Merge branch 'master' into coverity_scan

pull/2286/head
Kim Kulling 2017-03-26 15:03:25 +02:00
commit b3089a5f33
294 changed files with 15677 additions and 15128 deletions

7
.gitattributes vendored
View File

@ -2,7 +2,14 @@
*.cpp text eol=lf
*.h text eol=lf
*.c text eol=lf
*.cc text eol=lf
*.cpp text eol=lf
*.rc text eol=lf
*.hpp text eol=lf
*.txt text eol=lf
*.cmake text eol=lf
*.sh text eol=lf
CHANGES text eol=lf
CREDITS text eol=lf
LICENSE text eol=lf
Readme.md text eol=lf

378
CHANGES
View File

@ -1,173 +1,205 @@
----------------------------------------------------------------------
CHANGELOG
----------------------------------------------------------------------
3.2.1 (2016-10-01)
FEATURES:
- Updated glTF exporter to meet 1.0 specification.
FIXES/HOUSEKEEPING:
- Fixed glTF Validator errors for exported glTF format.
ISSUES:
- Hard coded sampler setting for
- magFilter
- minFilter
- void* in ExportData for accessor max and min.
3.2.0 (2015-11-03)
FEATURES:
- OpenDDL-Parser is part of contrib-source.
- Experimental OpenGEX-support
- CI-check for linux and windows
- Coverity check added
- New regression testsuite.
FIXES/HOUSEKEEPING:
- Hundreds of bugfixes in all parts of the library
- Unified line endings
API COMPATIBILITY:
- Removed precompiled header to increase build speed for linux
3.1.1 (2014-06-15)
FEATURES:
- Support for FBX 2013 and newer, binary and ASCII (this is partly
work from Google Summer of Code 2012)
- Support for OGRE binary mesh and skeleton format
- Updated BLEND support for newer Blender versions
- Support for arbitrary meta data, used to hold FBX and DAE metadata
- OBJ Export now produces smaller files
- Meshes can now have names, this is supported by the major importers
- Improved IFC geometry generation
- M3 support has been removed
FIXES/HOUSEKEEPING:
- Hundreds of bugfixes in all parts of the library
- CMake is now the primary build system
API COMPATIBILITY:
- 3.1.1 is not binary compatible to 3.0 due to aiNode::mMetaData
and aiMesh::mName
- Export interface has been cleaned up and unified
- Other than that no relevant changes
3.0 (2012-07-07)
FEATURES:
- new export interface similar to the import API.
- Supported export formats: Collada, OBJ, PLY and STL
- added new import formats: XGL/ZGL, M3 (experimental)
- new postprocessing steps: Debone
- vastly improved IFC (Industry Foundation Classes) support
- introduced API to query importer meta information (such as supported
format versions, full name, maintainer info).
- reworked Ogre XML import
- C-API now supports per-import properties
FIXES/HOUSEKEEPING:
- hundreds of bugfixes in all parts of the library
- unified naming and cleanup of public headers
- improved CMake build system
- templatized math library
- reduce dependency on boost.thread, only remaining spot
is synchronization for the C logging API
API COMPATIBILITY:
- renamed headers, export interface, C API properties and meta data
prevent compatibility with code written for 2.0, but in
most cases these can be easily resolved
- Note: 3.0 is not binary compatible with 2.0
2.0 (2010-11-21)
FEATURES:
- Add support for static Blender (*.blend) scenes
- Add support for Q3BSP scenes
- Add a windows-based OpenGL sample featuring texturing & basic materials
- Add an experimental progress feedback interface.
- Vastly improved performance (up to 500%, depending on mesh size and
spatial structure) in some expensive postprocessing steps
- AssimpView now uses a reworked layout which leaves more space
to the scene hierarchy window
- Add C# bindings ('Assimp.NET')
- Keep BSD-licensed and otherwise free test files in separate
folders (./test/models and ./test/models-nonbsd).
FIXES:
- Many Collada bugfixes, improve fault tolerance
- Fix possible crashes in the Obj loader
- Improve the Ogre XML loader
- OpenGL-sample now works with MinGW
- Fix Importer::FindLoader failing on uppercase file extensions
- Fix flawed path handling when locating external files
- Limit the maximum number of vertices, faces, face indices and
weights that Assimp is able to handle. This is to avoid
crashes due to overflowing counters.
- Updated XCode project files
- Further CMAKE build improvements
API CHANGES:
- Add data structures for vertex-based animations (These are not
currently used, however ...)
- Some Assimp::Importer methods are const now.
1.1 (2010-04-17)
This is the list of relevant changes from the 1.0 (r412) release to 1.1 (r700).
FEATURES:
- Vastly improved Collada support
- Add MS3D (Milkshape 3D) support
- Add support for Ogre XML static meshes
- Add experimental COB (TrueSpace) support
- Automatic test suite to quickly locate regressions
- D bindings (`dAssimp`)
- Python 2.n bindings (`PyAssimp`)
- Add basic support for Unicode input files (utf8, utf16 and utf32)
- Add further utilities to the `assimp` tool (xml/binary dumps, quick file stats)
- Switch to a CMAKE-based build system including an install target for unix'es
- Automatic evaluation of subdivision surfaces for some formats.
- Add `Importer::ReadFileFromMemory` and the corresponding C-API `aiReadFileFromMemory`
- Expose further math utilities via the C-API (i.e. `aiMultiplyMatrix4`)
- Move noboost files away from the public include directory
- Many, many bugfixes and improvements in existing loaders and postprocessing steps
- Documentation improved and clarified in many places.
- Add a sample on using Assimp in conjunction with OpenGL
- Distribution/packaging: comfortable SDK installer for Windows
- Distribution/packaging: improved release packages for other architectures
CRITICAL FIXES:
- Resolve problems with clashing heap managers, STL ABIs and runtime libraries (win32)
- Fix automatic detection of file type if no file extension is given
- Improved exception safety and robustness, prevent leaking of exceptions through the C interface
- Fix possible heap corruption due to material properties pulled in incorrectly
- Avoid leaking in certain error scenarios
- Fix 64 bit compatibility problems in some loaders (i.e. MDL)
BREAKING API CHANGES:
- None -
MINOR API BEHAVIOUR CHANGES:
- Change quaternion orientation to suit to the more common convention (-w).
- aiString is utf8 now. Not yet consistent, however.
----------------------------------------------------------------------
CHANGELOG
----------------------------------------------------------------------
3.3.1 (2016-07-08)
FIXES/HOUSEKEEPING:
- Setup of default precision for 17 exporters
- Fix xcode project files
- Fix BlenderTesselator: offsetof operator
- Invalid version in cmake file
- Update pstdint.h to latest greatest
3.3.0 (2016-07-05)
FEATURES:
- C++11 support enabled
- New regression-test-UI
- Experimental glTF-importer support
- OpenGEX: add support for cameras and lights
- C4D: update to latest Melange-SDK
- Add a gitter channel
- Coverity check enabled
- Switch to <...> include brackets for public headers
- Enable export by pyAssimp
- CI: check windows build
- Add functionality to perform a singlepost-processing step
- many more, just check the history
FIXES/HOUSEKEEPING:
- Fix of many resource leaks in unittests and main lib
- Fix iOS-buildfor X64
- Choosing zlib manually for cmake
- many more, just check the history
3.2.1 (2016-010-10)
FEATURES:
- Updated glTF exporter to meet 1.0 specification.
FIXES/HOUSEKEEPING:
- Fixed glTF Validator errors for exported glTF format.
ISSUES:
- Hard coded sampler setting for
- magFilter
- minFilter
- void* in ExportData for accessor max and min.
3.2.0 (2015-11-03)
FEATURES:
- OpenDDL-Parser is part of contrib-source.
- Experimental OpenGEX-support
- CI-check for linux and windows
- Coverity check added
- New regression testsuite.
FIXES/HOUSEKEEPING:
- Hundreds of bugfixes in all parts of the library
- Unified line endings
API COMPATIBILITY:
- Removed precompiled header to increase build speed for linux
3.1.1 (2014-06-15)
FEATURES:
- Support for FBX 2013 and newer, binary and ASCII (this is partly
work from Google Summer of Code 2012)
- Support for OGRE binary mesh and skeleton format
- Updated BLEND support for newer Blender versions
- Support for arbitrary meta data, used to hold FBX and DAE metadata
- OBJ Export now produces smaller files
- Meshes can now have names, this is supported by the major importers
- Improved IFC geometry generation
- M3 support has been removed
FIXES/HOUSEKEEPING:
- Hundreds of bugfixes in all parts of the library
- CMake is now the primary build system
API COMPATIBILITY:
- 3.1.1 is not binary compatible to 3.0 due to aiNode::mMetaData
and aiMesh::mName
- Export interface has been cleaned up and unified
- Other than that no relevant changes
3.0 (2012-07-07)
FEATURES:
- new export interface similar to the import API.
- Supported export formats: Collada, OBJ, PLY and STL
- added new import formats: XGL/ZGL, M3 (experimental)
- new postprocessing steps: Debone
- vastly improved IFC (Industry Foundation Classes) support
- introduced API to query importer meta information (such as supported
format versions, full name, maintainer info).
- reworked Ogre XML import
- C-API now supports per-import properties
FIXES/HOUSEKEEPING:
- hundreds of bugfixes in all parts of the library
- unified naming and cleanup of public headers
- improved CMake build system
- templatized math library
- reduce dependency on boost.thread, only remaining spot
is synchronization for the C logging API
API COMPATIBILITY:
- renamed headers, export interface, C API properties and meta data
prevent compatibility with code written for 2.0, but in
most cases these can be easily resolved
- Note: 3.0 is not binary compatible with 2.0
2.0 (2010-11-21)
FEATURES:
- Add support for static Blender (*.blend) scenes
- Add support for Q3BSP scenes
- Add a windows-based OpenGL sample featuring texturing & basic materials
- Add an experimental progress feedback interface.
- Vastly improved performance (up to 500%, depending on mesh size and
spatial structure) in some expensive postprocessing steps
- AssimpView now uses a reworked layout which leaves more space
to the scene hierarchy window
- Add C# bindings ('Assimp.NET')
- Keep BSD-licensed and otherwise free test files in separate
folders (./test/models and ./test/models-nonbsd).
FIXES:
- Many Collada bugfixes, improve fault tolerance
- Fix possible crashes in the Obj loader
- Improve the Ogre XML loader
- OpenGL-sample now works with MinGW
- Fix Importer::FindLoader failing on uppercase file extensions
- Fix flawed path handling when locating external files
- Limit the maximum number of vertices, faces, face indices and
weights that Assimp is able to handle. This is to avoid
crashes due to overflowing counters.
- Updated XCode project files
- Further CMAKE build improvements
API CHANGES:
- Add data structures for vertex-based animations (These are not
currently used, however ...)
- Some Assimp::Importer methods are const now.
1.1 (2010-04-17)
This is the list of relevant changes from the 1.0 (r412) release to 1.1 (r700).
FEATURES:
- Vastly improved Collada support
- Add MS3D (Milkshape 3D) support
- Add support for Ogre XML static meshes
- Add experimental COB (TrueSpace) support
- Automatic test suite to quickly locate regressions
- D bindings (`dAssimp`)
- Python 2.n bindings (`PyAssimp`)
- Add basic support for Unicode input files (utf8, utf16 and utf32)
- Add further utilities to the `assimp` tool (xml/binary dumps, quick file stats)
- Switch to a CMAKE-based build system including an install target for unix'es
- Automatic evaluation of subdivision surfaces for some formats.
- Add `Importer::ReadFileFromMemory` and the corresponding C-API `aiReadFileFromMemory`
- Expose further math utilities via the C-API (i.e. `aiMultiplyMatrix4`)
- Move noboost files away from the public include directory
- Many, many bugfixes and improvements in existing loaders and postprocessing steps
- Documentation improved and clarified in many places.
- Add a sample on using Assimp in conjunction with OpenGL
- Distribution/packaging: comfortable SDK installer for Windows
- Distribution/packaging: improved release packages for other architectures
CRITICAL FIXES:
- Resolve problems with clashing heap managers, STL ABIs and runtime libraries (win32)
- Fix automatic detection of file type if no file extension is given
- Improved exception safety and robustness, prevent leaking of exceptions through the C interface
- Fix possible heap corruption due to material properties pulled in incorrectly
- Avoid leaking in certain error scenarios
- Fix 64 bit compatibility problems in some loaders (i.e. MDL)
BREAKING API CHANGES:
- None -
MINOR API BEHAVIOUR CHANGES:
- Change quaternion orientation to suit to the more common convention (-w).
- aiString is utf8 now. Not yet consistent, however.

View File

@ -168,14 +168,15 @@ IF((CMAKE_COMPILER_IS_GNUCC OR CMAKE_COMPILER_IS_GNUCXX) AND NOT CMAKE_COMPILER_
SET(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -fPIC")
ENDIF()
# hide all not-exported symbols
SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fvisibility=hidden -Wall -std=c++0x" )
SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -g -fvisibility=hidden -Wall -std=c++0x" )
ELSEIF(MSVC)
# enable multi-core compilation with MSVC
add_compile_options(/MP)
ELSEIF ( "${CMAKE_CXX_COMPILER_ID}" STREQUAL "Clang" )
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fvisibility=hidden -Wall -Wno-long-long -pedantic -std=c++11" )
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -g -fvisibility=hidden -Wall -Wno-long-long -pedantic -std=c++11" )
ELSEIF( CMAKE_COMPILER_IS_MINGW )
SET( CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fvisibility=hidden -Wall -Wno-long-long -pedantic -std=c++11" )
SET( CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fvisibility=hidden -Wall -Wno-long-long -pedantic -std=c++11" )
add_definitions( -U__STRICT_ANSI__ )
ENDIF()
if (ASSIMP_COVERALLS)
@ -184,9 +185,9 @@ if (ASSIMP_COVERALLS)
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -g -O0 -fprofile-arcs -ftest-coverage")
endif()
INCLUDE (FindPkgConfig)
INCLUDE_DIRECTORIES( include )
INCLUDE (FindPkgMacros)
INCLUDE (PrecompiledHeader)
# If this is an in-source build (CMAKE_SOURCE_DIR == CMAKE_BINARY_DIR),
@ -254,9 +255,7 @@ ENDIF(NOT ZLIB_FOUND)
INCLUDE_DIRECTORIES(${ZLIB_INCLUDE_DIR})
# Search for unzip
IF (PKG_CONFIG_FOUND)
PKG_CHECK_MODULES(UNZIP minizip)
ENDIF (PKG_CONFIG_FOUND)
use_pkgconfig(UNZIP minizip)
IF ( ASSIMP_NO_EXPORT )
ADD_DEFINITIONS( -DASSIMP_BUILD_NO_EXPORT)
@ -329,12 +328,12 @@ ENDIF (ASSIMP_BUILD_NONFREE_C4D_IMPORTER)
ADD_SUBDIRECTORY( code/ )
IF ( ASSIMP_BUILD_ASSIMP_TOOLS )
IF ( WIN32 )
IF ( WIN32 AND DirectX_D3DX9_LIBRARY )
option ( ASSIMP_BUILD_ASSIMP_VIEW "If the Assimp view tool is built. (requires DirectX)" ${DirectX_FOUND} )
IF ( ASSIMP_BUILD_ASSIMP_VIEW )
ADD_SUBDIRECTORY( tools/assimp_view/ )
ENDIF ( ASSIMP_BUILD_ASSIMP_VIEW )
ENDIF ( WIN32 )
ENDIF ( WIN32 AND DirectX_D3DX9_LIBRARY )
ADD_SUBDIRECTORY( tools/assimp_cmd/ )

320
CREDITS
View File

@ -1,160 +1,160 @@
===============================================================
Open Asset Import Library (Assimp)
Developers and Contributors
===============================================================
The following is a non-exhaustive list of all constributors over the years.
If you think your name should be listed here, drop us a line and we'll add you.
- Alexander Gessler,
3DS-, BLEND-, ASE-, DXF-, HMP-, MDL-, MD2-, MD3-, MD5-, MDC-, NFF-, PLY-, STL-, RAW-, OFF-, MS3D-, Q3D- and LWO-Loader, Assimp-Viewer, assimp-cmd, -noboost, Website (Design).
- Thomas Schulze,
X-, Collada-, BVH-Loader, Postprocessing framework. Data structure & Interface design, documentation.
- Kim Kulling,
Obj-, Q3BSD-, OpenGEX-Loader, Logging system, CMake-build-environment, Linux-build, Website ( Admin ), Coverity ( Admin ), Glitter ( Admin ).
- R.Schmidt,
Linux build, eclipse support.
- Matthias Gubisch,
Assimp.net
Visual Studio 9 support, bugfixes.
- Mark Sibly
B3D-Loader, Assimp testing
- Jonathan Klein
Ogre Loader, VC2010 fixes and CMake fixes.
- Sebastian Hempel,
PyAssimp (first version)
Compile-Bugfixes for mingw, add environment for static library support in make.
- Jonathan Pokrass
Supplied a bugfix concerning the scaling in the md3 loader.
- Andrew Galante,
Submitted patches to make Assimp compile with GCC-4, a makefile and the xcode3 workspace.
- Andreas Nagel
First Assimp testing & verification under Windows Vista 64 Bit.
- Marius Schr<68>der
Allowed us to use many of his models for screenshots and testing.
- Christian Schubert
Supplied various XFiles for testing purposes.
- Tizian Wieland
Searched the web for hundreds of test models for internal use
- John Connors
Supplied patches for linux and SCons.
- T. R.
The GUY who performed some of the CSM mocaps.
- Andy Maloney
Contributed fixes for the documentation and the doxygen markup
- Zhao Lei
Contributed several bugfixes fixing memory leaks and improving float parsing
- sueastside
Updated PyAssimp to the latest Assimp data structures and provided a script to keep the Python binding up-to-date.
- Tobias Rittig
Collada testing with Cinema 4D
- Brad Grantham
Improvements in OpenGL-Sample.
- Robert Ramirez
Add group loading feature to Obj-Loader.
- Chris Maiwald
Many bugreports, improving Assimp's portability, regular testing & feedback.
- Stepan Hrbek
Bugreport and fix for a obj-materialloader crash.
- David Nadlinger
D bindings, CMake install support.
- Dario Accornero
Contributed several patches regarding Mac OS/XCode targets, bug reports.
- Martin Walser (Samhayne)
Contributed the 'SimpleTexturedOpenGl' sample.
- Matthias Fauconneau
Contributed a fix for the Q3-BSP loader.
- J<EFBFBD>rgen P. Tjern<72>
Contributed updated and improved xcode workspaces
- drparallax
Contributed the /samples/SimpleAssimpViewX sample
- Carsten Fuchs
Contributed a fix for the Normalize method in aiQuaternion.
- dbburgess
Contributes a Android-specific build issue: log the hardware architecture for ARM.
- alfiereinre7
Contributes a obj-fileparser fix: missing tokens in the obj-token list.
- Roman Kharitonov
Contributes a fix for the configure script environment.
- Ed Diana
Contributed AssimpDelphi (/port/AssimpDelphi).
- rdb
Contributes a bundle of fixes and improvements for the bsp-importer.
- Mick P
For contributing the De-bone postprocessing step and filing various bug reports.
- Rosen Diankov
Contributed patches to build assimp debian packages using cmake.
- Mark Page
Contributed a patch to fix the VertexTriangleAdjacency postprocessing step.
- IOhannes
Contributed the Debian build fixes ( architecture macro ).
- gellule
Several LWO and LWS fixes (pivoting).
- Marcel Metz
GCC/Linux fixes for the SimpleOpenGL sample.
- Brian Miller
Bugfix for a compiler fix for iOS on arm.
- S<EFBFBD>verin Lemaignan
Rewrite of PyAssimp, distutils and Python3 support
- albert-wang
Bugfixes for the collada parser
- Ya ping Jin
Bugfixes for uv-tanget calculation.
- Jonne Nauha
Ogre Binary format support
- Filip Wasil, Tieto Poland Sp. z o.o.
Android JNI asset extraction support
- Richard Steffen
Contributed ExportProperties interface
Contributed X File exporter
Contributed Step (stp) exporter
===============================================================
Open Asset Import Library (Assimp)
Developers and Contributors
===============================================================
The following is a non-exhaustive list of all constributors over the years.
If you think your name should be listed here, drop us a line and we'll add you.
- Alexander Gessler,
3DS-, BLEND-, ASE-, DXF-, HMP-, MDL-, MD2-, MD3-, MD5-, MDC-, NFF-, PLY-, STL-, RAW-, OFF-, MS3D-, Q3D- and LWO-Loader, Assimp-Viewer, assimp-cmd, -noboost, Website (Design).
- Thomas Schulze,
X-, Collada-, BVH-Loader, Postprocessing framework. Data structure & Interface design, documentation.
- Kim Kulling,
Obj-, Q3BSD-, OpenGEX-Loader, Logging system, CMake-build-environment, Linux-build, Website ( Admin ), Coverity ( Admin ), Glitter ( Admin ).
- R.Schmidt,
Linux build, eclipse support.
- Matthias Gubisch,
Assimp.net
Visual Studio 9 support, bugfixes.
- Mark Sibly
B3D-Loader, Assimp testing
- Jonathan Klein
Ogre Loader, VC2010 fixes and CMake fixes.
- Sebastian Hempel,
PyAssimp (first version)
Compile-Bugfixes for mingw, add environment for static library support in make.
- Jonathan Pokrass
Supplied a bugfix concerning the scaling in the md3 loader.
- Andrew Galante,
Submitted patches to make Assimp compile with GCC-4, a makefile and the xcode3 workspace.
- Andreas Nagel
First Assimp testing & verification under Windows Vista 64 Bit.
- Marius Schr<68>der
Allowed us to use many of his models for screenshots and testing.
- Christian Schubert
Supplied various XFiles for testing purposes.
- Tizian Wieland
Searched the web for hundreds of test models for internal use
- John Connors
Supplied patches for linux and SCons.
- T. R.
The GUY who performed some of the CSM mocaps.
- Andy Maloney
Contributed fixes for the documentation and the doxygen markup
- Zhao Lei
Contributed several bugfixes fixing memory leaks and improving float parsing
- sueastside
Updated PyAssimp to the latest Assimp data structures and provided a script to keep the Python binding up-to-date.
- Tobias Rittig
Collada testing with Cinema 4D
- Brad Grantham
Improvements in OpenGL-Sample.
- Robert Ramirez
Add group loading feature to Obj-Loader.
- Chris Maiwald
Many bugreports, improving Assimp's portability, regular testing & feedback.
- Stepan Hrbek
Bugreport and fix for a obj-materialloader crash.
- David Nadlinger
D bindings, CMake install support.
- Dario Accornero
Contributed several patches regarding Mac OS/XCode targets, bug reports.
- Martin Walser (Samhayne)
Contributed the 'SimpleTexturedOpenGl' sample.
- Matthias Fauconneau
Contributed a fix for the Q3-BSP loader.
- Jørgen P. Tjernø
Contributed updated and improved xcode workspaces
- drparallax
Contributed the /samples/SimpleAssimpViewX sample
- Carsten Fuchs
Contributed a fix for the Normalize method in aiQuaternion.
- dbburgess
Contributes a Android-specific build issue: log the hardware architecture for ARM.
- alfiereinre7
Contributes a obj-fileparser fix: missing tokens in the obj-token list.
- Roman Kharitonov
Contributes a fix for the configure script environment.
- Ed Diana
Contributed AssimpDelphi (/port/AssimpDelphi).
- rdb
Contributes a bundle of fixes and improvements for the bsp-importer.
- Mick P
For contributing the De-bone postprocessing step and filing various bug reports.
- Rosen Diankov
Contributed patches to build assimp debian packages using cmake.
- Mark Page
Contributed a patch to fix the VertexTriangleAdjacency postprocessing step.
- IOhannes
Contributed the Debian build fixes ( architecture macro ).
- gellule
Several LWO and LWS fixes (pivoting).
- Marcel Metz
GCC/Linux fixes for the SimpleOpenGL sample.
- Brian Miller
Bugfix for a compiler fix for iOS on arm.
- Séverin Lemaignan
Rewrite of PyAssimp, distutils and Python3 support
- albert-wang
Bugfixes for the collada parser
- Ya ping Jin
Bugfixes for uv-tanget calculation.
- Jonne Nauha
Ogre Binary format support
- Filip Wasil, Tieto Poland Sp. z o.o.
Android JNI asset extraction support
- Richard Steffen
Contributed ExportProperties interface
Contributed X File exporter
Contributed Step (stp) exporter

156
LICENSE
View File

@ -1,78 +1,78 @@
Open Asset Import Library (assimp)
Copyright (c) 2006-2016, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the
following conditions are met:
* Redistributions of source code must retain the above
copyright notice, this list of conditions and the
following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other
materials provided with the distribution.
* Neither the name of the assimp team, nor the names of its
contributors may be used to endorse or promote products
derived from this software without specific prior
written permission of the assimp team.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
******************************************************************************
AN EXCEPTION applies to all files in the ./test/models-nonbsd folder.
These are 3d models for testing purposes, from various free sources
on the internet. They are - unless otherwise stated - copyright of
their respective creators, which may impose additional requirements
on the use of their work. For any of these models, see
<model-name>.source.txt for more legal information. Contact us if you
are a copyright holder and believe that we credited you inproperly or
if you don't want your files to appear in the repository.
******************************************************************************
Poly2Tri Copyright (c) 2009-2010, Poly2Tri Contributors
http://code.google.com/p/poly2tri/
All rights reserved.
Redistribution and use in source and binary forms, with or without modification,
are permitted provided that the following conditions are met:
* Redistributions of source code must retain the above copyright notice,
this list of conditions and the following disclaimer.
* Redistributions in binary form must reproduce the above copyright notice,
this list of conditions and the following disclaimer in the documentation
and/or other materials provided with the distribution.
* Neither the name of Poly2Tri nor the names of its contributors may be
used to endorse or promote products derived from this software without specific
prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
Open Asset Import Library (assimp)
Copyright (c) 2006-2016, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the
following conditions are met:
* Redistributions of source code must retain the above
copyright notice, this list of conditions and the
following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other
materials provided with the distribution.
* Neither the name of the assimp team, nor the names of its
contributors may be used to endorse or promote products
derived from this software without specific prior
written permission of the assimp team.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
******************************************************************************
AN EXCEPTION applies to all files in the ./test/models-nonbsd folder.
These are 3d models for testing purposes, from various free sources
on the internet. They are - unless otherwise stated - copyright of
their respective creators, which may impose additional requirements
on the use of their work. For any of these models, see
<model-name>.source.txt for more legal information. Contact us if you
are a copyright holder and believe that we credited you inproperly or
if you don't want your files to appear in the repository.
******************************************************************************
Poly2Tri Copyright (c) 2009-2010, Poly2Tri Contributors
http://code.google.com/p/poly2tri/
All rights reserved.
Redistribution and use in source and binary forms, with or without modification,
are permitted provided that the following conditions are met:
* Redistributions of source code must retain the above copyright notice,
this list of conditions and the following disclaimer.
* Redistributions in binary form must reproduce the above copyright notice,
this list of conditions and the following disclaimer in the documentation
and/or other materials provided with the distribution.
* Neither the name of Poly2Tri nor the names of its contributors may be
used to endorse or promote products derived from this software without specific
prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.

288
Readme.md
View File

@ -1,140 +1,148 @@
Open Asset Import Library (assimp)
==================================
APIs are provided for C and C++. There are various bindings to other languages (C#, Java, Python, Delphi, D). Assimp also runs on Android and iOS.
Additionally, assimp features various __mesh post processing tools__: normals and tangent space generation, triangulation, vertex cache locality optimization, removal of degenerate primitives and duplicate vertices, sorting by primitive type, merging of redundant materials and many more.
This is the development trunk containing the latest features and bugfixes. For productive use though, we recommend one of the stable releases available from [assimp.sf.net](http://assimp.sf.net) or from *nix package repositories.
The current build status is:
Linux [![Linux Build Status](https://travis-ci.org/assimp/assimp.png)](https://travis-ci.org/assimp/assimp)
Windows [![Windows Build Status](https://ci.appveyor.com/api/projects/status/tmo433wax6u6cjp4?svg=true)](https://ci.appveyor.com/project/kimkulling/assimp)
Coverity<a href="https://scan.coverity.com/projects/5607">
<img alt="Coverity Scan Build Status"
src="https://scan.coverity.com/projects/5607/badge.svg"/>
</a>
<br>
Code coverage:[![Coverage Status](https://coveralls.io/repos/github/assimp/assimp/badge.svg?branch=master)](https://coveralls.io/github/assimp/assimp?branch=master)
<br>
Gitter chat: [![Join the chat at https://gitter.im/assimp/assimp](https://badges.gitter.im/assimp/assimp.svg)](https://gitter.im/assimp/assimp?utm_source=badge&utm_medium=badge&utm_campaign=pr-badge&utm_content=badge)<br>
__[open3mod](https://github.com/acgessler/open3mod) is a powerful 3D model viewer based on Assimp's import and export abilities.__
#### Supported file formats ####
A full list [is here](http://assimp.sourceforge.net/main_features_formats.html).
__Importers__:
- 3DS
- BLEND (Blender)
- DAE/Collada
- FBX
- IFC-STEP
- ASE
- DXF
- HMP
- MD2
- MD3
- MD5
- MDC
- MDL
- NFF
- PLY
- STL
- X
- OBJ
- OpenGEX
- SMD
- LWO
- LXO
- LWS
- TER
- AC3D
- MS3D
- COB
- Q3BSP
- XGL
- CSM
- BVH
- B3D
- NDO
- Ogre Binary
- Ogre XML
- Q3D
- ASSBIN (Assimp custom format)
- glTF (partial)
- 3MF
Additionally, some formats are supported by dependency on non-free code or external SDKs (not built by default):
- C4D (https://github.com/acgessler/assimp-cinema4d)
__Exporters__:
- DAE (Collada)
- STL
- OBJ
- PLY
- X
- 3DS
- JSON (for WebGl, via https://github.com/acgessler/assimp2json)
- ASSBIN
- STEP
- glTF (partial)
### Building ###
Take a look into the `INSTALL` file. Our build system is CMake, if you used CMake before there is a good chance you know what to do.
### Ports ###
* [Android](port/AndroidJNI/README.md)
* [Python](port/PyAssimp/README.md)
* [.NET](port/AssimpNET/Readme.md)
* [Pascal](port/AssimpPascal/Readme.md)
#### Repository structure ####
Open Asset Import Library is implemented in C++. The directory structure is:
/code Source code
/contrib Third-party libraries
/doc Documentation (doxysource and pre-compiled docs)
/include Public header C and C++ header files
/scripts Scripts used to generate the loading code for some formats
/port Ports to other languages and scripts to maintain those.
/test Unit- and regression tests, test suite of models
/tools Tools (old assimp viewer, command line `assimp`)
/samples A small number of samples to illustrate possible
use cases for Assimp
/workspaces Build environments for vc,xcode,... (deprecated,
CMake has superseeded all legacy build options!)
### Where to get help ###
For more information, visit [our website](http://assimp.sourceforge.net/). Or check out the `./doc`- folder, which contains the official documentation in HTML format.
(CHMs for Windows are included in some release packages and should be located right here in the root folder).
If the docs don't solve your problem, ask on [StackOverflow](http://stackoverflow.com/questions/tagged/assimp?sort=newest). If you think you found a bug, please open an issue on Github.
For development discussions, there is also a (very low-volume) mailing list, _assimp-discussions_
[(subscribe here)]( https://lists.sourceforge.net/lists/listinfo/assimp-discussions)
Open Asset Import Library is a library to load various 3d file formats into a shared, in-memory format. It supports more than __40 file formats__ for import and a growing selection of file formats for export.
And we also have a Gitter-channel:Gitter [![Join the chat at https://gitter.im/assimp/assimp](https://badges.gitter.im/assimp/assimp.svg)](https://gitter.im/assimp/assimp?utm_source=badge&utm_medium=badge&utm_campaign=pr-badge&utm_content=badge)<br>
### Contributing ###
Contributions to assimp are highly appreciated. The easiest way to get involved is to submit
a pull request with your changes against the main repository's `master` branch.
### Donate ###
If you like assimp, consider buying us a beer (or two):
[Donate](http://sourceforge.net/donate/index.php?group_id=226462)
### License ###
Our license is based on the modified, __3-clause BSD__-License.
An _informal_ summary is: do whatever you want, but include Assimp's license text with your product -
and don't sue us if our code doesn't work. Note that, unlike LGPLed code, you may link statically to Assimp.
For the legal details, see the `LICENSE` file.
### Why this name ###
Sorry, we're germans :-), no english native speakers ...
Open Asset Import Library (assimp)
==================================
[![Linux Build Status](https://travis-ci.org/assimp/assimp.svg)](https://travis-ci.org/assimp/assimp)
[![Windows Build Status](https://ci.appveyor.com/api/projects/status/tmo433wax6u6cjp4?svg=true)](https://ci.appveyor.com/project/kimkulling/assimp)
<a href="https://scan.coverity.com/projects/5607">
<img alt="Coverity Scan Build Status"
src="https://scan.coverity.com/projects/5607/badge.svg"/>
</a>
[![Coverage Status](https://coveralls.io/repos/github/assimp/assimp/badge.svg?branch=master)](https://coveralls.io/github/assimp/assimp?branch=master)
<br>
APIs are provided for C and C++. There are various bindings to other languages (C#, Java, Python, Delphi, D). Assimp also runs on Android and iOS.
Additionally, assimp features various __mesh post processing tools__: normals and tangent space generation, triangulation, vertex cache locality optimization, removal of degenerate primitives and duplicate vertices, sorting by primitive type, merging of redundant materials and many more.
This is the development trunk containing the latest features and bugfixes. For productive use though, we recommend one of the stable releases available from [assimp.sf.net](http://assimp.sf.net) or from *nix package repositories.
The current build status is:
Gitter chat: [![Join the chat at https://gitter.im/assimp/assimp](https://badges.gitter.im/assimp/assimp.svg)](https://gitter.im/assimp/assimp?utm_source=badge&utm_medium=badge&utm_campaign=pr-badge&utm_content=badge)<br>
And we also have an IRC-channel at freenode: #assetimporterlib . You can easily join us via: [KiwiIRC/freenote](https://kiwiirc.com/client/irc.freenode.net), choose your nickname and type
> /join #assetimporterlib
<br>
__[open3mod](https://github.com/acgessler/open3mod) is a powerful 3D model viewer based on Assimp's import and export abilities.__
Please check our Wiki as well: https://github.com/assimp/assimp/wiki
#### Supported file formats ####
A full list [is here](http://assimp.org/main_features_formats.html).
__Importers__:
- 3DS
- BLEND (Blender)
- DAE/Collada
- FBX
- IFC-STEP
- ASE
- DXF
- HMP
- MD2
- MD3
- MD5
- MDC
- MDL
- NFF
- PLY
- STL
- X
- OBJ
- OpenGEX
- SMD
- LWO
- LXO
- LWS
- TER
- AC3D
- MS3D
- COB
- Q3BSP
- XGL
- CSM
- BVH
- B3D
- NDO
- Ogre Binary
- Ogre XML
- Q3D
- ASSBIN (Assimp custom format)
- glTF (partial)
- 3MF
Additionally, some formats are supported by dependency on non-free code or external SDKs (not built by default):
- C4D (https://github.com/acgessler/assimp-cinema4d)
__Exporters__:
- DAE (Collada)
- STL
- OBJ
- PLY
- X
- 3DS
- JSON (for WebGl, via https://github.com/acgessler/assimp2json)
- ASSBIN
- STEP
- glTF (partial)
### Building ###
Take a look into the `INSTALL` file. Our build system is CMake, if you used CMake before there is a good chance you know what to do.
### Ports ###
* [Android](port/AndroidJNI/README.md)
* [Python](port/PyAssimp/README.md)
* [.NET](port/AssimpNET/Readme.md)
* [Pascal](port/AssimpPascal/Readme.md)
* [Javascript (Alpha)](https://github.com/makc/assimp2json)
#### Repository structure ####
Open Asset Import Library is implemented in C++. The directory structure is:
/code Source code
/contrib Third-party libraries
/doc Documentation (doxysource and pre-compiled docs)
/include Public header C and C++ header files
/scripts Scripts used to generate the loading code for some formats
/port Ports to other languages and scripts to maintain those.
/test Unit- and regression tests, test suite of models
/tools Tools (old assimp viewer, command line `assimp`)
/samples A small number of samples to illustrate possible
use cases for Assimp
/workspaces Build environments for vc,xcode,... (deprecated,
CMake has superseeded all legacy build options!)
### Where to get help ###
For more information, visit [our website](http://assimp.org/). Or check out the `./doc`- folder, which contains the official documentation in HTML format.
(CHMs for Windows are included in some release packages and should be located right here in the root folder).
If the docs don't solve your problem, ask on [StackOverflow](http://stackoverflow.com/questions/tagged/assimp?sort=newest). If you think you found a bug, please open an issue on Github.
For development discussions, there is also a (very low-volume) mailing list, _assimp-discussions_
[(subscribe here)]( https://lists.sourceforge.net/lists/listinfo/assimp-discussions)
Open Asset Import Library is a library to load various 3d file formats into a shared, in-memory format. It supports more than __40 file formats__ for import and a growing selection of file formats for export.
And we also have a Gitter-channel:Gitter [![Join the chat at https://gitter.im/assimp/assimp](https://badges.gitter.im/assimp/assimp.svg)](https://gitter.im/assimp/assimp?utm_source=badge&utm_medium=badge&utm_campaign=pr-badge&utm_content=badge)<br>
### Contributing ###
Contributions to assimp are highly appreciated. The easiest way to get involved is to submit
a pull request with your changes against the main repository's `master` branch.
### Donate ###
If you like assimp, consider buying us a beer (or two):
[Donate](http://sourceforge.net/donate/index.php?group_id=226462)
### License ###
Our license is based on the modified, __3-clause BSD__-License.
An _informal_ summary is: do whatever you want, but include Assimp's license text with your product -
and don't sue us if our code doesn't work. Note that, unlike LGPLed code, you may link statically to Assimp.
For the legal details, see the `LICENSE` file.
### Why this name ###
Sorry, we're germans :-), no english native speakers ...

View File

@ -27,7 +27,7 @@ install:
# Make compiler command line tools available
- call c:\projects\assimp\scripts\appveyor\compiler_setup.bat
build_script:
build_script:
- cd c:\projects\assimp
- if "%platform%" equ "x64" (cmake CMakeLists.txt -G "Visual Studio %Configuration% Win64")
- if "%platform%" equ "x86" (cmake CMakeLists.txt -G "Visual Studio %Configuration%")
@ -40,4 +40,3 @@ after_build:
artifacts:
- path: assimp.7z
name: assimp_lib

View File

@ -59,10 +59,13 @@ endmacro(clear_if_changed)
# Try to get some hints from pkg-config, if available
macro(use_pkgconfig PREFIX PKGNAME)
find_package(PkgConfig)
if (PKG_CONFIG_FOUND)
pkg_check_modules(${PREFIX} ${PKGNAME})
endif ()
# Android does not support PKG_CONFIG so we disable it
IF ( NOT ANDROID )
find_package(PkgConfig)
if (PKG_CONFIG_FOUND)
pkg_check_modules(${PREFIX} ${PKGNAME})
endif ()
ENDIF ( NOT ANDROID )
endmacro (use_pkgconfig)
# Couple a set of release AND debug libraries (or frameworks)

View File

@ -11,7 +11,7 @@
# Once done, this will define
#
# ZLIB_FOUND - system has ZLIB
# ZLIB_INCLUDE_DIRS - the ZLIB include directories
# ZLIB_INCLUDE_DIRS - the ZLIB include directories
# ZLIB_LIBRARIES - link these to use ZLIB
include(FindPkgMacros)

View File

@ -690,7 +690,7 @@ void Discreet3DSImporter::AddNodeToGraph(aiScene* pcSOut,aiNode* pcOut,
pcOut->mChildren = new aiNode*[pcIn->mChildren.size()];
// Recursively process all children
const unsigned int size = pcIn->mChildren.size();
const unsigned int size = static_cast<unsigned int>(pcIn->mChildren.size());
for (unsigned int i = 0; i < size;++i)
{
pcOut->mChildren[i] = new aiNode();
@ -742,7 +742,7 @@ void Discreet3DSImporter::GenerateNodeGraph(aiScene* pcOut)
DefaultLogger::get()->warn("No hierarchy information has been found in the file. ");
pcOut->mRootNode->mNumChildren = pcOut->mNumMeshes +
mScene->mCameras.size() + mScene->mLights.size();
static_cast<unsigned int>(mScene->mCameras.size() + mScene->mLights.size());
pcOut->mRootNode->mChildren = new aiNode* [ pcOut->mRootNode->mNumChildren ];
pcOut->mRootNode->mName.Set("<3DSDummyRoot>");

View File

@ -87,7 +87,7 @@ namespace {
const std::size_t chunk_size = head_pos - chunk_start_pos;
writer.SetCurrentPos(chunk_start_pos + SIZE_OFFSET);
writer.PutU4(chunk_size);
writer.PutU4(static_cast<uint32_t>(chunk_size));
writer.SetCurrentPos(head_pos);
}

View File

@ -48,7 +48,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <memory>
#include "StreamWriter.h"
#include "./../include/assimp/material.h"
#include <assimp/material.h>
struct aiScene;
struct aiNode;

View File

@ -48,10 +48,10 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "SmoothingGroups.h"
#include "StringUtils.h"
#include "qnan.h"
#include "./../include/assimp/material.h"
#include "./../include/assimp/camera.h"
#include "./../include/assimp/light.h"
#include "./../include/assimp/anim.h"
#include <assimp/material.h>
#include <assimp/camera.h>
#include <assimp/light.h>
#include <assimp/anim.h>
#include <stdio.h> //sprintf
namespace Assimp {

View File

@ -54,6 +54,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <assimp/IOSystem.hpp>
#include <assimp/scene.h>
#include <assimp/DefaultLogger.hpp>
#include <assimp/importerdesc.h>
#include "StringComparison.h"
using namespace Assimp;
@ -182,7 +183,7 @@ void Discreet3DSImporter::InternReadFile( const std::string& pFile,
ParseMainChunk();
// Process all meshes in the file. First check whether all
// face indices haev valid values. The generate our
// face indices have valid values. The generate our
// internal verbose representation. Finally compute normal
// vectors from the smoothing groups we read from the
// file.
@ -679,7 +680,7 @@ void Discreet3DSImporter::ParseHierarchyChunk(uint16_t parent)
if ( pcNode)
{
// if the source is not a CHUNK_TRACKINFO block it wont be an object instance
// if the source is not a CHUNK_TRACKINFO block it won't be an object instance
if (parent != Discreet3DS::CHUNK_TRACKINFO)
{
mCurrentNode = pcNode;

View File

@ -60,6 +60,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <assimp/scene.h>
#include <assimp/config.h>
#include <assimp/IOSystem.hpp>
#include <assimp/importerdesc.h>
#include <memory>
using namespace Assimp;

View File

@ -51,11 +51,10 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "AMFImporter_Macro.hpp"
#include "fast_atof.h"
#include "DefaultIOSystem.h"
#include <assimp/DefaultIOSystem.h>
// Header files, stdlib.
#include <memory>
#include <string>
namespace Assimp
{
@ -188,15 +187,15 @@ void AMFImporter::XML_CheckNode_MustHaveChildren()
void AMFImporter::XML_CheckNode_SkipUnsupported(const std::string& pParentNodeName)
{
const size_t Uns_Skip_Len = 3;
const char* Uns_Skip[Uns_Skip_Len] = { "composite", "edge", "normal" };
static const size_t Uns_Skip_Len = 3;
const char* Uns_Skip[Uns_Skip_Len] = { "composite", "edge", "normal" };
static bool skipped_before[Uns_Skip_Len] = { false, false, false };
static bool skipped_before[Uns_Skip_Len] = { false, false, false };
std::string nn(mReader->getNodeName());
bool found = false;
bool close_found = false;
size_t sk_idx;
std::string nn(mReader->getNodeName());
bool found = false;
bool close_found = false;
size_t sk_idx;
for(sk_idx = 0; sk_idx < Uns_Skip_Len; sk_idx++)
{
@ -245,7 +244,7 @@ bool AMFImporter::XML_SearchNode(const std::string& pNodeName)
bool AMFImporter::XML_ReadNode_GetAttrVal_AsBool(const int pAttrIdx)
{
std::string val(mReader->getAttributeValue(pAttrIdx));
std::string val(mReader->getAttributeValue(pAttrIdx));
if((val == "false") || (val == "0"))
return false;
@ -257,8 +256,8 @@ std::string val(mReader->getAttributeValue(pAttrIdx));
float AMFImporter::XML_ReadNode_GetAttrVal_AsFloat(const int pAttrIdx)
{
std::string val;
float tvalf;
std::string val;
float tvalf;
ParseHelper_FixTruncatedFloatString(mReader->getAttributeValue(pAttrIdx), val);
fast_atoreal_move(val.c_str(), tvalf, false);
@ -273,8 +272,8 @@ uint32_t AMFImporter::XML_ReadNode_GetAttrVal_AsU32(const int pAttrIdx)
float AMFImporter::XML_ReadNode_GetVal_AsFloat()
{
std::string val;
float tvalf;
std::string val;
float tvalf;
if(!mReader->read()) throw DeadlyImportError("XML_ReadNode_GetVal_AsFloat. No data, seems file is corrupt.");
if(mReader->getNodeType() != irr::io::EXN_TEXT) throw DeadlyImportError("XML_ReadNode_GetVal_AsFloat. Invalid type of XML element, seems file is corrupt.");
@ -320,7 +319,7 @@ void AMFImporter::ParseHelper_Node_Exit()
void AMFImporter::ParseHelper_FixTruncatedFloatString(const char* pInStr, std::string& pOutString)
{
size_t instr_len;
size_t instr_len;
pOutString.clear();
instr_len = strlen(pInStr);
@ -352,12 +351,12 @@ static bool ParseHelper_Decode_Base64_IsBase64(const char pChar)
void AMFImporter::ParseHelper_Decode_Base64(const std::string& pInputBase64, std::vector<uint8_t>& pOutputData) const
{
// With help from
// RenИ Nyffenegger http://www.adp-gmbh.ch/cpp/common/base64.html
const std::string base64_chars = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/";
// With help from
// René Nyffenegger http://www.adp-gmbh.ch/cpp/common/base64.html
const std::string base64_chars = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/";
uint8_t tidx = 0;
uint8_t arr4[4], arr3[3];
uint8_t tidx = 0;
uint8_t arr4[4], arr3[3];
// check input data
if(pInputBase64.size() % 4) throw DeadlyImportError("Base64-encoded data must have size multiply of four.");
@ -402,8 +401,8 @@ uint8_t arr4[4], arr3[3];
void AMFImporter::ParseFile(const std::string& pFile, IOSystem* pIOHandler)
{
irr::io::IrrXMLReader* OldReader = mReader;// store current XMLreader.
std::unique_ptr<IOStream> file(pIOHandler->Open(pFile, "rb"));
irr::io::IrrXMLReader* OldReader = mReader;// store current XMLreader.
std::unique_ptr<IOStream> file(pIOHandler->Open(pFile, "rb"));
// Check whether we can read from the file
if(file.get() == NULL) throw DeadlyImportError("Failed to open AMF file " + pFile + ".");
@ -434,8 +433,8 @@ std::unique_ptr<IOStream> file(pIOHandler->Open(pFile, "rb"));
// Multi elements - No.
void AMFImporter::ParseNode_Root()
{
std::string unit, version;
CAMFImporter_NodeElement* ne;
std::string unit, version;
CAMFImporter_NodeElement *ne( nullptr );
// Read attributes for node <amf>.
MACRO_ATTRREAD_LOOPBEG;
@ -481,8 +480,8 @@ CAMFImporter_NodeElement* ne;
// Parent element - <amf>.
void AMFImporter::ParseNode_Constellation()
{
std::string id;
CAMFImporter_NodeElement* ne;
std::string id;
CAMFImporter_NodeElement* ne( nullptr );
// Read attributes for node <constellation>.
MACRO_ATTRREAD_LOOPBEG;
@ -522,8 +521,8 @@ CAMFImporter_NodeElement* ne;
// Parent element - <amf>.
void AMFImporter::ParseNode_Instance()
{
std::string objectid;
CAMFImporter_NodeElement* ne;
std::string objectid;
CAMFImporter_NodeElement* ne( nullptr );
// Read attributes for node <constellation>.
MACRO_ATTRREAD_LOOPBEG;
@ -577,8 +576,8 @@ CAMFImporter_NodeElement* ne;
// Parent element - <amf>.
void AMFImporter::ParseNode_Object()
{
std::string id;
CAMFImporter_NodeElement* ne;
std::string id;
CAMFImporter_NodeElement* ne( nullptr );
// Read attributes for node <object>.
MACRO_ATTRREAD_LOOPBEG;
@ -642,8 +641,8 @@ CAMFImporter_NodeElement* ne;
// "Volume" - specifies the total volume of the entity, in the entity's unit system, to be used for verification (object and volume only)
void AMFImporter::ParseNode_Metadata()
{
std::string type, value;
CAMFImporter_NodeElement* ne;
std::string type, value;
CAMFImporter_NodeElement* ne( nullptr );
// read attribute
MACRO_ATTRREAD_LOOPBEG;
@ -665,15 +664,17 @@ CAMFImporter_NodeElement* ne;
bool AMFImporter::CanRead(const std::string& pFile, IOSystem* pIOHandler, bool pCheckSig) const
{
const std::string extension = GetExtension(pFile);
const std::string extension = GetExtension(pFile);
if(extension == "amf") return true;
if ( extension == "amf" ) {
return true;
}
if(!extension.length() || pCheckSig)
{
const char* tokens[] = { "<?xml", "<amf" };
const char* tokens[] = { "<amf" };
return SearchFileHeaderForToken(pIOHandler, pFile, tokens, 2);
return SearchFileHeaderForToken( pIOHandler, pFile, tokens, 1 );
}
return false;

View File

@ -52,9 +52,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "AMFImporter_Node.hpp"
// Header files, Assimp.
#include "assimp/DefaultLogger.hpp"
#include "assimp/importerdesc.h"
#include "assimp/ProgressHandler.hpp"
#include <assimp/DefaultLogger.hpp>
#include <assimp/importerdesc.h>
#include "assimp/types.h"
#include "BaseImporter.h"
#include "irrXMLWrapper.h"
@ -135,18 +134,18 @@ private:
};
/// \struct SPP_Texture
/// Data type for postprocessing step. More suitable container for texture.
/// Data type for post-processing step. More suitable container for texture.
struct SPP_Texture
{
std::string ID;
size_t Width, Height, Depth;
bool Tiled;
decltype(aiTexture::achFormatHint) FormatHint;
uint8_t* Data;
size_t Width, Height, Depth;
bool Tiled;
char FormatHint[ 9 ];// 8 for string + 1 for terminator.
uint8_t *Data;
};
/// \struct SComplexFace
/// Data type for postprocessing step. Contain face data.
/// Data type for post-processing step. Contain face data.
struct SComplexFace
{
aiFace Face;///< Face vertices.

View File

@ -54,7 +54,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "StringUtils.h"
// Header files, stdlib.
#include <algorithm>
#include <iterator>
namespace Assimp
@ -62,7 +61,7 @@ namespace Assimp
aiColor4D AMFImporter::SPP_Material::GetColor(const float pX, const float pY, const float pZ) const
{
aiColor4D tcol;
aiColor4D tcol;
// Check if stored data are supported.
if(Composition.size() != 0)
@ -93,8 +92,8 @@ aiColor4D tcol;
void AMFImporter::PostprocessHelper_CreateMeshDataArray(const CAMFImporter_NodeElement_Mesh& pNodeElement, std::vector<aiVector3D>& pVertexCoordinateArray,
std::vector<CAMFImporter_NodeElement_Color*>& pVertexColorArray) const
{
CAMFImporter_NodeElement_Vertices* vn = nullptr;
size_t col_idx;
CAMFImporter_NodeElement_Vertices* vn = nullptr;
size_t col_idx;
// All data stored in "vertices", search for it.
for(CAMFImporter_NodeElement* ne_child: pNodeElement.Child)
@ -142,8 +141,8 @@ size_t col_idx;
size_t AMFImporter::PostprocessHelper_GetTextureID_Or_Create(const std::string& pID_R, const std::string& pID_G, const std::string& pID_B,
const std::string& pID_A)
{
size_t TextureConverted_Index;
std::string TextureConverted_ID;
size_t TextureConverted_Index;
std::string TextureConverted_ID;
// check input data
if(pID_R.empty() && pID_G.empty() && pID_B.empty() && pID_A.empty())
@ -261,11 +260,20 @@ std::string TextureConverted_ID;
size_t off_b = 0;
// Calculate size of the target array and rule how data will be copied.
if(!pID_R.empty()) { tex_size += src_texture[0]->Data.size(); step++, off_g++, off_b++; }
if(!pID_G.empty()) { tex_size += src_texture[1]->Data.size(); step++, off_b++; }
if(!pID_B.empty()) { tex_size += src_texture[2]->Data.size(); step++; }
if(!pID_A.empty()) { tex_size += src_texture[3]->Data.size(); step++; }
if ( nullptr != src_texture ) {
if(!pID_R.empty()) {
tex_size += src_texture[0]->Data.size(); step++, off_g++, off_b++;
}
if(!pID_G.empty()) {
tex_size += src_texture[1]->Data.size(); step++, off_b++;
}
if(!pID_B.empty()) {
tex_size += src_texture[2]->Data.size(); step++;
}
if(!pID_A.empty()) {
tex_size += src_texture[3]->Data.size(); step++;
}
}
// Create target array.
converted_texture.Data = new uint8_t[tex_size];
// And copy data
@ -293,19 +301,19 @@ std::string TextureConverted_ID;
void AMFImporter::PostprocessHelper_SplitFacesByTextureID(std::list<SComplexFace>& pInputList, std::list<std::list<SComplexFace> >& pOutputList_Separated)
{
auto texmap_is_equal = [](const CAMFImporter_NodeElement_TexMap* pTexMap1, const CAMFImporter_NodeElement_TexMap* pTexMap2) -> bool
{
if((pTexMap1 == nullptr) && (pTexMap2 == nullptr)) return true;
if(pTexMap1 == nullptr) return false;
if(pTexMap2 == nullptr) return false;
auto texmap_is_equal = [](const CAMFImporter_NodeElement_TexMap* pTexMap1, const CAMFImporter_NodeElement_TexMap* pTexMap2) -> bool
{
if((pTexMap1 == nullptr) && (pTexMap2 == nullptr)) return true;
if(pTexMap1 == nullptr) return false;
if(pTexMap2 == nullptr) return false;
if(pTexMap1->TextureID_R != pTexMap2->TextureID_R) return false;
if(pTexMap1->TextureID_G != pTexMap2->TextureID_G) return false;
if(pTexMap1->TextureID_B != pTexMap2->TextureID_B) return false;
if(pTexMap1->TextureID_A != pTexMap2->TextureID_A) return false;
if(pTexMap1->TextureID_R != pTexMap2->TextureID_R) return false;
if(pTexMap1->TextureID_G != pTexMap2->TextureID_G) return false;
if(pTexMap1->TextureID_B != pTexMap2->TextureID_B) return false;
if(pTexMap1->TextureID_A != pTexMap2->TextureID_A) return false;
return true;
};
return true;
};
pOutputList_Separated.clear();
if(pInputList.size() == 0) return;
@ -343,12 +351,12 @@ void AMFImporter::Postprocess_AddMetadata(const std::list<CAMFImporter_NodeEleme
if(sceneNode.mMetaData != nullptr) throw DeadlyImportError("Postprocess. MetaData member in node are not nullptr. Something went wrong.");
// copy collected metadata to output node.
sceneNode.mMetaData = aiMetadata::Alloc( metadataList.size() );
sceneNode.mMetaData = aiMetadata::Alloc( static_cast<unsigned int>(metadataList.size()) );
size_t meta_idx( 0 );
for(const CAMFImporter_NodeElement_Metadata& metadata: metadataList)
{
sceneNode.mMetaData->Set(meta_idx++, metadata.Type, aiString(metadata.Value));
sceneNode.mMetaData->Set(static_cast<unsigned int>(meta_idx++), metadata.Type, aiString(metadata.Value));
}
}// if(!metadataList.empty())
}
@ -437,9 +445,9 @@ std::list<unsigned int> mesh_idx;
// create new face and store it.
complex_face.Face.mNumIndices = 3;
complex_face.Face.mIndices = new unsigned int[3];
complex_face.Face.mIndices[0] = tri_al.V[0];
complex_face.Face.mIndices[1] = tri_al.V[1];
complex_face.Face.mIndices[2] = tri_al.V[2];
complex_face.Face.mIndices[0] = static_cast<unsigned int>(tri_al.V[0]);
complex_face.Face.mIndices[1] = static_cast<unsigned int>(tri_al.V[1]);
complex_face.Face.mIndices[2] = static_cast<unsigned int>(tri_al.V[2]);
complex_faces_list.push_back(complex_face);
}
}// for(const CAMFImporter_NodeElement* ne_volume_child: ne_volume->Child)
@ -508,7 +516,7 @@ std::list<unsigned int> mesh_idx;
{
for(size_t vi = 0; vi < face.Face.mNumIndices; vi++)
{
if(face.Face.mIndices[vi] == pIdx_From) face.Face.mIndices[vi] = pIdx_To;
if(face.Face.mIndices[vi] == pIdx_From) face.Face.mIndices[vi] = static_cast<unsigned int>(pIdx_To);
}
}
};// auto VertexIndex_Replace = [](std::list<SComplexFace>& pFaceList, const size_t pIdx_From, const size_t pIdx_To) -> void
@ -563,7 +571,7 @@ std::list<unsigned int> mesh_idx;
// set geometry and colors (vertices)
//
// copy faces/triangles
tmesh->mNumFaces = face_list_cur.size();
tmesh->mNumFaces = static_cast<unsigned int>(face_list_cur.size());
tmesh->mFaces = new aiFace[tmesh->mNumFaces];
// Create vertices list and optimize indices. Optimisation mean following.In AMF all volumes use one big list of vertices. And one volume
@ -590,7 +598,7 @@ std::list<unsigned int> mesh_idx;
do
{
vert_idx_from = VertexIndex_GetMinimal(face_list_cur, &vert_idx_to);
if(vert_idx_from == vert_idx_to) break;// all indices are transfered,
if(vert_idx_from == vert_idx_to) break;// all indices are transferred,
vert_arr.push_back(pVertexCoordinateArray.at(vert_idx_from));
col_arr.push_back(Vertex_CalculateColor(vert_idx_from));
@ -619,7 +627,7 @@ std::list<unsigned int> mesh_idx;
{
vert_arr.push_back(vert_arr.at(face_cur.Face.mIndices[idx_ind]));
col_arr.push_back(face_color);
face_cur.Face.mIndices[idx_ind] = vert_idx_new++;
face_cur.Face.mIndices[idx_ind] = static_cast<unsigned int>(vert_idx_new++);
}
}// if(face_cur.Color != nullptr)
}// for(const SComplexFace& face_cur: face_list_cur)
@ -639,10 +647,10 @@ std::list<unsigned int> mesh_idx;
for(size_t i = 0, i_e = VertexCount_Max * 2; i < i_e; i++) idx_vert_used[i] = false;
// This ID's will be used when set materials ID in scene.
tmesh->mMaterialIndex = PostprocessHelper_GetTextureID_Or_Create(face_list_cur.front().TexMap->TextureID_R,
tmesh->mMaterialIndex = static_cast<unsigned int>(PostprocessHelper_GetTextureID_Or_Create(face_list_cur.front().TexMap->TextureID_R,
face_list_cur.front().TexMap->TextureID_G,
face_list_cur.front().TexMap->TextureID_B,
face_list_cur.front().TexMap->TextureID_A);
face_list_cur.front().TexMap->TextureID_A));
texcoord_arr.resize(VertexCount_Max * 2);
for(const SComplexFace& face_cur: face_list_cur)
{
@ -662,7 +670,7 @@ std::list<unsigned int> mesh_idx;
vert_arr.push_back(vert_arr.at(idx_vert));
col_arr.push_back(col_arr.at(idx_vert));
texcoord_arr.at(idx_vert_new) = face_cur.TexMap->TextureCoordinate[idx_ind];
face_cur.Face.mIndices[idx_ind] = idx_vert_new++;
face_cur.Face.mIndices[idx_ind] = static_cast<unsigned int>(idx_vert_new++);
}
}// for(size_t idx_ind = 0; idx_ind < face_cur.Face.mNumIndices; idx_ind++)
}// for(const SComplexFace& face_cur: face_list_cur)
@ -675,7 +683,7 @@ std::list<unsigned int> mesh_idx;
//
// copy collected data to mesh
//
tmesh->mNumVertices = vert_arr.size();
tmesh->mNumVertices = static_cast<unsigned int>(vert_arr.size());
tmesh->mVertices = new aiVector3D[tmesh->mNumVertices];
tmesh->mColors[0] = new aiColor4D[tmesh->mNumVertices];
tmesh->mFaces = new aiFace[face_list_cur.size()];
@ -693,7 +701,7 @@ std::list<unsigned int> mesh_idx;
for(const SComplexFace& face_cur: face_list_cur) tmesh->mFaces[idx_face++] = face_cur.Face;
// store new aiMesh
mesh_idx.push_back(pMeshList.size());
mesh_idx.push_back(static_cast<unsigned int>(pMeshList.size()));
pMeshList.push_back(tmesh);
}// for(const std::list<SComplexFace>& face_list_cur: complex_faces_toplist)
}// if(ne_child->Type == CAMFImporter_NodeElement::ENET_Volume)
@ -704,7 +712,7 @@ std::list<unsigned int> mesh_idx;
{
std::list<unsigned int>::const_iterator mit = mesh_idx.begin();
pSceneNode.mNumMeshes = mesh_idx.size();
pSceneNode.mNumMeshes = static_cast<unsigned int>(mesh_idx.size());
pSceneNode.mMeshes = new unsigned int[pSceneNode.mNumMeshes];
for(size_t i = 0; i < pSceneNode.mNumMeshes; i++) pSceneNode.mMeshes[i] = *mit++;
}// if(mesh_idx.size() > 0)
@ -743,7 +751,7 @@ std::list<aiNode*> ch_node;
// \_ aiNode for transformation (<instance> -> <delta...>, <r...>) - aiNode for pointing to object ("objectid")
con_node = new aiNode;
con_node->mName = pConstellation.ID;
// Walk thru children and search for instances of another objects, constellations.
// Walk through children and search for instances of another objects, constellations.
for(const CAMFImporter_NodeElement* ne: pConstellation.Child)
{
aiMatrix4x4 tmat;
@ -779,7 +787,7 @@ std::list<aiNode*> ch_node;
size_t ch_idx = 0;
con_node->mNumChildren = ch_node.size();
con_node->mNumChildren = static_cast<unsigned int>(ch_node.size());
con_node->mChildren = new aiNode*[con_node->mNumChildren];
for(aiNode* node: ch_node) con_node->mChildren[ch_idx++] = node;
@ -815,7 +823,7 @@ std::list<CAMFImporter_NodeElement_Metadata*> meta_list;
// Check if root element are found.
if(root_el == nullptr) throw DeadlyImportError("Root(<amf>) element not found.");
// after that walk thru children of root and collect data. Five types of nodes can be placed at top level - in <amf>: <object>, <material>, <texture>,
// after that walk through children of root and collect data. Five types of nodes can be placed at top level - in <amf>: <object>, <material>, <texture>,
// <constellation> and <metadata>. But at first we must read <material> and <texture> because they will be used in <object>. <metadata> can be read
// at any moment.
//
@ -870,7 +878,7 @@ nl_clean_loop:
if(node_list.size() > 1)
{
// walk thru all nodes
// walk through all nodes
for(std::list<aiNode*>::iterator nl_it = node_list.begin(); nl_it != node_list.end(); nl_it++)
{
// and try to find them in another top nodes.
@ -899,7 +907,7 @@ nl_clean_loop:
{
std::list<aiNode*>::const_iterator nl_it = node_list.begin();
pScene->mRootNode->mNumChildren = node_list.size();
pScene->mRootNode->mNumChildren = static_cast<unsigned int>(node_list.size());
pScene->mRootNode->mChildren = new aiNode*[pScene->mRootNode->mNumChildren];
for(size_t i = 0; i < pScene->mRootNode->mNumChildren; i++)
{
@ -916,14 +924,14 @@ nl_clean_loop:
{
std::list<aiMesh*>::const_iterator ml_it = mesh_list.begin();
pScene->mNumMeshes = mesh_list.size();
pScene->mNumMeshes = static_cast<unsigned int>(mesh_list.size());
pScene->mMeshes = new aiMesh*[pScene->mNumMeshes];
for(size_t i = 0; i < pScene->mNumMeshes; i++) pScene->mMeshes[i] = *ml_it++;
}// if(mesh_list.size() > 0)
//
// Textures
pScene->mNumTextures = mTexture_Converted.size();
pScene->mNumTextures = static_cast<unsigned int>(mTexture_Converted.size());
if(pScene->mNumTextures > 0)
{
size_t idx;
@ -933,8 +941,8 @@ nl_clean_loop:
for(const SPP_Texture& tex_convd: mTexture_Converted)
{
pScene->mTextures[idx] = new aiTexture;
pScene->mTextures[idx]->mWidth = tex_convd.Width;
pScene->mTextures[idx]->mHeight = tex_convd.Height;
pScene->mTextures[idx]->mWidth = static_cast<unsigned int>(tex_convd.Width);
pScene->mTextures[idx]->mHeight = static_cast<unsigned int>(tex_convd.Height);
pScene->mTextures[idx]->pcData = (aiTexel*)tex_convd.Data;
// texture format description.
strcpy(pScene->mTextures[idx]->achFormatHint, tex_convd.FormatHint);
@ -943,7 +951,7 @@ nl_clean_loop:
// Create materials for embedded textures.
idx = 0;
pScene->mNumMaterials = mTexture_Converted.size();
pScene->mNumMaterials = static_cast<unsigned int>(mTexture_Converted.size());
pScene->mMaterials = new aiMaterial*[pScene->mNumMaterials];
for(const SPP_Texture& tex_convd: mTexture_Converted)
{
@ -959,7 +967,7 @@ nl_clean_loop:
idx++;
}
}// if(pScene->mNumTextures > 0)
}// END: after that walk thru children of root and collect data
}// END: after that walk through children of root and collect data
}// namespace Assimp

View File

@ -54,6 +54,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <assimp/IOSystem.hpp>
#include <assimp/DefaultLogger.hpp>
#include <assimp/scene.h>
#include <assimp/importerdesc.h>
#include <memory>

View File

@ -46,9 +46,9 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "BaseImporter.h"
#include <assimp/types.h>
#include "ASEParser.h"
struct aiNode;
#include "ASEParser.h"
namespace Assimp {

View File

@ -49,7 +49,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
// internal headers
#include "TextureTransform.h"
#include "ASELoader.h"
#include "MaterialSystem.h"
#include "fast_atof.h"
#include <assimp/DefaultLogger.hpp>
@ -1135,7 +1134,7 @@ void Parser::ParseLV3ScaleAnimationBlock(ASE::Animation& anim)
bool b = false;
// For the moment we're just reading the three floats -
// we ignore the <EFBFBD>dditional information for bezier's and TCBs
// we ignore the additional information for bezier's and TCBs
// simple scaling keyframe
if (TokenMatch(filePtr,"CONTROL_SCALE_SAMPLE" ,20))
@ -1181,7 +1180,7 @@ void Parser::ParseLV3PosAnimationBlock(ASE::Animation& anim)
bool b = false;
// For the moment we're just reading the three floats -
// we ignore the <EFBFBD>dditional information for bezier's and TCBs
// we ignore the additional information for bezier's and TCBs
// simple scaling keyframe
if (TokenMatch(filePtr,"CONTROL_POS_SAMPLE" ,18))
@ -1227,7 +1226,7 @@ void Parser::ParseLV3RotAnimationBlock(ASE::Animation& anim)
bool b = false;
// For the moment we're just reading the floats -
// we ignore the <EFBFBD>dditional information for bezier's and TCBs
// we ignore the additional information for bezier's and TCBs
// simple scaling keyframe
if (TokenMatch(filePtr,"CONTROL_ROT_SAMPLE" ,18))
@ -1858,7 +1857,7 @@ void Parser::ParseLV3MeshCFaceListBlock(unsigned int iNumFaces, ASE::Mesh& mesh)
++filePtr;
// Face entry
if (TokenMatch(filePtr,"MESH_CFACE" ,11))
if (TokenMatch(filePtr,"MESH_CFACE" ,10))
{
unsigned int aiValues[3];
unsigned int iIndex = 0;

View File

@ -737,7 +737,7 @@ inline size_t WriteArray(IOStream * stream, const T* in, unsigned int size)
AssbinChunkWriter uncompressedStream( NULL, 0 );
WriteBinaryScene( &uncompressedStream, pScene );
uLongf uncompressedSize = uncompressedStream.Tell();
uLongf uncompressedSize = static_cast<uLongf>(uncompressedStream.Tell());
uLongf compressedSize = (uLongf)(uncompressedStream.Tell() * 1.001 + 12.);
uint8_t* compressedBuffer = new uint8_t[ compressedSize ];

View File

@ -54,6 +54,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <assimp/mesh.h>
#include <assimp/anim.h>
#include <assimp/scene.h>
#include <assimp/importerdesc.h>
#ifdef ASSIMP_BUILD_NO_OWN_ZLIB
# include <zlib.h>
@ -659,7 +660,7 @@ void AssbinImporter::InternReadFile( const std::string& pFile, aiScene* pScene,
if (compressed)
{
uLongf uncompressedSize = Read<uint32_t>(stream);
uLongf compressedSize = stream->FileSize() - stream->Tell();
uLongf compressedSize = static_cast<uLongf>(stream->FileSize() - stream->Tell());
unsigned char * compressedData = new unsigned char[ compressedSize ];
stream->Read( compressedData, 1, compressedSize );

View File

@ -46,7 +46,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#define AI_ASSBINIMPORTER_H_INC
#include "BaseImporter.h"
#include <assimp/types.h>
struct aiMesh;
struct aiNode;

View File

@ -150,7 +150,7 @@ void ReportSceneNotFoundError()
DefaultLogger::get()->error("Unable to find the Assimp::Importer for this aiScene. "
"The C-API does not accept scenes produced by the C++ API and vice versa");
assert(false);
ai_assert(false);
}
// ------------------------------------------------------------------------------------------------

View File

@ -41,7 +41,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
* ASSXML exporter main code
*/
#include <stdarg.h>
#include "./../include/assimp/version.h"
#include <assimp/version.h>
#include "ProcessHelper.h"
#include <assimp/IOStream.hpp>
#include <assimp/IOSystem.hpp>
@ -72,7 +72,7 @@ static int ioprintf( IOStream * io, const char *format, ... ) {
return -1;
}
static const size_t Size = 4096;
static const int Size = 4096;
char sz[ Size ];
::memset( sz, '\0', Size );
va_list va;

View File

@ -56,7 +56,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <assimp/anim.h>
#include <assimp/scene.h>
#include <assimp/DefaultLogger.hpp>
#include <assimp/importerdesc.h>
using namespace Assimp;
using namespace std;
@ -331,7 +331,7 @@ void B3DImporter::ReadVRTS(){
int sz=12+(_vflags&1?12:0)+(_vflags&2?16:0)+(_tcsets*_tcsize*4);
int n_verts=ChunkSize()/sz;
int v0=_vertices.size();
int v0=static_cast<int>(_vertices.size());
_vertices.resize( v0+n_verts );
for( int i=0;i<n_verts;++i ){
@ -404,7 +404,7 @@ void B3DImporter::ReadTRIS( int v0 ){
void B3DImporter::ReadMESH(){
/*int matid=*/ReadInt();
int v0=_vertices.size();
int v0= static_cast<int>(_vertices.size());
while( ChunkSize() ){
string t=ReadChunk();
@ -462,17 +462,17 @@ void B3DImporter::ReadKEYS( aiNodeAnim *nodeAnim ){
}
if( flags & 1 ){
nodeAnim->mNumPositionKeys=trans.size();
nodeAnim->mNumPositionKeys=static_cast<unsigned int>(trans.size());
nodeAnim->mPositionKeys=to_array( trans );
}
if( flags & 2 ){
nodeAnim->mNumScalingKeys=scale.size();
nodeAnim->mNumScalingKeys=static_cast<unsigned int>(scale.size());
nodeAnim->mScalingKeys=to_array( scale );
}
if( flags & 4 ){
nodeAnim->mNumRotationKeys=rot.size();
nodeAnim->mNumRotationKeys=static_cast<unsigned int>(rot.size());
nodeAnim->mRotationKeys=to_array( rot );
}
}
@ -506,7 +506,7 @@ aiNode *B3DImporter::ReadNODE( aiNode *parent ){
aiMatrix4x4 tform=trans * rot * scale;
int nodeid=_nodes.size();
int nodeid=static_cast<int>(_nodes.size());
aiNode *node=new aiNode( name );
_nodes.push_back( node );
@ -521,9 +521,9 @@ aiNode *B3DImporter::ReadNODE( aiNode *parent ){
while( ChunkSize() ){
string t=ReadChunk();
if( t=="MESH" ){
int n=_meshes.size();
unsigned int n= static_cast<unsigned int>(_meshes.size());
ReadMESH();
for( int i=n;i<(int)_meshes.size();++i ){
for( unsigned int i=n;i<static_cast<unsigned int>(_meshes.size());++i ){
meshes.push_back( i );
}
}else if( t=="BONE" ){
@ -544,10 +544,10 @@ aiNode *B3DImporter::ReadNODE( aiNode *parent ){
ExitChunk();
}
node->mNumMeshes=meshes.size();
node->mNumMeshes= static_cast<unsigned int>(meshes.size());
node->mMeshes=to_array( meshes );
node->mNumChildren=children.size();
node->mNumChildren=static_cast<unsigned int>(children.size());
node->mChildren=to_array( children );
return node;
@ -645,7 +645,7 @@ void B3DImporter::ReadBB3D( aiScene *scene ){
aiNode *bnode=_nodes[i];
bone->mName=bnode->mName;
bone->mNumWeights=weights.size();
bone->mNumWeights= static_cast<unsigned int>(weights.size());
bone->mWeights=to_array( weights );
aiMatrix4x4 mat=bnode->mTransformation;
@ -655,7 +655,7 @@ void B3DImporter::ReadBB3D( aiScene *scene ){
}
bone->mOffsetMatrix=mat.Inverse();
}
mesh->mNumBones=bones.size();
mesh->mNumBones= static_cast<unsigned int>(bones.size());
mesh->mBones=to_array( bones );
}
}
@ -667,21 +667,21 @@ void B3DImporter::ReadBB3D( aiScene *scene ){
if( !_materials.size() ){
_materials.push_back( new aiMaterial );
}
scene->mNumMaterials=_materials.size();
scene->mNumMaterials= static_cast<unsigned int>(_materials.size());
scene->mMaterials=to_array( _materials );
//meshes
scene->mNumMeshes=_meshes.size();
scene->mNumMeshes= static_cast<unsigned int>(_meshes.size());
scene->mMeshes=to_array( _meshes );
//animations
if( _animations.size()==1 && _nodeAnims.size() ){
aiAnimation *anim=_animations.back();
anim->mNumChannels=_nodeAnims.size();
anim->mNumChannels=static_cast<unsigned int>(_nodeAnims.size());
anim->mChannels=to_array( _nodeAnims );
scene->mNumAnimations=_animations.size();
scene->mNumAnimations=static_cast<unsigned int>(_animations.size());
scene->mAnimations=to_array( _animations );
}

View File

@ -48,7 +48,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <assimp/material.h>
#include "BaseImporter.h"
#include <string>
#include <vector>
struct aiNodeAnim;

View File

@ -51,6 +51,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "TinyFormatter.h"
#include <assimp/IOSystem.hpp>
#include <assimp/scene.h>
#include <assimp/importerdesc.h>
using namespace Assimp;
using namespace Assimp::Formatter;
@ -237,7 +238,7 @@ aiNode* BVHLoader::ReadNode()
// add the child nodes if there are any
if( childNodes.size() > 0)
{
node->mNumChildren = childNodes.size();
node->mNumChildren = static_cast<unsigned int>(childNodes.size());
node->mChildren = new aiNode*[node->mNumChildren];
std::copy( childNodes.begin(), childNodes.end(), node->mChildren);
}
@ -443,7 +444,7 @@ void BVHLoader::CreateAnimation( aiScene* pScene)
anim->mDuration = double( mAnimNumFrames - 1);
// now generate the tracks for all nodes
anim->mNumChannels = mNodes.size();
anim->mNumChannels = static_cast<unsigned int>(mNodes.size());
anim->mChannels = new aiNodeAnim*[anim->mNumChannels];
// FIX: set the array elements to NULL to ensure proper deletion if an exception is thrown

View File

@ -50,6 +50,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <assimp/scene.h>
#include <assimp/Importer.hpp>
#include <assimp/postprocess.h>
#include <assimp/importerdesc.h>
#include <ios>
#include <list>
#include <memory>
@ -136,14 +137,17 @@ void BaseImporter::GetExtensionList(std::set<std::string>& extensions)
}
// ------------------------------------------------------------------------------------------------
/*static*/ bool BaseImporter::SearchFileHeaderForToken(IOSystem* pIOHandler,
/*static*/ bool BaseImporter::SearchFileHeaderForToken( IOSystem* pIOHandler,
const std::string& pFile,
const char** tokens,
unsigned int numTokens,
unsigned int searchBytes /* = 200 */,
bool tokensSol /* false */)
{
ai_assert(NULL != tokens && 0 != numTokens && 0 != searchBytes);
ai_assert( NULL != tokens );
ai_assert( 0 != numTokens );
ai_assert( 0 != searchBytes);
if (!pIOHandler)
return false;
@ -178,8 +182,6 @@ void BaseImporter::GetExtensionList(std::set<std::string>& extensions)
for (unsigned int i = 0; i < numTokens;++i) {
ai_assert(NULL != tokens[i]);
const char* r = strstr(buffer,tokens[i]);
if( !r ) {
continue;

View File

@ -44,14 +44,13 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "Exceptional.h"
#include <string>
#include <map>
#include <vector>
#include <set>
#include <assimp/types.h>
#include <assimp/ProgressHandler.hpp>
struct aiScene;
struct aiImporterDesc;
namespace Assimp {

View File

@ -43,8 +43,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#define INCLUDED_AI_BASEPROCESS_H
#include <map>
#include <assimp/types.h>
#include "GenericProperty.h"
struct aiScene;

View File

@ -50,93 +50,71 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <stdint.h>
#include <cstddef>
struct aiTexture;
namespace Assimp {
class IOStream;
class Bitmap {
protected:
protected:
struct Header {
uint16_t type;
uint32_t size;
uint16_t reserved1;
uint16_t reserved2;
uint32_t offset;
struct Header {
// We define the struct size because sizeof(Header) might return a wrong result because of structure padding.
// Moreover, we must use this ugly and error prone syntax because Visual Studio neither support constexpr or sizeof(name_of_field).
static const std::size_t header_size =
sizeof(uint16_t) + // type
sizeof(uint32_t) + // size
sizeof(uint16_t) + // reserved1
sizeof(uint16_t) + // reserved2
sizeof(uint32_t); // offset
};
uint16_t type;
struct DIB {
uint32_t size;
int32_t width;
int32_t height;
uint16_t planes;
uint16_t bits_per_pixel;
uint32_t compression;
uint32_t image_size;
int32_t x_resolution;
int32_t y_resolution;
uint32_t nb_colors;
uint32_t nb_important_colors;
uint32_t size;
// We define the struct size because sizeof(DIB) might return a wrong result because of structure padding.
// Moreover, we must use this ugly and error prone syntax because Visual Studio neither support constexpr or sizeof(name_of_field).
static const std::size_t dib_size =
sizeof(uint32_t) + // size
sizeof(int32_t) + // width
sizeof(int32_t) + // height
sizeof(uint16_t) + // planes
sizeof(uint16_t) + // bits_per_pixel
sizeof(uint32_t) + // compression
sizeof(uint32_t) + // image_size
sizeof(int32_t) + // x_resolution
sizeof(int32_t) + // y_resolution
sizeof(uint32_t) + // nb_colors
sizeof(uint32_t); // nb_important_colors
};
uint16_t reserved1;
static const std::size_t mBytesPerPixel = 4;
uint16_t reserved2;
uint32_t offset;
// We define the struct size because sizeof(Header) might return a wrong result because of structure padding.
// Moreover, we must use this ugly and error prone syntax because Visual Studio neither support constexpr or sizeof(name_of_field).
static const std::size_t header_size =
sizeof(uint16_t) + // type
sizeof(uint32_t) + // size
sizeof(uint16_t) + // reserved1
sizeof(uint16_t) + // reserved2
sizeof(uint32_t); // offset
};
struct DIB {
uint32_t size;
int32_t width;
int32_t height;
uint16_t planes;
uint16_t bits_per_pixel;
uint32_t compression;
uint32_t image_size;
int32_t x_resolution;
int32_t y_resolution;
uint32_t nb_colors;
uint32_t nb_important_colors;
// We define the struct size because sizeof(DIB) might return a wrong result because of structure padding.
// Moreover, we must use this ugly and error prone syntax because Visual Studio neither support constexpr or sizeof(name_of_field).
static const std::size_t dib_size =
sizeof(uint32_t) + // size
sizeof(int32_t) + // width
sizeof(int32_t) + // height
sizeof(uint16_t) + // planes
sizeof(uint16_t) + // bits_per_pixel
sizeof(uint32_t) + // compression
sizeof(uint32_t) + // image_size
sizeof(int32_t) + // x_resolution
sizeof(int32_t) + // y_resolution
sizeof(uint32_t) + // nb_colors
sizeof(uint32_t); // nb_important_colors
};
static const std::size_t mBytesPerPixel = 4;
public:
static void Save(aiTexture* texture, IOStream* file);
protected:
static void WriteHeader(Header& header, IOStream* file);
static void WriteDIB(DIB& dib, IOStream* file);
static void WriteData(aiTexture* texture, IOStream* file);
public:
static void Save(aiTexture* texture, IOStream* file);
protected:
static void WriteHeader(Header& header, IOStream* file);
static void WriteDIB(DIB& dib, IOStream* file);
static void WriteData(aiTexture* texture, IOStream* file);
};
}

View File

@ -180,7 +180,7 @@ void BlenderBMeshConverter::AddFace( int v1, int v2, int v3, int v4 )
// TODO - Work out how materials work
face.mat_nr = 0;
triMesh->mface.push_back( face );
triMesh->totface = triMesh->mface.size( );
triMesh->totface = static_cast<int>(triMesh->mface.size( ));
}
// ------------------------------------------------------------------------------------------------

View File

@ -48,6 +48,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "BlenderDNA.h"
#include "StreamReader.h"
#include "fast_atof.h"
#include "TinyFormatter.h"
using namespace Assimp;
using namespace Assimp::Blender;

View File

@ -46,12 +46,11 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#define INCLUDED_AI_BLEND_DNA_H
#include "BaseImporter.h"
#include "TinyFormatter.h"
#include "StreamReader.h"
#include <assimp/DefaultLogger.hpp>
#include <stdint.h>
#include <memory>
#include <map>
// enable verbose log output. really verbose, so be careful.
#ifdef ASSIMP_BUILD_DEBUG

View File

@ -46,9 +46,10 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#define INCLUDED_AI_BLEND_DNA_INL
#include <memory>
#include "TinyFormatter.h"
namespace Assimp {
namespace Blender {
namespace Blender {
//--------------------------------------------------------------------------------
const Field& Structure :: operator [] (const std::string& ss) const

View File

@ -48,9 +48,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "BlenderLoader.h"
#include "BlenderDNA.h"
#include "BlenderScene.h"
#include "BlenderSceneGen.h"
#include <deque>
#include "./../include/assimp/material.h"
#include <assimp/material.h>
struct aiTexture;

View File

@ -54,10 +54,12 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "BlenderBMesh.h"
#include "StringUtils.h"
#include <assimp/scene.h>
#include "StringComparison.h"
#include <assimp/importerdesc.h>
#include "StringComparison.h"
#include "StreamReader.h"
#include "MemoryIOWrapper.h"
#include <cctype>
@ -95,8 +97,9 @@ static const aiImporterDesc blenderDesc = {
// ------------------------------------------------------------------------------------------------
// Constructor to be privately used by Importer
BlenderImporter::BlenderImporter()
: modifier_cache(new BlenderModifierShowcase())
{}
: modifier_cache(new BlenderModifierShowcase()) {
// empty
}
// ------------------------------------------------------------------------------------------------
// Destructor, private as well
@ -144,8 +147,7 @@ void BlenderImporter::SetupProperties(const Importer* /*pImp*/)
// nothing to be done for the moment
}
struct free_it
{
struct free_it {
free_it(void* free) : free(free) {}
~free_it() {
::free(this->free);
@ -164,6 +166,7 @@ void BlenderImporter::InternReadFile( const std::string& pFile,
free_it free_it_really(dest);
#endif
FileDatabase file;
std::shared_ptr<IOStream> stream(pIOHandler->Open(pFile,"rb"));
if (!stream) {
@ -423,7 +426,7 @@ void BlenderImporter::ResolveImage(aiMaterial* out, const Material* mat, const M
// check if the file contents are bundled with the BLEND file
if (img->packedfile) {
name.data[0] = '*';
name.length = 1+ ASSIMP_itoa10(name.data+1,MAXLEN-1,conv_data.textures->size());
name.length = 1+ ASSIMP_itoa10(name.data+1,static_cast<unsigned int>(MAXLEN-1), static_cast<int32_t>(conv_data.textures->size()));
conv_data.textures->push_back(new aiTexture());
aiTexture* tex = conv_data.textures->back();
@ -1230,7 +1233,7 @@ aiNode* BlenderImporter::ConvertNode(const Scene& in, const Object* obj, Convers
if (conv_data.meshes->size() > old) {
node->mMeshes = new unsigned int[node->mNumMeshes = static_cast<unsigned int>(conv_data.meshes->size()-old)];
for (unsigned int i = 0; i < node->mNumMeshes; ++i) {
node->mMeshes[i] = i + old;
node->mMeshes[i] = static_cast<unsigned int>(i + old);
}
}}
break;

View File

@ -44,9 +44,9 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#ifndef ASSIMP_BUILD_NO_BLEND_IMPORTER
#include "BlenderDNA.h"
#include "BlenderScene.h"
#include "BlenderSceneGen.h"
#include "BlenderDNA.h"
using namespace Assimp;
using namespace Assimp::Blender;
@ -522,7 +522,7 @@ template <> void Structure :: Convert<MVert> (
ReadFieldArray<ErrorPolicy_Fail>(dest.co,"co",db);
ReadFieldArray<ErrorPolicy_Fail>(dest.no,"no",db);
ReadField<ErrorPolicy_Igno>(dest.flag,"flag",db);
ReadField<ErrorPolicy_Warn>(dest.mat_nr,"mat_nr",db);
//ReadField<ErrorPolicy_Warn>(dest.mat_nr,"mat_nr",db);
ReadField<ErrorPolicy_Igno>(dest.bweight,"bweight",db);
db.reader->IncPtr(size);

View File

@ -616,6 +616,17 @@ struct Object : ElemBase {
std::shared_ptr<ElemBase> data FAIL;
ListBase modifiers;
Object()
: ElemBase()
, type( Type_EMPTY )
, parent( nullptr )
, track()
, proxy()
, proxy_from()
, data() {
// empty
}
};
@ -624,6 +635,14 @@ struct Base : ElemBase {
Base* prev WARN;
std::shared_ptr<Base> next WARN;
std::shared_ptr<Object> object WARN;
Base()
: ElemBase()
, next()
, object() {
// empty
// empty
}
};
// -------------------------------------------------------------------------------
@ -635,8 +654,15 @@ struct Scene : ElemBase {
std::shared_ptr<Base> basact WARN;
ListBase base;
};
Scene()
: ElemBase()
, camera()
, world()
, basact() {
// empty
}
};
// -------------------------------------------------------------------------------
struct Image : ElemBase {
@ -664,6 +690,11 @@ struct Image : ElemBase {
short animspeed;
short gen_x, gen_y, gen_type;
Image()
: ElemBase() {
// empty
}
};
// -------------------------------------------------------------------------------
@ -751,6 +782,12 @@ struct Tex : ElemBase {
//VoxelData *vd;
//char use_nodes;
Tex()
: ElemBase() {
// empty
}
};
// -------------------------------------------------------------------------------
@ -839,9 +876,13 @@ struct MTex : ElemBase {
//float lifefac, sizefac, ivelfac, pvelfac;
//float shadowfac;
//float zenupfac, zendownfac, blendfac;
MTex()
: ElemBase() {
// empty
}
};
}
}
}
#endif

View File

@ -412,9 +412,9 @@ float BlenderTessellatorP2T::FindLargestMatrixElem( const aiMatrix3x3& mtx ) con
{
float result = 0.0f;
for ( size_t x = 0; x < 3; ++x )
for ( unsigned int x = 0; x < 3; ++x )
{
for ( size_t y = 0; y < 3; ++y )
for ( unsigned int y = 0; y < 3; ++y )
{
result = p2tMax( std::fabs( mtx[ x ][ y ] ), result );
}
@ -429,9 +429,9 @@ aiMatrix3x3 BlenderTessellatorP2T::ScaleMatrix( const aiMatrix3x3& mtx, float sc
{
aiMatrix3x3 result;
for ( size_t x = 0; x < 3; ++x )
for ( unsigned int x = 0; x < 3; ++x )
{
for ( size_t y = 0; y < 3; ++y )
for ( unsigned int y = 0; y < 3; ++y )
{
result[ x ][ y ] = mtx[ x ][ y ] * scale;
}

View File

@ -45,10 +45,10 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#ifndef AI_BLOBIOSYSTEM_H_INCLUDED
#define AI_BLOBIOSYSTEM_H_INCLUDED
#include "./../include/assimp/IOStream.hpp"
#include "./../include/assimp/cexport.h"
#include "./../include/assimp/IOSystem.hpp"
#include "./../include/assimp/DefaultLogger.hpp"
#include <assimp/IOStream.hpp>
#include <assimp/cexport.h>
#include <assimp/IOSystem.hpp>
#include <assimp/DefaultLogger.hpp>
#include <stdint.h>
#include <set>
#include <vector>

View File

@ -93,6 +93,8 @@ SET( PUBLIC_HEADERS
${HEADER_PATH}/NullLogger.hpp
${HEADER_PATH}/cexport.h
${HEADER_PATH}/Exporter.hpp
${HEADER_PATH}/DefaultIOStream.h
${HEADER_PATH}/DefaultIOSystem.h
)
SET( Core_SRCS
@ -125,9 +127,7 @@ SET( Common_SRCS
ByteSwapper.h
DefaultProgressHandler.h
DefaultIOStream.cpp
DefaultIOStream.h
DefaultIOSystem.cpp
DefaultIOSystem.h
CInterfaceIOWrapper.cpp
CInterfaceIOWrapper.h
Hash.h
@ -163,6 +163,7 @@ SET( Common_SRCS
RemoveComments.h
Subdivision.cpp
Subdivision.h
scene.cpp
Vertex.h
LineSplitter.h
TinyFormatter.h
@ -173,6 +174,8 @@ SET( Common_SRCS
XMLTools.h
Version.cpp
IOStreamBuffer.h
CreateAnimMesh.h
CreateAnimMesh.cpp
)
SOURCE_GROUP(Common FILES ${Common_SRCS})
@ -184,10 +187,16 @@ IF ( ASSIMP_BUILD_NONFREE_C4D_IMPORTER )
SOURCE_GROUP( C4D FILES ${C4D_SRCS})
ENDIF ( ASSIMP_BUILD_NONFREE_C4D_IMPORTER )
# if this variable is set to TRUE, the user can manually disable importers by setting
# ASSIMP_BUILD_XXX_IMPORTER to FALSE for each importer
# if this variable is set to FALSE, the user can manually enable importers by setting
# ASSIMP_BUILD_XXX_IMPORTER to TRUE for each importer
OPTION(ASSIMP_BUILD_ALL_IMPORTERS_BY_DEFAULT "default value of all ASSIMP_BUILD_XXX_IMPORTER value" TRUE)
# macro to add the CMake Option ADD_ASSIMP_IMPORTER_<name> which enables compile of loader
# this way selective loaders can be compiled (reduces filesize + compile time)
MACRO(ADD_ASSIMP_IMPORTER name)
OPTION(ASSIMP_BUILD_${name}_IMPORTER "build the ${name} importer" TRUE)
OPTION(ASSIMP_BUILD_${name}_IMPORTER "build the ${name} importer" ${ASSIMP_BUILD_ALL_IMPORTERS_BY_DEFAULT})
IF(ASSIMP_BUILD_${name}_IMPORTER)
LIST(APPEND ASSIMP_LOADER_SRCS ${ARGN})
SET(ASSIMP_IMPORTERS_ENABLED "${ASSIMP_IMPORTERS_ENABLED} ${name}")
@ -197,6 +206,7 @@ MACRO(ADD_ASSIMP_IMPORTER name)
SET(${name}_SRC "")
SET(ASSIMP_IMPORTERS_DISABLED "${ASSIMP_IMPORTERS_DISABLED} ${name}")
add_definitions(-DASSIMP_BUILD_NO_${name}_IMPORTER)
add_definitions(-DASSIMP_BUILD_NO_${name}_EXPORTER)
ENDIF()
ENDMACRO()
@ -462,9 +472,13 @@ ADD_ASSIMP_IMPORTER( IFC
STEPFileEncoding.cpp
STEPFileEncoding.h
)
if (MSVC AND ASSIMP_BUILD_IFC_IMPORTER)
set_source_files_properties(IFCReaderGen1.cpp IFCReaderGen2.cpp PROPERTIES COMPILE_FLAGS "/bigobj")
endif (MSVC AND ASSIMP_BUILD_IFC_IMPORTER)
if (ASSIMP_BUILD_IFC_IMPORTER)
if (MSVC)
set_source_files_properties(IFCReaderGen1.cpp IFCReaderGen2.cpp PROPERTIES COMPILE_FLAGS "/bigobj")
elseif(CMAKE_COMPILER_IS_MINGW)
set_source_files_properties(IFCReaderGen1.cpp IFCReaderGen2.cpp PROPERTIES COMPILE_FLAGS "-O2 -Wa,-mbig-obj")
endif()
endif (ASSIMP_BUILD_IFC_IMPORTER)
ADD_ASSIMP_IMPORTER( XGL
XGLLoader.cpp
@ -642,7 +656,6 @@ ADD_ASSIMP_IMPORTER( GLTF
glTFExporter.cpp
)
ADD_ASSIMP_IMPORTER( 3MF
D3MFImporter.h
D3MFImporter.cpp

View File

@ -57,7 +57,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <assimp/IOSystem.hpp>
#include <assimp/DefaultLogger.hpp>
#include <assimp/scene.h>
#include <assimp/importerdesc.h>
using namespace Assimp;
using namespace Assimp::COB;
@ -181,7 +181,7 @@ void COBImporter::InternReadFile( const std::string& pFile,
if (n->type == Node::TYPE_MESH) {
Mesh& mesh = (Mesh&)(*n.get());
if (mesh.vertex_positions.size() && mesh.texture_coords.size()) {
pScene->mNumMeshes += mesh.temp_map.size();
pScene->mNumMeshes += static_cast<unsigned int>(mesh.temp_map.size());
}
}
}

View File

@ -46,12 +46,13 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <memory>
#include <deque>
#include <map>
#include "BaseImporter.h"
#include "./../include/assimp/material.h"
#include <assimp/material.h>
namespace Assimp {
namespace COB {
namespace Assimp {
namespace COB {
// ------------------
/** Represents a single vertex index in a face */

View File

@ -57,7 +57,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <assimp/anim.h>
#include <assimp/DefaultLogger.hpp>
#include <assimp/scene.h>
#include <assimp/importerdesc.h>
using namespace Assimp;
@ -179,7 +179,7 @@ void CSMImporter::InternReadFile( const std::string& pFile,
nda->mNodeName.length = (size_t)(ot-nda->mNodeName.data);
}
anim->mNumChannels = anims_temp.size();
anim->mNumChannels = static_cast<unsigned int>(anims_temp.size());
if (!anim->mNumChannels)
throw DeadlyImportError("CSM: Empty $order section");

View File

@ -38,18 +38,16 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
----------------------------------------------------------------------
*/
#ifndef ASSIMP_BUILD_NO_EXPORT
#ifndef ASSIMP_BUILD_NO_COLLADA_EXPORTER
#include "ColladaExporter.h"
#include "ColladaExporter.h"
#include "Bitmap.h"
#include "fast_atof.h"
#include "SceneCombiner.h"
#include "DefaultIOSystem.h"
#include "StringUtils.h"
#include "XMLTools.h"
#include <assimp/DefaultIOSystem.h>
#include <assimp/IOSystem.hpp>
#include <assimp/Exporter.hpp>
#include <assimp/scene.h>
@ -384,6 +382,7 @@ void ColladaExporter::WriteLight(size_t pIndex){
case aiLightSource_SPOT:
WriteSpotLight(light);
break;
case aiLightSource_AREA:
case aiLightSource_UNDEFINED:
case _aiLightSource_Force32Bit:
break;
@ -524,7 +523,7 @@ void ColladaExporter::ReadMaterialSurface( Surface& poSurface, const aiMaterial*
} else
{
if( pKey )
poSurface.exist = pSrcMat->Get( pKey, pType, pIndex, poSurface.color) == aiReturn_SUCCESS;
poSurface.exist = pSrcMat->Get( pKey, static_cast<unsigned int>(pType), static_cast<unsigned int>(pIndex), poSurface.color) == aiReturn_SUCCESS;
}
}
@ -651,7 +650,7 @@ void ColladaExporter::WriteMaterials()
if( materialCountWithThisName == 0 ) {
materials[a].name = name.C_Str();
} else {
materials[a].name = std::string(name.C_Str()) + to_string(materialCountWithThisName);
materials[a].name = std::string(name.C_Str()) + to_string(materialCountWithThisName);
}
}
for( std::string::iterator it = materials[a].name.begin(); it != materials[a].name.end(); ++it ) {
@ -691,7 +690,7 @@ void ColladaExporter::WriteMaterials()
materials[a].shininess.exist = mat->Get( AI_MATKEY_SHININESS, materials[a].shininess.value) == aiReturn_SUCCESS;
materials[a].transparency.exist = mat->Get( AI_MATKEY_OPACITY, materials[a].transparency.value) == aiReturn_SUCCESS;
materials[a].transparency.value = 1 - materials[a].transparency.value;
materials[a].transparency.value = materials[a].transparency.value;
materials[a].index_refraction.exist = mat->Get( AI_MATKEY_REFRACTI, materials[a].index_refraction.value) == aiReturn_SUCCESS;
}
@ -808,8 +807,8 @@ void ColladaExporter::WriteGeometry( size_t pIndex)
const std::string idstr = GetMeshId( pIndex);
const std::string idstrEscaped = XMLEscape(idstr);
if( mesh->mNumFaces == 0 || mesh->mNumVertices == 0 )
return;
if ( mesh->mNumFaces == 0 || mesh->mNumVertices == 0 )
return;
// opening tag
mOutput << startstr << "<geometry id=\"" << idstrEscaped << "\" name=\"" << idstrEscaped << "_name\" >" << endstr;
@ -827,7 +826,7 @@ void ColladaExporter::WriteGeometry( size_t pIndex)
// texture coords
for( size_t a = 0; a < AI_MAX_NUMBER_OF_TEXTURECOORDS; ++a)
{
if( mesh->HasTextureCoords( a) )
if( mesh->HasTextureCoords(static_cast<unsigned int>(a)) )
{
WriteFloatArray( idstr + "-tex" + to_string(a), mesh->mNumUVComponents[a] == 3 ? FloatType_TexCoord3 : FloatType_TexCoord2,
(ai_real*) mesh->mTextureCoords[a], mesh->mNumVertices);
@ -837,27 +836,15 @@ void ColladaExporter::WriteGeometry( size_t pIndex)
// vertex colors
for( size_t a = 0; a < AI_MAX_NUMBER_OF_TEXTURECOORDS; ++a)
{
if( mesh->HasVertexColors( a) )
if( mesh->HasVertexColors(static_cast<unsigned int>(a)) )
WriteFloatArray( idstr + "-color" + to_string(a), FloatType_Color, (ai_real*) mesh->mColors[a], mesh->mNumVertices);
}
// assemble vertex structure
// Only write input for POSITION since we will write other as shared inputs in polygon definition
mOutput << startstr << "<vertices id=\"" << idstrEscaped << "-vertices" << "\">" << endstr;
PushTag();
mOutput << startstr << "<input semantic=\"POSITION\" source=\"#" << idstrEscaped << "-positions\" />" << endstr;
if( mesh->HasNormals() )
mOutput << startstr << "<input semantic=\"NORMAL\" source=\"#" << idstrEscaped << "-normals\" />" << endstr;
for( size_t a = 0; a < AI_MAX_NUMBER_OF_TEXTURECOORDS; ++a )
{
if( mesh->HasTextureCoords( a) )
mOutput << startstr << "<input semantic=\"TEXCOORD\" source=\"#" << idstrEscaped << "-tex" << a << "\" " /*<< "set=\"" << a << "\"" */ << " />" << endstr;
}
for( size_t a = 0; a < AI_MAX_NUMBER_OF_COLOR_SETS; ++a )
{
if( mesh->HasVertexColors( a) )
mOutput << startstr << "<input semantic=\"COLOR\" source=\"#" << idstrEscaped << "-color" << a << "\" " /*<< set=\"" << a << "\"" */ << " />" << endstr;
}
PopTag();
mOutput << startstr << "</vertices>" << endstr;
@ -876,6 +863,19 @@ void ColladaExporter::WriteGeometry( size_t pIndex)
mOutput << startstr << "<lines count=\"" << countLines << "\" material=\"defaultMaterial\">" << endstr;
PushTag();
mOutput << startstr << "<input offset=\"0\" semantic=\"VERTEX\" source=\"#" << idstrEscaped << "-vertices\" />" << endstr;
if( mesh->HasNormals() )
mOutput << startstr << "<input semantic=\"NORMAL\" source=\"#" << idstrEscaped << "-normals\" />" << endstr;
for( size_t a = 0; a < AI_MAX_NUMBER_OF_TEXTURECOORDS; ++a )
{
if( mesh->HasTextureCoords(static_cast<unsigned int>(a)) )
mOutput << startstr << "<input semantic=\"TEXCOORD\" source=\"#" << idstrEscaped << "-tex" << a << "\" " << "set=\"" << a << "\"" << " />" << endstr;
}
for( size_t a = 0; a < AI_MAX_NUMBER_OF_COLOR_SETS; ++a )
{
if( mesh->HasVertexColors(static_cast<unsigned int>(a) ) )
mOutput << startstr << "<input semantic=\"COLOR\" source=\"#" << idstrEscaped << "-color" << a << "\" " << "set=\"" << a << "\"" << " />" << endstr;
}
mOutput << startstr << "<p>";
for( size_t a = 0; a < mesh->mNumFaces; ++a )
{
@ -897,10 +897,17 @@ void ColladaExporter::WriteGeometry( size_t pIndex)
mOutput << startstr << "<polylist count=\"" << countPoly << "\" material=\"defaultMaterial\">" << endstr;
PushTag();
mOutput << startstr << "<input offset=\"0\" semantic=\"VERTEX\" source=\"#" << idstrEscaped << "-vertices\" />" << endstr;
if( mesh->HasNormals() )
mOutput << startstr << "<input offset=\"0\" semantic=\"NORMAL\" source=\"#" << idstrEscaped << "-normals\" />" << endstr;
for( size_t a = 0; a < AI_MAX_NUMBER_OF_TEXTURECOORDS; ++a )
{
if( mesh->HasTextureCoords( a) )
mOutput << startstr << "<input offset=\"0\" semantic=\"TEXCOORD\" source=\"#" << idstrEscaped << "-tex" << a << "\" set=\"" << a << "\" />" << endstr;
if( mesh->HasTextureCoords(static_cast<unsigned int>(a)) )
mOutput << startstr << "<input offset=\"0\" semantic=\"TEXCOORD\" source=\"#" << idstrEscaped << "-tex" << a << "\" " << "set=\"" << a << "\"" << " />" << endstr;
}
for( size_t a = 0; a < AI_MAX_NUMBER_OF_COLOR_SETS; ++a )
{
if( mesh->HasVertexColors(static_cast<unsigned int>(a) ) )
mOutput << startstr << "<input offset=\"0\" semantic=\"COLOR\" source=\"#" << idstrEscaped << "-color" << a << "\" " << "set=\"" << a << "\"" << " />" << endstr;
}
mOutput << startstr << "<vcount>";
@ -1129,7 +1136,7 @@ void ColladaExporter::WriteNode( const aiScene* pScene, aiNode* pNode)
PushTag();
for( size_t a = 0; a < AI_MAX_NUMBER_OF_TEXTURECOORDS; ++a )
{
if( mesh->HasTextureCoords( a) )
if( mesh->HasTextureCoords( static_cast<unsigned int>(a) ) )
// semantic as in <texture texcoord=...>
// input_semantic as in <input semantic=...>
// input_set as in <input set=...>

View File

@ -43,7 +43,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#ifndef AI_COLLADAHELPER_H_INC
#define AI_COLLADAHELPER_H_INC
#include <string>
#include <map>
#include <vector>
#include <stdint.h>
@ -89,6 +88,21 @@ enum InputType
IT_Bitangent
};
/** Supported controller types */
enum ControllerType
{
Skin,
Morph
};
/** Supported morph methods */
enum MorphMethod
{
Normalized,
Relative
};
/** Contains all data for one of the different transformation types */
struct Transform
{
@ -380,6 +394,12 @@ enum PrimitiveType
/** A skeleton controller to deform a mesh with the use of joints */
struct Controller
{
// controller type
ControllerType mType;
// Morphing method if type is Morph
MorphMethod mMethod;
// the URL of the mesh deformed by the controller.
std::string mMeshId;
@ -402,6 +422,9 @@ struct Controller
// JointIndex-WeightIndex pairs for all vertices
std::vector< std::pair<size_t, size_t> > mWeights;
std::string mMorphTarget;
std::string mMorphWeight;
};
/** A collada material. Pretty much the only member is a reference to an effect. */
@ -577,6 +600,12 @@ struct AnimationChannel
std::string mSourceTimes;
/** Source URL of the value values. Collada calls them "output". */
std::string mSourceValues;
/** Source URL of the IN_TANGENT semantic values. */
std::string mInTanValues;
/** Source URL of the OUT_TANGENT semantic values. */
std::string mOutTanValues;
/** Source URL of the INTERPOLATION semantic values. */
std::string mInterpolationValues;
};
/** An animation. Container for 0-x animation channels or 0-x animations */
@ -645,6 +674,7 @@ struct Animation
struct ChannelEntry
{
const Collada::AnimationChannel* mChannel; ///> the source channel
std::string mTargetId;
std::string mTransformId; // the ID of the transformation step of the node which is influenced
size_t mTransformIndex; // Index into the node's transform chain to apply the channel to
size_t mSubElement; // starting index inside the transform data

View File

@ -49,18 +49,19 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <assimp/scene.h>
#include <assimp/DefaultLogger.hpp>
#include <assimp/Importer.hpp>
#include "ColladaParser.h"
#include <assimp/importerdesc.h>
#include "ColladaParser.h"
#include "fast_atof.h"
#include "ParsingUtils.h"
#include "SkeletonMeshBuilder.h"
#include "Defines.h"
#include "CreateAnimMesh.h"
#include "time.h"
#include "math.h"
#include <algorithm>
#include <numeric>
#include "Defines.h"
#include <assimp/Defines.h>
using namespace Assimp;
using namespace Assimp::Formatter;
@ -148,6 +149,7 @@ void ColladaLoader::InternReadFile( const std::string& pFile, aiScene* pScene, I
mMeshIndexByID.clear();
mMaterialIndexByName.clear();
mMeshes.clear();
mTargetMeshes.clear();
newMats.clear();
mLights.clear();
mCameras.clear();
@ -240,7 +242,7 @@ aiNode* ColladaLoader::BuildHierarchy( const ColladaParser& pParser, const Colla
ResolveNodeInstances(pParser,pNode,instances);
// add children. first the *real* ones
node->mNumChildren = pNode->mChildren.size()+instances.size();
node->mNumChildren = static_cast<unsigned int>(pNode->mChildren.size()+instances.size());
node->mChildren = new aiNode*[node->mNumChildren];
for( size_t a = 0; a < pNode->mChildren.size(); a++)
@ -506,7 +508,7 @@ void ColladaLoader::BuildMeshesForNode( const ColladaParser& pParser, const Coll
std::map<std::string, size_t>::const_iterator matIt = mMaterialIndexByName.find( meshMaterial);
unsigned int matIdx;
if( matIt != mMaterialIndexByName.end())
matIdx = matIt->second;
matIdx = static_cast<unsigned int>(matIt->second);
else
matIdx = 0;
@ -553,14 +555,37 @@ void ColladaLoader::BuildMeshesForNode( const ColladaParser& pParser, const Coll
}
// now place all mesh references we gathered in the target node
pTarget->mNumMeshes = newMeshRefs.size();
pTarget->mNumMeshes = static_cast<unsigned int>(newMeshRefs.size());
if( newMeshRefs.size())
{
struct UIntTypeConverter
{
unsigned int operator()(const size_t& v) const
{
return static_cast<unsigned int>(v);
}
};
pTarget->mMeshes = new unsigned int[pTarget->mNumMeshes];
std::copy( newMeshRefs.begin(), newMeshRefs.end(), pTarget->mMeshes);
std::transform( newMeshRefs.begin(), newMeshRefs.end(), pTarget->mMeshes, UIntTypeConverter());
}
}
// ------------------------------------------------------------------------------------------------
// Find mesh from either meshes or morph target meshes
aiMesh *ColladaLoader::findMesh(std::string meshid)
{
for (unsigned int i = 0; i < mMeshes.size(); i++)
if (std::string(mMeshes[i]->mName.data) == meshid)
return mMeshes[i];
for (unsigned int i = 0; i < mTargetMeshes.size(); i++)
if (std::string(mTargetMeshes[i]->mName.data) == meshid)
return mTargetMeshes[i];
return NULL;
}
// ------------------------------------------------------------------------------------------------
// Creates a mesh for the given ColladaMesh face subset and returns the newly created mesh
aiMesh* ColladaLoader::CreateMesh( const ColladaParser& pParser, const Collada::Mesh* pSrcMesh, const Collada::SubMesh& pSubMesh,
@ -572,10 +597,10 @@ aiMesh* ColladaLoader::CreateMesh( const ColladaParser& pParser, const Collada::
// count the vertices addressed by its faces
const size_t numVertices = std::accumulate( pSrcMesh->mFaceSize.begin() + pStartFace,
pSrcMesh->mFaceSize.begin() + pStartFace + pSubMesh.mNumFaces, 0);
pSrcMesh->mFaceSize.begin() + pStartFace + pSubMesh.mNumFaces, size_t(0));
// copy positions
dstMesh->mNumVertices = numVertices;
dstMesh->mNumVertices = static_cast<unsigned int>(numVertices);
dstMesh->mVertices = new aiVector3D[numVertices];
std::copy( pSrcMesh->mPositions.begin() + pStartVertex, pSrcMesh->mPositions.begin() +
pStartVertex + numVertices, dstMesh->mVertices);
@ -634,20 +659,82 @@ aiMesh* ColladaLoader::CreateMesh( const ColladaParser& pParser, const Collada::
// create faces. Due to the fact that each face uses unique vertices, we can simply count up on each vertex
size_t vertex = 0;
dstMesh->mNumFaces = pSubMesh.mNumFaces;
dstMesh->mNumFaces = static_cast<unsigned int>(pSubMesh.mNumFaces);
dstMesh->mFaces = new aiFace[dstMesh->mNumFaces];
for( size_t a = 0; a < dstMesh->mNumFaces; ++a)
{
size_t s = pSrcMesh->mFaceSize[ pStartFace + a];
aiFace& face = dstMesh->mFaces[a];
face.mNumIndices = s;
face.mNumIndices = static_cast<unsigned int>(s);
face.mIndices = new unsigned int[s];
for( size_t b = 0; b < s; ++b)
face.mIndices[b] = vertex++;
face.mIndices[b] = static_cast<unsigned int>(vertex++);
}
// create morph target meshes if any
std::vector<aiMesh*> targetMeshes;
std::vector<float> targetWeights;
Collada::MorphMethod method;
for(std::map<std::string, Collada::Controller>::const_iterator it = pParser.mControllerLibrary.begin();
it != pParser.mControllerLibrary.end(); it++)
{
const Collada::Controller &c = it->second;
const Collada::Mesh* baseMesh = pParser.ResolveLibraryReference( pParser.mMeshLibrary, c.mMeshId);
if (c.mType == Collada::Morph && baseMesh->mName == pSrcMesh->mName)
{
const Collada::Accessor& targetAccessor = pParser.ResolveLibraryReference( pParser.mAccessorLibrary, c.mMorphTarget);
const Collada::Accessor& weightAccessor = pParser.ResolveLibraryReference( pParser.mAccessorLibrary, c.mMorphWeight);
const Collada::Data& targetData = pParser.ResolveLibraryReference( pParser.mDataLibrary, targetAccessor.mSource);
const Collada::Data& weightData = pParser.ResolveLibraryReference( pParser.mDataLibrary, weightAccessor.mSource);
// take method
method = c.mMethod;
if (!targetData.mIsStringArray)
throw DeadlyImportError( "target data must contain id. ");
if (weightData.mIsStringArray)
throw DeadlyImportError( "target weight data must not be textual ");
for (unsigned int i = 0; i < targetData.mStrings.size(); ++i)
{
const Collada::Mesh* targetMesh = pParser.ResolveLibraryReference(pParser.mMeshLibrary, targetData.mStrings.at(i));
aiMesh *aimesh = findMesh(targetMesh->mName);
if (!aimesh)
{
if (targetMesh->mSubMeshes.size() > 1)
throw DeadlyImportError( "Morhing target mesh must be a single");
aimesh = CreateMesh(pParser, targetMesh, targetMesh->mSubMeshes.at(0), NULL, 0, 0);
mTargetMeshes.push_back(aimesh);
}
targetMeshes.push_back(aimesh);
}
for (unsigned int i = 0; i < weightData.mValues.size(); ++i)
targetWeights.push_back(weightData.mValues.at(i));
}
}
if (targetMeshes.size() > 0 && targetWeights.size() == targetMeshes.size())
{
std::vector<aiAnimMesh*> animMeshes;
for (unsigned int i = 0; i < targetMeshes.size(); i++)
{
aiAnimMesh *animMesh = aiCreateAnimMesh(targetMeshes.at(i));
animMesh->mWeight = targetWeights[i];
animMeshes.push_back(animMesh);
}
dstMesh->mMethod = (method == Collada::Relative)
? aiMorphingMethod_MORPH_RELATIVE
: aiMorphingMethod_MORPH_NORMALIZED;
dstMesh->mAnimMeshes = new aiAnimMesh*[animMeshes.size()];
dstMesh->mNumAnimMeshes = animMeshes.size();
for (unsigned int i = 0; i < animMeshes.size(); i++)
dstMesh->mAnimMeshes[i] = animMeshes.at(i);
}
// create bones if given
if( pSrcController)
if( pSrcController && pSrcController->mType == Collada::Skin)
{
// refuse if the vertex count does not match
// if( pSrcController->mWeightCounts.size() != dstMesh->mNumVertices)
@ -710,7 +797,7 @@ aiMesh* ColladaLoader::CreateMesh( const ColladaParser& pParser, const Collada::
if( weight > 0.0f)
{
aiVertexWeight w;
w.mVertexId = a - pStartVertex;
w.mVertexId = static_cast<unsigned int>(a - pStartVertex);
w.mWeight = weight;
dstBones[jointIndex].push_back( w);
}
@ -724,7 +811,7 @@ aiMesh* ColladaLoader::CreateMesh( const ColladaParser& pParser, const Collada::
numRemainingBones++;
// create bone array and copy bone weights one by one
dstMesh->mNumBones = numRemainingBones;
dstMesh->mNumBones = static_cast<unsigned int>(numRemainingBones);
dstMesh->mBones = new aiBone*[numRemainingBones];
size_t boneCount = 0;
for( size_t a = 0; a < numBones; ++a)
@ -748,7 +835,7 @@ aiMesh* ColladaLoader::CreateMesh( const ColladaParser& pParser, const Collada::
bone->mOffsetMatrix.c2 = ReadFloat( jointMatrixAcc, jointMatrices, a, 9);
bone->mOffsetMatrix.c3 = ReadFloat( jointMatrixAcc, jointMatrices, a, 10);
bone->mOffsetMatrix.c4 = ReadFloat( jointMatrixAcc, jointMatrices, a, 11);
bone->mNumWeights = dstBones[a].size();
bone->mNumWeights = static_cast<unsigned int>(dstBones[a].size());
bone->mWeights = new aiVertexWeight[bone->mNumWeights];
std::copy( dstBones[a].begin(), dstBones[a].end(), bone->mWeights);
@ -798,7 +885,7 @@ aiMesh* ColladaLoader::CreateMesh( const ColladaParser& pParser, const Collada::
// Stores all meshes in the given scene
void ColladaLoader::StoreSceneMeshes( aiScene* pScene)
{
pScene->mNumMeshes = mMeshes.size();
pScene->mNumMeshes = static_cast<unsigned int>(mMeshes.size());
if( mMeshes.size() > 0)
{
pScene->mMeshes = new aiMesh*[mMeshes.size()];
@ -811,7 +898,7 @@ void ColladaLoader::StoreSceneMeshes( aiScene* pScene)
// Stores all cameras in the given scene
void ColladaLoader::StoreSceneCameras( aiScene* pScene)
{
pScene->mNumCameras = mCameras.size();
pScene->mNumCameras = static_cast<unsigned int>(mCameras.size());
if( mCameras.size() > 0)
{
pScene->mCameras = new aiCamera*[mCameras.size()];
@ -824,7 +911,7 @@ void ColladaLoader::StoreSceneCameras( aiScene* pScene)
// Stores all lights in the given scene
void ColladaLoader::StoreSceneLights( aiScene* pScene)
{
pScene->mNumLights = mLights.size();
pScene->mNumLights = static_cast<unsigned int>(mLights.size());
if( mLights.size() > 0)
{
pScene->mLights = new aiLight*[mLights.size()];
@ -837,7 +924,7 @@ void ColladaLoader::StoreSceneLights( aiScene* pScene)
// Stores all textures in the given scene
void ColladaLoader::StoreSceneTextures( aiScene* pScene)
{
pScene->mNumTextures = mTextures.size();
pScene->mNumTextures = static_cast<unsigned int>(mTextures.size());
if( mTextures.size() > 0)
{
pScene->mTextures = new aiTexture*[mTextures.size()];
@ -850,7 +937,7 @@ void ColladaLoader::StoreSceneTextures( aiScene* pScene)
// Stores all materials in the given scene
void ColladaLoader::StoreSceneMaterials( aiScene* pScene)
{
pScene->mNumMaterials = newMats.size();
pScene->mNumMaterials = static_cast<unsigned int>(newMats.size());
if (newMats.size() > 0) {
pScene->mMaterials = new aiMaterial*[newMats.size()];
@ -891,7 +978,7 @@ void ColladaLoader::StoreAnimations( aiScene* pScene, const ColladaParser& pPars
combinedAnim->mName = aiString( std::string( "combinedAnim_") + char( '0' + a));
combinedAnim->mDuration = templateAnim->mDuration;
combinedAnim->mTicksPerSecond = templateAnim->mTicksPerSecond;
combinedAnim->mNumChannels = collectedAnimIndices.size() + 1;
combinedAnim->mNumChannels = static_cast<unsigned int>(collectedAnimIndices.size() + 1);
combinedAnim->mChannels = new aiNodeAnim*[combinedAnim->mNumChannels];
// add the template anim as first channel by moving its aiNodeAnim to the combined animation
combinedAnim->mChannels[0] = templateAnim->mChannels[0];
@ -923,7 +1010,7 @@ void ColladaLoader::StoreAnimations( aiScene* pScene, const ColladaParser& pPars
// now store all anims in the scene
if( !mAnims.empty())
{
pScene->mNumAnimations = mAnims.size();
pScene->mNumAnimations = static_cast<unsigned int>(mAnims.size());
pScene->mAnimations = new aiAnimation*[mAnims.size()];
std::copy( mAnims.begin(), mAnims.end(), pScene->mAnimations);
}
@ -946,6 +1033,68 @@ void ColladaLoader::StoreAnimations( aiScene* pScene, const ColladaParser& pPars
CreateAnimation( pScene, pParser, pSrcAnim, animName);
}
struct MorphTimeValues
{
float mTime;
struct key
{
float mWeight;
unsigned int mValue;
};
std::vector<key> mKeys;
};
void insertMorphTimeValue(std::vector<MorphTimeValues> &values, float time, float weight, unsigned int value)
{
MorphTimeValues::key k;
k.mValue = value;
k.mWeight = weight;
if (values.size() == 0 || time < values[0].mTime)
{
MorphTimeValues val;
val.mTime = time;
val.mKeys.push_back(k);
values.insert(values.begin(), val);
return;
}
if (time > values.back().mTime)
{
MorphTimeValues val;
val.mTime = time;
val.mKeys.push_back(k);
values.insert(values.end(), val);
return;
}
for (unsigned int i = 0; i < values.size(); i++)
{
if (std::abs(time - values[i].mTime) < 1e-6f)
{
values[i].mKeys.push_back(k);
return;
} else if (time > values[i].mTime && time < values[i+1].mTime)
{
MorphTimeValues val;
val.mTime = time;
val.mKeys.push_back(k);
values.insert(values.begin() + i, val);
return;
}
}
// should not get here
}
float getWeightAtKey(const std::vector<MorphTimeValues> &values, int key, unsigned int value)
{
for (unsigned int i = 0; i < values[key].mKeys.size(); i++)
{
if (values[key].mKeys[i].mValue == value)
return values[key].mKeys[i].mWeight;
}
// no value at key found, try to interpolate if present at other keys. if not, return zero
// TODO: interpolation
return 0.0f;
}
// ------------------------------------------------------------------------------------------------
// Constructs the animation for the given source anim
void ColladaLoader::CreateAnimation( aiScene* pScene, const ColladaParser& pParser, const Collada::Animation* pSrcAnim, const std::string& pName)
@ -955,6 +1104,8 @@ void ColladaLoader::CreateAnimation( aiScene* pScene, const ColladaParser& pPars
CollectNodes( pScene->mRootNode, nodes);
std::vector<aiNodeAnim*> anims;
std::vector<aiMeshMorphAnim*> morphAnims;
for( std::vector<const aiNode*>::const_iterator nit = nodes.begin(); nit != nodes.end(); ++nit)
{
// find all the collada anim channels which refer to the current node
@ -978,7 +1129,20 @@ void ColladaLoader::CreateAnimation( aiScene* pScene, const ColladaParser& pPars
// find the slash that separates the node name - there should be only one
std::string::size_type slashPos = srcChannel.mTarget.find( '/');
if( slashPos == std::string::npos)
{
std::string::size_type targetPos = srcChannel.mTarget.find(srcNode->mID);
if (targetPos == std::string::npos)
continue;
// not node transform, but something else. store as unknown animation channel for now
entry.mChannel = &(*cit);
entry.mTargetId = srcChannel.mTarget.substr(targetPos + pSrcAnim->mName.length(),
srcChannel.mTarget.length() - targetPos - pSrcAnim->mName.length());
if (entry.mTargetId.front() == '-')
entry.mTargetId = entry.mTargetId.substr(1);
entries.push_back(entry);
continue;
}
if( srcChannel.mTarget.find( '/', slashPos+1) != std::string::npos)
continue;
std::string targetID = srcChannel.mTarget.substr( 0, slashPos);
@ -1058,8 +1222,14 @@ void ColladaLoader::CreateAnimation( aiScene* pScene, const ColladaParser& pPars
if( srcNode->mTransforms[a].mID == entry.mTransformId)
entry.mTransformIndex = a;
if( entry.mTransformIndex == SIZE_MAX) {
continue;
if( entry.mTransformIndex == SIZE_MAX)
{
if (entry.mTransformId.find("morph-weights") != std::string::npos)
{
entry.mTargetId = entry.mTransformId;
entry.mTransformId = "";
} else
continue;
}
entry.mChannel = &(*cit);
@ -1203,49 +1373,125 @@ void ColladaLoader::CreateAnimation( aiScene* pScene, const ColladaParser& pPars
// ai_assert( resultTrafos.size() > 0);
// build an animation channel for the given node out of these trafo keys
if( !resultTrafos.empty() )
{
aiNodeAnim* dstAnim = new aiNodeAnim;
dstAnim->mNodeName = nodeName;
dstAnim->mNumPositionKeys = resultTrafos.size();
dstAnim->mNumRotationKeys= resultTrafos.size();
dstAnim->mNumScalingKeys = resultTrafos.size();
dstAnim->mPositionKeys = new aiVectorKey[resultTrafos.size()];
dstAnim->mRotationKeys = new aiQuatKey[resultTrafos.size()];
dstAnim->mScalingKeys = new aiVectorKey[resultTrafos.size()];
if( !resultTrafos.empty() )
{
aiNodeAnim* dstAnim = new aiNodeAnim;
dstAnim->mNodeName = nodeName;
dstAnim->mNumPositionKeys = resultTrafos.size();
dstAnim->mNumRotationKeys= resultTrafos.size();
dstAnim->mNumScalingKeys = resultTrafos.size();
dstAnim->mPositionKeys = new aiVectorKey[resultTrafos.size()];
dstAnim->mRotationKeys = new aiQuatKey[resultTrafos.size()];
dstAnim->mScalingKeys = new aiVectorKey[resultTrafos.size()];
for( size_t a = 0; a < resultTrafos.size(); ++a)
{
aiMatrix4x4 mat = resultTrafos[a];
double time = double( mat.d4); // remember? time is stored in mat.d4
mat.d4 = 1.0f;
for( size_t a = 0; a < resultTrafos.size(); ++a)
{
aiMatrix4x4 mat = resultTrafos[a];
double time = double( mat.d4); // remember? time is stored in mat.d4
mat.d4 = 1.0f;
dstAnim->mPositionKeys[a].mTime = time;
dstAnim->mRotationKeys[a].mTime = time;
dstAnim->mScalingKeys[a].mTime = time;
mat.Decompose( dstAnim->mScalingKeys[a].mValue, dstAnim->mRotationKeys[a].mValue, dstAnim->mPositionKeys[a].mValue);
}
dstAnim->mPositionKeys[a].mTime = time;
dstAnim->mRotationKeys[a].mTime = time;
dstAnim->mScalingKeys[a].mTime = time;
mat.Decompose( dstAnim->mScalingKeys[a].mValue, dstAnim->mRotationKeys[a].mValue, dstAnim->mPositionKeys[a].mValue);
}
anims.push_back( dstAnim);
} else
{
DefaultLogger::get()->warn( "Collada loader: found empty animation channel, ignored. Please check your exporter.");
}
anims.push_back( dstAnim);
} else
{
DefaultLogger::get()->warn( "Collada loader: found empty animation channel, ignored. Please check your exporter.");
}
if( !entries.empty() && entries.front().mTimeAccessor->mCount > 0 )
{
std::vector<Collada::ChannelEntry> morphChannels;
for( std::vector<Collada::ChannelEntry>::iterator it = entries.begin(); it != entries.end(); ++it)
{
Collada::ChannelEntry& e = *it;
// skip non-transform types
if (e.mTargetId.empty())
continue;
if (e.mTargetId.find("morph-weights") != std::string::npos)
morphChannels.push_back(e);
}
if (morphChannels.size() > 0)
{
// either 1) morph weight animation count should contain morph target count channels
// or 2) one channel with morph target count arrays
// assume first
aiMeshMorphAnim *morphAnim = new aiMeshMorphAnim;
morphAnim->mName.Set(nodeName);
std::vector<MorphTimeValues> morphTimeValues;
int morphAnimChannelIndex = 0;
for( std::vector<Collada::ChannelEntry>::iterator it = morphChannels.begin(); it != morphChannels.end(); ++it)
{
Collada::ChannelEntry& e = *it;
std::string::size_type apos = e.mTargetId.find('(');
std::string::size_type bpos = e.mTargetId.find(')');
if (apos == std::string::npos || bpos == std::string::npos)
// unknown way to specify weight -> ignore this animation
continue;
// weight target can be in format Weight_M_N, Weight_N, WeightN, or some other way
// we ignore the name and just assume the channels are in the right order
for (unsigned int i = 0; i < e.mTimeData->mValues.size(); i++)
insertMorphTimeValue(morphTimeValues, e.mTimeData->mValues.at(i), e.mValueData->mValues.at(i), morphAnimChannelIndex);
++morphAnimChannelIndex;
}
morphAnim->mNumKeys = morphTimeValues.size();
morphAnim->mKeys = new aiMeshMorphKey[morphAnim->mNumKeys];
for (unsigned int key = 0; key < morphAnim->mNumKeys; key++)
{
morphAnim->mKeys[key].mNumValuesAndWeights = morphChannels.size();
morphAnim->mKeys[key].mValues = new unsigned int [morphChannels.size()];
morphAnim->mKeys[key].mWeights = new double [morphChannels.size()];
morphAnim->mKeys[key].mTime = morphTimeValues[key].mTime;
for (unsigned int valueIndex = 0; valueIndex < morphChannels.size(); valueIndex++)
{
morphAnim->mKeys[key].mValues[valueIndex] = valueIndex;
morphAnim->mKeys[key].mWeights[valueIndex] = getWeightAtKey(morphTimeValues, key, valueIndex);
}
}
morphAnims.push_back(morphAnim);
}
}
}
if( !anims.empty())
if( !anims.empty() || !morphAnims.empty())
{
aiAnimation* anim = new aiAnimation;
anim->mName.Set( pName);
anim->mNumChannels = anims.size();
anim->mChannels = new aiNodeAnim*[anims.size()];
std::copy( anims.begin(), anims.end(), anim->mChannels);
if (anim->mNumChannels > 0)
{
anim->mChannels = new aiNodeAnim*[anims.size()];
std::copy( anims.begin(), anims.end(), anim->mChannels);
}
anim->mNumMorphMeshChannels = morphAnims.size();
if (anim->mNumMorphMeshChannels > 0)
{
anim->mMorphMeshChannels = new aiMeshMorphAnim*[anim->mNumMorphMeshChannels];
std::copy( morphAnims.begin(), morphAnims.end(), anim->mMorphMeshChannels);
}
anim->mDuration = 0.0f;
for( size_t a = 0; a < anims.size(); ++a)
{
anim->mDuration = std::max( anim->mDuration, anims[a]->mPositionKeys[anims[a]->mNumPositionKeys-1].mTime);
anim->mDuration = std::max( anim->mDuration, anims[a]->mRotationKeys[anims[a]->mNumRotationKeys-1].mTime);
anim->mDuration = std::max( anim->mDuration, anims[a]->mScalingKeys[anims[a]->mNumScalingKeys-1].mTime);
anim->mDuration = std::max( anim->mDuration, anims[a]->mPositionKeys[anims[a]->mNumPositionKeys-1].mTime);
anim->mDuration = std::max( anim->mDuration, anims[a]->mRotationKeys[anims[a]->mNumRotationKeys-1].mTime);
anim->mDuration = std::max( anim->mDuration, anims[a]->mScalingKeys[anims[a]->mNumScalingKeys-1].mTime);
}
for (size_t a = 0; a < morphAnims.size(); ++a)
{
anim->mDuration = std::max(anim->mDuration, morphAnims[a]->mKeys[morphAnims[a]->mNumKeys-1].mTime);
}
anim->mTicksPerSecond = 1;
mAnims.push_back( anim);
@ -1520,13 +1766,13 @@ aiString ColladaLoader::FindFilenameForEffectTexture( const ColladaParser& pPars
// and copy texture data
tex->mHeight = 0;
tex->mWidth = imIt->second.mImageData.size();
tex->mWidth = static_cast<unsigned int>(imIt->second.mImageData.size());
tex->pcData = (aiTexel*)new char[tex->mWidth];
memcpy(tex->pcData,&imIt->second.mImageData[0],tex->mWidth);
// setup texture reference string
result.data[0] = '*';
result.length = 1 + ASSIMP_itoa10(result.data+1,MAXLEN-1,mTextures.size());
result.length = 1 + ASSIMP_itoa10(result.data+1,static_cast<unsigned int>(MAXLEN-1),static_cast<int32_t>(mTextures.size()));
// and add this texture to the list
mTextures.push_back(tex);

View File

@ -117,6 +117,8 @@ protected:
/** Builds meshes for the given node and references them */
void BuildMeshesForNode( const ColladaParser& pParser, const Collada::Node* pNode,
aiNode* pTarget);
aiMesh *findMesh(std::string meshid);
/** Creates a mesh for the given ColladaMesh face subset and returns the newly created mesh */
aiMesh* CreateMesh( const ColladaParser& pParser, const Collada::Mesh* pSrcMesh, const Collada::SubMesh& pSubMesh,
@ -223,6 +225,9 @@ protected:
/** Accumulated meshes for the target scene */
std::vector<aiMesh*> mMeshes;
/** Accumulated morph target meshes */
std::vector<aiMesh*> mTargetMeshes;
/** Temporary material list */
std::vector<std::pair<Collada::Effect*, aiMaterial*> > newMats;

View File

@ -59,7 +59,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <memory>
using namespace Assimp;
using namespace Assimp::Collada;
using namespace Assimp::Formatter;
@ -586,6 +585,12 @@ void ColladaParser::ReadAnimationSampler( Collada::AnimationChannel& pChannel)
pChannel.mSourceTimes = source;
else if( strcmp( semantic, "OUTPUT") == 0)
pChannel.mSourceValues = source;
else if( strcmp( semantic, "IN_TANGENT") == 0)
pChannel.mInTanValues = source;
else if( strcmp( semantic, "OUT_TANGENT") == 0)
pChannel.mOutTanValues = source;
else if( strcmp( semantic, "INTERPOLATION") == 0)
pChannel.mInterpolationValues = source;
if( !mReader->isEmptyElement())
SkipElement();
@ -648,6 +653,9 @@ void ColladaParser::ReadControllerLibrary()
// Reads a controller into the given mesh structure
void ColladaParser::ReadController( Collada::Controller& pController)
{
// initial values
pController.mType = Skin;
pController.mMethod = Normalized;
while( mReader->read())
{
if( mReader->getNodeType() == irr::io::EXN_ELEMENT)
@ -655,8 +663,15 @@ void ColladaParser::ReadController( Collada::Controller& pController)
// two types of controllers: "skin" and "morph". Only the first one is relevant, we skip the other
if( IsElement( "morph"))
{
// should skip everything inside, so there's no danger of catching elements inbetween
SkipElement();
pController.mType = Morph;
int baseIndex = GetAttribute("source");
pController.mMeshId = mReader->getAttributeValue(baseIndex) + 1;
int methodIndex = GetAttribute("method");
if (methodIndex > 0) {
const char *method = mReader->getAttributeValue(methodIndex);
if (strcmp(method, "RELATIVE") == 0)
pController.mMethod = Relative;
}
}
else if( IsElement( "skin"))
{
@ -668,18 +683,18 @@ void ColladaParser::ReadController( Collada::Controller& pController)
else if( IsElement( "bind_shape_matrix"))
{
// content is 16 floats to define a matrix... it seems to be important for some models
const char* content = GetTextContent();
const char* content = GetTextContent();
// read the 16 floats
for( unsigned int a = 0; a < 16; a++)
{
// read a number
content = fast_atoreal_move<ai_real>( content, pController.mBindShapeMatrix[a]);
// skip whitespace after it
SkipSpacesAndLineEnd( &content);
}
// read the 16 floats
for( unsigned int a = 0; a < 16; a++)
{
// read a number
content = fast_atoreal_move<ai_real>( content, pController.mBindShapeMatrix[a]);
// skip whitespace after it
SkipSpacesAndLineEnd( &content);
}
TestClosing( "bind_shape_matrix");
TestClosing( "bind_shape_matrix");
}
else if( IsElement( "source"))
{
@ -694,6 +709,32 @@ void ColladaParser::ReadController( Collada::Controller& pController)
{
ReadControllerWeights( pController);
}
else if ( IsElement( "targets" ))
{
while (mReader->read()) {
if( mReader->getNodeType() == irr::io::EXN_ELEMENT) {
if ( IsElement( "input")) {
int semanticsIndex = GetAttribute("semantic");
int sourceIndex = GetAttribute("source");
const char *semantics = mReader->getAttributeValue(semanticsIndex);
const char *source = mReader->getAttributeValue(sourceIndex);
if (strcmp(semantics, "MORPH_TARGET") == 0) {
pController.mMorphTarget = source + 1;
}
else if (strcmp(semantics, "MORPH_WEIGHT") == 0)
{
pController.mMorphWeight = source + 1;
}
}
} else if( mReader->getNodeType() == irr::io::EXN_ELEMENT_END) {
if( strcmp( mReader->getNodeName(), "targets") == 0)
break;
else
ThrowException( "Expected end of <targets> element.");
}
}
}
else
{
// ignore the rest
@ -704,7 +745,7 @@ void ColladaParser::ReadController( Collada::Controller& pController)
{
if( strcmp( mReader->getNodeName(), "controller") == 0)
break;
else if( strcmp( mReader->getNodeName(), "skin") != 0)
else if( strcmp( mReader->getNodeName(), "skin") != 0 && strcmp( mReader->getNodeName(), "morph") != 0)
ThrowException( "Expected end of <controller> element.");
}
}
@ -1593,7 +1634,7 @@ void ColladaParser::ReadEffectColor( aiColor4D& pColor, Sampler& pSampler)
}
else if( IsElement( "texture"))
{
// get name of source textur/sampler
// get name of source texture/sampler
int attrTex = GetAttribute( "texture");
pSampler.mName = mReader->getAttributeValue( attrTex);
@ -2312,9 +2353,9 @@ size_t ColladaParser::ReadPrimitives( Mesh* pMesh, std::vector<InputChannel>& pP
ThrowException( "Expected different index count in <p> element.");
// find the data for all sources
for( std::vector<InputChannel>::iterator it = pMesh->mPerVertexData.begin(); it != pMesh->mPerVertexData.end(); ++it)
for( std::vector<InputChannel>::iterator it = pMesh->mPerVertexData.begin(); it != pMesh->mPerVertexData.end(); ++it)
{
InputChannel& input = *it;
InputChannel& input = *it;
if( input.mResolved)
continue;
@ -2326,9 +2367,9 @@ size_t ColladaParser::ReadPrimitives( Mesh* pMesh, std::vector<InputChannel>& pP
acc->mData = &ResolveLibraryReference( mDataLibrary, acc->mSource);
}
// and the same for the per-index channels
for( std::vector<InputChannel>::iterator it = pPerIndexChannels.begin(); it != pPerIndexChannels.end(); ++it)
{
InputChannel& input = *it;
for( std::vector<InputChannel>::iterator it = pPerIndexChannels.begin(); it != pPerIndexChannels.end(); ++it)
{
InputChannel& input = *it;
if( input.mResolved)
continue;
@ -2410,6 +2451,9 @@ size_t ColladaParser::ReadPrimitives( Mesh* pMesh, std::vector<InputChannel>& pP
return numPrimitives;
}
///@note This function willn't work correctly if both PerIndex and PerVertex channels have same channels.
///For example if TEXCOORD present in both <vertices> and <polylist> tags this function will create wrong uv coordinates.
///It's not clear from COLLADA documentation is this allowed or not. For now only exporter fixed to avoid such behavior
void ColladaParser::CopyVertex(size_t currentVertex, size_t numOffsets, size_t numPoints, size_t perVertexOffset, Mesh* pMesh, std::vector<InputChannel>& pPerIndexChannels, size_t currentPrimitive, const std::vector<size_t>& indices){
// calculate the base offset of the vertex whose attributes we ant to copy
size_t baseOffset = currentPrimitive * numOffsets * numPoints + currentVertex * numOffsets;
@ -2535,7 +2579,7 @@ void ColladaParser::ExtractDataObjectFromChannel( const InputChannel& pInput, si
aiColor4D result(0, 0, 0, 1);
for (size_t i = 0; i < pInput.mResolved->mSize; ++i)
{
result[i] = obj[pInput.mResolved->mSubOffset[i]];
result[static_cast<unsigned int>(i)] = obj[pInput.mResolved->mSubOffset[i]];
}
pMesh->mColors[pInput.mIndex].push_back(result);
} else
@ -2828,7 +2872,7 @@ void ColladaParser::ReadNodeGeometry( Node* pNode)
if( !mReader->isEmptyElement())
{
// read material associations. Ignore additional elements inbetween
// read material associations. Ignore additional elements in between
while( mReader->read())
{
if( mReader->getNodeType() == irr::io::EXN_ELEMENT)

View File

@ -49,7 +49,6 @@
#include "ColladaHelper.h"
#include <assimp/ai_assert.h>
#include "TinyFormatter.h"
#include <memory>
namespace Assimp
{
@ -268,8 +267,7 @@ namespace Assimp
Collada::InputType GetTypeForSemantic( const std::string& pSemantic);
/** Finds the item in the given library by its reference, throws if not found */
template <typename Type> const Type& ResolveLibraryReference(
const std::map<std::string, Type>& pLibrary, const std::string& pURL) const;
template <typename Type> const Type& ResolveLibraryReference( const std::map<std::string, Type>& pLibrary, const std::string& pURL) const;
protected:
/** Filename, for a verbose error message */

View File

@ -0,0 +1,92 @@
/*
---------------------------------------------------------------------------
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (C) 2016 The Qt Company Ltd.
Copyright (c) 2006-2012, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the following
conditions are met:
* Redistributions of source code must retain the above
copyright notice, this list of conditions and the
following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other
materials provided with the distribution.
* Neither the name of the assimp team, nor the names of its
contributors may be used to endorse or promote products
derived from this software without specific prior
written permission of the assimp team.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
---------------------------------------------------------------------------
*/
#include "CreateAnimMesh.h"
namespace Assimp {
aiAnimMesh *aiCreateAnimMesh(const aiMesh *mesh)
{
aiAnimMesh *animesh = new aiAnimMesh;
animesh->mVertices = NULL;
animesh->mNormals = NULL;
animesh->mTangents = NULL;
animesh->mBitangents = NULL;
animesh->mNumVertices = mesh->mNumVertices;
if (mesh->mVertices) {
animesh->mVertices = new aiVector3D[animesh->mNumVertices];
std::memcpy(animesh->mVertices, mesh->mVertices, mesh->mNumVertices * sizeof(aiVector3D));
}
if (mesh->mNormals) {
animesh->mNormals = new aiVector3D[animesh->mNumVertices];
std::memcpy(animesh->mNormals, mesh->mNormals, mesh->mNumVertices * sizeof(aiVector3D));
}
if (mesh->mTangents) {
animesh->mTangents = new aiVector3D[animesh->mNumVertices];
std::memcpy(animesh->mTangents, mesh->mTangents, mesh->mNumVertices * sizeof(aiVector3D));
}
if (mesh->mBitangents) {
animesh->mBitangents = new aiVector3D[animesh->mNumVertices];
std::memcpy(animesh->mBitangents, mesh->mBitangents, mesh->mNumVertices * sizeof(aiVector3D));
}
for (int i = 0; i < AI_MAX_NUMBER_OF_COLOR_SETS; ++i) {
if (mesh->mColors[i]) {
animesh->mColors[i] = new aiColor4D[animesh->mNumVertices];
std::memcpy(animesh->mColors[i], mesh->mColors[i], mesh->mNumVertices * sizeof(aiColor4D));
} else {
animesh->mColors[i] = NULL;
}
}
for (int i = 0; i < AI_MAX_NUMBER_OF_TEXTURECOORDS; ++i) {
if (mesh->mTextureCoords[i]) {
animesh->mTextureCoords[i] = new aiVector3D[animesh->mNumVertices];
std::memcpy(animesh->mTextureCoords[i], mesh->mTextureCoords[i], mesh->mNumVertices * sizeof(aiVector3D));
} else {
animesh->mTextureCoords[i] = NULL;
}
}
return animesh;
}
} // end of namespace Assimp

View File

@ -0,0 +1,56 @@
/*
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2016, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the
following conditions are met:
* Redistributions of source code must retain the above
copyright notice, this list of conditions and the
following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other
materials provided with the distribution.
* Neither the name of the assimp team, nor the names of its
contributors may be used to endorse or promote products
derived from this software without specific prior
written permission of the assimp team.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
----------------------------------------------------------------------
*/
/** @file CreateAnimMesh.h
* Create AnimMesh from Mesh
*/
#ifndef INCLUDED_AI_CREATE_ANIM_MESH_H
#define INCLUDED_AI_CREATE_ANIM_MESH_H
#include <assimp/mesh.h>
namespace Assimp {
/** Create aiAnimMesh from aiMesh. */
aiAnimMesh *aiCreateAnimMesh(const aiMesh *mesh);
} // end of namespace Assimp
#endif // INCLUDED_AI_CREATE_ANIM_MESH_H

View File

@ -38,29 +38,23 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
----------------------------------------------------------------------
*/
#ifndef ASSIMP_BUILD_NO_3MF_IMPORTER
#include "D3MFImporter.h"
#include <assimp/scene.h>
#include <assimp/IOStream.hpp>
#include <assimp/IOSystem.hpp>
#include <assimp/DefaultLogger.hpp>
#include <assimp/importerdesc.h>
#include "StringComparison.h"
#include "StringUtils.h"
#include <string>
#include <sstream>
#include <vector>
#include <map>
#include <algorithm>
#include <cassert>
#include <cstdlib>
#include <memory>
#include <assimp/ai_assert.h>
#ifndef ASSIMP_BUILD_NO_3MF_IMPORTER
#include "D3MFOpcPackage.h"
#include <contrib/unzip/unzip.h>
#include "irrXMLWrapper.h"
@ -68,7 +62,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
namespace Assimp {
namespace D3MF {
namespace XmlTag {
static const std::string model = "model";
static const std::string metadata = "metadata";
@ -104,31 +97,21 @@ public:
}
void ImportXml(aiScene* scene)
{
scene->mFlags |= AI_SCENE_FLAGS_NON_VERBOSE_FORMAT;
void ImportXml(aiScene* scene) {
scene->mRootNode = new aiNode();
std::vector<aiNode*> children;
while(ReadToEndElement(D3MF::XmlTag::model))
{
if(xmlReader->getNodeName() == D3MF::XmlTag::object)
{
while(ReadToEndElement(D3MF::XmlTag::model)) {
if(xmlReader->getNodeName() == D3MF::XmlTag::object) {
children.push_back(ReadObject(scene));
}
else if(xmlReader->getNodeName() == D3MF::XmlTag::build)
{
} else if(xmlReader->getNodeName() == D3MF::XmlTag::build) {
// ???
}
}
if(scene->mRootNode->mName.length == 0)
scene->mRootNode->mName.Set("3MF");
scene->mNumMeshes = static_cast<unsigned int>(meshes.size());
scene->mMeshes = new aiMesh*[scene->mNumMeshes]();
@ -172,7 +155,7 @@ private:
mesh->mName.Set(name);
meshes.push_back(mesh);
meshIds.push_back(meshIdx);
meshIds.push_back(static_cast<unsigned long>(meshIdx));
meshIdx++;
}
@ -229,9 +212,10 @@ private:
aiVector3D ReadVertex()
{
aiVector3D vertex;
vertex.x = ai_strtof(xmlReader->getAttributeValue(D3MF::XmlTag::x.c_str()), nullptr);
vertex.y = ai_strtof(xmlReader->getAttributeValue(D3MF::XmlTag::y.c_str()), nullptr);
vertex.z = ai_strtof>(xmlReader->getAttributeValue(D3MF::XmlTag::z.c_str()), nullptr);
vertex.z = ai_strtof(xmlReader->getAttributeValue(D3MF::XmlTag::z.c_str()), nullptr);
return vertex;
}
@ -312,8 +296,6 @@ private:
private:
std::vector<aiMesh*> meshes;
XmlReader* xmlReader;
};
} //namespace D3MF

View File

@ -41,9 +41,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#ifndef AI_D3MFLOADER_H_INCLUDED
#define AI_D3MFLOADER_H_INCLUDED
#include <vector>
#include <cstdint>
#include "BaseImporter.h"
namespace Assimp {

View File

@ -38,6 +38,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
----------------------------------------------------------------------
*/
#ifndef ASSIMP_BUILD_NO_3MF_IMPORTER
#include "D3MFOpcPackage.h"
#include "Exceptional.h"
@ -52,9 +53,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <map>
#include <algorithm>
#include <cassert>
#include <cstdlib>
#ifndef ASSIMP_BUILD_NO_3MF_IMPORTER
#include <contrib/unzip/unzip.h>
@ -123,19 +121,19 @@ voidpf IOSystem2Unzip::open(voidpf opaque, const char* filename, int mode) {
uLong IOSystem2Unzip::read(voidpf /*opaque*/, voidpf stream, void* buf, uLong size) {
IOStream* io_stream = (IOStream*) stream;
return io_stream->Read(buf, 1, size);
return static_cast<uLong>(io_stream->Read(buf, 1, size));
}
uLong IOSystem2Unzip::write(voidpf /*opaque*/, voidpf stream, const void* buf, uLong size) {
IOStream* io_stream = (IOStream*) stream;
return io_stream->Write(buf, 1, size);
return static_cast<uLong>(io_stream->Write(buf, 1, size));
}
long IOSystem2Unzip::tell(voidpf /*opaque*/, voidpf stream) {
IOStream* io_stream = (IOStream*) stream;
return io_stream->Tell();
return static_cast<long>(io_stream->Tell());
}
long IOSystem2Unzip::seek(voidpf /*opaque*/, voidpf stream, uLong offset, int origin) {

View File

@ -41,7 +41,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#ifndef D3MFOPCPACKAGE_H
#define D3MFOPCPACKAGE_H
#include <string>
#include <memory>
#include <assimp/IOSystem.hpp>

View File

@ -54,6 +54,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "DXFHelper.h"
#include <assimp/IOSystem.hpp>
#include <assimp/scene.h>
#include <assimp/importerdesc.h>
#include <numeric>
using namespace Assimp;
@ -223,8 +225,8 @@ void DXFImporter::ConvertMeshes(aiScene* pScene, DXF::FileData& output)
unsigned int vcount = 0, icount = 0;
for (const DXF::Block& bl : output.blocks) {
for (std::shared_ptr<const DXF::PolyLine> pl : bl.lines) {
vcount += pl->positions.size();
icount += pl->counts.size();
vcount += static_cast<unsigned int>(pl->positions.size());
icount += static_cast<unsigned int>(pl->counts.size());
}
}
@ -296,7 +298,7 @@ void DXFImporter::ConvertMeshes(aiScene* pScene, DXF::FileData& output)
for(const DXF::PolyLine* pl : corr[elem.second]){
// sum over all faces since we need to 'verbosify' them.
cvert += std::accumulate(pl->counts.begin(),pl->counts.end(),0);
cface += pl->counts.size();
cface += static_cast<unsigned int>(pl->counts.size());
}
aiVector3D* verts = mesh->mVertices = new aiVector3D[cvert];
@ -705,7 +707,7 @@ void DXFImporter::ParsePolyLine(DXF::LineReader& reader, DXF::FileData& output)
// closed polyline?
if (line.flags & DXF_POLYLINE_FLAG_CLOSED) {
line.indices.push_back(line.positions.size()-1);
line.indices.push_back(static_cast<unsigned int>(line.positions.size()-1));
line.indices.push_back(0);
line.counts.push_back(2);
}
@ -906,7 +908,7 @@ void DXFImporter::Parse3DFace(DXF::LineReader& reader, DXF::FileData& output)
line.counts.push_back(cnt);
for (unsigned int i = 0; i < cnt; ++i) {
line.indices.push_back(line.positions.size());
line.indices.push_back(static_cast<unsigned int>(line.positions.size()));
line.positions.push_back(vip[i]);
line.colors.push_back(clr);
}

View File

@ -45,6 +45,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#define AI_DXFLOADER_H_INCLUDED
#include "BaseImporter.h"
#include <map>
namespace Assimp {
namespace DXF {

View File

@ -137,7 +137,7 @@ void DeboneProcess::Execute( aiScene* pScene)
const aiString *find = newMeshes[b].second?&newMeshes[b].second->mName:0;
aiNode *theNode = find?pScene->mRootNode->FindNode(*find):0;
std::pair<unsigned int,aiNode*> push_pair(meshes.size(),theNode);
std::pair<unsigned int,aiNode*> push_pair(static_cast<unsigned int>(meshes.size()),theNode);
mSubMeshIndices[a].push_back(push_pair);
meshes.push_back(newMeshes[b].first);
@ -156,13 +156,13 @@ void DeboneProcess::Execute( aiScene* pScene)
}
else {
// Mesh is kept unchanged - store it's new place in the mesh array
mSubMeshIndices[a].push_back(std::pair<unsigned int,aiNode*>(meshes.size(),(aiNode*)0));
mSubMeshIndices[a].push_back(std::pair<unsigned int,aiNode*>(static_cast<unsigned int>(meshes.size()),(aiNode*)0));
meshes.push_back(srcMesh);
}
}
// rebuild the scene's mesh array
pScene->mNumMeshes = meshes.size();
pScene->mNumMeshes = static_cast<unsigned int>(meshes.size());
delete [] pScene->mMeshes;
pScene->mMeshes = new aiMesh*[pScene->mNumMeshes];
std::copy( meshes.begin(), meshes.end(), pScene->mMeshes);
@ -382,7 +382,7 @@ void DeboneProcess::UpdateNode(aiNode* pNode) const
// this will require two passes
unsigned int m = pNode->mNumMeshes, n = mSubMeshIndices.size();
unsigned int m = static_cast<unsigned int>(pNode->mNumMeshes), n = static_cast<unsigned int>(mSubMeshIndices.size());
// first pass, look for meshes which have not moved
@ -390,7 +390,7 @@ void DeboneProcess::UpdateNode(aiNode* pNode) const
unsigned int srcIndex = pNode->mMeshes[a];
const std::vector< std::pair< unsigned int,aiNode* > > &subMeshes = mSubMeshIndices[srcIndex];
unsigned int nSubmeshes = subMeshes.size();
unsigned int nSubmeshes = static_cast<unsigned int>(subMeshes.size());
for(unsigned int b=0;b<nSubmeshes;b++) {
if(!subMeshes[b].second) {
@ -404,7 +404,7 @@ void DeboneProcess::UpdateNode(aiNode* pNode) const
for(unsigned int a=0;a<n;a++)
{
const std::vector< std::pair< unsigned int,aiNode* > > &subMeshes = mSubMeshIndices[a];
unsigned int nSubmeshes = subMeshes.size();
unsigned int nSubmeshes = static_cast<unsigned int>(subMeshes.size());
for(unsigned int b=0;b<nSubmeshes;b++) {
if(subMeshes[b].second == pNode) {
@ -417,7 +417,7 @@ void DeboneProcess::UpdateNode(aiNode* pNode) const
delete [] pNode->mMeshes; pNode->mMeshes = NULL;
}
pNode->mNumMeshes = newMeshList.size();
pNode->mNumMeshes = static_cast<unsigned int>(newMeshList.size());
if(pNode->mNumMeshes) {
pNode->mMeshes = new unsigned int[pNode->mNumMeshes];

View File

@ -44,7 +44,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <assimp/ai_assert.h>
#include "DefaultIOStream.h"
#include <assimp/DefaultIOStream.h>
#include <sys/types.h>
#include <sys/stat.h>
@ -120,13 +120,13 @@ size_t DefaultIOStream::FileSize() const
//
// See here for details:
// https://www.securecoding.cert.org/confluence/display/seccode/FIO19-C.+Do+not+use+fseek()+and+ftell()+to+compute+the+size+of+a+regular+file
#if defined _WIN32
#if defined _WIN32 && (!defined __GNUC__ || __MSVCRT_VERSION__ >= 0x0601)
struct __stat64 fileStat;
int err = _stat64( mFilename.c_str(), &fileStat );
if (0 != err)
return 0;
mCachedSize = (size_t) (fileStat.st_size);
#elif defined __gnu_linux__ || defined __APPLE__ || defined __MACH__
#elif defined __GNUC__ || defined __APPLE__ || defined __MACH__ || defined __FreeBSD__
struct stat fileStat;
int err = stat(mFilename.c_str(), &fileStat );
if (0 != err)

View File

@ -40,10 +40,10 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
/** @file Default implementation of IOSystem using the standard C file functions */
#include "DefaultIOSystem.h"
#include "DefaultIOStream.h"
#include "StringComparison.h"
#include <assimp/DefaultIOSystem.h>
#include <assimp/DefaultIOStream.h>
#include <assimp/DefaultLogger.hpp>
#include <assimp/ai_assert.h>
#include <stdlib.h>

View File

@ -43,13 +43,14 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
* @brief Implementation of DefaultLogger (and Logger)
*/
#include "DefaultIOSystem.h"
// Default log streams
#include "Win32DebugLogStream.h"
#include "StdOStreamLogStream.h"
#include "FileLogStream.h"
#include "StringUtils.h"
#include <assimp/DefaultIOSystem.h>
#include <assimp/NullLogger.hpp>
#include <assimp/DefaultLogger.hpp>
#include <assimp/ai_assert.h>

View File

@ -42,7 +42,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#define INCLUDED_EXCEPTIONAL_H
#include <stdexcept>
#include "DefaultIOStream.h"
#include <assimp/DefaultIOStream.h>
using std::runtime_error;
#ifdef _MSC_VER

View File

@ -52,7 +52,6 @@ Here we implement only the C++ interface (Assimp::Exporter).
#ifndef ASSIMP_BUILD_NO_EXPORT
#include "DefaultIOSystem.h"
#include "BlobIOSystem.h"
#include "SceneCombiner.h"
#include "BaseProcess.h"
@ -64,11 +63,12 @@ Here we implement only the C++ interface (Assimp::Exporter).
#include "Exceptional.h"
#include "ScenePrivate.h"
#include <memory>
#include <assimp/DefaultIOSystem.h>
#include <assimp/Exporter.hpp>
#include <assimp/mesh.h>
#include <assimp/postprocess.h>
#include <assimp/scene.h>
#include <memory>
namespace Assimp {
@ -101,7 +101,7 @@ Exporter::ExportFormatEntry gExporters[] =
Exporter::ExportFormatEntry( "collada", "COLLADA - Digital Asset Exchange Schema", "dae", &ExportSceneCollada),
#endif
#ifndef ASSIMP_BUILD_NO_XFILE_EXPORTER
#ifndef ASSIMP_BUILD_NO_X_EXPORTER
Exporter::ExportFormatEntry( "x", "X Files", "x", &ExportSceneXFile,
aiProcess_MakeLeftHanded | aiProcess_FlipWindingOrder | aiProcess_FlipUVs),
#endif
@ -163,7 +163,6 @@ Exporter::ExportFormatEntry gExporters[] =
class ExporterPimpl {
public:
ExporterPimpl()
: blob()
, mIOSystem(new Assimp::DefaultIOSystem())
@ -171,7 +170,7 @@ public:
{
GetPostProcessingStepInstanceList(mPostProcessingSteps);
// grab all builtin exporters
// grab all built-in exporters
mExporters.resize(ASSIMP_NUM_EXPORTERS);
std::copy(gExporters,gExporters+ASSIMP_NUM_EXPORTERS,mExporters.begin());
}
@ -202,65 +201,48 @@ public:
std::vector<Exporter::ExportFormatEntry> mExporters;
};
} // end of namespace Assimp
using namespace Assimp;
// ------------------------------------------------------------------------------------------------
Exporter :: Exporter()
: pimpl(new ExporterPimpl())
{
: pimpl(new ExporterPimpl()) {
// empty
}
// ------------------------------------------------------------------------------------------------
Exporter :: ~Exporter()
{
Exporter::~Exporter() {
FreeBlob();
delete pimpl;
}
// ------------------------------------------------------------------------------------------------
void Exporter :: SetIOHandler( IOSystem* pIOHandler)
{
void Exporter::SetIOHandler( IOSystem* pIOHandler) {
pimpl->mIsDefaultIOHandler = !pIOHandler;
pimpl->mIOSystem.reset(pIOHandler);
}
// ------------------------------------------------------------------------------------------------
IOSystem* Exporter :: GetIOHandler() const
{
IOSystem* Exporter::GetIOHandler() const {
return pimpl->mIOSystem.get();
}
// ------------------------------------------------------------------------------------------------
bool Exporter :: IsDefaultIOHandler() const
{
bool Exporter::IsDefaultIOHandler() const {
return pimpl->mIsDefaultIOHandler;
}
// ------------------------------------------------------------------------------------------------
const aiExportDataBlob* Exporter :: ExportToBlob( const aiScene* pScene, const char* pFormatId, unsigned int, const ExportProperties* pProperties)
{
const aiExportDataBlob* Exporter::ExportToBlob( const aiScene* pScene, const char* pFormatId,
unsigned int, const ExportProperties* pProperties ) {
if (pimpl->blob) {
delete pimpl->blob;
pimpl->blob = NULL;
}
std::shared_ptr<IOSystem> old = pimpl->mIOSystem;
BlobIOSystem* blobio = new BlobIOSystem();
pimpl->mIOSystem = std::shared_ptr<IOSystem>( blobio );
@ -275,10 +257,8 @@ const aiExportDataBlob* Exporter :: ExportToBlob( const aiScene* pScene, const
return pimpl->blob;
}
// ------------------------------------------------------------------------------------------------
bool IsVerboseFormat(const aiMesh* mesh)
{
bool IsVerboseFormat(const aiMesh* mesh) {
// avoid slow vector<bool> specialization
std::vector<unsigned int> seen(mesh->mNumVertices,0);
for(unsigned int i = 0; i < mesh->mNumFaces; ++i) {
@ -293,10 +273,8 @@ bool IsVerboseFormat(const aiMesh* mesh)
return true;
}
// ------------------------------------------------------------------------------------------------
bool IsVerboseFormat(const aiScene* pScene)
{
bool IsVerboseFormat(const aiScene* pScene) {
for(unsigned int i = 0; i < pScene->mNumMeshes; ++i) {
if(!IsVerboseFormat(pScene->mMeshes[i])) {
return false;
@ -305,10 +283,8 @@ bool IsVerboseFormat(const aiScene* pScene)
return true;
}
// ------------------------------------------------------------------------------------------------
aiReturn Exporter :: Export( const aiScene* pScene, const char* pFormatId, const char* pPath, unsigned int pPreprocessing, const ExportProperties* pProperties)
{
aiReturn Exporter::Export( const aiScene* pScene, const char* pFormatId, const char* pPath, unsigned int pPreprocessing, const ExportProperties* pProperties) {
ASSIMP_BEGIN_EXCEPTION_REGION();
// when they create scenes from scratch, users will likely create them not in verbose
@ -321,9 +297,7 @@ aiReturn Exporter :: Export( const aiScene* pScene, const char* pFormatId, const
for (size_t i = 0; i < pimpl->mExporters.size(); ++i) {
const Exporter::ExportFormatEntry& exp = pimpl->mExporters[i];
if (!strcmp(exp.mDescription.id,pFormatId)) {
try {
// Always create a full copy of the scene. We might optimize this one day,
// but for now it is the most pragmatic way.
aiScene* scenecopy_tmp = NULL;
@ -342,18 +316,17 @@ aiReturn Exporter :: Export( const aiScene* pScene, const char* pFormatId, const
? (priv->mPPStepsApplied & ~nonIdempotentSteps)
: 0u);
// If no extra postprocessing was specified, and we obtained this scene from an
// If no extra post-processing was specified, and we obtained this scene from an
// Assimp importer, apply the reverse steps automatically.
// TODO: either drop this, or document it. Otherwise it is just a bad surprise.
//if (!pPreprocessing && priv) {
// pp |= (nonIdempotentSteps & priv->mPPStepsApplied);
//}
// If the input scene is not in verbose format, but there is at least postprocessing step that relies on it,
// If the input scene is not in verbose format, but there is at least post-processing step that relies on it,
// we need to run the MakeVerboseFormat step first.
bool must_join_again = false;
if (!is_verbose_format) {
bool verbosify = false;
for( unsigned int a = 0; a < pimpl->mPostProcessingSteps.size(); a++) {
BaseProcess* const p = pimpl->mPostProcessingSteps[a];
@ -424,8 +397,7 @@ aiReturn Exporter :: Export( const aiScene* pScene, const char* pFormatId, const
ExportProperties emptyProperties; // Never pass NULL ExportProperties so Exporters don't have to worry.
exp.mExportFunction(pPath,pimpl->mIOSystem.get(),scenecopy.get(), pProperties ? pProperties : &emptyProperties);
}
catch (DeadlyExportError& err) {
} catch (DeadlyExportError& err) {
pimpl->mError = err.what();
return AI_FAILURE;
}
@ -438,64 +410,53 @@ aiReturn Exporter :: Export( const aiScene* pScene, const char* pFormatId, const
return AI_FAILURE;
}
// ------------------------------------------------------------------------------------------------
const char* Exporter :: GetErrorString() const
{
const char* Exporter::GetErrorString() const {
return pimpl->mError.c_str();
}
// ------------------------------------------------------------------------------------------------
void Exporter :: FreeBlob( )
{
void Exporter::FreeBlob() {
delete pimpl->blob;
pimpl->blob = NULL;
pimpl->mError = "";
}
// ------------------------------------------------------------------------------------------------
const aiExportDataBlob* Exporter :: GetBlob() const
{
const aiExportDataBlob* Exporter::GetBlob() const {
return pimpl->blob;
}
// ------------------------------------------------------------------------------------------------
const aiExportDataBlob* Exporter :: GetOrphanedBlob() const
{
const aiExportDataBlob* Exporter::GetOrphanedBlob() const {
const aiExportDataBlob* tmp = pimpl->blob;
pimpl->blob = NULL;
return tmp;
}
// ------------------------------------------------------------------------------------------------
size_t Exporter :: GetExportFormatCount() const
{
size_t Exporter::GetExportFormatCount() const {
return pimpl->mExporters.size();
}
// ------------------------------------------------------------------------------------------------
const aiExportFormatDesc* Exporter :: GetExportFormatDescription( size_t pIndex ) const
{
if (pIndex >= GetExportFormatCount()) {
const aiExportFormatDesc* Exporter::GetExportFormatDescription( size_t index ) const {
if (index >= GetExportFormatCount()) {
return NULL;
}
// Return from static storage if the requested index is built-in.
if (pIndex < sizeof(gExporters) / sizeof(gExporters[0])) {
return &gExporters[pIndex].mDescription;
if (index < sizeof(gExporters) / sizeof(gExporters[0])) {
return &gExporters[index].mDescription;
}
return &pimpl->mExporters[pIndex].mDescription;
return &pimpl->mExporters[index].mDescription;
}
// ------------------------------------------------------------------------------------------------
aiReturn Exporter :: RegisterExporter(const ExportFormatEntry& desc)
{
aiReturn Exporter::RegisterExporter(const ExportFormatEntry& desc) {
for(const ExportFormatEntry& e : pimpl->mExporters) {
if (!strcmp(e.mDescription.id,desc.mDescription.id)) {
return aiReturn_FAILURE;
@ -506,10 +467,8 @@ aiReturn Exporter :: RegisterExporter(const ExportFormatEntry& desc)
return aiReturn_SUCCESS;
}
// ------------------------------------------------------------------------------------------------
void Exporter :: UnregisterExporter(const char* id)
{
void Exporter::UnregisterExporter(const char* id) {
for(std::vector<ExportFormatEntry>::iterator it = pimpl->mExporters.begin(); it != pimpl->mExporters.end(); ++it) {
if (!strcmp((*it).mDescription.id,id)) {
pimpl->mExporters.erase(it);
@ -518,29 +477,30 @@ void Exporter :: UnregisterExporter(const char* id)
}
}
ExportProperties :: ExportProperties() {}
// ------------------------------------------------------------------------------------------------
ExportProperties::ExportProperties() {
// empty
}
// ------------------------------------------------------------------------------------------------
ExportProperties::ExportProperties(const ExportProperties &other)
: mIntProperties(other.mIntProperties),
mFloatProperties(other.mFloatProperties),
mStringProperties(other.mStringProperties),
mMatrixProperties(other.mMatrixProperties)
{
: mIntProperties(other.mIntProperties)
, mFloatProperties(other.mFloatProperties)
, mStringProperties(other.mStringProperties)
, mMatrixProperties(other.mMatrixProperties) {
// empty
}
// ------------------------------------------------------------------------------------------------
// Set a configuration property
bool ExportProperties :: SetPropertyInteger(const char* szName, int iValue)
{
bool ExportProperties::SetPropertyInteger(const char* szName, int iValue) {
return SetGenericProperty<int>(mIntProperties, szName,iValue);
}
// ------------------------------------------------------------------------------------------------
// Set a configuration property
bool ExportProperties :: SetPropertyFloat(const char* szName, ai_real iValue)
{
bool ExportProperties::SetPropertyFloat(const char* szName, ai_real iValue) {
return SetGenericProperty<ai_real>(mFloatProperties, szName,iValue);
}
@ -602,28 +562,28 @@ bool ExportProperties :: HasPropertyInteger(const char* szName) const
bool ExportProperties :: HasPropertyBool(const char* szName) const
{
return HasGenericProperty<int>(mIntProperties, szName);
};
}
// ------------------------------------------------------------------------------------------------
// Has a configuration property
bool ExportProperties :: HasPropertyFloat(const char* szName) const
{
return HasGenericProperty<ai_real>(mFloatProperties, szName);
};
}
// ------------------------------------------------------------------------------------------------
// Has a configuration property
bool ExportProperties :: HasPropertyString(const char* szName) const
{
return HasGenericProperty<std::string>(mStringProperties, szName);
};
}
// ------------------------------------------------------------------------------------------------
// Has a configuration property
bool ExportProperties :: HasPropertyMatrix(const char* szName) const
{
return HasGenericProperty<aiMatrix4x4>(mMatrixProperties, szName);
};
}
#endif // !ASSIMP_BUILD_NO_EXPORT

View File

@ -48,7 +48,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "FBXParser.h"
#include "FBXDocument.h"
#include "FBXImporter.h"
#include "FBXImportSettings.h"
#include "FBXDocumentUtil.h"
#include "FBXProperties.h"

View File

@ -146,18 +146,20 @@ void TokenizeError(const std::string& message, const char* begin, const char* cu
// ------------------------------------------------------------------------------------------------
uint32_t ReadWord(const char* input, const char*& cursor, const char* end)
{
if(Offset(cursor, end) < 4) {
const size_t k_to_read = sizeof( uint32_t );
if(Offset(cursor, end) < k_to_read ) {
TokenizeError("cannot ReadWord, out of bounds",input, cursor);
}
uint32_t word = *reinterpret_cast<const uint32_t*>(cursor);
AI_SWAP4(word);
cursor += 4;
cursor += k_to_read;
return word;
}
// ------------------------------------------------------------------------------------------------
uint64_t ReadDoubleWord(const char* input, const char*& cursor, const char* end)
{
const size_t k_to_read = sizeof(uint64_t);
@ -177,7 +179,7 @@ uint64_t ReadDoubleWord(const char* input, const char*& cursor, const char* end)
// ------------------------------------------------------------------------------------------------
uint8_t ReadByte(const char* input, const char*& cursor, const char* end)
{
if(Offset(cursor, end) < 1) {
if(Offset(cursor, end) < sizeof( uint8_t ) ) {
TokenizeError("cannot ReadByte, out of bounds",input, cursor);
}
@ -220,8 +222,6 @@ unsigned int ReadString(const char*& sbegin_out, const char*& send_out, const ch
return length;
}
// ------------------------------------------------------------------------------------------------
void ReadData(const char*& sbegin_out, const char*& send_out, const char* input, const char*& cursor, const char* end)
{
@ -345,7 +345,7 @@ void ReadData(const char*& sbegin_out, const char*& send_out, const char* input,
bool ReadScope(TokenList& output_tokens, const char* input, const char*& cursor, const char* end, uint32_t const flags)
{
// the first word contains the offset at which this block ends
const uint64_t end_offset = check_flag(flags, e_flag_field_size_64_bit) ? ReadDoubleWord(input, cursor, end) : ReadWord(input, cursor, end);
const uint64_t end_offset = /*check_flag(flags, e_flag_field_size_64_bit) ? ReadDoubleWord(input, cursor, end) : */ReadWord(input, cursor, end);
// we may get 0 if reading reached the end of the file -
// fbx files have a mysterious extra footer which I don't know
@ -363,10 +363,10 @@ bool ReadScope(TokenList& output_tokens, const char* input, const char*& cursor,
}
// the second data word contains the number of properties in the scope
const uint64_t prop_count = check_flag(flags, e_flag_field_size_64_bit) ? ReadDoubleWord(input, cursor, end) : ReadWord(input, cursor, end);
const uint64_t prop_count = /*check_flag(flags, e_flag_field_size_64_bit) ? ReadDoubleWord(input, cursor, end) : */ReadWord(input, cursor, end);
// the third data word contains the length of the property list
const uint64_t prop_length = check_flag(flags, e_flag_field_size_64_bit) ? ReadDoubleWord(input, cursor, end) : ReadWord(input, cursor, end);
const uint64_t prop_length = /*check_flag(flags, e_flag_field_size_64_bit) ? ReadDoubleWord(input, cursor, end) :*/ ReadWord(input, cursor, end);
// now comes the name of the scope/key
const char* sbeg, *send;
@ -393,7 +393,7 @@ bool ReadScope(TokenList& output_tokens, const char* input, const char*& cursor,
// at the end of each nested block, there is a NUL record to indicate
// that the sub-scope exists (i.e. to distinguish between P: and P : {})
// this NUL record is 13 bytes long on 32 bit version and 25 bytes long on 64 bit.
const size_t sentinel_block_length = check_flag(flags, e_flag_field_size_64_bit) ? (sizeof(uint64_t) * 3 + 1) : (sizeof(uint32_t) * 3 + 1);
const size_t sentinel_block_length = /*check_flag(flags, e_flag_field_size_64_bit) ? (sizeof(uint64_t) * 3 + 1) : */(sizeof(uint32_t) * 3 + 1);
if (Offset(input, cursor) < end_offset) {
if (end_offset - Offset(input, cursor) < sentinel_block_length) {

View File

@ -44,6 +44,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#ifndef INCLUDED_AI_FBX_COMPILECONFIG_H
#define INCLUDED_AI_FBX_COMPILECONFIG_H
#include <map>
//
#if _MSC_VER > 1500 || (defined __GNUC___)
# define ASSIMP_FBX_USE_UNORDERED_MULTIMAP

View File

@ -58,7 +58,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <memory>
#include <iterator>
#include <sstream>
#include <vector>
namespace Assimp {
@ -71,7 +70,7 @@ using namespace Util;
#define CONVERT_FBX_TIME(time) static_cast<double>(time) / 46186158000L
// XXX vc9's debugger won't step into anonymous namespaces
// XXX vc9's debugger won't step into anonymous namespaces
//namespace {
/** Dummy class to encapsulate the conversion process */
@ -114,11 +113,9 @@ private:
// collect and assign child nodes
void ConvertNodes( uint64_t id, aiNode& parent, const aiMatrix4x4& parent_transform = aiMatrix4x4() );
// ------------------------------------------------------------------------------------------------
void ConvertLights( const Model& model );
// ------------------------------------------------------------------------------------------------
void ConvertCameras( const Model& model );
@ -189,7 +186,6 @@ private:
static const unsigned int NO_MATERIAL_SEPARATION = /* std::numeric_limits<unsigned int>::max() */
static_cast<unsigned int>(-1);
// ------------------------------------------------------------------------------------------------
/**
* - if materialIndex == NO_MATERIAL_SEPARATION, materials are not taken into
@ -341,8 +337,6 @@ private:
typedef std::tuple<std::shared_ptr<KeyTimeList>, std::shared_ptr<KeyValueList>, unsigned int > KeyFrameList;
typedef std::vector<KeyFrameList> KeyFrameListList;
// ------------------------------------------------------------------------------------------------
KeyFrameListList GetKeyframeList( const std::vector<const AnimationCurveNode*>& nodes, int64_t start, int64_t stop );
@ -645,7 +639,7 @@ void Converter::ConvertLight( const Model& model, const Light& light )
out_light->mName.Set( FixNodeName( model.Name() ) );
const float intensity = light.Intensity();
const float intensity = light.Intensity() / 100.0f;
const aiVector3D& col = light.Color();
out_light->mColorDiffuse = aiColor3D( col.x, col.y, col.z );
@ -655,6 +649,11 @@ void Converter::ConvertLight( const Model& model, const Light& light )
out_light->mColorSpecular = out_light->mColorDiffuse;
//lights are defined along negative y direction
out_light->mPosition = aiVector3D(0.0f);
out_light->mDirection = aiVector3D(0.0f, -1.0f, 0.0f);
out_light->mUp = aiVector3D(0.0f, 0.0f, -1.0f);
switch ( light.LightType() )
{
case Light::Type_Point:
@ -684,17 +683,23 @@ void Converter::ConvertLight( const Model& model, const Light& light )
ai_assert( false );
}
// XXX: how to best convert the near and far decay ranges?
float decay = light.DecayStart();
switch ( light.DecayType() )
{
case Light::Decay_None:
out_light->mAttenuationConstant = 1.0f;
out_light->mAttenuationConstant = decay;
out_light->mAttenuationLinear = 0.0f;
out_light->mAttenuationQuadratic = 0.0f;
break;
case Light::Decay_Linear:
out_light->mAttenuationLinear = 1.0f;
out_light->mAttenuationConstant = 0.0f;
out_light->mAttenuationLinear = 2.0f / decay;
out_light->mAttenuationQuadratic = 0.0f;
break;
case Light::Decay_Quadratic:
out_light->mAttenuationQuadratic = 1.0f;
out_light->mAttenuationConstant = 0.0f;
out_light->mAttenuationLinear = 0.0f;
out_light->mAttenuationQuadratic = 2.0f / (decay * decay);
break;
case Light::Decay_Cubic:
FBXImporter::LogWarn( "cannot represent cubic attenuation, set to Quadratic" );
@ -713,10 +718,13 @@ void Converter::ConvertCamera( const Model& model, const Camera& cam )
out_camera->mName.Set( FixNodeName( model.Name() ) );
out_camera->mAspect = cam.AspectWidth() / cam.AspectHeight();
out_camera->mPosition = cam.Position();
out_camera->mUp = cam.UpVector();
out_camera->mLookAt = cam.InterestPosition() - out_camera->mPosition;
//cameras are defined along positive x direction
out_camera->mPosition = aiVector3D(0.0f);
out_camera->mLookAt = aiVector3D(1.0f, 0.0f, 0.0f);
out_camera->mUp = aiVector3D(0.0f, 1.0f, 0.0f);
out_camera->mHorizontalFOV = AI_DEG_TO_RAD( cam.FieldOfView() );
out_camera->mClipPlaneNear = cam.NearPlane();
out_camera->mClipPlaneFar = cam.FarPlane();
}
@ -899,7 +907,6 @@ void Converter::GetRotationMatrix( Model::RotOrder mode, const aiVector3D& rotat
}
}
bool Converter::NeedsComplexTransformationChain( const Model& model )
{
const PropertyTable& props = model.Props();
@ -923,7 +930,6 @@ bool Converter::NeedsComplexTransformationChain( const Model& model )
return false;
}
std::string Converter::NameTransformationChainNode( const std::string& name, TransformationComp comp )
{
return name + std::string( MAGIC_NODE_TAG ) + "_" + NameTransformationComp( comp );
@ -1067,7 +1073,6 @@ void Converter::GenerateTransformationNodeChain( const Model& model,
}
}
void Converter::SetupNodeMetadata( const Model& model, aiNode& nd )
{
const PropertyTable& props = model.Props();
@ -1075,7 +1080,7 @@ void Converter::SetupNodeMetadata( const Model& model, aiNode& nd )
// create metadata on node
std::size_t numStaticMetaData = 2;
aiMetadata* data = aiMetadata::Alloc( unparsedProperties.size() + numStaticMetaData );
aiMetadata* data = aiMetadata::Alloc( static_cast<unsigned int>(unparsedProperties.size() + numStaticMetaData) );
nd.mMetaData = data;
int index = 0;
@ -1132,7 +1137,6 @@ void Converter::ConvertModel( const Model& model, aiNode& nd, const aiMatrix4x4&
}
}
std::vector<unsigned int> Converter::ConvertMesh( const MeshGeometry& mesh, const Model& model,
const aiMatrix4x4& node_global_transform )
{
@ -1168,7 +1172,6 @@ std::vector<unsigned int> Converter::ConvertMesh( const MeshGeometry& mesh, cons
return temp;
}
aiMesh* Converter::SetupEmptyMesh( const MeshGeometry& mesh )
{
aiMesh* const out_mesh = new aiMesh();
@ -1188,7 +1191,6 @@ aiMesh* Converter::SetupEmptyMesh( const MeshGeometry& mesh )
return out_mesh;
}
unsigned int Converter::ConvertMeshSingleMaterial( const MeshGeometry& mesh, const Model& model,
const aiMatrix4x4& node_global_transform )
{
@ -1511,7 +1513,6 @@ unsigned int Converter::ConvertMeshMultiMaterial( const MeshGeometry& mesh, cons
return static_cast<unsigned int>( meshes.size() - 1 );
}
void Converter::ConvertWeights( aiMesh* out, const Model& model, const MeshGeometry& geo,
const aiMatrix4x4& node_global_transform ,
unsigned int materialIndex,
@ -1658,7 +1659,6 @@ void Converter::ConvertCluster( std::vector<aiBone*>& bones, const Model& /*mode
}
}
void Converter::ConvertMaterialForMesh( aiMesh* out, const Model& model, const MeshGeometry& geo,
MatIndexArray::value_type materialIndex )
{
@ -2133,6 +2133,16 @@ void Converter::SetShadingPropertiesCommon( aiMaterial* out_mat, const PropertyT
if ( ok ) {
out_mat->AddProperty( &ShininessExponent, 1, AI_MATKEY_SHININESS );
}
const float BumpFactor = PropertyGet<float>(props, "BumpFactor", ok);
if (ok) {
out_mat->AddProperty(&BumpFactor, 1, AI_MATKEY_BUMPSCALING);
}
const float DispFactor = PropertyGet<float>(props, "DisplacementFactor", ok);
if (ok) {
out_mat->AddProperty(&DispFactor, 1, "$mat.displacementscaling", 0, 0);
}
}
@ -2961,10 +2971,10 @@ Converter::KeyFrameListList Converter::GetKeyframeList( const std::vector<const
//get values within the start/stop time window
std::shared_ptr<KeyTimeList> Keys( new KeyTimeList() );
std::shared_ptr<KeyValueList> Values( new KeyValueList() );
const int count = curve->GetKeys().size();
const size_t count = curve->GetKeys().size();
Keys->reserve( count );
Values->reserve( count );
for ( int n = 0; n < count; n++ )
for (size_t n = 0; n < count; n++ )
{
int64_t k = curve->GetKeys().at( n );
if ( k >= adj_start && k <= adj_stop )
@ -3065,7 +3075,7 @@ void Converter::InterpolateKeys( aiVectorKey* valOut, const KeyTimeList& keys, c
const KeyTimeList::value_type timeA = std::get<0>(kfl)->at( id0 );
const KeyTimeList::value_type timeB = std::get<0>(kfl)->at( id1 );
const ai_real factor = timeB == timeA ? 0. : static_cast<ai_real>( ( time - timeA ) ) / ( timeB - timeA );
const ai_real factor = timeB == timeA ? ai_real(0.) : static_cast<ai_real>( ( time - timeA ) ) / ( timeB - timeA );
const ai_real interpValue = static_cast<ai_real>( valueA + ( valueB - valueA ) * factor );
result[ std::get<2>(kfl) ] = interpValue;

View File

@ -47,14 +47,12 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "FBXParser.h"
#include "FBXDocument.h"
#include "FBXImporter.h"
#include "FBXImportSettings.h"
#include "FBXDocumentUtil.h"
#include "FBXProperties.h"
namespace Assimp {
namespace FBX {
using namespace Util;
using namespace Util;
// ------------------------------------------------------------------------------------------------
Deformer::Deformer(uint64_t id, const Element& element, const Document& doc, const std::string& name)
@ -159,8 +157,6 @@ Skin::~Skin()
}
}
}

View File

@ -55,7 +55,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <memory>
#include <functional>
#include <map>
namespace Assimp {
namespace FBX {
@ -78,12 +78,6 @@ LazyObject::~LazyObject()
}
// ------------------------------------------------------------------------------------------------
static void dumpObjectClassInfo( const char* obtype, const std::string &classtag ) {
DefaultLogger::get()->debug( "obtype: " + std::string(obtype ));
DefaultLogger::get()->debug( "Classtag: " + classtag );
}
// ------------------------------------------------------------------------------------------------
const Object* LazyObject::Get(bool dieOnError)
{
@ -252,17 +246,15 @@ FileGlobalSettings::FileGlobalSettings(const Document& doc, std::shared_ptr<cons
: props(props)
, doc(doc)
{
// empty
}
// ------------------------------------------------------------------------------------------------
FileGlobalSettings::~FileGlobalSettings()
{
// empty
}
// ------------------------------------------------------------------------------------------------
Document::Document(const Parser& parser, const ImportSettings& settings)
: settings(settings)
@ -285,7 +277,6 @@ Document::Document(const Parser& parser, const ImportSettings& settings)
ReadConnections();
}
// ------------------------------------------------------------------------------------------------
Document::~Document()
{
@ -315,7 +306,7 @@ void Document::ReadHeader()
const Scope& shead = *ehead->Compound();
fbxVersion = ParseTokenAsInt(GetRequiredToken(GetRequiredElement(shead,"FBXVersion",ehead),0));
// While we maye have some success with newer files, we don't support
// While we may have some success with newer files, we don't support
// the older 6.n fbx format
if(fbxVersion < LowerSupportedVersion ) {
DOMError("unsupported, old format version, supported are only FBX 2011, FBX 2012 and FBX 2013");
@ -331,7 +322,6 @@ void Document::ReadHeader()
}
}
const Element* const ecreator = shead["Creator"];
if(ecreator) {
creator = ParseTokenAsString(GetRequiredToken(*ecreator,0));

View File

@ -240,6 +240,9 @@ public:
fbx_simple_property(FilmWidth, float, 1.0f)
fbx_simple_property(FilmHeight, float, 1.0f)
fbx_simple_property(NearPlane, float, 0.1f)
fbx_simple_property(FarPlane, float, 100.0f)
fbx_simple_property(FilmAspectRatio, float, 1.0f)
fbx_simple_property(ApertureMode, int, 0)
@ -302,12 +305,12 @@ public:
fbx_simple_property(DrawVolumetricLight, bool, true)
fbx_simple_property(DrawGroundProjection, bool, true)
fbx_simple_property(DrawFrontFacingVolumetricLight, bool, false)
fbx_simple_property(Intensity, float, 1.0f)
fbx_simple_property(Intensity, float, 100.0f)
fbx_simple_property(InnerAngle, float, 0.0f)
fbx_simple_property(OuterAngle, float, 45.0f)
fbx_simple_property(Fog, int, 50)
fbx_simple_enum_property(DecayType, Decay, 0)
fbx_simple_property(DecayStart, int, 0)
fbx_simple_enum_property(DecayType, Decay, 2)
fbx_simple_property(DecayStart, float, 1.0f)
fbx_simple_property(FileName, std::string, "")
fbx_simple_property(EnableNearAttenuation, bool, false)
@ -600,7 +603,7 @@ public:
}
const int textureCount() const {
return textures.size();
return static_cast<int>(textures.size());
}
const BlendMode GetBlendMode() const
{

View File

@ -44,9 +44,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#ifndef ASSIMP_BUILD_NO_FBX_IMPORTER
#include <exception>
#include <iterator>
#include "FBXImporter.h"
#include "FBXTokenizer.h"
@ -58,6 +55,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "StreamReader.h"
#include "MemoryIOWrapper.h"
#include <assimp/Importer.hpp>
#include <assimp/importerdesc.h>
namespace Assimp {
template<> const std::string LogFunctions<FBXImporter>::log_prefix = "FBX: ";
@ -99,7 +97,7 @@ FBXImporter::~FBXImporter()
bool FBXImporter::CanRead( const std::string& pFile, IOSystem* pIOHandler, bool checkSig) const
{
const std::string& extension = GetExtension(pFile);
if (extension == "fbx") {
if (extension == std::string( desc.mFileExtensions ) ) {
return true;
}
@ -118,7 +116,6 @@ const aiImporterDesc* FBXImporter::GetInfo () const
return &desc;
}
// ------------------------------------------------------------------------------------------------
// Setup configuration properties for the loader
void FBXImporter::SetupProperties(const Importer* pImp)
@ -135,7 +132,6 @@ void FBXImporter::SetupProperties(const Importer* pImp)
settings.optimizeEmptyAnimationCurves = pImp->GetPropertyBool(AI_CONFIG_IMPORT_FBX_OPTIMIZE_EMPTY_ANIMATION_CURVES, true);
}
// ------------------------------------------------------------------------------------------------
// Imports the given file into the given scene structure.
void FBXImporter::InternReadFile( const std::string& pFile,
@ -165,7 +161,7 @@ void FBXImporter::InternReadFile( const std::string& pFile,
bool is_binary = false;
if (!strncmp(begin,"Kaydara FBX Binary",18)) {
is_binary = true;
TokenizeBinary(tokens,begin,contents.size());
TokenizeBinary(tokens,begin,static_cast<unsigned int>(contents.size()));
}
else {
Tokenize(tokens,begin);

View File

@ -48,9 +48,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "FBXMeshGeometry.h"
#include "FBXDocument.h"
#include "FBXImporter.h"
#include "FBXImportSettings.h"
#include "FBXDocumentUtil.h"
#include "FBXProperties.h"
namespace Assimp {
namespace FBX {

View File

@ -47,9 +47,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "FBXParser.h"
#include "FBXDocument.h"
#include "FBXImporter.h"
#include "FBXImportSettings.h"
#include "FBXDocumentUtil.h"
#include "FBXProperties.h"
namespace Assimp {
namespace FBX {

View File

@ -51,7 +51,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
# include "../contrib/zlib/zlib.h"
#endif
#include "FBXTokenizer.h"
#include "FBXParser.h"
#include "FBXUtil.h"
@ -583,7 +582,7 @@ void ReadBinaryDataArray(char type, uint32_t count, const char*& data, const cha
zstream.next_in = reinterpret_cast<Bytef*>( const_cast<char*>(data) );
zstream.avail_in = comp_len;
zstream.avail_out = buff.size();
zstream.avail_out = static_cast<uInt>(buff.size());
zstream.next_out = reinterpret_cast<Bytef*>(&*buff.begin());
const int ret = inflate(&zstream, Z_FINISH);

View File

@ -44,14 +44,15 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#ifndef INCLUDED_AI_FBX_PROPERTIES_H
#define INCLUDED_AI_FBX_PROPERTIES_H
#include <map>
#include "FBXCompileConfig.h"
#include <memory>
#include <string>
namespace Assimp {
namespace FBX {
class Element;
// Forward declarations
class Element;
/** Represents a dynamic property. Type info added by deriving classes,

View File

@ -44,7 +44,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#ifndef INCLUDED_AI_FBX_TOKENIZER_H
#define INCLUDED_AI_FBX_TOKENIZER_H
#include <memory>
#include "FBXCompileConfig.h"
#include <assimp/ai_assert.h>
#include <vector>
@ -84,13 +83,10 @@ enum TokenType
* Offers iterator protocol. Tokens are immutable. */
class Token
{
private:
static const unsigned int BINARY_MARKER = static_cast<unsigned int>(-1);
public:
/** construct a textual token */
Token(const char* sbegin, const char* send, TokenType type, unsigned int line, unsigned int column);
@ -100,13 +96,11 @@ public:
~Token();
public:
std::string StringContents() const {
return std::string(begin(),end());
}
public:
bool IsBinary() const {
return column == BINARY_MARKER;
}

View File

@ -46,6 +46,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "FBXTokenizer.h"
#include "TinyFormatter.h"
#include <string>
#ifndef ASSIMP_BUILD_NO_FBX_IMPORTER

View File

@ -44,7 +44,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#ifndef INCLUDED_AI_FBX_UTIL_H
#define INCLUDED_AI_FBX_UTIL_H
#include <string>
#include "FBXCompileConfig.h"
#include "FBXTokenizer.h"

View File

@ -1,9 +1,50 @@
/*
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2017, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the
following conditions are met:
* Redistributions of source code must retain the above
copyright notice, this list of conditions and the
following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other
materials provided with the distribution.
* Neither the name of the assimp team, nor the names of its
contributors may be used to endorse or promote products
derived from this software without specific prior
written permission of the assimp team.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
----------------------------------------------------------------------
*/
/** @file FileLofStream.h
*/
#ifndef ASSIMP_FILELOGSTREAM_H_INC
#define ASSIMP_FILELOGSTREAM_H_INC
#include <assimp/LogStream.hpp>
#include <assimp/IOStream.hpp>
#include "DefaultIOSystem.h"
#include <assimp/DefaultIOSystem.h>
namespace Assimp {

View File

@ -51,6 +51,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <assimp/IOSystem.hpp>
#include <assimp/DefaultLogger.hpp>
#include <assimp/scene.h>
#include <assimp/importerdesc.h>
using namespace Assimp;

View File

@ -44,11 +44,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#ifndef AI_HMPLOADER_H_INCLUDED
#define AI_HMPLOADER_H_INCLUDED
// public ASSIMP headers
#include <assimp/types.h>
#include <assimp/texture.h>
#include <assimp/material.h>
// internal headers
#include "BaseImporter.h"
#include "MDLLoader.h"

View File

@ -49,7 +49,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#ifndef AI_MDLFILEHELPER2_H_INC
#define AI_MDLFILEHELPER2_H_INC
#include "MDLFileData.h"
#include "./../include/assimp/Compiler/pushpack1.h"
namespace Assimp {

View File

@ -47,7 +47,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "IFCUtil.h"
#include "PolyTools.h"
#include "ProcessHelper.h"
#include "Defines.h"
#include <assimp/Defines.h>
#include <iterator>
#include <tuple>
@ -109,7 +109,7 @@ void FilterPolygon(std::vector<IfcVector3>& resultpoly)
}
IfcVector3 vmin, vmax;
ArrayBounds(resultpoly.data(), resultpoly.size(), vmin, vmax);
ArrayBounds(resultpoly.data(), static_cast<unsigned int>(resultpoly.size()), vmin, vmax);
// filter our IfcFloat points - those may happen if a point lies
// directly on the intersection line or directly on the clipping plane
@ -132,7 +132,7 @@ void WritePolygon(std::vector<IfcVector3>& resultpoly, TempMesh& result)
if( resultpoly.size() > 2 )
{
result.verts.insert(result.verts.end(), resultpoly.begin(), resultpoly.end());
result.vertcnt.push_back(resultpoly.size());
result.vertcnt.push_back(static_cast<unsigned int>(resultpoly.size()));
}
}
@ -589,7 +589,7 @@ void ProcessPolygonalBoundedBooleanHalfSpaceDifference(const IfcPolygonalBounded
// to result mesh unchanged
if( !startedInside )
{
outvertcnt.push_back(blackside.size());
outvertcnt.push_back(static_cast<unsigned int>(blackside.size()));
outvert.insert(outvert.end(), blackside.begin(), blackside.end());
continue;
}

View File

@ -70,7 +70,7 @@ bool ProcessPolyloop(const IfcPolyLoop& loop, TempMesh& meshout, ConversionData&
++cnt;
}
meshout.vertcnt.push_back(cnt);
meshout.vertcnt.push_back(static_cast<unsigned int>(cnt));
// zero- or one- vertex polyloops simply ignored
if (meshout.vertcnt.back() > 1) {
@ -180,7 +180,7 @@ void ProcessPolygonBoundaries(TempMesh& result, const TempMesh& inmesh, size_t m
// fill a mesh with ONLY the main polygon
TempMesh temp;
temp.verts.reserve(outer_polygon_size);
temp.vertcnt.push_back(outer_polygon_size);
temp.vertcnt.push_back(static_cast<unsigned int>(outer_polygon_size));
std::copy(outer_vit, outer_vit+outer_polygon_size,
std::back_inserter(temp.verts));
@ -258,7 +258,7 @@ void ProcessRevolvedAreaSolid(const IfcRevolvedAreaSolid& solid, TempMesh& resul
return;
}
const unsigned int cnt_segments = std::max(2u,static_cast<unsigned int>(16 * std::fabs(max_angle)/AI_MATH_HALF_PI_F));
const unsigned int cnt_segments = std::max(2u,static_cast<unsigned int>(conv.settings.cylindricalTessellation * std::fabs(max_angle)/AI_MATH_HALF_PI_F));
const IfcFloat delta = max_angle/cnt_segments;
has_area = has_area && std::fabs(max_angle) < AI_MATH_TWO_PI_F*0.99;
@ -305,8 +305,8 @@ void ProcessRevolvedAreaSolid(const IfcRevolvedAreaSolid& solid, TempMesh& resul
for(size_t i = 0; i < size; ++i ) {
out.push_back(out[i*4]);
}
result.vertcnt.push_back(size);
result.vertcnt.push_back(size);
result.vertcnt.push_back(static_cast<unsigned int>(size));
result.vertcnt.push_back(static_cast<unsigned int>(size));
}
IfcMatrix4 trafo;
@ -327,7 +327,7 @@ void ProcessSweptDiskSolid(const IfcSweptDiskSolid solid, TempMesh& result, Conv
return;
}
const unsigned int cnt_segments = 16;
const unsigned int cnt_segments = conv.settings.cylindricalTessellation;
const IfcFloat deltaAngle = AI_MATH_TWO_PI/cnt_segments;
const size_t samples = curve->EstimateSampleCount(solid.StartParam,solid.EndParam);
@ -638,7 +638,7 @@ void ProcessExtrudedArea(const IfcExtrudedAreaSolid& solid, const TempMesh& curv
out.push_back(in[i]);
}
curmesh.vertcnt.push_back(in.size());
curmesh.vertcnt.push_back(static_cast<unsigned int>(in.size()));
if( openings && in.size() > 2 ) {
if( GenerateOpenings(*conv.apply_openings, nors, temp, true, true, dir) ) {
++sides_with_v_openings;
@ -665,7 +665,7 @@ void ProcessExtrudedArea(const IfcExtrudedAreaSolid& solid, const TempMesh& curv
std::shared_ptr<TempMesh> profile2D = std::shared_ptr<TempMesh>(new TempMesh());
profile2D->verts.insert(profile2D->verts.end(), in.begin(), in.end());
profile2D->vertcnt.push_back(in.size());
profile2D->vertcnt.push_back(static_cast<unsigned int>(in.size()));
conv.collect_openings->push_back(TempOpening(&solid, dir, profile, profile2D));
ai_assert(result.IsEmpty());
@ -810,7 +810,7 @@ bool ProcessGeometricItem(const IfcRepresentationItem& geo, unsigned int matid,
aiMesh* const mesh = meshtmp->ToMesh();
if(mesh) {
mesh->mMaterialIndex = matid;
mesh_indices.push_back(conv.meshes.size());
mesh_indices.push_back(static_cast<unsigned int>(conv.meshes.size()));
conv.meshes.push_back(mesh);
return true;
}
@ -827,9 +827,8 @@ void AssignAddedMeshes(std::vector<unsigned int>& mesh_indices,aiNode* nd,
std::sort(mesh_indices.begin(),mesh_indices.end());
std::vector<unsigned int>::iterator it_end = std::unique(mesh_indices.begin(),mesh_indices.end());
const size_t size = std::distance(mesh_indices.begin(),it_end);
nd->mNumMeshes = static_cast<unsigned int>(std::distance(mesh_indices.begin(),it_end));
nd->mNumMeshes = size;
nd->mMeshes = new unsigned int[nd->mNumMeshes];
for(unsigned int i = 0; i < nd->mNumMeshes; ++i) {
nd->mMeshes[i] = mesh_indices[i];

View File

@ -58,10 +58,10 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "IFCUtil.h"
#include "StreamReader.h"
#include "MemoryIOWrapper.h"
#include <assimp/scene.h>
#include <assimp/Importer.hpp>
#include <assimp/importerdesc.h>
namespace Assimp {
@ -108,7 +108,7 @@ static const aiImporterDesc desc = {
0,
0,
0,
"ifc ifczip"
"ifc ifczip stp"
};
@ -128,11 +128,9 @@ IFCImporter::~IFCImporter()
bool IFCImporter::CanRead( const std::string& pFile, IOSystem* pIOHandler, bool checkSig) const
{
const std::string& extension = GetExtension(pFile);
if (extension == "ifc" || extension == "ifczip") {
if (extension == "ifc" || extension == "ifczip" || extension == "stp" ) {
return true;
}
else if ((!extension.length() || checkSig) && pIOHandler) {
} else if ((!extension.length() || checkSig) && pIOHandler) {
// note: this is the common identification for STEP-encoded files, so
// it is only unambiguous as long as we don't support any further
// file formats with STEP as their encoding.
@ -155,11 +153,10 @@ const aiImporterDesc* IFCImporter::GetInfo () const
void IFCImporter::SetupProperties(const Importer* pImp)
{
settings.skipSpaceRepresentations = pImp->GetPropertyBool(AI_CONFIG_IMPORT_IFC_SKIP_SPACE_REPRESENTATIONS,true);
settings.skipCurveRepresentations = pImp->GetPropertyBool(AI_CONFIG_IMPORT_IFC_SKIP_CURVE_REPRESENTATIONS,true);
settings.useCustomTriangulation = pImp->GetPropertyBool(AI_CONFIG_IMPORT_IFC_CUSTOM_TRIANGULATION,true);
settings.conicSamplingAngle = 10.f;
settings.skipAnnotations = true;
settings.conicSamplingAngle = std::min(std::max(pImp->GetPropertyFloat(AI_CONFIG_IMPORT_IFC_SMOOTHING_ANGLE, AI_IMPORT_IFC_DEFAULT_SMOOTHING_ANGLE), 5.0f), 120.0f);
settings.cylindricalTessellation = std::min(std::max(pImp->GetPropertyInteger(AI_CONFIG_IMPORT_IFC_CYLINDRICAL_TESSELLATION, AI_IMPORT_IFC_DEFAULT_CYLINDRICAL_TESSELLATION), 3), 180);
settings.skipAnnotations = true;
}
@ -707,7 +704,7 @@ aiNode* ProcessSpatialStructure(aiNode* parent, const IfcProduct& el, Conversion
}
if (!properties.empty()) {
aiMetadata* data = aiMetadata::Alloc( properties.size() );
aiMetadata* data = aiMetadata::Alloc( static_cast<unsigned int>(properties.size()) );
unsigned int index( 0 );
for ( const Metadata::value_type& kv : properties ) {
data->Set( index++, kv.first, aiString( kv.second ) );

View File

@ -107,18 +107,18 @@ public:
{
Settings()
: skipSpaceRepresentations()
, skipCurveRepresentations()
, useCustomTriangulation()
, skipAnnotations()
, conicSamplingAngle(10.f)
, cylindricalTessellation(32)
{}
bool skipSpaceRepresentations;
bool skipCurveRepresentations;
bool useCustomTriangulation;
bool skipAnnotations;
float conicSamplingAngle;
int cylindricalTessellation;
};

View File

@ -159,7 +159,7 @@ unsigned int ProcessMaterials(uint64_t id, unsigned int prevMatId, ConversionDat
FillMaterial(mat.get(), surf, conv);
conv.materials.push_back(mat.release());
unsigned int matindex = conv.materials.size() - 1;
unsigned int matindex = static_cast<unsigned int>(conv.materials.size() - 1);
conv.cached_materials[surf] = matindex;
return matindex;
}

View File

@ -364,7 +364,7 @@ void InsertWindowContours(const ContourVector& contours,
}
if (const size_t d = curmesh.verts.size()-old) {
curmesh.vertcnt.push_back(d);
curmesh.vertcnt.push_back(static_cast<unsigned int>(d));
std::reverse(curmesh.verts.rbegin(),curmesh.verts.rbegin()+d);
}
if (n == very_first_hit) {
@ -549,7 +549,7 @@ void CleanupOuterContour(const std::vector<IfcVector2>& contour_flat, TempMesh&
clipper.Execute(ClipperLib::ctIntersection,clipped,ClipperLib::pftNonZero,ClipperLib::pftNonZero);
for(const ClipperLib::ExPolygon& ex : clipped) {
iold.push_back(ex.outer.size());
iold.push_back(static_cast<unsigned int>(ex.outer.size()));
for(const ClipperLib::IntPoint& point : ex.outer) {
vold.push_back(IfcVector3(
from_int64(point.X),
@ -901,13 +901,21 @@ size_t CloseWindows(ContourVector& contours,
curmesh.verts.reserve(curmesh.verts.size() + (*it).contour.size() * 4);
curmesh.vertcnt.reserve(curmesh.vertcnt.size() + (*it).contour.size());
bool reverseCountourFaces = false;
// compare base poly normal and contour normal to detect if we need to reverse the face winding
IfcVector3 basePolyNormal = TempMesh::ComputePolygonNormal( curmesh.verts.data(), curmesh.vertcnt.front());
std::vector<IfcVector3> worldSpaceContourVtx( it->contour.size());
for( size_t a = 0; a < it->contour.size(); ++a )
worldSpaceContourVtx[a] = minv * IfcVector3( it->contour[a].x, it->contour[a].y, 0.0);
IfcVector3 contourNormal = TempMesh::ComputePolygonNormal( worldSpaceContourVtx.data(), worldSpaceContourVtx.size());
bool reverseCountourFaces = (contourNormal * basePolyNormal) > 0.0;
if(curmesh.vertcnt.size() > 0) {
IfcVector3 basePolyNormal = TempMesh::ComputePolygonNormal(curmesh.verts.data(), curmesh.vertcnt.front());
std::vector<IfcVector3> worldSpaceContourVtx(it->contour.size());
for(size_t a = 0; a < it->contour.size(); ++a)
worldSpaceContourVtx[a] = minv * IfcVector3(it->contour[a].x, it->contour[a].y, 0.0);
IfcVector3 contourNormal = TempMesh::ComputePolygonNormal(worldSpaceContourVtx.data(), worldSpaceContourVtx.size());
reverseCountourFaces = (contourNormal * basePolyNormal) > 0.0;
}
// XXX this algorithm is really a bit inefficient - both in terms
// of constant factor and of asymptotic runtime.

View File

@ -59,7 +59,7 @@ void ProcessPolyLine(const IfcPolyline& def, TempMesh& meshout, ConversionData&
ConvertCartesianPoint(t,cp);
meshout.verts.push_back(t);
}
meshout.vertcnt.push_back(meshout.verts.size());
meshout.vertcnt.push_back(static_cast<unsigned int>(meshout.verts.size()));
}
// ------------------------------------------------------------------------------------------------
@ -80,7 +80,7 @@ bool ProcessCurve(const IfcCurve& curve, TempMesh& meshout, ConversionData& con
IFCImporter::LogError(cv.s+ " (error occurred while processing curve)");
return false;
}
meshout.vertcnt.push_back(meshout.verts.size());
meshout.vertcnt.push_back(static_cast<unsigned int>(meshout.verts.size()));
return true;
}
@ -101,7 +101,7 @@ void ProcessOpenProfile(const IfcArbitraryOpenProfileDef& def, TempMesh& meshout
}
// ------------------------------------------------------------------------------------------------
void ProcessParametrizedProfile(const IfcParameterizedProfileDef& def, TempMesh& meshout, ConversionData& /*conv*/)
void ProcessParametrizedProfile(const IfcParameterizedProfileDef& def, TempMesh& meshout, ConversionData& conv)
{
if(const IfcRectangleProfileDef* const cprofile = def.ToPtr<IfcRectangleProfileDef>()) {
const IfcFloat x = cprofile->XDim*0.5f, y = cprofile->YDim*0.5f;
@ -117,7 +117,7 @@ void ProcessParametrizedProfile(const IfcParameterizedProfileDef& def, TempMesh&
if(def.ToPtr<IfcCircleHollowProfileDef>()) {
// TODO
}
const size_t segments = 32;
const size_t segments = conv.settings.cylindricalTessellation;
const IfcFloat delta = AI_MATH_TWO_PI_F/segments, radius = circle->Radius;
meshout.verts.reserve(segments);

View File

@ -49,7 +49,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "IFCUtil.h"
#include "PolyTools.h"
#include "ProcessHelper.h"
#include "Defines.h"
#include <assimp/Defines.h>
namespace Assimp {
namespace IFC {
@ -180,7 +180,7 @@ IfcVector3 TempMesh::ComputePolygonNormal(const IfcVector3* vtcs, size_t cnt, bo
}
IfcVector3 nor;
NewellNormal<3, 3, 3>(nor, cnt, &temp[0], &temp[1], &temp[2]);
NewellNormal<3, 3, 3>(nor, static_cast<int>(cnt), &temp[0], &temp[1], &temp[2]);
return normalize ? nor.Normalize() : nor;
}
@ -548,7 +548,7 @@ void ConvertCartesianPoint(IfcVector3& out, const IfcCartesianPoint& in)
{
out = IfcVector3();
for(size_t i = 0; i < in.Coordinates.size(); ++i) {
out[i] = in.Coordinates[i];
out[static_cast<unsigned int>(i)] = in.Coordinates[i];
}
}
@ -564,7 +564,7 @@ void ConvertDirection(IfcVector3& out, const IfcDirection& in)
{
out = IfcVector3();
for(size_t i = 0; i < in.DirectionRatios.size(); ++i) {
out[i] = in.DirectionRatios[i];
out[static_cast<unsigned int>(i)] = in.DirectionRatios[i];
}
const IfcFloat len = out.Length();
if (len<1e-6) {

View File

@ -44,8 +44,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <assimp/IOStream.hpp>
#include "ParsingUtils.h"
#include <iostream>
namespace Assimp {
// ---------------------------------------------------------------------------

View File

@ -65,7 +65,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <assimp/scene.h>
#include <assimp/IOSystem.hpp>
#include <assimp/postprocess.h>
#include <assimp/importerdesc.h>
using namespace Assimp;
using namespace irr;
@ -215,7 +215,7 @@ void IRRImporter::BuildSkybox(std::vector<aiMesh*>& meshes, std::vector<aiMateri
SkyboxVertex( l,-l,-l, 0, 0, 1, 0.0,1.0),
SkyboxVertex( l, l,-l, 0, 0, 1, 0.0,0.0),
SkyboxVertex(-l, l,-l, 0, 0, 1, 1.0,0.0)) );
meshes.back()->mMaterialIndex = materials.size()-6u;
meshes.back()->mMaterialIndex = static_cast<unsigned int>(materials.size()-6u);
// LEFT SIDE
meshes.push_back( BuildSingleQuadMesh(
@ -223,7 +223,7 @@ void IRRImporter::BuildSkybox(std::vector<aiMesh*>& meshes, std::vector<aiMateri
SkyboxVertex( l,-l, l, -1, 0, 0, 0.0,1.0),
SkyboxVertex( l, l, l, -1, 0, 0, 0.0,0.0),
SkyboxVertex( l, l,-l, -1, 0, 0, 1.0,0.0)) );
meshes.back()->mMaterialIndex = materials.size()-5u;
meshes.back()->mMaterialIndex = static_cast<unsigned int>(materials.size()-5u);
// BACK SIDE
meshes.push_back( BuildSingleQuadMesh(
@ -231,7 +231,7 @@ void IRRImporter::BuildSkybox(std::vector<aiMesh*>& meshes, std::vector<aiMateri
SkyboxVertex(-l,-l, l, 0, 0, -1, 0.0,1.0),
SkyboxVertex(-l, l, l, 0, 0, -1, 0.0,0.0),
SkyboxVertex( l, l, l, 0, 0, -1, 1.0,0.0)) );
meshes.back()->mMaterialIndex = materials.size()-4u;
meshes.back()->mMaterialIndex = static_cast<unsigned int>(materials.size()-4u);
// RIGHT SIDE
meshes.push_back( BuildSingleQuadMesh(
@ -239,7 +239,7 @@ void IRRImporter::BuildSkybox(std::vector<aiMesh*>& meshes, std::vector<aiMateri
SkyboxVertex(-l,-l,-l, 1, 0, 0, 0.0,1.0),
SkyboxVertex(-l, l,-l, 1, 0, 0, 0.0,0.0),
SkyboxVertex(-l, l, l, 1, 0, 0, 1.0,0.0)) );
meshes.back()->mMaterialIndex = materials.size()-3u;
meshes.back()->mMaterialIndex = static_cast<unsigned int>(materials.size()-3u);
// TOP SIDE
meshes.push_back( BuildSingleQuadMesh(
@ -247,7 +247,7 @@ void IRRImporter::BuildSkybox(std::vector<aiMesh*>& meshes, std::vector<aiMateri
SkyboxVertex( l, l, l, 0, -1, 0, 0.0,1.0),
SkyboxVertex(-l, l, l, 0, -1, 0, 0.0,0.0),
SkyboxVertex(-l, l,-l, 0, -1, 0, 1.0,0.0)) );
meshes.back()->mMaterialIndex = materials.size()-2u;
meshes.back()->mMaterialIndex = static_cast<unsigned int>(materials.size()-2u);
// BOTTOM SIDE
meshes.push_back( BuildSingleQuadMesh(
@ -255,7 +255,7 @@ void IRRImporter::BuildSkybox(std::vector<aiMesh*>& meshes, std::vector<aiMateri
SkyboxVertex( l,-l,-l, 0, 1, 0, 1.0,0.0),
SkyboxVertex(-l,-l,-l, 0, 1, 0, 1.0,1.0),
SkyboxVertex(-l,-l, l, 0, 1, 0, 0.0,1.0)) );
meshes.back()->mMaterialIndex = materials.size()-1u;
meshes.back()->mMaterialIndex = static_cast<unsigned int>(materials.size()-1u);
}
// ------------------------------------------------------------------------------------------------
@ -642,7 +642,7 @@ void SetupMapping (aiMaterial* mat, aiTextureMapping mode, const aiVector3D& axi
delete[] mat->mProperties;
mat->mProperties = new aiMaterialProperty*[p.size()*2];
mat->mNumAllocated = p.size()*2;
mat->mNumAllocated = static_cast<unsigned int>(p.size()*2);
}
mat->mNumProperties = (unsigned int)p.size();
::memcpy(mat->mProperties,&p[0],sizeof(void*)*mat->mNumProperties);

View File

@ -54,9 +54,9 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <assimp/DefaultLogger.hpp>
#include <assimp/material.h>
#include <assimp/scene.h>
#include <assimp/importerdesc.h>
#include "Macros.h"
using namespace Assimp;
using namespace irr;
using namespace irr::io;

View File

@ -45,6 +45,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <assimp/version.h>
#include <assimp/config.h>
#include <assimp/importerdesc.h>
// ------------------------------------------------------------------------------------------------
/* Uncomment this line to prevent Assimp from catching unknown exceptions.
@ -65,8 +66,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "BaseImporter.h"
#include "BaseProcess.h"
#include "DefaultIOStream.h"
#include "DefaultIOSystem.h"
#include "DefaultProgressHandler.h"
#include "GenericProperty.h"
#include "ProcessHelper.h"
@ -81,6 +80,9 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <memory>
#include <cctype>
#include <assimp/DefaultIOStream.h>
#include <assimp/DefaultIOSystem.h>
#ifndef ASSIMP_BUILD_NO_VALIDATEDS_PROCESS
# include "ValidateDataStructure.h"
#endif
@ -654,7 +656,7 @@ const aiScene* Importer::ReadFile( const char* _pFile, unsigned int pFlags)
uint32_t fileSize = 0;
if (fileIO)
{
fileSize = fileIO->FileSize();
fileSize = static_cast<uint32_t>(fileIO->FileSize());
pimpl->mIOHandler->Close( fileIO );
}
@ -790,7 +792,7 @@ const aiScene* Importer::ApplyPostProcessing(unsigned int pFlags)
for( unsigned int a = 0; a < pimpl->mPostProcessingSteps.size(); a++) {
BaseProcess* process = pimpl->mPostProcessingSteps[a];
pimpl->mProgressHandler->UpdatePostProcess( a, pimpl->mPostProcessingSteps.size() );
pimpl->mProgressHandler->UpdatePostProcess(static_cast<int>(a), static_cast<int>(pimpl->mPostProcessingSteps.size()) );
if( process->IsActive( pFlags)) {
if (profiler) {
@ -825,7 +827,7 @@ const aiScene* Importer::ApplyPostProcessing(unsigned int pFlags)
}
#endif // ! DEBUG
}
pimpl->mProgressHandler->UpdatePostProcess( pimpl->mPostProcessingSteps.size(), pimpl->mPostProcessingSteps.size() );
pimpl->mProgressHandler->UpdatePostProcess( static_cast<int>(pimpl->mPostProcessingSteps.size()), static_cast<int>(pimpl->mPostProcessingSteps.size()) );
// update private scene flags
if( pimpl->mScene )

View File

@ -44,8 +44,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#define INCLUDED_AI_IMPORTER_H
#include <map>
#include <string>
#include <vector>
#include <string>
#include <assimp/matrix4x4.h>
struct aiScene;

View File

@ -46,6 +46,9 @@ directly (unless you are adding new loaders), instead use the
corresponding preprocessor flag to selectively disable formats.
*/
#include <vector>
#include "BaseImporter.h"
// ------------------------------------------------------------------------------------------------
// Importers
// (include_new_importers_here)

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