Merge pull request #4440 from sacereda/obj-pbr-explicit
Avoid setting PBR properties when they are not found on mtl filepull/4485/head
commit
b699d3a26a
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@ -47,6 +47,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#include <assimp/types.h>
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#include <map>
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#include <vector>
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#include "Common/Maybe.h"
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namespace Assimp {
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namespace ObjFile {
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@ -183,15 +184,15 @@ struct Material {
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aiColor3D transparent;
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//! PBR Roughness
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ai_real roughness;
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Maybe<ai_real> roughness;
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//! PBR Metallic
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ai_real metallic;
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Maybe<ai_real> metallic;
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//! PBR Metallic
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aiColor3D sheen;
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Maybe<aiColor3D> sheen;
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//! PBR Clearcoat Thickness
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ai_real clearcoat_thickness;
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Maybe<ai_real> clearcoat_thickness;
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//! PBR Clearcoat Rougness
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ai_real clearcoat_roughness;
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Maybe<ai_real> clearcoat_roughness;
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//! PBR Anisotropy
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ai_real anisotropy;
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@ -206,11 +207,11 @@ struct Material {
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illumination_model(1),
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ior(ai_real(1.0)),
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transparent(ai_real(1.0), ai_real(1.0), ai_real(1.0)),
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roughness(ai_real(1.0)),
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metallic(ai_real(0.0)),
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sheen(ai_real(1.0), ai_real(1.0), ai_real(1.0)),
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clearcoat_thickness(ai_real(0.0)),
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clearcoat_roughness(ai_real(0.0)),
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roughness(),
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metallic(),
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sheen(),
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clearcoat_thickness(),
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clearcoat_roughness(),
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anisotropy(ai_real(0.0)),
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bump_multiplier(ai_real(1.0)) {
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std::fill_n(clamp, static_cast<unsigned int>(TextureTypeCount), false);
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@ -616,11 +616,16 @@ void ObjFileImporter::createMaterials(const ObjFile::Model *pModel, aiScene *pSc
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mat->AddProperty(&pCurrentMaterial->shineness, 1, AI_MATKEY_SHININESS);
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mat->AddProperty(&pCurrentMaterial->alpha, 1, AI_MATKEY_OPACITY);
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mat->AddProperty(&pCurrentMaterial->transparent, 1, AI_MATKEY_COLOR_TRANSPARENT);
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mat->AddProperty(&pCurrentMaterial->roughness, 1, AI_MATKEY_ROUGHNESS_FACTOR);
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mat->AddProperty(&pCurrentMaterial->metallic, 1, AI_MATKEY_METALLIC_FACTOR);
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mat->AddProperty(&pCurrentMaterial->sheen, 1, AI_MATKEY_SHEEN_COLOR_FACTOR);
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mat->AddProperty(&pCurrentMaterial->clearcoat_thickness, 1, AI_MATKEY_CLEARCOAT_FACTOR);
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mat->AddProperty(&pCurrentMaterial->clearcoat_roughness, 1, AI_MATKEY_CLEARCOAT_ROUGHNESS_FACTOR);
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if (pCurrentMaterial->roughness)
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mat->AddProperty(&pCurrentMaterial->roughness.Get(), 1, AI_MATKEY_ROUGHNESS_FACTOR);
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if (pCurrentMaterial->metallic)
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mat->AddProperty(&pCurrentMaterial->metallic.Get(), 1, AI_MATKEY_METALLIC_FACTOR);
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if (pCurrentMaterial->sheen)
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mat->AddProperty(&pCurrentMaterial->sheen.Get(), 1, AI_MATKEY_SHEEN_COLOR_FACTOR);
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if (pCurrentMaterial->clearcoat_thickness)
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mat->AddProperty(&pCurrentMaterial->clearcoat_thickness.Get(), 1, AI_MATKEY_CLEARCOAT_FACTOR);
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if (pCurrentMaterial->clearcoat_roughness)
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mat->AddProperty(&pCurrentMaterial->clearcoat_roughness.Get(), 1, AI_MATKEY_CLEARCOAT_ROUGHNESS_FACTOR);
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mat->AddProperty(&pCurrentMaterial->anisotropy, 1, AI_MATKEY_ANISOTROPY_FACTOR);
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// Adding refraction index
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@ -205,7 +205,7 @@ void ObjFileMtlImporter::load() {
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break;
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case 's':
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++m_DataIt;
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getColorRGBA(&m_pModel->m_pCurrentMaterial->sheen);
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getColorRGBA(m_pModel->m_pCurrentMaterial->sheen);
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break;
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case 'c':
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++m_DataIt;
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@ -268,6 +268,12 @@ void ObjFileMtlImporter::getColorRGBA(aiColor3D *pColor) {
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pColor->b = b;
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}
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void ObjFileMtlImporter::getColorRGBA(Maybe<aiColor3D> &value) {
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aiColor3D v;
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getColorRGBA(&v);
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value = Maybe<aiColor3D>(v);
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}
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// -------------------------------------------------------------------
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// Loads the kind of illumination model.
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void ObjFileMtlImporter::getIlluminationModel(int &illum_model) {
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@ -275,6 +281,7 @@ void ObjFileMtlImporter::getIlluminationModel(int &illum_model) {
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illum_model = atoi(&m_buffer[0]);
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}
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// -------------------------------------------------------------------
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// Loads a single float value.
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void ObjFileMtlImporter::getFloatValue(ai_real &value) {
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@ -288,6 +295,15 @@ void ObjFileMtlImporter::getFloatValue(ai_real &value) {
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value = (ai_real)fast_atof(&m_buffer[0]);
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}
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void ObjFileMtlImporter::getFloatValue(Maybe<ai_real> &value) {
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m_DataIt = CopyNextWord<DataArrayIt>(m_DataIt, m_DataItEnd, &m_buffer[0], BUFFERSIZE);
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size_t len = std::strlen(&m_buffer[0]);
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if (len)
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value = Maybe<ai_real>(fast_atof(&m_buffer[0]));
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else
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value = Maybe<ai_real>();
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}
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// -------------------------------------------------------------------
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// Creates a material from loaded data.
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void ObjFileMtlImporter::createMaterial() {
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@ -43,6 +43,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#include <assimp/defs.h>
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#include <string>
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#include <vector>
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#include "Common/Maybe.h"
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struct aiColor3D;
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struct aiString;
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@ -81,10 +82,12 @@ private:
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void load();
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/// Get color data.
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void getColorRGBA(aiColor3D *pColor);
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void getColorRGBA(Maybe<aiColor3D> &value);
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/// Get illumination model from loaded data
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void getIlluminationModel(int &illum_model);
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/// Gets a float value from data.
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void getFloatValue(ai_real &value);
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void getFloatValue(Maybe<ai_real> &value);
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/// Creates a new material from loaded data.
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void createMaterial();
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/// Get texture name from loaded data.
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@ -182,6 +182,7 @@ SET( Common_SRCS
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Common/DefaultIOSystem.cpp
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Common/ZipArchiveIOSystem.cpp
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Common/PolyTools.h
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Common/Maybe.h
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Common/Importer.cpp
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Common/IFF.h
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Common/SGSpatialSort.cpp
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@ -0,0 +1,29 @@
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#pragma once
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#include <assimp/ai_assert.h>
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template <typename T>
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struct Maybe {
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private:
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T _val;
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bool _valid;
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public:
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Maybe() :
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_valid(false) {}
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explicit Maybe(const T &val) :
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_val(val), _valid(true) {
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}
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operator bool() const {
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return _valid;
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}
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const T &Get() const {
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ai_assert(_valid);
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return _val;
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}
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private:
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Maybe &operator&() = delete;
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};
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