Merge branch 'master' into fix_X3D_IndexedLineSet
|
@ -311,9 +311,9 @@ ELSEIF( MINGW )
|
|||
SET(CMAKE_C_FLAGS "-fPIC ${CMAKE_C_FLAGS}")
|
||||
ENDIF()
|
||||
IF (CMAKE_BUILD_TYPE STREQUAL "Debug")
|
||||
SET(CMAKE_CXX_FLAGS "-fvisibility=hidden -fno-strict-aliasing -Wall -Wno-long-long -Wa,-mbig-obj -g ${CMAKE_CXX_FLAGS}")
|
||||
SET(CMAKE_CXX_FLAGS "-fvisibility=hidden -fno-strict-aliasing -Wno-dangling-reference -Wall -Wno-long-long -Wa,-mbig-obj -g ${CMAKE_CXX_FLAGS}")
|
||||
ELSE()
|
||||
SET(CMAKE_CXX_FLAGS "-fvisibility=hidden -fno-strict-aliasing -Wall -Wno-long-long -Wa,-mbig-obj -O3 ${CMAKE_CXX_FLAGS}")
|
||||
SET(CMAKE_CXX_FLAGS "-fvisibility=hidden -fno-strict-aliasing -Wno-dangling-reference -Wall -Wno-long-long -Wa,-mbig-obj -O3 ${CMAKE_CXX_FLAGS}")
|
||||
ENDIF()
|
||||
SET(CMAKE_C_FLAGS "-fno-strict-aliasing ${CMAKE_C_FLAGS}")
|
||||
ENDIF()
|
||||
|
|
|
@ -6,6 +6,7 @@ RUN apt-get update && apt-get install -y ninja-build \
|
|||
RUN add-apt-repository ppa:ubuntu-toolchain-r/test && apt-get update
|
||||
|
||||
WORKDIR /opt
|
||||
RUN apt install zlib1g-dev
|
||||
|
||||
# Build Assimp
|
||||
RUN git clone https://github.com/assimp/assimp.git /opt/assimp
|
||||
|
|
|
@ -2725,6 +2725,10 @@ template <> size_t GenericFill<IfcSpatialStructureElement>(const DB& db, const L
|
|||
do { // convert the 'CompositionType' argument
|
||||
std::shared_ptr<const DataType> arg = params[base++];
|
||||
if (dynamic_cast<const ISDERIVED*>(&*arg)) { in->ObjectHelper<Assimp::IFC::Schema_2x3::IfcSpatialStructureElement,2>::aux_is_derived[1]=true; break; }
|
||||
if (dynamic_cast<const UNSET *>(&*arg)) {
|
||||
// Consider assigning the default value as in->CompositionType = "ELEMENT".
|
||||
break;
|
||||
}
|
||||
try { GenericConvert( in->CompositionType, arg, db ); break; }
|
||||
catch (const TypeError& t) { throw TypeError(t.what() + std::string(" - expected argument 8 to IfcSpatialStructureElement to be a `IfcElementCompositionEnum`")); }
|
||||
} while (false);
|
||||
|
|
|
@ -912,6 +912,7 @@ void glTF2Exporter::ExportMaterials() {
|
|||
if (GetMatSpecular(mat, specular)) {
|
||||
mAsset->extensionsUsed.KHR_materials_specular = true;
|
||||
m->materialSpecular = Nullable<MaterialSpecular>(specular);
|
||||
GetMatColor(mat, m->pbrMetallicRoughness.baseColorFactor, AI_MATKEY_COLOR_DIFFUSE);
|
||||
}
|
||||
|
||||
MaterialSheen sheen;
|
||||
|
|
|
@ -32,7 +32,7 @@
|
|||
<float name="Shininess" value="0.000000" />
|
||||
<float name="Param1" value="0.000000" />
|
||||
<float name="Param2" value="0.000000" />
|
||||
<texture name="Texture1" value="textures/editor_defaults/default_texture.png" />
|
||||
<texture name="Texture1" value="assets/default_texture.png" />
|
||||
<texture name="Texture2" value="" />
|
||||
<texture name="Texture3" value="" />
|
||||
<texture name="Texture4" value="" />
|
||||
|
@ -89,7 +89,7 @@
|
|||
<float name="Shininess" value="0.000000" />
|
||||
<float name="Param1" value="0.000000" />
|
||||
<float name="Param2" value="0.000000" />
|
||||
<texture name="Texture1" value="skybox/default_skybox2.jpg" />
|
||||
<texture name="Texture1" value="assets/skybox/default_skybox2.jpg" />
|
||||
<texture name="Texture2" value="" />
|
||||
<texture name="Texture3" value="" />
|
||||
<texture name="Texture4" value="" />
|
||||
|
@ -128,7 +128,7 @@
|
|||
<float name="Shininess" value="0.000000" />
|
||||
<float name="Param1" value="0.000000" />
|
||||
<float name="Param2" value="0.000000" />
|
||||
<texture name="Texture1" value="skybox/default_skybox1.jpg" />
|
||||
<texture name="Texture1" value="assets/skybox/default_skybox1.jpg" />
|
||||
<texture name="Texture2" value="" />
|
||||
<texture name="Texture3" value="" />
|
||||
<texture name="Texture4" value="" />
|
||||
|
@ -167,7 +167,7 @@
|
|||
<float name="Shininess" value="0.000000" />
|
||||
<float name="Param1" value="0.000000" />
|
||||
<float name="Param2" value="0.000000" />
|
||||
<texture name="Texture1" value="skybox/default_skybox0.jpg" />
|
||||
<texture name="Texture1" value="assets/skybox/default_skybox0.jpg" />
|
||||
<texture name="Texture2" value="" />
|
||||
<texture name="Texture3" value="" />
|
||||
<texture name="Texture4" value="" />
|
||||
|
@ -206,7 +206,7 @@
|
|||
<float name="Shininess" value="0.000000" />
|
||||
<float name="Param1" value="0.000000" />
|
||||
<float name="Param2" value="0.000000" />
|
||||
<texture name="Texture1" value="skybox/default_skybox3.jpg" />
|
||||
<texture name="Texture1" value="assets/skybox/default_skybox3.jpg" />
|
||||
<texture name="Texture2" value="" />
|
||||
<texture name="Texture3" value="" />
|
||||
<texture name="Texture4" value="" />
|
||||
|
@ -245,7 +245,7 @@
|
|||
<float name="Shininess" value="0.000000" />
|
||||
<float name="Param1" value="0.000000" />
|
||||
<float name="Param2" value="0.000000" />
|
||||
<texture name="Texture1" value="skybox/default_skyboxup.jpg" />
|
||||
<texture name="Texture1" value="assets/skybox/default_skyboxup.jpg" />
|
||||
<texture name="Texture2" value="" />
|
||||
<texture name="Texture3" value="" />
|
||||
<texture name="Texture4" value="" />
|
||||
|
@ -284,7 +284,7 @@
|
|||
<float name="Shininess" value="0.000000" />
|
||||
<float name="Param1" value="0.000000" />
|
||||
<float name="Param2" value="0.000000" />
|
||||
<texture name="Texture1" value="skybox/default_skyboxdn.jpg" />
|
||||
<texture name="Texture1" value="assets/skybox/default_skyboxdn.jpg" />
|
||||
<texture name="Texture2" value="" />
|
||||
<texture name="Texture3" value="" />
|
||||
<texture name="Texture4" value="" />
|
||||
|
@ -329,7 +329,7 @@
|
|||
<enum name="AutomaticCulling" value="box" />
|
||||
<int name="DebugDataVisible" value="0" />
|
||||
<bool name="IsDebugObject" value="false" />
|
||||
<string name="Mesh" value="dwarf.x" />
|
||||
<string name="Mesh" value="assets/dwarf.x" />
|
||||
<bool name="Looping" value="true" />
|
||||
<bool name="ReadOnlyMaterials" value="false" />
|
||||
<float name="FramesPerSecond" value="0.250000" />
|
||||
|
@ -345,7 +345,7 @@
|
|||
<float name="Shininess" value="0.000000" />
|
||||
<float name="Param1" value="0.000000" />
|
||||
<float name="Param2" value="0.000000" />
|
||||
<texture name="Texture1" value="axe.jpg" />
|
||||
<texture name="Texture1" value="assets/axe.jpg" />
|
||||
<texture name="Texture2" value="" />
|
||||
<texture name="Texture3" value="" />
|
||||
<texture name="Texture4" value="" />
|
||||
|
@ -384,7 +384,7 @@
|
|||
<float name="Shininess" value="0.000000" />
|
||||
<float name="Param1" value="0.000000" />
|
||||
<float name="Param2" value="0.000000" />
|
||||
<texture name="Texture1" value="dwarf.jpg" />
|
||||
<texture name="Texture1" value="assets/dwarf.jpg" />
|
||||
<texture name="Texture2" value="" />
|
||||
<texture name="Texture3" value="" />
|
||||
<texture name="Texture4" value="" />
|
||||
|
@ -468,7 +468,7 @@
|
|||
<enum name="AutomaticCulling" value="box" />
|
||||
<int name="DebugDataVisible" value="0" />
|
||||
<bool name="IsDebugObject" value="false" />
|
||||
<string name="Mesh" value="dwarf.x" />
|
||||
<string name="Mesh" value="assets/dwarf.x" />
|
||||
<bool name="Looping" value="true" />
|
||||
<bool name="ReadOnlyMaterials" value="false" />
|
||||
<float name="FramesPerSecond" value="0.250000" />
|
||||
|
@ -484,7 +484,7 @@
|
|||
<float name="Shininess" value="0.000000" />
|
||||
<float name="Param1" value="0.000000" />
|
||||
<float name="Param2" value="0.000000" />
|
||||
<texture name="Texture1" value="axe.jpg" />
|
||||
<texture name="Texture1" value="assets/axe.jpg" />
|
||||
<texture name="Texture2" value="" />
|
||||
<texture name="Texture3" value="" />
|
||||
<texture name="Texture4" value="" />
|
||||
|
@ -523,7 +523,7 @@
|
|||
<float name="Shininess" value="0.000000" />
|
||||
<float name="Param1" value="0.000000" />
|
||||
<float name="Param2" value="0.000000" />
|
||||
<texture name="Texture1" value="dwarf.jpg" />
|
||||
<texture name="Texture1" value="assets/dwarf.jpg" />
|
||||
<texture name="Texture2" value="" />
|
||||
<texture name="Texture3" value="" />
|
||||
<texture name="Texture4" value="" />
|
||||
|
@ -620,7 +620,7 @@
|
|||
<float name="Shininess" value="0.000000" />
|
||||
<float name="Param1" value="0.000000" />
|
||||
<float name="Param2" value="0.000000" />
|
||||
<texture name="Texture1" value="textures/editor_defaults/default_texture.png" />
|
||||
<texture name="Texture1" value="assets/default_texture.png" />
|
||||
<texture name="Texture2" value="" />
|
||||
<texture name="Texture3" value="" />
|
||||
<texture name="Texture4" value="" />
|
||||
|
@ -678,7 +678,7 @@
|
|||
<float name="Shininess" value="0.000000" />
|
||||
<float name="Param1" value="0.000000" />
|
||||
<float name="Param2" value="0.000000" />
|
||||
<texture name="Texture1" value="textures/editor_defaults/default_texture.png" />
|
||||
<texture name="Texture1" value="assets/default_texture.png" />
|
||||
<texture name="Texture2" value="" />
|
||||
<texture name="Texture3" value="" />
|
||||
<texture name="Texture4" value="" />
|
||||
|
@ -723,7 +723,7 @@
|
|||
<enum name="AutomaticCulling" value="box" />
|
||||
<int name="DebugDataVisible" value="0" />
|
||||
<bool name="IsDebugObject" value="false" />
|
||||
<string name="Mesh" value="dwarf.x" />
|
||||
<string name="Mesh" value="assets/dwarf.x" />
|
||||
<bool name="Looping" value="true" />
|
||||
<bool name="ReadOnlyMaterials" value="false" />
|
||||
<float name="FramesPerSecond" value="0.250000" />
|
||||
|
@ -739,7 +739,7 @@
|
|||
<float name="Shininess" value="0.000000" />
|
||||
<float name="Param1" value="0.000000" />
|
||||
<float name="Param2" value="0.000000" />
|
||||
<texture name="Texture1" value="axe.jpg" />
|
||||
<texture name="Texture1" value="assets/axe.jpg" />
|
||||
<texture name="Texture2" value="" />
|
||||
<texture name="Texture3" value="" />
|
||||
<texture name="Texture4" value="" />
|
||||
|
@ -778,7 +778,7 @@
|
|||
<float name="Shininess" value="0.000000" />
|
||||
<float name="Param1" value="0.000000" />
|
||||
<float name="Param2" value="0.000000" />
|
||||
<texture name="Texture1" value="dwarf.jpg" />
|
||||
<texture name="Texture1" value="assets/dwarf.jpg" />
|
||||
<texture name="Texture2" value="" />
|
||||
<texture name="Texture3" value="" />
|
||||
<texture name="Texture4" value="" />
|
||||
|
@ -875,7 +875,7 @@
|
|||
<float name="Shininess" value="0.000000" />
|
||||
<float name="Param1" value="0.000000" />
|
||||
<float name="Param2" value="0.000000" />
|
||||
<texture name="Texture1" value="textures/editor_defaults/default_texture.png" />
|
||||
<texture name="Texture1" value="assets/default_texture.png" />
|
||||
<texture name="Texture2" value="" />
|
||||
<texture name="Texture3" value="" />
|
||||
<texture name="Texture4" value="" />
|
||||
|
@ -920,7 +920,7 @@
|
|||
<enum name="AutomaticCulling" value="box" />
|
||||
<int name="DebugDataVisible" value="0" />
|
||||
<bool name="IsDebugObject" value="false" />
|
||||
<string name="Mesh" value="dwarf.x" />
|
||||
<string name="Mesh" value="assets/dwarf.x" />
|
||||
<bool name="Looping" value="true" />
|
||||
<bool name="ReadOnlyMaterials" value="false" />
|
||||
<float name="FramesPerSecond" value="0.250000" />
|
||||
|
@ -936,7 +936,7 @@
|
|||
<float name="Shininess" value="0.000000" />
|
||||
<float name="Param1" value="0.000000" />
|
||||
<float name="Param2" value="0.000000" />
|
||||
<texture name="Texture1" value="axe.jpg" />
|
||||
<texture name="Texture1" value="assets/axe.jpg" />
|
||||
<texture name="Texture2" value="" />
|
||||
<texture name="Texture3" value="" />
|
||||
<texture name="Texture4" value="" />
|
||||
|
@ -975,7 +975,7 @@
|
|||
<float name="Shininess" value="0.000000" />
|
||||
<float name="Param1" value="0.000000" />
|
||||
<float name="Param2" value="0.000000" />
|
||||
<texture name="Texture1" value="dwarf.jpg" />
|
||||
<texture name="Texture1" value="assets/dwarf.jpg" />
|
||||
<texture name="Texture2" value="" />
|
||||
<texture name="Texture3" value="" />
|
||||
<texture name="Texture4" value="" />
|
||||
|
|
|
@ -33,8 +33,8 @@
|
|||
<float name="Shininess" value="0.750000" />
|
||||
<float name="Param1" value="0.000000" />
|
||||
<float name="Param2" value="0.000000" />
|
||||
<texture name="Texture1" value="brownground_1-1.jpg" />
|
||||
<texture name="Texture2" value="1.png" />
|
||||
<texture name="Texture1" value="assets/brownground_1-1.jpg" />
|
||||
<texture name="Texture2" value="assets/1.png" />
|
||||
<texture name="Texture3" value="" />
|
||||
<texture name="Texture4" value="" />
|
||||
<bool name="Wireframe" value="false" />
|
||||
|
@ -72,8 +72,8 @@
|
|||
<float name="Shininess" value="0.750000" />
|
||||
<float name="Param1" value="0.000000" />
|
||||
<float name="Param2" value="0.000000" />
|
||||
<texture name="Texture1" value="crackedground_1-6.jpg" />
|
||||
<texture name="Texture2" value="1.png" />
|
||||
<texture name="Texture1" value="assets/crackedground_1-6.jpg" />
|
||||
<texture name="Texture2" value="assets/1.png" />
|
||||
<texture name="Texture3" value="" />
|
||||
<texture name="Texture4" value="" />
|
||||
<bool name="Wireframe" value="false" />
|
||||
|
@ -117,7 +117,7 @@
|
|||
<enum name="AutomaticCulling" value="box" />
|
||||
<int name="DebugDataVisible" value="0" />
|
||||
<bool name="IsDebugObject" value="false" />
|
||||
<string name="Mesh" value="dwarf.x" />
|
||||
<string name="Mesh" value="assets/dwarf.x" />
|
||||
<bool name="ReadOnlyMaterials" value="false" />
|
||||
</attributes>
|
||||
|
||||
|
@ -131,7 +131,7 @@
|
|||
<float name="Shininess" value="0.000000" />
|
||||
<float name="Param1" value="0.000000" />
|
||||
<float name="Param2" value="0.000000" />
|
||||
<texture name="Texture1" value="axe.jpg" />
|
||||
<texture name="Texture1" value="assets/axe.jpg" />
|
||||
<texture name="Texture2" value="" />
|
||||
<texture name="Texture3" value="" />
|
||||
<texture name="Texture4" value="" />
|
||||
|
@ -170,7 +170,7 @@
|
|||
<float name="Shininess" value="0.000000" />
|
||||
<float name="Param1" value="0.000000" />
|
||||
<float name="Param2" value="0.000000" />
|
||||
<texture name="Texture1" value="dwarf.jpg" />
|
||||
<texture name="Texture1" value="assets/dwarf.jpg" />
|
||||
<texture name="Texture2" value="" />
|
||||
<texture name="Texture3" value="" />
|
||||
<texture name="Texture4" value="" />
|
||||
|
@ -254,7 +254,7 @@
|
|||
<enum name="AutomaticCulling" value="box" />
|
||||
<int name="DebugDataVisible" value="0" />
|
||||
<bool name="IsDebugObject" value="false" />
|
||||
<string name="Mesh" value="dwarf.x" />
|
||||
<string name="Mesh" value="assets/dwarf.x" />
|
||||
<bool name="ReadOnlyMaterials" value="false" />
|
||||
</attributes>
|
||||
|
||||
|
@ -268,7 +268,7 @@
|
|||
<float name="Shininess" value="0.000000" />
|
||||
<float name="Param1" value="0.000000" />
|
||||
<float name="Param2" value="0.000000" />
|
||||
<texture name="Texture1" value="axe.jpg" />
|
||||
<texture name="Texture1" value="assets/axe.jpg" />
|
||||
<texture name="Texture2" value="" />
|
||||
<texture name="Texture3" value="" />
|
||||
<texture name="Texture4" value="" />
|
||||
|
@ -307,7 +307,7 @@
|
|||
<float name="Shininess" value="0.000000" />
|
||||
<float name="Param1" value="0.000000" />
|
||||
<float name="Param2" value="0.000000" />
|
||||
<texture name="Texture1" value="dwarf.jpg" />
|
||||
<texture name="Texture1" value="assets/dwarf.jpg" />
|
||||
<texture name="Texture2" value="" />
|
||||
<texture name="Texture3" value="" />
|
||||
<texture name="Texture4" value="" />
|
||||
|
@ -391,7 +391,7 @@
|
|||
<enum name="AutomaticCulling" value="box" />
|
||||
<int name="DebugDataVisible" value="0" />
|
||||
<bool name="IsDebugObject" value="false" />
|
||||
<string name="Mesh" value="dwarf.x" />
|
||||
<string name="Mesh" value="assets/dwarf.x" />
|
||||
<bool name="ReadOnlyMaterials" value="false" />
|
||||
</attributes>
|
||||
|
||||
|
@ -405,7 +405,7 @@
|
|||
<float name="Shininess" value="0.000000" />
|
||||
<float name="Param1" value="0.000000" />
|
||||
<float name="Param2" value="0.000000" />
|
||||
<texture name="Texture1" value="axe.jpg" />
|
||||
<texture name="Texture1" value="assets/axe.jpg" />
|
||||
<texture name="Texture2" value="" />
|
||||
<texture name="Texture3" value="" />
|
||||
<texture name="Texture4" value="" />
|
||||
|
@ -444,7 +444,7 @@
|
|||
<float name="Shininess" value="0.000000" />
|
||||
<float name="Param1" value="0.000000" />
|
||||
<float name="Param2" value="0.000000" />
|
||||
<texture name="Texture1" value="dwarf.jpg" />
|
||||
<texture name="Texture1" value="assets/dwarf.jpg" />
|
||||
<texture name="Texture2" value="" />
|
||||
<texture name="Texture3" value="" />
|
||||
<texture name="Texture4" value="" />
|
||||
|
@ -528,7 +528,7 @@
|
|||
<enum name="AutomaticCulling" value="box" />
|
||||
<int name="DebugDataVisible" value="0" />
|
||||
<bool name="IsDebugObject" value="false" />
|
||||
<string name="Mesh" value="dwarf.x" />
|
||||
<string name="Mesh" value="assets/dwarf.x" />
|
||||
<bool name="ReadOnlyMaterials" value="false" />
|
||||
</attributes>
|
||||
|
||||
|
@ -542,7 +542,7 @@
|
|||
<float name="Shininess" value="0.000000" />
|
||||
<float name="Param1" value="0.000000" />
|
||||
<float name="Param2" value="0.000000" />
|
||||
<texture name="Texture1" value="axe.jpg" />
|
||||
<texture name="Texture1" value="assets/axe.jpg" />
|
||||
<texture name="Texture2" value="" />
|
||||
<texture name="Texture3" value="" />
|
||||
<texture name="Texture4" value="" />
|
||||
|
@ -581,7 +581,7 @@
|
|||
<float name="Shininess" value="0.000000" />
|
||||
<float name="Param1" value="0.000000" />
|
||||
<float name="Param2" value="0.000000" />
|
||||
<texture name="Texture1" value="dwarf.jpg" />
|
||||
<texture name="Texture1" value="assets/dwarf.jpg" />
|
||||
<texture name="Texture2" value="" />
|
||||
<texture name="Texture3" value="" />
|
||||
<texture name="Texture4" value="" />
|
||||
|
@ -665,7 +665,7 @@
|
|||
<enum name="AutomaticCulling" value="box" />
|
||||
<int name="DebugDataVisible" value="0" />
|
||||
<bool name="IsDebugObject" value="false" />
|
||||
<string name="Mesh" value="dwarf.x" />
|
||||
<string name="Mesh" value="assets/dwarf.x" />
|
||||
<bool name="ReadOnlyMaterials" value="false" />
|
||||
</attributes>
|
||||
|
||||
|
@ -679,7 +679,7 @@
|
|||
<float name="Shininess" value="0.000000" />
|
||||
<float name="Param1" value="0.000000" />
|
||||
<float name="Param2" value="0.000000" />
|
||||
<texture name="Texture1" value="axe.jpg" />
|
||||
<texture name="Texture1" value="assets/axe.jpg" />
|
||||
<texture name="Texture2" value="" />
|
||||
<texture name="Texture3" value="" />
|
||||
<texture name="Texture4" value="" />
|
||||
|
@ -718,7 +718,7 @@
|
|||
<float name="Shininess" value="0.000000" />
|
||||
<float name="Param1" value="0.000000" />
|
||||
<float name="Param2" value="0.000000" />
|
||||
<texture name="Texture1" value="dwarf.jpg" />
|
||||
<texture name="Texture1" value="assets/dwarf.jpg" />
|
||||
<texture name="Texture2" value="" />
|
||||
<texture name="Texture3" value="" />
|
||||
<texture name="Texture4" value="" />
|
||||
|
|
|
@ -19,7 +19,7 @@
|
|||
<enum name="AutomaticCulling" value="box" />
|
||||
<int name="DebugDataVisible" value="0" />
|
||||
<bool name="IsDebugObject" value="false" />
|
||||
<string name="Mesh" value="dwarf.x" />
|
||||
<string name="Mesh" value="assets/dwarf.x" />
|
||||
<bool name="Looping" value="true" />
|
||||
<bool name="ReadOnlyMaterials" value="false" />
|
||||
<float name="FramesPerSecond" value="0.025000" />
|
||||
|
@ -35,7 +35,7 @@
|
|||
<float name="Shininess" value="0.000000" />
|
||||
<float name="Param1" value="0.000000" />
|
||||
<float name="Param2" value="0.000000" />
|
||||
<texture name="Texture1" value="axe.jpg" />
|
||||
<texture name="Texture1" value="assets/axe.jpg" />
|
||||
<texture name="Texture2" value="" />
|
||||
<texture name="Texture3" value="" />
|
||||
<texture name="Texture4" value="" />
|
||||
|
@ -73,7 +73,7 @@
|
|||
<float name="Shininess" value="0.000000" />
|
||||
<float name="Param1" value="0.000000" />
|
||||
<float name="Param2" value="0.000000" />
|
||||
<texture name="Texture1" value="dwarf.jpg" />
|
||||
<texture name="Texture1" value="assets/dwarf.jpg" />
|
||||
<texture name="Texture2" value="" />
|
||||
<texture name="Texture3" value="" />
|
||||
<texture name="Texture4" value="" />
|
||||
|
|
Before Width: | Height: | Size: 28 KiB After Width: | Height: | Size: 28 KiB |
Before Width: | Height: | Size: 15 KiB After Width: | Height: | Size: 15 KiB |
Before Width: | Height: | Size: 34 KiB After Width: | Height: | Size: 34 KiB |
Before Width: | Height: | Size: 64 KiB After Width: | Height: | Size: 64 KiB |
Before Width: | Height: | Size: 65 KiB After Width: | Height: | Size: 65 KiB |
Before Width: | Height: | Size: 40 KiB After Width: | Height: | Size: 40 KiB |
After Width: | Height: | Size: 49 KiB |
After Width: | Height: | Size: 258 KiB |
Before Width: | Height: | Size: 199 KiB After Width: | Height: | Size: 199 KiB |
Before Width: | Height: | Size: 82 KiB After Width: | Height: | Size: 82 KiB |
Before Width: | Height: | Size: 412 KiB After Width: | Height: | Size: 412 KiB |
Before Width: | Height: | Size: 3.5 KiB After Width: | Height: | Size: 3.5 KiB |
|
@ -0,0 +1,11 @@
|
|||
This skybox is basing on a skydome texture from
|
||||
|
||||
http://mikepan.homeip.net/earth
|
||||
|
||||
Downloaded November 22th, 08
|
||||
Distribution note:
|
||||
"These royalty-free skydome textures work best when applied to a sphere or hemisphere"
|
||||
|
||||
|
||||
|
||||
Thanks for your great work!
|
After Width: | Height: | Size: 50 KiB |
After Width: | Height: | Size: 21 KiB |
After Width: | Height: | Size: 30 KiB |
After Width: | Height: | Size: 35 KiB |
After Width: | Height: | Size: 11 KiB |
After Width: | Height: | Size: 9.2 KiB |
Before Width: | Height: | Size: 9.1 KiB After Width: | Height: | Size: 9.1 KiB |
Before Width: | Height: | Size: 7.7 KiB After Width: | Height: | Size: 7.7 KiB |
|
@ -32,7 +32,7 @@
|
|||
<float name="Shininess" value="0.000000" />
|
||||
<float name="Param1" value="0.000000" />
|
||||
<float name="Param2" value="0.000000" />
|
||||
<texture name="Texture1" value="default.png" />
|
||||
<texture name="Texture1" value="assets/default.png" />
|
||||
<texture name="Texture2" value="" />
|
||||
<texture name="Texture3" value="" />
|
||||
<texture name="Texture4" value="" />
|
||||
|
|
|
@ -13,8 +13,8 @@
|
|||
<float name="Shininess" value="0.750000" />
|
||||
<float name="Param1" value="0.000000" />
|
||||
<float name="Param2" value="0.000000" />
|
||||
<texture name="Texture1" value="brownground_1-1.jpg" />
|
||||
<texture name="Texture2" value="1.png" />
|
||||
<texture name="Texture1" value="assets/brownground_1-1.jpg" />
|
||||
<texture name="Texture2" value="assets/1.png" />
|
||||
<texture name="Texture3" value="" />
|
||||
<texture name="Texture4" value="" />
|
||||
<bool name="Wireframe" value="false" />
|
||||
|
@ -870,8 +870,8 @@
|
|||
<float name="Shininess" value="0.750000" />
|
||||
<float name="Param1" value="0.000000" />
|
||||
<float name="Param2" value="0.000000" />
|
||||
<texture name="Texture1" value="crackedground_1-6.jpg" />
|
||||
<texture name="Texture2" value="1.png" />
|
||||
<texture name="Texture1" value="assets/crackedground_1-6.jpg" />
|
||||
<texture name="Texture2" value="assets/1.png" />
|
||||
<texture name="Texture3" value="" />
|
||||
<texture name="Texture4" value="" />
|
||||
<bool name="Wireframe" value="false" />
|
||||
|
|
|
@ -33,8 +33,8 @@
|
|||
<float name="Shininess" value="0.750000" />
|
||||
<float name="Param1" value="0.000000" />
|
||||
<float name="Param2" value="0.000000" />
|
||||
<texture name="Texture1" value="brownground_1-1.jpg" />
|
||||
<texture name="Texture2" value="1.png" />
|
||||
<texture name="Texture1" value="assets/brownground_1-1.jpg" />
|
||||
<texture name="Texture2" value="assets/1.png" />
|
||||
<texture name="Texture3" value="" />
|
||||
<texture name="Texture4" value="" />
|
||||
<bool name="Wireframe" value="false" />
|
||||
|
@ -71,8 +71,8 @@
|
|||
<float name="Shininess" value="0.750000" />
|
||||
<float name="Param1" value="0.000000" />
|
||||
<float name="Param2" value="0.000000" />
|
||||
<texture name="Texture1" value="crackedground_1-6.jpg" />
|
||||
<texture name="Texture2" value="1.png" />
|
||||
<texture name="Texture1" value="assets/crackedground_1-6.jpg" />
|
||||
<texture name="Texture2" value="assets/1.png" />
|
||||
<texture name="Texture3" value="" />
|
||||
<texture name="Texture4" value="" />
|
||||
<bool name="Wireframe" value="false" />
|
||||
|
@ -113,7 +113,7 @@
|
|||
<enum name="AutomaticCulling" value="box" />
|
||||
<int name="DebugDataVisible" value="0" />
|
||||
<bool name="IsDebugObject" value="false" />
|
||||
<string name="Mesh" value="dwarf.x" />
|
||||
<string name="Mesh" value="assets/dwarf.x" />
|
||||
<bool name="ReadOnlyMaterials" value="false" />
|
||||
</attributes>
|
||||
|
||||
|
@ -127,7 +127,7 @@
|
|||
<float name="Shininess" value="0.000000" />
|
||||
<float name="Param1" value="0.000000" />
|
||||
<float name="Param2" value="0.000000" />
|
||||
<texture name="Texture1" value="axe.jpg" />
|
||||
<texture name="Texture1" value="assets/axe.jpg" />
|
||||
<texture name="Texture2" value="" />
|
||||
<texture name="Texture3" value="" />
|
||||
<texture name="Texture4" value="" />
|
||||
|
@ -165,7 +165,7 @@
|
|||
<float name="Shininess" value="0.000000" />
|
||||
<float name="Param1" value="0.000000" />
|
||||
<float name="Param2" value="0.000000" />
|
||||
<texture name="Texture1" value="dwarf.jpg" />
|
||||
<texture name="Texture1" value="assets/dwarf.jpg" />
|
||||
<texture name="Texture2" value="" />
|
||||
<texture name="Texture3" value="" />
|
||||
<texture name="Texture4" value="" />
|
||||
|
|
|
@ -33,8 +33,8 @@
|
|||
<float name="Shininess" value="0.750000" />
|
||||
<float name="Param1" value="0.000000" />
|
||||
<float name="Param2" value="0.000000" />
|
||||
<texture name="Texture1" value="brownground_1-1.jpg" />
|
||||
<texture name="Texture2" value="1.png" />
|
||||
<texture name="Texture1" value="assets/brownground_1-1.jpg" />
|
||||
<texture name="Texture2" value="assets/1.png" />
|
||||
<texture name="Texture3" value="" />
|
||||
<texture name="Texture4" value="" />
|
||||
<bool name="Wireframe" value="false" />
|
||||
|
@ -71,8 +71,8 @@
|
|||
<float name="Shininess" value="0.750000" />
|
||||
<float name="Param1" value="0.000000" />
|
||||
<float name="Param2" value="0.000000" />
|
||||
<texture name="Texture1" value="crackedground_1-6.jpg" />
|
||||
<texture name="Texture2" value="1.png" />
|
||||
<texture name="Texture1" value="assets/crackedground_1-6.jpg" />
|
||||
<texture name="Texture2" value="assets/1.png" />
|
||||
<texture name="Texture3" value="" />
|
||||
<texture name="Texture4" value="" />
|
||||
<bool name="Wireframe" value="false" />
|
||||
|
@ -115,7 +115,7 @@
|
|||
<enum name="AutomaticCulling" value="box" />
|
||||
<int name="DebugDataVisible" value="0" />
|
||||
<bool name="IsDebugObject" value="false" />
|
||||
<string name="Mesh" value="dwarf.x" />
|
||||
<string name="Mesh" value="assets/dwarf.x" />
|
||||
<bool name="ReadOnlyMaterials" value="false" />
|
||||
</attributes>
|
||||
|
||||
|
@ -129,7 +129,7 @@
|
|||
<float name="Shininess" value="0.000000" />
|
||||
<float name="Param1" value="0.000000" />
|
||||
<float name="Param2" value="0.000000" />
|
||||
<texture name="Texture1" value="axe.jpg" />
|
||||
<texture name="Texture1" value="assets/axe.jpg" />
|
||||
<texture name="Texture2" value="" />
|
||||
<texture name="Texture3" value="" />
|
||||
<texture name="Texture4" value="" />
|
||||
|
@ -167,7 +167,7 @@
|
|||
<float name="Shininess" value="0.000000" />
|
||||
<float name="Param1" value="0.000000" />
|
||||
<float name="Param2" value="0.000000" />
|
||||
<texture name="Texture1" value="dwarf.jpg" />
|
||||
<texture name="Texture1" value="assets/dwarf.jpg" />
|
||||
<texture name="Texture2" value="" />
|
||||
<texture name="Texture3" value="" />
|
||||
<texture name="Texture4" value="" />
|
||||
|
|
|
@ -33,7 +33,7 @@
|
|||
<float name="Shininess" value="0.000000" />
|
||||
<float name="Param1" value="0.000000" />
|
||||
<float name="Param2" value="0.000000" />
|
||||
<texture name="Texture1" value="axe.jpg" />
|
||||
<texture name="Texture1" value="assets/axe.jpg" />
|
||||
<texture name="Texture2" value="" />
|
||||
<texture name="Texture3" value="" />
|
||||
<texture name="Texture4" value="" />
|
||||
|
@ -71,7 +71,7 @@
|
|||
<float name="Shininess" value="0.000000" />
|
||||
<float name="Param1" value="0.000000" />
|
||||
<float name="Param2" value="0.000000" />
|
||||
<texture name="Texture1" value="dwarf.jpg" />
|
||||
<texture name="Texture1" value="assets/dwarf.jpg" />
|
||||
<texture name="Texture2" value="" />
|
||||
<texture name="Texture3" value="" />
|
||||
<texture name="Texture4" value="" />
|
||||
|
@ -153,7 +153,7 @@
|
|||
<enum name="AutomaticCulling" value="box" />
|
||||
<int name="DebugDataVisible" value="0" />
|
||||
<bool name="IsDebugObject" value="false" />
|
||||
<string name="Mesh" value="dwarf.x" />
|
||||
<string name="Mesh" value="assets/dwarf.x" />
|
||||
<bool name="ReadOnlyMaterials" value="false" />
|
||||
</attributes>
|
||||
|
||||
|
@ -167,7 +167,7 @@
|
|||
<float name="Shininess" value="0.000000" />
|
||||
<float name="Param1" value="0.000000" />
|
||||
<float name="Param2" value="0.000000" />
|
||||
<texture name="Texture1" value="axe.jpg" />
|
||||
<texture name="Texture1" value="assets/axe.jpg" />
|
||||
<texture name="Texture2" value="" />
|
||||
<texture name="Texture3" value="" />
|
||||
<texture name="Texture4" value="" />
|
||||
|
@ -205,7 +205,7 @@
|
|||
<float name="Shininess" value="0.000000" />
|
||||
<float name="Param1" value="0.000000" />
|
||||
<float name="Param2" value="0.000000" />
|
||||
<texture name="Texture1" value="dwarf.jpg" />
|
||||
<texture name="Texture1" value="assets/dwarf.jpg" />
|
||||
<texture name="Texture2" value="" />
|
||||
<texture name="Texture3" value="" />
|
||||
<texture name="Texture4" value="" />
|
||||
|
@ -287,7 +287,7 @@
|
|||
<enum name="AutomaticCulling" value="box" />
|
||||
<int name="DebugDataVisible" value="0" />
|
||||
<bool name="IsDebugObject" value="false" />
|
||||
<string name="Mesh" value="dwarf.x" />
|
||||
<string name="Mesh" value="assets/dwarf.x" />
|
||||
<bool name="ReadOnlyMaterials" value="false" />
|
||||
</attributes>
|
||||
|
||||
|
@ -301,7 +301,7 @@
|
|||
<float name="Shininess" value="0.000000" />
|
||||
<float name="Param1" value="0.000000" />
|
||||
<float name="Param2" value="0.000000" />
|
||||
<texture name="Texture1" value="axe.jpg" />
|
||||
<texture name="Texture1" value="assets/axe.jpg" />
|
||||
<texture name="Texture2" value="" />
|
||||
<texture name="Texture3" value="" />
|
||||
<texture name="Texture4" value="" />
|
||||
|
@ -339,7 +339,7 @@
|
|||
<float name="Shininess" value="0.000000" />
|
||||
<float name="Param1" value="0.000000" />
|
||||
<float name="Param2" value="0.000000" />
|
||||
<texture name="Texture1" value="dwarf.jpg" />
|
||||
<texture name="Texture1" value="assets/dwarf.jpg" />
|
||||
<texture name="Texture2" value="" />
|
||||
<texture name="Texture3" value="" />
|
||||
<texture name="Texture4" value="" />
|
||||
|
@ -421,7 +421,7 @@
|
|||
<enum name="AutomaticCulling" value="box" />
|
||||
<int name="DebugDataVisible" value="0" />
|
||||
<bool name="IsDebugObject" value="false" />
|
||||
<string name="Mesh" value="dwarf.x" />
|
||||
<string name="Mesh" value="assets/dwarf.x" />
|
||||
<bool name="ReadOnlyMaterials" value="false" />
|
||||
</attributes>
|
||||
|
||||
|
@ -435,7 +435,7 @@
|
|||
<float name="Shininess" value="0.000000" />
|
||||
<float name="Param1" value="0.000000" />
|
||||
<float name="Param2" value="0.000000" />
|
||||
<texture name="Texture1" value="axe.jpg" />
|
||||
<texture name="Texture1" value="assets/axe.jpg" />
|
||||
<texture name="Texture2" value="" />
|
||||
<texture name="Texture3" value="" />
|
||||
<texture name="Texture4" value="" />
|
||||
|
@ -473,7 +473,7 @@
|
|||
<float name="Shininess" value="0.000000" />
|
||||
<float name="Param1" value="0.000000" />
|
||||
<float name="Param2" value="0.000000" />
|
||||
<texture name="Texture1" value="dwarf.jpg" />
|
||||
<texture name="Texture1" value="assets/dwarf.jpg" />
|
||||
<texture name="Texture2" value="" />
|
||||
<texture name="Texture3" value="" />
|
||||
<texture name="Texture4" value="" />
|
||||
|
@ -555,7 +555,7 @@
|
|||
<enum name="AutomaticCulling" value="box" />
|
||||
<int name="DebugDataVisible" value="0" />
|
||||
<bool name="IsDebugObject" value="false" />
|
||||
<string name="Mesh" value="dwarf.x" />
|
||||
<string name="Mesh" value="assets/dwarf.x" />
|
||||
<bool name="ReadOnlyMaterials" value="false" />
|
||||
</attributes>
|
||||
|
||||
|
@ -569,7 +569,7 @@
|
|||
<float name="Shininess" value="0.000000" />
|
||||
<float name="Param1" value="0.000000" />
|
||||
<float name="Param2" value="0.000000" />
|
||||
<texture name="Texture1" value="axe.jpg" />
|
||||
<texture name="Texture1" value="assets/axe.jpg" />
|
||||
<texture name="Texture2" value="" />
|
||||
<texture name="Texture3" value="" />
|
||||
<texture name="Texture4" value="" />
|
||||
|
@ -607,7 +607,7 @@
|
|||
<float name="Shininess" value="0.000000" />
|
||||
<float name="Param1" value="0.000000" />
|
||||
<float name="Param2" value="0.000000" />
|
||||
<texture name="Texture1" value="dwarf.jpg" />
|
||||
<texture name="Texture1" value="assets/dwarf.jpg" />
|
||||
<texture name="Texture2" value="" />
|
||||
<texture name="Texture3" value="" />
|
||||
<texture name="Texture4" value="" />
|
||||
|
@ -689,7 +689,7 @@
|
|||
<enum name="AutomaticCulling" value="box" />
|
||||
<int name="DebugDataVisible" value="0" />
|
||||
<bool name="IsDebugObject" value="false" />
|
||||
<string name="Mesh" value="dwarf.x" />
|
||||
<string name="Mesh" value="assets/dwarf.x" />
|
||||
<bool name="ReadOnlyMaterials" value="false" />
|
||||
</attributes>
|
||||
|
||||
|
@ -703,7 +703,7 @@
|
|||
<float name="Shininess" value="0.000000" />
|
||||
<float name="Param1" value="0.000000" />
|
||||
<float name="Param2" value="0.000000" />
|
||||
<texture name="Texture1" value="axe.jpg" />
|
||||
<texture name="Texture1" value="assets/axe.jpg" />
|
||||
<texture name="Texture2" value="" />
|
||||
<texture name="Texture3" value="" />
|
||||
<texture name="Texture4" value="" />
|
||||
|
@ -741,7 +741,7 @@
|
|||
<float name="Shininess" value="0.000000" />
|
||||
<float name="Param1" value="0.000000" />
|
||||
<float name="Param2" value="0.000000" />
|
||||
<texture name="Texture1" value="dwarf.jpg" />
|
||||
<texture name="Texture1" value="assets/dwarf.jpg" />
|
||||
<texture name="Texture2" value="" />
|
||||
<texture name="Texture3" value="" />
|
||||
<texture name="Texture4" value="" />
|
||||
|
|
|
@ -126,7 +126,7 @@
|
|||
<float name="Shininess" value="0.000000" />
|
||||
<float name="Param1" value="0.000000" />
|
||||
<float name="Param2" value="0.000000" />
|
||||
<texture name="Texture1" value="UVTransformTestImg.png" />
|
||||
<texture name="Texture1" value="assets/UVTransformTestImg.png" />
|
||||
<texture name="Texture2" value="" />
|
||||
<texture name="Texture3" value="" />
|
||||
<texture name="Texture4" value="" />
|
||||
|
@ -197,7 +197,7 @@
|
|||
<enum name="AutomaticCulling" value="box" />
|
||||
<int name="DebugDataVisible" value="0" />
|
||||
<bool name="IsDebugObject" value="false" />
|
||||
<string name="Mesh" value="dwarf.x" />
|
||||
<string name="Mesh" value="assets/dwarf.x" />
|
||||
<bool name="Looping" value="true" />
|
||||
<bool name="ReadOnlyMaterials" value="false" />
|
||||
<float name="FramesPerSecond" value="0.025000" />
|
||||
|
@ -213,7 +213,7 @@
|
|||
<float name="Shininess" value="0.000000" />
|
||||
<float name="Param1" value="0.000000" />
|
||||
<float name="Param2" value="0.000000" />
|
||||
<texture name="Texture1" value="axe.jpg" />
|
||||
<texture name="Texture1" value="assets/axe.jpg" />
|
||||
<texture name="Texture2" value="" />
|
||||
<texture name="Texture3" value="" />
|
||||
<texture name="Texture4" value="" />
|
||||
|
@ -251,7 +251,7 @@
|
|||
<float name="Shininess" value="0.000000" />
|
||||
<float name="Param1" value="0.000000" />
|
||||
<float name="Param2" value="0.000000" />
|
||||
<texture name="Texture1" value="dwarf.jpg" />
|
||||
<texture name="Texture1" value="assets/dwarf.jpg" />
|
||||
<texture name="Texture2" value="" />
|
||||
<texture name="Texture3" value="" />
|
||||
<texture name="Texture4" value="" />
|
||||
|
@ -347,8 +347,8 @@
|
|||
<float name="Shininess" value="0.750000" />
|
||||
<float name="Param1" value="0.000000" />
|
||||
<float name="Param2" value="0.000000" />
|
||||
<texture name="Texture1" value="brownground_1-1.jpg" />
|
||||
<texture name="Texture2" value="1.png" />
|
||||
<texture name="Texture1" value="assets/brownground_1-1.jpg" />
|
||||
<texture name="Texture2" value="assets/1.png" />
|
||||
<texture name="Texture3" value="" />
|
||||
<texture name="Texture4" value="" />
|
||||
<bool name="Wireframe" value="false" />
|
||||
|
@ -385,8 +385,8 @@
|
|||
<float name="Shininess" value="0.750000" />
|
||||
<float name="Param1" value="0.000000" />
|
||||
<float name="Param2" value="0.000000" />
|
||||
<texture name="Texture1" value="crackedground_1-6.jpg" />
|
||||
<texture name="Texture2" value="1.png" />
|
||||
<texture name="Texture1" value="assets/crackedground_1-6.jpg" />
|
||||
<texture name="Texture2" value="assets/1.png" />
|
||||
<texture name="Texture3" value="" />
|
||||
<texture name="Texture4" value="" />
|
||||
<bool name="Wireframe" value="false" />
|
||||
|
@ -442,7 +442,7 @@
|
|||
<float name="Shininess" value="0.000000" />
|
||||
<float name="Param1" value="0.000000" />
|
||||
<float name="Param2" value="0.000000" />
|
||||
<texture name="Texture1" value="UVTransformTestImg.png" />
|
||||
<texture name="Texture1" value="assets/UVTransformTestImg.png" />
|
||||
<texture name="Texture2" value="" />
|
||||
<texture name="Texture3" value="" />
|
||||
<texture name="Texture4" value="" />
|
||||
|
@ -512,7 +512,7 @@
|
|||
<float name="Shininess" value="0.000000" />
|
||||
<float name="Param1" value="0.000000" />
|
||||
<float name="Param2" value="0.000000" />
|
||||
<texture name="Texture1" value="UVTransformTestImg.png" />
|
||||
<texture name="Texture1" value="assets/UVTransformTestImg.png" />
|
||||
<texture name="Texture2" value="" />
|
||||
<texture name="Texture3" value="" />
|
||||
<texture name="Texture4" value="" />
|
||||
|
|
|
@ -126,7 +126,7 @@
|
|||
<float name="Shininess" value="0.000000" />
|
||||
<float name="Param1" value="0.000000" />
|
||||
<float name="Param2" value="0.000000" />
|
||||
<texture name="Texture1" value="UVTransformTestImg.png" />
|
||||
<texture name="Texture1" value="assets/UVTransformTestImg.png" />
|
||||
<texture name="Texture2" value="" />
|
||||
<texture name="Texture3" value="" />
|
||||
<texture name="Texture4" value="" />
|
||||
|
@ -197,7 +197,7 @@
|
|||
<enum name="AutomaticCulling" value="box" />
|
||||
<int name="DebugDataVisible" value="0" />
|
||||
<bool name="IsDebugObject" value="false" />
|
||||
<string name="Mesh" value="dwarf.x" />
|
||||
<string name="Mesh" value="assets/dwarf.x" />
|
||||
<bool name="Looping" value="true" />
|
||||
<bool name="ReadOnlyMaterials" value="false" />
|
||||
<float name="FramesPerSecond" value="0.025000" />
|
||||
|
@ -213,7 +213,7 @@
|
|||
<float name="Shininess" value="0.000000" />
|
||||
<float name="Param1" value="0.000000" />
|
||||
<float name="Param2" value="0.000000" />
|
||||
<texture name="Texture1" value="axe.jpg" />
|
||||
<texture name="Texture1" value="assets/axe.jpg" />
|
||||
<texture name="Texture2" value="" />
|
||||
<texture name="Texture3" value="" />
|
||||
<texture name="Texture4" value="" />
|
||||
|
@ -251,7 +251,7 @@
|
|||
<float name="Shininess" value="0.000000" />
|
||||
<float name="Param1" value="0.000000" />
|
||||
<float name="Param2" value="0.000000" />
|
||||
<texture name="Texture1" value="dwarf.jpg" />
|
||||
<texture name="Texture1" value="assets/dwarf.jpg" />
|
||||
<texture name="Texture2" value="" />
|
||||
<texture name="Texture3" value="" />
|
||||
<texture name="Texture4" value="" />
|
||||
|
@ -347,8 +347,8 @@
|
|||
<float name="Shininess" value="0.750000" />
|
||||
<float name="Param1" value="0.000000" />
|
||||
<float name="Param2" value="0.000000" />
|
||||
<texture name="Texture1" value="brownground_1-1.jpg" />
|
||||
<texture name="Texture2" value="1.png" />
|
||||
<texture name="Texture1" value="assets/brownground_1-1.jpg" />
|
||||
<texture name="Texture2" value="assets/1.png" />
|
||||
<texture name="Texture3" value="" />
|
||||
<texture name="Texture4" value="" />
|
||||
<bool name="Wireframe" value="false" />
|
||||
|
@ -385,8 +385,8 @@
|
|||
<float name="Shininess" value="0.750000" />
|
||||
<float name="Param1" value="0.000000" />
|
||||
<float name="Param2" value="0.000000" />
|
||||
<texture name="Texture1" value="crackedground_1-6.jpg" />
|
||||
<texture name="Texture2" value="1.png" />
|
||||
<texture name="Texture1" value="assets/crackedground_1-6.jpg" />
|
||||
<texture name="Texture2" value="assets/1.png" />
|
||||
<texture name="Texture3" value="" />
|
||||
<texture name="Texture4" value="" />
|
||||
<bool name="Wireframe" value="false" />
|
||||
|
@ -442,7 +442,7 @@
|
|||
<float name="Shininess" value="0.000000" />
|
||||
<float name="Param1" value="0.000000" />
|
||||
<float name="Param2" value="0.000000" />
|
||||
<texture name="Texture1" value="UVTransformTestImg.png" />
|
||||
<texture name="Texture1" value="assets/UVTransformTestImg.png" />
|
||||
<texture name="Texture2" value="" />
|
||||
<texture name="Texture3" value="" />
|
||||
<texture name="Texture4" value="" />
|
||||
|
@ -512,7 +512,7 @@
|
|||
<float name="Shininess" value="0.000000" />
|
||||
<float name="Param1" value="0.000000" />
|
||||
<float name="Param2" value="0.000000" />
|
||||
<texture name="Texture1" value="UVTransformTestImg.png" />
|
||||
<texture name="Texture1" value="assets/UVTransformTestImg.png" />
|
||||
<texture name="Texture2" value="" />
|
||||
<texture name="Texture3" value="" />
|
||||
<texture name="Texture4" value="" />
|
||||
|
|
|
@ -34,7 +34,7 @@
|
|||
<float name="Shininess" value="0.000000" />
|
||||
<float name="Param1" value="0.000000" />
|
||||
<float name="Param2" value="0.000000" />
|
||||
<texture name="Texture1" value="earthSpherical.jpg" />
|
||||
<texture name="Texture1" value="assets/earthSpherical.jpg" />
|
||||
<texture name="Texture2" value="" />
|
||||
<texture name="Texture3" value="" />
|
||||
<texture name="Texture4" value="" />
|
||||
|
|
Before Width: | Height: | Size: 28 KiB After Width: | Height: | Size: 28 KiB |
Before Width: | Height: | Size: 15 KiB After Width: | Height: | Size: 15 KiB |
After Width: | Height: | Size: 34 KiB |
After Width: | Height: | Size: 48 KiB |
After Width: | Height: | Size: 103 KiB |
After Width: | Height: | Size: 128 KiB |
After Width: | Height: | Size: 108 KiB |
Before Width: | Height: | Size: 65 KiB After Width: | Height: | Size: 65 KiB |
Before Width: | Height: | Size: 40 KiB After Width: | Height: | Size: 40 KiB |
Before Width: | Height: | Size: 199 KiB After Width: | Height: | Size: 199 KiB |
Before Width: | Height: | Size: 3.5 KiB After Width: | Height: | Size: 3.5 KiB |
Before Width: | Height: | Size: 9.1 KiB After Width: | Height: | Size: 9.1 KiB |
Before Width: | Height: | Size: 7.7 KiB After Width: | Height: | Size: 7.7 KiB |
|
@ -13,8 +13,8 @@
|
|||
<float name="Shininess" value="0.750000" />
|
||||
<float name="Param1" value="0.000000" />
|
||||
<float name="Param2" value="0.000000" />
|
||||
<texture name="Texture1" value="brownground_1-1.jpg" />
|
||||
<texture name="Texture2" value="1.png" />
|
||||
<texture name="Texture1" value="assets/brownground_1-1.jpg" />
|
||||
<texture name="Texture2" value="assets/1.png" />
|
||||
<texture name="Texture3" value="" />
|
||||
<texture name="Texture4" value="" />
|
||||
<bool name="Wireframe" value="false" />
|
||||
|
@ -870,8 +870,8 @@
|
|||
<float name="Shininess" value="0.750000" />
|
||||
<float name="Param1" value="0.000000" />
|
||||
<float name="Param2" value="0.000000" />
|
||||
<texture name="Texture1" value="crackedground_1-6.jpg" />
|
||||
<texture name="Texture2" value="1.png" />
|
||||
<texture name="Texture1" value="assets/crackedground_1-6.jpg" />
|
||||
<texture name="Texture2" value="assets/1.png" />
|
||||
<texture name="Texture3" value="" />
|
||||
<texture name="Texture4" value="" />
|
||||
<bool name="Wireframe" value="false" />
|
||||
|
|
|
@ -13,7 +13,7 @@
|
|||
<float name="Shininess" value="0.000000" />
|
||||
<float name="Param1" value="0.000000" />
|
||||
<float name="Param2" value="0.000000" />
|
||||
<texture name="Texture1" value="wal67ar_small.jpg" />
|
||||
<texture name="Texture1" value="assets/wal67ar_small.jpg" />
|
||||
<texture name="Texture2" value="" />
|
||||
<texture name="Texture3" value="" />
|
||||
<texture name="Texture4" value="" />
|
||||
|
@ -354,7 +354,7 @@
|
|||
<float name="Shininess" value="0.000000" />
|
||||
<float name="Param1" value="0.000000" />
|
||||
<float name="Param2" value="0.000000" />
|
||||
<texture name="Texture1" value="SpiderTex.jpg" />
|
||||
<texture name="Texture1" value="assets/SpiderTex.jpg" />
|
||||
<texture name="Texture2" value="" />
|
||||
<texture name="Texture3" value="" />
|
||||
<texture name="Texture4" value="" />
|
||||
|
@ -485,7 +485,7 @@
|
|||
<float name="Shininess" value="0.000000" />
|
||||
<float name="Param1" value="0.000000" />
|
||||
<float name="Param2" value="0.000000" />
|
||||
<texture name="Texture1" value="drkwood2.jpg" />
|
||||
<texture name="Texture1" value="assets/drkwood2.jpg" />
|
||||
<texture name="Texture2" value="" />
|
||||
<texture name="Texture3" value="" />
|
||||
<texture name="Texture4" value="" />
|
||||
|
@ -1609,7 +1609,7 @@
|
|||
<float name="Shininess" value="0.000000" />
|
||||
<float name="Param1" value="0.000000" />
|
||||
<float name="Param2" value="0.000000" />
|
||||
<texture name="Texture1" value="engineflare1.jpg" />
|
||||
<texture name="Texture1" value="assets/engineflare1.jpg" />
|
||||
<texture name="Texture2" value="" />
|
||||
<texture name="Texture3" value="" />
|
||||
<texture name="Texture4" value="" />
|
||||
|
|
|
@ -13,7 +13,7 @@
|
|||
<float name="Shininess" value="0.100000" />
|
||||
<float name="Param1" value="0.000000" />
|
||||
<float name="Param2" value="0.000000" />
|
||||
<texture name="Texture1" value="" />
|
||||
<texture name="Texture1" value="assets/UVTransformTestImg.png" />
|
||||
<texture name="Texture2" value="" />
|
||||
<texture name="Texture3" value="" />
|
||||
<texture name="Texture4" value="" />
|
||||
|
@ -96,7 +96,7 @@
|
|||
<float name="Shininess" value="0.100000" />
|
||||
<float name="Param1" value="0.000000" />
|
||||
<float name="Param2" value="0.000000" />
|
||||
<texture name="Texture1" value="" />
|
||||
<texture name="Texture1" value="assets/UVTransform_OffsetUV0.5-mirrorUV.png" />
|
||||
<texture name="Texture2" value="" />
|
||||
<texture name="Texture3" value="" />
|
||||
<texture name="Texture4" value="" />
|
||||
|
@ -179,7 +179,7 @@
|
|||
<float name="Shininess" value="0.100000" />
|
||||
<float name="Param1" value="0.000000" />
|
||||
<float name="Param2" value="0.000000" />
|
||||
<texture name="Texture1" value="" />
|
||||
<texture name="Texture1" value="assets/UVTransform_ScaleUV1-2_OffsetUV0-0.9_Rotate-72.png" />
|
||||
<texture name="Texture2" value="" />
|
||||
<texture name="Texture3" value="" />
|
||||
<texture name="Texture4" value="" />
|
||||
|
@ -262,7 +262,7 @@
|
|||
<float name="Shininess" value="0.100000" />
|
||||
<float name="Param1" value="0.000000" />
|
||||
<float name="Param2" value="0.000000" />
|
||||
<texture name="Texture1" value="" />
|
||||
<texture name="Texture1" value="assets/UVTransform_ScaleUV1-2_OffsetUV0-0.9_Rotate-72_mirrorU.png" />
|
||||
<texture name="Texture2" value="" />
|
||||
<texture name="Texture3" value="" />
|
||||
<texture name="Texture4" value="" />
|
||||
|
@ -345,7 +345,7 @@
|
|||
<float name="Shininess" value="0.100000" />
|
||||
<float name="Param1" value="0.170000" />
|
||||
<float name="Param2" value="0.000000" />
|
||||
<texture name="Texture1" value="" />
|
||||
<texture name="Texture1" value="assets/UVTransform_ScaleUV2x_Rotate45.png" />
|
||||
<texture name="Texture2" value="" />
|
||||
<texture name="Texture3" value="" />
|
||||
<texture name="Texture4" value="" />
|
||||
|
|