- Ifc: refactor opening/window generation code.
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@1337 67173fc5-114c-0410-ac8e-9d2fd5bffc1fpull/12/head
parent
30ce13a617
commit
b7ee62080a
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@ -546,6 +546,7 @@ IfcMatrix3 DerivePlaneCoordinateSpace(const TempMesh& curmesh, bool& ok, IfcFloa
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bool TryAddOpenings_Poly2Tri(const std::vector<TempOpening>& openings,const std::vector<IfcVector3>& nors,
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bool TryAddOpenings_Poly2Tri(const std::vector<TempOpening>& openings,const std::vector<IfcVector3>& nors,
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TempMesh& curmesh)
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TempMesh& curmesh)
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{
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{
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IFCImporter::LogWarn("forced to use poly2tri fallback method to generate wall openings");
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std::vector<IfcVector3>& out = curmesh.verts;
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std::vector<IfcVector3>& out = curmesh.verts;
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bool result = false;
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bool result = false;
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@ -1321,6 +1322,7 @@ void CloseWindows(const ContourVector& contours, const IfcMatrix4& minv,
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size_t vstart = curmesh.verts.size();
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size_t vstart = curmesh.verts.size();
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bool outer_border = false;
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bool outer_border = false;
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IfcVector2 last_proj_point;
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IfcVector2 last_proj_point;
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IfcVector3 last_diff;
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const IfcFloat border_epsilon_upper = static_cast<IfcFloat>(1-1e-4);
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const IfcFloat border_epsilon_upper = static_cast<IfcFloat>(1-1e-4);
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const IfcFloat border_epsilon_lower = static_cast<IfcFloat>(1e-4);
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const IfcFloat border_epsilon_lower = static_cast<IfcFloat>(1e-4);
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@ -1374,6 +1376,9 @@ void CloseWindows(const ContourVector& contours, const IfcMatrix4& minv,
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last_proj_point = proj_point;
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last_proj_point = proj_point;
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IfcVector3 diff = bestv - world_point;
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diff.Normalize();
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if (!drop_this_edge) {
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if (!drop_this_edge) {
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curmesh.verts.push_back(bestv);
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curmesh.verts.push_back(bestv);
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curmesh.verts.push_back(world_point);
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curmesh.verts.push_back(world_point);
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@ -1381,6 +1386,8 @@ void CloseWindows(const ContourVector& contours, const IfcMatrix4& minv,
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curmesh.vertcnt.push_back(4);
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curmesh.vertcnt.push_back(4);
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}
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}
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last_diff = diff;
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if (cit != cbegin) {
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if (cit != cbegin) {
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curmesh.verts.push_back(world_point);
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curmesh.verts.push_back(world_point);
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curmesh.verts.push_back(bestv);
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curmesh.verts.push_back(bestv);
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@ -1447,35 +1454,81 @@ void Quadrify(const std::vector< BoundingBox >& bbs, TempMesh& curmesh)
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}
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}
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// ------------------------------------------------------------------------------------------------
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// ------------------------------------------------------------------------------------------------
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bool GenerateOpenings(std::vector<TempOpening>& openings,
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bool BoundingBoxesOverlapping( const BoundingBox &ibb, const BoundingBox &bb )
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const std::vector<IfcVector3>& nors,
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TempMesh& curmesh,
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bool check_intersection,
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bool generate_connection_geometry)
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{
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{
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std::vector<IfcVector3>& out = curmesh.verts;
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// count the '=' case as non-overlapping but as adjacent to each other
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OpeningRefVector contours_to_openings;
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return ibb.first.x < bb.second.x && ibb.second.x > bb.first.x &&
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ibb.first.y < bb.second.y && ibb.second.y > bb.first.y;
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}
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// Try to derive a solid base plane within the current surface for use as
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// ------------------------------------------------------------------------------------------------
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// working coordinate system.
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bool IsDuplicateVertex(const IfcVector2& vv, const std::vector<IfcVector2>& temp_contour)
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bool ok;
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{
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IfcFloat base_d;
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// sanity check for duplicate vertices
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IfcMatrix4 m = IfcMatrix4(DerivePlaneCoordinateSpace(curmesh,ok,&base_d));
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BOOST_FOREACH(const IfcVector2& cp, temp_contour) {
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if(!ok) {
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if ((cp-vv).SquareLength() < 1e-5f) {
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return false;
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return true;
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}
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}
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return false;
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}
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// ------------------------------------------------------------------------------------------------
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void ExtractVerticesFromClipper(const ClipperLib::Polygon& poly, std::vector<IfcVector2>& temp_contour,
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bool filter_duplicates = false)
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{
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temp_contour.clear();
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BOOST_FOREACH(const ClipperLib::IntPoint& point, poly) {
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IfcVector2 vv = IfcVector2( from_int64(point.X), from_int64(point.Y));
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vv = std::max(vv,IfcVector2());
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vv = std::min(vv,one_vec);
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if (!filter_duplicates || !IsDuplicateVertex(vv, temp_contour)) {
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temp_contour.push_back(vv);
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}
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}
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}
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const IfcVector3& nor = IfcVector3(m.c1, m.c2, m.c3);
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}
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// ------------------------------------------------------------------------------------------------
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BoundingBox GetBoundingBox(const ClipperLib::Polygon& poly)
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{
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IfcVector2 newbb_min, newbb_max;
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MinMaxChooser<IfcVector2>()(newbb_min, newbb_max);
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BOOST_FOREACH(const ClipperLib::IntPoint& point, poly) {
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IfcVector2 vv = IfcVector2( from_int64(point.X), from_int64(point.Y));
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// sanity rounding
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vv = std::max(vv,IfcVector2());
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vv = std::min(vv,one_vec);
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newbb_min = std::min(newbb_min,vv);
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newbb_max = std::max(newbb_max,vv);
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}
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return BoundingBox(newbb_min, newbb_max);
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}
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// ------------------------------------------------------------------------------------------------
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IfcMatrix4 ProjectOntoPlane(std::vector<IfcVector2>& out_contour, const TempMesh& in_mesh,
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IfcFloat& out_base_d, bool &ok)
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{
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const std::vector<IfcVector3>& in_verts = in_mesh.verts;
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ok = true;
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IfcMatrix4 m = IfcMatrix4(DerivePlaneCoordinateSpace(in_mesh, ok, &out_base_d));
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if(!ok) {
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return IfcMatrix4();
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}
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IfcFloat coord = -1;
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IfcFloat coord = -1;
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out_contour.reserve(in_verts.size());
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std::vector<IfcVector2> contour_flat;
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contour_flat.reserve(out.size());
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IfcVector2 vmin, vmax;
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IfcVector2 vmin, vmax;
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MinMaxChooser<IfcVector2>()(vmin, vmax);
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MinMaxChooser<IfcVector2>()(vmin, vmax);
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// Project all points into the new coordinate system, collect min/max verts on the way
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// Project all points into the new coordinate system, collect min/max verts on the way
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BOOST_FOREACH(IfcVector3& x, out) {
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BOOST_FOREACH(const IfcVector3& x, in_verts) {
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const IfcVector3& vv = m * x;
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const IfcVector3& vv = m * x;
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// keep Z offset in the plane coordinate system. Ignoring precision issues
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// keep Z offset in the plane coordinate system. Ignoring precision issues
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// (which are present, of course), this should be the same value for
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// (which are present, of course), this should be the same value for
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@ -1490,14 +1543,14 @@ bool GenerateOpenings(std::vector<TempOpening>& openings,
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vmin = std::min(IfcVector2(vv.x, vv.y), vmin);
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vmin = std::min(IfcVector2(vv.x, vv.y), vmin);
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vmax = std::max(IfcVector2(vv.x, vv.y), vmax);
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vmax = std::max(IfcVector2(vv.x, vv.y), vmax);
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contour_flat.push_back(IfcVector2(vv.x,vv.y));
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out_contour.push_back(IfcVector2(vv.x,vv.y));
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}
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}
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// Further improve the projection by mapping the entire working set into
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// Further improve the projection by mapping the entire working set into
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// [0,1] range. This gives us a consistent data range so all epsilons
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// [0,1] range. This gives us a consistent data range so all epsilons
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// used below can be constants.
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// used below can be constants.
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vmax -= vmin;
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vmax -= vmin;
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BOOST_FOREACH(IfcVector2& vv, contour_flat) {
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BOOST_FOREACH(IfcVector2& vv, out_contour) {
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vv.x = (vv.x - vmin.x) / vmax.x;
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vv.x = (vv.x - vmin.x) / vmax.x;
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vv.y = (vv.y - vmin.y) / vmax.y;
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vv.y = (vv.y - vmin.y) / vmax.y;
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@ -1515,10 +1568,39 @@ bool GenerateOpenings(std::vector<TempOpening>& openings,
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mult.c4 = -coord;
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mult.c4 = -coord;
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m = mult * m;
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m = mult * m;
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return m;
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}
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// ------------------------------------------------------------------------------------------------
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bool GenerateOpenings(std::vector<TempOpening>& openings,
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const std::vector<IfcVector3>& nors,
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TempMesh& curmesh,
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bool check_intersection,
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bool generate_connection_geometry)
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{
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std::vector<IfcVector3>& out = curmesh.verts;
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OpeningRefVector contours_to_openings;
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// Try to derive a solid base plane within the current surface for use as
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// working coordinate system. Map all vertices onto this plane and
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// rescale them to [0,1] range. This normalization means all further
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// epsilons need not be scaled.
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bool ok = true;
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std::vector<IfcVector2> contour_flat;
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IfcFloat base_d;
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const IfcMatrix4& m = ProjectOntoPlane(contour_flat, curmesh, base_d, ok);
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if(!ok) {
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return false;
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}
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const IfcVector3& nor = IfcVector3(m.c1, m.c2, m.c3);
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// Obtain inverse transform for getting back to world space later on
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// Obtain inverse transform for getting back to world space later on
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const IfcMatrix4& minv = IfcMatrix4(m).Inverse();
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const IfcMatrix4& minv = IfcMatrix4(m).Inverse();
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// Compute bounding boxes for all 2D openings in projection space:
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// Compute bounding boxes for all 2D openings in projection space
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std::vector< BoundingBox > bbs;
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std::vector< BoundingBox > bbs;
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ContourVector contours;
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ContourVector contours;
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@ -1535,7 +1617,6 @@ bool GenerateOpenings(std::vector<TempOpening>& openings,
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IfcVector2 vpmin,vpmax;
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IfcVector2 vpmin,vpmax;
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MinMaxChooser<IfcVector2>()(vpmin,vpmax);
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MinMaxChooser<IfcVector2>()(vpmin,vpmax);
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// The opening meshes are real 3D meshes so skip over all faces
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// The opening meshes are real 3D meshes so skip over all faces
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// clearly facing into the wrong direction. Also, we need to check
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// clearly facing into the wrong direction. Also, we need to check
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// whether the meshes do actually intersect the base surface plane.
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// whether the meshes do actually intersect the base surface plane.
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@ -1575,17 +1656,9 @@ bool GenerateOpenings(std::vector<TempOpening>& openings,
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vpmin = std::min(vpmin,vv);
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vpmin = std::min(vpmin,vv);
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vpmax = std::max(vpmax,vv);
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vpmax = std::max(vpmax,vv);
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// sanity check for duplicate vertices
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if (!IsDuplicateVertex(vv, temp_contour)) {
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bool found = false;
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BOOST_FOREACH(const IfcVector2& cp, temp_contour) {
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if ((cp-vv).SquareLength() < 1e-5f) {
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found = true;
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break;
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}
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}
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if(!found) {
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temp_contour.push_back(vv);
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temp_contour.push_back(vv);
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}
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}
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}
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}
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}
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}
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@ -1608,13 +1681,11 @@ bool GenerateOpenings(std::vector<TempOpening>& openings,
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}
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}
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std::vector<TempOpening*> joined_openings(1, &opening);
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std::vector<TempOpening*> joined_openings(1, &opening);
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// See if this BB intersects any other, in which case we could not use the Quadrify()
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// See if this BB intersects or is in close adjacency to any other BB we have so far.
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// algorithm and would revert to Poly2Tri only.
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for (std::vector<BoundingBox>::iterator it = bbs.begin(); it != bbs.end();) {
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for (std::vector<BoundingBox>::iterator it = bbs.begin(); it != bbs.end();) {
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const BoundingBox& ibb = *it;
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const BoundingBox& ibb = *it;
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if (ibb.first.x <= bb.second.x && ibb.second.x >= bb.first.x &&
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if (BoundingBoxesOverlapping(ibb, bb)) {
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ibb.first.y <= bb.second.y && ibb.second.y >= bb.first.y) {
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const std::vector<IfcVector2>& other = contours[std::distance(bbs.begin(),it)];
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const std::vector<IfcVector2>& other = contours[std::distance(bbs.begin(),it)];
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ClipperLib::ExPolygons poly;
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ClipperLib::ExPolygons poly;
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@ -1624,32 +1695,13 @@ bool GenerateOpenings(std::vector<TempOpening>& openings,
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// no longer overlaps ibb
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// no longer overlaps ibb
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MakeDisjunctWindowContours(other, temp_contour, poly);
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MakeDisjunctWindowContours(other, temp_contour, poly);
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if(poly.size() == 1) {
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if(poly.size() == 1) {
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IfcVector2 newbb_min, newbb_max;
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MinMaxChooser<IfcVector2>()(newbb_min, newbb_max);
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const BoundingBox& newbb = GetBoundingBox(poly[0].outer);
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if (!BoundingBoxesOverlapping(ibb, newbb )) {
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BOOST_FOREACH(const ClipperLib::IntPoint& point, poly[0].outer) {
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IfcVector2 vv = IfcVector2( from_int64(point.X), from_int64(point.Y));
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// sanity rounding
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vv = std::max(vv,IfcVector2());
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vv = std::min(vv,one_vec);
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newbb_min = std::min(newbb_min,vv);
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newbb_max = std::max(newbb_max,vv);
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}
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if (!(ibb.first.x <= newbb_max.x && ibb.second.x >= newbb_min.x &&
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ibb.first.y <= newbb_max.y && ibb.second.y >= newbb_min.y)) {
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// Good guy bounding box
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// Good guy bounding box
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bb = BoundingBox(newbb_min,newbb_max);
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bb = newbb ;
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temp_contour.clear();
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ExtractVerticesFromClipper(poly[0].outer, temp_contour, false);
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BOOST_FOREACH(const ClipperLib::IntPoint& point, poly[0].outer) {
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const IfcVector2& vv = IfcVector2( from_int64(point.X), from_int64(point.Y));
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temp_contour.push_back(vv);
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}
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continue;
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continue;
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}
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}
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}
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}
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@ -1659,12 +1711,7 @@ bool GenerateOpenings(std::vector<TempOpening>& openings,
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// world [tm] ), resume using a single contour and a single bounding box.
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// world [tm] ), resume using a single contour and a single bounding box.
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MergeWindowContours(temp_contour, other, poly);
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MergeWindowContours(temp_contour, other, poly);
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// TODO: Commented because it causes more visible artifacts than
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// it solves.
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if (poly.size() > 1) {
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if (poly.size() > 1) {
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IFCImporter::LogWarn("cannot use quadrify algorithm to generate wall openings due to "
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"bounding box overlaps, using poly2tri fallback method");
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return TryAddOpenings_Poly2Tri(openings, nors, curmesh);
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return TryAddOpenings_Poly2Tri(openings, nors, curmesh);
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}
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}
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else if (poly.size() == 0) {
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else if (poly.size() == 0) {
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@ -1673,30 +1720,14 @@ bool GenerateOpenings(std::vector<TempOpening>& openings,
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break;
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break;
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}
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}
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else {
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else {
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IFCImporter::LogDebug("merging overlapping openings");
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IFCImporter::LogDebug("merging overlapping openings");
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ExtractVerticesFromClipper(poly[0].outer, temp_contour, true);
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temp_contour.clear();
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BOOST_FOREACH(const ClipperLib::IntPoint& point, poly[0].outer) {
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IfcVector2 vv = IfcVector2( from_int64(point.X), from_int64(point.Y));
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vv = std::max(vv,IfcVector2());
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vv = std::min(vv,one_vec);
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// sanity check for duplicate vertices
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bool found = false;
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BOOST_FOREACH(const IfcVector2& cp, temp_contour) {
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if ((cp-vv).SquareLength() < 1e-5f) {
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found = true;
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break;
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}
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}
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if(!found) {
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temp_contour.push_back(vv);
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}
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}
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// Generate the union of the bounding boxes
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bb.first = std::min(bb.first, ibb.first);
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bb.first = std::min(bb.first, ibb.first);
|
||||||
bb.second = std::max(bb.second, ibb.second);
|
bb.second = std::max(bb.second, ibb.second);
|
||||||
|
|
||||||
|
// Update contour-to-opening tables accordingly
|
||||||
if (generate_connection_geometry) {
|
if (generate_connection_geometry) {
|
||||||
std::vector<TempOpening*>& t = contours_to_openings[std::distance(bbs.begin(),it)];
|
std::vector<TempOpening*>& t = contours_to_openings[std::distance(bbs.begin(),it)];
|
||||||
joined_openings.insert(joined_openings.end(), t.begin(), t.end());
|
joined_openings.insert(joined_openings.end(), t.begin(), t.end());
|
||||||
|
@ -1707,7 +1738,7 @@ bool GenerateOpenings(std::vector<TempOpening>& openings,
|
||||||
contours.erase(contours.begin() + std::distance(bbs.begin(),it));
|
contours.erase(contours.begin() + std::distance(bbs.begin(),it));
|
||||||
bbs.erase(it);
|
bbs.erase(it);
|
||||||
|
|
||||||
// restart from scratch because the newly formed BB might now
|
// Restart from scratch because the newly formed BB might now
|
||||||
// overlap any other BB which its constituent BBs didn't
|
// overlap any other BB which its constituent BBs didn't
|
||||||
// previously overlap.
|
// previously overlap.
|
||||||
it = bbs.begin();
|
it = bbs.begin();
|
||||||
|
|
Loading…
Reference in New Issue