fix loop of xml-files.
parent
582a8b1887
commit
b7e9595e54
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@ -116,22 +116,23 @@ ColladaParser::ColladaParser(IOSystem *pIOHandler, const std::string &pFile) :
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throw DeadlyImportError("Failed to open file '" + pFile + "'.");
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}
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}
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pugi::xml_node *root = mXmlParser.parse(daefile.get());
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pugi::xml_node *rootPtr = mXmlParser.parse(daefile.get());
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// generate a XML reader for it
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if (nullptr == root) {
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if (nullptr == rootPtr) {
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ThrowException("Unable to read file, malformed XML");
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}
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bool res = root->empty();
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bool res = rootPtr->empty();
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if (!res) {
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for (XmlNode &n : root->children()) {
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const std::string nm = n.name();
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XmlNode node = *rootPtr;
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for (XmlNode currentNode = node.first_child(); currentNode; currentNode = currentNode.next_sibling()) {
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const std::string nm = currentNode.name();
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}
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XmlNode node = root->first_child();
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std::string name = node.name();
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//XmlNode node = root->first_child();
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//std::string name = node.name();
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}
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// start reading
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ReadContents(*root);
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ReadContents(*rootPtr);
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// read embedded textures
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if (zip_archive && zip_archive->isOpen()) {
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@ -230,32 +231,12 @@ void ColladaParser::UriDecodePath(aiString &ss) {
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ss.length = static_cast<ai_uint32>(out - ss.data);
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}
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// ------------------------------------------------------------------------------------------------
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// Read bool from text contents of current element
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/*bool ColladaParser::ReadBoolFromTextContent() {
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const char *cur = GetTextContent();
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if (nullptr == cur) {
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return false;
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}
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return (!ASSIMP_strincmp(cur, "true", 4) || '0' != *cur);
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}
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// ------------------------------------------------------------------------------------------------
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// Read float from text contents of current element
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ai_real ColladaParser::ReadFloatFromTextContent() {
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const char *cur = GetTextContent();
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if (nullptr == cur) {
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return 0.0;
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}
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return fast_atof(cur);
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}*/
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// ------------------------------------------------------------------------------------------------
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// Reads the contents of the file
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void ColladaParser::ReadContents(XmlNode &node) {
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for (pugi::xml_node &curNode : node.children()) {
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for (XmlNode currentNode = node.first_child(); currentNode; currentNode = currentNode.next_sibling()) {
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std::string version;
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if (XmlParser::getStdStrAttribute(curNode, "version", version)) {
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if (XmlParser::getStdStrAttribute(currentNode, "version", version)) {
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aiString v;
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v.Set(version.c_str());
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mAssetMetaData.emplace(AI_METADATA_SOURCE_FORMAT_VERSION, v);
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@ -270,41 +251,41 @@ void ColladaParser::ReadContents(XmlNode &node) {
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ASSIMP_LOG_DEBUG("Collada schema version is 1.3.n");
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}
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}
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ReadStructure(curNode);
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ReadStructure(currentNode);
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}
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}
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// ------------------------------------------------------------------------------------------------
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// Reads the structure of the file
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void ColladaParser::ReadStructure(XmlNode &node) {
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for (pugi::xml_node curNode : node.children()) {
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const std::string name = std::string(curNode.name());
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for (XmlNode currentNode = node.first_child(); currentNode; currentNode = currentNode.next_sibling()) {
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const std::string name = std::string(currentNode.name());
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if (name == "asset")
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ReadAssetInfo(curNode);
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ReadAssetInfo(currentNode);
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else if (name == "library_animations")
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ReadAnimationLibrary(curNode);
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ReadAnimationLibrary(currentNode);
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else if (name == "library_animation_clips")
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ReadAnimationClipLibrary(curNode);
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ReadAnimationClipLibrary(currentNode);
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else if (name == "library_controllers")
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ReadControllerLibrary(curNode);
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ReadControllerLibrary(currentNode);
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else if (name == "library_images")
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ReadImageLibrary(curNode);
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ReadImageLibrary(currentNode);
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else if (name == "library_materials")
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ReadMaterialLibrary(curNode);
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ReadMaterialLibrary(currentNode);
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else if (name == "library_effects")
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ReadEffectLibrary(curNode);
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ReadEffectLibrary(currentNode);
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else if (name == "library_geometries")
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ReadGeometryLibrary(curNode);
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ReadGeometryLibrary(currentNode);
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else if (name == "library_visual_scenes")
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ReadSceneLibrary(curNode);
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ReadSceneLibrary(currentNode);
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else if (name == "library_lights")
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ReadLightLibrary(curNode);
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ReadLightLibrary(currentNode);
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else if (name == "library_cameras")
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ReadCameraLibrary(curNode);
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ReadCameraLibrary(currentNode);
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else if (name == "library_nodes")
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ReadSceneNode(curNode, nullptr); /* some hacking to reuse this piece of code */
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ReadSceneNode(currentNode, nullptr); /* some hacking to reuse this piece of code */
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else if (name == "scene")
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ReadScene(curNode);
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ReadScene(currentNode);
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}
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PostProcessRootAnimations();
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@ -318,16 +299,16 @@ void ColladaParser::ReadAssetInfo(XmlNode &node) {
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return;
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}
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for (pugi::xml_node &curNode : node.children()) {
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const std::string name = std::string(curNode.name());
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for (XmlNode currentNode = node.first_child(); currentNode; currentNode = currentNode.next_sibling()) {
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const std::string name = currentNode.name();
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if (name == "unit") {
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pugi::xml_attribute attr = curNode.attribute("meter");
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pugi::xml_attribute attr = currentNode.attribute("meter");
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mUnitSize = 1.f;
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if (attr) {
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mUnitSize = static_cast<ai_real>(attr.as_double());
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}
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} else if (name == "up_axis") {
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const char *content = curNode.value();
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const char *content = currentNode.value();
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if (strncmp(content, "X_UP", 4) == 0) {
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mUpDirection = UP_X;
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} else if (strncmp(content, "Z_UP", 4) == 0) {
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@ -336,7 +317,7 @@ void ColladaParser::ReadAssetInfo(XmlNode &node) {
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mUpDirection = UP_Y;
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}
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} else if (name == "contributor") {
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ReadMetaDataItem(curNode, mAssetMetaData);
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ReadMetaDataItem(currentNode, mAssetMetaData);
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}
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}
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}
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@ -401,10 +382,10 @@ void ColladaParser::ReadAnimationClipLibrary(XmlNode &node) {
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std::pair<std::string, std::vector<std::string>> clip;
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clip.first = animName;
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for (pugi::xml_node &curNode : node.children()) {
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const std::string currentName = curNode.name();
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for (XmlNode currentNode = node.first_child(); currentNode; currentNode = currentNode.next_sibling()) {
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const std::string currentName = currentNode.name();
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if (currentName == "instance_animation") {
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pugi::xml_attribute url = curNode.attribute("url");
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pugi::xml_attribute url = currentNode.attribute("url");
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if (url) {
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const std::string urlName = url.as_string();
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if (urlName[0] != '#') {
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@ -478,10 +459,10 @@ void ColladaParser::ReadAnimationLibrary(XmlNode &node) {
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return;
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}
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for (pugi::xml_node &curNode : node.children()) {
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const std::string currentName = curNode.name();
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for (XmlNode currentNode = node.first_child(); currentNode; currentNode = currentNode.next_sibling()) {
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const std::string currentName = currentNode.name();
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if (currentName == "animation") {
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ReadAnimation(curNode, &mAnims);
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ReadAnimation(currentNode, &mAnims);
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}
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}
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}
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@ -515,7 +496,7 @@ void ColladaParser::ReadAnimation(XmlNode &node, Collada::Animation *pParent) {
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animID = idAttr.as_string();
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}
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for (pugi::xml_node &curNode : node.children()) {
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for (XmlNode ¤tNode = node.first_child(); currentNode; currentNode = currentNode.next_sibling()) {
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const std::string currentName = curNode.name();
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if (currentName == "animation") {
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if (!anim) {
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@ -586,7 +567,7 @@ void ColladaParser::ReadAnimation(XmlNode &node, Collada::Animation *pParent) {
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// ------------------------------------------------------------------------------------------------
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// Reads an animation sampler into the given anim channel
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void ColladaParser::ReadAnimationSampler(XmlNode &node, Collada::AnimationChannel &pChannel) {
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for (pugi::xml_node &curNode : node.children()) {
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for (XmlNode ¤tNode = node.first_child(); currentNode; currentNode = currentNode.next_sibling()) {
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const std::string currentName = curNode.name();
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if (currentName == "input") {
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pugi::xml_attribute semanticAttr = curNode.attribute("semantic");
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@ -621,8 +602,6 @@ void ColladaParser::ReadControllerLibrary(XmlNode &node) {
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if (node.empty()) {
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return;
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}
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/*if (mReader->isEmptyElement())
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return;*/
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const std::string name = node.name();
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if (name != "controller") {
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@ -632,7 +611,7 @@ void ColladaParser::ReadControllerLibrary(XmlNode &node) {
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int attrId = node.attribute("id").as_int();
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std::string id = node.value();
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mControllerLibrary[id] = Controller();
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for (XmlNode currentNode : node.children()) {
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for (XmlNode ¤tNode = node.first_child(); currentNode; currentNode = currentNode.next_sibling()) {
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const std::string currentName = currentNode.name();
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if (currentName == "controller") {
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attrId = currentNode.attribute("id").as_int();
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@ -648,7 +627,7 @@ void ColladaParser::ReadController(XmlNode &node, Collada::Controller &pControll
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// initial values
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pController.mType = Skin;
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pController.mMethod = Normalized;
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for (XmlNode currentNode : node.children()) {
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for (XmlNode ¤tNode = node.first_child(); currentNode; currentNode = currentNode.next_sibling()) {
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const std::string ¤tName = currentNode.name();
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if (currentName == "morph") {
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pController.mType = Morph;
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@ -677,11 +656,11 @@ void ColladaParser::ReadController(XmlNode &node, Collada::Controller &pControll
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} else if (currentName == "vertex_weights") {
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ReadControllerWeights(currentNode, pController);
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} else if (currentName == "targets") {
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for (XmlNode currendChildNode : currentNode.children()) {
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const std::string currentChildName = currendChildNode.name();
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for (XmlNode ¤tChildNode = node.first_child(); currentNode; currentNode = currentNode.next_sibling()) {
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const std::string ¤tChildName = currentChildNode.name();
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if (currentChildName == "input") {
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const char *semantics = currendChildNode.attribute("semantic").as_string();
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const char *source = currendChildNode.attribute("source").as_string();
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const char *semantics = currentChildNode.attribute("semantic").as_string();
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const char *source = currentChildNode.attribute("source").as_string();
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if (strcmp(semantics, "MORPH_TARGET") == 0) {
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pController.mMorphTarget = source + 1;
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} else if (strcmp(semantics, "MORPH_WEIGHT") == 0) {
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@ -696,7 +675,7 @@ void ColladaParser::ReadController(XmlNode &node, Collada::Controller &pControll
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// ------------------------------------------------------------------------------------------------
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// Reads the joint definitions for the given controller
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void ColladaParser::ReadControllerJoints(XmlNode &node, Collada::Controller &pController) {
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for (XmlNode currentNode : node.children()) {
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for (XmlNode ¤tNode = node.first_child(); currentNode; currentNode = currentNode.next_sibling()) {
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const std::string currentName = currentNode.name();
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if (currentName == "input") {
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const char *attrSemantic = currentNode.attribute("semantic").as_string();
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@ -724,7 +703,7 @@ void ColladaParser::ReadControllerWeights(XmlNode &node, Collada::Controller &pC
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int vertexCount;
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XmlParser::getIntAttribute(node, "count", vertexCount);
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for (XmlNode currentNode : node.children()) {
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for (XmlNode ¤tNode = node.first_child(); currentNode; currentNode = currentNode.next_sibling()) {
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std::string currentName = currentNode.name();
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if (currentName == "input") {
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InputChannel channel;
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@ -785,10 +764,8 @@ void ColladaParser::ReadImageLibrary(XmlNode &node) {
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if (node.empty()) {
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return;
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}
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/*if (mReader->isEmptyElement())
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return;*/
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for (XmlNode currentNode : node.children()) {
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for (XmlNode ¤tNode = node.first_child(); currentNode; currentNode = currentNode.next_sibling()) {
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const std::string name = currentNode.name();
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if (name == "image") {
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std::string id = currentNode.attribute("id").as_string();
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@ -803,7 +780,7 @@ void ColladaParser::ReadImageLibrary(XmlNode &node) {
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// ------------------------------------------------------------------------------------------------
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// Reads an image entry into the given image
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void ColladaParser::ReadImage(XmlNode &node, Collada::Image &pImage) {
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for (XmlNode currentNode : node.children()) {
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for (XmlNode ¤tNode = node.first_child(); currentNode; currentNode = currentNode.next_sibling()) {
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const std::string currentName = currentNode.name();
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if (currentName == "image") {
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// Ignore
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@ -885,12 +862,9 @@ void ColladaParser::ReadMaterialLibrary(XmlNode &node) {
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if (node.empty()) {
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return;
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}
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/*if (mReader->isEmptyElement())
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return;*/
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std::map<std::string, int> names;
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for (XmlNode currentNode : node.children()) {
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for (XmlNode ¤tNode = node.first_child(); currentNode; currentNode = currentNode.next_sibling()) {
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const std::string currentName = currentNode.name();
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std::string id = currentNode.attribute("id").as_string();
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std::string name = currentNode.attribute("name").as_string();
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@ -920,7 +894,7 @@ void ColladaParser::ReadLightLibrary(XmlNode &node) {
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return;
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}
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for (XmlNode ¤tNode : node.children()) {
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for (XmlNode ¤tNode = node.first_child(); currentNode; currentNode = currentNode.next_sibling()) {
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const std::string ¤tName = currentNode.name();
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if (currentName == "light") {
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std::string id = currentNode.attribute("id").as_string();
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@ -935,9 +909,8 @@ void ColladaParser::ReadCameraLibrary(XmlNode &node) {
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if (node.empty()) {
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return;
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}
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/*if (mReader->isEmptyElement())
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return;*/
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for (XmlNode ¤tNode : node.children()) {
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for (XmlNode ¤tNode = node.first_child(); currentNode; currentNode = currentNode.next_sibling()) {
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const std::string ¤tName = currentNode.name();
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if (currentName == "camera") {
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std::string id = currentNode.attribute("id").as_string();
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@ -956,11 +929,10 @@ void ColladaParser::ReadCameraLibrary(XmlNode &node) {
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// ------------------------------------------------------------------------------------------------
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// Reads a material entry into the given material
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void ColladaParser::ReadMaterial(XmlNode &node, Collada::Material &pMaterial) {
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for (XmlNode ¤tNode : node.children()) {
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for (XmlNode ¤tNode = node.first_child(); currentNode; currentNode = currentNode.next_sibling()) {
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const std::string ¤tName = currentNode.name();
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if (currentName == "material") {
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const char *url = currentNode.attribute("url").as_string();
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//const char *url = mReader->getAttributeValue(attrUrl);
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if (url[0] != '#') {
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ThrowException("Unknown reference format");
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}
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@ -972,7 +944,7 @@ void ColladaParser::ReadMaterial(XmlNode &node, Collada::Material &pMaterial) {
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// ------------------------------------------------------------------------------------------------
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// Reads a light entry into the given light
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void ColladaParser::ReadLight(XmlNode &node, Collada::Light &pLight) {
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for (XmlNode ¤tNode : node.children()) {
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for (XmlNode ¤tNode = node.first_child(); currentNode; currentNode = currentNode.next_sibling()) {
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const std::string ¤tName = currentNode.name();
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if (currentName == "spot") {
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pLight.mType = aiLightSource_SPOT;
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@ -1029,7 +1001,7 @@ void ColladaParser::ReadLight(XmlNode &node, Collada::Light &pLight) {
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// ------------------------------------------------------------------------------------------------
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// Reads a camera entry into the given light
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void ColladaParser::ReadCamera(XmlNode &node, Collada::Camera &camera) {
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for (XmlNode ¤tNode : node.children()) {
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for (XmlNode ¤tNode = node.first_child(); currentNode; currentNode = currentNode.next_sibling()) {
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const std::string ¤tName = currentNode.name();
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if (currentName == "orthographic") {
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camera.mOrtho = true;
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@ -1053,16 +1025,13 @@ void ColladaParser::ReadEffectLibrary(XmlNode &node) {
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if (node.empty()) {
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return;
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}
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/*if (mReader->isEmptyElement()) {
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return;
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}*/
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for (XmlNode ¤tNode : node.children()) {
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for (XmlNode ¤tNode = node.first_child(); currentNode; currentNode = currentNode.next_sibling()) {
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const std::string ¤tName = currentNode.name();
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if (currentName == "effect") {
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std::string id;
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XmlParser::getStdStrAttribute(currentNode, "id", id);
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// read ID. Do I have to repeat my ranting about "optional" attributes?
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//int attrID = GetAttribute("id");
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std::string id = currentNode.attribute("id").as_string();
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// create an entry and store it in the library under its ID
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mEffectLibrary[id] = Effect();
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@ -1076,7 +1045,7 @@ void ColladaParser::ReadEffectLibrary(XmlNode &node) {
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// ------------------------------------------------------------------------------------------------
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// Reads an effect entry into the given effect
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void ColladaParser::ReadEffect(XmlNode &node, Collada::Effect &pEffect) {
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for (XmlNode ¤tNode : node.children()) {
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for (XmlNode currentNode = node.first_child(); currentNode; currentNode = currentNode.next_sibling()) {
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const std::string ¤tName = currentNode.name();
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if (currentName == "profile_COMMON") {
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ReadEffectProfileCommon(currentNode, pEffect);
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@ -1087,7 +1056,7 @@ void ColladaParser::ReadEffect(XmlNode &node, Collada::Effect &pEffect) {
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// ------------------------------------------------------------------------------------------------
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// Reads an COMMON effect profile
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void ColladaParser::ReadEffectProfileCommon(XmlNode &node, Collada::Effect &pEffect) {
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for (XmlNode ¤tNode : node.children()) {
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for (XmlNode currentNode = node.first_child(); currentNode; currentNode = currentNode.next_sibling()) {
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const std::string ¤tName = currentNode.name();
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if (currentName == "newparam") {
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// save ID
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@ -1184,7 +1153,7 @@ void ColladaParser::ReadSamplerProperties(XmlNode &node, Sampler &out) {
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if (node.empty()) {
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return;
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}
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for (XmlNode ¤tNode : node.children()) {
|
||||
for (XmlNode ¤tNode = node.first_child(); currentNode; currentNode = currentNode.next_sibling()) {
|
||||
const std::string ¤tName = currentNode.name();
|
||||
// MAYA extensions
|
||||
// -------------------------------------------------------
|
||||
|
@ -1243,7 +1212,7 @@ void ColladaParser::ReadEffectColor(XmlNode &node, aiColor4D &pColor, Sampler &p
|
|||
return;
|
||||
}
|
||||
|
||||
for (XmlNode ¤tNode : node.children()) {
|
||||
for (XmlNode ¤tNode = node.first_child(); currentNode; currentNode = currentNode.next_sibling()) {
|
||||
const std::string ¤tName = currentNode.name();
|
||||
if (currentName == "color") {
|
||||
// text content contains 4 floats
|
||||
|
@ -1302,7 +1271,7 @@ void ColladaParser::ReadEffectParam(XmlNode &node, Collada::EffectParam &pParam)
|
|||
return;
|
||||
}
|
||||
|
||||
for (XmlNode ¤tNode : node.children()) {
|
||||
for (XmlNode currentNode = node.first_child(); currentNode; currentNode = currentNode.next_sibling()) {
|
||||
const std::string ¤tName = currentNode.name();
|
||||
if (currentName == "surface") {
|
||||
// image ID given inside <init_from> tags
|
||||
|
@ -1334,7 +1303,7 @@ void ColladaParser::ReadGeometryLibrary(XmlNode &node) {
|
|||
if (node.empty()) {
|
||||
return;
|
||||
}
|
||||
for (XmlNode ¤tNode : node.children()) {
|
||||
for (XmlNode currentNode = node.first_child(); currentNode; currentNode = currentNode.next_sibling()) {
|
||||
const std::string ¤tName = currentNode.name();
|
||||
if (currentName == "geometry") {
|
||||
// read ID. Another entry which is "optional" by design but obligatory in reality
|
||||
|
@ -1363,7 +1332,7 @@ void ColladaParser::ReadGeometry(XmlNode &node, Collada::Mesh &pMesh) {
|
|||
if (node.empty()) {
|
||||
return;
|
||||
}
|
||||
for (XmlNode ¤tNode : node.children()) {
|
||||
for (XmlNode ¤tNode = node.first_child(); currentNode; currentNode = currentNode.next_sibling()) {
|
||||
const std::string ¤tName = currentNode.name();
|
||||
if (currentName == "mesh") {
|
||||
ReadMesh(currentNode, pMesh);
|
||||
|
@ -1378,7 +1347,7 @@ void ColladaParser::ReadMesh(XmlNode &node, Mesh &pMesh) {
|
|||
return;
|
||||
}
|
||||
|
||||
for (XmlNode ¤tNode : node.children()) {
|
||||
for (XmlNode currentNode = node.first_child(); currentNode; currentNode = currentNode.next_sibling()) {
|
||||
const std::string ¤tName = currentNode.name();
|
||||
if (currentName == "source") {
|
||||
ReadSource(currentNode);
|
||||
|
@ -1399,7 +1368,7 @@ void ColladaParser::ReadSource(XmlNode &node) {
|
|||
|
||||
std::string sourceID;
|
||||
XmlParser::getStdStrAttribute(node, "id", sourceID);
|
||||
for (XmlNode ¤tNode : node.children()) {
|
||||
for (XmlNode currentNode = node.first_child(); currentNode; currentNode = currentNode.next_sibling()) {
|
||||
const std::string ¤tName = currentNode.name();
|
||||
if (currentName == "float_array" || currentName == "IDREF_array" || currentName == "Name_array") {
|
||||
ReadDataArray(currentNode);
|
||||
|
@ -1416,7 +1385,6 @@ void ColladaParser::ReadSource(XmlNode &node) {
|
|||
void ColladaParser::ReadDataArray(XmlNode &node) {
|
||||
std::string name = node.name();
|
||||
bool isStringArray = (name == "IDREF_array" || name == "Name_array");
|
||||
//bool isEmptyElement = node.empty();
|
||||
|
||||
// read attributes
|
||||
std::string id;
|
||||
|
@ -1493,11 +1461,10 @@ void ColladaParser::ReadAccessor(XmlNode &node, const std::string &pID) {
|
|||
acc.mSource = source.c_str() + 1; // ignore the leading '#'
|
||||
acc.mSize = 0; // gets incremented with every param
|
||||
|
||||
for (XmlNode ¤tNode : node.children()) {
|
||||
for (XmlNode currentNode = node.first_child(); currentNode; currentNode = currentNode.next_sibling()) {
|
||||
const std::string ¤tName = currentNode.name();
|
||||
if (currentName == "param") {
|
||||
// read data param
|
||||
//int attrName = TestAttribute("name");
|
||||
std::string name;
|
||||
if (XmlParser::hasAttribute(currentNode, "name")) {
|
||||
XmlParser::getStdStrAttribute(currentNode, "name", name);
|
||||
|
@ -1564,7 +1531,7 @@ void ColladaParser::ReadAccessor(XmlNode &node, const std::string &pID) {
|
|||
void ColladaParser::ReadVertexData(XmlNode &node, Mesh &pMesh) {
|
||||
// extract the ID of the <vertices> element. Not that we care, but to catch strange referencing schemes we should warn about
|
||||
XmlParser::getStdStrAttribute(node, "id", pMesh.mVertexID);
|
||||
for (XmlNode ¤tNode : node.children()) {
|
||||
for (XmlNode ¤tNode = node.first_child(); currentNode; currentNode = currentNode.next_sibling()) {
|
||||
const std::string ¤tName = currentNode.name();
|
||||
if (currentName == "input") {
|
||||
ReadInputChannel(currentNode, pMesh.mPerVertexData);
|
||||
|
@ -1619,7 +1586,7 @@ void ColladaParser::ReadIndexData(XmlNode &node, Mesh &pMesh) {
|
|||
ai_assert(primType != Prim_Invalid);
|
||||
|
||||
// also a number of <input> elements, but in addition a <p> primitive collection and probably index counts for all primitives
|
||||
for (XmlNode ¤tNode : node.children()) {
|
||||
for (XmlNode currentNode = node.first_child(); currentNode; currentNode = currentNode.next_sibling()) {
|
||||
const std::string ¤tName = currentNode.name();
|
||||
if (currentName == "input") {
|
||||
ReadInputChannel(currentNode, perIndexData);
|
||||
|
@ -1691,9 +1658,6 @@ void ColladaParser::ReadInputChannel(XmlNode &node, std::vector<InputChannel> &p
|
|||
if (XmlParser::hasAttribute(node, "offset")) {
|
||||
XmlParser::getUIntAttribute(node, "offset", (unsigned int &)channel.mOffset);
|
||||
}
|
||||
//int attrOffset = TestAttribute("offset");
|
||||
//if (attrOffset > -1)
|
||||
// channel.mOffset = mReader->getAttributeValueAsInt(attrOffset);
|
||||
|
||||
// read set if texture coordinates
|
||||
if (channel.mType == IT_Texcoord || channel.mType == IT_Color) {
|
||||
|
@ -2020,24 +1984,18 @@ void ColladaParser::ReadSceneLibrary(XmlNode &node) {
|
|||
/*if (mReader->isEmptyElement())
|
||||
return;*/
|
||||
|
||||
for (XmlNode ¤tNode : node.children()) {
|
||||
for (XmlNode ¤tNode = node.first_child(); currentNode; currentNode = currentNode.next_sibling()) {
|
||||
const std::string ¤tName = currentNode.name();
|
||||
if (currentName == "visual_scene") {
|
||||
// read ID. Is optional according to the spec, but how on earth should a scene_instance refer to it then?
|
||||
std::string id;
|
||||
XmlParser::getStdStrAttribute(currentNode, "id", id);
|
||||
//int indexID = GetAttribute("id");
|
||||
//const char *attrID = mReader->getAttributeValue(indexID);
|
||||
|
||||
std::string attrName = "Scene";
|
||||
if (XmlParser::hasAttribute(currentNode, "name")) {
|
||||
XmlParser::getStdStrAttribute(currentNode, "name", attrName);
|
||||
}
|
||||
// read name if given.
|
||||
//int indexName = TestAttribute("name");
|
||||
//const char *attrName = "Scene";
|
||||
//if (indexName > -1)
|
||||
//attrName = mReader->getAttributeValue(indexName);
|
||||
|
||||
// create a node and store it in the library under its ID
|
||||
Node *sceneNode = new Node;
|
||||
|
@ -2058,7 +2016,7 @@ void ColladaParser::ReadSceneNode(XmlNode &node, Node *pNode) {
|
|||
return;
|
||||
}
|
||||
|
||||
for (XmlNode ¤tNode : node.children()) {
|
||||
for (XmlNode ¤tNode = node.first_child(); currentNode; currentNode = currentNode.next_sibling()) {
|
||||
const std::string ¤tName = currentNode.name();
|
||||
if (currentName == "node") {
|
||||
Node *child = new Node;
|
||||
|
@ -2190,7 +2148,7 @@ void ColladaParser::ReadNodeTransformation(XmlNode &node, Node *pNode, Transform
|
|||
// ------------------------------------------------------------------------------------------------
|
||||
// Processes bind_vertex_input and bind elements
|
||||
void ColladaParser::ReadMaterialVertexInputBinding(XmlNode &node, Collada::SemanticMappingTable &tbl) {
|
||||
for (XmlNode ¤tNode : node.children()) {
|
||||
for (XmlNode currentNode = node.first_child(); currentNode; currentNode = currentNode.next_sibling()) {
|
||||
const std::string ¤tName = currentNode.name();
|
||||
if (currentName == "bind_vertex_input") {
|
||||
Collada::InputSemanticMapEntry vn;
|
||||
|
@ -2250,7 +2208,7 @@ void ColladaParser::ReadNodeGeometry(XmlNode &node, Node *pNode) {
|
|||
Collada::MeshInstance instance;
|
||||
instance.mMeshOrController = url.c_str() + 1; // skipping the leading #
|
||||
|
||||
for (XmlNode ¤tNode : node.children()) {
|
||||
for (XmlNode ¤tNode = node.first_child(); currentNode; currentNode = currentNode.next_sibling()) {
|
||||
const std::string ¤tName = currentNode.name();
|
||||
if (currentName == "instance_material") {
|
||||
// read ID of the geometry subgroup and the target material
|
||||
|
@ -2280,7 +2238,7 @@ void ColladaParser::ReadScene(XmlNode &node) {
|
|||
return;
|
||||
}
|
||||
|
||||
for (XmlNode currentNode : node.children()) {
|
||||
for (XmlNode currentNode = node.first_child(); currentNode; currentNode = currentNode.next_sibling()) {
|
||||
const std::string currentName = currentNode.name();
|
||||
if (currentName == "instance_visual_scene") {
|
||||
// should be the first and only occurrence
|
||||
|
|
|
@ -126,7 +126,7 @@ public:
|
|||
mData.resize(stream->FileSize());
|
||||
stream->Read(&mData[0], mData.size(), 1);
|
||||
mDoc = new pugi::xml_document();
|
||||
pugi::xml_parse_result result = mDoc->load_string(&mData[0], pugi::parse_default | pugi::parse_declaration);
|
||||
pugi::xml_parse_result result = mDoc->load_string(&mData[0], pugi::parse_full);
|
||||
if (result.status == pugi::status_ok) {
|
||||
pugi::xml_node root = mDoc->document_element();
|
||||
mRoot = &root;
|
||||
|
|
|
@ -54,5 +54,6 @@ TEST_F(utXmlParser, parse_xml_test) {
|
|||
std::string filename = ASSIMP_TEST_MODELS_DIR "/3D/box_a.3d";
|
||||
IOStream *stream = ioSystem.Open(filename.c_str(), "rb");
|
||||
bool result = parser.parse(stream);
|
||||
EXPECT_TRUE(result);
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in New Issue