Blender: new DNA loading code generated by genblenddna.py script, now machine-generates the previously hand-written fix.
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Load Diff
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@ -47,204 +47,204 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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namespace Assimp {
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namespace Blender {
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template <> void Structure :: Convert<Object> (
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Object& dest,
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const FileDatabase& db
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) const
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;
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template <> void Structure :: Convert<Group> (
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Group& dest,
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const FileDatabase& db
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) const
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;
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template <> void Structure :: Convert<MTex> (
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MTex& dest,
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const FileDatabase& db
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) const
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;
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template <> void Structure :: Convert<TFace> (
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TFace& dest,
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const FileDatabase& db
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) const
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;
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template <> void Structure :: Convert<SubsurfModifierData> (
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SubsurfModifierData& dest,
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const FileDatabase& db
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) const
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;
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template <> void Structure :: Convert<MFace> (
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MFace& dest,
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const FileDatabase& db
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) const
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;
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template <> void Structure :: Convert<Lamp> (
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Lamp& dest,
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const FileDatabase& db
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) const
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;
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template <> void Structure :: Convert<MDeformWeight> (
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MDeformWeight& dest,
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const FileDatabase& db
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) const
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;
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template <> void Structure :: Convert<PackedFile> (
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PackedFile& dest,
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const FileDatabase& db
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) const
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;
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template <> void Structure :: Convert<Base> (
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Base& dest,
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const FileDatabase& db
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) const
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;
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template <> void Structure :: Convert<MTFace> (
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MTFace& dest,
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const FileDatabase& db
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) const
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;
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template <> void Structure :: Convert<Material> (
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Material& dest,
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const FileDatabase& db
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) const
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;
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template <> void Structure :: Convert<MTexPoly> (
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MTexPoly& dest,
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const FileDatabase& db
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) const
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;
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template <> void Structure :: Convert<Mesh> (
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Mesh& dest,
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const FileDatabase& db
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) const
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;
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template <> void Structure :: Convert<MDeformVert> (
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MDeformVert& dest,
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const FileDatabase& db
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) const
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;
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template <> void Structure :: Convert<World> (
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World& dest,
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const FileDatabase& db
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) const
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;
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template <> void Structure :: Convert<MLoopCol> (
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MLoopCol& dest,
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const FileDatabase& db
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) const
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;
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template <> void Structure :: Convert<MVert> (
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MVert& dest,
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const FileDatabase& db
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) const
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;
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template <> void Structure :: Convert<MEdge> (
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MEdge& dest,
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const FileDatabase& db
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) const
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;
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template <> void Structure :: Convert<MLoopUV> (
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MLoopUV& dest,
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const FileDatabase& db
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) const
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;
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template <> void Structure :: Convert<GroupObject> (
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GroupObject& dest,
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const FileDatabase& db
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) const
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;
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template <> void Structure :: Convert<ListBase> (
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ListBase& dest,
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const FileDatabase& db
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) const
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;
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template <> void Structure :: Convert<MLoop> (
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MLoop& dest,
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const FileDatabase& db
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) const
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;
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template <> void Structure :: Convert<ModifierData> (
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ModifierData& dest,
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const FileDatabase& db
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) const
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;
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template <> void Structure :: Convert<ID> (
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ID& dest,
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const FileDatabase& db
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) const
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;
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template <> void Structure :: Convert<MCol> (
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MCol& dest,
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const FileDatabase& db
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) const
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;
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template <> void Structure :: Convert<MPoly> (
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MPoly& dest,
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const FileDatabase& db
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) const
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;
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template <> void Structure :: Convert<Scene> (
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Scene& dest,
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const FileDatabase& db
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) const
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;
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template <> void Structure :: Convert<Library> (
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Library& dest,
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const FileDatabase& db
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) const
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;
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template <> void Structure :: Convert<Tex> (
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Tex& dest,
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const FileDatabase& db
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) const
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;
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template <> void Structure :: Convert<Camera> (
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Camera& dest,
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const FileDatabase& db
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) const
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;
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template <> void Structure :: Convert<MirrorModifierData> (
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MirrorModifierData& dest,
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const FileDatabase& db
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) const
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;
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template <> void Structure :: Convert<Image> (
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Image& dest,
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const FileDatabase& db
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) const
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;
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template <> void Structure :: Convert<Object> (
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Object& dest,
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const FileDatabase& db
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) const
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;
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template <> void Structure :: Convert<Group> (
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Group& dest,
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const FileDatabase& db
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) const
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;
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template <> void Structure :: Convert<MTex> (
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MTex& dest,
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const FileDatabase& db
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) const
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;
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template <> void Structure :: Convert<TFace> (
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TFace& dest,
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const FileDatabase& db
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) const
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;
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template <> void Structure :: Convert<SubsurfModifierData> (
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SubsurfModifierData& dest,
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const FileDatabase& db
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) const
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;
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template <> void Structure :: Convert<MFace> (
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MFace& dest,
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const FileDatabase& db
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) const
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;
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template <> void Structure :: Convert<Lamp> (
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Lamp& dest,
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const FileDatabase& db
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) const
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;
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template <> void Structure :: Convert<MDeformWeight> (
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MDeformWeight& dest,
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const FileDatabase& db
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) const
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;
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template <> void Structure :: Convert<PackedFile> (
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PackedFile& dest,
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const FileDatabase& db
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) const
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;
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template <> void Structure :: Convert<Base> (
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Base& dest,
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const FileDatabase& db
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) const
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;
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template <> void Structure :: Convert<MTFace> (
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MTFace& dest,
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const FileDatabase& db
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) const
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;
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template <> void Structure :: Convert<Material> (
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Material& dest,
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const FileDatabase& db
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) const
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;
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template <> void Structure :: Convert<MTexPoly> (
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MTexPoly& dest,
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const FileDatabase& db
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) const
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;
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template <> void Structure :: Convert<Mesh> (
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Mesh& dest,
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const FileDatabase& db
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) const
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;
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template <> void Structure :: Convert<MDeformVert> (
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MDeformVert& dest,
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const FileDatabase& db
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) const
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;
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template <> void Structure :: Convert<World> (
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World& dest,
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const FileDatabase& db
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) const
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;
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template <> void Structure :: Convert<MLoopCol> (
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MLoopCol& dest,
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const FileDatabase& db
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) const
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;
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template <> void Structure :: Convert<MVert> (
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MVert& dest,
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const FileDatabase& db
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) const
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;
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template <> void Structure :: Convert<MEdge> (
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MEdge& dest,
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const FileDatabase& db
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) const
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;
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template <> void Structure :: Convert<MLoopUV> (
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MLoopUV& dest,
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const FileDatabase& db
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) const
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;
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template <> void Structure :: Convert<GroupObject> (
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GroupObject& dest,
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const FileDatabase& db
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) const
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;
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template <> void Structure :: Convert<ListBase> (
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ListBase& dest,
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const FileDatabase& db
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) const
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;
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template <> void Structure :: Convert<MLoop> (
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MLoop& dest,
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const FileDatabase& db
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) const
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;
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template <> void Structure :: Convert<ModifierData> (
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ModifierData& dest,
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const FileDatabase& db
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) const
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;
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template <> void Structure :: Convert<ID> (
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ID& dest,
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const FileDatabase& db
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) const
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;
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template <> void Structure :: Convert<MCol> (
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MCol& dest,
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const FileDatabase& db
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) const
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;
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template <> void Structure :: Convert<MPoly> (
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MPoly& dest,
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const FileDatabase& db
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) const
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;
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template <> void Structure :: Convert<Scene> (
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Scene& dest,
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const FileDatabase& db
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) const
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;
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template <> void Structure :: Convert<Library> (
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Library& dest,
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const FileDatabase& db
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) const
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;
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template <> void Structure :: Convert<Tex> (
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Tex& dest,
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const FileDatabase& db
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) const
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;
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template <> void Structure :: Convert<Camera> (
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Camera& dest,
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const FileDatabase& db
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) const
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;
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template <> void Structure :: Convert<MirrorModifierData> (
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MirrorModifierData& dest,
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const FileDatabase& db
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) const
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;
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template <> void Structure :: Convert<Image> (
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Image& dest,
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const FileDatabase& db
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) const
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;
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}
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