Added support for empty .MTL files.
Some programs such as Silo export an empty .MTL file if you export a .OBJ that doesn't use any materials. This patch allows the loading of such files.pull/716/head
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078dd0c08b
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b9a4e99607
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@ -435,22 +435,27 @@ void BaseImporter::ConvertUTF8toISO8859_1(std::string& data)
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// ------------------------------------------------------------------------------------------------
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void BaseImporter::TextFileToBuffer(IOStream* stream,
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std::vector<char>& data)
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std::vector<char>& data,
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TextFileMode mode)
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{
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ai_assert(NULL != stream);
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const size_t fileSize = stream->FileSize();
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if (mode == FORBID_EMPTY) {
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if(!fileSize) {
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throw DeadlyImportError("File is empty");
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}
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}
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data.reserve(fileSize+1);
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data.resize(fileSize);
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if(fileSize > 0) {
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if(fileSize != stream->Read( &data[0], 1, fileSize)) {
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throw DeadlyImportError("File read error");
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}
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ConvertToUTF8(data);
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}
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// append a binary zero to simplify string parsing
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data.push_back(0);
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@ -347,6 +347,8 @@ public: // static utilities
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static void ConvertUTF8toISO8859_1(
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std::string& data);
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enum TextFileMode { ALLOW_EMPTY, FORBID_EMPTY };
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// -------------------------------------------------------------------
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/** Utility for text file loaders which copies the contents of the
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* file into a memory buffer and converts it to our UTF8
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@ -354,10 +356,12 @@ public: // static utilities
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* @param stream Stream to read from.
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* @param data Output buffer to be resized and filled with the
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* converted text file data. The buffer is terminated with
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* a binary 0. */
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* a binary 0.
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* @param mode Whether it is OK to load empty text files. */
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static void TextFileToBuffer(
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IOStream* stream,
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std::vector<char>& data);
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std::vector<char>& data,
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TextFileMode mode = FORBID_EMPTY);
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// -------------------------------------------------------------------
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/** Utility function to move a std::vector into a aiScene array
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@ -555,9 +555,12 @@ void ObjFileParser::getMaterialLib()
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return;
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}
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// Import material library data from file
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// Import material library data from file.
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// Some exporters (e.g. Silo) will happily write out empty
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// material files if the model doesn't use any materials, so we
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// allow that.
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std::vector<char> buffer;
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BaseImporter::TextFileToBuffer( pFile, buffer );
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BaseImporter::TextFileToBuffer( pFile, buffer, BaseImporter::ALLOW_EMPTY );
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m_pIO->Close( pFile );
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// Importing the material library
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