Merge branch 'develop3' of https://github.com/wasd845/assimp into develop3

pull/3546/head
cywang 2020-12-17 17:09:20 +08:00
commit b75ea77365
6 changed files with 1474 additions and 17 deletions

View File

@ -79,7 +79,7 @@ using namespace Util;
#define MAGIC_NODE_TAG "_$AssimpFbx$"
#define CONVERT_FBX_TIME(time) static_cast<double>(time) / 46186158000LL
#define CONVERT_FBX_TIME(time) (static_cast<double>(time) * 1000.0 / 46186158000LL)
FBXConverter::FBXConverter(aiScene *out, const Document &doc, bool removeEmptyBones) :
defaultMaterialIndex(),
@ -2014,12 +2014,40 @@ void FBXConverter::SetTextureProperties(aiMaterial *out_mat, const TextureMap &_
TrySetTextureProperties(out_mat, _textures, "Maya|TEX_roughness_map", aiTextureType_DIFFUSE_ROUGHNESS, mesh);
TrySetTextureProperties(out_mat, _textures, "Maya|TEX_ao_map", aiTextureType_AMBIENT_OCCLUSION, mesh);
// 3DSMax PBR
// 3DSMax Physical material
TrySetTextureProperties(out_mat, _textures, "3dsMax|Parameters|base_color_map", aiTextureType_BASE_COLOR, mesh);
TrySetTextureProperties(out_mat, _textures, "3dsMax|Parameters|bump_map", aiTextureType_NORMAL_CAMERA, mesh);
TrySetTextureProperties(out_mat, _textures, "3dsMax|Parameters|emission_map", aiTextureType_EMISSION_COLOR, mesh);
TrySetTextureProperties(out_mat, _textures, "3dsMax|Parameters|metalness_map", aiTextureType_METALNESS, mesh);
TrySetTextureProperties(out_mat, _textures, "3dsMax|Parameters|roughness_map", aiTextureType_DIFFUSE_ROUGHNESS, mesh);
// 3DSMax PBR materials
TrySetTextureProperties(out_mat, _textures, "3dsMax|main|base_color_map", aiTextureType_BASE_COLOR, mesh);
TrySetTextureProperties(out_mat, _textures, "3dsMax|main|norm_map", aiTextureType_NORMAL_CAMERA, mesh);
TrySetTextureProperties(out_mat, _textures, "3dsMax|main|emit_color_map", aiTextureType_EMISSION_COLOR, mesh);
TrySetTextureProperties(out_mat, _textures, "3dsMax|main|ao_map", aiTextureType_AMBIENT_OCCLUSION, mesh);
TrySetTextureProperties(out_mat, _textures, "3dsMax|main|opacity_map", aiTextureType_OPACITY, mesh);
// Metalness/Roughness material type
TrySetTextureProperties(out_mat, _textures, "3dsMax|main|metalness_map", aiTextureType_METALNESS, mesh);
// Specular/Gloss material type
TrySetTextureProperties(out_mat, _textures, "3dsMax|main|specular_map", aiTextureType_SPECULAR, mesh);
// Glossiness vs roughness in 3ds Max Pbr Materials
int useGlossiness;
if (out_mat->Get("$raw.3dsMax|main|useGlossiness", aiTextureType_NONE, 0, useGlossiness) == aiReturn_SUCCESS) {
// These textures swap meaning if ((useGlossiness == 1) != (material type is Specular/Gloss))
if (useGlossiness == 1) {
TrySetTextureProperties(out_mat, _textures, "3dsMax|main|roughness_map", aiTextureType_SHININESS, mesh);
TrySetTextureProperties(out_mat, _textures, "3dsMax|main|glossiness_map", aiTextureType_SHININESS, mesh);
}
else if (useGlossiness == 2) {
TrySetTextureProperties(out_mat, _textures, "3dsMax|main|roughness_map", aiTextureType_DIFFUSE_ROUGHNESS, mesh);
TrySetTextureProperties(out_mat, _textures, "3dsMax|main|glossiness_map", aiTextureType_DIFFUSE_ROUGHNESS, mesh);
}
else {
FBXImporter::LogWarn("A 3dsMax Pbr Material must have a useGlossiness value to correctly interpret roughness and glossiness textures.");
}
}
}
void FBXConverter::SetTextureProperties(aiMaterial *out_mat, const LayeredTextureMap &layeredTextures, const MeshGeometry *const mesh) {
@ -2532,7 +2560,7 @@ void FBXConverter::ConvertAnimationStack(const AnimationStack &st) {
meshMorphAnim->mKeys[j].mNumValuesAndWeights = numValuesAndWeights;
meshMorphAnim->mKeys[j].mValues = new unsigned int[numValuesAndWeights];
meshMorphAnim->mKeys[j].mWeights = new double[numValuesAndWeights];
meshMorphAnim->mKeys[j].mTime = CONVERT_FBX_TIME(animIt.first) * anim_fps;
meshMorphAnim->mKeys[j].mTime = CONVERT_FBX_TIME(animIt.first);
for (unsigned int k = 0; k < numValuesAndWeights; k++) {
meshMorphAnim->mKeys[j].mValues[k] = keyData->values.at(k);
meshMorphAnim->mKeys[j].mWeights[k] = keyData->weights.at(k);
@ -2550,8 +2578,8 @@ void FBXConverter::ConvertAnimationStack(const AnimationStack &st) {
return;
}
double start_time_fps = has_local_startstop ? (CONVERT_FBX_TIME(start_time) * anim_fps) : min_time;
double stop_time_fps = has_local_startstop ? (CONVERT_FBX_TIME(stop_time) * anim_fps) : max_time;
double start_time_fps = has_local_startstop ? CONVERT_FBX_TIME(start_time) : min_time;
double stop_time_fps = has_local_startstop ? CONVERT_FBX_TIME(stop_time) : max_time;
// adjust relative timing for animation
for (unsigned int c = 0; c < anim->mNumChannels; c++) {
@ -3071,7 +3099,7 @@ aiNodeAnim* FBXConverter::GenerateSimpleNodeAnim(const std::string& name,
InterpolateKeys(outTranslations, keytimes, keyframeLists[TransformationComp_Translation], defTranslate, maxTime, minTime);
} else {
for (size_t i = 0; i < keyCount; ++i) {
outTranslations[i].mTime = CONVERT_FBX_TIME(keytimes[i]) * anim_fps;
outTranslations[i].mTime = CONVERT_FBX_TIME(keytimes[i]);
outTranslations[i].mValue = defTranslate;
}
}
@ -3080,7 +3108,7 @@ aiNodeAnim* FBXConverter::GenerateSimpleNodeAnim(const std::string& name,
InterpolateKeys(outRotations, keytimes, keyframeLists[TransformationComp_Rotation], defRotation, maxTime, minTime, rotOrder);
} else {
for (size_t i = 0; i < keyCount; ++i) {
outRotations[i].mTime = CONVERT_FBX_TIME(keytimes[i]) * anim_fps;
outRotations[i].mTime = CONVERT_FBX_TIME(keytimes[i]);
outRotations[i].mValue = defQuat;
}
}
@ -3089,7 +3117,7 @@ aiNodeAnim* FBXConverter::GenerateSimpleNodeAnim(const std::string& name,
InterpolateKeys(outScales, keytimes, keyframeLists[TransformationComp_Scaling], defScale, maxTime, minTime);
} else {
for (size_t i = 0; i < keyCount; ++i) {
outScales[i].mTime = CONVERT_FBX_TIME(keytimes[i]) * anim_fps;
outScales[i].mTime = CONVERT_FBX_TIME(keytimes[i]);
outScales[i].mValue = defScale;
}
}
@ -3278,7 +3306,7 @@ void FBXConverter::InterpolateKeys(aiVectorKey *valOut, const KeyTimeList &keys,
}
// magic value to convert fbx times to seconds
valOut->mTime = CONVERT_FBX_TIME(time) * anim_fps;
valOut->mTime = CONVERT_FBX_TIME(time);
min_time = std::min(min_time, valOut->mTime);
max_time = std::max(max_time, valOut->mTime);

View File

@ -69,6 +69,20 @@ Property::~Property()
namespace {
void checkTokenCount(const TokenList& tok, unsigned int expectedCount)
{
ai_assert(expectedCount >= 2);
if (tok.size() < expectedCount) {
const std::string& s = ParseTokenAsString(*tok[1]);
if (tok[1]->IsBinary()) {
throw DeadlyImportError("Not enough tokens for property of type ", s, " at offset ", tok[1]->Offset());
}
else {
throw DeadlyImportError("Not enough tokens for property of type ", s, " at line ", tok[1]->Line());
}
}
}
// ------------------------------------------------------------------------------------------------
// read a typed property out of a FBX element. The return value is nullptr if the property cannot be read.
Property* ReadTypedProperty(const Element& element)
@ -83,23 +97,23 @@ Property* ReadTypedProperty(const Element& element)
const std::string& s = ParseTokenAsString(*tok[1]);
const char* const cs = s.c_str();
if (!strcmp(cs,"KString")) {
ai_assert(tok.size() >= 5);
checkTokenCount(tok, 5);
return new TypedProperty<std::string>(ParseTokenAsString(*tok[4]));
}
else if (!strcmp(cs,"bool") || !strcmp(cs,"Bool")) {
ai_assert(tok.size() >= 5);
checkTokenCount(tok, 5);
return new TypedProperty<bool>(ParseTokenAsInt(*tok[4]) != 0);
}
else if (!strcmp(cs, "int") || !strcmp(cs, "Int") || !strcmp(cs, "enum") || !strcmp(cs, "Enum")) {
ai_assert(tok.size() >= 5);
else if (!strcmp(cs, "int") || !strcmp(cs, "Int") || !strcmp(cs, "enum") || !strcmp(cs, "Enum") || !strcmp(cs, "Integer")) {
checkTokenCount(tok, 5);
return new TypedProperty<int>(ParseTokenAsInt(*tok[4]));
}
else if (!strcmp(cs, "ULongLong")) {
ai_assert(tok.size() >= 5);
checkTokenCount(tok, 5);
return new TypedProperty<uint64_t>(ParseTokenAsID(*tok[4]));
}
else if (!strcmp(cs, "KTime")) {
ai_assert(tok.size() >= 5);
checkTokenCount(tok, 5);
return new TypedProperty<int64_t>(ParseTokenAsInt64(*tok[4]));
}
else if (!strcmp(cs,"Vector3D") ||
@ -110,7 +124,7 @@ Property* ReadTypedProperty(const Element& element)
!strcmp(cs,"Lcl Rotation") ||
!strcmp(cs,"Lcl Scaling")
) {
ai_assert(tok.size() >= 7);
checkTokenCount(tok, 7);
return new TypedProperty<aiVector3D>(aiVector3D(
ParseTokenAsFloat(*tok[4]),
ParseTokenAsFloat(*tok[5]),
@ -118,9 +132,18 @@ Property* ReadTypedProperty(const Element& element)
);
}
else if (!strcmp(cs,"double") || !strcmp(cs,"Number") || !strcmp(cs,"Float") || !strcmp(cs,"FieldOfView") || !strcmp( cs, "UnitScaleFactor" ) ) {
ai_assert(tok.size() >= 5);
checkTokenCount(tok, 5);
return new TypedProperty<float>(ParseTokenAsFloat(*tok[4]));
}
else if (!strcmp(cs, "ColorAndAlpha")) {
checkTokenCount(tok, 8);
return new TypedProperty<aiColor4D>(aiColor4D(
ParseTokenAsFloat(*tok[4]),
ParseTokenAsFloat(*tok[5]),
ParseTokenAsFloat(*tok[6]),
ParseTokenAsFloat(*tok[7]))
);
}
return nullptr;
}

View File

@ -243,6 +243,45 @@ void SortByPTypeProcess::Execute(aiScene *pScene) {
}
}
if (mesh->mNumAnimMeshes > 0 && mesh->mAnimMeshes) {
out->mNumAnimMeshes = mesh->mNumAnimMeshes;
out->mAnimMeshes = new aiAnimMesh *[out->mNumAnimMeshes];
}
for (unsigned int j = 0; j < mesh->mNumAnimMeshes; ++j) {
aiAnimMesh *animMesh = mesh->mAnimMeshes[j];
aiAnimMesh *outAnimMesh = out->mAnimMeshes[j] = new aiAnimMesh;
outAnimMesh->mNumVertices = out->mNumVertices;
if (animMesh->mVertices)
outAnimMesh->mVertices = new aiVector3D[out->mNumVertices];
else
outAnimMesh->mVertices = nullptr;
if (animMesh->mNormals)
outAnimMesh->mNormals = new aiVector3D[out->mNumVertices];
else
outAnimMesh->mNormals = nullptr;
if (animMesh->mTangents)
outAnimMesh->mTangents = new aiVector3D[out->mNumVertices];
else
outAnimMesh->mTangents = nullptr;
if (animMesh->mBitangents)
outAnimMesh->mBitangents = new aiVector3D[out->mNumVertices];
else
outAnimMesh->mBitangents = nullptr;
for (int jj = 0; jj < AI_MAX_NUMBER_OF_COLOR_SETS; ++jj) {
if (animMesh->mColors[jj])
outAnimMesh->mColors[jj] = new aiColor4D[out->mNumVertices];
else
outAnimMesh->mColors[jj] = nullptr;
}
for (int jj = 0; jj < AI_MAX_NUMBER_OF_TEXTURECOORDS; ++jj) {
if (animMesh->mTextureCoords[jj])
outAnimMesh->mTextureCoords[jj] = new aiVector3D[out->mNumVertices];
else
outAnimMesh->mTextureCoords[jj] = nullptr;
}
}
typedef std::vector<aiVertexWeight> TempBoneInfo;
std::vector<TempBoneInfo> tempBones(mesh->mNumBones);
@ -252,6 +291,7 @@ void SortByPTypeProcess::Execute(aiScene *pScene) {
}
unsigned int outIdx = 0;
unsigned int amIdx = 0; // AnimMesh index
for (unsigned int m = 0; m < mesh->mNumFaces; ++m) {
aiFace &in = mesh->mFaces[m];
if ((real == 3 && in.mNumIndices <= 3) || (real != 3 && in.mNumIndices != real + 1)) {
@ -293,6 +333,30 @@ void SortByPTypeProcess::Execute(aiScene *pScene) {
*cols[pp]++ = mesh->mColors[pp][idx];
}
unsigned int pp = 0;
for (; pp < mesh->mNumAnimMeshes; ++pp) {
aiAnimMesh *animMesh = mesh->mAnimMeshes[pp];
aiAnimMesh *outAnimMesh = out->mAnimMeshes[pp];
if (animMesh->mVertices)
outAnimMesh->mVertices[amIdx] = animMesh->mVertices[idx];
if (animMesh->mNormals)
outAnimMesh->mNormals[amIdx] = animMesh->mNormals[idx];
if (animMesh->mTangents)
outAnimMesh->mTangents[amIdx] = animMesh->mTangents[idx];
if (animMesh->mBitangents)
outAnimMesh->mBitangents[amIdx] = animMesh->mBitangents[idx];
for (int jj = 0; jj < AI_MAX_NUMBER_OF_COLOR_SETS; ++jj) {
if (animMesh->mColors[jj])
outAnimMesh->mColors[jj][amIdx] = animMesh->mColors[jj][idx];
}
for (int jj = 0; jj < AI_MAX_NUMBER_OF_TEXTURECOORDS; ++jj) {
if (animMesh->mTextureCoords[jj])
outAnimMesh->mTextureCoords[jj][amIdx] = animMesh->mTextureCoords[jj][idx];
}
}
if (pp == mesh->mNumAnimMeshes)
amIdx++;
in.mIndices[q] = outIdx++;
}

View File

@ -0,0 +1,618 @@
; FBX 7.7.0 project file
; ----------------------------------------------------
FBXHeaderExtension: {
FBXHeaderVersion: 1004
FBXVersion: 7700
CreationTimeStamp: {
Version: 1000
Year: 2020
Month: 12
Day: 1
Hour: 9
Minute: 35
Second: 57
Millisecond: 532
}
Creator: "FBX SDK/FBX Plugins version 2020.0.1"
OtherFlags: {
TCDefinition: 127
}
SceneInfo: "SceneInfo::GlobalInfo", "UserData" {
Type: "UserData"
Version: 100
MetaData: {
Version: 100
Title: ""
Subject: ""
Author: ""
Keywords: ""
Revision: ""
Comment: ""
}
Properties70: {
P: "DocumentUrl", "KString", "Url", "", "G:\Temp\Max2021PbrMaterials\MaxPbrMaterial.fbx"
P: "SrcDocumentUrl", "KString", "Url", "", "G:\Temp\Max2021PbrMaterials\MaxPbrMaterial.fbx"
P: "Original", "Compound", "", ""
P: "Original|ApplicationVendor", "KString", "", "", "Autodesk"
P: "Original|ApplicationName", "KString", "", "", "3ds Max"
P: "Original|ApplicationVersion", "KString", "", "", "2021"
P: "Original|DateTime_GMT", "DateTime", "", "", "01/12/2020 09:35:57.532"
P: "Original|FileName", "KString", "", "", "G:\Temp\Max2021PbrMaterials\MaxPbrMaterial.fbx"
P: "LastSaved", "Compound", "", ""
P: "LastSaved|ApplicationVendor", "KString", "", "", "Autodesk"
P: "LastSaved|ApplicationName", "KString", "", "", "3ds Max"
P: "LastSaved|ApplicationVersion", "KString", "", "", "2021"
P: "LastSaved|DateTime_GMT", "DateTime", "", "", "01/12/2020 09:35:57.532"
P: "Original|ApplicationActiveProject", "KString", "", "", "C:\3ds Max 2021"
P: "Original|ApplicationNativeFile", "KString", "", "", "C;\3ds Max 2021\MaxPbrMaterial.max"
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}
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P: "UpAxisSign", "int", "Integer", "",1
P: "FrontAxis", "int", "Integer", "",2
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P: "CoordAxisSign", "int", "Integer", "",1
P: "OriginalUpAxis", "int", "Integer", "",2
P: "OriginalUpAxisSign", "int", "Integer", "",1
P: "UnitScaleFactor", "double", "Number", "",100
P: "OriginalUnitScaleFactor", "double", "Number", "",100.00000066
P: "AmbientColor", "ColorRGB", "Color", "",0,0,0
P: "DefaultCamera", "KString", "", "", "Producer Perspective"
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P: "TimeProtocol", "enum", "", "",2
P: "SnapOnFrameMode", "enum", "", "",0
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P: "TimeSpanStop", "KTime", "Time", "",153953860000
P: "CustomFrameRate", "double", "Number", "",-1
P: "TimeMarker", "Compound", "", ""
P: "CurrentTimeMarker", "int", "Integer", "",-1
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; Documents Description
;------------------------------------------------------------------
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Properties70: {
P: "SourceObject", "object", "", ""
P: "ActiveAnimStackName", "KString", "", "", ""
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RootNode: 0
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; Document References
;------------------------------------------------------------------
References: {
}
; Object definitions
;------------------------------------------------------------------
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ObjectType: "GlobalSettings" {
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}
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}
}
ObjectType: "Texture" {
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P: "Rotation", "Vector", "", "A",0,0,0
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P: "TextureScalingPivot", "Vector3D", "Vector", "",0,0,0
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P: "UVSet", "KString", "", "", "default"
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P: "UseMipMap", "bool", "", "",0
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}
}
ObjectType: "Video" {
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PropertyTemplate: "FbxVideo" {
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P: "Color", "ColorRGB", "Color", "",0.8,0.8,0.8
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P: "Mute", "bool", "", "",0
P: "AccessMode", "enum", "", "",0
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P: "StartFrame", "int", "Integer", "",0
P: "StopFrame", "int", "Integer", "",0
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}
; Object properties
;------------------------------------------------------------------
Objects: {
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a: -8.91135215759277,-10.98219871521,0,8.91135215759277,-10.98219871521,0,-8.91135215759277,10.98219871521,0,8.91135215759277,10.98219871521,0,-8.91135215759277,-10.98219871521,16.787576675415,8.91135215759277,-10.98219871521,16.787576675415,-8.91135215759277,10.98219871521,16.787576675415,8.91135215759277,10.98219871521,16.787576675415
}
PolygonVertexIndex: *24 {
a: 0,2,3,-2,4,5,7,-7,0,1,5,-5,1,3,7,-6,3,2,6,-8,2,0,4,-7
}
Edges: *12 {
a: 0,1,2,3,4,5,6,7,9,11,13,17
}
GeometryVersion: 124
LayerElementNormal: 0 {
Version: 102
Name: ""
MappingInformationType: "ByPolygonVertex"
ReferenceInformationType: "Direct"
Normals: *72 {
a: 0,0,-1,0,0,-1,0,0,-1,0,0,-1,0,0,1,0,0,1,0,0,1,0,0,1,0,-1,0,0,-1,0,0,-1,0,0,-1,0,1,0,0,1,0,0,1,0,0,1,0,0,0,1,0,0,1,0,0,1,0,0,1,0,-1,0,0,-1,0,0,-1,0,0,-1,0,0
}
NormalsW: *24 {
a: 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
}
}
LayerElementUV: 0 {
Version: 101
Name: "UVChannel_1"
MappingInformationType: "ByPolygonVertex"
ReferenceInformationType: "IndexToDirect"
UV: *48 {
a: 1,0,0,0,1,1,0,1,0,0,1,0,0,1,1,1,0,0,1,0,0,1,1,1,0,0,1,0,0,1,1,1,0,0,1,0,0,1,1,1,0,0,1,0,0,1,1,1
}
UVIndex: *24 {
a: 0,2,3,1,4,5,7,6,8,9,11,10,12,13,15,14,16,17,19,18,20,21,23,22
}
}
LayerElementMaterial: 0 {
Version: 101
Name: ""
MappingInformationType: "AllSame"
ReferenceInformationType: "IndexToDirect"
Materials: *1 {
a: 0
}
}
Layer: 0 {
Version: 100
LayerElement: {
Type: "LayerElementNormal"
TypedIndex: 0
}
LayerElement: {
Type: "LayerElementMaterial"
TypedIndex: 0
}
LayerElement: {
Type: "LayerElementUV"
TypedIndex: 0
}
}
}
Model: 2188763600256, "Model::Box001", "Mesh" {
Version: 232
Properties70: {
P: "PreRotation", "Vector3D", "Vector", "",-90,-0,0
P: "RotationActive", "bool", "", "",1
P: "InheritType", "enum", "", "",1
P: "ScalingMax", "Vector3D", "Vector", "",0,0,0
P: "DefaultAttributeIndex", "int", "Integer", "",0
P: "Lcl Translation", "Lcl Translation", "", "A",0.570660591125488,0,-0.671265125274658
P: "MaxHandle", "int", "Integer", "UH",2
}
Shading: T
Culling: "CullingOff"
}
Material: 2188661245104, "Material::02 - Default", "" {
Version: 102
ShadingModel: "unknown"
MultiLayer: 0
Properties70: {
P: "ShadingModel", "KString", "", "", "unknown"
P: "AmbientColor", "ColorRGB", "Color", "",0,1,1
P: "DiffuseColor", "ColorRGB", "Color", "",0,1,1
P: "SpecularColor", "ColorRGB", "Color", "",1,1,1
P: "SpecularFactor", "double", "Number", "",2
P: "ShininessExponent", "double", "Number", "",1024
P: "TransparencyFactor", "double", "Number", "",0
P: "EmissiveColor", "ColorRGB", "Color", "",3.14159274101257,0,3.14159321784973
P: "EmissiveFactor", "double", "Number", "",1
P: "3dsMax", "Compound", "", ""
P: "3dsMax|ClassIDa", "int", "Integer", "",-804315648
P: "3dsMax|ClassIDb", "int", "Integer", "",31173939
P: "3dsMax|SuperClassID", "int", "Integer", "",3072
P: "3dsMax|settings", "Compound", "", ""
P: "3dsMax|settings|ao_affects_diffuse", "Bool", "", "A",1
P: "3dsMax|settings|ao_affects_reflection", "Bool", "", "A",1
P: "3dsMax|settings|normal_flip_red", "Bool", "", "A",0
P: "3dsMax|settings|normal_flip_green", "Bool", "", "A",0
P: "3dsMax|main", "Compound", "", ""
P: "3dsMax|main|basecolor", "ColorAndAlpha", "", "A",0,1,1,1
P: "3dsMax|main|base_color_map", "Reference", "", "A"
P: "3dsMax|main|Specular", "ColorAndAlpha", "", "A",1,1,0,1
P: "3dsMax|main|specular_map", "Reference", "", "A"
P: "3dsMax|main|glossiness", "Float", "", "A",0.33
P: "3dsMax|main|glossiness_map", "Reference", "", "A"
P: "3dsMax|main|useGlossiness", "Integer", "", "A",1
P: "3dsMax|main|ao_map", "Reference", "", "A"
P: "3dsMax|main|bump_map_amt", "Float", "", "A",0.66
P: "3dsMax|main|norm_map", "Reference", "", "A"
P: "3dsMax|main|emit_color", "ColorAndAlpha", "", "A",1,0,1,1
P: "3dsMax|main|emit_color_map", "Reference", "", "A"
P: "3dsMax|main|opacity_map", "Reference", "", "A"
}
}
Video: 2188262470272, "Video::Albedo", "Clip" {
Type: "Clip"
Properties70: {
P: "Path", "KString", "XRefUrl", "", "Textures\albedo.png"
P: "RelPath", "KString", "XRefUrl", "", "Textures\albedo.png"
}
UseMipMap: 0
Filename: "Textures\albedo.png"
RelativeFilename: "Textures\albedo.png"
}
Video: 2188262470752, "Video::Specular", "Clip" {
Type: "Clip"
Properties70: {
P: "Path", "KString", "XRefUrl", "", "Textures\specular.png"
P: "RelPath", "KString", "XRefUrl", "", "Textures\specular.png"
}
UseMipMap: 0
Filename: "Textures\specular.png"
RelativeFilename: "Textures\specular.png"
}
Video: 2188262476032, "Video::Glossiness", "Clip" {
Type: "Clip"
Properties70: {
P: "Path", "KString", "XRefUrl", "", "Textures\glossiness.png"
P: "RelPath", "KString", "XRefUrl", "", "Textures\glossiness.png"
}
UseMipMap: 0
Filename: "Textures\glossiness.png"
RelativeFilename: "Textures\glossiness.png"
}
Video: 2188262483232, "Video::Occlusion", "Clip" {
Type: "Clip"
Properties70: {
P: "Path", "KString", "XRefUrl", "", "Textures\occlusion.png"
P: "RelPath", "KString", "XRefUrl", "", "Textures\occlusion.png"
}
UseMipMap: 0
Filename: "Textures\occlusion.png"
RelativeFilename: "Textures\occlusion.png"
}
Video: 2188262486112, "Video::Normal", "Clip" {
Type: "Clip"
Properties70: {
P: "Path", "KString", "XRefUrl", "", "Textures\normal.png"
P: "RelPath", "KString", "XRefUrl", "", "Textures\normal.png"
}
UseMipMap: 0
Filename: "Textures\normal.png"
RelativeFilename: "Textures\normal.png"
}
Video: 2188262486592, "Video::Emission", "Clip" {
Type: "Clip"
Properties70: {
P: "Path", "KString", "XRefUrl", "", "Textures\emission.png"
P: "RelPath", "KString", "XRefUrl", "", "Textures\emission.png"
}
UseMipMap: 0
Filename: "Textures\emission.png"
RelativeFilename: "Textures\emission.png"
}
Video: 2188262687712, "Video::Opacity", "Clip" {
Type: "Clip"
Properties70: {
P: "Path", "KString", "XRefUrl", "", "Textures\opacity.png"
P: "RelPath", "KString", "XRefUrl", "", "Textures\opacity.png"
}
UseMipMap: 0
Filename: "Textures\opacity.png"
RelativeFilename: "Textures\opacity.png"
}
Texture: 2188262484672, "Texture::Albedo", "" {
Type: "TextureVideoClip"
Version: 202
TextureName: "Texture::Albedo"
Properties70: {
P: "UVSet", "KString", "", "", "UVChannel_1"
P: "UseMaterial", "bool", "", "",1
}
Media: "Video::Albedo"
FileName: "Textures\albedo.png"
RelativeFilename: "Textures\albedo.png"
ModelUVTranslation: 0,0
ModelUVScaling: 1,1
Texture_Alpha_Source: "None"
Cropping: 0,0,0,0
}
Texture: 2188262499552, "Texture::Specular", "" {
Type: "TextureVideoClip"
Version: 202
TextureName: "Texture::Specular"
Properties70: {
P: "UVSet", "KString", "", "", "UVChannel_1"
P: "UseMaterial", "bool", "", "",1
}
Media: "Video::Specular"
FileName: "Textures\specular.png"
RelativeFilename: "Textures\specular.png"
ModelUVTranslation: 0,0
ModelUVScaling: 1,1
Texture_Alpha_Source: "None"
Cropping: 0,0,0,0
}
Texture: 2188262475552, "Texture::Glossiness", "" {
Type: "TextureVideoClip"
Version: 202
TextureName: "Texture::Glossiness"
Properties70: {
P: "UVSet", "KString", "", "", "UVChannel_1"
P: "UseMaterial", "bool", "", "",1
}
Media: "Video::Glossiness"
FileName: "Textures\glossiness.png"
RelativeFilename: "Textures\glossiness.png"
ModelUVTranslation: 0,0
ModelUVScaling: 1,1
Texture_Alpha_Source: "None"
Cropping: 0,0,0,0
}
Texture: 2188262480352, "Texture::Occlusion", "" {
Type: "TextureVideoClip"
Version: 202
TextureName: "Texture::Occlusion"
Properties70: {
P: "UVSet", "KString", "", "", "UVChannel_1"
P: "UseMaterial", "bool", "", "",1
}
Media: "Video::Occlusion"
FileName: "Textures\occlusion.png"
RelativeFilename: "Textures\occlusion.png"
ModelUVTranslation: 0,0
ModelUVScaling: 1,1
Texture_Alpha_Source: "None"
Cropping: 0,0,0,0
}
Texture: 2188262482752, "Texture::Normal", "" {
Type: "TextureVideoClip"
Version: 202
TextureName: "Texture::Normal"
Properties70: {
P: "UVSet", "KString", "", "", "UVChannel_1"
P: "UseMaterial", "bool", "", "",1
}
Media: "Video::Normal"
FileName: "Textures\normal.png"
RelativeFilename: "Textures\normal.png"
ModelUVTranslation: 0,0
ModelUVScaling: 1,1
Texture_Alpha_Source: "None"
Cropping: 0,0,0,0
}
Texture: 2188262481312, "Texture::Emission", "" {
Type: "TextureVideoClip"
Version: 202
TextureName: "Texture::Emission"
Properties70: {
P: "UVSet", "KString", "", "", "UVChannel_1"
P: "UseMaterial", "bool", "", "",1
}
Media: "Video::Emission"
FileName: "Textures\emission.png"
RelativeFilename: "Textures\emission.png"
ModelUVTranslation: 0,0
ModelUVScaling: 1,1
Texture_Alpha_Source: "None"
Cropping: 0,0,0,0
}
Texture: 2188262469792, "Texture::Opacity", "" {
Type: "TextureVideoClip"
Version: 202
TextureName: "Texture::Opacity"
Properties70: {
P: "UVSet", "KString", "", "", "UVChannel_1"
P: "UseMaterial", "bool", "", "",1
}
Media: "Video::Opacity"
FileName: "Textures\opacity.png"
RelativeFilename: "Textures\opacity.png"
ModelUVTranslation: 0,0
ModelUVScaling: 1,1
Texture_Alpha_Source: "None"
Cropping: 0,0,0,0
}
}
; Object connections
;------------------------------------------------------------------
Connections: {
;Model::Box001, Model::RootNode
C: "OO",2188763600256,0
;Geometry::, Model::Box001
C: "OO",2188631051296,2188763600256
;Material::02 - Default, Model::Box001
C: "OO",2188661245104,2188763600256
;Texture::Albedo, Material::02 - Default
C: "OP",2188262484672,2188661245104, "3dsMax|main|base_color_map"
;Texture::Specular, Material::02 - Default
C: "OP",2188262499552,2188661245104, "3dsMax|main|specular_map"
;Texture::Glossiness, Material::02 - Default
C: "OP",2188262475552,2188661245104, "3dsMax|main|glossiness_map"
;Texture::Occlusion, Material::02 - Default
C: "OP",2188262480352,2188661245104, "3dsMax|main|ao_map"
;Texture::Normal, Material::02 - Default
C: "OP",2188262482752,2188661245104, "3dsMax|main|norm_map"
;Texture::Emission, Material::02 - Default
C: "OP",2188262481312,2188661245104, "3dsMax|main|emit_color_map"
;Texture::Opacity, Material::02 - Default
C: "OP",2188262469792,2188661245104, "3dsMax|main|opacity_map"
;Video::Albedo, Texture::Albedo
C: "OO",2188262470272,2188262484672
;Video::Specular, Texture::Specular
C: "OO",2188262470752,2188262499552
;Video::Glossiness, Texture::Glossiness
C: "OO",2188262476032,2188262475552
;Video::Occlusion, Texture::Occlusion
C: "OO",2188262483232,2188262480352
;Video::Normal, Texture::Normal
C: "OO",2188262486112,2188262482752
;Video::Emission, Texture::Emission
C: "OO",2188262486592,2188262481312
;Video::Opacity, Texture::Opacity
C: "OO",2188262687712,2188262469792
}

View File

@ -317,3 +317,109 @@ TEST_F(utFBXImporterExporter, importCubesWithOutOfRangeFloat) {
ASSERT_NE(nullptr, scene);
ASSERT_TRUE(scene->mRootNode);
}
TEST_F(utFBXImporterExporter, importMaxPbrMaterialsMetalRoughness) {
Assimp::Importer importer;
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/FBX/maxPbrMaterial_metalRough.fbx", aiProcess_ValidateDataStructure);
ASSERT_NE(nullptr, scene);
ASSERT_TRUE(scene->mRootNode);
ASSERT_EQ(scene->mNumMaterials, 1);
const aiMaterial* mat = scene->mMaterials[0];
aiString texture;
ASSERT_EQ(mat->Get(AI_MATKEY_TEXTURE(aiTextureType_BASE_COLOR, 0), texture), AI_SUCCESS);
EXPECT_EQ(texture, aiString("Textures\\albedo.png"));
ASSERT_EQ(mat->Get(AI_MATKEY_TEXTURE(aiTextureType_METALNESS, 0), texture), AI_SUCCESS);
EXPECT_EQ(texture, aiString("Textures\\metalness.png"));
ASSERT_EQ(mat->Get(AI_MATKEY_TEXTURE(aiTextureType_EMISSION_COLOR, 0), texture), AI_SUCCESS);
EXPECT_EQ(texture, aiString("Textures\\emission.png"));
ASSERT_EQ(mat->Get(AI_MATKEY_TEXTURE(aiTextureType_NORMAL_CAMERA, 0), texture), AI_SUCCESS);
EXPECT_EQ(texture, aiString("Textures\\normal.png"));
ASSERT_EQ(mat->Get(AI_MATKEY_TEXTURE(aiTextureType_DIFFUSE_ROUGHNESS, 0), texture), AI_SUCCESS);
EXPECT_EQ(texture, aiString("Textures\\roughness.png"));
ASSERT_EQ(mat->Get(AI_MATKEY_TEXTURE(aiTextureType_AMBIENT_OCCLUSION, 0), texture), AI_SUCCESS);
EXPECT_EQ(texture, aiString("Textures\\occlusion.png"));
ASSERT_EQ(mat->Get(AI_MATKEY_TEXTURE(aiTextureType_OPACITY, 0), texture), AI_SUCCESS);
EXPECT_EQ(texture, aiString("Textures\\opacity.png"));
// The material contains values for standard properties (e.g. SpecularColor), where 3ds Max has presumably
// used formulas to map the Pbr values into the standard material model. However, the pbr values themselves
// are available in the material as untyped "raw" properties. We check that these are correctly parsed:
aiColor4D baseColor;
ASSERT_EQ(mat->Get("$raw.3dsMax|main|basecolor", aiTextureType_NONE, 0, baseColor), aiReturn_SUCCESS);
EXPECT_EQ(baseColor, aiColor4D(0, 1, 1, 1));
float metalness;
ASSERT_EQ(mat->Get("$raw.3dsMax|main|metalness", aiTextureType_NONE, 0, metalness), aiReturn_SUCCESS);
EXPECT_EQ(metalness, 0.25f);
float roughness;
ASSERT_EQ(mat->Get("$raw.3dsMax|main|roughness", aiTextureType_NONE, 0, roughness), aiReturn_SUCCESS);
EXPECT_EQ(roughness, 0.5f);
int useGlossiness;
ASSERT_EQ(mat->Get("$raw.3dsMax|main|useGlossiness", aiTextureType_NONE, 0, useGlossiness), aiReturn_SUCCESS);
EXPECT_EQ(useGlossiness, 2); // 1 = Roughness map is glossiness, 2 = Roughness map is roughness.
float bumpMapAmt; // Presumably amount.
ASSERT_EQ(mat->Get("$raw.3dsMax|main|bump_map_amt", aiTextureType_NONE, 0, bumpMapAmt), aiReturn_SUCCESS);
EXPECT_EQ(bumpMapAmt, 0.75f);
aiColor4D emitColor;
ASSERT_EQ(mat->Get("$raw.3dsMax|main|emit_color", aiTextureType_NONE, 0, emitColor), aiReturn_SUCCESS);
EXPECT_EQ(emitColor, aiColor4D(1, 1, 0, 1));
}
TEST_F(utFBXImporterExporter, importMaxPbrMaterialsSpecularGloss) {
Assimp::Importer importer;
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/FBX/maxPbrMaterial_specGloss.fbx", aiProcess_ValidateDataStructure);
ASSERT_NE(nullptr, scene);
ASSERT_TRUE(scene->mRootNode);
ASSERT_EQ(scene->mNumMaterials, 1);
const aiMaterial* mat = scene->mMaterials[0];
aiString texture;
ASSERT_EQ(mat->Get(AI_MATKEY_TEXTURE(aiTextureType_BASE_COLOR, 0), texture), AI_SUCCESS);
EXPECT_EQ(texture, aiString("Textures\\albedo.png"));
ASSERT_EQ(mat->Get(AI_MATKEY_TEXTURE(aiTextureType_SPECULAR, 0), texture), AI_SUCCESS);
EXPECT_EQ(texture, aiString("Textures\\specular.png"));
ASSERT_EQ(mat->Get(AI_MATKEY_TEXTURE(aiTextureType_EMISSION_COLOR, 0), texture), AI_SUCCESS);
EXPECT_EQ(texture, aiString("Textures\\emission.png"));
ASSERT_EQ(mat->Get(AI_MATKEY_TEXTURE(aiTextureType_NORMAL_CAMERA, 0), texture), AI_SUCCESS);
EXPECT_EQ(texture, aiString("Textures\\normal.png"));
ASSERT_EQ(mat->Get(AI_MATKEY_TEXTURE(aiTextureType_SHININESS, 0), texture), AI_SUCCESS);
EXPECT_EQ(texture, aiString("Textures\\glossiness.png"));
ASSERT_EQ(mat->Get(AI_MATKEY_TEXTURE(aiTextureType_AMBIENT_OCCLUSION, 0), texture), AI_SUCCESS);
EXPECT_EQ(texture, aiString("Textures\\occlusion.png"));
ASSERT_EQ(mat->Get(AI_MATKEY_TEXTURE(aiTextureType_OPACITY, 0), texture), AI_SUCCESS);
EXPECT_EQ(texture, aiString("Textures\\opacity.png"));
// The material contains values for standard properties (e.g. SpecularColor), where 3ds Max has presumably
// used formulas to map the Pbr values into the standard material model. However, the pbr values themselves
// are available in the material as untyped "raw" properties. We check that these are correctly parsed:
aiColor4D baseColor;
ASSERT_EQ(mat->Get("$raw.3dsMax|main|basecolor", aiTextureType_NONE, 0, baseColor), aiReturn_SUCCESS);
EXPECT_EQ(baseColor, aiColor4D(0, 1, 1, 1));
aiColor4D specular;
ASSERT_EQ(mat->Get("$raw.3dsMax|main|Specular", aiTextureType_NONE, 0, specular), aiReturn_SUCCESS);
EXPECT_EQ(specular, aiColor4D(1, 1, 0, 1));
float glossiness;
ASSERT_EQ(mat->Get("$raw.3dsMax|main|glossiness", aiTextureType_NONE, 0, glossiness), aiReturn_SUCCESS);
EXPECT_EQ(glossiness, 0.33f);
int useGlossiness;
ASSERT_EQ(mat->Get("$raw.3dsMax|main|useGlossiness", aiTextureType_NONE, 0, useGlossiness), aiReturn_SUCCESS);
EXPECT_EQ(useGlossiness, 1); // 1 = Glossiness map is glossiness, 2 = Glossiness map is roughness.
float bumpMapAmt; // Presumably amount.
ASSERT_EQ(mat->Get("$raw.3dsMax|main|bump_map_amt", aiTextureType_NONE, 0, bumpMapAmt), aiReturn_SUCCESS);
EXPECT_EQ(bumpMapAmt, 0.66f);
aiColor4D emitColor;
ASSERT_EQ(mat->Get("$raw.3dsMax|main|emit_color", aiTextureType_NONE, 0, emitColor), aiReturn_SUCCESS);
EXPECT_EQ(emitColor, aiColor4D(1, 0, 1, 1));
}