Merge branch 'master' into collada_cleanup

pull/3466/head
Kim Kulling 2020-10-19 23:56:52 +02:00 committed by GitHub
commit bbac168ced
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
6 changed files with 1032 additions and 1032 deletions

View File

@ -353,7 +353,7 @@ ELSE()
ENDIF()
# Only generate this target if no higher-level project already has
IF (NOT TARGET uninstall)
IF (NOT TARGET uninstall AND ASSIMP_INSTALL)
# add make uninstall capability
CONFIGURE_FILE("${CMAKE_CURRENT_SOURCE_DIR}/cmake-modules/cmake_uninstall.cmake.in" "${CMAKE_CURRENT_BINARY_DIR}/cmake_uninstall.cmake" IMMEDIATE @ONLY)
ADD_CUSTOM_TARGET(uninstall "${CMAKE_COMMAND}" -P "${CMAKE_CURRENT_BINARY_DIR}/cmake_uninstall.cmake")

View File

@ -16,5 +16,5 @@ set(RT_LIBRARIES ${RT_LIBRARY})
# handle the QUIETLY and REQUIRED arguments and set
# RT_FOUND to TRUE if all listed variables are TRUE
include(FindPackageHandleStandardArgs)
find_package_handle_standard_args(rt DEFAULT_MSG RT_LIBRARY)
find_package_handle_standard_args(RT DEFAULT_MSG RT_LIBRARY)
mark_as_advanced(RT_LIBRARY)

View File

@ -8,6 +8,7 @@ find_package(openddlparser CONFIG REQUIRED)
find_package(poly2tri CONFIG REQUIRED)
find_package(polyclipping CONFIG REQUIRED)
find_package(zip CONFIG REQUIRED)
find_package(pugixml CONFIG REQUIRED)
include("${CMAKE_CURRENT_LIST_DIR}/@TARGETS_EXPORT_NAME@.cmake")
check_required_components("@PROJECT_NAME@")

View File

@ -598,7 +598,7 @@ bool XGLImporter::ReadMesh(XmlNode &node, TempScope &scope) {
}
// finally extract output meshes and add them to the scope
typedef std::pair<unsigned int, TempMaterialMesh> pairt;
typedef std::pair<const unsigned int, TempMaterialMesh> pairt;
for (const pairt &p : bymat) {
aiMesh *const m = ToOutputMesh(p.second);
scope.meshes_linear.push_back(m);

View File

@ -1060,7 +1060,7 @@ inline void Mesh::Decode_O3DGC(const SCompression_Open3DGC &pCompression_Open3DG
inline void Camera::Read(Value &obj, Asset & /*r*/) {
type = MemberOrDefault(obj, "type", Camera::Perspective);
const char *subobjId = (type == Camera::Orthographic) ? "ortographic" : "perspective";
const char *subobjId = (type == Camera::Orthographic) ? "orthographic" : "perspective";
Value *it = FindObject(obj, subobjId);
if (!it) throw DeadlyImportError("GLTF: Camera missing its parameters");
@ -1071,10 +1071,10 @@ inline void Camera::Read(Value &obj, Asset & /*r*/) {
perspective.zfar = MemberOrDefault(*it, "zfar", 100.f);
perspective.znear = MemberOrDefault(*it, "znear", 0.01f);
} else {
ortographic.xmag = MemberOrDefault(obj, "xmag", 1.f);
ortographic.ymag = MemberOrDefault(obj, "ymag", 1.f);
ortographic.zfar = MemberOrDefault(obj, "zfar", 100.f);
ortographic.znear = MemberOrDefault(obj, "znear", 0.01f);
ortographic.xmag = MemberOrDefault(*it, "xmag", 1.f);
ortographic.ymag = MemberOrDefault(*it, "ymag", 1.f);
ortographic.zfar = MemberOrDefault(*it, "zfar", 100.f);
ortographic.znear = MemberOrDefault(*it, "znear", 0.01f);
}
}

View File

@ -928,14 +928,7 @@ aiNode *ImportNode(aiScene *pScene, glTF2::Asset &r, std::vector<unsigned int> &
std::vector<std::vector<aiVertexWeight>> weighting(numBones);
BuildVertexWeightMapping(node.meshes[0]->primitives[primitiveNo], weighting);
unsigned int realNumBones = 0;
for (uint32_t i = 0; i < numBones; ++i) {
if (weighting[i].size() > 0) {
realNumBones++;
}
}
mesh->mNumBones = static_cast<unsigned int>(realNumBones);
mesh->mNumBones = static_cast<unsigned int>(numBones);
mesh->mBones = new aiBone *[mesh->mNumBones];
// GLTF and Assimp choose to store bone weights differently.
@ -951,10 +944,8 @@ aiNode *ImportNode(aiScene *pScene, glTF2::Asset &r, std::vector<unsigned int> &
mat4 *pbindMatrices = nullptr;
node.skin->inverseBindMatrices->ExtractData(pbindMatrices);
int cb = 0;
for (uint32_t i = 0; i < numBones; ++i) {
const std::vector<aiVertexWeight> &weights = weighting[i];
if (weights.size() > 0) {
aiBone *bone = new aiBone();
Ref<Node> joint = node.skin->jointNames[i];
@ -970,10 +961,18 @@ aiNode *ImportNode(aiScene *pScene, glTF2::Asset &r, std::vector<unsigned int> &
GetNodeTransform(bone->mOffsetMatrix, *joint);
CopyValue(pbindMatrices[i], bone->mOffsetMatrix);
bone->mNumWeights = static_cast<uint32_t>(weights.size());
if (bone->mNumWeights > 0) {
bone->mWeights = new aiVertexWeight[bone->mNumWeights];
memcpy(bone->mWeights, weights.data(), bone->mNumWeights * sizeof(aiVertexWeight));
mesh->mBones[cb++] = bone;
} else {
// Assimp expects all bones to have at least 1 weight.
bone->mWeights = new aiVertexWeight[1];
bone->mNumWeights = 1;
bone->mWeights->mVertexId = 0;
bone->mWeights->mWeight = 0.f;
}
mesh->mBones[i] = bone;
}
if (pbindMatrices) {