BUGFIX: Make xml-documentation well defined.

git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@136 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
pull/1/head
kimmi 2008-09-13 11:38:40 +00:00
parent 9d167d20dc
commit b8d931fda0
1 changed files with 54 additions and 36 deletions

View File

@ -1,61 +1,77 @@
<importedScene> <importedScene>
<version 1.2 /> <smiley code=":-)" /> <version name="1.2" /> <smiley code=":-)" />
<node> <node>
<name/> <name />
<transformation matrix4x4 /> <transformation type="matrix4x4" />
<mesh refid="0" /> <mesh refid="0" />
<mesh ... /> <!--More mesh definitions-->
<mesh />
<childnode/> <childnode />
<childnode... /> <childnode />
</node> </node>
<meshes> <meshes>
<mesh id="0"> <mesh id="0">
<meshheader MatID, Vertexcount, Facecount, a.s.o. /> <meshheader type="MatID, Vertexcount, Facecount, a.s.o." />
<vertices> <vertices>
<vertex xyz /> <vertex type="xyz" />
<vertex ... />
<!-- More vertex definitions -->
<vertex />
</vertices> </vertices>
<texturecoords index="0"> <texturecoords index="0">
<texturecoord uv /> <texturecoord type="uv" />
<texturecoord ... /> <texturecoord />
</texturecoords> </texturecoords>
<texturecoords index="..." /> <texturecoords index="..." />
<vertexcolors index="0"> <vertexcolors index="0">
<color rgba /> <color type="rgba" />
<color ... /> <color />
</vertexcolors> </vertexcolors>
<vertexcolors index="..." /> <vertexcolors index="..." />
<normals> <normals>
<normal xyz /> <normal type="xyz" />
<normal ... />
<!-- More normal definitions -->
<normal />
</normals> </normals>
<tangents> <tangents>
<tangent xyz /> <tangent type="xyz" />
<tangent ... />
<!-- More tangent definitions -->
<tangent />
</tangents> </tangents>
<bitangents> <bitangents>
<bitangent xyz /> <bitangent type="xyz" />
<bitangent ... />
</tangents> <!-- More bitanget defiitions... -->
<bitangent />
</bitangents>
<faces> <faces>
<face numIndices="3" indices="p1, p2, p3" /> <face numIndices="3" indices="p1, p2, p3" />
<face ... />
<!-- More faces -->
<face />
</faces> </faces>
<bones> <bones>
<bone> <bone>
<name /> <name />
<offset matrix4x4 /> <offset type="matrix4x4" />
<weights> <weights>
<weight v, w /> <weight type="v, w" />
<weight... />
<!-- More weights -->
<weight />
</weights> </weights>
</bone> </bone>
<bone ... />
<!-- More bones -->
<bone />
</bones> </bones>
</mesh> </mesh>
<mesh id="x" ... /> <!-- More meshes -->
<mesh id="x" />
</meshes> </meshes>
<anims> <anims>
<anim name="rudern" duration="4500" ticksPerSecond="50"> <anim name="rudern" duration="4500" ticksPerSecond="50">
@ -63,24 +79,24 @@
<rotation> <rotation>
<rotkey time="0" rot="xyzw" /> <rotkey time="0" rot="xyzw" />
<rotkey time="100" rot="xyzw" /> <rotkey time="100" rot="xyzw" />
...
</rotation> </rotation>
<translation> <translation>
<transkey time="0" trans="xyz" /> <transkey time="0" trans="xyz" />
<transkey time="100" trans="xyz" /> <transkey time="100" trans="xyz" />
...
</translation> </translation>
<scaling> <scaling>
<scalekey time="0" scale="xyz" /> <scalekey time="0" scale="xyz" />
<scalekey time="100" scale="xyz" /> <scalekey time="100" scale="xyz" />
...
<scaling> </scaling>
</animbone> </animbone>
<animbone nameOfAnimatedNode="blubb"> <animbone nameOfAnimatedNode="blubb">
...
</animbone> </animbone>
</anim> </anim>
<anim ... /> <anim />
</anims> </anims>
<materials> <materials>
<material> <material>
@ -89,12 +105,14 @@
<value/> <value/>
</param> </param>
</material> </material>
<material ... />
<!-- More material definitions-->
<material />
</materials> </materials>
<textures> <textures>
</texture width, height, formatHint> <texture type="width, height, formatHint">
<data /> <data />
</texture> </texture>
<texture ... /> <texture />
</textures> </textures>
</importedScene> </importedScene>