ply-importer: fix creation of vertex attributes.

pull/1378/head
Kim Kulling 2017-08-03 14:57:48 +02:00
parent 8478df7dbd
commit ba658e7813
2 changed files with 178 additions and 219 deletions

View File

@ -299,8 +299,7 @@ void PLYImporter::InternReadFile(const std::string& pFile,
}
}
void PLYImporter::LoadVertex(const PLY::Element* pcElement, const PLY::ElementInstance* instElement, unsigned int pos)
{
void PLYImporter::LoadVertex(const PLY::Element* pcElement, const PLY::ElementInstance* instElement, unsigned int pos) {
ai_assert(NULL != pcElement);
ai_assert(NULL != instElement);
@ -316,113 +315,84 @@ void PLYImporter::LoadVertex(const PLY::Element* pcElement, const PLY::ElementIn
unsigned int aiTexcoord[2] = { 0xFFFFFFFF, 0xFFFFFFFF };
PLY::EDataType aiTexcoordTypes[2] = { EDT_Char, EDT_Char };
unsigned int cnt = 0;
// now check whether which normal components are available
unsigned int _a = 0;
for (std::vector<PLY::Property>::const_iterator a = pcElement->alProperties.begin();
a != pcElement->alProperties.end(); ++a, ++_a)
{
if ((*a).bIsList)continue;
unsigned int _a( 0 ), cnt( 0 );
for ( std::vector<PLY::Property>::const_iterator a = pcElement->alProperties.begin();
a != pcElement->alProperties.end(); ++a, ++_a) {
if ((*a).bIsList) {
continue;
}
// Positions
if (PLY::EST_XCoord == (*a).Semantic)
{
cnt++;
if (PLY::EST_XCoord == (*a).Semantic) {
++cnt;
aiPositions[0] = _a;
aiTypes[0] = (*a).eType;
}
else if (PLY::EST_YCoord == (*a).Semantic)
{
cnt++;
} else if (PLY::EST_YCoord == (*a).Semantic) {
++cnt;
aiPositions[1] = _a;
aiTypes[1] = (*a).eType;
}
else if (PLY::EST_ZCoord == (*a).Semantic)
{
cnt++;
} else if (PLY::EST_ZCoord == (*a).Semantic) {
++cnt;
aiPositions[2] = _a;
aiTypes[2] = (*a).eType;
}
} else if (PLY::EST_XNormal == (*a).Semantic) {
// Normals
else if (PLY::EST_XNormal == (*a).Semantic)
{
cnt++;
++cnt;
aiNormal[0] = _a;
aiNormalTypes[0] = (*a).eType;
}
else if (PLY::EST_YNormal == (*a).Semantic)
{
cnt++;
} else if (PLY::EST_YNormal == (*a).Semantic) {
++cnt;
aiNormal[1] = _a;
aiNormalTypes[1] = (*a).eType;
}
else if (PLY::EST_ZNormal == (*a).Semantic)
{
cnt++;
} else if (PLY::EST_ZNormal == (*a).Semantic) {
++cnt;
aiNormal[2] = _a;
aiNormalTypes[2] = (*a).eType;
}
} else if (PLY::EST_Red == (*a).Semantic) {
// Colors
else if (PLY::EST_Red == (*a).Semantic)
{
cnt++;
++cnt;
aiColors[0] = _a;
aiColorsTypes[0] = (*a).eType;
}
else if (PLY::EST_Green == (*a).Semantic)
{
cnt++;
} else if (PLY::EST_Green == (*a).Semantic) {
++cnt;
aiColors[1] = _a;
aiColorsTypes[1] = (*a).eType;
}
else if (PLY::EST_Blue == (*a).Semantic)
{
cnt++;
} else if (PLY::EST_Blue == (*a).Semantic) {
++cnt;
aiColors[2] = _a;
aiColorsTypes[2] = (*a).eType;
}
else if (PLY::EST_Alpha == (*a).Semantic)
{
cnt++;
} else if (PLY::EST_Alpha == (*a).Semantic) {
++cnt;
aiColors[3] = _a;
aiColorsTypes[3] = (*a).eType;
}
} else if (PLY::EST_UTextureCoord == (*a).Semantic) {
// Texture coordinates
else if (PLY::EST_UTextureCoord == (*a).Semantic)
{
cnt++;
++cnt;
aiTexcoord[0] = _a;
aiTexcoordTypes[0] = (*a).eType;
}
else if (PLY::EST_VTextureCoord == (*a).Semantic)
{
cnt++;
} else if (PLY::EST_VTextureCoord == (*a).Semantic) {
++cnt;
aiTexcoord[1] = _a;
aiTexcoordTypes[1] = (*a).eType;
}
}
// check whether we have a valid source for the vertex data
if (0 != cnt)
{
if (0 != cnt) {
// Position
aiVector3D vOut;
if (0xFFFFFFFF != aiPositions[0])
{
if (0xFFFFFFFF != aiPositions[0]) {
vOut.x = PLY::PropertyInstance::ConvertTo<ai_real>(
GetProperty(instElement->alProperties, aiPositions[0]).avList.front(), aiTypes[0]);
}
if (0xFFFFFFFF != aiPositions[1])
{
if (0xFFFFFFFF != aiPositions[1]) {
vOut.y = PLY::PropertyInstance::ConvertTo<ai_real>(
GetProperty(instElement->alProperties, aiPositions[1]).avList.front(), aiTypes[1]);
}
if (0xFFFFFFFF != aiPositions[2])
{
if (0xFFFFFFFF != aiPositions[2]) {
vOut.z = PLY::PropertyInstance::ConvertTo<ai_real>(
GetProperty(instElement->alProperties, aiPositions[2]).avList.front(), aiTypes[2]);
}
@ -430,22 +400,19 @@ void PLYImporter::LoadVertex(const PLY::Element* pcElement, const PLY::ElementIn
// Normals
aiVector3D nOut;
bool haveNormal = false;
if (0xFFFFFFFF != aiNormal[0])
{
if (0xFFFFFFFF != aiNormal[0]) {
nOut.x = PLY::PropertyInstance::ConvertTo<ai_real>(
GetProperty(instElement->alProperties, aiNormal[0]).avList.front(), aiNormalTypes[0]);
haveNormal = true;
}
if (0xFFFFFFFF != aiNormal[1])
{
if (0xFFFFFFFF != aiNormal[1]) {
nOut.y = PLY::PropertyInstance::ConvertTo<ai_real>(
GetProperty(instElement->alProperties, aiNormal[1]).avList.front(), aiNormalTypes[1]);
haveNormal = true;
}
if (0xFFFFFFFF != aiNormal[2])
{
if (0xFFFFFFFF != aiNormal[2]) {
nOut.z = PLY::PropertyInstance::ConvertTo<ai_real>(
GetProperty(instElement->alProperties, aiNormal[2]).avList.front(), aiNormalTypes[2]);
haveNormal = true;
@ -454,34 +421,28 @@ void PLYImporter::LoadVertex(const PLY::Element* pcElement, const PLY::ElementIn
//Colors
aiColor4D cOut;
bool haveColor = false;
if (0xFFFFFFFF != aiColors[0])
{
if (0xFFFFFFFF != aiColors[0]) {
cOut.r = NormalizeColorValue(GetProperty(instElement->alProperties,
aiColors[0]).avList.front(), aiColorsTypes[0]);
haveColor = true;
}
if (0xFFFFFFFF != aiColors[1])
{
if (0xFFFFFFFF != aiColors[1]) {
cOut.g = NormalizeColorValue(GetProperty(instElement->alProperties,
aiColors[1]).avList.front(), aiColorsTypes[1]);
haveColor = true;
}
if (0xFFFFFFFF != aiColors[2])
{
if (0xFFFFFFFF != aiColors[2]) {
cOut.b = NormalizeColorValue(GetProperty(instElement->alProperties,
aiColors[2]).avList.front(), aiColorsTypes[2]);
haveColor = true;
}
// assume 1.0 for the alpha channel ifit is not set
if (0xFFFFFFFF == aiColors[3])
{
if (0xFFFFFFFF == aiColors[3]) {
cOut.a = 1.0;
}
else
{
} else {
cOut.a = NormalizeColorValue(GetProperty(instElement->alProperties,
aiColors[3]).avList.front(), aiColorsTypes[3]);
@ -492,53 +453,45 @@ void PLYImporter::LoadVertex(const PLY::Element* pcElement, const PLY::ElementIn
aiVector3D tOut;
tOut.z = 0;
bool haveTextureCoords = false;
if (0xFFFFFFFF != aiTexcoord[0])
{
if (0xFFFFFFFF != aiTexcoord[0]) {
tOut.x = PLY::PropertyInstance::ConvertTo<ai_real>(
GetProperty(instElement->alProperties, aiTexcoord[0]).avList.front(), aiTexcoordTypes[0]);
haveTextureCoords = true;
}
if (0xFFFFFFFF != aiTexcoord[1])
{
if (0xFFFFFFFF != aiTexcoord[1]) {
tOut.y = PLY::PropertyInstance::ConvertTo<ai_real>(
GetProperty(instElement->alProperties, aiTexcoord[1]).avList.front(), aiTexcoordTypes[1]);
haveTextureCoords = true;
}
//create aiMesh if needed
if (mGeneratedMesh == NULL)
{
if ( nullptr == mGeneratedMesh ) {
mGeneratedMesh = new aiMesh();
mGeneratedMesh->mMaterialIndex = 0;
}
if (mGeneratedMesh->HasPositions() )
{
if (nullptr == mGeneratedMesh->mVertices) {
mGeneratedMesh->mNumVertices = pcElement->NumOccur;
mGeneratedMesh->mVertices = new aiVector3D[mGeneratedMesh->mNumVertices];
}
mGeneratedMesh->mVertices[pos] = vOut;
if (haveNormal)
{
if (mGeneratedMesh->HasNormals() )
if (haveNormal) {
if (nullptr == mGeneratedMesh->mNormals)
mGeneratedMesh->mNormals = new aiVector3D[mGeneratedMesh->mNumVertices];
mGeneratedMesh->mNormals[pos] = nOut;
}
if (haveColor)
{
if (mGeneratedMesh->HasVertexColors( 0 ) )
if (haveColor) {
if (nullptr == mGeneratedMesh->mColors[0])
mGeneratedMesh->mColors[0] = new aiColor4D[mGeneratedMesh->mNumVertices];
mGeneratedMesh->mColors[0][pos] = cOut;
}
if (haveTextureCoords)
{
if (mGeneratedMesh->HasTextureCoords(0))
{
if (haveTextureCoords) {
if (nullptr == mGeneratedMesh->mTextureCoords[0]) {
mGeneratedMesh->mNumUVComponents[0] = 2;
mGeneratedMesh->mTextureCoords[0] = new aiVector3D[mGeneratedMesh->mNumVertices];
}

View File

@ -42,6 +42,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <assimp/Importer.hpp>
#include <assimp/Exporter.hpp>
#include <assimp/scene.h>
#include "AbstractImportExportBase.h"
using namespace ::Assimp;
@ -51,6 +52,11 @@ public:
virtual bool importerTest() {
Assimp::Importer importer;
const aiScene *scene = importer.ReadFile( ASSIMP_TEST_MODELS_DIR "/PLY/cube.ply", 0 );
EXPECT_EQ( 1u, scene->mNumMeshes );
EXPECT_NE( nullptr, scene->mMeshes[0] );
EXPECT_EQ( 8u, scene->mMeshes[0]->mNumVertices );
EXPECT_EQ( 6u, scene->mMeshes[0]->mNumFaces );
return nullptr != scene;
}