3DS: Use C++11 range-based for loop
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38ce71d5a0
commit
b345f79d45
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@ -186,15 +186,14 @@ void Discreet3DSImporter::InternReadFile( const std::string& pFile,
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// internal verbose representation. Finally compute normal
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// internal verbose representation. Finally compute normal
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// vectors from the smoothing groups we read from the
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// vectors from the smoothing groups we read from the
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// file.
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// file.
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for (std::vector<D3DS::Mesh>::iterator i = mScene->mMeshes.begin(),
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for (auto &mesh : mScene->mMeshes) {
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end = mScene->mMeshes.end(); i != end;++i) {
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if (mesh.mFaces.size() > 0 && mesh.mPositions.size() == 0) {
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if ((*i).mFaces.size() > 0 && (*i).mPositions.size() == 0) {
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delete mScene;
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delete mScene;
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throw DeadlyImportError("3DS file contains faces but no vertices: " + pFile);
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throw DeadlyImportError("3DS file contains faces but no vertices: " + pFile);
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}
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}
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CheckIndices(*i);
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CheckIndices(mesh);
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MakeUnique (*i);
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MakeUnique (mesh);
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ComputeNormalsWithSmoothingsGroups<D3DS::Face>(*i);
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ComputeNormalsWithSmoothingsGroups<D3DS::Face>(mesh);
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}
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}
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// Replace all occurrences of the default material with a
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// Replace all occurrences of the default material with a
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