Merge branch 'master' into master
commit
ba925e8860
|
@ -108,7 +108,7 @@ IndentWidth: 4
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# SpacesInParentheses: false
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# SpacesInSquareBrackets: false
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TabWidth: 4
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UseTab: Always
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UseTab: Never
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---
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### C++ specific config ###
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Language: Cpp
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|
|
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@ -175,15 +175,15 @@ void ObjFileImporter::CreateDataFromImport(const ObjFile::Model* pModel, aiScene
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ai_assert(false);
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}
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if (pModel->m_Objects.size() > 0) {
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if (!pModel->m_Objects.empty()) {
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unsigned int meshCount = 0;
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unsigned int childCount = 0;
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for(size_t index = 0; index < pModel->m_Objects.size(); ++index) {
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if(pModel->m_Objects[index]) {
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for (auto object : pModel->m_Objects) {
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if(object) {
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++childCount;
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meshCount += (unsigned int)pModel->m_Objects[index]->m_Meshes.size();
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meshCount += (unsigned int)object->m_Meshes.size();
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}
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}
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@ -365,8 +365,8 @@ aiMesh *ObjFileImporter::createTopology( const ObjFile::Model* pModel, const Obj
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unsigned int outIndex( 0 );
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// Copy all data from all stored meshes
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for (size_t index = 0; index < pObjMesh->m_Faces.size(); index++) {
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ObjFile::Face* const inp = pObjMesh->m_Faces[ index ];
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for (auto& face : pObjMesh->m_Faces) {
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ObjFile::Face* const inp = face;
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if (inp->m_PrimitiveType == aiPrimitiveType_LINE) {
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for(size_t i = 0; i < inp->m_vertices.size() - 1; ++i) {
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aiFace& f = pMesh->mFaces[ outIndex++ ];
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@ -385,7 +385,7 @@ aiMesh *ObjFileImporter::createTopology( const ObjFile::Model* pModel, const Obj
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}
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aiFace *pFace = &pMesh->mFaces[ outIndex++ ];
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const unsigned int uiNumIndices = (unsigned int) pObjMesh->m_Faces[ index ]->m_vertices.size();
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const unsigned int uiNumIndices = (unsigned int) face->m_vertices.size();
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uiIdxCount += pFace->mNumIndices = (unsigned int) uiNumIndices;
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if (pFace->mNumIndices > 0) {
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pFace->mIndices = new unsigned int[ uiNumIndices ];
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@ -446,13 +446,10 @@ void ObjFileImporter::createVertexArray(const ObjFile::Model* pModel,
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// Copy vertices, normals and textures into aiMesh instance
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bool normalsok = true, uvok = true;
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unsigned int newIndex = 0, outIndex = 0;
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for ( size_t index=0; index < pObjMesh->m_Faces.size(); index++ ) {
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// Get source face
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ObjFile::Face *pSourceFace = pObjMesh->m_Faces[ index ];
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for (auto sourceFace : pObjMesh->m_Faces) {
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// Copy all index arrays
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for ( size_t vertexIndex = 0, outVertexIndex = 0; vertexIndex < pSourceFace->m_vertices.size(); vertexIndex++ ) {
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const unsigned int vertex = pSourceFace->m_vertices.at( vertexIndex );
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for (size_t vertexIndex = 0, outVertexIndex = 0; vertexIndex < sourceFace->m_vertices.size(); vertexIndex++ ) {
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const unsigned int vertex = sourceFace->m_vertices.at(vertexIndex );
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if ( vertex >= pModel->m_Vertices.size() ) {
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throw DeadlyImportError( "OBJ: vertex index out of range" );
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}
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@ -464,8 +461,8 @@ void ObjFileImporter::createVertexArray(const ObjFile::Model* pModel,
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pMesh->mVertices[ newIndex ] = pModel->m_Vertices[ vertex ];
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// Copy all normals
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if ( normalsok && !pModel->m_Normals.empty() && vertexIndex < pSourceFace->m_normals.size()) {
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const unsigned int normal = pSourceFace->m_normals.at( vertexIndex );
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if ( normalsok && !pModel->m_Normals.empty() && vertexIndex < sourceFace->m_normals.size()) {
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const unsigned int normal = sourceFace->m_normals.at(vertexIndex );
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if ( normal >= pModel->m_Normals.size() )
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{
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normalsok = false;
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@ -484,9 +481,9 @@ void ObjFileImporter::createVertexArray(const ObjFile::Model* pModel,
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}
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// Copy all texture coordinates
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if ( uvok && !pModel->m_TextureCoord.empty() && vertexIndex < pSourceFace->m_texturCoords.size())
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if ( uvok && !pModel->m_TextureCoord.empty() && vertexIndex < sourceFace->m_texturCoords.size())
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{
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const unsigned int tex = pSourceFace->m_texturCoords.at( vertexIndex );
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const unsigned int tex = sourceFace->m_texturCoords.at(vertexIndex );
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if ( tex >= pModel->m_TextureCoord.size() )
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{
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@ -502,16 +499,16 @@ void ObjFileImporter::createVertexArray(const ObjFile::Model* pModel,
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// Get destination face
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aiFace *pDestFace = &pMesh->mFaces[ outIndex ];
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const bool last = ( vertexIndex == pSourceFace->m_vertices.size() - 1 );
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if (pSourceFace->m_PrimitiveType != aiPrimitiveType_LINE || !last) {
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const bool last = (vertexIndex == sourceFace->m_vertices.size() - 1 );
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if (sourceFace->m_PrimitiveType != aiPrimitiveType_LINE || !last) {
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pDestFace->mIndices[ outVertexIndex ] = newIndex;
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outVertexIndex++;
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}
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if (pSourceFace->m_PrimitiveType == aiPrimitiveType_POINT) {
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if (sourceFace->m_PrimitiveType == aiPrimitiveType_POINT) {
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outIndex++;
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outVertexIndex = 0;
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} else if (pSourceFace->m_PrimitiveType == aiPrimitiveType_LINE) {
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} else if (sourceFace->m_PrimitiveType == aiPrimitiveType_LINE) {
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outVertexIndex = 0;
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if(!last)
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@ -520,7 +517,7 @@ void ObjFileImporter::createVertexArray(const ObjFile::Model* pModel,
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if (vertexIndex) {
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if(!last) {
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pMesh->mVertices[ newIndex+1 ] = pMesh->mVertices[ newIndex ];
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if ( !pSourceFace->m_normals.empty() && !pModel->m_Normals.empty()) {
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if (!sourceFace->m_normals.empty() && !pModel->m_Normals.empty()) {
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pMesh->mNormals[ newIndex+1 ] = pMesh->mNormals[newIndex ];
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}
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if ( !pModel->m_TextureCoord.empty() ) {
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@ -563,13 +560,11 @@ void ObjFileImporter::countObjects(const std::vector<ObjFile::Object*> &rObjects
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return;
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iNumMeshes += static_cast<unsigned int>( rObjects.size() );
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for (std::vector<ObjFile::Object*>::const_iterator it = rObjects.begin();
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it != rObjects.end();
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++it)
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for (auto object: rObjects)
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{
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if (!(*it)->m_SubObjects.empty())
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if (!object->m_SubObjects.empty())
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{
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countObjects((*it)->m_SubObjects, iNumMeshes);
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countObjects(object->m_SubObjects, iNumMeshes);
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}
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}
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}
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@ -274,7 +274,7 @@ void ObjFileMtlImporter::getFloatValue( ai_real &value )
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// Creates a material from loaded data.
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void ObjFileMtlImporter::createMaterial()
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{
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std::string line( "" );
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std::string line;
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while( !IsLineEnd( *m_DataIt ) ) {
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line += *m_DataIt;
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++m_DataIt;
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@ -282,7 +282,7 @@ void ObjFileMtlImporter::createMaterial()
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std::vector<std::string> token;
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const unsigned int numToken = tokenize<std::string>( line, token, " \t" );
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std::string name( "" );
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std::string name;
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if ( numToken == 1 ) {
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name = AI_DEFAULT_MATERIAL_NAME;
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} else {
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@ -182,7 +182,7 @@ void ObjFileParser::parseFile( IOStreamBuffer<char> &streamBuffer ) {
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getNameNoSpace(m_DataIt, m_DataItEnd, name);
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size_t nextSpace = name.find(" ");
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size_t nextSpace = name.find(' ');
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if (nextSpace != std::string::npos)
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name = name.substr(0, nextSpace);
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@ -199,7 +199,7 @@ void ObjFileParser::parseFile( IOStreamBuffer<char> &streamBuffer ) {
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getNameNoSpace(m_DataIt, m_DataItEnd, name);
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size_t nextSpace = name.find(" ");
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size_t nextSpace = name.find(' ');
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if (nextSpace != std::string::npos)
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name = name.substr(0, nextSpace);
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@ -274,13 +274,8 @@ static bool isDataDefinitionEnd( const char *tmp ) {
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static bool isNanOrInf(const char * in) {
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// Look for "nan" or "inf", case insensitive
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if ((in[0] == 'N' || in[0] == 'n') && ASSIMP_strincmp(in, "nan", 3) == 0) {
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return true;
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}
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else if ((in[0] == 'I' || in[0] == 'i') && ASSIMP_strincmp(in, "inf", 3) == 0) {
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return true;
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}
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return false;
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return ((in[0] == 'N' || in[0] == 'n') && ASSIMP_strincmp(in, "nan", 3) == 0) ||
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((in[0] == 'I' || in[0] == 'i') && ASSIMP_strincmp(in, "inf", 3) == 0);
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}
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size_t ObjFileParser::getNumComponentsInDataDefinition() {
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@ -341,7 +336,7 @@ size_t ObjFileParser::getTexCoordVector( std::vector<aiVector3D> &point3d_array
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if (!std::isfinite(z))
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z = 0;
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point3d_array.push_back( aiVector3D( x, y, z ) );
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point3d_array.emplace_back( x, y, z );
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m_DataIt = skipLine<DataArrayIt>( m_DataIt, m_DataItEnd, m_uiLine );
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return numComponents;
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}
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@ -357,7 +352,7 @@ void ObjFileParser::getVector3( std::vector<aiVector3D> &point3d_array ) {
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copyNextWord( m_buffer, Buffersize );
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z = ( ai_real ) fast_atof( m_buffer );
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point3d_array.push_back( aiVector3D( x, y, z ) );
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point3d_array.emplace_back( x, y, z );
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m_DataIt = skipLine<DataArrayIt>( m_DataIt, m_DataItEnd, m_uiLine );
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}
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@ -378,7 +373,7 @@ void ObjFileParser::getHomogeneousVector3( std::vector<aiVector3D> &point3d_arra
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if (w == 0)
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throw DeadlyImportError("OBJ: Invalid component in homogeneous vector (Division by zero)");
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point3d_array.push_back( aiVector3D( x/w, y/w, z/w ) );
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point3d_array.emplace_back( x/w, y/w, z/w );
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m_DataIt = skipLine<DataArrayIt>( m_DataIt, m_DataItEnd, m_uiLine );
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}
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@ -393,7 +388,7 @@ void ObjFileParser::getTwoVectors3( std::vector<aiVector3D> &point3d_array_a, st
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copyNextWord( m_buffer, Buffersize );
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z = ( ai_real ) fast_atof( m_buffer );
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point3d_array_a.push_back( aiVector3D( x, y, z ) );
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point3d_array_a.emplace_back( x, y, z );
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copyNextWord(m_buffer, Buffersize);
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x = (ai_real) fast_atof(m_buffer);
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|
@ -404,7 +399,7 @@ void ObjFileParser::getTwoVectors3( std::vector<aiVector3D> &point3d_array_a, st
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copyNextWord( m_buffer, Buffersize );
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z = ( ai_real ) fast_atof( m_buffer );
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||||
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point3d_array_b.push_back( aiVector3D( x, y, z ) );
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point3d_array_b.emplace_back( x, y, z );
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m_DataIt = skipLine<DataArrayIt>( m_DataIt, m_DataItEnd, m_uiLine );
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}
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|
@ -417,7 +412,7 @@ void ObjFileParser::getVector2( std::vector<aiVector2D> &point2d_array ) {
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copyNextWord(m_buffer, Buffersize);
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y = (ai_real) fast_atof(m_buffer);
|
||||
|
||||
point2d_array.push_back(aiVector2D(x, y));
|
||||
point2d_array.emplace_back(x, y);
|
||||
|
||||
m_DataIt = skipLine<DataArrayIt>( m_DataIt, m_DataItEnd, m_uiLine );
|
||||
}
|
||||
|
@ -439,9 +434,9 @@ void ObjFileParser::getFace( aiPrimitiveType type ) {
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|||
|
||||
const bool vt = (!m_pModel->m_TextureCoord.empty());
|
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const bool vn = (!m_pModel->m_Normals.empty());
|
||||
int iStep = 0, iPos = 0;
|
||||
int iPos = 0;
|
||||
while ( m_DataIt != m_DataItEnd ) {
|
||||
iStep = 1;
|
||||
int iStep = 1;
|
||||
|
||||
if ( IsLineEnd( *m_DataIt ) ) {
|
||||
break;
|
||||
|
@ -845,7 +840,7 @@ void ObjFileParser::createMesh( const std::string &meshName )
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|||
bool ObjFileParser::needsNewMesh( const std::string &materialName )
|
||||
{
|
||||
// If no mesh data yet
|
||||
if(m_pModel->m_pCurrentMesh == 0)
|
||||
if (m_pModel->m_pCurrentMesh == nullptr)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
@ -856,7 +851,7 @@ bool ObjFileParser::needsNewMesh( const std::string &materialName )
|
|||
&& curMatIdx != matIdx
|
||||
// no need create a new mesh if no faces in current
|
||||
// lets say 'usemtl' goes straight after 'g'
|
||||
&& m_pModel->m_pCurrentMesh->m_Faces.size() > 0 )
|
||||
&& !m_pModel->m_pCurrentMesh->m_Faces.empty() )
|
||||
{
|
||||
// New material -> only one material per mesh, so we need to create a new
|
||||
// material
|
||||
|
|
|
@ -777,6 +777,12 @@ void ValidateDSProcess::Validate( const aiMaterial* pMaterial)
|
|||
SearchForInvalidTextures(pMaterial,aiTextureType_DISPLACEMENT);
|
||||
SearchForInvalidTextures(pMaterial,aiTextureType_LIGHTMAP);
|
||||
SearchForInvalidTextures(pMaterial,aiTextureType_REFLECTION);
|
||||
SearchForInvalidTextures(pMaterial,aiTextureType_BASE_COLOR);
|
||||
SearchForInvalidTextures(pMaterial,aiTextureType_NORMAL_CAMERA);
|
||||
SearchForInvalidTextures(pMaterial,aiTextureType_EMISSION_COLOR);
|
||||
SearchForInvalidTextures(pMaterial,aiTextureType_METALNESS);
|
||||
SearchForInvalidTextures(pMaterial,aiTextureType_DIFFUSE_ROUGHNESS);
|
||||
SearchForInvalidTextures(pMaterial,aiTextureType_AMBIENT_OCCLUSION);
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
|
|
|
@ -35,7 +35,7 @@ ADD_EXECUTABLE( assimp_simpletexturedogl WIN32
|
|||
|
||||
SET_PROPERTY(TARGET assimp_simpletexturedogl PROPERTY DEBUG_POSTFIX ${CMAKE_DEBUG_POSTFIX})
|
||||
|
||||
TARGET_LINK_LIBRARIES( assimp_simpletexturedogl assimp ${OPENGL_LIBRARIES} ${GLUT_LIBRARIES} DevIL.lib )
|
||||
TARGET_LINK_LIBRARIES( assimp_simpletexturedogl assimp ${OPENGL_LIBRARIES} ${GLUT_LIBRARIES} )
|
||||
|
||||
SET_TARGET_PROPERTIES( assimp_simpletexturedogl PROPERTIES
|
||||
OUTPUT_NAME assimp_simpletexturedogl
|
||||
|
|
|
@ -21,6 +21,8 @@
|
|||
#define STB_IMAGE_IMPLEMENTATION
|
||||
#include "contrib/stb_image/stb_image.h"
|
||||
|
||||
#include <locale>
|
||||
#include <codecvt>
|
||||
#include <fstream>
|
||||
|
||||
//to map image filenames to textureIds
|
||||
|
@ -75,6 +77,36 @@ GLuint* textureIds; // pointer to texture Array
|
|||
// Create an instance of the Importer class
|
||||
Assimp::Importer importer;
|
||||
|
||||
// Used to convert between multibyte and unicode strings.
|
||||
class UTFConverter {
|
||||
using UTFConverterImpl = std::wstring_convert<std::codecvt_utf8<wchar_t>, wchar_t>;
|
||||
public:
|
||||
UTFConverter(const char* s) :
|
||||
s_(s),
|
||||
ws_(impl_.from_bytes(s)) {
|
||||
}
|
||||
UTFConverter(const std::string& s) :
|
||||
s_(s),
|
||||
ws_(impl_.from_bytes(s)) {
|
||||
}
|
||||
UTFConverter(const std::wstring& s) :
|
||||
s_(impl_.to_bytes(s)),
|
||||
ws_(s) {
|
||||
}
|
||||
inline const std::string& str() const {
|
||||
return s_;
|
||||
}
|
||||
inline const wchar_t* c_wstr() const {
|
||||
return ws_.c_str();
|
||||
}
|
||||
private:
|
||||
static UTFConverterImpl impl_;
|
||||
std::string s_;
|
||||
std::wstring ws_;
|
||||
};
|
||||
|
||||
typename UTFConverter::UTFConverterImpl UTFConverter::impl_;
|
||||
|
||||
void createAILogger()
|
||||
{
|
||||
// Change this line to normal if you not want to analyse the import process
|
||||
|
@ -120,7 +152,7 @@ bool Import3DFromFile( const std::string& pFile)
|
|||
}
|
||||
else
|
||||
{
|
||||
MessageBox(NULL, ("Couldn't open file: " + pFile).c_str() , "ERROR", MB_OK | MB_ICONEXCLAMATION);
|
||||
MessageBox(NULL, UTFConverter("Couldn't open file: " + pFile).c_wstr() , TEXT("ERROR"), MB_OK | MB_ICONEXCLAMATION);
|
||||
logInfo( importer.GetErrorString());
|
||||
return false;
|
||||
}
|
||||
|
@ -205,7 +237,7 @@ int LoadGLTextures(const aiScene* scene)
|
|||
}
|
||||
}
|
||||
|
||||
int numTextures = textureIdMap.size();
|
||||
const size_t numTextures = textureIdMap.size();
|
||||
|
||||
|
||||
/* array with DevIL image IDs */
|
||||
|
@ -217,13 +249,13 @@ int LoadGLTextures(const aiScene* scene)
|
|||
|
||||
/* create and fill array with GL texture ids */
|
||||
textureIds = new GLuint[numTextures];
|
||||
glGenTextures(numTextures, textureIds); /* Texture name generation */
|
||||
glGenTextures(static_cast<GLsizei>(numTextures), textureIds); /* Texture name generation */
|
||||
|
||||
/* get iterator */
|
||||
std::map<std::string, GLuint*>::iterator itr = textureIdMap.begin();
|
||||
|
||||
std::string basepath = getBasePath(modelpath);
|
||||
for (int i=0; i<numTextures; i++)
|
||||
for (size_t i=0; i<numTextures; i++)
|
||||
{
|
||||
|
||||
//save IL image ID
|
||||
|
@ -268,7 +300,7 @@ int LoadGLTextures(const aiScene* scene)
|
|||
else
|
||||
{
|
||||
/* Error occurred */
|
||||
MessageBox(NULL, ("Couldn't load Image: " + fileloc).c_str() , "ERROR", MB_OK | MB_ICONEXCLAMATION);
|
||||
MessageBox(NULL, UTFConverter("Couldn't load Image: " + fileloc).c_wstr(), TEXT("ERROR"), MB_OK | MB_ICONEXCLAMATION);
|
||||
}
|
||||
}
|
||||
// Because we have already copied image data into texture data we can release memory used by image.
|
||||
|
@ -534,31 +566,31 @@ void KillGLWindow() // Properly Kill The Window
|
|||
{
|
||||
if (!wglMakeCurrent(NULL, NULL)) // Are We Able To Release The DC And RC Contexts?
|
||||
{
|
||||
MessageBox(NULL, "Release Of DC And RC Failed.", "SHUTDOWN ERROR", MB_OK | MB_ICONINFORMATION);
|
||||
MessageBox(NULL, TEXT("Release Of DC And RC Failed."), TEXT("SHUTDOWN ERROR"), MB_OK | MB_ICONINFORMATION);
|
||||
}
|
||||
|
||||
if (!wglDeleteContext(hRC)) // Are We Able To Delete The RC?
|
||||
{
|
||||
MessageBox(NULL, "Release Rendering Context Failed.", "SHUTDOWN ERROR", MB_OK | MB_ICONINFORMATION);
|
||||
MessageBox(NULL, TEXT("Release Rendering Context Failed."), TEXT("SHUTDOWN ERROR"), MB_OK | MB_ICONINFORMATION);
|
||||
}
|
||||
hRC = NULL;
|
||||
}
|
||||
|
||||
if (hDC && !ReleaseDC(hWnd, hDC)) // Are We able to Release The DC?
|
||||
{
|
||||
MessageBox(NULL, "Release Device Context Failed.", "SHUTDOWN ERROR", MB_OK | MB_ICONINFORMATION);
|
||||
MessageBox(NULL, TEXT("Release Device Context Failed."), TEXT("SHUTDOWN ERROR"), MB_OK | MB_ICONINFORMATION);
|
||||
hDC=NULL;
|
||||
}
|
||||
|
||||
if (hWnd && !DestroyWindow(hWnd)) // Are We Able To Destroy The Window
|
||||
{
|
||||
MessageBox(NULL, "Could Not Release hWnd.", "SHUTDOWN ERROR", MB_OK | MB_ICONINFORMATION);
|
||||
MessageBox(NULL, TEXT("Could Not Release hWnd."), TEXT("SHUTDOWN ERROR"), MB_OK | MB_ICONINFORMATION);
|
||||
hWnd = NULL;
|
||||
}
|
||||
|
||||
if (!UnregisterClass("OpenGL", hInstance)) // Are We Able To Unregister Class
|
||||
if (!UnregisterClass(TEXT("OpenGL"), hInstance)) // Are We Able To Unregister Class
|
||||
{
|
||||
MessageBox(NULL, "Could Not Unregister Class.", "SHUTDOWN ERROR", MB_OK | MB_ICONINFORMATION);
|
||||
MessageBox(NULL, TEXT("Could Not Unregister Class."), TEXT("SHUTDOWN ERROR"), MB_OK | MB_ICONINFORMATION);
|
||||
hInstance = NULL;
|
||||
}
|
||||
}
|
||||
|
@ -566,7 +598,7 @@ void KillGLWindow() // Properly Kill The Window
|
|||
GLboolean abortGLInit(const char* abortMessage)
|
||||
{
|
||||
KillGLWindow(); // Reset Display
|
||||
MessageBox(NULL, abortMessage, "ERROR", MB_OK|MB_ICONEXCLAMATION);
|
||||
MessageBox(NULL, UTFConverter(abortMessage).c_wstr(), TEXT("ERROR"), MB_OK|MB_ICONEXCLAMATION);
|
||||
return FALSE; // quit and return False
|
||||
}
|
||||
|
||||
|
@ -594,11 +626,11 @@ BOOL CreateGLWindow(const char* title, int width, int height, int bits, bool ful
|
|||
wc.hCursor = LoadCursor(NULL, IDC_ARROW); // Load the default arrow
|
||||
wc.hbrBackground= NULL; // No Background required for OpenGL
|
||||
wc.lpszMenuName = NULL; // No Menu
|
||||
wc.lpszClassName= "OpenGL"; // Class Name
|
||||
wc.lpszClassName= TEXT("OpenGL"); // Class Name
|
||||
|
||||
if (!RegisterClass(&wc))
|
||||
{
|
||||
MessageBox(NULL, "Failed to register the window class", "ERROR", MB_OK | MB_ICONEXCLAMATION);
|
||||
MessageBox(NULL, TEXT("Failed to register the window class"), TEXT("ERROR"), MB_OK | MB_ICONEXCLAMATION);
|
||||
return FALSE; //exit and return false
|
||||
}
|
||||
|
||||
|
@ -616,14 +648,14 @@ BOOL CreateGLWindow(const char* title, int width, int height, int bits, bool ful
|
|||
if (ChangeDisplaySettings(&dmScreenSettings, CDS_FULLSCREEN)!=DISP_CHANGE_SUCCESSFUL)
|
||||
{
|
||||
// If The Mode Fails, Offer Two Options. Quit Or Run In A Window.
|
||||
if (MessageBox(NULL,"The Requested Fullscreen Mode Is Not Supported By\nYour Video Card. Use Windowed Mode Instead?","NeHe GL",MB_YESNO|MB_ICONEXCLAMATION)==IDYES)
|
||||
if (MessageBox(NULL,TEXT("The Requested Fullscreen Mode Is Not Supported By\nYour Video Card. Use Windowed Mode Instead?"),TEXT("NeHe GL"),MB_YESNO|MB_ICONEXCLAMATION)==IDYES)
|
||||
{
|
||||
fullscreen = FALSE; // Select Windowed Mode (Fullscreen = FALSE)
|
||||
}
|
||||
else
|
||||
{
|
||||
//Popup Messagebox: Closing
|
||||
MessageBox(NULL, "Program will close now.", "ERROR", MB_OK|MB_ICONSTOP);
|
||||
MessageBox(NULL, TEXT("Program will close now."), TEXT("ERROR"), MB_OK|MB_ICONSTOP);
|
||||
return FALSE; //exit, return false
|
||||
}
|
||||
}
|
||||
|
@ -644,8 +676,8 @@ BOOL CreateGLWindow(const char* title, int width, int height, int bits, bool ful
|
|||
AdjustWindowRectEx(&WindowRect, dwStyle, FALSE, dwExStyle); // Adjust Window To True Requestes Size
|
||||
|
||||
if (!(hWnd=CreateWindowEx( dwExStyle, // Extended Style For The Window
|
||||
"OpenGL", // Class Name
|
||||
title, // Window Title
|
||||
TEXT("OpenGL"), // Class Name
|
||||
UTFConverter(title).c_wstr(), // Window Title
|
||||
WS_CLIPSIBLINGS | // Required Window Style
|
||||
WS_CLIPCHILDREN | // Required Window Style
|
||||
dwStyle, // Selected WIndow Style
|
||||
|
@ -807,14 +839,14 @@ int WINAPI WinMain( HINSTANCE hInstance, // The instance
|
|||
if (argv != NULL && argc > 1)
|
||||
{
|
||||
std::wstring modelpathW(argv[1]);
|
||||
modelpath = std::string(modelpathW.begin(), modelpathW.end());
|
||||
modelpath = UTFConverter(modelpathW).str();
|
||||
}
|
||||
|
||||
if (!Import3DFromFile(modelpath)) return 0;
|
||||
|
||||
logInfo("=============== Post Import ====================");
|
||||
|
||||
if (MessageBox(NULL, "Would You Like To Run In Fullscreen Mode?", "Start Fullscreen?", MB_YESNO|MB_ICONEXCLAMATION)==IDNO)
|
||||
if (MessageBox(NULL, TEXT("Would You Like To Run In Fullscreen Mode?"), TEXT("Start Fullscreen?"), MB_YESNO|MB_ICONEXCLAMATION)==IDNO)
|
||||
{
|
||||
fullscreen=FALSE;
|
||||
}
|
||||
|
@ -881,5 +913,5 @@ int WINAPI WinMain( HINSTANCE hInstance, // The instance
|
|||
|
||||
destroyAILogger();
|
||||
KillGLWindow();
|
||||
return (msg.wParam);
|
||||
return static_cast<int>(msg.wParam);
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue