Merge branch 'master' into irrfix
commit
b52731c707
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@ -95,6 +95,7 @@ ColladaLoader::ColladaLoader() :
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noSkeletonMesh(false),
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removeEmptyBones(false),
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ignoreUpDirection(false),
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ignoreUnitSize(false),
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useColladaName(false),
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mNodeNameCounter(0) {
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// empty
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@ -122,6 +123,7 @@ void ColladaLoader::SetupProperties(const Importer *pImp) {
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noSkeletonMesh = pImp->GetPropertyInteger(AI_CONFIG_IMPORT_NO_SKELETON_MESHES, 0) != 0;
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removeEmptyBones = pImp->GetPropertyInteger(AI_CONFIG_IMPORT_REMOVE_EMPTY_BONES, true) != 0;
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ignoreUpDirection = pImp->GetPropertyInteger(AI_CONFIG_IMPORT_COLLADA_IGNORE_UP_DIRECTION, 0) != 0;
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ignoreUnitSize = pImp->GetPropertyInteger(AI_CONFIG_IMPORT_COLLADA_IGNORE_UNIT_SIZE, 0) != 0;
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useColladaName = pImp->GetPropertyInteger(AI_CONFIG_IMPORT_COLLADA_USE_COLLADA_NAMES, 0) != 0;
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}
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@ -170,12 +172,15 @@ void ColladaLoader::InternReadFile(const std::string &pFile, aiScene *pScene, IO
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// ... then fill the materials with the now adjusted settings
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FillMaterials(parser, pScene);
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if (!ignoreUnitSize) {
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// Apply unit-size scale calculation
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pScene->mRootNode->mTransformation *= aiMatrix4x4(parser.mUnitSize, 0, 0, 0,
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pScene->mRootNode->mTransformation *= aiMatrix4x4(
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parser.mUnitSize, 0, 0, 0,
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0, parser.mUnitSize, 0, 0,
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0, 0, parser.mUnitSize, 0,
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0, 0, 0, 1);
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}
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if (!ignoreUpDirection) {
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// Convert to Y_UP, if different orientation
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if (parser.mUpDirection == ColladaParser::UP_X) {
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@ -239,6 +239,7 @@ protected:
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bool noSkeletonMesh;
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bool removeEmptyBones;
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bool ignoreUpDirection;
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bool ignoreUnitSize;
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bool useColladaName;
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/** Used by FindNameForNode() to generate unique node names */
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@ -1035,6 +1035,15 @@ enum aiComponent
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*/
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#define AI_CONFIG_IMPORT_COLLADA_IGNORE_UP_DIRECTION "IMPORT_COLLADA_IGNORE_UP_DIRECTION"
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// ---------------------------------------------------------------------------
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/** @brief Specifies whether the Collada loader will ignore the provided unit size.
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*
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* If this property is set to true, the unit size provided in the file header will
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* be ignored and the file will be loaded without scaling the assets.
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* Property type: Bool. Default value: false.
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*/
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#define AI_CONFIG_IMPORT_COLLADA_IGNORE_UNIT_SIZE "IMPORT_COLLADA_IGNORE_UNIT_SIZE"
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// ---------------------------------------------------------------------------
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/** @brief Specifies whether the Collada loader should use Collada names.
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*
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@ -211,6 +211,7 @@ AI_FORCE_INLINE aiReturn aiMaterial::Get(const char* pKey,unsigned int type,
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unsigned int idx,aiColor3D& pOut) const {
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aiColor4D c;
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const aiReturn ret = aiGetMaterialColor(this,pKey,type,idx,&c);
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if (ret == aiReturn_SUCCESS)
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pOut = aiColor3D(c.r,c.g,c.b);
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return ret;
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}
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