fix loop of xml-files.

pull/2966/head
Kim Kulling 2020-08-28 00:09:51 +02:00
parent 582a8b1887
commit b7e9595e54
3 changed files with 79 additions and 120 deletions

View File

@ -116,22 +116,23 @@ ColladaParser::ColladaParser(IOSystem *pIOHandler, const std::string &pFile) :
throw DeadlyImportError("Failed to open file '" + pFile + "'.");
}
}
pugi::xml_node *root = mXmlParser.parse(daefile.get());
pugi::xml_node *rootPtr = mXmlParser.parse(daefile.get());
// generate a XML reader for it
if (nullptr == root) {
if (nullptr == rootPtr) {
ThrowException("Unable to read file, malformed XML");
}
bool res = root->empty();
bool res = rootPtr->empty();
if (!res) {
for (XmlNode &n : root->children()) {
const std::string nm = n.name();
XmlNode node = *rootPtr;
for (XmlNode currentNode = node.first_child(); currentNode; currentNode = currentNode.next_sibling()) {
const std::string nm = currentNode.name();
}
XmlNode node = root->first_child();
std::string name = node.name();
//XmlNode node = root->first_child();
//std::string name = node.name();
}
// start reading
ReadContents(*root);
ReadContents(*rootPtr);
// read embedded textures
if (zip_archive && zip_archive->isOpen()) {
@ -230,32 +231,12 @@ void ColladaParser::UriDecodePath(aiString &ss) {
ss.length = static_cast<ai_uint32>(out - ss.data);
}
// ------------------------------------------------------------------------------------------------
// Read bool from text contents of current element
/*bool ColladaParser::ReadBoolFromTextContent() {
const char *cur = GetTextContent();
if (nullptr == cur) {
return false;
}
return (!ASSIMP_strincmp(cur, "true", 4) || '0' != *cur);
}
// ------------------------------------------------------------------------------------------------
// Read float from text contents of current element
ai_real ColladaParser::ReadFloatFromTextContent() {
const char *cur = GetTextContent();
if (nullptr == cur) {
return 0.0;
}
return fast_atof(cur);
}*/
// ------------------------------------------------------------------------------------------------
// Reads the contents of the file
void ColladaParser::ReadContents(XmlNode &node) {
for (pugi::xml_node &curNode : node.children()) {
for (XmlNode currentNode = node.first_child(); currentNode; currentNode = currentNode.next_sibling()) {
std::string version;
if (XmlParser::getStdStrAttribute(curNode, "version", version)) {
if (XmlParser::getStdStrAttribute(currentNode, "version", version)) {
aiString v;
v.Set(version.c_str());
mAssetMetaData.emplace(AI_METADATA_SOURCE_FORMAT_VERSION, v);
@ -270,41 +251,41 @@ void ColladaParser::ReadContents(XmlNode &node) {
ASSIMP_LOG_DEBUG("Collada schema version is 1.3.n");
}
}
ReadStructure(curNode);
ReadStructure(currentNode);
}
}
// ------------------------------------------------------------------------------------------------
// Reads the structure of the file
void ColladaParser::ReadStructure(XmlNode &node) {
for (pugi::xml_node curNode : node.children()) {
const std::string name = std::string(curNode.name());
for (XmlNode currentNode = node.first_child(); currentNode; currentNode = currentNode.next_sibling()) {
const std::string name = std::string(currentNode.name());
if (name == "asset")
ReadAssetInfo(curNode);
ReadAssetInfo(currentNode);
else if (name == "library_animations")
ReadAnimationLibrary(curNode);
ReadAnimationLibrary(currentNode);
else if (name == "library_animation_clips")
ReadAnimationClipLibrary(curNode);
ReadAnimationClipLibrary(currentNode);
else if (name == "library_controllers")
ReadControllerLibrary(curNode);
ReadControllerLibrary(currentNode);
else if (name == "library_images")
ReadImageLibrary(curNode);
ReadImageLibrary(currentNode);
else if (name == "library_materials")
ReadMaterialLibrary(curNode);
ReadMaterialLibrary(currentNode);
else if (name == "library_effects")
ReadEffectLibrary(curNode);
ReadEffectLibrary(currentNode);
else if (name == "library_geometries")
ReadGeometryLibrary(curNode);
ReadGeometryLibrary(currentNode);
else if (name == "library_visual_scenes")
ReadSceneLibrary(curNode);
ReadSceneLibrary(currentNode);
else if (name == "library_lights")
ReadLightLibrary(curNode);
ReadLightLibrary(currentNode);
else if (name == "library_cameras")
ReadCameraLibrary(curNode);
ReadCameraLibrary(currentNode);
else if (name == "library_nodes")
ReadSceneNode(curNode, nullptr); /* some hacking to reuse this piece of code */
ReadSceneNode(currentNode, nullptr); /* some hacking to reuse this piece of code */
else if (name == "scene")
ReadScene(curNode);
ReadScene(currentNode);
}
PostProcessRootAnimations();
@ -318,16 +299,16 @@ void ColladaParser::ReadAssetInfo(XmlNode &node) {
return;
}
for (pugi::xml_node &curNode : node.children()) {
const std::string name = std::string(curNode.name());
for (XmlNode currentNode = node.first_child(); currentNode; currentNode = currentNode.next_sibling()) {
const std::string name = currentNode.name();
if (name == "unit") {
pugi::xml_attribute attr = curNode.attribute("meter");
pugi::xml_attribute attr = currentNode.attribute("meter");
mUnitSize = 1.f;
if (attr) {
mUnitSize = static_cast<ai_real>(attr.as_double());
}
} else if (name == "up_axis") {
const char *content = curNode.value();
const char *content = currentNode.value();
if (strncmp(content, "X_UP", 4) == 0) {
mUpDirection = UP_X;
} else if (strncmp(content, "Z_UP", 4) == 0) {
@ -336,7 +317,7 @@ void ColladaParser::ReadAssetInfo(XmlNode &node) {
mUpDirection = UP_Y;
}
} else if (name == "contributor") {
ReadMetaDataItem(curNode, mAssetMetaData);
ReadMetaDataItem(currentNode, mAssetMetaData);
}
}
}
@ -401,10 +382,10 @@ void ColladaParser::ReadAnimationClipLibrary(XmlNode &node) {
std::pair<std::string, std::vector<std::string>> clip;
clip.first = animName;
for (pugi::xml_node &curNode : node.children()) {
const std::string currentName = curNode.name();
for (XmlNode currentNode = node.first_child(); currentNode; currentNode = currentNode.next_sibling()) {
const std::string currentName = currentNode.name();
if (currentName == "instance_animation") {
pugi::xml_attribute url = curNode.attribute("url");
pugi::xml_attribute url = currentNode.attribute("url");
if (url) {
const std::string urlName = url.as_string();
if (urlName[0] != '#') {
@ -478,10 +459,10 @@ void ColladaParser::ReadAnimationLibrary(XmlNode &node) {
return;
}
for (pugi::xml_node &curNode : node.children()) {
const std::string currentName = curNode.name();
for (XmlNode currentNode = node.first_child(); currentNode; currentNode = currentNode.next_sibling()) {
const std::string currentName = currentNode.name();
if (currentName == "animation") {
ReadAnimation(curNode, &mAnims);
ReadAnimation(currentNode, &mAnims);
}
}
}
@ -515,7 +496,7 @@ void ColladaParser::ReadAnimation(XmlNode &node, Collada::Animation *pParent) {
animID = idAttr.as_string();
}
for (pugi::xml_node &curNode : node.children()) {
for (XmlNode &currentNode = node.first_child(); currentNode; currentNode = currentNode.next_sibling()) {
const std::string currentName = curNode.name();
if (currentName == "animation") {
if (!anim) {
@ -586,7 +567,7 @@ void ColladaParser::ReadAnimation(XmlNode &node, Collada::Animation *pParent) {
// ------------------------------------------------------------------------------------------------
// Reads an animation sampler into the given anim channel
void ColladaParser::ReadAnimationSampler(XmlNode &node, Collada::AnimationChannel &pChannel) {
for (pugi::xml_node &curNode : node.children()) {
for (XmlNode &currentNode = node.first_child(); currentNode; currentNode = currentNode.next_sibling()) {
const std::string currentName = curNode.name();
if (currentName == "input") {
pugi::xml_attribute semanticAttr = curNode.attribute("semantic");
@ -621,8 +602,6 @@ void ColladaParser::ReadControllerLibrary(XmlNode &node) {
if (node.empty()) {
return;
}
/*if (mReader->isEmptyElement())
return;*/
const std::string name = node.name();
if (name != "controller") {
@ -632,7 +611,7 @@ void ColladaParser::ReadControllerLibrary(XmlNode &node) {
int attrId = node.attribute("id").as_int();
std::string id = node.value();
mControllerLibrary[id] = Controller();
for (XmlNode currentNode : node.children()) {
for (XmlNode &currentNode = node.first_child(); currentNode; currentNode = currentNode.next_sibling()) {
const std::string currentName = currentNode.name();
if (currentName == "controller") {
attrId = currentNode.attribute("id").as_int();
@ -648,7 +627,7 @@ void ColladaParser::ReadController(XmlNode &node, Collada::Controller &pControll
// initial values
pController.mType = Skin;
pController.mMethod = Normalized;
for (XmlNode currentNode : node.children()) {
for (XmlNode &currentNode = node.first_child(); currentNode; currentNode = currentNode.next_sibling()) {
const std::string &currentName = currentNode.name();
if (currentName == "morph") {
pController.mType = Morph;
@ -677,11 +656,11 @@ void ColladaParser::ReadController(XmlNode &node, Collada::Controller &pControll
} else if (currentName == "vertex_weights") {
ReadControllerWeights(currentNode, pController);
} else if (currentName == "targets") {
for (XmlNode currendChildNode : currentNode.children()) {
const std::string currentChildName = currendChildNode.name();
for (XmlNode &currentChildNode = node.first_child(); currentNode; currentNode = currentNode.next_sibling()) {
const std::string &currentChildName = currentChildNode.name();
if (currentChildName == "input") {
const char *semantics = currendChildNode.attribute("semantic").as_string();
const char *source = currendChildNode.attribute("source").as_string();
const char *semantics = currentChildNode.attribute("semantic").as_string();
const char *source = currentChildNode.attribute("source").as_string();
if (strcmp(semantics, "MORPH_TARGET") == 0) {
pController.mMorphTarget = source + 1;
} else if (strcmp(semantics, "MORPH_WEIGHT") == 0) {
@ -696,7 +675,7 @@ void ColladaParser::ReadController(XmlNode &node, Collada::Controller &pControll
// ------------------------------------------------------------------------------------------------
// Reads the joint definitions for the given controller
void ColladaParser::ReadControllerJoints(XmlNode &node, Collada::Controller &pController) {
for (XmlNode currentNode : node.children()) {
for (XmlNode &currentNode = node.first_child(); currentNode; currentNode = currentNode.next_sibling()) {
const std::string currentName = currentNode.name();
if (currentName == "input") {
const char *attrSemantic = currentNode.attribute("semantic").as_string();
@ -724,7 +703,7 @@ void ColladaParser::ReadControllerWeights(XmlNode &node, Collada::Controller &pC
int vertexCount;
XmlParser::getIntAttribute(node, "count", vertexCount);
for (XmlNode currentNode : node.children()) {
for (XmlNode &currentNode = node.first_child(); currentNode; currentNode = currentNode.next_sibling()) {
std::string currentName = currentNode.name();
if (currentName == "input") {
InputChannel channel;
@ -785,10 +764,8 @@ void ColladaParser::ReadImageLibrary(XmlNode &node) {
if (node.empty()) {
return;
}
/*if (mReader->isEmptyElement())
return;*/
for (XmlNode currentNode : node.children()) {
for (XmlNode &currentNode = node.first_child(); currentNode; currentNode = currentNode.next_sibling()) {
const std::string name = currentNode.name();
if (name == "image") {
std::string id = currentNode.attribute("id").as_string();
@ -803,7 +780,7 @@ void ColladaParser::ReadImageLibrary(XmlNode &node) {
// ------------------------------------------------------------------------------------------------
// Reads an image entry into the given image
void ColladaParser::ReadImage(XmlNode &node, Collada::Image &pImage) {
for (XmlNode currentNode : node.children()) {
for (XmlNode &currentNode = node.first_child(); currentNode; currentNode = currentNode.next_sibling()) {
const std::string currentName = currentNode.name();
if (currentName == "image") {
// Ignore
@ -885,12 +862,9 @@ void ColladaParser::ReadMaterialLibrary(XmlNode &node) {
if (node.empty()) {
return;
}
/*if (mReader->isEmptyElement())
return;*/
std::map<std::string, int> names;
for (XmlNode currentNode : node.children()) {
for (XmlNode &currentNode = node.first_child(); currentNode; currentNode = currentNode.next_sibling()) {
const std::string currentName = currentNode.name();
std::string id = currentNode.attribute("id").as_string();
std::string name = currentNode.attribute("name").as_string();
@ -920,7 +894,7 @@ void ColladaParser::ReadLightLibrary(XmlNode &node) {
return;
}
for (XmlNode &currentNode : node.children()) {
for (XmlNode &currentNode = node.first_child(); currentNode; currentNode = currentNode.next_sibling()) {
const std::string &currentName = currentNode.name();
if (currentName == "light") {
std::string id = currentNode.attribute("id").as_string();
@ -935,9 +909,8 @@ void ColladaParser::ReadCameraLibrary(XmlNode &node) {
if (node.empty()) {
return;
}
/*if (mReader->isEmptyElement())
return;*/
for (XmlNode &currentNode : node.children()) {
for (XmlNode &currentNode = node.first_child(); currentNode; currentNode = currentNode.next_sibling()) {
const std::string &currentName = currentNode.name();
if (currentName == "camera") {
std::string id = currentNode.attribute("id").as_string();
@ -956,11 +929,10 @@ void ColladaParser::ReadCameraLibrary(XmlNode &node) {
// ------------------------------------------------------------------------------------------------
// Reads a material entry into the given material
void ColladaParser::ReadMaterial(XmlNode &node, Collada::Material &pMaterial) {
for (XmlNode &currentNode : node.children()) {
for (XmlNode &currentNode = node.first_child(); currentNode; currentNode = currentNode.next_sibling()) {
const std::string &currentName = currentNode.name();
if (currentName == "material") {
const char *url = currentNode.attribute("url").as_string();
//const char *url = mReader->getAttributeValue(attrUrl);
if (url[0] != '#') {
ThrowException("Unknown reference format");
}
@ -972,7 +944,7 @@ void ColladaParser::ReadMaterial(XmlNode &node, Collada::Material &pMaterial) {
// ------------------------------------------------------------------------------------------------
// Reads a light entry into the given light
void ColladaParser::ReadLight(XmlNode &node, Collada::Light &pLight) {
for (XmlNode &currentNode : node.children()) {
for (XmlNode &currentNode = node.first_child(); currentNode; currentNode = currentNode.next_sibling()) {
const std::string &currentName = currentNode.name();
if (currentName == "spot") {
pLight.mType = aiLightSource_SPOT;
@ -1029,7 +1001,7 @@ void ColladaParser::ReadLight(XmlNode &node, Collada::Light &pLight) {
// ------------------------------------------------------------------------------------------------
// Reads a camera entry into the given light
void ColladaParser::ReadCamera(XmlNode &node, Collada::Camera &camera) {
for (XmlNode &currentNode : node.children()) {
for (XmlNode &currentNode = node.first_child(); currentNode; currentNode = currentNode.next_sibling()) {
const std::string &currentName = currentNode.name();
if (currentName == "orthographic") {
camera.mOrtho = true;
@ -1053,16 +1025,13 @@ void ColladaParser::ReadEffectLibrary(XmlNode &node) {
if (node.empty()) {
return;
}
/*if (mReader->isEmptyElement()) {
return;
}*/
for (XmlNode &currentNode : node.children()) {
for (XmlNode &currentNode = node.first_child(); currentNode; currentNode = currentNode.next_sibling()) {
const std::string &currentName = currentNode.name();
if (currentName == "effect") {
std::string id;
XmlParser::getStdStrAttribute(currentNode, "id", id);
// read ID. Do I have to repeat my ranting about "optional" attributes?
//int attrID = GetAttribute("id");
std::string id = currentNode.attribute("id").as_string();
// create an entry and store it in the library under its ID
mEffectLibrary[id] = Effect();
@ -1076,7 +1045,7 @@ void ColladaParser::ReadEffectLibrary(XmlNode &node) {
// ------------------------------------------------------------------------------------------------
// Reads an effect entry into the given effect
void ColladaParser::ReadEffect(XmlNode &node, Collada::Effect &pEffect) {
for (XmlNode &currentNode : node.children()) {
for (XmlNode currentNode = node.first_child(); currentNode; currentNode = currentNode.next_sibling()) {
const std::string &currentName = currentNode.name();
if (currentName == "profile_COMMON") {
ReadEffectProfileCommon(currentNode, pEffect);
@ -1087,7 +1056,7 @@ void ColladaParser::ReadEffect(XmlNode &node, Collada::Effect &pEffect) {
// ------------------------------------------------------------------------------------------------
// Reads an COMMON effect profile
void ColladaParser::ReadEffectProfileCommon(XmlNode &node, Collada::Effect &pEffect) {
for (XmlNode &currentNode : node.children()) {
for (XmlNode currentNode = node.first_child(); currentNode; currentNode = currentNode.next_sibling()) {
const std::string &currentName = currentNode.name();
if (currentName == "newparam") {
// save ID
@ -1184,7 +1153,7 @@ void ColladaParser::ReadSamplerProperties(XmlNode &node, Sampler &out) {
if (node.empty()) {
return;
}
for (XmlNode &currentNode : node.children()) {
for (XmlNode &currentNode = node.first_child(); currentNode; currentNode = currentNode.next_sibling()) {
const std::string &currentName = currentNode.name();
// MAYA extensions
// -------------------------------------------------------
@ -1243,7 +1212,7 @@ void ColladaParser::ReadEffectColor(XmlNode &node, aiColor4D &pColor, Sampler &p
return;
}
for (XmlNode &currentNode : node.children()) {
for (XmlNode &currentNode = node.first_child(); currentNode; currentNode = currentNode.next_sibling()) {
const std::string &currentName = currentNode.name();
if (currentName == "color") {
// text content contains 4 floats
@ -1302,7 +1271,7 @@ void ColladaParser::ReadEffectParam(XmlNode &node, Collada::EffectParam &pParam)
return;
}
for (XmlNode &currentNode : node.children()) {
for (XmlNode currentNode = node.first_child(); currentNode; currentNode = currentNode.next_sibling()) {
const std::string &currentName = currentNode.name();
if (currentName == "surface") {
// image ID given inside <init_from> tags
@ -1334,7 +1303,7 @@ void ColladaParser::ReadGeometryLibrary(XmlNode &node) {
if (node.empty()) {
return;
}
for (XmlNode &currentNode : node.children()) {
for (XmlNode currentNode = node.first_child(); currentNode; currentNode = currentNode.next_sibling()) {
const std::string &currentName = currentNode.name();
if (currentName == "geometry") {
// read ID. Another entry which is "optional" by design but obligatory in reality
@ -1363,7 +1332,7 @@ void ColladaParser::ReadGeometry(XmlNode &node, Collada::Mesh &pMesh) {
if (node.empty()) {
return;
}
for (XmlNode &currentNode : node.children()) {
for (XmlNode &currentNode = node.first_child(); currentNode; currentNode = currentNode.next_sibling()) {
const std::string &currentName = currentNode.name();
if (currentName == "mesh") {
ReadMesh(currentNode, pMesh);
@ -1378,7 +1347,7 @@ void ColladaParser::ReadMesh(XmlNode &node, Mesh &pMesh) {
return;
}
for (XmlNode &currentNode : node.children()) {
for (XmlNode currentNode = node.first_child(); currentNode; currentNode = currentNode.next_sibling()) {
const std::string &currentName = currentNode.name();
if (currentName == "source") {
ReadSource(currentNode);
@ -1399,7 +1368,7 @@ void ColladaParser::ReadSource(XmlNode &node) {
std::string sourceID;
XmlParser::getStdStrAttribute(node, "id", sourceID);
for (XmlNode &currentNode : node.children()) {
for (XmlNode currentNode = node.first_child(); currentNode; currentNode = currentNode.next_sibling()) {
const std::string &currentName = currentNode.name();
if (currentName == "float_array" || currentName == "IDREF_array" || currentName == "Name_array") {
ReadDataArray(currentNode);
@ -1416,7 +1385,6 @@ void ColladaParser::ReadSource(XmlNode &node) {
void ColladaParser::ReadDataArray(XmlNode &node) {
std::string name = node.name();
bool isStringArray = (name == "IDREF_array" || name == "Name_array");
//bool isEmptyElement = node.empty();
// read attributes
std::string id;
@ -1493,11 +1461,10 @@ void ColladaParser::ReadAccessor(XmlNode &node, const std::string &pID) {
acc.mSource = source.c_str() + 1; // ignore the leading '#'
acc.mSize = 0; // gets incremented with every param
for (XmlNode &currentNode : node.children()) {
for (XmlNode currentNode = node.first_child(); currentNode; currentNode = currentNode.next_sibling()) {
const std::string &currentName = currentNode.name();
if (currentName == "param") {
// read data param
//int attrName = TestAttribute("name");
std::string name;
if (XmlParser::hasAttribute(currentNode, "name")) {
XmlParser::getStdStrAttribute(currentNode, "name", name);
@ -1564,7 +1531,7 @@ void ColladaParser::ReadAccessor(XmlNode &node, const std::string &pID) {
void ColladaParser::ReadVertexData(XmlNode &node, Mesh &pMesh) {
// extract the ID of the <vertices> element. Not that we care, but to catch strange referencing schemes we should warn about
XmlParser::getStdStrAttribute(node, "id", pMesh.mVertexID);
for (XmlNode &currentNode : node.children()) {
for (XmlNode &currentNode = node.first_child(); currentNode; currentNode = currentNode.next_sibling()) {
const std::string &currentName = currentNode.name();
if (currentName == "input") {
ReadInputChannel(currentNode, pMesh.mPerVertexData);
@ -1619,7 +1586,7 @@ void ColladaParser::ReadIndexData(XmlNode &node, Mesh &pMesh) {
ai_assert(primType != Prim_Invalid);
// also a number of <input> elements, but in addition a <p> primitive collection and probably index counts for all primitives
for (XmlNode &currentNode : node.children()) {
for (XmlNode currentNode = node.first_child(); currentNode; currentNode = currentNode.next_sibling()) {
const std::string &currentName = currentNode.name();
if (currentName == "input") {
ReadInputChannel(currentNode, perIndexData);
@ -1691,9 +1658,6 @@ void ColladaParser::ReadInputChannel(XmlNode &node, std::vector<InputChannel> &p
if (XmlParser::hasAttribute(node, "offset")) {
XmlParser::getUIntAttribute(node, "offset", (unsigned int &)channel.mOffset);
}
//int attrOffset = TestAttribute("offset");
//if (attrOffset > -1)
// channel.mOffset = mReader->getAttributeValueAsInt(attrOffset);
// read set if texture coordinates
if (channel.mType == IT_Texcoord || channel.mType == IT_Color) {
@ -2020,24 +1984,18 @@ void ColladaParser::ReadSceneLibrary(XmlNode &node) {
/*if (mReader->isEmptyElement())
return;*/
for (XmlNode &currentNode : node.children()) {
for (XmlNode &currentNode = node.first_child(); currentNode; currentNode = currentNode.next_sibling()) {
const std::string &currentName = currentNode.name();
if (currentName == "visual_scene") {
// read ID. Is optional according to the spec, but how on earth should a scene_instance refer to it then?
std::string id;
XmlParser::getStdStrAttribute(currentNode, "id", id);
//int indexID = GetAttribute("id");
//const char *attrID = mReader->getAttributeValue(indexID);
std::string attrName = "Scene";
if (XmlParser::hasAttribute(currentNode, "name")) {
XmlParser::getStdStrAttribute(currentNode, "name", attrName);
}
// read name if given.
//int indexName = TestAttribute("name");
//const char *attrName = "Scene";
//if (indexName > -1)
//attrName = mReader->getAttributeValue(indexName);
// create a node and store it in the library under its ID
Node *sceneNode = new Node;
@ -2058,7 +2016,7 @@ void ColladaParser::ReadSceneNode(XmlNode &node, Node *pNode) {
return;
}
for (XmlNode &currentNode : node.children()) {
for (XmlNode &currentNode = node.first_child(); currentNode; currentNode = currentNode.next_sibling()) {
const std::string &currentName = currentNode.name();
if (currentName == "node") {
Node *child = new Node;
@ -2190,7 +2148,7 @@ void ColladaParser::ReadNodeTransformation(XmlNode &node, Node *pNode, Transform
// ------------------------------------------------------------------------------------------------
// Processes bind_vertex_input and bind elements
void ColladaParser::ReadMaterialVertexInputBinding(XmlNode &node, Collada::SemanticMappingTable &tbl) {
for (XmlNode &currentNode : node.children()) {
for (XmlNode currentNode = node.first_child(); currentNode; currentNode = currentNode.next_sibling()) {
const std::string &currentName = currentNode.name();
if (currentName == "bind_vertex_input") {
Collada::InputSemanticMapEntry vn;
@ -2250,7 +2208,7 @@ void ColladaParser::ReadNodeGeometry(XmlNode &node, Node *pNode) {
Collada::MeshInstance instance;
instance.mMeshOrController = url.c_str() + 1; // skipping the leading #
for (XmlNode &currentNode : node.children()) {
for (XmlNode &currentNode = node.first_child(); currentNode; currentNode = currentNode.next_sibling()) {
const std::string &currentName = currentNode.name();
if (currentName == "instance_material") {
// read ID of the geometry subgroup and the target material
@ -2280,7 +2238,7 @@ void ColladaParser::ReadScene(XmlNode &node) {
return;
}
for (XmlNode currentNode : node.children()) {
for (XmlNode currentNode = node.first_child(); currentNode; currentNode = currentNode.next_sibling()) {
const std::string currentName = currentNode.name();
if (currentName == "instance_visual_scene") {
// should be the first and only occurrence

View File

@ -126,7 +126,7 @@ public:
mData.resize(stream->FileSize());
stream->Read(&mData[0], mData.size(), 1);
mDoc = new pugi::xml_document();
pugi::xml_parse_result result = mDoc->load_string(&mData[0], pugi::parse_default | pugi::parse_declaration);
pugi::xml_parse_result result = mDoc->load_string(&mData[0], pugi::parse_full);
if (result.status == pugi::status_ok) {
pugi::xml_node root = mDoc->document_element();
mRoot = &root;

View File

@ -54,5 +54,6 @@ TEST_F(utXmlParser, parse_xml_test) {
std::string filename = ASSIMP_TEST_MODELS_DIR "/3D/box_a.3d";
IOStream *stream = ioSystem.Open(filename.c_str(), "rb");
bool result = parser.parse(stream);
EXPECT_TRUE(result);
}