diff --git a/code/COB/COBLoader.cpp b/code/COB/COBLoader.cpp index 7b82ab662..8e7c81192 100644 --- a/code/COB/COBLoader.cpp +++ b/code/COB/COBLoader.cpp @@ -250,7 +250,7 @@ aiNode* COBImporter::BuildNodes(const Node& root,const Scene& scin,aiScene* fill const Mesh& ndmesh = (const Mesh&)(root); if (ndmesh.vertex_positions.size() && ndmesh.texture_coords.size()) { - typedef std::pair Entry; + typedef std::pair Entry; for(const Entry& reflist : ndmesh.temp_map) { { // create mesh size_t n = 0; diff --git a/code/Importer/IFC/IFCCurve.cpp b/code/Importer/IFC/IFCCurve.cpp index 6ff330052..b16df9c5c 100644 --- a/code/Importer/IFC/IFCCurve.cpp +++ b/code/Importer/IFC/IFCCurve.cpp @@ -323,7 +323,7 @@ public: // oh well. bool have_param = false, have_point = false; IfcVector3 point; - for(const Entry sel :entity.Trim1) { + for(const Entry& sel :entity.Trim1) { if (const ::Assimp::STEP::EXPRESS::REAL* const r = sel->ToPtr<::Assimp::STEP::EXPRESS::REAL>()) { range.first = *r; have_param = true; @@ -340,7 +340,7 @@ public: } } have_param = false, have_point = false; - for(const Entry sel :entity.Trim2) { + for(const Entry& sel :entity.Trim2) { if (const ::Assimp::STEP::EXPRESS::REAL* const r = sel->ToPtr<::Assimp::STEP::EXPRESS::REAL>()) { range.second = *r; have_param = true; diff --git a/code/MDL/MDLLoader.cpp b/code/MDL/MDLLoader.cpp index 21a6bc29b..8894f46ec 100644 --- a/code/MDL/MDLLoader.cpp +++ b/code/MDL/MDLLoader.cpp @@ -1421,7 +1421,7 @@ void MDLImporter::InternReadFile_3DGS_MDL7( ) avOutList[i].reserve(3); // buffer to held the names of all groups in the file - const size_t buffersize( AI_MDL7_MAX_GROUPNAMESIZE*pcHeader->groups_num ); + const size_t buffersize(AI_MDL7_MAX_GROUPNAMESIZE*pcHeader->groups_num); char* aszGroupNameBuffer = new char[ buffersize ]; // read all groups diff --git a/code/XGL/XGLLoader.cpp b/code/XGL/XGLLoader.cpp index 24ed5d57c..403205e03 100644 --- a/code/XGL/XGLLoader.cpp +++ b/code/XGL/XGLLoader.cpp @@ -685,7 +685,7 @@ bool XGLImporter::ReadMesh(TempScope& scope) } // finally extract output meshes and add them to the scope - typedef std::pair pairt; + typedef std::pair pairt; for(const pairt& p : bymat) { aiMesh* const m = ToOutputMesh(p.second); scope.meshes_linear.push_back(m);