Merge pull request #1279 from Squareys/update-docs

Update docs (Logging, Preamble Copyright and embedded Textures)
pull/1110/merge
Kim Kulling 2017-05-20 20:45:26 +02:00 committed by GitHub
commit b84de79219
2 changed files with 20 additions and 31 deletions

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@ -3,12 +3,12 @@
Open Asset Import Library (assimp) Open Asset Import Library (assimp)
--------------------------------------------------------------------------- ---------------------------------------------------------------------------
Copyright (c) 2006-2012, assimp team Copyright (c) 2006-2017, assimp team
All rights reserved. All rights reserved.
Redistribution and use of this software in source and binary forms, Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the following with or without modification, are permitted provided that the following
conditions are met: conditions are met:
* Redistributions of source code must retain the above * Redistributions of source code must retain the above
@ -25,16 +25,16 @@ conditions are met:
derived from this software without specific prior derived from this software without specific prior
written permission of the assimp team. written permission of the assimp team.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
--------------------------------------------------------------------------- ---------------------------------------------------------------------------
*/ */

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@ -453,7 +453,7 @@ by calling it as a singleton with the requested logging-type. To see how this wo
using namespace Assimp; using namespace Assimp;
// Create a logger instance // Create a logger instance
DefaultLogger::create("",Logger::VERBOSE); DefaultLogger::create("", Logger::VERBOSE);
// Now I am ready for logging my stuff // Now I am ready for logging my stuff
DefaultLogger::get()->info("this is my info-call"); DefaultLogger::get()->info("this is my info-call");
@ -472,22 +472,9 @@ Just derivate your own logger from the abstract base class LogStream and overwri
@code @code
// Example stream // Example stream
class myStream : class myStream : public LogStream
public LogStream
{ {
public: public:
// Constructor
myStream()
{
// empty
}
// Destructor
~myStream()
{
// empty
}
// Write womethink using your own functionality // Write womethink using your own functionality
void write(const char* message) void write(const char* message)
{ {
@ -496,10 +483,10 @@ public:
}; };
// Select the kinds of messages you want to receive on this log stream // Select the kinds of messages you want to receive on this log stream
const unsigned int severity = Logger::DEBUGGING|Logger::INFO|Logger::ERR|Logger::WARN; const unsigned int severity = Logger::Debugging|Logger::Info|Logger::Err|Logger::Warn;
// Attaching it to the default logger // Attaching it to the default logger
Assimp::DefaultLogger::get()->attachStream( new myStream(), severity ); Assimp::DefaultLogger::get()->attachStream( new myStream, severity );
@endcode @endcode
@ -512,10 +499,10 @@ flag set:
@code @code
unsigned int severity = 0; unsigned int severity = 0;
severity |= Logger::DEBUGGING; severity |= Logger::Debugging;
// Detach debug messages from you self defined stream // Detach debug messages from you self defined stream
Assimp::DefaultLogger::get()->attachStream( new myStream(), severity ); Assimp::DefaultLogger::get()->attachStream( new myStream, severity );
@endcode @endcode
@ -743,6 +730,8 @@ need them at all.
Normally textures used by assets are stored in separate files, however, Normally textures used by assets are stored in separate files, however,
there are file formats embedding their textures directly into the model file. there are file formats embedding their textures directly into the model file.
Such textures are loaded into an aiTexture structure. Such textures are loaded into an aiTexture structure.
For embedded textures, the value of `AI_MATKEY_TEXTURE(textureType, index)` will be `*<index>` where
`<index>` is the index of the texture in aiScene::mTextures.
<br> <br>
There are two cases: There are two cases:
<br> <br>
@ -930,7 +919,7 @@ All material key constants start with 'AI_MATKEY' (it's an ugly macro for histor
<td><tt>TEXTURE(t,n)</tt></td> <td><tt>TEXTURE(t,n)</tt></td>
<td>aiString</td> <td>aiString</td>
<td>n/a</td> <td>n/a</td>
<td>Defines the path to the n'th texture on the stack 't', where 'n' is any value >= 0 and 't' is one of the #aiTextureType enumerated values.</td> <td>Defines the path of the n'th texture on the stack 't', where 'n' is any value >= 0 and 't' is one of the #aiTextureType enumerated values. Either a filepath or `*<index>`, where `<index>` is the index of an embedded texture in aiScene::mTextures.</td>
<td>See the 'Textures' section above.</td> <td>See the 'Textures' section above.</td>
</tr> </tr>