BUGFIX: Make xml-documentation well defined.
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@136 67173fc5-114c-0410-ac8e-9d2fd5bffc1fpull/1/head
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9d167d20dc
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@ -1,61 +1,77 @@
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<importedScene>
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<importedScene>
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<version 1.2 /> <smiley code=":-)" />
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<version name="1.2" /> <smiley code=":-)" />
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<node>
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<node>
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<name/>
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<name />
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<transformation matrix4x4 />
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<transformation type="matrix4x4" />
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<mesh refid="0" />
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<mesh refid="0" />
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<mesh ... />
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<!--More mesh definitions-->
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<mesh />
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<childnode/>
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<childnode />
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<childnode... />
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<childnode />
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</node>
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</node>
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<meshes>
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<meshes>
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<mesh id="0">
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<mesh id="0">
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<meshheader MatID, Vertexcount, Facecount, a.s.o. />
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<meshheader type="MatID, Vertexcount, Facecount, a.s.o." />
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<vertices>
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<vertices>
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<vertex xyz />
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<vertex type="xyz" />
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<vertex ... />
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<!-- More vertex definitions -->
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<vertex />
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</vertices>
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</vertices>
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<texturecoords index="0">
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<texturecoords index="0">
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<texturecoord uv />
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<texturecoord type="uv" />
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<texturecoord ... />
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<texturecoord />
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</texturecoords>
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</texturecoords>
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<texturecoords index="..." />
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<texturecoords index="..." />
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<vertexcolors index="0">
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<vertexcolors index="0">
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<color rgba />
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<color type="rgba" />
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<color ... />
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<color />
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</vertexcolors>
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</vertexcolors>
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<vertexcolors index="..." />
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<vertexcolors index="..." />
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<normals>
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<normals>
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<normal xyz />
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<normal type="xyz" />
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<normal ... />
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<!-- More normal definitions -->
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<normal />
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</normals>
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</normals>
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<tangents>
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<tangents>
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<tangent xyz />
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<tangent type="xyz" />
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<tangent ... />
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<!-- More tangent definitions -->
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<tangent />
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</tangents>
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</tangents>
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<bitangents>
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<bitangents>
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<bitangent xyz />
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<bitangent type="xyz" />
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<bitangent ... />
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</tangents>
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<!-- More bitanget defiitions... -->
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<bitangent />
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</bitangents>
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<faces>
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<faces>
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<face numIndices="3" indices="p1, p2, p3" />
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<face numIndices="3" indices="p1, p2, p3" />
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<face ... />
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<!-- More faces -->
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<face />
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</faces>
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</faces>
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<bones>
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<bones>
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<bone>
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<bone>
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<name />
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<name />
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<offset matrix4x4 />
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<offset type="matrix4x4" />
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<weights>
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<weights>
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<weight v, w />
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<weight type="v, w" />
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<weight... />
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<!-- More weights -->
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<weight />
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</weights>
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</weights>
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</bone>
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</bone>
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<bone ... />
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<!-- More bones -->
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<bone />
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</bones>
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</bones>
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</mesh>
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</mesh>
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<mesh id="x" ... />
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<!-- More meshes -->
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<mesh id="x" />
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</meshes>
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</meshes>
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<anims>
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<anims>
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<anim name="rudern" duration="4500" ticksPerSecond="50">
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<anim name="rudern" duration="4500" ticksPerSecond="50">
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@ -63,24 +79,24 @@
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<rotation>
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<rotation>
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<rotkey time="0" rot="xyzw" />
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<rotkey time="0" rot="xyzw" />
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<rotkey time="100" rot="xyzw" />
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<rotkey time="100" rot="xyzw" />
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...
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</rotation>
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</rotation>
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<translation>
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<translation>
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<transkey time="0" trans="xyz" />
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<transkey time="0" trans="xyz" />
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<transkey time="100" trans="xyz" />
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<transkey time="100" trans="xyz" />
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...
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</translation>
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</translation>
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<scaling>
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<scaling>
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<scalekey time="0" scale="xyz" />
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<scalekey time="0" scale="xyz" />
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<scalekey time="100" scale="xyz" />
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<scalekey time="100" scale="xyz" />
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...
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<scaling>
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</scaling>
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</animbone>
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</animbone>
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<animbone nameOfAnimatedNode="blubb">
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<animbone nameOfAnimatedNode="blubb">
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...
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</animbone>
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</animbone>
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</anim>
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</anim>
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<anim ... />
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<anim />
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</anims>
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</anims>
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<materials>
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<materials>
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<material>
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<material>
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@ -89,12 +105,14 @@
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<value/>
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<value/>
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</param>
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</param>
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</material>
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</material>
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<material ... />
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<!-- More material definitions-->
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<material />
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</materials>
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</materials>
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<textures>
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<textures>
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</texture width, height, formatHint>
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<texture type="width, height, formatHint">
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<data />
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<data />
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</texture>
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</texture>
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<texture ... />
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<texture />
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</textures>
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</textures>
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</importedScene>
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</importedScene>
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