *io, const aiScene *sc
|
||||||
splitter.Execute(scenecopy_tmp);
|
splitter.Execute(scenecopy_tmp);
|
||||||
|
|
||||||
// XXX Flag_WriteSpecialFloats is turned on by default, right now we don't have a configuration interface for exporters
|
// XXX Flag_WriteSpecialFloats is turned on by default, right now we don't have a configuration interface for exporters
|
||||||
JSONWriter s(*str, JSONWriter::Flag_WriteSpecialFloats);
|
|
||||||
|
unsigned int flags = JSONWriter::Flag_WriteSpecialFloats;
|
||||||
|
if (pProperties->GetPropertyBool("JSON_SKIP_WHITESPACES", false)) {
|
||||||
|
flags |= JSONWriter::Flag_SkipWhitespaces;
|
||||||
|
}
|
||||||
|
JSONWriter s(*str, flags);
|
||||||
Write(s, *scenecopy_tmp);
|
Write(s, *scenecopy_tmp);
|
||||||
|
|
||||||
} catch (...) {
|
} catch (...) {
|
||||||
|
|
|
@ -135,14 +135,15 @@ bool ColladaLoader::CanRead(const std::string &pFile, IOSystem *pIOHandler, bool
|
||||||
|
|
||||||
// XML - too generic, we need to open the file and search for typical keywords
|
// XML - too generic, we need to open the file and search for typical keywords
|
||||||
if (extension == "xml" || !extension.length() || checkSig) {
|
if (extension == "xml" || !extension.length() || checkSig) {
|
||||||
/* If CanRead() is called in order to check whether we
|
// If CanRead() is called in order to check whether we
|
||||||
* support a specific file extension in general pIOHandler
|
// support a specific file extension in general pIOHandler
|
||||||
* might be nullptr and it's our duty to return true here.
|
// might be nullptr and it's our duty to return true here.
|
||||||
*/
|
if (nullptr == pIOHandler) {
|
||||||
if (!pIOHandler) {
|
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
static const char *tokens[] = { "<collada" };
|
static const char* tokens[] = {
|
||||||
|
"<collada"
|
||||||
|
};
|
||||||
return SearchFileHeaderForToken(pIOHandler, pFile, tokens, 1);
|
return SearchFileHeaderForToken(pIOHandler, pFile, tokens, 1);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -573,7 +574,7 @@ void ColladaLoader::BuildMeshesForNode(const ColladaParser &pParser, const Node
|
||||||
|
|
||||||
// now place all mesh references we gathered in the target node
|
// now place all mesh references we gathered in the target node
|
||||||
pTarget->mNumMeshes = static_cast<unsigned int>(newMeshRefs.size());
|
pTarget->mNumMeshes = static_cast<unsigned int>(newMeshRefs.size());
|
||||||
if (newMeshRefs.size()) {
|
if (!newMeshRefs.empty()) {
|
||||||
struct UIntTypeConverter {
|
struct UIntTypeConverter {
|
||||||
unsigned int operator()(const size_t &v) const {
|
unsigned int operator()(const size_t &v) const {
|
||||||
return static_cast<unsigned int>(v);
|
return static_cast<unsigned int>(v);
|
||||||
|
@ -1686,7 +1687,7 @@ void ColladaLoader::BuildMaterials(ColladaParser &pParser, aiScene * /*pScene*/)
|
||||||
|
|
||||||
// store the material
|
// store the material
|
||||||
mMaterialIndexByName[matIt->first] = newMats.size();
|
mMaterialIndexByName[matIt->first] = newMats.size();
|
||||||
newMats.push_back(std::pair<Effect *, aiMaterial *>(&effect, mat));
|
newMats.emplace_back(&effect, mat);
|
||||||
}
|
}
|
||||||
// ScenePreprocessor generates a default material automatically if none is there.
|
// ScenePreprocessor generates a default material automatically if none is there.
|
||||||
// All further code here in this loader works well without a valid material so
|
// All further code here in this loader works well without a valid material so
|
||||||
|
|
|
@ -914,7 +914,7 @@ void ColladaParser::ReadMaterial(XmlNode &node, Collada::Material &pMaterial) {
|
||||||
if (currentName == "instance_effect") {
|
if (currentName == "instance_effect") {
|
||||||
std::string url;
|
std::string url;
|
||||||
readUrlAttribute(currentNode, url);
|
readUrlAttribute(currentNode, url);
|
||||||
pMaterial.mEffect = url.c_str();
|
pMaterial.mEffect = url;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -2204,8 +2204,8 @@ void ColladaParser::ReadMaterialVertexInputBinding(XmlNode &node, Collada::Seman
|
||||||
|
|
||||||
void ColladaParser::ReadEmbeddedTextures(ZipArchiveIOSystem &zip_archive) {
|
void ColladaParser::ReadEmbeddedTextures(ZipArchiveIOSystem &zip_archive) {
|
||||||
// Attempt to load any undefined Collada::Image in ImageLibrary
|
// Attempt to load any undefined Collada::Image in ImageLibrary
|
||||||
for (ImageLibrary::iterator it = mImageLibrary.begin(); it != mImageLibrary.end(); ++it) {
|
for (auto & it : mImageLibrary) {
|
||||||
Collada::Image &image = (*it).second;
|
Collada::Image &image = it.second;
|
||||||
|
|
||||||
if (image.mImageData.empty()) {
|
if (image.mImageData.empty()) {
|
||||||
std::unique_ptr<IOStream> image_file(zip_archive.Open(image.mFileName.c_str()));
|
std::unique_ptr<IOStream> image_file(zip_archive.Open(image.mFileName.c_str()));
|
||||||
|
|
|
@ -917,8 +917,10 @@ void FBXConverter::ConvertModel(const Model &model, aiNode *parent, aiNode *root
|
||||||
} else if (line) {
|
} else if (line) {
|
||||||
const std::vector<unsigned int> &indices = ConvertLine(*line, root_node);
|
const std::vector<unsigned int> &indices = ConvertLine(*line, root_node);
|
||||||
std::copy(indices.begin(), indices.end(), std::back_inserter(meshes));
|
std::copy(indices.begin(), indices.end(), std::back_inserter(meshes));
|
||||||
} else {
|
} else if (geo) {
|
||||||
FBXImporter::LogWarn("ignoring unrecognized geometry: ", geo->Name());
|
FBXImporter::LogWarn("ignoring unrecognized geometry: ", geo->Name());
|
||||||
|
} else {
|
||||||
|
FBXImporter::LogWarn("skipping null geometry");
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -162,7 +162,7 @@ void ObjFileImporter::InternReadFile(const std::string &file, aiScene *pScene, I
|
||||||
// ------------------------------------------------------------------------------------------------
|
// ------------------------------------------------------------------------------------------------
|
||||||
// Create the data from parsed obj-file
|
// Create the data from parsed obj-file
|
||||||
void ObjFileImporter::CreateDataFromImport(const ObjFile::Model *pModel, aiScene *pScene) {
|
void ObjFileImporter::CreateDataFromImport(const ObjFile::Model *pModel, aiScene *pScene) {
|
||||||
if (0L == pModel) {
|
if (nullptr == pModel) {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -250,7 +250,7 @@ void XGLImporter::ReadWorld(XmlNode &node, TempScope &scope) {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
aiNode *const nd = ReadObject(node, scope, true);
|
aiNode *const nd = ReadObject(node, scope);
|
||||||
if (!nd) {
|
if (!nd) {
|
||||||
ThrowException("failure reading <world>");
|
ThrowException("failure reading <world>");
|
||||||
}
|
}
|
||||||
|
@ -296,16 +296,13 @@ aiLight *XGLImporter::ReadDirectionalLight(XmlNode &node) {
|
||||||
}
|
}
|
||||||
|
|
||||||
// ------------------------------------------------------------------------------------------------
|
// ------------------------------------------------------------------------------------------------
|
||||||
aiNode *XGLImporter::ReadObject(XmlNode &node, TempScope &scope, bool skipFirst/*, const char *closetag */) {
|
aiNode *XGLImporter::ReadObject(XmlNode &node, TempScope &scope) {
|
||||||
aiNode *nd = new aiNode;
|
aiNode *nd = new aiNode;
|
||||||
std::vector<aiNode *> children;
|
std::vector<aiNode *> children;
|
||||||
std::vector<unsigned int> meshes;
|
std::vector<unsigned int> meshes;
|
||||||
|
|
||||||
try {
|
try {
|
||||||
for (XmlNode &child : node.children()) {
|
for (XmlNode &child : node.children()) {
|
||||||
|
|
||||||
skipFirst = false;
|
|
||||||
|
|
||||||
const std::string &s = ai_stdStrToLower(child.name());
|
const std::string &s = ai_stdStrToLower(child.name());
|
||||||
if (s == "mesh") {
|
if (s == "mesh") {
|
||||||
const size_t prev = scope.meshes_linear.size();
|
const size_t prev = scope.meshes_linear.size();
|
||||||
|
|
|
@ -185,7 +185,7 @@ private:
|
||||||
void ReadWorld(XmlNode &node, TempScope &scope);
|
void ReadWorld(XmlNode &node, TempScope &scope);
|
||||||
void ReadLighting(XmlNode &node, TempScope &scope);
|
void ReadLighting(XmlNode &node, TempScope &scope);
|
||||||
aiLight *ReadDirectionalLight(XmlNode &node);
|
aiLight *ReadDirectionalLight(XmlNode &node);
|
||||||
aiNode *ReadObject(XmlNode &node, TempScope &scope, bool skipFirst = false/*, const char *closetag = "object"*/);
|
aiNode *ReadObject(XmlNode &node, TempScope &scope);
|
||||||
bool ReadMesh(XmlNode &node, TempScope &scope);
|
bool ReadMesh(XmlNode &node, TempScope &scope);
|
||||||
void ReadMaterial(XmlNode &node, TempScope &scope);
|
void ReadMaterial(XmlNode &node, TempScope &scope);
|
||||||
aiVector2D ReadVec2(XmlNode &node);
|
aiVector2D ReadVec2(XmlNode &node);
|
||||||
|
|
|
@ -1337,6 +1337,17 @@ std::unordered_map<unsigned int, AnimationSamplers> GatherSamplers(Animation &an
|
||||||
}
|
}
|
||||||
|
|
||||||
auto& animsampler = anim.samplers[channel.sampler];
|
auto& animsampler = anim.samplers[channel.sampler];
|
||||||
|
|
||||||
|
if (!animsampler.input) {
|
||||||
|
ASSIMP_LOG_WARN("Animation ", anim.name, ": Missing sampler input. Skipping.");
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!animsampler.output) {
|
||||||
|
ASSIMP_LOG_WARN("Animation ", anim.name, ": Missing sampler output. Skipping.");
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
if (animsampler.input->count > animsampler.output->count) {
|
if (animsampler.input->count > animsampler.output->count) {
|
||||||
ASSIMP_LOG_WARN("Animation ", anim.name, ": Number of keyframes in sampler input ", animsampler.input->count, " exceeds number of keyframes in sampler output ", animsampler.output->count);
|
ASSIMP_LOG_WARN("Animation ", anim.name, ": Number of keyframes in sampler input ", animsampler.input->count, " exceeds number of keyframes in sampler output ", animsampler.output->count);
|
||||||
continue;
|
continue;
|
||||||
|
@ -1476,8 +1487,9 @@ void glTF2Importer::ImportEmbeddedTextures(glTF2::Asset &r) {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if (numEmbeddedTexs == 0)
|
if (numEmbeddedTexs == 0) {
|
||||||
return;
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
ASSIMP_LOG_DEBUG("Importing ", numEmbeddedTexs, " embedded textures");
|
ASSIMP_LOG_DEBUG("Importing ", numEmbeddedTexs, " embedded textures");
|
||||||
|
|
||||||
|
|
|
@ -821,6 +821,9 @@ ADD_ASSIMP_IMPORTER( GLTF
|
||||||
)
|
)
|
||||||
|
|
||||||
ADD_ASSIMP_IMPORTER(3MF
|
ADD_ASSIMP_IMPORTER(3MF
|
||||||
|
AssetLib/3MF/3MFTypes.h
|
||||||
|
AssetLib/3MF/XmlSerializer.h
|
||||||
|
AssetLib/3MF/XmlSerializer.cpp
|
||||||
AssetLib/3MF/D3MFImporter.h
|
AssetLib/3MF/D3MFImporter.h
|
||||||
AssetLib/3MF/D3MFImporter.cpp
|
AssetLib/3MF/D3MFImporter.cpp
|
||||||
AssetLib/3MF/D3MFOpcPackage.h
|
AssetLib/3MF/D3MFOpcPackage.h
|
||||||
|
|
|
@ -173,7 +173,7 @@ inline static std::string MakeAbsolutePath(const char *in) {
|
||||||
free(ret);
|
free(ret);
|
||||||
}
|
}
|
||||||
#endif
|
#endif
|
||||||
if (!ret) {
|
else {
|
||||||
// preserve the input path, maybe someone else is able to fix
|
// preserve the input path, maybe someone else is able to fix
|
||||||
// the path before it is accessed (e.g. our file system filter)
|
// the path before it is accessed (e.g. our file system filter)
|
||||||
ASSIMP_LOG_WARN("Invalid path: ", std::string(in));
|
ASSIMP_LOG_WARN("Invalid path: ", std::string(in));
|
||||||
|
|
|
@ -89,6 +89,9 @@ void ScenePreprocessor::ProcessScene() {
|
||||||
ASSIMP_LOG_DEBUG("ScenePreprocessor: Adding default material \'" AI_DEFAULT_MATERIAL_NAME "\'");
|
ASSIMP_LOG_DEBUG("ScenePreprocessor: Adding default material \'" AI_DEFAULT_MATERIAL_NAME "\'");
|
||||||
|
|
||||||
for (unsigned int i = 0; i < scene->mNumMeshes; ++i) {
|
for (unsigned int i = 0; i < scene->mNumMeshes; ++i) {
|
||||||
|
if (nullptr == scene->mMeshes[i]) {
|
||||||
|
continue;
|
||||||
|
}
|
||||||
scene->mMeshes[i]->mMaterialIndex = scene->mNumMaterials;
|
scene->mMeshes[i]->mMaterialIndex = scene->mNumMaterials;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -555,17 +555,23 @@ uint32_t Assimp::ComputeMaterialHash(const aiMaterial *mat, bool includeMatName
|
||||||
}
|
}
|
||||||
|
|
||||||
// ------------------------------------------------------------------------------------------------
|
// ------------------------------------------------------------------------------------------------
|
||||||
void aiMaterial::CopyPropertyList(aiMaterial *pcDest,
|
void aiMaterial::CopyPropertyList(aiMaterial *const pcDest,
|
||||||
const aiMaterial *pcSrc) {
|
const aiMaterial *pcSrc) {
|
||||||
ai_assert(nullptr != pcDest);
|
ai_assert(nullptr != pcDest);
|
||||||
ai_assert(nullptr != pcSrc);
|
ai_assert(nullptr != pcSrc);
|
||||||
|
ai_assert(pcDest->mNumProperties <= pcDest->mNumAllocated);
|
||||||
|
ai_assert(pcSrc->mNumProperties <= pcSrc->mNumAllocated);
|
||||||
|
|
||||||
unsigned int iOldNum = pcDest->mNumProperties;
|
const unsigned int iOldNum = pcDest->mNumProperties;
|
||||||
pcDest->mNumAllocated += pcSrc->mNumAllocated;
|
pcDest->mNumAllocated += pcSrc->mNumAllocated;
|
||||||
pcDest->mNumProperties += pcSrc->mNumProperties;
|
pcDest->mNumProperties += pcSrc->mNumProperties;
|
||||||
|
|
||||||
|
const unsigned int numAllocated = pcDest->mNumAllocated;
|
||||||
aiMaterialProperty **pcOld = pcDest->mProperties;
|
aiMaterialProperty **pcOld = pcDest->mProperties;
|
||||||
pcDest->mProperties = new aiMaterialProperty *[pcDest->mNumAllocated];
|
pcDest->mProperties = new aiMaterialProperty *[numAllocated];
|
||||||
|
|
||||||
|
ai_assert(!iOldNum || pcOld);
|
||||||
|
ai_assert(iOldNum < numAllocated);
|
||||||
|
|
||||||
if (iOldNum && pcOld) {
|
if (iOldNum && pcOld) {
|
||||||
for (unsigned int i = 0; i < iOldNum; ++i) {
|
for (unsigned int i = 0; i < iOldNum; ++i) {
|
||||||
|
|
|
@ -56,7 +56,7 @@ using namespace Assimp;
|
||||||
// ------------------------------------------------------------------------------------------------
|
// ------------------------------------------------------------------------------------------------
|
||||||
// Constructor to be privately used by Importer
|
// Constructor to be privately used by Importer
|
||||||
CalcTangentsProcess::CalcTangentsProcess() :
|
CalcTangentsProcess::CalcTangentsProcess() :
|
||||||
configMaxAngle(AI_DEG_TO_RAD(45.f)), configSourceUV(0) {
|
configMaxAngle(float(AI_DEG_TO_RAD(45.f))), configSourceUV(0) {
|
||||||
// nothing to do here
|
// nothing to do here
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -170,7 +170,7 @@ void OptimizeGraphProcess::CollectNewChildren(aiNode *nd, std::list<aiNode *> &n
|
||||||
++it;
|
++it;
|
||||||
}
|
}
|
||||||
if (join_master && !join.empty()) {
|
if (join_master && !join.empty()) {
|
||||||
join_master->mName.length = ::ai_snprintf(join_master->mName.data, MAXLEN, "$MergedNode_%i", count_merged++);
|
join_master->mName.length = ::ai_snprintf(join_master->mName.data, MAXLEN, "$MergedNode_%u", count_merged++);
|
||||||
|
|
||||||
unsigned int out_meshes = 0;
|
unsigned int out_meshes = 0;
|
||||||
for (std::list<aiNode *>::const_iterator it = join.cbegin(); it != join.cend(); ++it) {
|
for (std::list<aiNode *>::const_iterator it = join.cbegin(); it != join.cend(); ++it) {
|
||||||
|
|
|
@ -481,7 +481,7 @@ void PretransformVertices::Execute(aiScene *pScene) {
|
||||||
pScene->mMeshes[i]->mNumBones = 0;
|
pScene->mMeshes[i]->mNumBones = 0;
|
||||||
}
|
}
|
||||||
} else {
|
} else {
|
||||||
apcOutMeshes.reserve(pScene->mNumMaterials << 1u);
|
apcOutMeshes.reserve(static_cast<size_t>(pScene->mNumMaterials) << 1u);
|
||||||
std::list<unsigned int> aiVFormats;
|
std::list<unsigned int> aiVFormats;
|
||||||
|
|
||||||
std::vector<unsigned int> s(pScene->mNumMeshes, 0);
|
std::vector<unsigned int> s(pScene->mNumMeshes, 0);
|
||||||
|
|
|
@ -127,7 +127,7 @@ void SortByPTypeProcess::Execute(aiScene *pScene) {
|
||||||
unsigned int aiNumMeshesPerPType[4] = { 0, 0, 0, 0 };
|
unsigned int aiNumMeshesPerPType[4] = { 0, 0, 0, 0 };
|
||||||
|
|
||||||
std::vector<aiMesh *> outMeshes;
|
std::vector<aiMesh *> outMeshes;
|
||||||
outMeshes.reserve(pScene->mNumMeshes << 1u);
|
outMeshes.reserve(static_cast<size_t>(pScene->mNumMeshes) << 1u);
|
||||||
|
|
||||||
bool bAnyChanges = false;
|
bool bAnyChanges = false;
|
||||||
|
|
||||||
|
|
|
@ -5,8 +5,6 @@ Open Asset Import Library (assimp)
|
||||||
|
|
||||||
Copyright (c) 2006-2021, assimp team
|
Copyright (c) 2006-2021, assimp team
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
All rights reserved.
|
All rights reserved.
|
||||||
|
|
||||||
Redistribution and use of this software in source and binary forms,
|
Redistribution and use of this software in source and binary forms,
|
||||||
|
@ -65,27 +63,49 @@ template<typename TReal> class aiMatrix3x3t;
|
||||||
template<typename TReal> class aiMatrix4x4t;
|
template<typename TReal> class aiMatrix4x4t;
|
||||||
|
|
||||||
// ---------------------------------------------------------------------------
|
// ---------------------------------------------------------------------------
|
||||||
/** Represents a three-dimensional vector. */
|
/// @brief Represents a three-dimensional vector.
|
||||||
|
// ---------------------------------------------------------------------------
|
||||||
template <typename TReal>
|
template <typename TReal>
|
||||||
class aiVector3t {
|
class aiVector3t {
|
||||||
public:
|
public:
|
||||||
|
/// @brief The default class constructor.
|
||||||
aiVector3t() AI_NO_EXCEPT : x(), y(), z() {}
|
aiVector3t() AI_NO_EXCEPT : x(), y(), z() {}
|
||||||
|
|
||||||
|
/// @brief The class constructor with the components.
|
||||||
|
/// @param _x The x-component for the vector.
|
||||||
|
/// @param _y The y-component for the vector.
|
||||||
|
/// @param _z The z-component for the vector.
|
||||||
aiVector3t(TReal _x, TReal _y, TReal _z) : x(_x), y(_y), z(_z) {}
|
aiVector3t(TReal _x, TReal _y, TReal _z) : x(_x), y(_y), z(_z) {}
|
||||||
|
|
||||||
|
/// @brief The class constructor with a default value.
|
||||||
|
/// @param _xyz The value for x, y and z.
|
||||||
explicit aiVector3t (TReal _xyz ) : x(_xyz), y(_xyz), z(_xyz) {}
|
explicit aiVector3t (TReal _xyz ) : x(_xyz), y(_xyz), z(_xyz) {}
|
||||||
|
|
||||||
|
/// @brief The copy constructor.
|
||||||
|
/// @param o The instance to copy from.
|
||||||
aiVector3t( const aiVector3t& o ) = default;
|
aiVector3t( const aiVector3t& o ) = default;
|
||||||
|
|
||||||
// combined operators
|
/// @brief combined operators
|
||||||
|
/// @brief The copy constructor.
|
||||||
const aiVector3t& operator += (const aiVector3t& o);
|
const aiVector3t& operator += (const aiVector3t& o);
|
||||||
|
|
||||||
|
/// @brief The copy constructor.
|
||||||
const aiVector3t& operator -= (const aiVector3t& o);
|
const aiVector3t& operator -= (const aiVector3t& o);
|
||||||
|
|
||||||
|
/// @brief The copy constructor.
|
||||||
const aiVector3t& operator *= (TReal f);
|
const aiVector3t& operator *= (TReal f);
|
||||||
|
|
||||||
|
/// @brief The copy constructor.
|
||||||
const aiVector3t& operator /= (TReal f);
|
const aiVector3t& operator /= (TReal f);
|
||||||
|
|
||||||
// transform vector by matrix
|
/// @brief Transform vector by matrix
|
||||||
aiVector3t& operator *= (const aiMatrix3x3t<TReal>& mat);
|
aiVector3t& operator *= (const aiMatrix3x3t<TReal>& mat);
|
||||||
aiVector3t& operator *= (const aiMatrix4x4t<TReal>& mat);
|
aiVector3t& operator *= (const aiMatrix4x4t<TReal>& mat);
|
||||||
|
|
||||||
// access a single element
|
/// @brief access a single element, const.
|
||||||
TReal operator[](unsigned int i) const;
|
TReal operator[](unsigned int i) const;
|
||||||
|
|
||||||
|
/// @brief access a single element, non-const.
|
||||||
TReal& operator[](unsigned int i);
|
TReal& operator[](unsigned int i);
|
||||||
|
|
||||||
// comparison
|
// comparison
|
||||||
|
@ -93,6 +113,7 @@ public:
|
||||||
bool operator!= (const aiVector3t& other) const;
|
bool operator!= (const aiVector3t& other) const;
|
||||||
bool operator < (const aiVector3t& other) const;
|
bool operator < (const aiVector3t& other) const;
|
||||||
|
|
||||||
|
/// @brief
|
||||||
bool Equal(const aiVector3t& other, TReal epsilon = 1e-6) const;
|
bool Equal(const aiVector3t& other, TReal epsilon = 1e-6) const;
|
||||||
|
|
||||||
template <typename TOther>
|
template <typename TOther>
|
||||||
|
|
|
@ -58,7 +58,18 @@ public:
|
||||||
|
|
||||||
Exporter exporter;
|
Exporter exporter;
|
||||||
aiReturn res = exporter.Export(scene, "assjson", "./spider_test.json");
|
aiReturn res = exporter.Export(scene, "assjson", "./spider_test.json");
|
||||||
return aiReturn_SUCCESS == res;
|
if (aiReturn_SUCCESS != res) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
Assimp::ExportProperties exportProperties;
|
||||||
|
exportProperties.SetPropertyBool("JSON_SKIP_WHITESPACES", true);
|
||||||
|
aiReturn resNoWhitespace = exporter.Export(scene, "assjson", "./spider_test_nowhitespace.json", 0u, &exportProperties);
|
||||||
|
if (aiReturn_SUCCESS != resNoWhitespace) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
return true;
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
|
@ -325,9 +325,10 @@ int CMaterialManager::FindValidPath(aiString* p_szString)
|
||||||
|
|
||||||
// first check whether we can directly load the file
|
// first check whether we can directly load the file
|
||||||
FILE* pFile = fopen(p_szString->data,"rb");
|
FILE* pFile = fopen(p_szString->data,"rb");
|
||||||
if (pFile)fclose(pFile);
|
if (pFile) {
|
||||||
else
|
fclose(pFile);
|
||||||
{
|
}
|
||||||
|
else {
|
||||||
// check whether we can use the directory of the asset as relative base
|
// check whether we can use the directory of the asset as relative base
|
||||||
char szTemp[MAX_PATH*2], tmp2[MAX_PATH*2];
|
char szTemp[MAX_PATH*2], tmp2[MAX_PATH*2];
|
||||||
strcpy(szTemp, g_szFileName);
|
strcpy(szTemp, g_szFileName);
|
||||||
|
|
|
@ -52,24 +52,11 @@ namespace AssimpView {
|
||||||
*/
|
*/
|
||||||
//-------------------------------------------------------------------------------
|
//-------------------------------------------------------------------------------
|
||||||
class CMaterialManager {
|
class CMaterialManager {
|
||||||
private:
|
|
||||||
friend class CDisplay;
|
friend class CDisplay;
|
||||||
|
|
||||||
// default constructor
|
|
||||||
CMaterialManager() :
|
|
||||||
m_iShaderCount(0), sDefaultTexture() {}
|
|
||||||
|
|
||||||
~CMaterialManager() {
|
|
||||||
if (sDefaultTexture) {
|
|
||||||
sDefaultTexture->Release();
|
|
||||||
}
|
|
||||||
Reset();
|
|
||||||
}
|
|
||||||
|
|
||||||
public:
|
public:
|
||||||
//------------------------------------------------------------------
|
//------------------------------------------------------------------
|
||||||
// Singleton accessors
|
// Singleton accessors
|
||||||
static CMaterialManager s_cInstance;
|
|
||||||
inline static CMaterialManager &Instance() {
|
inline static CMaterialManager &Instance() {
|
||||||
return s_cInstance;
|
return s_cInstance;
|
||||||
}
|
}
|
||||||
|
@ -80,24 +67,20 @@ public:
|
||||||
// Must be called before CreateMaterial() to prevent memory leaking
|
// Must be called before CreateMaterial() to prevent memory leaking
|
||||||
void DeleteMaterial(AssetHelper::MeshHelper *pcIn);
|
void DeleteMaterial(AssetHelper::MeshHelper *pcIn);
|
||||||
|
|
||||||
//------------------------------------------------------------------
|
/// @brief Create the material for a mesh.
|
||||||
// Create the material for a mesh.
|
///
|
||||||
//
|
/// The function checks whether an identical shader is already in use.
|
||||||
// The function checks whether an identical shader is already in use.
|
/// A shader is considered to be identical if it has the same input
|
||||||
// A shader is considered to be identical if it has the same input
|
/// signature and takes the same number of texture channels.
|
||||||
// signature and takes the same number of texture channels.
|
int CreateMaterial(AssetHelper::MeshHelper *pcMesh, const aiMesh *pcSource);
|
||||||
int CreateMaterial(AssetHelper::MeshHelper *pcMesh,
|
|
||||||
const aiMesh *pcSource);
|
|
||||||
|
|
||||||
//------------------------------------------------------------------
|
/// @brief Setup the material for a given mesh.
|
||||||
// Setup the material for a given mesh
|
/// @param pcMesh Mesh to be rendered
|
||||||
// pcMesh Mesh to be rendered
|
/// @param pcProj Projection matrix
|
||||||
// pcProj Projection matrix
|
/// @param aiMe Current world matrix
|
||||||
// aiMe Current world matrix
|
/// @param pcCam Camera matrix
|
||||||
// pcCam Camera matrix
|
/// @param vPos Position of the camera
|
||||||
// vPos Position of the camera
|
/// @return 0 if successful.
|
||||||
// TODO: Extract camera position from matrix ...
|
|
||||||
//
|
|
||||||
int SetupMaterial(AssetHelper::MeshHelper *pcMesh,
|
int SetupMaterial(AssetHelper::MeshHelper *pcMesh,
|
||||||
const aiMatrix4x4 &pcProj,
|
const aiMatrix4x4 &pcProj,
|
||||||
const aiMatrix4x4 &aiMe,
|
const aiMatrix4x4 &aiMe,
|
||||||
|
@ -143,14 +126,29 @@ public:
|
||||||
// Reset the state of the class
|
// Reset the state of the class
|
||||||
// Called whenever a new asset is loaded
|
// Called whenever a new asset is loaded
|
||||||
inline void Reset() {
|
inline void Reset() {
|
||||||
this->m_iShaderCount = 0;
|
m_iShaderCount = 0;
|
||||||
for (TextureCache::iterator it = sCachedTextures.begin(); it != sCachedTextures.end(); ++it) {
|
for (auto & sCachedTexture : sCachedTextures) {
|
||||||
(*it).second->Release();
|
sCachedTexture.second->Release();
|
||||||
}
|
}
|
||||||
sCachedTextures.clear();
|
sCachedTextures.clear();
|
||||||
}
|
}
|
||||||
|
|
||||||
private:
|
private:
|
||||||
|
// The default constructor
|
||||||
|
CMaterialManager() :
|
||||||
|
m_iShaderCount(0),
|
||||||
|
sDefaultTexture() {
|
||||||
|
// empty
|
||||||
|
}
|
||||||
|
|
||||||
|
// Destructor, private.
|
||||||
|
~CMaterialManager() {
|
||||||
|
if (sDefaultTexture) {
|
||||||
|
sDefaultTexture->Release();
|
||||||
|
}
|
||||||
|
Reset();
|
||||||
|
}
|
||||||
|
|
||||||
//------------------------------------------------------------------
|
//------------------------------------------------------------------
|
||||||
// find a valid path to a texture file
|
// find a valid path to a texture file
|
||||||
//
|
//
|
||||||
|
@ -183,15 +181,14 @@ private:
|
||||||
bool HasAlphaPixels(IDirect3DTexture9 *piTexture);
|
bool HasAlphaPixels(IDirect3DTexture9 *piTexture);
|
||||||
|
|
||||||
private:
|
private:
|
||||||
//
|
static CMaterialManager s_cInstance;
|
||||||
|
|
||||||
// Specifies the number of different shaders generated for
|
// Specifies the number of different shaders generated for
|
||||||
// the current asset. This number is incremented by CreateMaterial()
|
// the current asset. This number is incremented by CreateMaterial()
|
||||||
// each time a shader isn't found in cache and needs to be created
|
// each time a shader isn't found in cache and needs to be created
|
||||||
//
|
|
||||||
unsigned int m_iShaderCount;
|
unsigned int m_iShaderCount;
|
||||||
IDirect3DTexture9 *sDefaultTexture;
|
IDirect3DTexture9 *sDefaultTexture;
|
||||||
|
using TextureCache = std::map<std::string, IDirect3DTexture9 *>;
|
||||||
typedef std::map<std::string, IDirect3DTexture9 *> TextureCache;
|
|
||||||
TextureCache sCachedTextures;
|
TextureCache sCachedTextures;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
|
@ -61,11 +61,14 @@ int CMeshRenderer::DrawUnsorted(unsigned int iIndex) {
|
||||||
D3DPRIMITIVETYPE type = D3DPT_POINTLIST;
|
D3DPRIMITIVETYPE type = D3DPT_POINTLIST;
|
||||||
switch (g_pcAsset->pcScene->mMeshes[iIndex]->mPrimitiveTypes) {
|
switch (g_pcAsset->pcScene->mMeshes[iIndex]->mPrimitiveTypes) {
|
||||||
case aiPrimitiveType_POINT:
|
case aiPrimitiveType_POINT:
|
||||||
type = D3DPT_POINTLIST;break;
|
type = D3DPT_POINTLIST;
|
||||||
|
break;
|
||||||
case aiPrimitiveType_LINE:
|
case aiPrimitiveType_LINE:
|
||||||
type = D3DPT_LINELIST;break;
|
type = D3DPT_LINELIST;
|
||||||
|
break;
|
||||||
case aiPrimitiveType_TRIANGLE:
|
case aiPrimitiveType_TRIANGLE:
|
||||||
type = D3DPT_TRIANGLELIST;break;
|
type = D3DPT_TRIANGLELIST;
|
||||||
|
break;
|
||||||
}
|
}
|
||||||
// and draw the mesh
|
// and draw the mesh
|
||||||
g_piDevice->DrawIndexedPrimitive(type,
|
g_piDevice->DrawIndexedPrimitive(type,
|
||||||
|
|
Loading…
Reference in New Issue