Merge branch 'master' into master
commit
b9ea538e6f
|
@ -46,7 +46,7 @@ jobs:
|
|||
CC: clang
|
||||
|
||||
- name: configure and build
|
||||
uses: lukka/run-cmake@v2
|
||||
uses: lukka/run-cmake@v3
|
||||
with:
|
||||
cmakeListsOrSettingsJson: CMakeListsTxtAdvanced
|
||||
cmakeListsTxtPath: '${{ github.workspace }}/CMakeLists.txt'
|
||||
|
|
|
@ -286,9 +286,9 @@ IF ((CMAKE_C_COMPILER_ID MATCHES "GNU") AND NOT MINGW)
|
|||
ELSEIF(MSVC)
|
||||
# enable multi-core compilation with MSVC
|
||||
IF(CMAKE_CXX_COMPILER_ID MATCHES "Clang" ) # clang-cl
|
||||
ADD_COMPILE_OPTIONS(/bigobj /W4 /WX )
|
||||
ADD_COMPILE_OPTIONS(/bigobj)
|
||||
ELSE() # msvc
|
||||
ADD_COMPILE_OPTIONS(/MP /bigobj /W4 /WX)
|
||||
ADD_COMPILE_OPTIONS(/MP /bigobj)
|
||||
ENDIF()
|
||||
|
||||
# disable "elements of array '' will be default initialized" warning on MSVC2013
|
||||
|
|
|
@ -93,6 +93,8 @@ FBXConverter::FBXConverter(aiScene *out, const Document &doc, bool removeEmptyBo
|
|||
mSceneOut(out),
|
||||
doc(doc),
|
||||
mRemoveEmptyBones(removeEmptyBones) {
|
||||
|
||||
|
||||
// animations need to be converted first since this will
|
||||
// populate the node_anim_chain_bits map, which is needed
|
||||
// to determine which nodes need to be generated.
|
||||
|
@ -427,12 +429,26 @@ void FBXConverter::ConvertCamera(const Camera &cam, const std::string &orig_name
|
|||
out_camera->mLookAt = aiVector3D(1.0f, 0.0f, 0.0f);
|
||||
out_camera->mUp = aiVector3D(0.0f, 1.0f, 0.0f);
|
||||
|
||||
out_camera->mHorizontalFOV = AI_DEG_TO_RAD(cam.FieldOfView());
|
||||
// NOTE: Some software (maya) does not put FieldOfView in FBX, so we compute
|
||||
// mHorizontalFOV from FocalLength and FilmWidth with unit conversion.
|
||||
|
||||
out_camera->mClipPlaneNear = cam.NearPlane();
|
||||
out_camera->mClipPlaneFar = cam.FarPlane();
|
||||
// TODO: This is not a complete solution for how FBX cameras can be stored.
|
||||
// TODO: Incorporate non-square pixel aspect ratio.
|
||||
// TODO: FBX aperture mode might be storing vertical FOV in need of conversion with aspect ratio.
|
||||
|
||||
float fov_deg = cam.FieldOfView();
|
||||
// If FOV not specified in file, compute using FilmWidth and FocalLength.
|
||||
if (fov_deg == kFovUnknown) {
|
||||
float film_width_inches = cam.FilmWidth();
|
||||
float focal_length_mm = cam.FocalLength();
|
||||
ASSIMP_LOG_VERBOSE_DEBUG("FBX FOV unspecified. Computing from FilmWidth (", film_width_inches, "inches) and FocalLength (", focal_length_mm, "mm).");
|
||||
double half_fov_rad = std::atan2(film_width_inches * 25.4 * 0.5, focal_length_mm);
|
||||
out_camera->mHorizontalFOV = static_cast<float>(half_fov_rad);
|
||||
} else {
|
||||
// FBX fov is full-view degrees. We want half-view radians.
|
||||
out_camera->mHorizontalFOV = AI_DEG_TO_RAD(fov_deg) * 0.5f;
|
||||
}
|
||||
|
||||
out_camera->mHorizontalFOV = AI_DEG_TO_RAD(cam.FieldOfView());
|
||||
out_camera->mClipPlaneNear = cam.NearPlane();
|
||||
out_camera->mClipPlaneFar = cam.FarPlane();
|
||||
}
|
||||
|
|
|
@ -55,9 +55,14 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#define _AI_CONCAT(a,b) a ## b
|
||||
#define AI_CONCAT(a,b) _AI_CONCAT(a,b)
|
||||
|
||||
|
||||
namespace Assimp {
|
||||
namespace FBX {
|
||||
|
||||
// Use an 'illegal' default FOV value to detect if the FBX camera has set the FOV.
|
||||
static const float kFovUnknown = -1.0f;
|
||||
|
||||
|
||||
class Parser;
|
||||
class Object;
|
||||
struct ImportSettings;
|
||||
|
@ -247,7 +252,7 @@ public:
|
|||
fbx_simple_property(FilmAspectRatio, float, 1.0f)
|
||||
fbx_simple_property(ApertureMode, int, 0)
|
||||
|
||||
fbx_simple_property(FieldOfView, float, 1.0f)
|
||||
fbx_simple_property(FieldOfView, float, kFovUnknown)
|
||||
fbx_simple_property(FocalLength, float, 1.0f)
|
||||
};
|
||||
|
||||
|
|
|
@ -211,7 +211,7 @@ Scope::Scope(Parser& parser,bool topLevel)
|
|||
elements.insert(ElementMap::value_type(str, element));
|
||||
return;
|
||||
}
|
||||
delete element;
|
||||
delete_Element(element);
|
||||
ParseError("unexpected end of file",parser.LastToken());
|
||||
} else {
|
||||
elements.insert(ElementMap::value_type(str, element));
|
||||
|
|
|
@ -271,10 +271,16 @@ void MDLImporter::InternReadFile(const std::string &pFile,
|
|||
}
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Check whether we're still inside the valid file range
|
||||
bool MDLImporter::IsPosValid(const void *szPos) const {
|
||||
return szPos && (const unsigned char *)szPos <= this->mBuffer + this->iFileSize && szPos >= this->mBuffer;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Check whether we're still inside the valid file range
|
||||
void MDLImporter::SizeCheck(const void *szPos) {
|
||||
if (!szPos || (const unsigned char *)szPos > this->mBuffer + this->iFileSize || szPos < this->mBuffer) {
|
||||
if (!IsPosValid(szPos)) {
|
||||
throw DeadlyImportError("Invalid MDL file. The file is too small "
|
||||
"or contains invalid data.");
|
||||
}
|
||||
|
@ -284,7 +290,7 @@ void MDLImporter::SizeCheck(const void *szPos) {
|
|||
// Just for debugging purposes
|
||||
void MDLImporter::SizeCheck(const void *szPos, const char *szFile, unsigned int iLine) {
|
||||
ai_assert(nullptr != szFile);
|
||||
if (!szPos || (const unsigned char *)szPos > mBuffer + iFileSize) {
|
||||
if (!IsPosValid(szPos)) {
|
||||
// remove a directory if there is one
|
||||
const char *szFilePtr = ::strrchr(szFile, '\\');
|
||||
if (!szFilePtr) {
|
||||
|
|
|
@ -150,6 +150,7 @@ protected:
|
|||
*/
|
||||
void SizeCheck(const void* szPos);
|
||||
void SizeCheck(const void* szPos, const char* szFile, unsigned int iLine);
|
||||
bool IsPosValid(const void* szPos) const;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Validate the header data structure of a game studio MDL7 file
|
||||
|
|
|
@ -52,6 +52,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#include <assimp/importerdesc.h>
|
||||
#include <assimp/StreamReader.h>
|
||||
#include <map>
|
||||
#include <limits>
|
||||
|
||||
using namespace Assimp;
|
||||
|
||||
|
@ -160,6 +161,9 @@ void NDOImporter::InternReadFile( const std::string& pFile,
|
|||
|
||||
temp = file_format >= 12 ? reader.GetU4() : reader.GetU2();
|
||||
head = (const char*)reader.GetPtr();
|
||||
if (std::numeric_limits<unsigned int>::max() - 76 < temp) {
|
||||
throw DeadlyImportError("Invalid name length");
|
||||
}
|
||||
reader.IncPtr(temp + 76); /* skip unknown stuff */
|
||||
|
||||
obj.name = std::string(head, temp);
|
||||
|
|
|
@ -45,6 +45,9 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#include <assimp/StringUtils.h>
|
||||
#include <assimp/DefaultLogger.hpp>
|
||||
#include <assimp/Base64.hpp>
|
||||
#include <rapidjson/document.h>
|
||||
#include <rapidjson/schema.h>
|
||||
#include <rapidjson/stringbuffer.h>
|
||||
|
||||
// clang-format off
|
||||
#ifdef ASSIMP_ENABLE_DRACO
|
||||
|
|
|
@ -730,7 +730,7 @@ bool glTF2Exporter::GetMatSpecGloss(const aiMaterial &mat, glTF2::PbrSpecularGlo
|
|||
|
||||
bool glTF2Exporter::GetMatSpecular(const aiMaterial &mat, glTF2::MaterialSpecular &specular) {
|
||||
// Specular requires either/or, default factors of zero disables specular, so do not export
|
||||
if (GetMatColor(mat, specular.specularColorFactor, AI_MATKEY_COLOR_SPECULAR) != AI_SUCCESS || mat.Get(AI_MATKEY_SPECULAR_FACTOR, specular.specularFactor) != AI_SUCCESS) {
|
||||
if (GetMatColor(mat, specular.specularColorFactor, AI_MATKEY_COLOR_SPECULAR) != AI_SUCCESS && mat.Get(AI_MATKEY_SPECULAR_FACTOR, specular.specularFactor) != AI_SUCCESS) {
|
||||
return false;
|
||||
}
|
||||
// The spec states that the default is 1.0 and [1.0, 1.0, 1.0]. We if both are 0, which should disable specular. Otherwise, if one is 0, set to 1.0
|
||||
|
|
|
@ -234,7 +234,8 @@ inline void SetMaterialTextureProperty(std::vector<int> &embeddedTexIdxs, Asset
|
|||
SetMaterialTextureProperty(embeddedTexIdxs, r, (glTF2::TextureInfo)prop, mat, texType, texSlot);
|
||||
|
||||
if (prop.texture && prop.texture->source) {
|
||||
mat->AddProperty(&prop.strength, 1, AI_MATKEY_GLTF_TEXTURE_STRENGTH(texType, texSlot));
|
||||
std::string textureStrengthKey = std::string(_AI_MATKEY_TEXTURE_BASE) + "." + "strength";
|
||||
mat->AddProperty(&prop.strength, 1, textureStrengthKey.c_str(), texType, texSlot);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -1418,9 +1418,8 @@ if(MSVC AND ASSIMP_INSTALL_PDB)
|
|||
COMPILE_PDB_NAME assimp${LIBRARY_SUFFIX}
|
||||
COMPILE_PDB_NAME_DEBUG assimp${LIBRARY_SUFFIX}${CMAKE_DEBUG_POSTFIX}
|
||||
)
|
||||
ENDIF()
|
||||
|
||||
IF(CMAKE_GENERATOR MATCHES "^Visual Studio")
|
||||
IF(GENERATOR_IS_MULTI_CONFIG)
|
||||
install(FILES ${Assimp_BINARY_DIR}/code/Debug/assimp${LIBRARY_SUFFIX}${CMAKE_DEBUG_POSTFIX}.pdb
|
||||
DESTINATION ${ASSIMP_LIB_INSTALL_DIR}
|
||||
CONFIGURATIONS Debug
|
||||
|
@ -1439,6 +1438,11 @@ if(MSVC AND ASSIMP_INSTALL_PDB)
|
|||
CONFIGURATIONS RelWithDebInfo
|
||||
)
|
||||
ENDIF()
|
||||
ELSE()
|
||||
install(FILES $<TARGET_PDB_FILE:assimp>
|
||||
DESTINATION ${ASSIMP_LIB_INSTALL_DIR}
|
||||
)
|
||||
ENDIF()
|
||||
ENDIF ()
|
||||
|
||||
if (ASSIMP_COVERALLS)
|
||||
|
|
|
@ -59,6 +59,31 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#include <memory>
|
||||
#include <sstream>
|
||||
|
||||
namespace {
|
||||
// Checks whether the passed string is a gcs version.
|
||||
bool IsGcsVersion(const std::string &s) {
|
||||
if (s.empty()) return false;
|
||||
return std::all_of(s.cbegin(), s.cend(), [](const char c) {
|
||||
// gcs only permits numeric characters.
|
||||
return std::isdigit(static_cast<int>(c));
|
||||
});
|
||||
}
|
||||
|
||||
// Removes a possible version hash from a filename, as found for example in
|
||||
// gcs uris (e.g. `gs://bucket/model.glb#1234`), see also
|
||||
// https://github.com/GoogleCloudPlatform/gsutil/blob/c80f329bc3c4011236c78ce8910988773b2606cb/gslib/storage_url.py#L39.
|
||||
std::string StripVersionHash(const std::string &filename) {
|
||||
const std::string::size_type pos = filename.find_last_of('#');
|
||||
// Only strip if the hash is behind a possible file extension and the part
|
||||
// behind the hash is a version string.
|
||||
if (pos != std::string::npos && pos > filename.find_last_of('.') &&
|
||||
IsGcsVersion(filename.substr(pos + 1))) {
|
||||
return filename.substr(0, pos);
|
||||
}
|
||||
return filename;
|
||||
}
|
||||
} // namespace
|
||||
|
||||
using namespace Assimp;
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
|
@ -158,7 +183,7 @@ void BaseImporter::GetExtensionList(std::set<std::string> &extensions) {
|
|||
std::size_t numTokens,
|
||||
unsigned int searchBytes /* = 200 */,
|
||||
bool tokensSol /* false */,
|
||||
bool noAlphaBeforeTokens /* false */) {
|
||||
bool noGraphBeforeTokens /* false */) {
|
||||
ai_assert(nullptr != tokens);
|
||||
ai_assert(0 != numTokens);
|
||||
ai_assert(0 != searchBytes);
|
||||
|
@ -207,8 +232,9 @@ void BaseImporter::GetExtensionList(std::set<std::string> &extensions) {
|
|||
continue;
|
||||
}
|
||||
// We need to make sure that we didn't accidentally identify the end of another token as our token,
|
||||
// e.g. in a previous version the "gltf " present in some gltf files was detected as "f "
|
||||
if (noAlphaBeforeTokens && (r != buffer && isalpha(static_cast<unsigned char>(r[-1])))) {
|
||||
// e.g. in a previous version the "gltf " present in some gltf files was detected as "f ", or a
|
||||
// Blender-exported glb file containing "Khronos glTF Blender I/O " was detected as "o "
|
||||
if (noGraphBeforeTokens && (r != buffer && isgraph(static_cast<unsigned char>(r[-1])))) {
|
||||
continue;
|
||||
}
|
||||
// We got a match, either we don't care where it is, or it happens to
|
||||
|
@ -229,33 +255,38 @@ void BaseImporter::GetExtensionList(std::set<std::string> &extensions) {
|
|||
const char *ext0,
|
||||
const char *ext1,
|
||||
const char *ext2) {
|
||||
std::string::size_type pos = pFile.find_last_of('.');
|
||||
|
||||
// no file extension - can't read
|
||||
if (pos == std::string::npos) {
|
||||
return false;
|
||||
std::set<std::string> extensions;
|
||||
for (const char* ext : {ext0, ext1, ext2}) {
|
||||
if (ext == nullptr) continue;
|
||||
extensions.emplace(ext);
|
||||
}
|
||||
return HasExtension(pFile, extensions);
|
||||
}
|
||||
|
||||
const char *ext_real = &pFile[pos + 1];
|
||||
if (!ASSIMP_stricmp(ext_real, ext0)) {
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Check for file extension
|
||||
/*static*/ bool BaseImporter::HasExtension(const std::string &pFile, const std::set<std::string> &extensions) {
|
||||
const std::string file = StripVersionHash(pFile);
|
||||
// CAUTION: Do not just search for the extension!
|
||||
// GetExtension() returns the part after the *last* dot, but some extensions
|
||||
// have dots inside them, e.g. ogre.mesh.xml. Compare the entire end of the
|
||||
// string.
|
||||
for (const std::string& ext : extensions) {
|
||||
// Yay for C++<20 not having std::string::ends_with()
|
||||
const std::string dotExt = "." + ext;
|
||||
if (dotExt.length() > file.length()) continue;
|
||||
// Possible optimization: Fetch the lowercase filename!
|
||||
if (0 == ASSIMP_stricmp(file.c_str() + file.length() - dotExt.length(), dotExt.c_str())) {
|
||||
return true;
|
||||
}
|
||||
|
||||
// check for other, optional, file extensions
|
||||
if (ext1 && !ASSIMP_stricmp(ext_real, ext1)) {
|
||||
return true;
|
||||
}
|
||||
|
||||
if (ext2 && !ASSIMP_stricmp(ext_real, ext2)) {
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Get file extension from path
|
||||
std::string BaseImporter::GetExtension(const std::string &file) {
|
||||
std::string BaseImporter::GetExtension(const std::string &pFile) {
|
||||
const std::string file = StripVersionHash(pFile);
|
||||
std::string::size_type pos = file.find_last_of('.');
|
||||
|
||||
// no file extension at all
|
||||
|
@ -281,12 +312,7 @@ std::string BaseImporter::GetExtension(const std::string &file) {
|
|||
if (!pIOHandler) {
|
||||
return false;
|
||||
}
|
||||
union {
|
||||
const char *magic;
|
||||
const uint16_t *magic_u16;
|
||||
const uint32_t *magic_u32;
|
||||
};
|
||||
magic = reinterpret_cast<const char *>(_magic);
|
||||
const char *magic = reinterpret_cast<const char *>(_magic);
|
||||
std::unique_ptr<IOStream> pStream(pIOHandler->Open(pFile));
|
||||
if (pStream) {
|
||||
|
||||
|
@ -308,15 +334,15 @@ std::string BaseImporter::GetExtension(const std::string &file) {
|
|||
// that's just for convenience, the chance that we cause conflicts
|
||||
// is quite low and it can save some lines and prevent nasty bugs
|
||||
if (2 == size) {
|
||||
uint16_t rev = *magic_u16;
|
||||
ByteSwap::Swap(&rev);
|
||||
if (data_u16[0] == *magic_u16 || data_u16[0] == rev) {
|
||||
uint16_t magic_u16;
|
||||
memcpy(&magic_u16, magic, 2);
|
||||
if (data_u16[0] == magic_u16 || data_u16[0] == ByteSwap::Swapped(magic_u16)) {
|
||||
return true;
|
||||
}
|
||||
} else if (4 == size) {
|
||||
uint32_t rev = *magic_u32;
|
||||
ByteSwap::Swap(&rev);
|
||||
if (data_u32[0] == *magic_u32 || data_u32[0] == rev) {
|
||||
uint32_t magic_u32;
|
||||
memcpy(&magic_u32, magic, 4);
|
||||
if (data_u32[0] == magic_u32 || data_u32[0] == ByteSwap::Swapped(magic_u32)) {
|
||||
return true;
|
||||
}
|
||||
} else {
|
||||
|
|
|
@ -637,26 +637,12 @@ const aiScene* Importer::ReadFile( const char* _pFile, unsigned int pFlags) {
|
|||
std::set<std::string> extensions;
|
||||
pimpl->mImporter[a]->GetExtensionList(extensions);
|
||||
|
||||
// CAUTION: Do not just search for the extension!
|
||||
// GetExtension() returns the part after the *last* dot, but some extensions have dots
|
||||
// inside them, e.g. ogre.mesh.xml. Compare the entire end of the string.
|
||||
for (std::set<std::string>::const_iterator it = extensions.cbegin(); it != extensions.cend(); ++it) {
|
||||
|
||||
// Yay for C++<20 not having std::string::ends_with()
|
||||
std::string extension = "." + *it;
|
||||
if (extension.length() <= pFile.length()) {
|
||||
// Possible optimization: Fetch the lowercase filename!
|
||||
if (0 == ASSIMP_stricmp(pFile.c_str() + pFile.length() - extension.length(), extension.c_str())) {
|
||||
if (BaseImporter::HasExtension(pFile, extensions)) {
|
||||
ImporterAndIndex candidate = { pimpl->mImporter[a], a };
|
||||
possibleImporters.push_back(candidate);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
// If just one importer supports this extension, pick it and close the case.
|
||||
BaseImporter* imp = nullptr;
|
||||
if (1 == possibleImporters.size()) {
|
||||
|
|
|
@ -15,8 +15,10 @@ option( DDL_STATIC_LIBRARY "Deprecated, use BUILD_SHARED_LIBS instead."
|
|||
# for backwards compatibility use DDL_STATIC_LIBRARY as initial value for cmake variable BUILD_SHARED_LIBS
|
||||
# https://cmake.org/cmake/help/latest/variable/BUILD_SHARED_LIBS.html
|
||||
if ( DDL_STATIC_LIBRARY )
|
||||
message("Building shared lib.")
|
||||
set ( build_shared_libs_default OFF )
|
||||
else()
|
||||
message("Building static lib.")
|
||||
set ( build_shared_libs_default ON )
|
||||
endif()
|
||||
option( DDL_BUILD_SHARED_LIBS "Set to ON to build shared libary of OpenDDL Parser." ${build_shared_libs_default} )
|
||||
|
@ -36,6 +38,7 @@ endif()
|
|||
add_definitions( -D_VARIADIC_MAX=10 )
|
||||
add_definitions( -DGTEST_HAS_PTHREAD=0 )
|
||||
if ( DDL_DEBUG_OUTPUT )
|
||||
message("Enable debug output.")
|
||||
add_definitions( -DDDL_DEBUG_HEADER_NAME)
|
||||
endif()
|
||||
|
||||
|
@ -62,10 +65,12 @@ if (COVERALLS)
|
|||
include(Coveralls)
|
||||
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -g -O0 -fprofile-arcs -ftest-coverage")
|
||||
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -g -O0 -fprofile-arcs -ftest-coverage")
|
||||
message("Enable coveralls.")
|
||||
endif()
|
||||
|
||||
# Include the doc component.
|
||||
if(DDL_DOCUMENTATION)
|
||||
message("Generate doxygen documentation.")
|
||||
find_package(Doxygen REQUIRED)
|
||||
CONFIGURE_FILE( doc/openddlparser_doc.in doc/doxygenfile @ONLY )
|
||||
add_custom_target(doc ALL
|
||||
|
|
|
@ -5,13 +5,15 @@ The OpenDDL-Parser is a small and easy to use library for OpenDDL-file-format-pa
|
|||
|
||||
Build status
|
||||
============
|
||||
Linux build status: [![Build Status](https://travis-ci.org/kimkulling/openddl-parser.png)](https://travis-ci.org/kimkulling/openddl-parser)
|
||||
|
||||
Linux build status: [![Build Status](https://travis-ci.com/kimkulling/openddl-parser.svg?branch=master)](https://travis-ci.com/kimkulling/openddl-parser)
|
||||
Current coverity check status:
|
||||
<a href="https://scan.coverity.com/projects/5606">
|
||||
<img alt="Coverity Scan Build Status"
|
||||
src="https://scan.coverity.com/projects/5606/badge.svg"/>
|
||||
</a>
|
||||
Current test coverage:[![Coverage Status](https://coveralls.io/repos/github/kimkulling/openddl-parser/badge.svg?branch=master)](https://coveralls.io/github/kimkulling/openddl-parser?branch=cpp_coveralls)
|
||||
|
||||
Get the source code
|
||||
===================
|
||||
You can get the code from our git repository, which is located at GitHub. You can clone the repository with the following command:
|
||||
|
@ -57,11 +59,11 @@ USE_ODDLPARSER_NS;
|
|||
|
||||
int main( int argc, char *argv[] ) {
|
||||
if( argc < 3 ) {
|
||||
return 1;
|
||||
return Error;
|
||||
}
|
||||
|
||||
char *filename( nullptr );
|
||||
if( 0 == strncmp( FileOption, argv[ 1 ], strlen( FileOption ) ) ) {
|
||||
if( 0 == strncmp( FileOption, argv[1], strlen( FileOption ) ) ) {
|
||||
filename = argv[ 2 ];
|
||||
}
|
||||
std::cout << "file to import: " << filename << std::endl;
|
||||
|
@ -73,24 +75,27 @@ int main( int argc, char *argv[] ) {
|
|||
FILE *fileStream = fopen( filename, "r+" );
|
||||
if( NULL == filename ) {
|
||||
std::cerr << "Cannot open file " << filename << std::endl;
|
||||
return 1;
|
||||
return Error;
|
||||
}
|
||||
|
||||
// obtain file size:
|
||||
fseek( fileStream, 0, SEEK_END );
|
||||
const size_t size( ftell( fileStream ) );
|
||||
const size_t size = ftell( fileStream );
|
||||
rewind( fileStream );
|
||||
if( size > 0 ) {
|
||||
char *buffer = new char[ size ];
|
||||
const size_t readSize( fread( buffer, sizeof( char ), size, fileStream ) );
|
||||
const size_t readSize = fread( buffer, sizeof( char ), size, fileStream );
|
||||
assert( readSize == size );
|
||||
|
||||
// Set the memory buffer
|
||||
OpenDDLParser theParser;
|
||||
theParser.setBuffer( buffer, size );
|
||||
const bool result( theParser.parse() );
|
||||
if( !result ) {
|
||||
if( !theParser.parse() ) {
|
||||
std::cerr << "Error while parsing file " << filename << "." << std::endl;
|
||||
return Error;
|
||||
}
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
@ -106,9 +111,9 @@ theParser.setBuffer( buffer, size );
|
|||
const bool result( theParser.parse() );
|
||||
if ( result ) {
|
||||
DDLNode *root = theParser.getRoot();
|
||||
DDLNode::DllNodeList childs = root->getChildNodeList();
|
||||
for ( size_t i=0; i<childs.size(); i++ ) {
|
||||
DDLNode *child = childs[ i ];
|
||||
DDLNode::DllNodeList children = root->getChildNodeList();
|
||||
for ( size_t i=0; i<children.size(); i++ ) {
|
||||
DDLNode *child = children[ i ];
|
||||
Property *prop = child->getProperty(); // to get properties
|
||||
std::string type = child->getType(); // to get the node type
|
||||
Value *values = child->getValue(); // to get the data;
|
||||
|
|
|
@ -134,9 +134,10 @@ bool OpenDDLExport::writeToStream(const std::string &statement) {
|
|||
}
|
||||
|
||||
bool OpenDDLExport::writeNode(DDLNode *node, std::string &statement) {
|
||||
bool success(true);
|
||||
writeNodeHeader(node, statement);
|
||||
if (node->hasProperties()) {
|
||||
writeProperties(node, statement);
|
||||
success = writeProperties(node, statement);
|
||||
}
|
||||
writeLineEnd(statement);
|
||||
|
||||
|
@ -160,7 +161,7 @@ bool OpenDDLExport::writeNode(DDLNode *node, std::string &statement) {
|
|||
|
||||
writeToStream(statement);
|
||||
|
||||
return true;
|
||||
return success;
|
||||
}
|
||||
|
||||
bool OpenDDLExport::writeNodeHeader(DDLNode *node, std::string &statement) {
|
||||
|
|
|
@ -30,7 +30,10 @@ CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
|||
#include <sstream>
|
||||
|
||||
#ifdef _WIN32
|
||||
#include <windows.h>
|
||||
# ifndef WIN32_LEAN_AND_MEAN
|
||||
# define WIN32_LEAN_AND_MEAN
|
||||
# endif
|
||||
# include <windows.h>
|
||||
#endif // _WIN32
|
||||
|
||||
BEGIN_ODDLPARSER_NS
|
||||
|
@ -71,7 +74,7 @@ const char *getTypeToken(Value::ValueType type) {
|
|||
return Grammar::PrimitiveTypeToken[(size_t)type];
|
||||
}
|
||||
|
||||
static void logInvalidTokenError(char *in, const std::string &exp, OpenDDLParser::logCallback callback) {
|
||||
static void logInvalidTokenError(const char *in, const std::string &exp, OpenDDLParser::logCallback callback) {
|
||||
if (callback) {
|
||||
std::string full(in);
|
||||
std::string part(full.substr(0, 50));
|
||||
|
@ -338,6 +341,7 @@ char *OpenDDLParser::parseStructure(char *in, char *end) {
|
|||
|
||||
bool error(false);
|
||||
in = lookForNextToken(in, end);
|
||||
if (in != end) {
|
||||
if (*in == *Grammar::OpenBracketToken) {
|
||||
// loop over all children ( data and nodes )
|
||||
do {
|
||||
|
@ -345,14 +349,18 @@ char *OpenDDLParser::parseStructure(char *in, char *end) {
|
|||
if (in == nullptr) {
|
||||
return nullptr;
|
||||
}
|
||||
} while (*in != *Grammar::CloseBracketToken);
|
||||
} while (in != end &&
|
||||
*in != *Grammar::CloseBracketToken);
|
||||
if (in != end) {
|
||||
++in;
|
||||
}
|
||||
} else {
|
||||
++in;
|
||||
logInvalidTokenError(in, std::string(Grammar::OpenBracketToken), m_logCallback);
|
||||
error = true;
|
||||
return nullptr;
|
||||
}
|
||||
}
|
||||
in = lookForNextToken(in, end);
|
||||
|
||||
// pop node from stack after successful parsing
|
||||
|
@ -418,8 +426,8 @@ char *OpenDDLParser::parseStructureBody(char *in, char *end, bool &error) {
|
|||
}
|
||||
|
||||
in = lookForNextToken(in, end);
|
||||
if (*in != '}') {
|
||||
logInvalidTokenError(in, std::string(Grammar::CloseBracketToken), m_logCallback);
|
||||
if (in == end || *in != '}') {
|
||||
logInvalidTokenError(in == end ? "" : in, std::string(Grammar::CloseBracketToken), m_logCallback);
|
||||
return nullptr;
|
||||
} else {
|
||||
//in++;
|
||||
|
@ -455,7 +463,7 @@ DDLNode *OpenDDLParser::top() {
|
|||
return nullptr;
|
||||
}
|
||||
|
||||
DDLNode *top(m_stack.back());
|
||||
DDLNode *top = m_stack.back();
|
||||
return top;
|
||||
}
|
||||
|
||||
|
@ -647,12 +655,15 @@ char *OpenDDLParser::parseBooleanLiteral(char *in, char *end, Value **boolean) {
|
|||
|
||||
in = lookForNextToken(in, end);
|
||||
char *start(in);
|
||||
|
||||
size_t len(0);
|
||||
while (!isSeparator(*in) && in != end) {
|
||||
++in;
|
||||
++len;
|
||||
}
|
||||
int res = ::strncmp(Grammar::BoolTrue, start, strlen(Grammar::BoolTrue));
|
||||
int res = ::strncmp(Grammar::BoolTrue, start, len);
|
||||
if (0 != res) {
|
||||
res = ::strncmp(Grammar::BoolFalse, start, strlen(Grammar::BoolFalse));
|
||||
res = ::strncmp(Grammar::BoolFalse, start, len);
|
||||
if (0 != res) {
|
||||
*boolean = nullptr;
|
||||
return in;
|
||||
|
@ -733,7 +744,7 @@ char *OpenDDLParser::parseFloatingLiteral(char *in, char *end, Value **floating,
|
|||
|
||||
in = lookForNextToken(in, end);
|
||||
char *start(in);
|
||||
while (!isSeparator(*in) && in != end) {
|
||||
while (in != end && !isSeparator(*in)) {
|
||||
++in;
|
||||
}
|
||||
|
||||
|
@ -838,6 +849,13 @@ char *OpenDDLParser::parseHexaLiteral(char *in, char *end, Value **data) {
|
|||
int value(0);
|
||||
while (pos > 0) {
|
||||
int v = hex2Decimal(*start);
|
||||
if (v < 0) {
|
||||
while (isEndofLine(*in)) {
|
||||
++in;
|
||||
}
|
||||
return in;
|
||||
}
|
||||
|
||||
--pos;
|
||||
value = (value << 4) | v;
|
||||
++start;
|
||||
|
@ -901,10 +919,10 @@ char *OpenDDLParser::parseDataList(char *in, char *end, Value::ValueType type, V
|
|||
}
|
||||
|
||||
in = lookForNextToken(in, end);
|
||||
if (*in == '{') {
|
||||
if (in != end && *in == '{') {
|
||||
++in;
|
||||
Value *current(nullptr), *prev(nullptr);
|
||||
while ('}' != *in) {
|
||||
while (in != end && '}' != *in) {
|
||||
current = nullptr;
|
||||
in = lookForNextToken(in, end);
|
||||
if (Value::ValueType::ddl_ref == type) {
|
||||
|
@ -962,10 +980,11 @@ char *OpenDDLParser::parseDataList(char *in, char *end, Value::ValueType type, V
|
|||
}
|
||||
|
||||
in = getNextSeparator(in, end);
|
||||
if (',' != *in && Grammar::CloseBracketToken[0] != *in && !isSpace(*in)) {
|
||||
if (in == end || (',' != *in && Grammar::CloseBracketToken[0] != *in && !isSpace(*in))) {
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (in != end)
|
||||
++in;
|
||||
}
|
||||
|
||||
|
|
|
@ -26,8 +26,8 @@ CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
|||
#include <string>
|
||||
#include <vector>
|
||||
|
||||
#include <stdio.h>
|
||||
#include <string.h>
|
||||
#include <cstdio>
|
||||
#include <cstring>
|
||||
#ifndef _WIN32
|
||||
#include <inttypes.h>
|
||||
#endif
|
||||
|
|
|
@ -40,15 +40,6 @@ struct Identifier;
|
|||
struct Reference;
|
||||
struct Property;
|
||||
|
||||
template <class T>
|
||||
inline bool isEmbeddedCommentOpenTag(T *in, T *end) {
|
||||
if (in == '/' && in + 1 == '*') {
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
/// @brief Utility function to search for the next token or the end of the buffer.
|
||||
/// @param in [in] The start position in the buffer.
|
||||
/// @param end [in] The end position in the buffer.
|
||||
|
|
|
@ -54,7 +54,9 @@ inline bool isSeparator(T in) {
|
|||
return false;
|
||||
}
|
||||
|
||||
static const unsigned char chartype_table[256] = {
|
||||
const size_t CharTableSize = 256;
|
||||
|
||||
static const unsigned char chartype_table[CharTableSize] = {
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
|
@ -318,6 +320,10 @@ static const unsigned char chartype_table[256] = {
|
|||
|
||||
template <class T>
|
||||
inline bool isNumeric(const T in) {
|
||||
if (static_cast<size_t>(in) >= CharTableSize) {
|
||||
return '\0';
|
||||
}
|
||||
|
||||
size_t idx = static_cast<size_t>(in);
|
||||
return idx < sizeof(chartype_table) && (chartype_table[idx] == 1);
|
||||
}
|
||||
|
@ -433,7 +439,7 @@ inline bool isEndofLine(const T in) {
|
|||
|
||||
template <class T>
|
||||
inline static T *getNextSeparator(T *in, T *end) {
|
||||
while (!isSeparator(*in) || in == end) {
|
||||
while (in != end && !isSeparator(*in)) {
|
||||
++in;
|
||||
}
|
||||
return in;
|
||||
|
|
|
@ -259,7 +259,7 @@ public: // static utilities
|
|||
std::size_t numTokens,
|
||||
unsigned int searchBytes = 200,
|
||||
bool tokensSol = false,
|
||||
bool noAlphaBeforeTokens = false);
|
||||
bool noGraphBeforeTokens = false);
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** @brief Check whether a file has a specific file extension
|
||||
|
@ -275,6 +275,16 @@ public: // static utilities
|
|||
const char *ext1 = nullptr,
|
||||
const char *ext2 = nullptr);
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** @brief Check whether a file has one of the passed file extensions
|
||||
* @param pFile Input file
|
||||
* @param extensions Extensions to check for. Lowercase characters only, no dot!
|
||||
* @note Case-insensitive
|
||||
*/
|
||||
static bool HasExtension(
|
||||
const std::string &pFile,
|
||||
const std::set<std::string> &extensions);
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** @brief Extract file extension from a string
|
||||
* @param pFile Input file
|
||||
|
|
|
@ -94,6 +94,7 @@ enum aiPostProcessSteps
|
|||
* indexed geometry, this step is compulsory or you'll just waste rendering
|
||||
* time. <b>If this flag is not specified</b>, no vertices are referenced by
|
||||
* more than one face and <b>no index buffer is required</b> for rendering.
|
||||
* Unless the importer (like ply) had to split vertices. Then you need one regardless.
|
||||
*/
|
||||
aiProcess_JoinIdenticalVertices = 0x2,
|
||||
|
||||
|
|
|
@ -1 +0,0 @@
|
|||
The interface files are by no means complete yet and only work with the not-yet-released D SWIG backend, although adding support for other languages should not be too much of problem via #ifdefs.
|
|
@ -1,140 +0,0 @@
|
|||
%module assimp
|
||||
|
||||
// SWIG helpers for std::string and std::vector wrapping.
|
||||
%include <std_string.i>
|
||||
%include <std_vector.i>
|
||||
|
||||
// Globally enable enum prefix stripping.
|
||||
%dstripprefix;
|
||||
|
||||
|
||||
// PACK_STRUCT is a no-op for SWIG – it does not matter for the generated
|
||||
// bindings how the underlying C++ code manages its memory.
|
||||
#define PACK_STRUCT
|
||||
|
||||
|
||||
// Helper macros for wrapping the pointer-and-length arrays used in the
|
||||
// Assimp API.
|
||||
|
||||
%define ASSIMP_ARRAY(CLASS, TYPE, NAME, LENGTH)
|
||||
%newobject CLASS::NAME;
|
||||
%extend CLASS {
|
||||
std::vector<TYPE > *NAME() const {
|
||||
std::vector<TYPE > *result = new std::vector<TYPE >;
|
||||
result->reserve(LENGTH);
|
||||
|
||||
for (unsigned int i = 0; i < LENGTH; ++i) {
|
||||
result->push_back($self->NAME[i]);
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
}
|
||||
%ignore CLASS::NAME;
|
||||
%enddef
|
||||
|
||||
%define ASSIMP_POINTER_ARRAY(CLASS, TYPE, NAME, LENGTH)
|
||||
%newobject CLASS::NAME;
|
||||
%extend CLASS {
|
||||
std::vector<TYPE *> *NAME() const {
|
||||
std::vector<TYPE *> *result = new std::vector<TYPE *>;
|
||||
result->reserve(LENGTH);
|
||||
|
||||
TYPE *currentValue = $self->NAME;
|
||||
TYPE *valueLimit = $self->NAME + LENGTH;
|
||||
while (currentValue < valueLimit) {
|
||||
result->push_back(currentValue);
|
||||
++currentValue;
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
}
|
||||
%ignore CLASS::NAME;
|
||||
%enddef
|
||||
|
||||
%define ASSIMP_POINTER_ARRAY_ARRAY(CLASS, TYPE, NAME, OUTER_LENGTH, INNER_LENGTH)
|
||||
%newobject CLASS::NAME;
|
||||
%extend CLASS {
|
||||
std::vector<std::vector<TYPE *> > *NAME() const {
|
||||
std::vector<std::vector<TYPE *> > *result = new std::vector<std::vector<TYPE *> >;
|
||||
result->reserve(OUTER_LENGTH);
|
||||
|
||||
for (unsigned int i = 0; i < OUTER_LENGTH; ++i) {
|
||||
std::vector<TYPE *> currentElements;
|
||||
|
||||
if ($self->NAME[i] != 0) {
|
||||
currentElements.reserve(INNER_LENGTH);
|
||||
|
||||
TYPE *currentValue = $self->NAME[i];
|
||||
TYPE *valueLimit = $self->NAME[i] + INNER_LENGTH;
|
||||
while (currentValue < valueLimit) {
|
||||
currentElements.push_back(currentValue);
|
||||
++currentValue;
|
||||
}
|
||||
}
|
||||
|
||||
result->push_back(currentElements);
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
}
|
||||
%ignore CLASS::NAME;
|
||||
%enddef
|
||||
|
||||
|
||||
%include "interface/aiDefines.i"
|
||||
%include "interface/aiTypes.i"
|
||||
%include "interface/assimp.i"
|
||||
%include "interface/aiTexture.i"
|
||||
%include "interface/aiMatrix4x4.i"
|
||||
%include "interface/aiMatrix3x3.i"
|
||||
%include "interface/aiVector3D.i"
|
||||
%include "interface/aiVector2D.i"
|
||||
%include "interface/aiColor4D.i"
|
||||
%include "interface/aiLight.i"
|
||||
%include "interface/aiCamera.i"
|
||||
%include "interface/aiFileIO.i"
|
||||
%include "interface/aiAssert.i"
|
||||
%include "interface/aiVersion.i"
|
||||
%include "interface/aiAnim.i"
|
||||
%include "interface/aiMaterial.i"
|
||||
%include "interface/aiMesh.i"
|
||||
%include "interface/aiPostProcess.i"
|
||||
%include "interface/aiConfig.i"
|
||||
%include "interface/assimp.i"
|
||||
%include "interface/aiQuaternion.i"
|
||||
%include "interface/aiScene.i"
|
||||
%include "interface/Logger.i"
|
||||
%include "interface/DefaultLogger.i"
|
||||
%include "interface/NullLogger.i"
|
||||
%include "interface/LogStream.i"
|
||||
%include "interface/IOStream.i"
|
||||
%include "interface/IOSystem.i"
|
||||
|
||||
|
||||
// We have to "instantiate" the templates used by the ASSSIMP_*_ARRAY macros
|
||||
// here at the end to avoid running into forward reference issues (SWIG would
|
||||
// spit out the helper functions before the header includes for the element
|
||||
// types otherwise).
|
||||
|
||||
%template(UintVector) std::vector<unsigned int>;
|
||||
%template(aiAnimationVector) std::vector<aiAnimation *>;
|
||||
%template(aiAnimMeshVector) std::vector<aiAnimMesh *>;
|
||||
%template(aiBonesVector) std::vector<aiBone *>;
|
||||
%template(aiCameraVector) std::vector<aiCamera *>;
|
||||
%template(aiColor4DVector) std::vector<aiColor4D *>;
|
||||
%template(aiColor4DVectorVector) std::vector<std::vector<aiColor4D *> >;
|
||||
%template(aiFaceVector) std::vector<aiFace *>;
|
||||
%template(aiLightVector) std::vector<aiLight *>;
|
||||
%template(aiMaterialVector) std::vector<aiMaterial *>;
|
||||
%template(aiMaterialPropertyVector) std::vector<aiMaterialProperty *>;
|
||||
%template(aiMeshAnimVector) std::vector<aiMeshAnim *>;
|
||||
%template(aiMeshVector) std::vector<aiMesh *>;
|
||||
%template(aiNodeVector) std::vector<aiNode *>;
|
||||
%template(aiNodeAnimVector) std::vector<aiNodeAnim *>;
|
||||
%template(aiTextureVector) std::vector<aiTexture *>;
|
||||
%template(aiVector3DVector) std::vector<aiVector3D *>;
|
||||
%template(aiVector3DVectorVector) std::vector<std::vector<aiVector3D *> >;
|
||||
%template(aiVertexWeightVector) std::vector<aiVertexWeight *>;
|
|
@ -1,2 +0,0 @@
|
|||
#!/bin/sh
|
||||
gcc -shared -fPIC -g3 -I../../../include/ -lassimp -olibassimp_wrap.so assimp_wrap.cxx
|
|
@ -1,4 +0,0 @@
|
|||
#!/bin/sh
|
||||
rm -rf assimp/
|
||||
mkdir assimp
|
||||
swig -c++ -d -outcurrentdir -I../../../include -splitproxy -package assimp $@ ../assimp.i
|
|
@ -1,5 +0,0 @@
|
|||
%{
|
||||
#include "DefaultLogger.h"
|
||||
%}
|
||||
|
||||
%include "DefaultLogger.h"
|
|
@ -1,5 +0,0 @@
|
|||
%{
|
||||
#include "IOStream.h"
|
||||
%}
|
||||
|
||||
%include "IOStream.h"
|
|
@ -1,11 +0,0 @@
|
|||
%{
|
||||
#include "IOSystem.h"
|
||||
%}
|
||||
|
||||
// The const char* overload is used instead.
|
||||
%ignore Assimp::IOSystem::Exists(const std::string&) const;
|
||||
%ignore Assimp::IOSystem::Open(const std::string& pFile);
|
||||
%ignore Assimp::IOSystem::Open(const std::string& pFile, const std::string& pMode);
|
||||
%ignore Assimp::IOSystem::ComparePaths(const std::string& one, const std::string& second) const;
|
||||
|
||||
%include "IOSystem.h"
|
|
@ -1,5 +0,0 @@
|
|||
%{
|
||||
#include "LogStream.h"
|
||||
%}
|
||||
|
||||
%include "LogStream.h"
|
|
@ -1,5 +0,0 @@
|
|||
%{
|
||||
#include "Logger.h"
|
||||
%}
|
||||
|
||||
%include "Logger.h"
|
|
@ -1,5 +0,0 @@
|
|||
%{
|
||||
#include "NullLogger.h"
|
||||
%}
|
||||
|
||||
%include "NullLogger.h"
|
|
@ -1,8 +0,0 @@
|
|||
%{
|
||||
#include "aiAnim.h"
|
||||
%}
|
||||
|
||||
ASSIMP_ARRAY(aiAnimation, aiNodeAnim*, mChannels, $self->mNumChannels);
|
||||
ASSIMP_ARRAY(aiAnimation, aiMeshAnim*, mMeshChannels, $self->mNumMeshChannels);
|
||||
|
||||
%include "aiAnim.h"
|
|
@ -1,5 +0,0 @@
|
|||
%{
|
||||
#include "aiAssert.h"
|
||||
%}
|
||||
|
||||
%include "aiAssert.h"
|
|
@ -1,5 +0,0 @@
|
|||
%{
|
||||
#include "aiCamera.h"
|
||||
%}
|
||||
|
||||
%include "aiCamera.h"
|
|
@ -1,5 +0,0 @@
|
|||
%{
|
||||
#include "aiColor4D.h"
|
||||
%}
|
||||
|
||||
%include "aiColor4D.h"
|
|
@ -1,5 +0,0 @@
|
|||
%{
|
||||
#include "aiConfig.h"
|
||||
%}
|
||||
|
||||
%include "aiConfig.h"
|
|
@ -1,5 +0,0 @@
|
|||
%{
|
||||
#include "aiDefines.h"
|
||||
%}
|
||||
|
||||
%include "aiDefines.h"
|
|
@ -1,5 +0,0 @@
|
|||
%{
|
||||
#include "aiFileIO.h"
|
||||
%}
|
||||
|
||||
%include "aiFileIO.h"
|
|
@ -1,5 +0,0 @@
|
|||
%{
|
||||
#include "aiLight.h"
|
||||
%}
|
||||
|
||||
%include "aiLight.h"
|
|
@ -1,33 +0,0 @@
|
|||
%{
|
||||
#include "aiMaterial.h"
|
||||
%}
|
||||
|
||||
ASSIMP_ARRAY(aiMaterial, aiMaterialProperty*, mProperties, $self->mNumProperties)
|
||||
|
||||
%include <typemaps.i>
|
||||
%apply enum SWIGTYPE *OUTPUT { aiTextureMapping* mapping };
|
||||
%apply unsigned int *OUTPUT { unsigned int* uvindex };
|
||||
%apply float *OUTPUT { float* blend };
|
||||
%apply enum SWIGTYPE *OUTPUT { aiTextureOp* op };
|
||||
%apply unsigned int *OUTPUT { unsigned int* flags };
|
||||
|
||||
%include "aiMaterial.h"
|
||||
|
||||
%clear unsigned int* flags;
|
||||
%clear aiTextureOp* op;
|
||||
%clear float *blend;
|
||||
%clear unsigned int* uvindex;
|
||||
%clear aiTextureMapping* mapping;
|
||||
|
||||
|
||||
%apply int &OUTPUT { int &pOut };
|
||||
%apply float &OUTPUT { float &pOut };
|
||||
|
||||
%template(GetInteger) aiMaterial::Get<int>;
|
||||
%template(GetFloat) aiMaterial::Get<float>;
|
||||
%template(GetColor4D) aiMaterial::Get<aiColor4D>;
|
||||
%template(GetColor3D) aiMaterial::Get<aiColor3D>;
|
||||
%template(GetString) aiMaterial::Get<aiString>;
|
||||
|
||||
%clear int &pOut;
|
||||
%clear float &pOut;
|
|
@ -1,5 +0,0 @@
|
|||
%{
|
||||
#include "aiMatrix3x3.h"
|
||||
%}
|
||||
|
||||
%include "aiMatrix3x3.h"
|
|
@ -1,5 +0,0 @@
|
|||
%{
|
||||
#include "aiMatrix4x4.h"
|
||||
%}
|
||||
|
||||
%include "aiMatrix4x4.h"
|
|
@ -1,29 +0,0 @@
|
|||
%{
|
||||
#include "aiMesh.h"
|
||||
%}
|
||||
|
||||
|
||||
ASSIMP_ARRAY(aiFace, unsigned int, mIndices, $self->mNumIndices);
|
||||
|
||||
ASSIMP_POINTER_ARRAY(aiBone, aiVertexWeight, mWeights, $self->mNumWeights);
|
||||
|
||||
ASSIMP_POINTER_ARRAY(aiAnimMesh, aiVector3D, mVertices, $self->mNumVertices);
|
||||
ASSIMP_POINTER_ARRAY(aiAnimMesh, aiVector3D, mNormals, $self->mNumVertices);
|
||||
ASSIMP_POINTER_ARRAY(aiAnimMesh, aiVector3D, mTangents, $self->mNumVertices);
|
||||
ASSIMP_POINTER_ARRAY(aiAnimMesh, aiVector3D, mBitangents, $self->mNumVertices);
|
||||
ASSIMP_POINTER_ARRAY_ARRAY(aiAnimMesh, aiVector3D, mTextureCoords, AI_MAX_NUMBER_OF_TEXTURECOORDS, $self->mNumVertices);
|
||||
ASSIMP_POINTER_ARRAY_ARRAY(aiAnimMesh, aiColor4D, mColors, AI_MAX_NUMBER_OF_COLOR_SETS, $self->mNumVertices);
|
||||
|
||||
ASSIMP_ARRAY(aiMesh, aiAnimMesh*, mAnimMeshes, $self->mNumAnimMeshes);
|
||||
ASSIMP_ARRAY(aiMesh, aiBone*, mBones, $self->mNumBones);
|
||||
ASSIMP_ARRAY(aiMesh, unsigned int, mNumUVComponents, AI_MAX_NUMBER_OF_TEXTURECOORDS);
|
||||
ASSIMP_POINTER_ARRAY(aiMesh, aiVector3D, mVertices, $self->mNumVertices);
|
||||
ASSIMP_POINTER_ARRAY(aiMesh, aiVector3D, mNormals, $self->mNumVertices);
|
||||
ASSIMP_POINTER_ARRAY(aiMesh, aiVector3D, mTangents, $self->mNumVertices);
|
||||
ASSIMP_POINTER_ARRAY(aiMesh, aiVector3D, mBitangents, $self->mNumVertices);
|
||||
ASSIMP_POINTER_ARRAY(aiMesh, aiFace, mFaces, $self->mNumFaces);
|
||||
ASSIMP_POINTER_ARRAY_ARRAY(aiMesh, aiVector3D, mTextureCoords, AI_MAX_NUMBER_OF_TEXTURECOORDS, $self->mNumVertices);
|
||||
ASSIMP_POINTER_ARRAY_ARRAY(aiMesh, aiColor4D, mColors, AI_MAX_NUMBER_OF_COLOR_SETS, $self->mNumVertices);
|
||||
|
||||
|
||||
%include "aiMesh.h"
|
|
@ -1,7 +0,0 @@
|
|||
%{
|
||||
#include "aiPostProcess.h"
|
||||
%}
|
||||
|
||||
%feature("d:stripprefix", "aiProcess_") aiPostProcessSteps;
|
||||
|
||||
%include "aiPostProcess.h"
|
|
@ -1,5 +0,0 @@
|
|||
%{
|
||||
#include "aiQuaternion.h"
|
||||
%}
|
||||
|
||||
%include "aiQuaternion.h"
|
|
@ -1,17 +0,0 @@
|
|||
%{
|
||||
#include "aiScene.h"
|
||||
%}
|
||||
|
||||
|
||||
ASSIMP_ARRAY(aiScene, aiAnimation*, mAnimations, $self->mNumAnimations);
|
||||
ASSIMP_ARRAY(aiScene, aiCamera*, mCameras, $self->mNumCameras);
|
||||
ASSIMP_ARRAY(aiScene, aiLight*, mLights, $self->mNumLights);
|
||||
ASSIMP_ARRAY(aiScene, aiMaterial*, mMaterials, $self->mNumMaterials);
|
||||
ASSIMP_ARRAY(aiScene, aiMesh*, mMeshes, $self->mNumMeshes);
|
||||
ASSIMP_ARRAY(aiScene, aiTexture*, mTextures, $self->mNumTextures);
|
||||
|
||||
ASSIMP_ARRAY(aiNode, aiNode*, mChildren, $self->mNumChildren);
|
||||
ASSIMP_ARRAY(aiNode, unsigned int, mMeshes, $self->mNumMeshes);
|
||||
|
||||
|
||||
%include "aiScene.h"
|
|
@ -1,5 +0,0 @@
|
|||
%{
|
||||
#include "aiTexture.h"
|
||||
%}
|
||||
|
||||
%include "aiTexture.h"
|
|
@ -1,8 +0,0 @@
|
|||
%{
|
||||
#include "aiTypes.h"
|
||||
%}
|
||||
|
||||
// The const char* overload is used instead.
|
||||
%ignore aiString::Set(const std::string& pString);
|
||||
|
||||
%include "aiTypes.h"
|
|
@ -1,5 +0,0 @@
|
|||
%{
|
||||
#include "aiVector2D.h"
|
||||
%}
|
||||
|
||||
%include "aiVector2D.h"
|
|
@ -1,5 +0,0 @@
|
|||
%{
|
||||
#include "aiVector3D.h"
|
||||
%}
|
||||
|
||||
%include "aiVector3D.h"
|
|
@ -1,5 +0,0 @@
|
|||
%{
|
||||
#include "aiVersion.h"
|
||||
%}
|
||||
|
||||
%include "aiVersion.h"
|
|
@ -1,45 +0,0 @@
|
|||
%{
|
||||
#include "assimp.hpp"
|
||||
%}
|
||||
|
||||
|
||||
namespace Assimp {
|
||||
|
||||
// See docs in assimp.hpp.
|
||||
%ignore Importer::ReadFile(const std::string& pFile, unsigned int pFlags);
|
||||
%ignore Importer::GetExtensionList(std::string& szOut);
|
||||
%ignore Importer::IsExtensionSupported(const std::string& szExtension);
|
||||
|
||||
// These are only necessary for extending Assimp with custom importers or post
|
||||
// processing steps, which would require wrapping the internal BaseImporter and
|
||||
// BaseProcess classes.
|
||||
%ignore Importer::RegisterLoader(BaseImporter* pImp);
|
||||
%ignore Importer::UnregisterLoader(BaseImporter* pImp);
|
||||
%ignore Importer::RegisterPPStep(BaseProcess* pImp);
|
||||
%ignore Importer::UnregisterPPStep(BaseProcess* pImp);
|
||||
%ignore Importer::FindLoader(const char* szExtension);
|
||||
|
||||
}
|
||||
|
||||
|
||||
// Each aiScene has to keep a reference to the Importer to prevent it from
|
||||
// being garbage collected, whose destructor would release the underlying
|
||||
// C++ memory the scene is stored in.
|
||||
%typemap(dcode) aiScene "package Object m_importer;"
|
||||
%typemap(dout)
|
||||
aiScene* GetScene,
|
||||
aiScene* ReadFile,
|
||||
aiScene* ApplyPostProcessing,
|
||||
aiScene* ReadFileFromMemory {
|
||||
void* cPtr = $wcall;
|
||||
$dclassname ret = (cPtr is null) ? null : new $dclassname(cPtr, $owner);$excode
|
||||
ret.m_importer = this;
|
||||
return ret;
|
||||
}
|
||||
|
||||
%include <typemaps.i>
|
||||
%apply bool *OUTPUT { bool *bWasExisting };
|
||||
|
||||
%include "assimp.hpp"
|
||||
|
||||
%clear bool *bWasExisting;
|
|
@ -126,7 +126,7 @@
|
|||
<float name="Shininess" value="0.000000" />
|
||||
<float name="Param1" value="0.000000" />
|
||||
<float name="Param2" value="0.000000" />
|
||||
<texture name="Texture1" value="="UVTransformTestImg.png" />
|
||||
<texture name="Texture1" value="UVTransformTestImg.png" />
|
||||
<texture name="Texture2" value="" />
|
||||
<texture name="Texture3" value="" />
|
||||
<texture name="Texture4" value="" />
|
||||
|
|
|
@ -0,0 +1,554 @@
|
|||
<?xml version="1.0"?>
|
||||
<irr_scene>
|
||||
|
||||
<attributes>
|
||||
<string name="Name" value="root" />
|
||||
<int name="Id" value="-1" />
|
||||
<colorf name="AmbientLight" value="0.000000, 0.000000, 0.000000, 0.000000" />
|
||||
</attributes>
|
||||
|
||||
<node type="camera">
|
||||
|
||||
<attributes>
|
||||
<string name="Name" value="" />
|
||||
<int name="Id" value="-1" />
|
||||
<vector3d name="Position" value="3.333332, 1.666666, -3.333332" />
|
||||
<vector3d name="Rotation" value="14426.697266, 0.000000, 0.000000" />
|
||||
<vector3d name="Scale" value="1.000000, 1.000000, 1.000000" />
|
||||
<bool name="Visible" value="true" />
|
||||
<enum name="AutomaticCulling" value="box" />
|
||||
<int name="DebugDataVisible" value="-1" />
|
||||
<bool name="IsDebugObject" value="false" />
|
||||
<vector3d name="Target" value="0.000000, 0.000000, 100.000000" />
|
||||
<vector3d name="UpVector" value="0.000000, 1.000000, 0.000000" />
|
||||
<float name="Fovy" value="1.256637" />
|
||||
<float name="Aspect" value="1.333333" />
|
||||
<float name="ZNear" value="1.000000" />
|
||||
<float name="ZFar" value="3000.000000" />
|
||||
</attributes>
|
||||
|
||||
<!-- <animators>-->
|
||||
<!-- <attributes>-->
|
||||
<!-- <string name="Type" value="rotation" />-->
|
||||
<!-- <vector3d name="Rotation" value="0.200000, 0.000000, 0.000000" />-->
|
||||
<!-- </attributes>-->
|
||||
<!-- </animators>-->
|
||||
</node>
|
||||
|
||||
<node type="light">
|
||||
|
||||
<attributes>
|
||||
<string name="Name" value="SpotLightAnim" />
|
||||
<int name="Id" value="-1" />
|
||||
<vector3d name="Position" value="3.333332, 1.666666, -3.333332" />
|
||||
<vector3d name="Rotation" value="15721.575195, 37111.304688, 29682.550781" />
|
||||
<vector3d name="Scale" value="1.000000, 1.000000, 1.000000" />
|
||||
<bool name="Visible" value="true" />
|
||||
<enum name="AutomaticCulling" value="box" />
|
||||
<int name="DebugDataVisible" value="-1" />
|
||||
<bool name="IsDebugObject" value="false" />
|
||||
<colorf name="AmbientColor" value="0.000000, 0.000000, 0.000000, 1.000000" />
|
||||
<colorf name="DiffuseColor" value="1.000000, 1.000000, 1.000000, 1.000000" />
|
||||
<colorf name="SpecularColor" value="1.000000, 1.000000, 1.000000, 1.000000" />
|
||||
<float name="Radius" value="100.000000" />
|
||||
<bool name="CastShadows" value="true" />
|
||||
<enum name="LightType" value="Spot" />
|
||||
</attributes>
|
||||
|
||||
<!-- <animators>-->
|
||||
<!-- <attributes>-->
|
||||
<!-- <string name="Type" value="rotation" />-->
|
||||
<!-- <vector3d name="Rotation" value="0.200000, 0.500000, 0.400000" />-->
|
||||
<!-- </attributes>-->
|
||||
<!-- </animators>-->
|
||||
</node>
|
||||
|
||||
<node type="light">
|
||||
|
||||
<attributes>
|
||||
<string name="Name" value="PointLight" />
|
||||
<int name="Id" value="-1" />
|
||||
<vector3d name="Position" value="3.333332, 1.666666, -3.333332" />
|
||||
<vector3d name="Rotation" value="0.000000, 0.000000, 0.000000" />
|
||||
<vector3d name="Scale" value="1.000000, 1.000000, 1.000000" />
|
||||
<bool name="Visible" value="true" />
|
||||
<enum name="AutomaticCulling" value="box" />
|
||||
<int name="DebugDataVisible" value="-1" />
|
||||
<bool name="IsDebugObject" value="false" />
|
||||
<colorf name="AmbientColor" value="0.000000, 0.000000, 0.000000, 1.000000" />
|
||||
<colorf name="DiffuseColor" value="1.000000, 1.000000, 1.000000, 1.000000" />
|
||||
<colorf name="SpecularColor" value="1.000000, 1.000000, 1.000000, 1.000000" />
|
||||
<float name="Radius" value="100.000000" />
|
||||
<bool name="CastShadows" value="true" />
|
||||
<enum name="LightType" value="Point" />
|
||||
</attributes>
|
||||
|
||||
</node>
|
||||
|
||||
<node type="empty">
|
||||
|
||||
<attributes>
|
||||
<string name="Name" value="ChildOfRoot" />
|
||||
<int name="Id" value="-1" />
|
||||
<vector3d name="Position" value="18.573780, 14.000406, -10.178408" />
|
||||
<vector3d name="Rotation" value="0.000000, 0.000000, 0.000000" />
|
||||
<vector3d name="Scale" value="1.000000, 1.000000, 1.000000" />
|
||||
<bool name="Visible" value="true" />
|
||||
<enum name="AutomaticCulling" value="false" />
|
||||
<int name="DebugDataVisible" value="0" />
|
||||
<bool name="IsDebugObject" value="false" />
|
||||
</attributes>
|
||||
|
||||
<node type="sphere">
|
||||
|
||||
<attributes>
|
||||
<string name="Name" value="Sphere_ChildOfDummy" />
|
||||
<int name="Id" value="-1" />
|
||||
<vector3d name="Position" value="22.607138, 0.000000, -19.720987" />
|
||||
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|
||||
<string name="Name" value="SillySphere" />
|
||||
<int name="Id" value="-1" />
|
||||
<vector3d name="Position" value="-52.105640, 35.426533, -57.016262" />
|
||||
<vector3d name="Rotation" value="994.501831, 732.416443, 732.416443" />
|
||||
<vector3d name="Scale" value="3.048931, 7.026268, 6.031934" />
|
||||
<bool name="Visible" value="true" />
|
||||
<enum name="AutomaticCulling" value="box" />
|
||||
<int name="DebugDataVisible" value="0" />
|
||||
<bool name="IsDebugObject" value="false" />
|
||||
<float name="Radius" value="5.000000" />
|
||||
<int name="PolyCountX" value="16" />
|
||||
<int name="PolyCountY" value="16" />
|
||||
</attributes>
|
||||
|
||||
<materials>
|
||||
<attributes>
|
||||
<enum name="Type" value="solid" />
|
||||
<color name="Ambient" value="ffffffff" />
|
||||
<color name="Diffuse" value="ffffffff" />
|
||||
<color name="Emissive" value="00000000" />
|
||||
<color name="Specular" value="ffffffff" />
|
||||
<float name="Shininess" value="0.000000" />
|
||||
<float name="Param1" value="0.000000" />
|
||||
<float name="Param2" value="0.000000" />
|
||||
<texture name="Texture1" value="UVTransformTestImg.png" />
|
||||
<texture name="Texture2" value="" />
|
||||
<texture name="Texture3" value="" />
|
||||
<texture name="Texture4" value="" />
|
||||
<bool name="Wireframe" value="false" />
|
||||
<bool name="GouraudShading" value="true" />
|
||||
<bool name="Lighting" value="false" />
|
||||
<bool name="ZWriteEnable" value="true" />
|
||||
<int name="ZBuffer" value="1" />
|
||||
<bool name="BackfaceCulling" value="true" />
|
||||
<bool name="FogEnable" value="false" />
|
||||
<bool name="NormalizeNormals" value="false" />
|
||||
<bool name="BilinearFilter1" value="true" />
|
||||
<bool name="BilinearFilter2" value="true" />
|
||||
<bool name="BilinearFilter3" value="true" />
|
||||
<bool name="BilinearFilter4" value="true" />
|
||||
<bool name="TrilinearFilter1" value="false" />
|
||||
<bool name="TrilinearFilter2" value="false" />
|
||||
<bool name="TrilinearFilter3" value="false" />
|
||||
<bool name="TrilinearFilter4" value="false" />
|
||||
<bool name="AnisotropicFilter1" value="false" />
|
||||
<bool name="AnisotropicFilter2" value="false" />
|
||||
<bool name="AnisotropicFilter3" value="false" />
|
||||
<bool name="AnisotropicFilter4" value="false" />
|
||||
<enum name="TextureWrap1" value="texture_clamp_repeat" />
|
||||
<enum name="TextureWrap2" value="texture_clamp_repeat" />
|
||||
<enum name="TextureWrap3" value="texture_clamp_repeat" />
|
||||
<enum name="TextureWrap4" value="texture_clamp_repeat" />
|
||||
</attributes>
|
||||
</materials>
|
||||
<!-- <animators>-->
|
||||
<!-- <attributes>-->
|
||||
<!-- <string name="Type" value="rotation" />-->
|
||||
<!-- <vector3d name="Rotation" value="0.300000, 0.300000, 0.300000" />-->
|
||||
<!-- </attributes>-->
|
||||
<!-- </animators>-->
|
||||
</node>
|
||||
|
||||
</irr_scene>
|
||||
|
Binary file not shown.
Binary file not shown.
|
@ -361,3 +361,37 @@ TEST_F(ImporterTest, unexpectedException) {
|
|||
EXPECT_TRUE(false);
|
||||
}
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
|
||||
struct ExtensionTestCase {
|
||||
std::string testName;
|
||||
std::string filename;
|
||||
std::string getExtensionResult;
|
||||
std::string hasExtension;
|
||||
bool hasExtensionResult;
|
||||
};
|
||||
|
||||
using ExtensionTest = ::testing::TestWithParam<ExtensionTestCase>;
|
||||
|
||||
TEST_P(ExtensionTest, testGetAndHasExtension) {
|
||||
const ExtensionTestCase& testCase = GetParam();
|
||||
EXPECT_EQ(testCase.getExtensionResult, BaseImporter::GetExtension(testCase.filename));
|
||||
EXPECT_EQ(testCase.hasExtensionResult, BaseImporter::HasExtension(testCase.filename, {testCase.hasExtension}));
|
||||
}
|
||||
|
||||
INSTANTIATE_TEST_SUITE_P(
|
||||
ExtensionTests, ExtensionTest,
|
||||
::testing::ValuesIn<ExtensionTestCase>({
|
||||
{"NoExtension", "name", "", "glb", false},
|
||||
{"NoExtensionAndEmptyVersion", "name#", "", "glb", false},
|
||||
{"WithExtensionAndEmptyVersion", "name.glb#", "glb#", "glb", false},
|
||||
{"WithExtensionAndVersion", "name.glb#1234", "glb", "glb", true},
|
||||
{"WithExtensionAndHashInStem", "name#1234.glb", "glb", "glb", true},
|
||||
{"WithExtensionAndInvalidVersion", "name.glb#_", "glb#_", "glb", false},
|
||||
{"WithExtensionAndDotAndHashInStem", "name.glb#.abc", "abc", "glb", false},
|
||||
{"WithTwoExtensions", "name.abc.def", "def", "abc.def", true},
|
||||
}),
|
||||
[](const ::testing::TestParamInfo<ExtensionTest::ParamType>& info) {
|
||||
return info.param.testName;
|
||||
});
|
||||
|
|
|
@ -60,7 +60,7 @@ using namespace Assimp;
|
|||
|
||||
class utglTF2ImportExport : public AbstractImportExportBase {
|
||||
public:
|
||||
virtual bool importerMatTest(const char *file, bool spec_gloss, std::array<aiTextureMapMode, 2> exp_modes = { aiTextureMapMode_Wrap, aiTextureMapMode_Wrap }) {
|
||||
virtual bool importerMatTest(const char *file, bool spec, bool gloss, std::array<aiTextureMapMode, 2> exp_modes = { aiTextureMapMode_Wrap, aiTextureMapMode_Wrap }) {
|
||||
Assimp::Importer importer;
|
||||
const aiScene *scene = importer.ReadFile(file, aiProcess_ValidateDataStructure);
|
||||
EXPECT_NE(scene, nullptr);
|
||||
|
@ -105,16 +105,19 @@ public:
|
|||
|
||||
aiColor3D spec_color = { 0, 0, 0 };
|
||||
ai_real glossiness = ai_real(0.5);
|
||||
if (spec_gloss) {
|
||||
if (spec) {
|
||||
EXPECT_EQ(aiReturn_SUCCESS, material->Get(AI_MATKEY_COLOR_SPECULAR, spec_color));
|
||||
constexpr ai_real spec_val(0.20000000298023225); // From the file
|
||||
EXPECT_EQ(spec_val, spec_color.r);
|
||||
EXPECT_EQ(spec_val, spec_color.g);
|
||||
EXPECT_EQ(spec_val, spec_color.b);
|
||||
} else {
|
||||
EXPECT_EQ(aiReturn_FAILURE, material->Get(AI_MATKEY_COLOR_SPECULAR, spec_color));
|
||||
}
|
||||
if (gloss) {
|
||||
EXPECT_EQ(aiReturn_SUCCESS, material->Get(AI_MATKEY_GLOSSINESS_FACTOR, glossiness));
|
||||
EXPECT_EQ(ai_real(1.0), glossiness);
|
||||
} else {
|
||||
EXPECT_EQ(aiReturn_FAILURE, material->Get(AI_MATKEY_COLOR_SPECULAR, spec_color));
|
||||
EXPECT_EQ(aiReturn_FAILURE, material->Get(AI_MATKEY_GLOSSINESS_FACTOR, glossiness));
|
||||
}
|
||||
|
||||
|
@ -143,7 +146,7 @@ public:
|
|||
};
|
||||
|
||||
TEST_F(utglTF2ImportExport, importglTF2FromFileTest) {
|
||||
EXPECT_TRUE(importerMatTest(ASSIMP_TEST_MODELS_DIR "/glTF2/BoxTextured-glTF/BoxTextured.gltf", false, {aiTextureMapMode_Mirror, aiTextureMapMode_Clamp}));
|
||||
EXPECT_TRUE(importerMatTest(ASSIMP_TEST_MODELS_DIR "/glTF2/BoxTextured-glTF/BoxTextured.gltf", false, false, {aiTextureMapMode_Mirror, aiTextureMapMode_Clamp}));
|
||||
}
|
||||
|
||||
TEST_F(utglTF2ImportExport, importBinaryglTF2FromFileTest) {
|
||||
|
@ -151,7 +154,7 @@ TEST_F(utglTF2ImportExport, importBinaryglTF2FromFileTest) {
|
|||
}
|
||||
|
||||
TEST_F(utglTF2ImportExport, importglTF2_KHR_materials_pbrSpecularGlossiness) {
|
||||
EXPECT_TRUE(importerMatTest(ASSIMP_TEST_MODELS_DIR "/glTF2/BoxTextured-glTF-pbrSpecularGlossiness/BoxTextured.gltf", true));
|
||||
EXPECT_TRUE(importerMatTest(ASSIMP_TEST_MODELS_DIR "/glTF2/BoxTextured-glTF-pbrSpecularGlossiness/BoxTextured.gltf", true, true));
|
||||
}
|
||||
|
||||
void VerifyClearCoatScene(const aiScene *scene) {
|
||||
|
@ -223,13 +226,16 @@ TEST_F(utglTF2ImportExport, importglTF2AndExport_KHR_materials_pbrSpecularGlossi
|
|||
// Export with specular glossiness disabled
|
||||
EXPECT_EQ(aiReturn_SUCCESS, exporter.Export(scene, "glb2", ASSIMP_TEST_MODELS_DIR "/glTF2/BoxTextured-glTF-pbrSpecularGlossiness/BoxTextured_out.glb"));
|
||||
|
||||
// And re-import
|
||||
EXPECT_TRUE(importerMatTest(ASSIMP_TEST_MODELS_DIR "/glTF2/BoxTextured-glTF-pbrSpecularGlossiness/BoxTextured_out.glb", true, false));
|
||||
|
||||
// Export with specular glossiness enabled
|
||||
ExportProperties props;
|
||||
props.SetPropertyBool(AI_CONFIG_USE_GLTF_PBR_SPECULAR_GLOSSINESS, true);
|
||||
EXPECT_EQ(aiReturn_SUCCESS, exporter.Export(scene, "glb2", ASSIMP_TEST_MODELS_DIR "/glTF2/BoxTextured-glTF-pbrSpecularGlossiness/BoxTextured_out.glb", 0, &props));
|
||||
|
||||
// And re-import
|
||||
EXPECT_TRUE(importerMatTest(ASSIMP_TEST_MODELS_DIR "/glTF2/BoxTextured-glTF-pbrSpecularGlossiness/BoxTextured_out.glb", true));
|
||||
EXPECT_TRUE(importerMatTest(ASSIMP_TEST_MODELS_DIR "/glTF2/BoxTextured-glTF-pbrSpecularGlossiness/BoxTextured_out.glb", true, true));
|
||||
}
|
||||
|
||||
TEST_F(utglTF2ImportExport, importglTF2AndExportToOBJ) {
|
||||
|
|
Loading…
Reference in New Issue