3DS: Use C++11 range-based for loop

pull/898/head
Turo Lamminen 2016-05-21 19:06:35 +03:00
parent 38ce71d5a0
commit b345f79d45
1 changed files with 5 additions and 6 deletions

View File

@ -186,15 +186,14 @@ void Discreet3DSImporter::InternReadFile( const std::string& pFile,
// internal verbose representation. Finally compute normal
// vectors from the smoothing groups we read from the
// file.
for (std::vector<D3DS::Mesh>::iterator i = mScene->mMeshes.begin(),
end = mScene->mMeshes.end(); i != end;++i) {
if ((*i).mFaces.size() > 0 && (*i).mPositions.size() == 0) {
for (auto &mesh : mScene->mMeshes) {
if (mesh.mFaces.size() > 0 && mesh.mPositions.size() == 0) {
delete mScene;
throw DeadlyImportError("3DS file contains faces but no vertices: " + pFile);
}
CheckIndices(*i);
MakeUnique (*i);
ComputeNormalsWithSmoothingsGroups<D3DS::Face>(*i);
CheckIndices(mesh);
MakeUnique (mesh);
ComputeNormalsWithSmoothingsGroups<D3DS::Face>(mesh);
}
// Replace all occurrences of the default material with a