Merge branch 'master' into hl1-mdl-fix-texture-format

pull/2943/head
Marc-Antoine Lortie 2020-01-24 07:20:03 -05:00 committed by GitHub
commit b9ae88f200
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GPG Key ID: 4AEE18F83AFDEB23
7 changed files with 103 additions and 49 deletions

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@ -413,7 +413,8 @@ protected:
Write<unsigned int>(&chunk,tex->mWidth); Write<unsigned int>(&chunk,tex->mWidth);
Write<unsigned int>(&chunk,tex->mHeight); Write<unsigned int>(&chunk,tex->mHeight);
chunk.Write( tex->achFormatHint, sizeof(char), 4 ); // Write the texture format, but don't include the null terminator.
chunk.Write( tex->achFormatHint, sizeof(char), HINTMAXTEXTURELEN - 1 );
if(!shortened) { if(!shortened) {
if (!tex->mHeight) { if (!tex->mHeight) {

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@ -535,7 +535,7 @@ void AssbinImporter::ReadBinaryTexture(IOStream * stream, aiTexture* tex) {
tex->mWidth = Read<unsigned int>(stream); tex->mWidth = Read<unsigned int>(stream);
tex->mHeight = Read<unsigned int>(stream); tex->mHeight = Read<unsigned int>(stream);
stream->Read( tex->achFormatHint, sizeof(char), 4 ); stream->Read( tex->achFormatHint, sizeof(char), HINTMAXTEXTURELEN - 1 );
if(!shortened) { if(!shortened) {
if (!tex->mHeight) { if (!tex->mHeight) {

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@ -124,11 +124,23 @@ void HL1MDLLoader::release_resources() {
delete[] anim_headers_; delete[] anim_headers_;
anim_headers_ = nullptr; anim_headers_ = nullptr;
} }
// Root has some children nodes. so let's proceed them
if (!rootnode_children_.empty()) {
// Here, it means that the nodes were not added to the
// scene root node. We still have to delete them.
for (auto it = rootnode_children_.begin(); it != rootnode_children_.end(); ++it) {
if (*it) {
delete *it;
}
}
// Ensure this happens only once.
rootnode_children_.clear();
}
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
void HL1MDLLoader::load_file() { void HL1MDLLoader::load_file() {
try { try {
header_ = (const Header_HL1 *)buffer_; header_ = (const Header_HL1 *)buffer_;
validate_header(header_, false); validate_header(header_, false);
@ -138,8 +150,9 @@ void HL1MDLLoader::load_file() {
load_texture_file(); load_texture_file();
if (import_settings_.read_animations) if (import_settings_.read_animations) {
load_sequence_groups_files(); load_sequence_groups_files();
}
read_textures(); read_textures();
read_skins(); read_skins();
@ -155,14 +168,17 @@ void HL1MDLLoader::load_file() {
read_sequence_transitions(); read_sequence_transitions();
} }
if (import_settings_.read_attachments) if (import_settings_.read_attachments) {
read_attachments(); read_attachments();
}
if (import_settings_.read_hitboxes) if (import_settings_.read_hitboxes) {
read_hitboxes(); read_hitboxes();
}
if (import_settings_.read_bone_controllers) if (import_settings_.read_bone_controllers) {
read_bone_controllers(); read_bone_controllers();
}
read_global_info(); read_global_info();
@ -171,6 +187,10 @@ void HL1MDLLoader::load_file() {
scene_->mRootNode->addChildren( scene_->mRootNode->addChildren(
static_cast<unsigned int>(rootnode_children_.size()), static_cast<unsigned int>(rootnode_children_.size()),
rootnode_children_.data()); rootnode_children_.data());
// Clear the list of nodes so they will not be destroyed
// when resources are released.
rootnode_children_.clear();
} }
release_resources(); release_resources();
@ -185,48 +205,60 @@ void HL1MDLLoader::load_file() {
void HL1MDLLoader::validate_header(const Header_HL1 *header, bool is_texture_header) { void HL1MDLLoader::validate_header(const Header_HL1 *header, bool is_texture_header) {
if (is_texture_header) { if (is_texture_header) {
// Every single Half-Life model is assumed to have at least one texture. // Every single Half-Life model is assumed to have at least one texture.
if (!header->numtextures) if (!header->numtextures) {
throw DeadlyImportError(MDL_HALFLIFE_LOG_HEADER "There are no textures in the file"); throw DeadlyImportError(MDL_HALFLIFE_LOG_HEADER "There are no textures in the file");
}
if (header->numtextures > AI_MDL_HL1_MAX_TEXTURES) if (header->numtextures > AI_MDL_HL1_MAX_TEXTURES) {
log_warning_limit_exceeded<AI_MDL_HL1_MAX_TEXTURES>(header->numtextures, "textures"); log_warning_limit_exceeded<AI_MDL_HL1_MAX_TEXTURES>(header->numtextures, "textures");
}
if (header->numskinfamilies > AI_MDL_HL1_MAX_SKIN_FAMILIES) if (header->numskinfamilies > AI_MDL_HL1_MAX_SKIN_FAMILIES) {
log_warning_limit_exceeded<AI_MDL_HL1_MAX_SKIN_FAMILIES>(header->numskinfamilies, "skin families"); log_warning_limit_exceeded<AI_MDL_HL1_MAX_SKIN_FAMILIES>(header->numskinfamilies, "skin families");
}
} else { } else {
// Every single Half-Life model is assumed to have at least one bodypart. // Every single Half-Life model is assumed to have at least one bodypart.
if (!header->numbodyparts) if (!header->numbodyparts) {
throw DeadlyImportError(MDL_HALFLIFE_LOG_HEADER "Model has no bodyparts"); throw DeadlyImportError(MDL_HALFLIFE_LOG_HEADER "Model has no bodyparts");
}
// Every single Half-Life model is assumed to have at least one bone. // Every single Half-Life model is assumed to have at least one bone.
if (!header->numbones) if (!header->numbones) {
throw DeadlyImportError(MDL_HALFLIFE_LOG_HEADER "Model has no bones"); throw DeadlyImportError(MDL_HALFLIFE_LOG_HEADER "Model has no bones");
}
// Every single Half-Life model is assumed to have at least one sequence group, // Every single Half-Life model is assumed to have at least one sequence group,
// which is the "default" sequence group. // which is the "default" sequence group.
if (!header->numseqgroups) if (!header->numseqgroups) {
throw DeadlyImportError(MDL_HALFLIFE_LOG_HEADER "Model has no sequence groups"); throw DeadlyImportError(MDL_HALFLIFE_LOG_HEADER "Model has no sequence groups");
}
if (header->numbodyparts > AI_MDL_HL1_MAX_BODYPARTS) if (header->numbodyparts > AI_MDL_HL1_MAX_BODYPARTS) {
log_warning_limit_exceeded<AI_MDL_HL1_MAX_BODYPARTS>(header->numbodyparts, "bodyparts"); log_warning_limit_exceeded<AI_MDL_HL1_MAX_BODYPARTS>(header->numbodyparts, "bodyparts");
}
if (header->numbones > AI_MDL_HL1_MAX_BONES) if (header->numbones > AI_MDL_HL1_MAX_BONES) {
log_warning_limit_exceeded<AI_MDL_HL1_MAX_BONES>(header->numbones, "bones"); log_warning_limit_exceeded<AI_MDL_HL1_MAX_BONES>(header->numbones, "bones");
}
if (header->numbonecontrollers > AI_MDL_HL1_MAX_BONE_CONTROLLERS) if (header->numbonecontrollers > AI_MDL_HL1_MAX_BONE_CONTROLLERS) {
log_warning_limit_exceeded<AI_MDL_HL1_MAX_BONE_CONTROLLERS>(header->numbonecontrollers, "bone controllers"); log_warning_limit_exceeded<AI_MDL_HL1_MAX_BONE_CONTROLLERS>(header->numbonecontrollers, "bone controllers");
}
if (header->numseq > AI_MDL_HL1_MAX_SEQUENCES) if (header->numseq > AI_MDL_HL1_MAX_SEQUENCES) {
log_warning_limit_exceeded<AI_MDL_HL1_MAX_SEQUENCES>(header->numseq, "sequences"); log_warning_limit_exceeded<AI_MDL_HL1_MAX_SEQUENCES>(header->numseq, "sequences");
}
if (header->numseqgroups > AI_MDL_HL1_MAX_SEQUENCE_GROUPS) if (header->numseqgroups > AI_MDL_HL1_MAX_SEQUENCE_GROUPS) {
log_warning_limit_exceeded<AI_MDL_HL1_MAX_SEQUENCE_GROUPS>(header->numseqgroups, "sequence groups"); log_warning_limit_exceeded<AI_MDL_HL1_MAX_SEQUENCE_GROUPS>(header->numseqgroups, "sequence groups");
}
if (header->numattachments > AI_MDL_HL1_MAX_ATTACHMENTS) if (header->numattachments > AI_MDL_HL1_MAX_ATTACHMENTS) {
log_warning_limit_exceeded<AI_MDL_HL1_MAX_ATTACHMENTS>(header->numattachments, "attachments"); log_warning_limit_exceeded<AI_MDL_HL1_MAX_ATTACHMENTS>(header->numattachments, "attachments");
} }
} }
}
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
/* /*
@ -256,8 +288,7 @@ void HL1MDLLoader::load_texture_file() {
load_file_into_buffer<Header_HL1>(texture_file_path, texture_buffer_); load_file_into_buffer<Header_HL1>(texture_file_path, texture_buffer_);
} else { } else {
/* Model has no external texture file. This means the texture // Model has no external texture file. This means the texture is stored inside the main MDL file.
is stored inside the main MDL file. */
texture_buffer_ = const_cast<unsigned char *>(buffer_); texture_buffer_ = const_cast<unsigned char *>(buffer_);
} }
@ -284,16 +315,17 @@ void HL1MDLLoader::load_texture_file() {
*/ */
void HL1MDLLoader::load_sequence_groups_files() { void HL1MDLLoader::load_sequence_groups_files() {
if (header_->numseqgroups <= 1) if (header_->numseqgroups <= 1) {
return; return;
}
num_sequence_groups_ = header_->numseqgroups; num_sequence_groups_ = header_->numseqgroups;
anim_buffers_ = new unsigned char *[num_sequence_groups_]; anim_buffers_ = new unsigned char *[num_sequence_groups_];
anim_headers_ = new SequenceHeader_HL1 *[num_sequence_groups_]; anim_headers_ = new SequenceHeader_HL1 *[num_sequence_groups_];
for (int i = 0; i < num_sequence_groups_; ++i) { for (int i = 0; i < num_sequence_groups_; ++i) {
anim_buffers_[i] = NULL; anim_buffers_[i] = nullptr;
anim_headers_[i] = NULL; anim_headers_[i] = nullptr;
} }
std::string file_path_without_extension = std::string file_path_without_extension =
@ -327,21 +359,24 @@ void HL1MDLLoader::read_texture(const Texture_HL1 *ptexture,
aiColor3D &last_palette_color) { aiColor3D &last_palette_color) {
int outwidth, outheight; int outwidth, outheight;
int i, j; int i, j;
int row1[256], row2[256], col1[256], col2[256]; static const size_t BuffenLen = 256;
int row1[BuffenLen], row2[BuffenLen], col1[BuffenLen], col2[BuffenLen];
unsigned char *pix1, *pix2, *pix3, *pix4; unsigned char *pix1, *pix2, *pix3, *pix4;
// convert texture to power of 2 // convert texture to power of 2
for (outwidth = 1; outwidth < ptexture->width; outwidth <<= 1) for (outwidth = 1; outwidth < ptexture->width; outwidth <<= 1)
; ;
if (outwidth > 256) if ( outwidth > static_cast<int>(BuffenLen)) {
outwidth = 256; outwidth = BuffenLen;
}
for (outheight = 1; outheight < ptexture->height; outheight <<= 1) for (outheight = 1; outheight < ptexture->height; outheight <<= 1)
; ;
if (outheight > 256) if (static_cast<size_t>(outheight) > BuffenLen) {
outheight = 256; outheight = BuffenLen;
}
pResult->mFilename = ptexture->name; pResult->mFilename = ptexture->name;
pResult->mWidth = outwidth; pResult->mWidth = outwidth;
@ -440,8 +475,9 @@ void HL1MDLLoader::read_textures() {
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
void HL1MDLLoader::read_skins() { void HL1MDLLoader::read_skins() {
// Read skins, if any. // Read skins, if any.
if (texture_header_->numskinfamilies <= 1) if (texture_header_->numskinfamilies <= 1) {
return; return;
}
// Pointer to base texture index. // Pointer to base texture index.
short *default_skin_ptr = (short *)((uint8_t *)texture_header_ + texture_header_->skinindex); short *default_skin_ptr = (short *)((uint8_t *)texture_header_ + texture_header_->skinindex);
@ -465,8 +501,9 @@ void HL1MDLLoader::read_bones() {
const Bone_HL1 *pbone = (const Bone_HL1 *)((uint8_t *)header_ + header_->boneindex); const Bone_HL1 *pbone = (const Bone_HL1 *)((uint8_t *)header_ + header_->boneindex);
std::vector<std::string> unique_bones_names(header_->numbones); std::vector<std::string> unique_bones_names(header_->numbones);
for (int i = 0; i < header_->numbones; ++i) for (int i = 0; i < header_->numbones; ++i) {
unique_bones_names[i] = pbone[i].name; unique_bones_names[i] = pbone[i].name;
}
// Ensure bones have unique names. // Ensure bones have unique names.
unique_name_generator_.set_template_name("Bone"); unique_name_generator_.set_template_name("Bone");
@ -583,14 +620,17 @@ void HL1MDLLoader::read_meshes() {
} }
// Display limit infos. // Display limit infos.
if (total_verts > AI_MDL_HL1_MAX_VERTICES) if (total_verts > AI_MDL_HL1_MAX_VERTICES) {
log_warning_limit_exceeded<AI_MDL_HL1_MAX_VERTICES>(total_verts, "vertices"); log_warning_limit_exceeded<AI_MDL_HL1_MAX_VERTICES>(total_verts, "vertices");
}
if (scene_->mNumMeshes > AI_MDL_HL1_MAX_MESHES) if (scene_->mNumMeshes > AI_MDL_HL1_MAX_MESHES) {
log_warning_limit_exceeded<AI_MDL_HL1_MAX_MESHES>(scene_->mNumMeshes, "meshes"); log_warning_limit_exceeded<AI_MDL_HL1_MAX_MESHES>(scene_->mNumMeshes, "meshes");
}
if (total_models_ > AI_MDL_HL1_MAX_MODELS) if (total_models_ > AI_MDL_HL1_MAX_MODELS) {
log_warning_limit_exceeded<AI_MDL_HL1_MAX_MODELS>(total_models_, "models"); log_warning_limit_exceeded<AI_MDL_HL1_MAX_MODELS>(total_models_, "models");
}
// Ensure bodyparts have unique names. // Ensure bodyparts have unique names.
unique_name_generator_.set_template_name("Bodypart"); unique_name_generator_.set_template_name("Bodypart");
@ -917,9 +957,10 @@ void HL1MDLLoader::read_meshes() {
} }
} }
if (total_triangles > AI_MDL_HL1_MAX_TRIANGLES) if (total_triangles > AI_MDL_HL1_MAX_TRIANGLES) {
log_warning_limit_exceeded<AI_MDL_HL1_MAX_TRIANGLES>(total_triangles, "triangles"); log_warning_limit_exceeded<AI_MDL_HL1_MAX_TRIANGLES>(total_triangles, "triangles");
} }
}
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
void HL1MDLLoader::read_animations() { void HL1MDLLoader::read_animations() {
@ -959,10 +1000,11 @@ void HL1MDLLoader::read_animations() {
for (int sequence = 0; sequence < header_->numseq; ++sequence, ++pseqdesc) { for (int sequence = 0; sequence < header_->numseq; ++sequence, ++pseqdesc) {
pseqgroup = (const SequenceGroup_HL1 *)((uint8_t *)header_ + header_->seqgroupindex) + pseqdesc->seqgroup; pseqgroup = (const SequenceGroup_HL1 *)((uint8_t *)header_ + header_->seqgroupindex) + pseqdesc->seqgroup;
if (pseqdesc->seqgroup == 0) if (pseqdesc->seqgroup == 0) {
panim = (const AnimValueOffset_HL1 *)((uint8_t *)header_ + pseqgroup->unused2 + pseqdesc->animindex); panim = (const AnimValueOffset_HL1 *)((uint8_t *)header_ + pseqgroup->unused2 + pseqdesc->animindex);
else } else {
panim = (const AnimValueOffset_HL1 *)((uint8_t *)anim_headers_[pseqdesc->seqgroup] + pseqdesc->animindex); panim = (const AnimValueOffset_HL1 *)((uint8_t *)anim_headers_[pseqdesc->seqgroup] + pseqdesc->animindex);
}
for (int blend = 0; blend < pseqdesc->numblends; ++blend, ++scene_animations_ptr) { for (int blend = 0; blend < pseqdesc->numblends; ++blend, ++scene_animations_ptr) {
@ -1035,8 +1077,9 @@ void HL1MDLLoader::read_sequence_groups_info() {
const SequenceGroup_HL1 *pseqgroup = (const SequenceGroup_HL1 *)((uint8_t *)header_ + header_->seqgroupindex); const SequenceGroup_HL1 *pseqgroup = (const SequenceGroup_HL1 *)((uint8_t *)header_ + header_->seqgroupindex);
unique_sequence_groups_names_.resize(header_->numseqgroups); unique_sequence_groups_names_.resize(header_->numseqgroups);
for (int i = 0; i < header_->numseqgroups; ++i) for (int i = 0; i < header_->numseqgroups; ++i) {
unique_sequence_groups_names_[i] = pseqgroup[i].label; unique_sequence_groups_names_[i] = pseqgroup[i].label;
}
// Ensure sequence groups have unique names. // Ensure sequence groups have unique names.
unique_name_generator_.set_template_name("SequenceGroup"); unique_name_generator_.set_template_name("SequenceGroup");
@ -1059,8 +1102,9 @@ void HL1MDLLoader::read_sequence_groups_info() {
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
void HL1MDLLoader::read_sequence_infos() { void HL1MDLLoader::read_sequence_infos() {
if (!header_->numseq) if (!header_->numseq) {
return; return;
}
const SequenceDesc_HL1 *pseqdesc = (const SequenceDesc_HL1 *)((uint8_t *)header_ + header_->seqindex); const SequenceDesc_HL1 *pseqdesc = (const SequenceDesc_HL1 *)((uint8_t *)header_ + header_->seqindex);
@ -1163,8 +1207,9 @@ void HL1MDLLoader::read_sequence_infos() {
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
void HL1MDLLoader::read_sequence_transitions() { void HL1MDLLoader::read_sequence_transitions() {
if (!header_->numtransitions) if (!header_->numtransitions) {
return; return;
}
// Read sequence transition graph. // Read sequence transition graph.
aiNode *transition_graph_node = new aiNode(AI_MDL_HL1_NODE_SEQUENCE_TRANSITION_GRAPH); aiNode *transition_graph_node = new aiNode(AI_MDL_HL1_NODE_SEQUENCE_TRANSITION_GRAPH);
@ -1177,8 +1222,9 @@ void HL1MDLLoader::read_sequence_transitions() {
} }
void HL1MDLLoader::read_attachments() { void HL1MDLLoader::read_attachments() {
if (!header_->numattachments) if (!header_->numattachments) {
return; return;
}
const Attachment_HL1 *pattach = (const Attachment_HL1 *)((uint8_t *)header_ + header_->attachmentindex); const Attachment_HL1 *pattach = (const Attachment_HL1 *)((uint8_t *)header_ + header_->attachmentindex);
@ -1200,8 +1246,9 @@ void HL1MDLLoader::read_attachments() {
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
void HL1MDLLoader::read_hitboxes() { void HL1MDLLoader::read_hitboxes() {
if (!header_->numhitboxes) if (!header_->numhitboxes) {
return; return;
}
const Hitbox_HL1 *phitbox = (const Hitbox_HL1 *)((uint8_t *)header_ + header_->hitboxindex); const Hitbox_HL1 *phitbox = (const Hitbox_HL1 *)((uint8_t *)header_ + header_->hitboxindex);
@ -1226,8 +1273,9 @@ void HL1MDLLoader::read_hitboxes() {
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
void HL1MDLLoader::read_bone_controllers() { void HL1MDLLoader::read_bone_controllers() {
if (!header_->numbonecontrollers) if (!header_->numbonecontrollers) {
return; return;
}
const BoneController_HL1 *pbonecontroller = (const BoneController_HL1 *)((uint8_t *)header_ + header_->bonecontrollerindex); const BoneController_HL1 *pbonecontroller = (const BoneController_HL1 *)((uint8_t *)header_ + header_->bonecontrollerindex);
@ -1306,11 +1354,12 @@ void HL1MDLLoader::extract_anim_value(
} }
// Bah, missing blend! // Bah, missing blend!
if (panimvalue->num.valid > k) if (panimvalue->num.valid > k) {
value = panimvalue[k + 1].value * bone_scale; value = panimvalue[k + 1].value * bone_scale;
else } else {
value = panimvalue[panimvalue->num.valid].value * bone_scale; value = panimvalue[panimvalue->num.valid].value * bone_scale;
} }
}
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Get the number of blend controllers. // Get the number of blend controllers.

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@ -798,7 +798,7 @@ void ValidateDSProcess::Validate( const aiTexture* pTexture)
if (!pTexture->mWidth) { if (!pTexture->mWidth) {
ReportError("aiTexture::mWidth is zero (compressed texture)"); ReportError("aiTexture::mWidth is zero (compressed texture)");
} }
if ('\0' != pTexture->achFormatHint[3]) { if ('\0' != pTexture->achFormatHint[HINTMAXTEXTURELEN - 1]) {
ReportWarning("aiTexture::achFormatHint must be zero-terminated"); ReportWarning("aiTexture::achFormatHint must be zero-terminated");
} }
else if ('.' == pTexture->achFormatHint[0]) { else if ('.' == pTexture->achFormatHint[0]) {

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@ -207,8 +207,7 @@ struct aiTexture {
, mHeight(0) , mHeight(0)
, pcData(nullptr) , pcData(nullptr)
, mFilename() { , mFilename() {
achFormatHint[0] = achFormatHint[1] = 0; memset(achFormatHint, 0, sizeof(achFormatHint));
achFormatHint[2] = achFormatHint[3] = 0;
} }
// Destruction // Destruction

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@ -800,6 +800,10 @@ void CompareOnTheFlyTexture(comparer_context& comp) {
comp.cmp<char>("achFormatHint[1]"); comp.cmp<char>("achFormatHint[1]");
comp.cmp<char>("achFormatHint[2]"); comp.cmp<char>("achFormatHint[2]");
comp.cmp<char>("achFormatHint[3]"); comp.cmp<char>("achFormatHint[3]");
comp.cmp<char>("achFormatHint[4]");
comp.cmp<char>("achFormatHint[5]");
comp.cmp<char>("achFormatHint[6]");
comp.cmp<char>("achFormatHint[7]");
} }
//////////////////////////////////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////////////////////////////////

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@ -312,7 +312,8 @@ uint32_t WriteBinaryTexture(const aiTexture* tex)
len += Write<unsigned int>(tex->mWidth); len += Write<unsigned int>(tex->mWidth);
len += Write<unsigned int>(tex->mHeight); len += Write<unsigned int>(tex->mHeight);
len += static_cast<uint32_t>(fwrite(tex->achFormatHint,1,4,out)); // Write the texture format, but don't include the null terminator.
len += static_cast<uint32_t>(fwrite(tex->achFormatHint,sizeof(char),HINTMAXTEXTURELEN - 1,out));
if(!shortened) { if(!shortened) {
if (!tex->mHeight) { if (!tex->mHeight) {