- Ifc: refactor opening/window generation code.
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@1337 67173fc5-114c-0410-ac8e-9d2fd5bffc1fpull/12/head
parent
30ce13a617
commit
b7ee62080a
|
@ -546,6 +546,7 @@ IfcMatrix3 DerivePlaneCoordinateSpace(const TempMesh& curmesh, bool& ok, IfcFloa
|
||||||
bool TryAddOpenings_Poly2Tri(const std::vector<TempOpening>& openings,const std::vector<IfcVector3>& nors,
|
bool TryAddOpenings_Poly2Tri(const std::vector<TempOpening>& openings,const std::vector<IfcVector3>& nors,
|
||||||
TempMesh& curmesh)
|
TempMesh& curmesh)
|
||||||
{
|
{
|
||||||
|
IFCImporter::LogWarn("forced to use poly2tri fallback method to generate wall openings");
|
||||||
std::vector<IfcVector3>& out = curmesh.verts;
|
std::vector<IfcVector3>& out = curmesh.verts;
|
||||||
|
|
||||||
bool result = false;
|
bool result = false;
|
||||||
|
@ -1321,6 +1322,7 @@ void CloseWindows(const ContourVector& contours, const IfcMatrix4& minv,
|
||||||
size_t vstart = curmesh.verts.size();
|
size_t vstart = curmesh.verts.size();
|
||||||
bool outer_border = false;
|
bool outer_border = false;
|
||||||
IfcVector2 last_proj_point;
|
IfcVector2 last_proj_point;
|
||||||
|
IfcVector3 last_diff;
|
||||||
|
|
||||||
const IfcFloat border_epsilon_upper = static_cast<IfcFloat>(1-1e-4);
|
const IfcFloat border_epsilon_upper = static_cast<IfcFloat>(1-1e-4);
|
||||||
const IfcFloat border_epsilon_lower = static_cast<IfcFloat>(1e-4);
|
const IfcFloat border_epsilon_lower = static_cast<IfcFloat>(1e-4);
|
||||||
|
@ -1374,6 +1376,9 @@ void CloseWindows(const ContourVector& contours, const IfcMatrix4& minv,
|
||||||
|
|
||||||
last_proj_point = proj_point;
|
last_proj_point = proj_point;
|
||||||
|
|
||||||
|
IfcVector3 diff = bestv - world_point;
|
||||||
|
diff.Normalize();
|
||||||
|
|
||||||
if (!drop_this_edge) {
|
if (!drop_this_edge) {
|
||||||
curmesh.verts.push_back(bestv);
|
curmesh.verts.push_back(bestv);
|
||||||
curmesh.verts.push_back(world_point);
|
curmesh.verts.push_back(world_point);
|
||||||
|
@ -1381,6 +1386,8 @@ void CloseWindows(const ContourVector& contours, const IfcMatrix4& minv,
|
||||||
curmesh.vertcnt.push_back(4);
|
curmesh.vertcnt.push_back(4);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
last_diff = diff;
|
||||||
|
|
||||||
if (cit != cbegin) {
|
if (cit != cbegin) {
|
||||||
curmesh.verts.push_back(world_point);
|
curmesh.verts.push_back(world_point);
|
||||||
curmesh.verts.push_back(bestv);
|
curmesh.verts.push_back(bestv);
|
||||||
|
@ -1447,35 +1454,81 @@ void Quadrify(const std::vector< BoundingBox >& bbs, TempMesh& curmesh)
|
||||||
}
|
}
|
||||||
|
|
||||||
// ------------------------------------------------------------------------------------------------
|
// ------------------------------------------------------------------------------------------------
|
||||||
bool GenerateOpenings(std::vector<TempOpening>& openings,
|
bool BoundingBoxesOverlapping( const BoundingBox &ibb, const BoundingBox &bb )
|
||||||
const std::vector<IfcVector3>& nors,
|
|
||||||
TempMesh& curmesh,
|
|
||||||
bool check_intersection,
|
|
||||||
bool generate_connection_geometry)
|
|
||||||
{
|
{
|
||||||
std::vector<IfcVector3>& out = curmesh.verts;
|
// count the '=' case as non-overlapping but as adjacent to each other
|
||||||
OpeningRefVector contours_to_openings;
|
return ibb.first.x < bb.second.x && ibb.second.x > bb.first.x &&
|
||||||
|
ibb.first.y < bb.second.y && ibb.second.y > bb.first.y;
|
||||||
|
}
|
||||||
|
|
||||||
// Try to derive a solid base plane within the current surface for use as
|
// ------------------------------------------------------------------------------------------------
|
||||||
// working coordinate system.
|
bool IsDuplicateVertex(const IfcVector2& vv, const std::vector<IfcVector2>& temp_contour)
|
||||||
bool ok;
|
{
|
||||||
IfcFloat base_d;
|
// sanity check for duplicate vertices
|
||||||
IfcMatrix4 m = IfcMatrix4(DerivePlaneCoordinateSpace(curmesh,ok,&base_d));
|
BOOST_FOREACH(const IfcVector2& cp, temp_contour) {
|
||||||
if(!ok) {
|
if ((cp-vv).SquareLength() < 1e-5f) {
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
}
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
const IfcVector3& nor = IfcVector3(m.c1, m.c2, m.c3);
|
|
||||||
|
// ------------------------------------------------------------------------------------------------
|
||||||
|
void ExtractVerticesFromClipper(const ClipperLib::Polygon& poly, std::vector<IfcVector2>& temp_contour,
|
||||||
|
bool filter_duplicates = false)
|
||||||
|
{
|
||||||
|
temp_contour.clear();
|
||||||
|
BOOST_FOREACH(const ClipperLib::IntPoint& point, poly) {
|
||||||
|
IfcVector2 vv = IfcVector2( from_int64(point.X), from_int64(point.Y));
|
||||||
|
vv = std::max(vv,IfcVector2());
|
||||||
|
vv = std::min(vv,one_vec);
|
||||||
|
|
||||||
|
if (!filter_duplicates || !IsDuplicateVertex(vv, temp_contour)) {
|
||||||
|
temp_contour.push_back(vv);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// ------------------------------------------------------------------------------------------------
|
||||||
|
BoundingBox GetBoundingBox(const ClipperLib::Polygon& poly)
|
||||||
|
{
|
||||||
|
IfcVector2 newbb_min, newbb_max;
|
||||||
|
MinMaxChooser<IfcVector2>()(newbb_min, newbb_max);
|
||||||
|
|
||||||
|
BOOST_FOREACH(const ClipperLib::IntPoint& point, poly) {
|
||||||
|
IfcVector2 vv = IfcVector2( from_int64(point.X), from_int64(point.Y));
|
||||||
|
|
||||||
|
// sanity rounding
|
||||||
|
vv = std::max(vv,IfcVector2());
|
||||||
|
vv = std::min(vv,one_vec);
|
||||||
|
|
||||||
|
newbb_min = std::min(newbb_min,vv);
|
||||||
|
newbb_max = std::max(newbb_max,vv);
|
||||||
|
}
|
||||||
|
return BoundingBox(newbb_min, newbb_max);
|
||||||
|
}
|
||||||
|
|
||||||
|
// ------------------------------------------------------------------------------------------------
|
||||||
|
IfcMatrix4 ProjectOntoPlane(std::vector<IfcVector2>& out_contour, const TempMesh& in_mesh,
|
||||||
|
IfcFloat& out_base_d, bool &ok)
|
||||||
|
{
|
||||||
|
const std::vector<IfcVector3>& in_verts = in_mesh.verts;
|
||||||
|
ok = true;
|
||||||
|
|
||||||
|
IfcMatrix4 m = IfcMatrix4(DerivePlaneCoordinateSpace(in_mesh, ok, &out_base_d));
|
||||||
|
if(!ok) {
|
||||||
|
return IfcMatrix4();
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
IfcFloat coord = -1;
|
IfcFloat coord = -1;
|
||||||
|
out_contour.reserve(in_verts.size());
|
||||||
std::vector<IfcVector2> contour_flat;
|
|
||||||
contour_flat.reserve(out.size());
|
|
||||||
|
|
||||||
IfcVector2 vmin, vmax;
|
IfcVector2 vmin, vmax;
|
||||||
MinMaxChooser<IfcVector2>()(vmin, vmax);
|
MinMaxChooser<IfcVector2>()(vmin, vmax);
|
||||||
|
|
||||||
// Project all points into the new coordinate system, collect min/max verts on the way
|
// Project all points into the new coordinate system, collect min/max verts on the way
|
||||||
BOOST_FOREACH(IfcVector3& x, out) {
|
BOOST_FOREACH(const IfcVector3& x, in_verts) {
|
||||||
const IfcVector3& vv = m * x;
|
const IfcVector3& vv = m * x;
|
||||||
// keep Z offset in the plane coordinate system. Ignoring precision issues
|
// keep Z offset in the plane coordinate system. Ignoring precision issues
|
||||||
// (which are present, of course), this should be the same value for
|
// (which are present, of course), this should be the same value for
|
||||||
|
@ -1490,14 +1543,14 @@ bool GenerateOpenings(std::vector<TempOpening>& openings,
|
||||||
vmin = std::min(IfcVector2(vv.x, vv.y), vmin);
|
vmin = std::min(IfcVector2(vv.x, vv.y), vmin);
|
||||||
vmax = std::max(IfcVector2(vv.x, vv.y), vmax);
|
vmax = std::max(IfcVector2(vv.x, vv.y), vmax);
|
||||||
|
|
||||||
contour_flat.push_back(IfcVector2(vv.x,vv.y));
|
out_contour.push_back(IfcVector2(vv.x,vv.y));
|
||||||
}
|
}
|
||||||
|
|
||||||
// Further improve the projection by mapping the entire working set into
|
// Further improve the projection by mapping the entire working set into
|
||||||
// [0,1] range. This gives us a consistent data range so all epsilons
|
// [0,1] range. This gives us a consistent data range so all epsilons
|
||||||
// used below can be constants.
|
// used below can be constants.
|
||||||
vmax -= vmin;
|
vmax -= vmin;
|
||||||
BOOST_FOREACH(IfcVector2& vv, contour_flat) {
|
BOOST_FOREACH(IfcVector2& vv, out_contour) {
|
||||||
vv.x = (vv.x - vmin.x) / vmax.x;
|
vv.x = (vv.x - vmin.x) / vmax.x;
|
||||||
vv.y = (vv.y - vmin.y) / vmax.y;
|
vv.y = (vv.y - vmin.y) / vmax.y;
|
||||||
|
|
||||||
|
@ -1515,10 +1568,39 @@ bool GenerateOpenings(std::vector<TempOpening>& openings,
|
||||||
mult.c4 = -coord;
|
mult.c4 = -coord;
|
||||||
m = mult * m;
|
m = mult * m;
|
||||||
|
|
||||||
|
return m;
|
||||||
|
}
|
||||||
|
|
||||||
|
// ------------------------------------------------------------------------------------------------
|
||||||
|
bool GenerateOpenings(std::vector<TempOpening>& openings,
|
||||||
|
const std::vector<IfcVector3>& nors,
|
||||||
|
TempMesh& curmesh,
|
||||||
|
bool check_intersection,
|
||||||
|
bool generate_connection_geometry)
|
||||||
|
{
|
||||||
|
std::vector<IfcVector3>& out = curmesh.verts;
|
||||||
|
OpeningRefVector contours_to_openings;
|
||||||
|
|
||||||
|
// Try to derive a solid base plane within the current surface for use as
|
||||||
|
// working coordinate system. Map all vertices onto this plane and
|
||||||
|
// rescale them to [0,1] range. This normalization means all further
|
||||||
|
// epsilons need not be scaled.
|
||||||
|
bool ok = true;
|
||||||
|
|
||||||
|
std::vector<IfcVector2> contour_flat;
|
||||||
|
IfcFloat base_d;
|
||||||
|
|
||||||
|
const IfcMatrix4& m = ProjectOntoPlane(contour_flat, curmesh, base_d, ok);
|
||||||
|
if(!ok) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
const IfcVector3& nor = IfcVector3(m.c1, m.c2, m.c3);
|
||||||
|
|
||||||
// Obtain inverse transform for getting back to world space later on
|
// Obtain inverse transform for getting back to world space later on
|
||||||
const IfcMatrix4& minv = IfcMatrix4(m).Inverse();
|
const IfcMatrix4& minv = IfcMatrix4(m).Inverse();
|
||||||
|
|
||||||
// Compute bounding boxes for all 2D openings in projection space:
|
// Compute bounding boxes for all 2D openings in projection space
|
||||||
std::vector< BoundingBox > bbs;
|
std::vector< BoundingBox > bbs;
|
||||||
ContourVector contours;
|
ContourVector contours;
|
||||||
|
|
||||||
|
@ -1535,7 +1617,6 @@ bool GenerateOpenings(std::vector<TempOpening>& openings,
|
||||||
IfcVector2 vpmin,vpmax;
|
IfcVector2 vpmin,vpmax;
|
||||||
MinMaxChooser<IfcVector2>()(vpmin,vpmax);
|
MinMaxChooser<IfcVector2>()(vpmin,vpmax);
|
||||||
|
|
||||||
|
|
||||||
// The opening meshes are real 3D meshes so skip over all faces
|
// The opening meshes are real 3D meshes so skip over all faces
|
||||||
// clearly facing into the wrong direction. Also, we need to check
|
// clearly facing into the wrong direction. Also, we need to check
|
||||||
// whether the meshes do actually intersect the base surface plane.
|
// whether the meshes do actually intersect the base surface plane.
|
||||||
|
@ -1575,15 +1656,7 @@ bool GenerateOpenings(std::vector<TempOpening>& openings,
|
||||||
vpmin = std::min(vpmin,vv);
|
vpmin = std::min(vpmin,vv);
|
||||||
vpmax = std::max(vpmax,vv);
|
vpmax = std::max(vpmax,vv);
|
||||||
|
|
||||||
// sanity check for duplicate vertices
|
if (!IsDuplicateVertex(vv, temp_contour)) {
|
||||||
bool found = false;
|
|
||||||
BOOST_FOREACH(const IfcVector2& cp, temp_contour) {
|
|
||||||
if ((cp-vv).SquareLength() < 1e-5f) {
|
|
||||||
found = true;
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
if(!found) {
|
|
||||||
temp_contour.push_back(vv);
|
temp_contour.push_back(vv);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -1608,13 +1681,11 @@ bool GenerateOpenings(std::vector<TempOpening>& openings,
|
||||||
}
|
}
|
||||||
std::vector<TempOpening*> joined_openings(1, &opening);
|
std::vector<TempOpening*> joined_openings(1, &opening);
|
||||||
|
|
||||||
// See if this BB intersects any other, in which case we could not use the Quadrify()
|
// See if this BB intersects or is in close adjacency to any other BB we have so far.
|
||||||
// algorithm and would revert to Poly2Tri only.
|
|
||||||
for (std::vector<BoundingBox>::iterator it = bbs.begin(); it != bbs.end();) {
|
for (std::vector<BoundingBox>::iterator it = bbs.begin(); it != bbs.end();) {
|
||||||
const BoundingBox& ibb = *it;
|
const BoundingBox& ibb = *it;
|
||||||
|
|
||||||
if (ibb.first.x <= bb.second.x && ibb.second.x >= bb.first.x &&
|
if (BoundingBoxesOverlapping(ibb, bb)) {
|
||||||
ibb.first.y <= bb.second.y && ibb.second.y >= bb.first.y) {
|
|
||||||
|
|
||||||
const std::vector<IfcVector2>& other = contours[std::distance(bbs.begin(),it)];
|
const std::vector<IfcVector2>& other = contours[std::distance(bbs.begin(),it)];
|
||||||
ClipperLib::ExPolygons poly;
|
ClipperLib::ExPolygons poly;
|
||||||
|
@ -1624,32 +1695,13 @@ bool GenerateOpenings(std::vector<TempOpening>& openings,
|
||||||
// no longer overlaps ibb
|
// no longer overlaps ibb
|
||||||
MakeDisjunctWindowContours(other, temp_contour, poly);
|
MakeDisjunctWindowContours(other, temp_contour, poly);
|
||||||
if(poly.size() == 1) {
|
if(poly.size() == 1) {
|
||||||
IfcVector2 newbb_min, newbb_max;
|
|
||||||
MinMaxChooser<IfcVector2>()(newbb_min, newbb_max);
|
|
||||||
|
|
||||||
BOOST_FOREACH(const ClipperLib::IntPoint& point, poly[0].outer) {
|
|
||||||
IfcVector2 vv = IfcVector2( from_int64(point.X), from_int64(point.Y));
|
|
||||||
|
|
||||||
// sanity rounding
|
|
||||||
vv = std::max(vv,IfcVector2());
|
|
||||||
vv = std::min(vv,one_vec);
|
|
||||||
|
|
||||||
newbb_min = std::min(newbb_min,vv);
|
|
||||||
newbb_max = std::max(newbb_max,vv);
|
|
||||||
}
|
|
||||||
|
|
||||||
if (!(ibb.first.x <= newbb_max.x && ibb.second.x >= newbb_min.x &&
|
|
||||||
ibb.first.y <= newbb_max.y && ibb.second.y >= newbb_min.y)) {
|
|
||||||
|
|
||||||
|
const BoundingBox& newbb = GetBoundingBox(poly[0].outer);
|
||||||
|
if (!BoundingBoxesOverlapping(ibb, newbb )) {
|
||||||
// Good guy bounding box
|
// Good guy bounding box
|
||||||
bb = BoundingBox(newbb_min,newbb_max);
|
bb = newbb ;
|
||||||
|
|
||||||
temp_contour.clear();
|
ExtractVerticesFromClipper(poly[0].outer, temp_contour, false);
|
||||||
BOOST_FOREACH(const ClipperLib::IntPoint& point, poly[0].outer) {
|
|
||||||
const IfcVector2& vv = IfcVector2( from_int64(point.X), from_int64(point.Y));
|
|
||||||
|
|
||||||
temp_contour.push_back(vv);
|
|
||||||
}
|
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -1659,12 +1711,7 @@ bool GenerateOpenings(std::vector<TempOpening>& openings,
|
||||||
// world [tm] ), resume using a single contour and a single bounding box.
|
// world [tm] ), resume using a single contour and a single bounding box.
|
||||||
MergeWindowContours(temp_contour, other, poly);
|
MergeWindowContours(temp_contour, other, poly);
|
||||||
|
|
||||||
// TODO: Commented because it causes more visible artifacts than
|
|
||||||
// it solves.
|
|
||||||
if (poly.size() > 1) {
|
if (poly.size() > 1) {
|
||||||
|
|
||||||
IFCImporter::LogWarn("cannot use quadrify algorithm to generate wall openings due to "
|
|
||||||
"bounding box overlaps, using poly2tri fallback method");
|
|
||||||
return TryAddOpenings_Poly2Tri(openings, nors, curmesh);
|
return TryAddOpenings_Poly2Tri(openings, nors, curmesh);
|
||||||
}
|
}
|
||||||
else if (poly.size() == 0) {
|
else if (poly.size() == 0) {
|
||||||
|
@ -1674,29 +1721,13 @@ bool GenerateOpenings(std::vector<TempOpening>& openings,
|
||||||
}
|
}
|
||||||
else {
|
else {
|
||||||
IFCImporter::LogDebug("merging overlapping openings");
|
IFCImporter::LogDebug("merging overlapping openings");
|
||||||
|
ExtractVerticesFromClipper(poly[0].outer, temp_contour, true);
|
||||||
|
|
||||||
temp_contour.clear();
|
// Generate the union of the bounding boxes
|
||||||
BOOST_FOREACH(const ClipperLib::IntPoint& point, poly[0].outer) {
|
|
||||||
IfcVector2 vv = IfcVector2( from_int64(point.X), from_int64(point.Y));
|
|
||||||
vv = std::max(vv,IfcVector2());
|
|
||||||
vv = std::min(vv,one_vec);
|
|
||||||
|
|
||||||
// sanity check for duplicate vertices
|
|
||||||
bool found = false;
|
|
||||||
BOOST_FOREACH(const IfcVector2& cp, temp_contour) {
|
|
||||||
if ((cp-vv).SquareLength() < 1e-5f) {
|
|
||||||
found = true;
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
if(!found) {
|
|
||||||
temp_contour.push_back(vv);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
bb.first = std::min(bb.first, ibb.first);
|
bb.first = std::min(bb.first, ibb.first);
|
||||||
bb.second = std::max(bb.second, ibb.second);
|
bb.second = std::max(bb.second, ibb.second);
|
||||||
|
|
||||||
|
// Update contour-to-opening tables accordingly
|
||||||
if (generate_connection_geometry) {
|
if (generate_connection_geometry) {
|
||||||
std::vector<TempOpening*>& t = contours_to_openings[std::distance(bbs.begin(),it)];
|
std::vector<TempOpening*>& t = contours_to_openings[std::distance(bbs.begin(),it)];
|
||||||
joined_openings.insert(joined_openings.end(), t.begin(), t.end());
|
joined_openings.insert(joined_openings.end(), t.begin(), t.end());
|
||||||
|
@ -1707,7 +1738,7 @@ bool GenerateOpenings(std::vector<TempOpening>& openings,
|
||||||
contours.erase(contours.begin() + std::distance(bbs.begin(),it));
|
contours.erase(contours.begin() + std::distance(bbs.begin(),it));
|
||||||
bbs.erase(it);
|
bbs.erase(it);
|
||||||
|
|
||||||
// restart from scratch because the newly formed BB might now
|
// Restart from scratch because the newly formed BB might now
|
||||||
// overlap any other BB which its constituent BBs didn't
|
// overlap any other BB which its constituent BBs didn't
|
||||||
// previously overlap.
|
// previously overlap.
|
||||||
it = bbs.begin();
|
it = bbs.begin();
|
||||||
|
|
Loading…
Reference in New Issue