Merge branch 'master' into fix-msvc-emplace-warnings

pull/4889/head
Kim Kulling 2023-01-23 21:37:41 +01:00 committed by GitHub
commit b31c04e37c
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
105 changed files with 342 additions and 593 deletions

View File

@ -1,6 +1,6 @@
# Open Asset Import Library (assimp)
# ----------------------------------------------------------------------
# Copyright (c) 2006-2022, assimp team
# Copyright (c) 2006-2023, assimp team
#
# All rights reserved.
#
@ -262,13 +262,13 @@ IF ((CMAKE_C_COMPILER_ID MATCHES "GNU") AND NOT MINGW)
ENDIF()
# hide all not-exported symbols
IF(CMAKE_HOST_SYSTEM_PROCESSOR MATCHES "mips64" )
SET(CMAKE_CXX_FLAGS "-mxgot -fvisibility=hidden -fno-strict-aliasing -Wall ${CMAKE_CXX_FLAGS}")
SET(CMAKE_C_FLAGS "-fno-strict-aliasing ${CMAKE_C_FLAGS}")
SET(LIBSTDC++_LIBRARIES -lstdc++)
SET(CMAKE_CXX_FLAGS "-mxgot -fvisibility=hidden -fno-strict-aliasing -Wall ${CMAKE_CXX_FLAGS}")
SET(CMAKE_C_FLAGS "-fno-strict-aliasing ${CMAKE_C_FLAGS}")
SET(LIBSTDC++_LIBRARIES -lstdc++)
ELSE()
SET(CMAKE_CXX_FLAGS "-fvisibility=hidden -fno-strict-aliasing -Wall ${CMAKE_CXX_FLAGS}")
SET(CMAKE_C_FLAGS "-fno-strict-aliasing ${CMAKE_C_FLAGS}")
SET(LIBSTDC++_LIBRARIES -lstdc++)
SET(CMAKE_CXX_FLAGS "-fvisibility=hidden -fno-strict-aliasing -Wall ${CMAKE_CXX_FLAGS}")
SET(CMAKE_C_FLAGS "-fno-strict-aliasing ${CMAKE_C_FLAGS}")
SET(LIBSTDC++_LIBRARIES -lstdc++)
ENDIF()
ELSEIF(MSVC)
# enable multi-core compilation with MSVC
@ -277,13 +277,15 @@ ELSEIF(MSVC)
ELSE() # msvc
ADD_COMPILE_OPTIONS(/MP /bigobj /W4 /WX)
ENDIF()
# disable "elements of array '' will be default initialized" warning on MSVC2013
IF(MSVC12)
ADD_COMPILE_OPTIONS(/wd4351)
ENDIF()
ADD_COMPILE_OPTIONS(/wd4244) #supress warning for double to float conversion if Double precission is activated
# supress warning for double to float conversion if Double precission is activated
ADD_COMPILE_OPTIONS(/wd4244)
SET(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} /D_DEBUG /Zi /Od")
SET(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} /Zi")
SET(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE}")
SET(CMAKE_SHARED_LINKER_FLAGS_RELEASE "${CMAKE_SHARED_LINKER_FLAGS_RELEASE} /DEBUG:FULL /PDBALTPATH:%_PDB% /OPT:REF /OPT:ICF")
ELSEIF (CMAKE_CXX_COMPILER_ID MATCHES "Clang" )
IF(NOT ASSIMP_HUNTER_ENABLED)

View File

@ -322,7 +322,6 @@ struct Texture {
//! Default constructor
Texture() AI_NO_EXCEPT
: mTextureBlend(0.0f),
mMapName(),
mOffsetU(0.0),
mOffsetV(0.0),
mScaleU(1.0),
@ -334,51 +333,11 @@ struct Texture {
mTextureBlend = get_qnan();
}
Texture(const Texture &other) :
mTextureBlend(other.mTextureBlend),
mMapName(other.mMapName),
mOffsetU(other.mOffsetU),
mOffsetV(other.mOffsetV),
mScaleU(other.mScaleU),
mScaleV(other.mScaleV),
mRotation(other.mRotation),
mMapMode(other.mMapMode),
bPrivate(other.bPrivate),
iUVSrc(other.iUVSrc) {
// empty
}
Texture(const Texture &other) = default;
Texture(Texture &&other) AI_NO_EXCEPT : mTextureBlend(other.mTextureBlend),
mMapName(std::move(other.mMapName)),
mOffsetU(other.mOffsetU),
mOffsetV(other.mOffsetV),
mScaleU(other.mScaleU),
mScaleV(other.mScaleV),
mRotation(other.mRotation),
mMapMode(other.mMapMode),
bPrivate(other.bPrivate),
iUVSrc(other.iUVSrc) {
// empty
}
Texture(Texture &&other) AI_NO_EXCEPT = default;
Texture &operator=(Texture &&other) AI_NO_EXCEPT {
if (this == &other) {
return *this;
}
mTextureBlend = other.mTextureBlend;
mMapName = std::move(other.mMapName);
mOffsetU = other.mOffsetU;
mOffsetV = other.mOffsetV;
mScaleU = other.mScaleU;
mScaleV = other.mScaleV;
mRotation = other.mRotation;
mMapMode = other.mMapMode;
bPrivate = other.bPrivate;
iUVSrc = other.iUVSrc;
return *this;
}
Texture &operator=(Texture &&other) AI_NO_EXCEPT = default;
//! Specifies the blend factor for the texture
ai_real mTextureBlend;
@ -436,83 +395,13 @@ struct Material {
// empty
}
Material(const Material &other) :
mName(other.mName),
mDiffuse(other.mDiffuse),
mSpecularExponent(other.mSpecularExponent),
mShininessStrength(other.mShininessStrength),
mSpecular(other.mSpecular),
mAmbient(other.mAmbient),
mShading(other.mShading),
mTransparency(other.mTransparency),
sTexDiffuse(other.sTexDiffuse),
sTexOpacity(other.sTexOpacity),
sTexSpecular(other.sTexSpecular),
sTexReflective(other.sTexReflective),
sTexBump(other.sTexBump),
sTexEmissive(other.sTexEmissive),
sTexShininess(other.sTexShininess),
mBumpHeight(other.mBumpHeight),
mEmissive(other.mEmissive),
sTexAmbient(other.sTexAmbient),
mTwoSided(other.mTwoSided) {
// empty
}
Material(const Material &other) = default;
//! Move constructor. This is explicitly written because MSVC doesn't support defaulting it
Material(Material &&other) AI_NO_EXCEPT : mName(std::move(other.mName)),
mDiffuse(other.mDiffuse),
mSpecularExponent(other.mSpecularExponent),
mShininessStrength(other.mShininessStrength),
mSpecular(other.mSpecular),
mAmbient(other.mAmbient),
mShading(other.mShading),
mTransparency(other.mTransparency),
sTexDiffuse(std::move(other.sTexDiffuse)),
sTexOpacity(std::move(other.sTexOpacity)),
sTexSpecular(std::move(other.sTexSpecular)),
sTexReflective(std::move(other.sTexReflective)),
sTexBump(std::move(other.sTexBump)),
sTexEmissive(std::move(other.sTexEmissive)),
sTexShininess(std::move(other.sTexShininess)),
mBumpHeight(other.mBumpHeight),
mEmissive(other.mEmissive),
sTexAmbient(std::move(other.sTexAmbient)),
mTwoSided(other.mTwoSided) {
// empty
}
Material(Material &&other) AI_NO_EXCEPT = default;
Material &operator=(Material &&other) AI_NO_EXCEPT {
if (this == &other) {
return *this;
}
Material &operator=(Material &&other) AI_NO_EXCEPT = default;
mName = std::move(other.mName);
mDiffuse = other.mDiffuse;
mSpecularExponent = other.mSpecularExponent;
mShininessStrength = other.mShininessStrength,
mSpecular = other.mSpecular;
mAmbient = other.mAmbient;
mShading = other.mShading;
mTransparency = other.mTransparency;
sTexDiffuse = std::move(other.sTexDiffuse);
sTexOpacity = std::move(other.sTexOpacity);
sTexSpecular = std::move(other.sTexSpecular);
sTexReflective = std::move(other.sTexReflective);
sTexBump = std::move(other.sTexBump);
sTexEmissive = std::move(other.sTexEmissive);
sTexShininess = std::move(other.sTexShininess);
mBumpHeight = other.mBumpHeight;
mEmissive = other.mEmissive;
sTexAmbient = std::move(other.sTexAmbient);
mTwoSided = other.mTwoSided;
return *this;
}
virtual ~Material() {
// empty
}
virtual ~Material() = default;
//! Name of the material
std::string mName;

View File

@ -69,9 +69,7 @@ public:
// empty
}
virtual ~Resource() {
// empty
}
virtual ~Resource() = default;
virtual ResourceType getType() const {
return ResourceType::RT_Unknown;

View File

@ -83,7 +83,7 @@ void ExportScene3MF(const char *pFile, IOSystem *pIOSystem, const aiScene *pScen
namespace D3MF {
D3MFExporter::D3MFExporter(const char *pFile, const aiScene *pScene) :
mArchiveName(pFile), m_zipArchive(nullptr), mScene(pScene), mModelOutput(), mRelOutput(), mContentOutput(), mBuildItems(), mRelations() {
mArchiveName(pFile), m_zipArchive(nullptr), mScene(pScene) {
// empty
}

View File

@ -83,11 +83,7 @@ void AMFImporter::Clear() {
AMFImporter::AMFImporter() AI_NO_EXCEPT :
mNodeElement_Cur(nullptr),
mXmlParser(nullptr),
mUnit(),
mVersion(),
mMaterial_Converted(),
mTexture_Converted() {
mXmlParser(nullptr) {
// empty
}

View File

@ -88,9 +88,7 @@ public:
std::list<AMFNodeElementBase *> Child; ///< Child elements.
public: /// Destructor, virtual..
virtual ~AMFNodeElementBase() {
// empty
}
virtual ~AMFNodeElementBase() = default;
/// Disabled copy constructor and co.
AMFNodeElementBase(const AMFNodeElementBase &pNodeElement) = delete;
@ -103,7 +101,7 @@ protected:
/// \param [in] pType - element type.
/// \param [in] pParent - parent element.
AMFNodeElementBase(const EType pType, AMFNodeElementBase *pParent) :
Type(pType), ID(), Parent(pParent), Child() {
Type(pType), Parent(pParent) {
// empty
}
}; // class IAMFImporter_NodeElement
@ -174,7 +172,7 @@ struct AMFColor : public AMFNodeElementBase {
/// @brief Constructor.
/// @param [in] pParent - pointer to parent node.
AMFColor(AMFNodeElementBase *pParent) :
AMFNodeElementBase(ENET_Color, pParent), Composed(false), Color(), Profile() {
AMFNodeElementBase(ENET_Color, pParent), Composed(false), Color() {
// empty
}
};
@ -270,7 +268,7 @@ struct AMFTexMap : public AMFNodeElementBase {
/// Constructor.
/// \param [in] pParent - pointer to parent node.
AMFTexMap(AMFNodeElementBase *pParent) :
AMFNodeElementBase(ENET_TexMap, pParent), TextureCoordinate{}, TextureID_R(), TextureID_G(), TextureID_B(), TextureID_A() {
AMFNodeElementBase(ENET_TexMap, pParent), TextureCoordinate{} {
// empty
}
};

View File

@ -52,8 +52,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
namespace Assimp {
template <>
const char *LogFunctions<BlenderBMeshConverter>::Prefix() {
static auto prefix = "BLEND_BMESH: ";
return prefix;
return "BLEND_BMESH: ";
}
} // namespace Assimp

View File

@ -106,9 +106,7 @@ struct ElemBase {
// empty
}
virtual ~ElemBase() {
// empty
}
virtual ~ElemBase() = default;
/** Type name of the element. The type
* string points is the `c_str` of the `name` attribute of the

View File

@ -80,8 +80,7 @@ namespace Assimp {
template <>
const char *LogFunctions<BlenderImporter>::Prefix() {
static auto prefix = "BLEND: ";
return prefix;
return "BLEND: ";
}
} // namespace Assimp

View File

@ -62,9 +62,7 @@ public:
/**
* The class destructor, virtual.
*/
virtual ~BlenderModifier() {
// empty
}
virtual ~BlenderModifier() = default;
// --------------------
/**

View File

@ -182,7 +182,7 @@ struct MVert : ElemBase {
int bweight;
MVert() :
ElemBase(), flag(0), mat_nr(0), bweight(0) {}
flag(0), mat_nr(0), bweight(0) {}
};
// -------------------------------------------------------------------------------
@ -417,7 +417,6 @@ struct CustomDataLayer : ElemBase {
std::shared_ptr<ElemBase> data; // must be converted to real type according type member
CustomDataLayer() :
ElemBase(),
type(0),
offset(0),
flag(0),
@ -729,7 +728,7 @@ struct Object : ElemBase {
ListBase modifiers;
Object() :
ElemBase(), type(Type_EMPTY), parent(nullptr), track(), proxy(), proxy_from(), data() {
type(Type_EMPTY), parent(nullptr) {
// empty
}
};
@ -741,8 +740,7 @@ struct Base : ElemBase {
std::shared_ptr<Object> object WARN;
Base() :
ElemBase(), prev(nullptr), next(), object() {
// empty
prev(nullptr) {
// empty
}
};
@ -758,10 +756,7 @@ struct Scene : ElemBase {
ListBase base;
Scene() :
ElemBase(), camera(), world(), basact(), master_collection() {
// empty
}
Scene() = default;
};
// -------------------------------------------------------------------------------
@ -791,10 +786,7 @@ struct Image : ElemBase {
short gen_x, gen_y, gen_type;
Image() :
ElemBase() {
// empty
}
Image() = default;
};
// -------------------------------------------------------------------------------
@ -884,7 +876,7 @@ struct Tex : ElemBase {
//char use_nodes;
Tex() :
ElemBase(), imaflag(ImageFlags_INTERPOL), type(Type_CLOUDS), ima() {
imaflag(ImageFlags_INTERPOL), type(Type_CLOUDS) {
// empty
}
};
@ -976,10 +968,7 @@ struct MTex : ElemBase {
//float shadowfac;
//float zenupfac, zendownfac, blendfac;
MTex() :
ElemBase() {
// empty
}
MTex() = default;
};
} // namespace Blender

View File

@ -62,8 +62,7 @@ namspace Assimp
{
template< > const char* LogFunctions< BlenderTessellatorGL >::Prefix()
{
static auto prefix = "BLEND_TESS_GL: ";
return prefix;
return "BLEND_TESS_GL: ";
}
}
@ -81,9 +80,7 @@ BlenderTessellatorGL::BlenderTessellatorGL( BlenderBMeshConverter& converter ):
}
// ------------------------------------------------------------------------------------------------
BlenderTessellatorGL::~BlenderTessellatorGL( )
{
}
BlenderTessellatorGL::~BlenderTessellatorGL() = default;
// ------------------------------------------------------------------------------------------------
void BlenderTessellatorGL::Tessellate( const MLoop* polyLoop, int vertexCount, const std::vector< MVert >& vertices )
@ -259,8 +256,7 @@ namespace Assimp
{
template< > const char* LogFunctions< BlenderTessellatorP2T >::Prefix()
{
static auto prefix = "BLEND_TESS_P2T: ";
return prefix;
return "BLEND_TESS_P2T: ";
}
}

View File

@ -86,8 +86,7 @@ void GetWriterInfo(int &id, String &appname) {
namespace Assimp {
template<> const char* LogFunctions<C4DImporter>::Prefix() {
static auto prefix = "C4D: ";
return prefix;
return "C4D: ";
}
}
@ -106,15 +105,10 @@ static const aiImporterDesc desc = {
// ------------------------------------------------------------------------------------------------
C4DImporter::C4DImporter()
: BaseImporter() {
// empty
}
C4DImporter::C4DImporter() = default;
// ------------------------------------------------------------------------------------------------
C4DImporter::~C4DImporter() {
// empty
}
C4DImporter::~C4DImporter() = default;
// ------------------------------------------------------------------------------------------------
bool C4DImporter::CanRead( const std::string& pFile, IOSystem* /*pIOHandler*/, bool /*checkSig*/) const {

View File

@ -92,15 +92,6 @@ inline void AddNodeMetaData(aiNode *node, const std::string &key, const T &value
// ------------------------------------------------------------------------------------------------
// Constructor to be privately used by Importer
ColladaLoader::ColladaLoader() :
mFileName(),
mMeshIndexByID(),
mMaterialIndexByName(),
mMeshes(),
newMats(),
mCameras(),
mLights(),
mTextures(),
mAnims(),
noSkeletonMesh(false),
removeEmptyBones(false),
ignoreUpDirection(false),

View File

@ -762,6 +762,7 @@ void ColladaParser::ReadControllerWeights(XmlNode &node, Collada::Controller &pC
if (text == nullptr) {
throw DeadlyImportError("Out of data while reading <vertex_weights>");
}
SkipSpacesAndLineEnd(&text);
it->first = strtoul10(text, &text);
SkipSpacesAndLineEnd(&text);
if (*text == 0) {

View File

@ -65,7 +65,6 @@ public:
LineReader(StreamReaderLE& reader)
: splitter(reader,false,true)
, groupcode( 0 )
, value()
, end() {
// empty
}
@ -186,8 +185,7 @@ struct InsertBlock {
InsertBlock()
: pos()
, scale(1.f,1.f,1.f)
, angle()
, name() {
, angle() {
// empty
}

View File

@ -77,8 +77,6 @@ public: // constructors
/// The class constructor with the name.
Node(const std::string& n)
: name(n)
, properties()
, children()
, force_has_children( false ) {
// empty
}
@ -87,8 +85,6 @@ public: // constructors
template <typename... More>
Node(const std::string& n, More&&... more)
: name(n)
, properties()
, children()
, force_has_children(false) {
AddProperties(std::forward<More>(more)...);
}

View File

@ -62,8 +62,7 @@ namespace Assimp {
template <>
const char *LogFunctions<FBXImporter>::Prefix() {
static auto prefix = "FBX: ";
return prefix;
return "FBX: ";
}
} // namespace Assimp
@ -90,10 +89,7 @@ static const aiImporterDesc desc = {
// ------------------------------------------------------------------------------------------------
// Constructor to be privately used by #Importer
FBXImporter::FBXImporter() :
mSettings() {
// empty
}
FBXImporter::FBXImporter() = default;
// ------------------------------------------------------------------------------------------------
// Returns whether the class can handle the format of the given file.

View File

@ -2,8 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2022, assimp team
Copyright (c) 2006-2023, assimp team
All rights reserved.
@ -53,22 +52,26 @@ namespace Assimp {
namespace FBX {
/**
* DOM base class for all kinds of FBX geometry
* @brief DOM base class for all kinds of FBX geometry
*/
class Geometry : public Object {
public:
/// @brief The class constructor with all parameters.
/// @param id The id.
/// @param element
/// @param name
/// @param doc
/// @param element The element instance
/// @param name The name instance
/// @param doc The document instance
Geometry( uint64_t id, const Element& element, const std::string& name, const Document& doc );
/// @brief The class destructor, default.
virtual ~Geometry() = default;
/// Get the Skin attached to this geometry or nullptr
/// @brief Get the Skin attached to this geometry or nullptr.
/// @return The deformer skip instance as a pointer, nullptr if none.
const Skin* DeformerSkin() const;
/// Get the BlendShape attached to this geometry or nullptr
/// @brief Get the BlendShape attached to this geometry or nullptr
/// @return The blendshape arrays.
const std::vector<const BlendShape*>& GetBlendShapes() const;
private:
@ -78,59 +81,71 @@ private:
typedef std::vector<int> MatIndexArray;
/**
* DOM class for FBX geometry of type "Mesh"
* @brief DOM class for FBX geometry of type "Mesh"
*/
class MeshGeometry : public Geometry {
public:
/** The class constructor */
/// @brief The class constructor
/// @param id The id.
/// @param element The element instance
/// @param name The name instance
/// @param doc The document instance
MeshGeometry( uint64_t id, const Element& element, const std::string& name, const Document& doc );
/** The class destructor */
/// @brief The class destructor, default.
virtual ~MeshGeometry() = default;
/** Get a list of all vertex points, non-unique*/
/// brief Get a vector of all vertex points, non-unique.
/// @return The vertices vector.
const std::vector<aiVector3D>& GetVertices() const;
/** Get a list of all vertex normals or an empty array if
* no normals are specified. */
/// @brief Get a vector of all vertex normals or an empty array if no normals are specified.
/// @return The normal vector.
const std::vector<aiVector3D>& GetNormals() const;
/** Get a list of all vertex tangents or an empty array
* if no tangents are specified */
/// @brief Get a vector of all vertex tangents or an empty array if no tangents are specified.
/// @return The vertex tangents vector.
const std::vector<aiVector3D>& GetTangents() const;
/** Get a list of all vertex bi-normals or an empty array
* if no bi-normals are specified */
/// @brief Get a vector of all vertex bi-normals or an empty array if no bi-normals are specified.
/// @return The binomal vector.
const std::vector<aiVector3D>& GetBinormals() const;
/** Return list of faces - each entry denotes a face and specifies
* how many vertices it has. Vertices are taken from the
* vertex data arrays in sequential order. */
/// @brief Return list of faces - each entry denotes a face and specifies how many vertices it has.
/// Vertices are taken from the vertex data arrays in sequential order.
/// @return The face indices vector.
const std::vector<unsigned int>& GetFaceIndexCounts() const;
/** Get a UV coordinate slot, returns an empty array if
* the requested slot does not exist. */
/// @brief Get a UV coordinate slot, returns an empty array if the requested slot does not exist.
/// @param index The requested texture coordinate slot.
/// @return The texture coordinates.
const std::vector<aiVector2D>& GetTextureCoords( unsigned int index ) const;
/** Get a UV coordinate slot, returns an empty array if
* the requested slot does not exist. */
/// @brief Get a UV coordinate slot, returns an empty array if the requested slot does not exist.
/// @param index The requested texture coordinate slot.
/// @return The texture coordinate channel name.
std::string GetTextureCoordChannelName( unsigned int index ) const;
/** Get a vertex color coordinate slot, returns an empty array if
* the requested slot does not exist. */
/// @brief Get a vertex color coordinate slot, returns an empty array if the requested slot does not exist.
/// @param index The requested texture coordinate slot.
/// @return The vertex color vector.
const std::vector<aiColor4D>& GetVertexColors( unsigned int index ) const;
/** Get per-face-vertex material assignments */
/// @brief Get per-face-vertex material assignments.
/// @return The Material indices Array.
const MatIndexArray& GetMaterialIndices() const;
/** Convert from a fbx file vertex index (for example from a #Cluster weight) or nullptr
* if the vertex index is not valid. */
/// @brief Convert from a fbx file vertex index (for example from a #Cluster weight) or nullptr if the vertex index is not valid.
/// @param in_index The requested input index.
/// @param count The number of indices.
/// @return The indices.
const unsigned int* ToOutputVertexIndex( unsigned int in_index, unsigned int& count ) const;
/** Determine the face to which a particular output vertex index belongs.
* This mapping is always unique. */
/// @brief Determine the face to which a particular output vertex index belongs.
/// This mapping is always unique.
/// @param in_index The requested input index.
/// @return The face-to-vertex index.
unsigned int FaceForVertexIndex( unsigned int in_index ) const;
private:

View File

@ -73,8 +73,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
namespace Assimp {
template <>
const char *LogFunctions<IFCImporter>::Prefix() {
static auto prefix = "IFC: ";
return prefix;
return "IFC: ";
}
} // namespace Assimp

View File

@ -71,11 +71,7 @@ static const aiImporterDesc desc = {
// ------------------------------------------------------------------------------------------------
// Constructor to be privately used by Importer
IRRMeshImporter::IRRMeshImporter() :
BaseImporter(),
IrrlichtBase() {
// empty
}
IRRMeshImporter::IRRMeshImporter() = default;
// ------------------------------------------------------------------------------------------------
// Destructor, private as well

View File

@ -63,9 +63,7 @@ protected:
// empty
}
~IrrlichtBase() {
// empty
}
~IrrlichtBase() = default;
/** @brief Data structure for a simple name-value property
*/

View File

@ -65,7 +65,7 @@ class M3DImporter : public BaseImporter {
public:
/// \brief Default constructor
M3DImporter();
~M3DImporter() override {}
~M3DImporter() override = default;
/// \brief Returns whether the class can handle the format of the given file.
/// \remark See BaseImporter::CanRead() for details.

View File

@ -39,8 +39,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
----------------------------------------------------------------------
*/
#ifndef ASSIMP_BUILD_NO_M3D_IMPORTER
#if !(ASSIMP_BUILD_NO_EXPORT || ASSIMP_BUILD_NO_M3D_EXPORTER)
#if !defined ASSIMP_BUILD_NO_M3D_IMPORTER || !(defined ASSIMP_BUILD_NO_EXPORT || defined ASSIMP_BUILD_NO_M3D_EXPORTER)
#include "M3DWrapper.h"
@ -149,4 +148,3 @@ void M3DWrapper::ClearSave() {
} // namespace Assimp
#endif
#endif

View File

@ -47,8 +47,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#ifndef AI_M3DWRAPPER_H_INC
#define AI_M3DWRAPPER_H_INC
#ifndef ASSIMP_BUILD_NO_M3D_IMPORTER
#if !(ASSIMP_BUILD_NO_EXPORT || ASSIMP_BUILD_NO_M3D_EXPORTER)
#if !defined ASSIMP_BUILD_NO_M3D_IMPORTER || !(defined ASSIMP_BUILD_NO_EXPORT || defined ASSIMP_BUILD_NO_M3D_EXPORTER)
#include <memory>
#include <vector>
@ -126,7 +125,6 @@ inline m3d_t *M3DWrapper::M3D() const {
} // namespace Assimp
#endif
#endif // ASSIMP_BUILD_NO_M3D_IMPORTER
#endif // AI_M3DWRAPPER_H_INC

View File

@ -60,17 +60,17 @@ namespace Ogre {
class OgreImporter : public BaseImporter {
public:
/// BaseImporter override.
virtual bool CanRead(const std::string &pFile, IOSystem *pIOHandler, bool checkSig) const override;
bool CanRead(const std::string &pFile, IOSystem *pIOHandler, bool checkSig) const override;
protected:
/// BaseImporter override.
virtual void InternReadFile(const std::string &pFile, aiScene *pScene, IOSystem *pIOHandler) override;
void InternReadFile(const std::string &pFile, aiScene *pScene, IOSystem *pIOHandler) override;
/// BaseImporter override.
virtual const aiImporterDesc *GetInfo() const override;
const aiImporterDesc *GetInfo() const override;
/// BaseImporter override.
virtual void SetupProperties(const Importer *pImp) override;
void SetupProperties(const Importer *pImp) override;
private:
/// Read materials referenced by the @c mesh to @c pScene.

View File

@ -261,7 +261,6 @@ OpenGEXImporter::RefInfo::RefInfo(aiNode *node, Type type, std::vector<std::stri
OpenGEXImporter::OpenGEXImporter() :
m_root(nullptr),
m_nodeChildMap(),
m_meshCache(),
m_mesh2refMap(),
m_material2refMap(),
m_ctx(nullptr),

View File

@ -296,9 +296,7 @@ class PropertyInstance
public:
//! Default constructor
PropertyInstance() AI_NO_EXCEPT {
// empty
}
PropertyInstance() AI_NO_EXCEPT = default;
union ValueUnion
{
@ -359,10 +357,7 @@ public:
class ElementInstance {
public:
//! Default constructor
ElementInstance() AI_NO_EXCEPT
: alProperties() {
// empty
}
ElementInstance() AI_NO_EXCEPT = default;
//! List of all parsed properties
std::vector< PropertyInstance > alProperties;
@ -386,10 +381,7 @@ class ElementInstanceList
public:
//! Default constructor
ElementInstanceList() AI_NO_EXCEPT
: alInstances() {
// empty
}
ElementInstanceList() AI_NO_EXCEPT = default;
//! List of all element instances
std::vector< ElementInstance > alInstances;
@ -413,11 +405,7 @@ class DOM
public:
//! Default constructor
DOM() AI_NO_EXCEPT
: alElements()
, alElementData() {
}
DOM() AI_NO_EXCEPT = default;
//! Contains all elements of the file format

View File

@ -169,19 +169,7 @@ struct Q3BSPModel {
std::vector<char> m_EntityData;
std::string m_ModelName;
Q3BSPModel() :
m_Data(),
m_Lumps(),
m_Vertices(),
m_Faces(),
m_Indices(),
m_Textures(),
m_Lightmaps(),
m_EntityData(),
m_ModelName()
{
// empty
}
Q3BSPModel() = default;
~Q3BSPModel() {
for ( unsigned int i=0; i<m_Lumps.size(); i++ ) {

View File

@ -139,7 +139,7 @@ static void normalizePathName(const std::string &rPath, std::string &normalizedP
// ------------------------------------------------------------------------------------------------
// Constructor.
Q3BSPFileImporter::Q3BSPFileImporter() :
m_pCurrentMesh(nullptr), m_pCurrentFace(nullptr), m_MaterialLookupMap(), mTextures() {
m_pCurrentMesh(nullptr), m_pCurrentFace(nullptr) {
// empty
}

View File

@ -83,7 +83,6 @@ static const aiImporterDesc desc = {
// Constructor to be privately used by Importer
SMDImporter::SMDImporter() :
configFrameID(),
mBuffer(),
pScene( nullptr ),
iFileSize( 0 ),
iSmallestFrame( INT_MAX ),

View File

@ -87,7 +87,7 @@ struct Vertex {
*/
struct Face {
Face() AI_NO_EXCEPT :
iTexture(0x0), avVertices{} {
iTexture(0x0) {
// empty
}

View File

@ -67,7 +67,6 @@ struct TexEntry {
bool mIsNormalMap; // true if the texname was specified in a NormalmapFilename tag
TexEntry() AI_NO_EXCEPT :
mName(),
mIsNormalMap(false) {
// empty
}
@ -128,17 +127,8 @@ struct Mesh {
explicit Mesh(const std::string &pName = std::string()) AI_NO_EXCEPT
: mName(pName),
mPositions(),
mPosFaces(),
mNormals(),
mNormFaces(),
mNumTextures(0),
mTexCoords{},
mNumColorSets(0),
mColors{},
mFaceMaterials(),
mMaterials(),
mBones() {
mNumColorSets(0) {
// empty
}
};
@ -152,15 +142,12 @@ struct Node {
std::vector<Mesh *> mMeshes;
Node() AI_NO_EXCEPT
: mName(),
mTrafoMatrix(),
mParent(nullptr),
mChildren(),
mMeshes() {
: mTrafoMatrix(),
mParent(nullptr) {
// empty
}
explicit Node(Node *pParent) :
mName(), mTrafoMatrix(), mParent(pParent), mChildren(), mMeshes() {
mTrafoMatrix(), mParent(pParent) {
// empty
}
@ -211,8 +198,6 @@ struct Scene {
Scene() AI_NO_EXCEPT
: mRootNode(nullptr),
mGlobalMeshes(),
mGlobalMaterials(),
mAnimTicksPerSecond(0) {
// empty
}

View File

@ -75,9 +75,7 @@ static const aiImporterDesc desc = {
// ------------------------------------------------------------------------------------------------
// Constructor to be privately used by Importer
XFileImporter::XFileImporter() : mBuffer() {
// empty
}
XFileImporter::XFileImporter() = default;
// ------------------------------------------------------------------------------------------------
// Returns whether the class can handle the format of the given file.

View File

@ -52,22 +52,14 @@ class X3DExporter {
struct SAttribute {
const std::string Name;
const std::string Value;
SAttribute() :
Name(),
Value() {
// empty
}
SAttribute() = default;
SAttribute(const std::string &name, const std::string &value) :
Name(name),
Value(value) {
// empty
}
SAttribute(SAttribute &&rhs) AI_NO_EXCEPT :
Name(rhs.Name),
Value(rhs.Value) {
// empty
}
SAttribute(SAttribute &&rhs) AI_NO_EXCEPT = default;
};
/***********************************************/

View File

@ -108,9 +108,7 @@ struct X3DNodeElementBase {
std::list<X3DNodeElementBase *> Children;
X3DElemType Type;
virtual ~X3DNodeElementBase() {
// empty
}
virtual ~X3DNodeElementBase() = default;
protected:
X3DNodeElementBase(X3DElemType type, X3DNodeElementBase *pParent) :
@ -367,9 +365,7 @@ struct X3DNodeElementMeta : X3DNodeElementBase {
std::string Name; ///< Name of metadata object.
std::string Reference;
virtual ~X3DNodeElementMeta() {
// empty
}
virtual ~X3DNodeElementMeta() = default;
protected:
X3DNodeElementMeta(X3DElemType type, X3DNodeElementBase *parent) :

View File

@ -65,8 +65,7 @@ namespace Assimp { // this has to be in here because LogFunctions is in ::Assimp
template <>
const char *LogFunctions<XGLImporter>::Prefix() {
static auto prefix = "XGL: ";
return prefix;
return "XGL: ";
}
} // namespace Assimp

View File

@ -629,9 +629,7 @@ struct Mesh : public Object {
SExtension(const EType pType) :
Type(pType) {}
virtual ~SExtension() {
// empty
}
virtual ~SExtension() = default;
};
#ifdef ASSIMP_IMPORTER_GLTF_USE_OPEN3DGC
@ -657,9 +655,7 @@ struct Mesh : public Object {
// empty
}
virtual ~SCompression_Open3DGC() {
// empty
}
virtual ~SCompression_Open3DGC() = default;
};
#endif

View File

@ -80,7 +80,7 @@ static const aiImporterDesc desc = {
};
glTFImporter::glTFImporter() :
BaseImporter(), meshOffsets(), embeddedTexIdxs(), mScene(nullptr) {
mScene(nullptr) {
// empty
}

View File

@ -365,16 +365,7 @@ struct CustomExtension {
~CustomExtension() = default;
CustomExtension(const CustomExtension &other) :
name(other.name),
mStringValue(other.mStringValue),
mDoubleValue(other.mDoubleValue),
mUint64Value(other.mUint64Value),
mInt64Value(other.mInt64Value),
mBoolValue(other.mBoolValue),
mValues(other.mValues) {
// empty
}
CustomExtension(const CustomExtension &other) = default;
CustomExtension& operator=(const CustomExtension&) = default;
};
@ -1086,8 +1077,7 @@ struct AssetMetadata {
void Read(Document &doc);
AssetMetadata() :
version() {}
AssetMetadata() = default;
};
//

View File

@ -96,9 +96,6 @@ static const aiImporterDesc desc = {
};
glTF2Importer::glTF2Importer() :
BaseImporter(),
meshOffsets(),
mEmbeddedTexIdxs(),
mScene(nullptr) {
// empty
}
@ -185,7 +182,6 @@ static void SetMaterialTextureProperty(std::vector<int> &embeddedTexIdxs, Asset
const ai_real rsin(sin(-transform.mRotation));
transform.mTranslation.x = (static_cast<ai_real>(0.5) * transform.mScaling.x) * (-rcos + rsin + 1) + prop.TextureTransformExt_t.offset[0];
transform.mTranslation.y = ((static_cast<ai_real>(0.5) * transform.mScaling.y) * (rsin + rcos - 1)) + 1 - transform.mScaling.y - prop.TextureTransformExt_t.offset[1];
;
mat->AddProperty(&transform, 1, _AI_MATKEY_UVTRANSFORM_BASE, texType, texSlot);
}
@ -853,7 +849,7 @@ void glTF2Importer::ImportCameras(glTF2::Asset &r) {
if (cam.type == Camera::Perspective) {
aicam->mAspect = cam.cameraProperties.perspective.aspectRatio;
aicam->mHorizontalFOV = cam.cameraProperties.perspective.yfov * ((aicam->mAspect == 0.f) ? 1.f : aicam->mAspect);
aicam->mHorizontalFOV = 2.0f * std::atan(std::tan(cam.cameraProperties.perspective.yfov * 0.5f) * ((aicam->mAspect == 0.f) ? 1.f : aicam->mAspect));
aicam->mClipPlaneFar = cam.cameraProperties.perspective.zfar;
aicam->mClipPlaneNear = cam.cameraProperties.perspective.znear;
} else {

View File

@ -65,7 +65,7 @@ public:
protected:
const aiImporterDesc *GetInfo() const override;
void InternReadFile(const std::string &pFile, aiScene *pScene, IOSystem *pIOHandler) override;
virtual void SetupProperties(const Importer *pImp) override;
void SetupProperties(const Importer *pImp) override;
private:
void ImportEmbeddedTextures(glTF2::Asset &a);

View File

@ -93,9 +93,7 @@ public:
}
/** Destructor. */
~FileSystemFilter() {
// empty
}
~FileSystemFilter() = default;
// -------------------------------------------------------------------
/** Tests for the existence of a file at the given path. */

View File

@ -105,7 +105,11 @@ void JoinVerticesProcess::Execute( aiScene* pScene) {
namespace {
bool areVerticesEqual(const Vertex &lhs, const Vertex &rhs, bool complex) {
bool areVerticesEqual(
const Vertex &lhs,
const Vertex &rhs,
unsigned numUVChannels,
unsigned numColorChannels) {
// A little helper to find locally close vertices faster.
// Try to reuse the lookup table from the last step.
const static float epsilon = 1e-5f;
@ -124,10 +128,6 @@ bool areVerticesEqual(const Vertex &lhs, const Vertex &rhs, bool complex) {
return false;
}
if ((lhs.texcoords[0] - rhs.texcoords[0]).SquareLength() > squareEpsilon) {
return false;
}
if ((lhs.tangent - rhs.tangent).SquareLength() > squareEpsilon) {
return false;
}
@ -136,19 +136,18 @@ bool areVerticesEqual(const Vertex &lhs, const Vertex &rhs, bool complex) {
return false;
}
// Usually we won't have vertex colors or multiple UVs, so we can skip from here
// Actually this increases runtime performance slightly, at least if branch
// prediction is on our side.
if (complex) {
for (int i = 0; i < 8; i++) {
if (i > 0 && (lhs.texcoords[i] - rhs.texcoords[i]).SquareLength() > squareEpsilon) {
return false;
}
if (GetColorDifference(lhs.colors[i], rhs.colors[i]) > squareEpsilon) {
return false;
}
for (unsigned i = 0; i < numUVChannels; i++) {
if ((lhs.texcoords[i] - rhs.texcoords[i]).SquareLength() > squareEpsilon) {
return false;
}
}
for (unsigned i = 0; i < numColorChannels; i++) {
if (GetColorDifference(lhs.colors[i], rhs.colors[i]) > squareEpsilon) {
return false;
}
}
return true;
}
@ -241,9 +240,16 @@ struct std::hash<Vertex> {
//template specialization for std::equal_to for Vertex
template<>
struct std::equal_to<Vertex> {
equal_to(unsigned numUVChannels, unsigned numColorChannels) :
mNumUVChannels(numUVChannels),
mNumColorChannels(numColorChannels) {}
bool operator()(const Vertex &lhs, const Vertex &rhs) const {
return areVerticesEqual(lhs, rhs, false);
return areVerticesEqual(lhs, rhs, mNumUVChannels, mNumColorChannels);
}
private:
unsigned mNumUVChannels;
unsigned mNumColorChannels;
};
// now start the JoinVerticesProcess
int JoinVerticesProcess::ProcessMesh( aiMesh* pMesh, unsigned int meshIndex) {
@ -316,8 +322,13 @@ int JoinVerticesProcess::ProcessMesh( aiMesh* pMesh, unsigned int meshIndex) {
uniqueAnimatedVertices[animMeshIndex].reserve(pMesh->mNumVertices);
}
}
// a map that maps a vertix to its new index
std::unordered_map<Vertex,int> vertex2Index;
// a map that maps a vertex to its new index
const auto numBuckets = pMesh->mNumVertices;
const auto hasher = std::hash<Vertex>();
const auto comparator = std::equal_to<Vertex>(
pMesh->GetNumUVChannels(),
pMesh->GetNumColorChannels());
std::unordered_map<Vertex, int> vertex2Index(numBuckets, hasher, comparator);
// we can not end up with more vertices than we started with
vertex2Index.reserve(pMesh->mNumVertices);
// Now check each vertex if it brings something new to the table

View File

@ -2,8 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2022, assimp team
Copyright (c) 2006-2023, assimp team
All rights reserved.
@ -36,13 +35,7 @@ DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
----------------------------------------------------------------------
*/
/** Implementation of the LimitBoneWeightsProcess post processing step */
---------------------------------------------------------------------- */
#include "LimitBoneWeightsProcess.h"
#include <assimp/SmallVector.h>
#include <assimp/StringUtils.h>
@ -51,14 +44,16 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <assimp/scene.h>
#include <stdio.h>
using namespace Assimp;
namespace Assimp {
// Make sure this value is set.
#ifndef AI_LMW_MAX_WEIGHTS
# define AI_LMW_MAX_WEIGHTS 16
#endif
// ------------------------------------------------------------------------------------------------
// Constructor to be privately used by Importer
LimitBoneWeightsProcess::LimitBoneWeightsProcess()
{
mMaxWeights = AI_LMW_MAX_WEIGHTS;
}
LimitBoneWeightsProcess::LimitBoneWeightsProcess() : mMaxWeights(AI_LMW_MAX_WEIGHTS) {}
// ------------------------------------------------------------------------------------------------
// Destructor, private as well
@ -66,15 +61,15 @@ LimitBoneWeightsProcess::~LimitBoneWeightsProcess() = default;
// ------------------------------------------------------------------------------------------------
// Returns whether the processing step is present in the given flag field.
bool LimitBoneWeightsProcess::IsActive( unsigned int pFlags) const
{
bool LimitBoneWeightsProcess::IsActive( unsigned int pFlags) const {
return (pFlags & aiProcess_LimitBoneWeights) != 0;
}
// ------------------------------------------------------------------------------------------------
// Executes the post processing step on the given imported data.
void LimitBoneWeightsProcess::Execute( aiScene* pScene)
{
void LimitBoneWeightsProcess::Execute( aiScene* pScene) {
ai_assert(pScene != nullptr);
ASSIMP_LOG_DEBUG("LimitBoneWeightsProcess begin");
for (unsigned int m = 0; m < pScene->mNumMeshes; ++m) {
@ -86,16 +81,30 @@ void LimitBoneWeightsProcess::Execute( aiScene* pScene)
// ------------------------------------------------------------------------------------------------
// Executes the post processing step on the given imported data.
void LimitBoneWeightsProcess::SetupProperties(const Importer* pImp)
{
// get the current value of the property
void LimitBoneWeightsProcess::SetupProperties(const Importer* pImp) {
this->mMaxWeights = pImp->GetPropertyInteger(AI_CONFIG_PP_LBW_MAX_WEIGHTS,AI_LMW_MAX_WEIGHTS);
}
// ------------------------------------------------------------------------------------------------
static unsigned int removeEmptyBones(aiMesh *pMesh) {
ai_assert(pMesh != nullptr);
unsigned int writeBone = 0;
for (unsigned int readBone = 0; readBone< pMesh->mNumBones; ++readBone) {
aiBone* bone = pMesh->mBones[readBone];
if (bone->mNumWeights > 0) {
pMesh->mBones[writeBone++] = bone;
} else {
delete bone;
}
}
return writeBone;
}
// ------------------------------------------------------------------------------------------------
// Unites identical vertices in the given mesh
void LimitBoneWeightsProcess::ProcessMesh(aiMesh* pMesh)
{
void LimitBoneWeightsProcess::ProcessMesh(aiMesh* pMesh) {
if (!pMesh->HasBones())
return;
@ -105,11 +114,9 @@ void LimitBoneWeightsProcess::ProcessMesh(aiMesh* pMesh)
WeightsPerVertex vertexWeights(pMesh->mNumVertices);
size_t maxVertexWeights = 0;
for (unsigned int b = 0; b < pMesh->mNumBones; ++b)
{
for (unsigned int b = 0; b < pMesh->mNumBones; ++b) {
const aiBone* bone = pMesh->mBones[b];
for (unsigned int w = 0; w < bone->mNumWeights; ++w)
{
for (unsigned int w = 0; w < bone->mNumWeights; ++w) {
const aiVertexWeight& vw = bone->mWeights[w];
if (vertexWeights.size() <= vw.mVertexId)
@ -126,8 +133,7 @@ void LimitBoneWeightsProcess::ProcessMesh(aiMesh* pMesh)
unsigned int removed = 0, old_bones = pMesh->mNumBones;
// now cut the weight count if it exceeds the maximum
for (WeightsPerVertex::iterator vit = vertexWeights.begin(); vit != vertexWeights.end(); ++vit)
{
for (WeightsPerVertex::iterator vit = vertexWeights.begin(); vit != vertexWeights.end(); ++vit) {
if (vit->size() <= mMaxWeights)
continue;
@ -154,40 +160,27 @@ void LimitBoneWeightsProcess::ProcessMesh(aiMesh* pMesh)
}
// clear weight count for all bone
for (unsigned int a = 0; a < pMesh->mNumBones; ++a)
{
for (unsigned int a = 0; a < pMesh->mNumBones; ++a) {
pMesh->mBones[a]->mNumWeights = 0;
}
// rebuild the vertex weight array for all bones
for (unsigned int a = 0; a < vertexWeights.size(); ++a)
{
for (unsigned int a = 0; a < vertexWeights.size(); ++a) {
const VertexWeightArray& vw = vertexWeights[a];
for (const Weight* it = vw.begin(); it != vw.end(); ++it)
{
for (const Weight* it = vw.begin(); it != vw.end(); ++it) {
aiBone* bone = pMesh->mBones[it->mBone];
bone->mWeights[bone->mNumWeights++] = aiVertexWeight(a, it->mWeight);
}
}
// remove empty bones
unsigned int writeBone = 0;
for (unsigned int readBone = 0; readBone< pMesh->mNumBones; ++readBone)
{
aiBone* bone = pMesh->mBones[readBone];
if (bone->mNumWeights > 0)
{
pMesh->mBones[writeBone++] = bone;
}
else
{
delete bone;
}
}
pMesh->mNumBones = writeBone;
#ifdef AI_CONFIG_IMPORT_REMOVE_EMPTY_BONES
pMesh->mNumBones = removeEmptyBones(pMesh);
#endif // AI_CONFIG_IMPORT_REMOVE_EMPTY_BONES
if (!DefaultLogger::isNullLogger()) {
ASSIMP_LOG_INFO("Removed ", removed, " weights. Input bones: ", old_bones, ". Output bones: ", pMesh->mNumBones);
}
}
} // namespace Assimp

View File

@ -128,9 +128,7 @@ public:
// ----------------------------------------------------------------------------------
AI_FORCE_INLINE
IOStream::IOStream() AI_NO_EXCEPT {
// empty
}
IOStream::IOStream() AI_NO_EXCEPT = default;
// ----------------------------------------------------------------------------------
AI_FORCE_INLINE

View File

@ -141,9 +141,7 @@ AI_FORCE_INLINE IOStreamBuffer<T>::IOStreamBuffer(size_t cache) :
}
template <class T>
AI_FORCE_INLINE IOStreamBuffer<T>::~IOStreamBuffer() {
// empty
}
AI_FORCE_INLINE IOStreamBuffer<T>::~IOStreamBuffer() = default;
template <class T>
AI_FORCE_INLINE bool IOStreamBuffer<T>::open(IOStream *stream) {

View File

@ -237,10 +237,7 @@ private:
};
// ----------------------------------------------------------------------------
AI_FORCE_INLINE IOSystem::IOSystem() AI_NO_EXCEPT :
m_pathStack() {
// empty
}
AI_FORCE_INLINE IOSystem::IOSystem() AI_NO_EXCEPT = default;
// ----------------------------------------------------------------------------
AI_FORCE_INLINE IOSystem::~IOSystem() = default;

View File

@ -145,7 +145,6 @@ private:
AI_FORCE_INLINE LineSplitter::LineSplitter(StreamReaderLE& stream, bool skip_empty_lines, bool trim ) :
mIdx(0),
mCur(),
mStream(stream),
mSwallow(),
mSkip_empty_lines(skip_empty_lines),
@ -155,9 +154,7 @@ AI_FORCE_INLINE LineSplitter::LineSplitter(StreamReaderLE& stream, bool skip_emp
mIdx = 0;
}
AI_FORCE_INLINE LineSplitter::~LineSplitter() {
// empty
}
AI_FORCE_INLINE LineSplitter::~LineSplitter() = default;
AI_FORCE_INLINE LineSplitter& LineSplitter::operator++() {
if (mSwallow) {

View File

@ -162,8 +162,7 @@ public:
}
/** Destructor. */
~MemoryIOSystem() {
}
~MemoryIOSystem() = default;
// -------------------------------------------------------------------
/** Tests for the existence of a file at the given path. */

View File

@ -68,9 +68,7 @@ using namespace Formatter;
*/
class Profiler {
public:
Profiler() {
// empty
}
Profiler() = default;
/** Start a named timer */

View File

@ -67,15 +67,11 @@ class ASSIMP_API ProgressHandler
{
protected:
/// @brief Default constructor
ProgressHandler () AI_NO_EXCEPT {
// empty
}
ProgressHandler () AI_NO_EXCEPT = default;
public:
/// @brief Virtual destructor.
virtual ~ProgressHandler () {
// empty
}
virtual ~ProgressHandler () = default;
// -------------------------------------------------------------------
/** @brief Progress callback.

View File

@ -191,13 +191,9 @@ struct SceneHelper {
*/
class ASSIMP_API SceneCombiner {
// class cannot be instanced
SceneCombiner() {
// empty
}
SceneCombiner() = delete;
~SceneCombiner() {
// empty
}
~SceneCombiner() = delete;
public:
// -------------------------------------------------------------------