Merge pull request #2353 from phr34k/fix-bug-autogenerated-names
Fix automatic name assignment for ColladaLoader when using name based assignmentpull/2354/head^2
commit
b7906bcce9
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@ -1926,21 +1926,28 @@ const Collada::Node* ColladaLoader::FindNodeBySID( const Collada::Node* pNode, c
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std::string ColladaLoader::FindNameForNode( const Collada::Node* pNode)
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{
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// If explicitly requested, just use the collada name.
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if (useColladaName) {
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return pNode->mName;
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}
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// Now setup the name of the assimp node. The collada name might not be
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// unique, so we use the collada ID.
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if (!pNode->mID.empty())
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return pNode->mID;
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else if (!pNode->mSID.empty())
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return pNode->mSID;
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else
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if (useColladaName)
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{
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// No need to worry. Unnamed nodes are no problem at all, except
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// if cameras or lights need to be assigned to them.
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return format() << "$ColladaAutoName$_" << mNodeNameCounter++;
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if (!pNode->mName.empty()) {
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return pNode->mName;
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} else {
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return format() << "$ColladaAutoName$_" << mNodeNameCounter++;
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}
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}
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else
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{
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// Now setup the name of the assimp node. The collada name might not be
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// unique, so we use the collada ID.
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if (!pNode->mID.empty())
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return pNode->mID;
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else if (!pNode->mSID.empty())
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return pNode->mSID;
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else
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{
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// No need to worry. Unnamed nodes are no problem at all, except
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// if cameras or lights need to be assigned to them.
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return format() << "$ColladaAutoName$_" << mNodeNameCounter++;
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}
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}
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}
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