Merge branch 'master' into coverity_scan
commit
b3089a5f33
|
@ -2,7 +2,14 @@
|
|||
*.cpp text eol=lf
|
||||
*.h text eol=lf
|
||||
*.c text eol=lf
|
||||
*.cc text eol=lf
|
||||
*.cpp text eol=lf
|
||||
*.rc text eol=lf
|
||||
*.hpp text eol=lf
|
||||
*.txt text eol=lf
|
||||
*.cmake text eol=lf
|
||||
*.sh text eol=lf
|
||||
CHANGES text eol=lf
|
||||
CREDITS text eol=lf
|
||||
LICENSE text eol=lf
|
||||
Readme.md text eol=lf
|
||||
|
|
36
CHANGES
36
CHANGES
|
@ -2,7 +2,40 @@
|
|||
CHANGELOG
|
||||
----------------------------------------------------------------------
|
||||
|
||||
3.2.1 (2016-10-01)
|
||||
3.3.1 (2016-07-08)
|
||||
|
||||
FIXES/HOUSEKEEPING:
|
||||
- Setup of default precision for 17 exporters
|
||||
- Fix xcode project files
|
||||
- Fix BlenderTesselator: offsetof operator
|
||||
- Invalid version in cmake file
|
||||
- Update pstdint.h to latest greatest
|
||||
|
||||
|
||||
3.3.0 (2016-07-05)
|
||||
|
||||
FEATURES:
|
||||
- C++11 support enabled
|
||||
- New regression-test-UI
|
||||
- Experimental glTF-importer support
|
||||
- OpenGEX: add support for cameras and lights
|
||||
- C4D: update to latest Melange-SDK
|
||||
- Add a gitter channel
|
||||
- Coverity check enabled
|
||||
- Switch to <...> include brackets for public headers
|
||||
- Enable export by pyAssimp
|
||||
- CI: check windows build
|
||||
- Add functionality to perform a singlepost-processing step
|
||||
- many more, just check the history
|
||||
|
||||
FIXES/HOUSEKEEPING:
|
||||
- Fix of many resource leaks in unittests and main lib
|
||||
- Fix iOS-buildfor X64
|
||||
- Choosing zlib manually for cmake
|
||||
- many more, just check the history
|
||||
|
||||
|
||||
3.2.1 (2016-010-10)
|
||||
|
||||
FEATURES:
|
||||
- Updated glTF exporter to meet 1.0 specification.
|
||||
|
@ -17,7 +50,6 @@ ISSUES:
|
|||
- void* in ExportData for accessor max and min.
|
||||
|
||||
|
||||
|
||||
3.2.0 (2015-11-03)
|
||||
|
||||
FEATURES:
|
||||
|
|
|
@ -168,14 +168,15 @@ IF((CMAKE_COMPILER_IS_GNUCC OR CMAKE_COMPILER_IS_GNUCXX) AND NOT CMAKE_COMPILER_
|
|||
SET(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -fPIC")
|
||||
ENDIF()
|
||||
# hide all not-exported symbols
|
||||
SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fvisibility=hidden -Wall -std=c++0x" )
|
||||
SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -g -fvisibility=hidden -Wall -std=c++0x" )
|
||||
ELSEIF(MSVC)
|
||||
# enable multi-core compilation with MSVC
|
||||
add_compile_options(/MP)
|
||||
ELSEIF ( "${CMAKE_CXX_COMPILER_ID}" STREQUAL "Clang" )
|
||||
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fvisibility=hidden -Wall -Wno-long-long -pedantic -std=c++11" )
|
||||
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -g -fvisibility=hidden -Wall -Wno-long-long -pedantic -std=c++11" )
|
||||
ELSEIF( CMAKE_COMPILER_IS_MINGW )
|
||||
SET( CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fvisibility=hidden -Wall -Wno-long-long -pedantic -std=c++11" )
|
||||
add_definitions( -U__STRICT_ANSI__ )
|
||||
ENDIF()
|
||||
|
||||
if (ASSIMP_COVERALLS)
|
||||
|
@ -184,9 +185,9 @@ if (ASSIMP_COVERALLS)
|
|||
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -g -O0 -fprofile-arcs -ftest-coverage")
|
||||
endif()
|
||||
|
||||
INCLUDE (FindPkgConfig)
|
||||
INCLUDE_DIRECTORIES( include )
|
||||
|
||||
INCLUDE (FindPkgMacros)
|
||||
INCLUDE (PrecompiledHeader)
|
||||
|
||||
# If this is an in-source build (CMAKE_SOURCE_DIR == CMAKE_BINARY_DIR),
|
||||
|
@ -254,9 +255,7 @@ ENDIF(NOT ZLIB_FOUND)
|
|||
INCLUDE_DIRECTORIES(${ZLIB_INCLUDE_DIR})
|
||||
|
||||
# Search for unzip
|
||||
IF (PKG_CONFIG_FOUND)
|
||||
PKG_CHECK_MODULES(UNZIP minizip)
|
||||
ENDIF (PKG_CONFIG_FOUND)
|
||||
use_pkgconfig(UNZIP minizip)
|
||||
|
||||
IF ( ASSIMP_NO_EXPORT )
|
||||
ADD_DEFINITIONS( -DASSIMP_BUILD_NO_EXPORT)
|
||||
|
@ -329,12 +328,12 @@ ENDIF (ASSIMP_BUILD_NONFREE_C4D_IMPORTER)
|
|||
|
||||
ADD_SUBDIRECTORY( code/ )
|
||||
IF ( ASSIMP_BUILD_ASSIMP_TOOLS )
|
||||
IF ( WIN32 )
|
||||
IF ( WIN32 AND DirectX_D3DX9_LIBRARY )
|
||||
option ( ASSIMP_BUILD_ASSIMP_VIEW "If the Assimp view tool is built. (requires DirectX)" ${DirectX_FOUND} )
|
||||
IF ( ASSIMP_BUILD_ASSIMP_VIEW )
|
||||
ADD_SUBDIRECTORY( tools/assimp_view/ )
|
||||
ENDIF ( ASSIMP_BUILD_ASSIMP_VIEW )
|
||||
ENDIF ( WIN32 )
|
||||
ENDIF ( WIN32 AND DirectX_D3DX9_LIBRARY )
|
||||
|
||||
ADD_SUBDIRECTORY( tools/assimp_cmd/ )
|
||||
|
||||
|
|
4
CREDITS
4
CREDITS
|
@ -92,7 +92,7 @@ Contributed the 'SimpleTexturedOpenGl' sample.
|
|||
- Matthias Fauconneau
|
||||
Contributed a fix for the Q3-BSP loader.
|
||||
|
||||
- J<EFBFBD>rgen P. Tjern<72>
|
||||
- Jørgen P. Tjernø
|
||||
Contributed updated and improved xcode workspaces
|
||||
|
||||
- drparallax
|
||||
|
@ -137,7 +137,7 @@ GCC/Linux fixes for the SimpleOpenGL sample.
|
|||
- Brian Miller
|
||||
Bugfix for a compiler fix for iOS on arm.
|
||||
|
||||
- S<EFBFBD>verin Lemaignan
|
||||
- Séverin Lemaignan
|
||||
Rewrite of PyAssimp, distutils and Python3 support
|
||||
|
||||
- albert-wang
|
||||
|
|
30
Readme.md
30
Readme.md
|
@ -1,6 +1,15 @@
|
|||
Open Asset Import Library (assimp)
|
||||
==================================
|
||||
|
||||
[![Linux Build Status](https://travis-ci.org/assimp/assimp.svg)](https://travis-ci.org/assimp/assimp)
|
||||
[![Windows Build Status](https://ci.appveyor.com/api/projects/status/tmo433wax6u6cjp4?svg=true)](https://ci.appveyor.com/project/kimkulling/assimp)
|
||||
<a href="https://scan.coverity.com/projects/5607">
|
||||
<img alt="Coverity Scan Build Status"
|
||||
src="https://scan.coverity.com/projects/5607/badge.svg"/>
|
||||
</a>
|
||||
[![Coverage Status](https://coveralls.io/repos/github/assimp/assimp/badge.svg?branch=master)](https://coveralls.io/github/assimp/assimp?branch=master)
|
||||
<br>
|
||||
|
||||
APIs are provided for C and C++. There are various bindings to other languages (C#, Java, Python, Delphi, D). Assimp also runs on Android and iOS.
|
||||
|
||||
Additionally, assimp features various __mesh post processing tools__: normals and tangent space generation, triangulation, vertex cache locality optimization, removal of degenerate primitives and duplicate vertices, sorting by primitive type, merging of redundant materials and many more.
|
||||
|
@ -8,21 +17,19 @@ Additionally, assimp features various __mesh post processing tools__: normals an
|
|||
This is the development trunk containing the latest features and bugfixes. For productive use though, we recommend one of the stable releases available from [assimp.sf.net](http://assimp.sf.net) or from *nix package repositories.
|
||||
The current build status is:
|
||||
|
||||
Linux [![Linux Build Status](https://travis-ci.org/assimp/assimp.png)](https://travis-ci.org/assimp/assimp)
|
||||
Windows [![Windows Build Status](https://ci.appveyor.com/api/projects/status/tmo433wax6u6cjp4?svg=true)](https://ci.appveyor.com/project/kimkulling/assimp)
|
||||
Coverity<a href="https://scan.coverity.com/projects/5607">
|
||||
<img alt="Coverity Scan Build Status"
|
||||
src="https://scan.coverity.com/projects/5607/badge.svg"/>
|
||||
</a>
|
||||
<br>
|
||||
Code coverage:[![Coverage Status](https://coveralls.io/repos/github/assimp/assimp/badge.svg?branch=master)](https://coveralls.io/github/assimp/assimp?branch=master)
|
||||
<br>
|
||||
Gitter chat: [![Join the chat at https://gitter.im/assimp/assimp](https://badges.gitter.im/assimp/assimp.svg)](https://gitter.im/assimp/assimp?utm_source=badge&utm_medium=badge&utm_campaign=pr-badge&utm_content=badge)<br>
|
||||
|
||||
And we also have an IRC-channel at freenode: #assetimporterlib . You can easily join us via: [KiwiIRC/freenote](https://kiwiirc.com/client/irc.freenode.net), choose your nickname and type
|
||||
> /join #assetimporterlib
|
||||
|
||||
<br>
|
||||
__[open3mod](https://github.com/acgessler/open3mod) is a powerful 3D model viewer based on Assimp's import and export abilities.__
|
||||
|
||||
Please check our Wiki as well: https://github.com/assimp/assimp/wiki
|
||||
|
||||
#### Supported file formats ####
|
||||
|
||||
A full list [is here](http://assimp.sourceforge.net/main_features_formats.html).
|
||||
A full list [is here](http://assimp.org/main_features_formats.html).
|
||||
__Importers__:
|
||||
|
||||
- 3DS
|
||||
|
@ -90,6 +97,7 @@ Take a look into the `INSTALL` file. Our build system is CMake, if you used CMak
|
|||
* [Python](port/PyAssimp/README.md)
|
||||
* [.NET](port/AssimpNET/Readme.md)
|
||||
* [Pascal](port/AssimpPascal/Readme.md)
|
||||
* [Javascript (Alpha)](https://github.com/makc/assimp2json)
|
||||
|
||||
#### Repository structure ####
|
||||
Open Asset Import Library is implemented in C++. The directory structure is:
|
||||
|
@ -109,7 +117,7 @@ Open Asset Import Library is implemented in C++. The directory structure is:
|
|||
|
||||
|
||||
### Where to get help ###
|
||||
For more information, visit [our website](http://assimp.sourceforge.net/). Or check out the `./doc`- folder, which contains the official documentation in HTML format.
|
||||
For more information, visit [our website](http://assimp.org/). Or check out the `./doc`- folder, which contains the official documentation in HTML format.
|
||||
(CHMs for Windows are included in some release packages and should be located right here in the root folder).
|
||||
|
||||
If the docs don't solve your problem, ask on [StackOverflow](http://stackoverflow.com/questions/tagged/assimp?sort=newest). If you think you found a bug, please open an issue on Github.
|
||||
|
|
|
@ -40,4 +40,3 @@ after_build:
|
|||
artifacts:
|
||||
- path: assimp.7z
|
||||
name: assimp_lib
|
||||
|
||||
|
|
|
@ -59,10 +59,13 @@ endmacro(clear_if_changed)
|
|||
|
||||
# Try to get some hints from pkg-config, if available
|
||||
macro(use_pkgconfig PREFIX PKGNAME)
|
||||
# Android does not support PKG_CONFIG so we disable it
|
||||
IF ( NOT ANDROID )
|
||||
find_package(PkgConfig)
|
||||
if (PKG_CONFIG_FOUND)
|
||||
pkg_check_modules(${PREFIX} ${PKGNAME})
|
||||
endif ()
|
||||
ENDIF ( NOT ANDROID )
|
||||
endmacro (use_pkgconfig)
|
||||
|
||||
# Couple a set of release AND debug libraries (or frameworks)
|
||||
|
|
|
@ -690,7 +690,7 @@ void Discreet3DSImporter::AddNodeToGraph(aiScene* pcSOut,aiNode* pcOut,
|
|||
pcOut->mChildren = new aiNode*[pcIn->mChildren.size()];
|
||||
|
||||
// Recursively process all children
|
||||
const unsigned int size = pcIn->mChildren.size();
|
||||
const unsigned int size = static_cast<unsigned int>(pcIn->mChildren.size());
|
||||
for (unsigned int i = 0; i < size;++i)
|
||||
{
|
||||
pcOut->mChildren[i] = new aiNode();
|
||||
|
@ -742,7 +742,7 @@ void Discreet3DSImporter::GenerateNodeGraph(aiScene* pcOut)
|
|||
DefaultLogger::get()->warn("No hierarchy information has been found in the file. ");
|
||||
|
||||
pcOut->mRootNode->mNumChildren = pcOut->mNumMeshes +
|
||||
mScene->mCameras.size() + mScene->mLights.size();
|
||||
static_cast<unsigned int>(mScene->mCameras.size() + mScene->mLights.size());
|
||||
|
||||
pcOut->mRootNode->mChildren = new aiNode* [ pcOut->mRootNode->mNumChildren ];
|
||||
pcOut->mRootNode->mName.Set("<3DSDummyRoot>");
|
||||
|
|
|
@ -87,7 +87,7 @@ namespace {
|
|||
const std::size_t chunk_size = head_pos - chunk_start_pos;
|
||||
|
||||
writer.SetCurrentPos(chunk_start_pos + SIZE_OFFSET);
|
||||
writer.PutU4(chunk_size);
|
||||
writer.PutU4(static_cast<uint32_t>(chunk_size));
|
||||
writer.SetCurrentPos(head_pos);
|
||||
}
|
||||
|
||||
|
|
|
@ -48,7 +48,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#include <memory>
|
||||
|
||||
#include "StreamWriter.h"
|
||||
#include "./../include/assimp/material.h"
|
||||
#include <assimp/material.h>
|
||||
|
||||
struct aiScene;
|
||||
struct aiNode;
|
||||
|
|
|
@ -48,10 +48,10 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#include "SmoothingGroups.h"
|
||||
#include "StringUtils.h"
|
||||
#include "qnan.h"
|
||||
#include "./../include/assimp/material.h"
|
||||
#include "./../include/assimp/camera.h"
|
||||
#include "./../include/assimp/light.h"
|
||||
#include "./../include/assimp/anim.h"
|
||||
#include <assimp/material.h>
|
||||
#include <assimp/camera.h>
|
||||
#include <assimp/light.h>
|
||||
#include <assimp/anim.h>
|
||||
#include <stdio.h> //sprintf
|
||||
|
||||
namespace Assimp {
|
||||
|
|
|
@ -54,6 +54,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#include <assimp/IOSystem.hpp>
|
||||
#include <assimp/scene.h>
|
||||
#include <assimp/DefaultLogger.hpp>
|
||||
#include <assimp/importerdesc.h>
|
||||
#include "StringComparison.h"
|
||||
|
||||
using namespace Assimp;
|
||||
|
@ -182,7 +183,7 @@ void Discreet3DSImporter::InternReadFile( const std::string& pFile,
|
|||
ParseMainChunk();
|
||||
|
||||
// Process all meshes in the file. First check whether all
|
||||
// face indices haev valid values. The generate our
|
||||
// face indices have valid values. The generate our
|
||||
// internal verbose representation. Finally compute normal
|
||||
// vectors from the smoothing groups we read from the
|
||||
// file.
|
||||
|
@ -679,7 +680,7 @@ void Discreet3DSImporter::ParseHierarchyChunk(uint16_t parent)
|
|||
|
||||
if ( pcNode)
|
||||
{
|
||||
// if the source is not a CHUNK_TRACKINFO block it wont be an object instance
|
||||
// if the source is not a CHUNK_TRACKINFO block it won't be an object instance
|
||||
if (parent != Discreet3DS::CHUNK_TRACKINFO)
|
||||
{
|
||||
mCurrentNode = pcNode;
|
||||
|
|
|
@ -60,6 +60,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#include <assimp/scene.h>
|
||||
#include <assimp/config.h>
|
||||
#include <assimp/IOSystem.hpp>
|
||||
#include <assimp/importerdesc.h>
|
||||
#include <memory>
|
||||
|
||||
using namespace Assimp;
|
||||
|
|
|
@ -51,11 +51,10 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#include "AMFImporter_Macro.hpp"
|
||||
|
||||
#include "fast_atof.h"
|
||||
#include "DefaultIOSystem.h"
|
||||
#include <assimp/DefaultIOSystem.h>
|
||||
|
||||
// Header files, stdlib.
|
||||
#include <memory>
|
||||
#include <string>
|
||||
|
||||
namespace Assimp
|
||||
{
|
||||
|
@ -188,7 +187,7 @@ void AMFImporter::XML_CheckNode_MustHaveChildren()
|
|||
|
||||
void AMFImporter::XML_CheckNode_SkipUnsupported(const std::string& pParentNodeName)
|
||||
{
|
||||
const size_t Uns_Skip_Len = 3;
|
||||
static const size_t Uns_Skip_Len = 3;
|
||||
const char* Uns_Skip[Uns_Skip_Len] = { "composite", "edge", "normal" };
|
||||
|
||||
static bool skipped_before[Uns_Skip_Len] = { false, false, false };
|
||||
|
@ -353,7 +352,7 @@ static bool ParseHelper_Decode_Base64_IsBase64(const char pChar)
|
|||
void AMFImporter::ParseHelper_Decode_Base64(const std::string& pInputBase64, std::vector<uint8_t>& pOutputData) const
|
||||
{
|
||||
// With help from
|
||||
// RenИ Nyffenegger http://www.adp-gmbh.ch/cpp/common/base64.html
|
||||
// René Nyffenegger http://www.adp-gmbh.ch/cpp/common/base64.html
|
||||
const std::string base64_chars = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/";
|
||||
|
||||
uint8_t tidx = 0;
|
||||
|
@ -435,7 +434,7 @@ std::unique_ptr<IOStream> file(pIOHandler->Open(pFile, "rb"));
|
|||
void AMFImporter::ParseNode_Root()
|
||||
{
|
||||
std::string unit, version;
|
||||
CAMFImporter_NodeElement* ne;
|
||||
CAMFImporter_NodeElement *ne( nullptr );
|
||||
|
||||
// Read attributes for node <amf>.
|
||||
MACRO_ATTRREAD_LOOPBEG;
|
||||
|
@ -482,7 +481,7 @@ CAMFImporter_NodeElement* ne;
|
|||
void AMFImporter::ParseNode_Constellation()
|
||||
{
|
||||
std::string id;
|
||||
CAMFImporter_NodeElement* ne;
|
||||
CAMFImporter_NodeElement* ne( nullptr );
|
||||
|
||||
// Read attributes for node <constellation>.
|
||||
MACRO_ATTRREAD_LOOPBEG;
|
||||
|
@ -523,7 +522,7 @@ CAMFImporter_NodeElement* ne;
|
|||
void AMFImporter::ParseNode_Instance()
|
||||
{
|
||||
std::string objectid;
|
||||
CAMFImporter_NodeElement* ne;
|
||||
CAMFImporter_NodeElement* ne( nullptr );
|
||||
|
||||
// Read attributes for node <constellation>.
|
||||
MACRO_ATTRREAD_LOOPBEG;
|
||||
|
@ -578,7 +577,7 @@ CAMFImporter_NodeElement* ne;
|
|||
void AMFImporter::ParseNode_Object()
|
||||
{
|
||||
std::string id;
|
||||
CAMFImporter_NodeElement* ne;
|
||||
CAMFImporter_NodeElement* ne( nullptr );
|
||||
|
||||
// Read attributes for node <object>.
|
||||
MACRO_ATTRREAD_LOOPBEG;
|
||||
|
@ -643,7 +642,7 @@ CAMFImporter_NodeElement* ne;
|
|||
void AMFImporter::ParseNode_Metadata()
|
||||
{
|
||||
std::string type, value;
|
||||
CAMFImporter_NodeElement* ne;
|
||||
CAMFImporter_NodeElement* ne( nullptr );
|
||||
|
||||
// read attribute
|
||||
MACRO_ATTRREAD_LOOPBEG;
|
||||
|
@ -667,13 +666,15 @@ bool AMFImporter::CanRead(const std::string& pFile, IOSystem* pIOHandler, bool p
|
|||
{
|
||||
const std::string extension = GetExtension(pFile);
|
||||
|
||||
if(extension == "amf") return true;
|
||||
if ( extension == "amf" ) {
|
||||
return true;
|
||||
}
|
||||
|
||||
if(!extension.length() || pCheckSig)
|
||||
{
|
||||
const char* tokens[] = { "<?xml", "<amf" };
|
||||
const char* tokens[] = { "<amf" };
|
||||
|
||||
return SearchFileHeaderForToken(pIOHandler, pFile, tokens, 2);
|
||||
return SearchFileHeaderForToken( pIOHandler, pFile, tokens, 1 );
|
||||
}
|
||||
|
||||
return false;
|
||||
|
|
|
@ -52,9 +52,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#include "AMFImporter_Node.hpp"
|
||||
|
||||
// Header files, Assimp.
|
||||
#include "assimp/DefaultLogger.hpp"
|
||||
#include "assimp/importerdesc.h"
|
||||
#include "assimp/ProgressHandler.hpp"
|
||||
#include <assimp/DefaultLogger.hpp>
|
||||
#include <assimp/importerdesc.h>
|
||||
#include "assimp/types.h"
|
||||
#include "BaseImporter.h"
|
||||
#include "irrXMLWrapper.h"
|
||||
|
@ -135,18 +134,18 @@ private:
|
|||
};
|
||||
|
||||
/// \struct SPP_Texture
|
||||
/// Data type for postprocessing step. More suitable container for texture.
|
||||
/// Data type for post-processing step. More suitable container for texture.
|
||||
struct SPP_Texture
|
||||
{
|
||||
std::string ID;
|
||||
size_t Width, Height, Depth;
|
||||
bool Tiled;
|
||||
decltype(aiTexture::achFormatHint) FormatHint;
|
||||
char FormatHint[ 9 ];// 8 for string + 1 for terminator.
|
||||
uint8_t *Data;
|
||||
};
|
||||
|
||||
/// \struct SComplexFace
|
||||
/// Data type for postprocessing step. Contain face data.
|
||||
/// Data type for post-processing step. Contain face data.
|
||||
struct SComplexFace
|
||||
{
|
||||
aiFace Face;///< Face vertices.
|
||||
|
|
|
@ -54,7 +54,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#include "StringUtils.h"
|
||||
|
||||
// Header files, stdlib.
|
||||
#include <algorithm>
|
||||
#include <iterator>
|
||||
|
||||
namespace Assimp
|
||||
|
@ -261,11 +260,20 @@ std::string TextureConverted_ID;
|
|||
size_t off_b = 0;
|
||||
|
||||
// Calculate size of the target array and rule how data will be copied.
|
||||
if(!pID_R.empty()) { tex_size += src_texture[0]->Data.size(); step++, off_g++, off_b++; }
|
||||
if(!pID_G.empty()) { tex_size += src_texture[1]->Data.size(); step++, off_b++; }
|
||||
if(!pID_B.empty()) { tex_size += src_texture[2]->Data.size(); step++; }
|
||||
if(!pID_A.empty()) { tex_size += src_texture[3]->Data.size(); step++; }
|
||||
|
||||
if ( nullptr != src_texture ) {
|
||||
if(!pID_R.empty()) {
|
||||
tex_size += src_texture[0]->Data.size(); step++, off_g++, off_b++;
|
||||
}
|
||||
if(!pID_G.empty()) {
|
||||
tex_size += src_texture[1]->Data.size(); step++, off_b++;
|
||||
}
|
||||
if(!pID_B.empty()) {
|
||||
tex_size += src_texture[2]->Data.size(); step++;
|
||||
}
|
||||
if(!pID_A.empty()) {
|
||||
tex_size += src_texture[3]->Data.size(); step++;
|
||||
}
|
||||
}
|
||||
// Create target array.
|
||||
converted_texture.Data = new uint8_t[tex_size];
|
||||
// And copy data
|
||||
|
@ -343,12 +351,12 @@ void AMFImporter::Postprocess_AddMetadata(const std::list<CAMFImporter_NodeEleme
|
|||
if(sceneNode.mMetaData != nullptr) throw DeadlyImportError("Postprocess. MetaData member in node are not nullptr. Something went wrong.");
|
||||
|
||||
// copy collected metadata to output node.
|
||||
sceneNode.mMetaData = aiMetadata::Alloc( metadataList.size() );
|
||||
sceneNode.mMetaData = aiMetadata::Alloc( static_cast<unsigned int>(metadataList.size()) );
|
||||
size_t meta_idx( 0 );
|
||||
|
||||
for(const CAMFImporter_NodeElement_Metadata& metadata: metadataList)
|
||||
{
|
||||
sceneNode.mMetaData->Set(meta_idx++, metadata.Type, aiString(metadata.Value));
|
||||
sceneNode.mMetaData->Set(static_cast<unsigned int>(meta_idx++), metadata.Type, aiString(metadata.Value));
|
||||
}
|
||||
}// if(!metadataList.empty())
|
||||
}
|
||||
|
@ -437,9 +445,9 @@ std::list<unsigned int> mesh_idx;
|
|||
// create new face and store it.
|
||||
complex_face.Face.mNumIndices = 3;
|
||||
complex_face.Face.mIndices = new unsigned int[3];
|
||||
complex_face.Face.mIndices[0] = tri_al.V[0];
|
||||
complex_face.Face.mIndices[1] = tri_al.V[1];
|
||||
complex_face.Face.mIndices[2] = tri_al.V[2];
|
||||
complex_face.Face.mIndices[0] = static_cast<unsigned int>(tri_al.V[0]);
|
||||
complex_face.Face.mIndices[1] = static_cast<unsigned int>(tri_al.V[1]);
|
||||
complex_face.Face.mIndices[2] = static_cast<unsigned int>(tri_al.V[2]);
|
||||
complex_faces_list.push_back(complex_face);
|
||||
}
|
||||
}// for(const CAMFImporter_NodeElement* ne_volume_child: ne_volume->Child)
|
||||
|
@ -508,7 +516,7 @@ std::list<unsigned int> mesh_idx;
|
|||
{
|
||||
for(size_t vi = 0; vi < face.Face.mNumIndices; vi++)
|
||||
{
|
||||
if(face.Face.mIndices[vi] == pIdx_From) face.Face.mIndices[vi] = pIdx_To;
|
||||
if(face.Face.mIndices[vi] == pIdx_From) face.Face.mIndices[vi] = static_cast<unsigned int>(pIdx_To);
|
||||
}
|
||||
}
|
||||
};// auto VertexIndex_Replace = [](std::list<SComplexFace>& pFaceList, const size_t pIdx_From, const size_t pIdx_To) -> void
|
||||
|
@ -563,7 +571,7 @@ std::list<unsigned int> mesh_idx;
|
|||
// set geometry and colors (vertices)
|
||||
//
|
||||
// copy faces/triangles
|
||||
tmesh->mNumFaces = face_list_cur.size();
|
||||
tmesh->mNumFaces = static_cast<unsigned int>(face_list_cur.size());
|
||||
tmesh->mFaces = new aiFace[tmesh->mNumFaces];
|
||||
|
||||
// Create vertices list and optimize indices. Optimisation mean following.In AMF all volumes use one big list of vertices. And one volume
|
||||
|
@ -590,7 +598,7 @@ std::list<unsigned int> mesh_idx;
|
|||
do
|
||||
{
|
||||
vert_idx_from = VertexIndex_GetMinimal(face_list_cur, &vert_idx_to);
|
||||
if(vert_idx_from == vert_idx_to) break;// all indices are transfered,
|
||||
if(vert_idx_from == vert_idx_to) break;// all indices are transferred,
|
||||
|
||||
vert_arr.push_back(pVertexCoordinateArray.at(vert_idx_from));
|
||||
col_arr.push_back(Vertex_CalculateColor(vert_idx_from));
|
||||
|
@ -619,7 +627,7 @@ std::list<unsigned int> mesh_idx;
|
|||
{
|
||||
vert_arr.push_back(vert_arr.at(face_cur.Face.mIndices[idx_ind]));
|
||||
col_arr.push_back(face_color);
|
||||
face_cur.Face.mIndices[idx_ind] = vert_idx_new++;
|
||||
face_cur.Face.mIndices[idx_ind] = static_cast<unsigned int>(vert_idx_new++);
|
||||
}
|
||||
}// if(face_cur.Color != nullptr)
|
||||
}// for(const SComplexFace& face_cur: face_list_cur)
|
||||
|
@ -639,10 +647,10 @@ std::list<unsigned int> mesh_idx;
|
|||
for(size_t i = 0, i_e = VertexCount_Max * 2; i < i_e; i++) idx_vert_used[i] = false;
|
||||
|
||||
// This ID's will be used when set materials ID in scene.
|
||||
tmesh->mMaterialIndex = PostprocessHelper_GetTextureID_Or_Create(face_list_cur.front().TexMap->TextureID_R,
|
||||
tmesh->mMaterialIndex = static_cast<unsigned int>(PostprocessHelper_GetTextureID_Or_Create(face_list_cur.front().TexMap->TextureID_R,
|
||||
face_list_cur.front().TexMap->TextureID_G,
|
||||
face_list_cur.front().TexMap->TextureID_B,
|
||||
face_list_cur.front().TexMap->TextureID_A);
|
||||
face_list_cur.front().TexMap->TextureID_A));
|
||||
texcoord_arr.resize(VertexCount_Max * 2);
|
||||
for(const SComplexFace& face_cur: face_list_cur)
|
||||
{
|
||||
|
@ -662,7 +670,7 @@ std::list<unsigned int> mesh_idx;
|
|||
vert_arr.push_back(vert_arr.at(idx_vert));
|
||||
col_arr.push_back(col_arr.at(idx_vert));
|
||||
texcoord_arr.at(idx_vert_new) = face_cur.TexMap->TextureCoordinate[idx_ind];
|
||||
face_cur.Face.mIndices[idx_ind] = idx_vert_new++;
|
||||
face_cur.Face.mIndices[idx_ind] = static_cast<unsigned int>(idx_vert_new++);
|
||||
}
|
||||
}// for(size_t idx_ind = 0; idx_ind < face_cur.Face.mNumIndices; idx_ind++)
|
||||
}// for(const SComplexFace& face_cur: face_list_cur)
|
||||
|
@ -675,7 +683,7 @@ std::list<unsigned int> mesh_idx;
|
|||
//
|
||||
// copy collected data to mesh
|
||||
//
|
||||
tmesh->mNumVertices = vert_arr.size();
|
||||
tmesh->mNumVertices = static_cast<unsigned int>(vert_arr.size());
|
||||
tmesh->mVertices = new aiVector3D[tmesh->mNumVertices];
|
||||
tmesh->mColors[0] = new aiColor4D[tmesh->mNumVertices];
|
||||
tmesh->mFaces = new aiFace[face_list_cur.size()];
|
||||
|
@ -693,7 +701,7 @@ std::list<unsigned int> mesh_idx;
|
|||
for(const SComplexFace& face_cur: face_list_cur) tmesh->mFaces[idx_face++] = face_cur.Face;
|
||||
|
||||
// store new aiMesh
|
||||
mesh_idx.push_back(pMeshList.size());
|
||||
mesh_idx.push_back(static_cast<unsigned int>(pMeshList.size()));
|
||||
pMeshList.push_back(tmesh);
|
||||
}// for(const std::list<SComplexFace>& face_list_cur: complex_faces_toplist)
|
||||
}// if(ne_child->Type == CAMFImporter_NodeElement::ENET_Volume)
|
||||
|
@ -704,7 +712,7 @@ std::list<unsigned int> mesh_idx;
|
|||
{
|
||||
std::list<unsigned int>::const_iterator mit = mesh_idx.begin();
|
||||
|
||||
pSceneNode.mNumMeshes = mesh_idx.size();
|
||||
pSceneNode.mNumMeshes = static_cast<unsigned int>(mesh_idx.size());
|
||||
pSceneNode.mMeshes = new unsigned int[pSceneNode.mNumMeshes];
|
||||
for(size_t i = 0; i < pSceneNode.mNumMeshes; i++) pSceneNode.mMeshes[i] = *mit++;
|
||||
}// if(mesh_idx.size() > 0)
|
||||
|
@ -743,7 +751,7 @@ std::list<aiNode*> ch_node;
|
|||
// \_ aiNode for transformation (<instance> -> <delta...>, <r...>) - aiNode for pointing to object ("objectid")
|
||||
con_node = new aiNode;
|
||||
con_node->mName = pConstellation.ID;
|
||||
// Walk thru children and search for instances of another objects, constellations.
|
||||
// Walk through children and search for instances of another objects, constellations.
|
||||
for(const CAMFImporter_NodeElement* ne: pConstellation.Child)
|
||||
{
|
||||
aiMatrix4x4 tmat;
|
||||
|
@ -779,7 +787,7 @@ std::list<aiNode*> ch_node;
|
|||
|
||||
size_t ch_idx = 0;
|
||||
|
||||
con_node->mNumChildren = ch_node.size();
|
||||
con_node->mNumChildren = static_cast<unsigned int>(ch_node.size());
|
||||
con_node->mChildren = new aiNode*[con_node->mNumChildren];
|
||||
for(aiNode* node: ch_node) con_node->mChildren[ch_idx++] = node;
|
||||
|
||||
|
@ -815,7 +823,7 @@ std::list<CAMFImporter_NodeElement_Metadata*> meta_list;
|
|||
// Check if root element are found.
|
||||
if(root_el == nullptr) throw DeadlyImportError("Root(<amf>) element not found.");
|
||||
|
||||
// after that walk thru children of root and collect data. Five types of nodes can be placed at top level - in <amf>: <object>, <material>, <texture>,
|
||||
// after that walk through children of root and collect data. Five types of nodes can be placed at top level - in <amf>: <object>, <material>, <texture>,
|
||||
// <constellation> and <metadata>. But at first we must read <material> and <texture> because they will be used in <object>. <metadata> can be read
|
||||
// at any moment.
|
||||
//
|
||||
|
@ -870,7 +878,7 @@ nl_clean_loop:
|
|||
|
||||
if(node_list.size() > 1)
|
||||
{
|
||||
// walk thru all nodes
|
||||
// walk through all nodes
|
||||
for(std::list<aiNode*>::iterator nl_it = node_list.begin(); nl_it != node_list.end(); nl_it++)
|
||||
{
|
||||
// and try to find them in another top nodes.
|
||||
|
@ -899,7 +907,7 @@ nl_clean_loop:
|
|||
{
|
||||
std::list<aiNode*>::const_iterator nl_it = node_list.begin();
|
||||
|
||||
pScene->mRootNode->mNumChildren = node_list.size();
|
||||
pScene->mRootNode->mNumChildren = static_cast<unsigned int>(node_list.size());
|
||||
pScene->mRootNode->mChildren = new aiNode*[pScene->mRootNode->mNumChildren];
|
||||
for(size_t i = 0; i < pScene->mRootNode->mNumChildren; i++)
|
||||
{
|
||||
|
@ -916,14 +924,14 @@ nl_clean_loop:
|
|||
{
|
||||
std::list<aiMesh*>::const_iterator ml_it = mesh_list.begin();
|
||||
|
||||
pScene->mNumMeshes = mesh_list.size();
|
||||
pScene->mNumMeshes = static_cast<unsigned int>(mesh_list.size());
|
||||
pScene->mMeshes = new aiMesh*[pScene->mNumMeshes];
|
||||
for(size_t i = 0; i < pScene->mNumMeshes; i++) pScene->mMeshes[i] = *ml_it++;
|
||||
}// if(mesh_list.size() > 0)
|
||||
|
||||
//
|
||||
// Textures
|
||||
pScene->mNumTextures = mTexture_Converted.size();
|
||||
pScene->mNumTextures = static_cast<unsigned int>(mTexture_Converted.size());
|
||||
if(pScene->mNumTextures > 0)
|
||||
{
|
||||
size_t idx;
|
||||
|
@ -933,8 +941,8 @@ nl_clean_loop:
|
|||
for(const SPP_Texture& tex_convd: mTexture_Converted)
|
||||
{
|
||||
pScene->mTextures[idx] = new aiTexture;
|
||||
pScene->mTextures[idx]->mWidth = tex_convd.Width;
|
||||
pScene->mTextures[idx]->mHeight = tex_convd.Height;
|
||||
pScene->mTextures[idx]->mWidth = static_cast<unsigned int>(tex_convd.Width);
|
||||
pScene->mTextures[idx]->mHeight = static_cast<unsigned int>(tex_convd.Height);
|
||||
pScene->mTextures[idx]->pcData = (aiTexel*)tex_convd.Data;
|
||||
// texture format description.
|
||||
strcpy(pScene->mTextures[idx]->achFormatHint, tex_convd.FormatHint);
|
||||
|
@ -943,7 +951,7 @@ nl_clean_loop:
|
|||
|
||||
// Create materials for embedded textures.
|
||||
idx = 0;
|
||||
pScene->mNumMaterials = mTexture_Converted.size();
|
||||
pScene->mNumMaterials = static_cast<unsigned int>(mTexture_Converted.size());
|
||||
pScene->mMaterials = new aiMaterial*[pScene->mNumMaterials];
|
||||
for(const SPP_Texture& tex_convd: mTexture_Converted)
|
||||
{
|
||||
|
@ -959,7 +967,7 @@ nl_clean_loop:
|
|||
idx++;
|
||||
}
|
||||
}// if(pScene->mNumTextures > 0)
|
||||
}// END: after that walk thru children of root and collect data
|
||||
}// END: after that walk through children of root and collect data
|
||||
|
||||
}// namespace Assimp
|
||||
|
||||
|
|
|
@ -54,6 +54,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#include <assimp/IOSystem.hpp>
|
||||
#include <assimp/DefaultLogger.hpp>
|
||||
#include <assimp/scene.h>
|
||||
#include <assimp/importerdesc.h>
|
||||
|
||||
#include <memory>
|
||||
|
||||
|
|
|
@ -46,9 +46,9 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
|
||||
#include "BaseImporter.h"
|
||||
#include <assimp/types.h>
|
||||
#include "ASEParser.h"
|
||||
|
||||
struct aiNode;
|
||||
#include "ASEParser.h"
|
||||
|
||||
namespace Assimp {
|
||||
|
||||
|
|
|
@ -49,7 +49,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
// internal headers
|
||||
#include "TextureTransform.h"
|
||||
#include "ASELoader.h"
|
||||
#include "MaterialSystem.h"
|
||||
#include "fast_atof.h"
|
||||
#include <assimp/DefaultLogger.hpp>
|
||||
|
||||
|
@ -1135,7 +1134,7 @@ void Parser::ParseLV3ScaleAnimationBlock(ASE::Animation& anim)
|
|||
bool b = false;
|
||||
|
||||
// For the moment we're just reading the three floats -
|
||||
// we ignore the <EFBFBD>dditional information for bezier's and TCBs
|
||||
// we ignore the additional information for bezier's and TCBs
|
||||
|
||||
// simple scaling keyframe
|
||||
if (TokenMatch(filePtr,"CONTROL_SCALE_SAMPLE" ,20))
|
||||
|
@ -1181,7 +1180,7 @@ void Parser::ParseLV3PosAnimationBlock(ASE::Animation& anim)
|
|||
bool b = false;
|
||||
|
||||
// For the moment we're just reading the three floats -
|
||||
// we ignore the <EFBFBD>dditional information for bezier's and TCBs
|
||||
// we ignore the additional information for bezier's and TCBs
|
||||
|
||||
// simple scaling keyframe
|
||||
if (TokenMatch(filePtr,"CONTROL_POS_SAMPLE" ,18))
|
||||
|
@ -1227,7 +1226,7 @@ void Parser::ParseLV3RotAnimationBlock(ASE::Animation& anim)
|
|||
bool b = false;
|
||||
|
||||
// For the moment we're just reading the floats -
|
||||
// we ignore the <EFBFBD>dditional information for bezier's and TCBs
|
||||
// we ignore the additional information for bezier's and TCBs
|
||||
|
||||
// simple scaling keyframe
|
||||
if (TokenMatch(filePtr,"CONTROL_ROT_SAMPLE" ,18))
|
||||
|
@ -1858,7 +1857,7 @@ void Parser::ParseLV3MeshCFaceListBlock(unsigned int iNumFaces, ASE::Mesh& mesh)
|
|||
++filePtr;
|
||||
|
||||
// Face entry
|
||||
if (TokenMatch(filePtr,"MESH_CFACE" ,11))
|
||||
if (TokenMatch(filePtr,"MESH_CFACE" ,10))
|
||||
{
|
||||
unsigned int aiValues[3];
|
||||
unsigned int iIndex = 0;
|
||||
|
|
|
@ -737,7 +737,7 @@ inline size_t WriteArray(IOStream * stream, const T* in, unsigned int size)
|
|||
AssbinChunkWriter uncompressedStream( NULL, 0 );
|
||||
WriteBinaryScene( &uncompressedStream, pScene );
|
||||
|
||||
uLongf uncompressedSize = uncompressedStream.Tell();
|
||||
uLongf uncompressedSize = static_cast<uLongf>(uncompressedStream.Tell());
|
||||
uLongf compressedSize = (uLongf)(uncompressedStream.Tell() * 1.001 + 12.);
|
||||
uint8_t* compressedBuffer = new uint8_t[ compressedSize ];
|
||||
|
||||
|
|
|
@ -54,6 +54,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#include <assimp/mesh.h>
|
||||
#include <assimp/anim.h>
|
||||
#include <assimp/scene.h>
|
||||
#include <assimp/importerdesc.h>
|
||||
|
||||
#ifdef ASSIMP_BUILD_NO_OWN_ZLIB
|
||||
# include <zlib.h>
|
||||
|
@ -659,7 +660,7 @@ void AssbinImporter::InternReadFile( const std::string& pFile, aiScene* pScene,
|
|||
if (compressed)
|
||||
{
|
||||
uLongf uncompressedSize = Read<uint32_t>(stream);
|
||||
uLongf compressedSize = stream->FileSize() - stream->Tell();
|
||||
uLongf compressedSize = static_cast<uLongf>(stream->FileSize() - stream->Tell());
|
||||
|
||||
unsigned char * compressedData = new unsigned char[ compressedSize ];
|
||||
stream->Read( compressedData, 1, compressedSize );
|
||||
|
|
|
@ -46,7 +46,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#define AI_ASSBINIMPORTER_H_INC
|
||||
|
||||
#include "BaseImporter.h"
|
||||
#include <assimp/types.h>
|
||||
|
||||
struct aiMesh;
|
||||
struct aiNode;
|
||||
|
|
|
@ -150,7 +150,7 @@ void ReportSceneNotFoundError()
|
|||
DefaultLogger::get()->error("Unable to find the Assimp::Importer for this aiScene. "
|
||||
"The C-API does not accept scenes produced by the C++ API and vice versa");
|
||||
|
||||
assert(false);
|
||||
ai_assert(false);
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
|
|
|
@ -41,7 +41,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
* ASSXML exporter main code
|
||||
*/
|
||||
#include <stdarg.h>
|
||||
#include "./../include/assimp/version.h"
|
||||
#include <assimp/version.h>
|
||||
#include "ProcessHelper.h"
|
||||
#include <assimp/IOStream.hpp>
|
||||
#include <assimp/IOSystem.hpp>
|
||||
|
@ -72,7 +72,7 @@ static int ioprintf( IOStream * io, const char *format, ... ) {
|
|||
return -1;
|
||||
}
|
||||
|
||||
static const size_t Size = 4096;
|
||||
static const int Size = 4096;
|
||||
char sz[ Size ];
|
||||
::memset( sz, '\0', Size );
|
||||
va_list va;
|
||||
|
|
|
@ -56,7 +56,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#include <assimp/anim.h>
|
||||
#include <assimp/scene.h>
|
||||
#include <assimp/DefaultLogger.hpp>
|
||||
|
||||
#include <assimp/importerdesc.h>
|
||||
|
||||
using namespace Assimp;
|
||||
using namespace std;
|
||||
|
@ -331,7 +331,7 @@ void B3DImporter::ReadVRTS(){
|
|||
int sz=12+(_vflags&1?12:0)+(_vflags&2?16:0)+(_tcsets*_tcsize*4);
|
||||
int n_verts=ChunkSize()/sz;
|
||||
|
||||
int v0=_vertices.size();
|
||||
int v0=static_cast<int>(_vertices.size());
|
||||
_vertices.resize( v0+n_verts );
|
||||
|
||||
for( int i=0;i<n_verts;++i ){
|
||||
|
@ -404,7 +404,7 @@ void B3DImporter::ReadTRIS( int v0 ){
|
|||
void B3DImporter::ReadMESH(){
|
||||
/*int matid=*/ReadInt();
|
||||
|
||||
int v0=_vertices.size();
|
||||
int v0= static_cast<int>(_vertices.size());
|
||||
|
||||
while( ChunkSize() ){
|
||||
string t=ReadChunk();
|
||||
|
@ -462,17 +462,17 @@ void B3DImporter::ReadKEYS( aiNodeAnim *nodeAnim ){
|
|||
}
|
||||
|
||||
if( flags & 1 ){
|
||||
nodeAnim->mNumPositionKeys=trans.size();
|
||||
nodeAnim->mNumPositionKeys=static_cast<unsigned int>(trans.size());
|
||||
nodeAnim->mPositionKeys=to_array( trans );
|
||||
}
|
||||
|
||||
if( flags & 2 ){
|
||||
nodeAnim->mNumScalingKeys=scale.size();
|
||||
nodeAnim->mNumScalingKeys=static_cast<unsigned int>(scale.size());
|
||||
nodeAnim->mScalingKeys=to_array( scale );
|
||||
}
|
||||
|
||||
if( flags & 4 ){
|
||||
nodeAnim->mNumRotationKeys=rot.size();
|
||||
nodeAnim->mNumRotationKeys=static_cast<unsigned int>(rot.size());
|
||||
nodeAnim->mRotationKeys=to_array( rot );
|
||||
}
|
||||
}
|
||||
|
@ -506,7 +506,7 @@ aiNode *B3DImporter::ReadNODE( aiNode *parent ){
|
|||
|
||||
aiMatrix4x4 tform=trans * rot * scale;
|
||||
|
||||
int nodeid=_nodes.size();
|
||||
int nodeid=static_cast<int>(_nodes.size());
|
||||
|
||||
aiNode *node=new aiNode( name );
|
||||
_nodes.push_back( node );
|
||||
|
@ -521,9 +521,9 @@ aiNode *B3DImporter::ReadNODE( aiNode *parent ){
|
|||
while( ChunkSize() ){
|
||||
string t=ReadChunk();
|
||||
if( t=="MESH" ){
|
||||
int n=_meshes.size();
|
||||
unsigned int n= static_cast<unsigned int>(_meshes.size());
|
||||
ReadMESH();
|
||||
for( int i=n;i<(int)_meshes.size();++i ){
|
||||
for( unsigned int i=n;i<static_cast<unsigned int>(_meshes.size());++i ){
|
||||
meshes.push_back( i );
|
||||
}
|
||||
}else if( t=="BONE" ){
|
||||
|
@ -544,10 +544,10 @@ aiNode *B3DImporter::ReadNODE( aiNode *parent ){
|
|||
ExitChunk();
|
||||
}
|
||||
|
||||
node->mNumMeshes=meshes.size();
|
||||
node->mNumMeshes= static_cast<unsigned int>(meshes.size());
|
||||
node->mMeshes=to_array( meshes );
|
||||
|
||||
node->mNumChildren=children.size();
|
||||
node->mNumChildren=static_cast<unsigned int>(children.size());
|
||||
node->mChildren=to_array( children );
|
||||
|
||||
return node;
|
||||
|
@ -645,7 +645,7 @@ void B3DImporter::ReadBB3D( aiScene *scene ){
|
|||
aiNode *bnode=_nodes[i];
|
||||
|
||||
bone->mName=bnode->mName;
|
||||
bone->mNumWeights=weights.size();
|
||||
bone->mNumWeights= static_cast<unsigned int>(weights.size());
|
||||
bone->mWeights=to_array( weights );
|
||||
|
||||
aiMatrix4x4 mat=bnode->mTransformation;
|
||||
|
@ -655,7 +655,7 @@ void B3DImporter::ReadBB3D( aiScene *scene ){
|
|||
}
|
||||
bone->mOffsetMatrix=mat.Inverse();
|
||||
}
|
||||
mesh->mNumBones=bones.size();
|
||||
mesh->mNumBones= static_cast<unsigned int>(bones.size());
|
||||
mesh->mBones=to_array( bones );
|
||||
}
|
||||
}
|
||||
|
@ -667,21 +667,21 @@ void B3DImporter::ReadBB3D( aiScene *scene ){
|
|||
if( !_materials.size() ){
|
||||
_materials.push_back( new aiMaterial );
|
||||
}
|
||||
scene->mNumMaterials=_materials.size();
|
||||
scene->mNumMaterials= static_cast<unsigned int>(_materials.size());
|
||||
scene->mMaterials=to_array( _materials );
|
||||
|
||||
//meshes
|
||||
scene->mNumMeshes=_meshes.size();
|
||||
scene->mNumMeshes= static_cast<unsigned int>(_meshes.size());
|
||||
scene->mMeshes=to_array( _meshes );
|
||||
|
||||
//animations
|
||||
if( _animations.size()==1 && _nodeAnims.size() ){
|
||||
|
||||
aiAnimation *anim=_animations.back();
|
||||
anim->mNumChannels=_nodeAnims.size();
|
||||
anim->mNumChannels=static_cast<unsigned int>(_nodeAnims.size());
|
||||
anim->mChannels=to_array( _nodeAnims );
|
||||
|
||||
scene->mNumAnimations=_animations.size();
|
||||
scene->mNumAnimations=static_cast<unsigned int>(_animations.size());
|
||||
scene->mAnimations=to_array( _animations );
|
||||
}
|
||||
|
||||
|
|
|
@ -48,7 +48,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#include <assimp/material.h>
|
||||
#include "BaseImporter.h"
|
||||
|
||||
#include <string>
|
||||
#include <vector>
|
||||
|
||||
struct aiNodeAnim;
|
||||
|
|
|
@ -51,6 +51,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#include "TinyFormatter.h"
|
||||
#include <assimp/IOSystem.hpp>
|
||||
#include <assimp/scene.h>
|
||||
#include <assimp/importerdesc.h>
|
||||
|
||||
using namespace Assimp;
|
||||
using namespace Assimp::Formatter;
|
||||
|
@ -237,7 +238,7 @@ aiNode* BVHLoader::ReadNode()
|
|||
// add the child nodes if there are any
|
||||
if( childNodes.size() > 0)
|
||||
{
|
||||
node->mNumChildren = childNodes.size();
|
||||
node->mNumChildren = static_cast<unsigned int>(childNodes.size());
|
||||
node->mChildren = new aiNode*[node->mNumChildren];
|
||||
std::copy( childNodes.begin(), childNodes.end(), node->mChildren);
|
||||
}
|
||||
|
@ -443,7 +444,7 @@ void BVHLoader::CreateAnimation( aiScene* pScene)
|
|||
anim->mDuration = double( mAnimNumFrames - 1);
|
||||
|
||||
// now generate the tracks for all nodes
|
||||
anim->mNumChannels = mNodes.size();
|
||||
anim->mNumChannels = static_cast<unsigned int>(mNodes.size());
|
||||
anim->mChannels = new aiNodeAnim*[anim->mNumChannels];
|
||||
|
||||
// FIX: set the array elements to NULL to ensure proper deletion if an exception is thrown
|
||||
|
|
|
@ -50,6 +50,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#include <assimp/scene.h>
|
||||
#include <assimp/Importer.hpp>
|
||||
#include <assimp/postprocess.h>
|
||||
#include <assimp/importerdesc.h>
|
||||
#include <ios>
|
||||
#include <list>
|
||||
#include <memory>
|
||||
|
@ -143,7 +144,10 @@ void BaseImporter::GetExtensionList(std::set<std::string>& extensions)
|
|||
unsigned int searchBytes /* = 200 */,
|
||||
bool tokensSol /* false */)
|
||||
{
|
||||
ai_assert(NULL != tokens && 0 != numTokens && 0 != searchBytes);
|
||||
ai_assert( NULL != tokens );
|
||||
ai_assert( 0 != numTokens );
|
||||
ai_assert( 0 != searchBytes);
|
||||
|
||||
if (!pIOHandler)
|
||||
return false;
|
||||
|
||||
|
@ -178,8 +182,6 @@ void BaseImporter::GetExtensionList(std::set<std::string>& extensions)
|
|||
|
||||
for (unsigned int i = 0; i < numTokens;++i) {
|
||||
ai_assert(NULL != tokens[i]);
|
||||
|
||||
|
||||
const char* r = strstr(buffer,tokens[i]);
|
||||
if( !r ) {
|
||||
continue;
|
||||
|
|
|
@ -44,14 +44,13 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
|
||||
#include "Exceptional.h"
|
||||
|
||||
#include <string>
|
||||
#include <map>
|
||||
#include <vector>
|
||||
#include <set>
|
||||
#include <assimp/types.h>
|
||||
#include <assimp/ProgressHandler.hpp>
|
||||
|
||||
struct aiScene;
|
||||
struct aiImporterDesc;
|
||||
|
||||
namespace Assimp {
|
||||
|
||||
|
|
|
@ -43,8 +43,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#define INCLUDED_AI_BASEPROCESS_H
|
||||
|
||||
#include <map>
|
||||
|
||||
#include <assimp/types.h>
|
||||
#include "GenericProperty.h"
|
||||
|
||||
struct aiScene;
|
||||
|
|
|
@ -50,25 +50,21 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
|
||||
#include <stdint.h>
|
||||
#include <cstddef>
|
||||
|
||||
struct aiTexture;
|
||||
|
||||
namespace Assimp {
|
||||
|
||||
class IOStream;
|
||||
class Bitmap {
|
||||
|
||||
class Bitmap {
|
||||
protected:
|
||||
|
||||
struct Header {
|
||||
|
||||
uint16_t type;
|
||||
|
||||
uint32_t size;
|
||||
|
||||
uint16_t reserved1;
|
||||
|
||||
uint16_t reserved2;
|
||||
|
||||
uint32_t offset;
|
||||
|
||||
// We define the struct size because sizeof(Header) might return a wrong result because of structure padding.
|
||||
|
@ -79,31 +75,19 @@ class Bitmap {
|
|||
sizeof(uint16_t) + // reserved1
|
||||
sizeof(uint16_t) + // reserved2
|
||||
sizeof(uint32_t); // offset
|
||||
|
||||
};
|
||||
|
||||
struct DIB {
|
||||
|
||||
uint32_t size;
|
||||
|
||||
int32_t width;
|
||||
|
||||
int32_t height;
|
||||
|
||||
uint16_t planes;
|
||||
|
||||
uint16_t bits_per_pixel;
|
||||
|
||||
uint32_t compression;
|
||||
|
||||
uint32_t image_size;
|
||||
|
||||
int32_t x_resolution;
|
||||
|
||||
int32_t y_resolution;
|
||||
|
||||
uint32_t nb_colors;
|
||||
|
||||
uint32_t nb_important_colors;
|
||||
|
||||
// We define the struct size because sizeof(DIB) might return a wrong result because of structure padding.
|
||||
|
@ -120,23 +104,17 @@ class Bitmap {
|
|||
sizeof(int32_t) + // y_resolution
|
||||
sizeof(uint32_t) + // nb_colors
|
||||
sizeof(uint32_t); // nb_important_colors
|
||||
|
||||
};
|
||||
|
||||
static const std::size_t mBytesPerPixel = 4;
|
||||
|
||||
public:
|
||||
|
||||
static void Save(aiTexture* texture, IOStream* file);
|
||||
|
||||
protected:
|
||||
|
||||
static void WriteHeader(Header& header, IOStream* file);
|
||||
|
||||
static void WriteDIB(DIB& dib, IOStream* file);
|
||||
|
||||
static void WriteData(aiTexture* texture, IOStream* file);
|
||||
|
||||
};
|
||||
|
||||
}
|
||||
|
|
|
@ -180,7 +180,7 @@ void BlenderBMeshConverter::AddFace( int v1, int v2, int v3, int v4 )
|
|||
// TODO - Work out how materials work
|
||||
face.mat_nr = 0;
|
||||
triMesh->mface.push_back( face );
|
||||
triMesh->totface = triMesh->mface.size( );
|
||||
triMesh->totface = static_cast<int>(triMesh->mface.size( ));
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
|
|
|
@ -48,6 +48,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#include "BlenderDNA.h"
|
||||
#include "StreamReader.h"
|
||||
#include "fast_atof.h"
|
||||
#include "TinyFormatter.h"
|
||||
|
||||
using namespace Assimp;
|
||||
using namespace Assimp::Blender;
|
||||
|
|
|
@ -46,12 +46,11 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#define INCLUDED_AI_BLEND_DNA_H
|
||||
|
||||
#include "BaseImporter.h"
|
||||
#include "TinyFormatter.h"
|
||||
#include "StreamReader.h"
|
||||
#include <assimp/DefaultLogger.hpp>
|
||||
#include <stdint.h>
|
||||
#include <memory>
|
||||
|
||||
#include <map>
|
||||
|
||||
// enable verbose log output. really verbose, so be careful.
|
||||
#ifdef ASSIMP_BUILD_DEBUG
|
||||
|
|
|
@ -46,6 +46,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#define INCLUDED_AI_BLEND_DNA_INL
|
||||
|
||||
#include <memory>
|
||||
#include "TinyFormatter.h"
|
||||
|
||||
namespace Assimp {
|
||||
namespace Blender {
|
||||
|
|
|
@ -48,9 +48,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#include "BlenderLoader.h"
|
||||
#include "BlenderDNA.h"
|
||||
#include "BlenderScene.h"
|
||||
#include "BlenderSceneGen.h"
|
||||
#include <deque>
|
||||
#include "./../include/assimp/material.h"
|
||||
#include <assimp/material.h>
|
||||
|
||||
struct aiTexture;
|
||||
|
||||
|
|
|
@ -54,10 +54,12 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#include "BlenderBMesh.h"
|
||||
#include "StringUtils.h"
|
||||
#include <assimp/scene.h>
|
||||
#include "StringComparison.h"
|
||||
#include <assimp/importerdesc.h>
|
||||
|
||||
#include "StringComparison.h"
|
||||
#include "StreamReader.h"
|
||||
#include "MemoryIOWrapper.h"
|
||||
|
||||
#include <cctype>
|
||||
|
||||
|
||||
|
@ -95,8 +97,9 @@ static const aiImporterDesc blenderDesc = {
|
|||
// ------------------------------------------------------------------------------------------------
|
||||
// Constructor to be privately used by Importer
|
||||
BlenderImporter::BlenderImporter()
|
||||
: modifier_cache(new BlenderModifierShowcase())
|
||||
{}
|
||||
: modifier_cache(new BlenderModifierShowcase()) {
|
||||
// empty
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Destructor, private as well
|
||||
|
@ -144,8 +147,7 @@ void BlenderImporter::SetupProperties(const Importer* /*pImp*/)
|
|||
// nothing to be done for the moment
|
||||
}
|
||||
|
||||
struct free_it
|
||||
{
|
||||
struct free_it {
|
||||
free_it(void* free) : free(free) {}
|
||||
~free_it() {
|
||||
::free(this->free);
|
||||
|
@ -164,6 +166,7 @@ void BlenderImporter::InternReadFile( const std::string& pFile,
|
|||
free_it free_it_really(dest);
|
||||
#endif
|
||||
|
||||
|
||||
FileDatabase file;
|
||||
std::shared_ptr<IOStream> stream(pIOHandler->Open(pFile,"rb"));
|
||||
if (!stream) {
|
||||
|
@ -423,7 +426,7 @@ void BlenderImporter::ResolveImage(aiMaterial* out, const Material* mat, const M
|
|||
// check if the file contents are bundled with the BLEND file
|
||||
if (img->packedfile) {
|
||||
name.data[0] = '*';
|
||||
name.length = 1+ ASSIMP_itoa10(name.data+1,MAXLEN-1,conv_data.textures->size());
|
||||
name.length = 1+ ASSIMP_itoa10(name.data+1,static_cast<unsigned int>(MAXLEN-1), static_cast<int32_t>(conv_data.textures->size()));
|
||||
|
||||
conv_data.textures->push_back(new aiTexture());
|
||||
aiTexture* tex = conv_data.textures->back();
|
||||
|
@ -1230,7 +1233,7 @@ aiNode* BlenderImporter::ConvertNode(const Scene& in, const Object* obj, Convers
|
|||
if (conv_data.meshes->size() > old) {
|
||||
node->mMeshes = new unsigned int[node->mNumMeshes = static_cast<unsigned int>(conv_data.meshes->size()-old)];
|
||||
for (unsigned int i = 0; i < node->mNumMeshes; ++i) {
|
||||
node->mMeshes[i] = i + old;
|
||||
node->mMeshes[i] = static_cast<unsigned int>(i + old);
|
||||
}
|
||||
}}
|
||||
break;
|
||||
|
|
|
@ -44,9 +44,9 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
|
||||
#ifndef ASSIMP_BUILD_NO_BLEND_IMPORTER
|
||||
|
||||
#include "BlenderDNA.h"
|
||||
#include "BlenderScene.h"
|
||||
#include "BlenderSceneGen.h"
|
||||
#include "BlenderDNA.h"
|
||||
|
||||
using namespace Assimp;
|
||||
using namespace Assimp::Blender;
|
||||
|
@ -522,7 +522,7 @@ template <> void Structure :: Convert<MVert> (
|
|||
ReadFieldArray<ErrorPolicy_Fail>(dest.co,"co",db);
|
||||
ReadFieldArray<ErrorPolicy_Fail>(dest.no,"no",db);
|
||||
ReadField<ErrorPolicy_Igno>(dest.flag,"flag",db);
|
||||
ReadField<ErrorPolicy_Warn>(dest.mat_nr,"mat_nr",db);
|
||||
//ReadField<ErrorPolicy_Warn>(dest.mat_nr,"mat_nr",db);
|
||||
ReadField<ErrorPolicy_Igno>(dest.bweight,"bweight",db);
|
||||
|
||||
db.reader->IncPtr(size);
|
||||
|
|
|
@ -616,6 +616,17 @@ struct Object : ElemBase {
|
|||
std::shared_ptr<ElemBase> data FAIL;
|
||||
|
||||
ListBase modifiers;
|
||||
|
||||
Object()
|
||||
: ElemBase()
|
||||
, type( Type_EMPTY )
|
||||
, parent( nullptr )
|
||||
, track()
|
||||
, proxy()
|
||||
, proxy_from()
|
||||
, data() {
|
||||
// empty
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
|
@ -624,6 +635,14 @@ struct Base : ElemBase {
|
|||
Base* prev WARN;
|
||||
std::shared_ptr<Base> next WARN;
|
||||
std::shared_ptr<Object> object WARN;
|
||||
|
||||
Base()
|
||||
: ElemBase()
|
||||
, next()
|
||||
, object() {
|
||||
// empty
|
||||
// empty
|
||||
}
|
||||
};
|
||||
|
||||
// -------------------------------------------------------------------------------
|
||||
|
@ -635,8 +654,15 @@ struct Scene : ElemBase {
|
|||
std::shared_ptr<Base> basact WARN;
|
||||
|
||||
ListBase base;
|
||||
};
|
||||
|
||||
Scene()
|
||||
: ElemBase()
|
||||
, camera()
|
||||
, world()
|
||||
, basact() {
|
||||
// empty
|
||||
}
|
||||
};
|
||||
|
||||
// -------------------------------------------------------------------------------
|
||||
struct Image : ElemBase {
|
||||
|
@ -664,6 +690,11 @@ struct Image : ElemBase {
|
|||
short animspeed;
|
||||
|
||||
short gen_x, gen_y, gen_type;
|
||||
|
||||
Image()
|
||||
: ElemBase() {
|
||||
// empty
|
||||
}
|
||||
};
|
||||
|
||||
// -------------------------------------------------------------------------------
|
||||
|
@ -751,6 +782,12 @@ struct Tex : ElemBase {
|
|||
//VoxelData *vd;
|
||||
|
||||
//char use_nodes;
|
||||
|
||||
Tex()
|
||||
: ElemBase() {
|
||||
// empty
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
// -------------------------------------------------------------------------------
|
||||
|
@ -839,8 +876,12 @@ struct MTex : ElemBase {
|
|||
//float lifefac, sizefac, ivelfac, pvelfac;
|
||||
//float shadowfac;
|
||||
//float zenupfac, zendownfac, blendfac;
|
||||
};
|
||||
|
||||
MTex()
|
||||
: ElemBase() {
|
||||
// empty
|
||||
}
|
||||
};
|
||||
|
||||
}
|
||||
}
|
||||
|
|
|
@ -412,9 +412,9 @@ float BlenderTessellatorP2T::FindLargestMatrixElem( const aiMatrix3x3& mtx ) con
|
|||
{
|
||||
float result = 0.0f;
|
||||
|
||||
for ( size_t x = 0; x < 3; ++x )
|
||||
for ( unsigned int x = 0; x < 3; ++x )
|
||||
{
|
||||
for ( size_t y = 0; y < 3; ++y )
|
||||
for ( unsigned int y = 0; y < 3; ++y )
|
||||
{
|
||||
result = p2tMax( std::fabs( mtx[ x ][ y ] ), result );
|
||||
}
|
||||
|
@ -429,9 +429,9 @@ aiMatrix3x3 BlenderTessellatorP2T::ScaleMatrix( const aiMatrix3x3& mtx, float sc
|
|||
{
|
||||
aiMatrix3x3 result;
|
||||
|
||||
for ( size_t x = 0; x < 3; ++x )
|
||||
for ( unsigned int x = 0; x < 3; ++x )
|
||||
{
|
||||
for ( size_t y = 0; y < 3; ++y )
|
||||
for ( unsigned int y = 0; y < 3; ++y )
|
||||
{
|
||||
result[ x ][ y ] = mtx[ x ][ y ] * scale;
|
||||
}
|
||||
|
|
|
@ -45,10 +45,10 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#ifndef AI_BLOBIOSYSTEM_H_INCLUDED
|
||||
#define AI_BLOBIOSYSTEM_H_INCLUDED
|
||||
|
||||
#include "./../include/assimp/IOStream.hpp"
|
||||
#include "./../include/assimp/cexport.h"
|
||||
#include "./../include/assimp/IOSystem.hpp"
|
||||
#include "./../include/assimp/DefaultLogger.hpp"
|
||||
#include <assimp/IOStream.hpp>
|
||||
#include <assimp/cexport.h>
|
||||
#include <assimp/IOSystem.hpp>
|
||||
#include <assimp/DefaultLogger.hpp>
|
||||
#include <stdint.h>
|
||||
#include <set>
|
||||
#include <vector>
|
||||
|
|
|
@ -93,6 +93,8 @@ SET( PUBLIC_HEADERS
|
|||
${HEADER_PATH}/NullLogger.hpp
|
||||
${HEADER_PATH}/cexport.h
|
||||
${HEADER_PATH}/Exporter.hpp
|
||||
${HEADER_PATH}/DefaultIOStream.h
|
||||
${HEADER_PATH}/DefaultIOSystem.h
|
||||
)
|
||||
|
||||
SET( Core_SRCS
|
||||
|
@ -125,9 +127,7 @@ SET( Common_SRCS
|
|||
ByteSwapper.h
|
||||
DefaultProgressHandler.h
|
||||
DefaultIOStream.cpp
|
||||
DefaultIOStream.h
|
||||
DefaultIOSystem.cpp
|
||||
DefaultIOSystem.h
|
||||
CInterfaceIOWrapper.cpp
|
||||
CInterfaceIOWrapper.h
|
||||
Hash.h
|
||||
|
@ -163,6 +163,7 @@ SET( Common_SRCS
|
|||
RemoveComments.h
|
||||
Subdivision.cpp
|
||||
Subdivision.h
|
||||
scene.cpp
|
||||
Vertex.h
|
||||
LineSplitter.h
|
||||
TinyFormatter.h
|
||||
|
@ -173,6 +174,8 @@ SET( Common_SRCS
|
|||
XMLTools.h
|
||||
Version.cpp
|
||||
IOStreamBuffer.h
|
||||
CreateAnimMesh.h
|
||||
CreateAnimMesh.cpp
|
||||
)
|
||||
SOURCE_GROUP(Common FILES ${Common_SRCS})
|
||||
|
||||
|
@ -184,10 +187,16 @@ IF ( ASSIMP_BUILD_NONFREE_C4D_IMPORTER )
|
|||
SOURCE_GROUP( C4D FILES ${C4D_SRCS})
|
||||
ENDIF ( ASSIMP_BUILD_NONFREE_C4D_IMPORTER )
|
||||
|
||||
# if this variable is set to TRUE, the user can manually disable importers by setting
|
||||
# ASSIMP_BUILD_XXX_IMPORTER to FALSE for each importer
|
||||
# if this variable is set to FALSE, the user can manually enable importers by setting
|
||||
# ASSIMP_BUILD_XXX_IMPORTER to TRUE for each importer
|
||||
OPTION(ASSIMP_BUILD_ALL_IMPORTERS_BY_DEFAULT "default value of all ASSIMP_BUILD_XXX_IMPORTER value" TRUE)
|
||||
|
||||
# macro to add the CMake Option ADD_ASSIMP_IMPORTER_<name> which enables compile of loader
|
||||
# this way selective loaders can be compiled (reduces filesize + compile time)
|
||||
MACRO(ADD_ASSIMP_IMPORTER name)
|
||||
OPTION(ASSIMP_BUILD_${name}_IMPORTER "build the ${name} importer" TRUE)
|
||||
OPTION(ASSIMP_BUILD_${name}_IMPORTER "build the ${name} importer" ${ASSIMP_BUILD_ALL_IMPORTERS_BY_DEFAULT})
|
||||
IF(ASSIMP_BUILD_${name}_IMPORTER)
|
||||
LIST(APPEND ASSIMP_LOADER_SRCS ${ARGN})
|
||||
SET(ASSIMP_IMPORTERS_ENABLED "${ASSIMP_IMPORTERS_ENABLED} ${name}")
|
||||
|
@ -197,6 +206,7 @@ MACRO(ADD_ASSIMP_IMPORTER name)
|
|||
SET(${name}_SRC "")
|
||||
SET(ASSIMP_IMPORTERS_DISABLED "${ASSIMP_IMPORTERS_DISABLED} ${name}")
|
||||
add_definitions(-DASSIMP_BUILD_NO_${name}_IMPORTER)
|
||||
add_definitions(-DASSIMP_BUILD_NO_${name}_EXPORTER)
|
||||
ENDIF()
|
||||
ENDMACRO()
|
||||
|
||||
|
@ -462,9 +472,13 @@ ADD_ASSIMP_IMPORTER( IFC
|
|||
STEPFileEncoding.cpp
|
||||
STEPFileEncoding.h
|
||||
)
|
||||
if (MSVC AND ASSIMP_BUILD_IFC_IMPORTER)
|
||||
if (ASSIMP_BUILD_IFC_IMPORTER)
|
||||
if (MSVC)
|
||||
set_source_files_properties(IFCReaderGen1.cpp IFCReaderGen2.cpp PROPERTIES COMPILE_FLAGS "/bigobj")
|
||||
endif (MSVC AND ASSIMP_BUILD_IFC_IMPORTER)
|
||||
elseif(CMAKE_COMPILER_IS_MINGW)
|
||||
set_source_files_properties(IFCReaderGen1.cpp IFCReaderGen2.cpp PROPERTIES COMPILE_FLAGS "-O2 -Wa,-mbig-obj")
|
||||
endif()
|
||||
endif (ASSIMP_BUILD_IFC_IMPORTER)
|
||||
|
||||
ADD_ASSIMP_IMPORTER( XGL
|
||||
XGLLoader.cpp
|
||||
|
@ -642,7 +656,6 @@ ADD_ASSIMP_IMPORTER( GLTF
|
|||
glTFExporter.cpp
|
||||
)
|
||||
|
||||
|
||||
ADD_ASSIMP_IMPORTER( 3MF
|
||||
D3MFImporter.h
|
||||
D3MFImporter.cpp
|
||||
|
|
|
@ -57,7 +57,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#include <assimp/IOSystem.hpp>
|
||||
#include <assimp/DefaultLogger.hpp>
|
||||
#include <assimp/scene.h>
|
||||
|
||||
#include <assimp/importerdesc.h>
|
||||
|
||||
using namespace Assimp;
|
||||
using namespace Assimp::COB;
|
||||
|
@ -181,7 +181,7 @@ void COBImporter::InternReadFile( const std::string& pFile,
|
|||
if (n->type == Node::TYPE_MESH) {
|
||||
Mesh& mesh = (Mesh&)(*n.get());
|
||||
if (mesh.vertex_positions.size() && mesh.texture_coords.size()) {
|
||||
pScene->mNumMeshes += mesh.temp_map.size();
|
||||
pScene->mNumMeshes += static_cast<unsigned int>(mesh.temp_map.size());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -46,9 +46,10 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
|
||||
#include <memory>
|
||||
#include <deque>
|
||||
#include <map>
|
||||
|
||||
#include "BaseImporter.h"
|
||||
#include "./../include/assimp/material.h"
|
||||
#include <assimp/material.h>
|
||||
|
||||
namespace Assimp {
|
||||
namespace COB {
|
||||
|
|
|
@ -57,7 +57,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#include <assimp/anim.h>
|
||||
#include <assimp/DefaultLogger.hpp>
|
||||
#include <assimp/scene.h>
|
||||
|
||||
#include <assimp/importerdesc.h>
|
||||
|
||||
using namespace Assimp;
|
||||
|
||||
|
@ -179,7 +179,7 @@ void CSMImporter::InternReadFile( const std::string& pFile,
|
|||
nda->mNodeName.length = (size_t)(ot-nda->mNodeName.data);
|
||||
}
|
||||
|
||||
anim->mNumChannels = anims_temp.size();
|
||||
anim->mNumChannels = static_cast<unsigned int>(anims_temp.size());
|
||||
if (!anim->mNumChannels)
|
||||
throw DeadlyImportError("CSM: Empty $order section");
|
||||
|
||||
|
|
|
@ -38,18 +38,16 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
----------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
|
||||
|
||||
#ifndef ASSIMP_BUILD_NO_EXPORT
|
||||
#ifndef ASSIMP_BUILD_NO_COLLADA_EXPORTER
|
||||
#include "ColladaExporter.h"
|
||||
|
||||
#include "ColladaExporter.h"
|
||||
#include "Bitmap.h"
|
||||
#include "fast_atof.h"
|
||||
#include "SceneCombiner.h"
|
||||
#include "DefaultIOSystem.h"
|
||||
#include "StringUtils.h"
|
||||
#include "XMLTools.h"
|
||||
#include <assimp/DefaultIOSystem.h>
|
||||
#include <assimp/IOSystem.hpp>
|
||||
#include <assimp/Exporter.hpp>
|
||||
#include <assimp/scene.h>
|
||||
|
@ -384,6 +382,7 @@ void ColladaExporter::WriteLight(size_t pIndex){
|
|||
case aiLightSource_SPOT:
|
||||
WriteSpotLight(light);
|
||||
break;
|
||||
case aiLightSource_AREA:
|
||||
case aiLightSource_UNDEFINED:
|
||||
case _aiLightSource_Force32Bit:
|
||||
break;
|
||||
|
@ -524,7 +523,7 @@ void ColladaExporter::ReadMaterialSurface( Surface& poSurface, const aiMaterial*
|
|||
} else
|
||||
{
|
||||
if( pKey )
|
||||
poSurface.exist = pSrcMat->Get( pKey, pType, pIndex, poSurface.color) == aiReturn_SUCCESS;
|
||||
poSurface.exist = pSrcMat->Get( pKey, static_cast<unsigned int>(pType), static_cast<unsigned int>(pIndex), poSurface.color) == aiReturn_SUCCESS;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -691,7 +690,7 @@ void ColladaExporter::WriteMaterials()
|
|||
|
||||
materials[a].shininess.exist = mat->Get( AI_MATKEY_SHININESS, materials[a].shininess.value) == aiReturn_SUCCESS;
|
||||
materials[a].transparency.exist = mat->Get( AI_MATKEY_OPACITY, materials[a].transparency.value) == aiReturn_SUCCESS;
|
||||
materials[a].transparency.value = 1 - materials[a].transparency.value;
|
||||
materials[a].transparency.value = materials[a].transparency.value;
|
||||
materials[a].index_refraction.exist = mat->Get( AI_MATKEY_REFRACTI, materials[a].index_refraction.value) == aiReturn_SUCCESS;
|
||||
}
|
||||
|
||||
|
@ -827,7 +826,7 @@ void ColladaExporter::WriteGeometry( size_t pIndex)
|
|||
// texture coords
|
||||
for( size_t a = 0; a < AI_MAX_NUMBER_OF_TEXTURECOORDS; ++a)
|
||||
{
|
||||
if( mesh->HasTextureCoords( a) )
|
||||
if( mesh->HasTextureCoords(static_cast<unsigned int>(a)) )
|
||||
{
|
||||
WriteFloatArray( idstr + "-tex" + to_string(a), mesh->mNumUVComponents[a] == 3 ? FloatType_TexCoord3 : FloatType_TexCoord2,
|
||||
(ai_real*) mesh->mTextureCoords[a], mesh->mNumVertices);
|
||||
|
@ -837,27 +836,15 @@ void ColladaExporter::WriteGeometry( size_t pIndex)
|
|||
// vertex colors
|
||||
for( size_t a = 0; a < AI_MAX_NUMBER_OF_TEXTURECOORDS; ++a)
|
||||
{
|
||||
if( mesh->HasVertexColors( a) )
|
||||
if( mesh->HasVertexColors(static_cast<unsigned int>(a)) )
|
||||
WriteFloatArray( idstr + "-color" + to_string(a), FloatType_Color, (ai_real*) mesh->mColors[a], mesh->mNumVertices);
|
||||
}
|
||||
|
||||
// assemble vertex structure
|
||||
// Only write input for POSITION since we will write other as shared inputs in polygon definition
|
||||
mOutput << startstr << "<vertices id=\"" << idstrEscaped << "-vertices" << "\">" << endstr;
|
||||
PushTag();
|
||||
mOutput << startstr << "<input semantic=\"POSITION\" source=\"#" << idstrEscaped << "-positions\" />" << endstr;
|
||||
if( mesh->HasNormals() )
|
||||
mOutput << startstr << "<input semantic=\"NORMAL\" source=\"#" << idstrEscaped << "-normals\" />" << endstr;
|
||||
for( size_t a = 0; a < AI_MAX_NUMBER_OF_TEXTURECOORDS; ++a )
|
||||
{
|
||||
if( mesh->HasTextureCoords( a) )
|
||||
mOutput << startstr << "<input semantic=\"TEXCOORD\" source=\"#" << idstrEscaped << "-tex" << a << "\" " /*<< "set=\"" << a << "\"" */ << " />" << endstr;
|
||||
}
|
||||
for( size_t a = 0; a < AI_MAX_NUMBER_OF_COLOR_SETS; ++a )
|
||||
{
|
||||
if( mesh->HasVertexColors( a) )
|
||||
mOutput << startstr << "<input semantic=\"COLOR\" source=\"#" << idstrEscaped << "-color" << a << "\" " /*<< set=\"" << a << "\"" */ << " />" << endstr;
|
||||
}
|
||||
|
||||
PopTag();
|
||||
mOutput << startstr << "</vertices>" << endstr;
|
||||
|
||||
|
@ -876,6 +863,19 @@ void ColladaExporter::WriteGeometry( size_t pIndex)
|
|||
mOutput << startstr << "<lines count=\"" << countLines << "\" material=\"defaultMaterial\">" << endstr;
|
||||
PushTag();
|
||||
mOutput << startstr << "<input offset=\"0\" semantic=\"VERTEX\" source=\"#" << idstrEscaped << "-vertices\" />" << endstr;
|
||||
if( mesh->HasNormals() )
|
||||
mOutput << startstr << "<input semantic=\"NORMAL\" source=\"#" << idstrEscaped << "-normals\" />" << endstr;
|
||||
for( size_t a = 0; a < AI_MAX_NUMBER_OF_TEXTURECOORDS; ++a )
|
||||
{
|
||||
if( mesh->HasTextureCoords(static_cast<unsigned int>(a)) )
|
||||
mOutput << startstr << "<input semantic=\"TEXCOORD\" source=\"#" << idstrEscaped << "-tex" << a << "\" " << "set=\"" << a << "\"" << " />" << endstr;
|
||||
}
|
||||
for( size_t a = 0; a < AI_MAX_NUMBER_OF_COLOR_SETS; ++a )
|
||||
{
|
||||
if( mesh->HasVertexColors(static_cast<unsigned int>(a) ) )
|
||||
mOutput << startstr << "<input semantic=\"COLOR\" source=\"#" << idstrEscaped << "-color" << a << "\" " << "set=\"" << a << "\"" << " />" << endstr;
|
||||
}
|
||||
|
||||
mOutput << startstr << "<p>";
|
||||
for( size_t a = 0; a < mesh->mNumFaces; ++a )
|
||||
{
|
||||
|
@ -897,10 +897,17 @@ void ColladaExporter::WriteGeometry( size_t pIndex)
|
|||
mOutput << startstr << "<polylist count=\"" << countPoly << "\" material=\"defaultMaterial\">" << endstr;
|
||||
PushTag();
|
||||
mOutput << startstr << "<input offset=\"0\" semantic=\"VERTEX\" source=\"#" << idstrEscaped << "-vertices\" />" << endstr;
|
||||
if( mesh->HasNormals() )
|
||||
mOutput << startstr << "<input offset=\"0\" semantic=\"NORMAL\" source=\"#" << idstrEscaped << "-normals\" />" << endstr;
|
||||
for( size_t a = 0; a < AI_MAX_NUMBER_OF_TEXTURECOORDS; ++a )
|
||||
{
|
||||
if( mesh->HasTextureCoords( a) )
|
||||
mOutput << startstr << "<input offset=\"0\" semantic=\"TEXCOORD\" source=\"#" << idstrEscaped << "-tex" << a << "\" set=\"" << a << "\" />" << endstr;
|
||||
if( mesh->HasTextureCoords(static_cast<unsigned int>(a)) )
|
||||
mOutput << startstr << "<input offset=\"0\" semantic=\"TEXCOORD\" source=\"#" << idstrEscaped << "-tex" << a << "\" " << "set=\"" << a << "\"" << " />" << endstr;
|
||||
}
|
||||
for( size_t a = 0; a < AI_MAX_NUMBER_OF_COLOR_SETS; ++a )
|
||||
{
|
||||
if( mesh->HasVertexColors(static_cast<unsigned int>(a) ) )
|
||||
mOutput << startstr << "<input offset=\"0\" semantic=\"COLOR\" source=\"#" << idstrEscaped << "-color" << a << "\" " << "set=\"" << a << "\"" << " />" << endstr;
|
||||
}
|
||||
|
||||
mOutput << startstr << "<vcount>";
|
||||
|
@ -1129,7 +1136,7 @@ void ColladaExporter::WriteNode( const aiScene* pScene, aiNode* pNode)
|
|||
PushTag();
|
||||
for( size_t a = 0; a < AI_MAX_NUMBER_OF_TEXTURECOORDS; ++a )
|
||||
{
|
||||
if( mesh->HasTextureCoords( a) )
|
||||
if( mesh->HasTextureCoords( static_cast<unsigned int>(a) ) )
|
||||
// semantic as in <texture texcoord=...>
|
||||
// input_semantic as in <input semantic=...>
|
||||
// input_set as in <input set=...>
|
||||
|
|
|
@ -43,7 +43,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#ifndef AI_COLLADAHELPER_H_INC
|
||||
#define AI_COLLADAHELPER_H_INC
|
||||
|
||||
#include <string>
|
||||
#include <map>
|
||||
#include <vector>
|
||||
#include <stdint.h>
|
||||
|
@ -89,6 +88,21 @@ enum InputType
|
|||
IT_Bitangent
|
||||
};
|
||||
|
||||
/** Supported controller types */
|
||||
enum ControllerType
|
||||
{
|
||||
Skin,
|
||||
Morph
|
||||
};
|
||||
|
||||
/** Supported morph methods */
|
||||
enum MorphMethod
|
||||
{
|
||||
Normalized,
|
||||
Relative
|
||||
};
|
||||
|
||||
|
||||
/** Contains all data for one of the different transformation types */
|
||||
struct Transform
|
||||
{
|
||||
|
@ -380,6 +394,12 @@ enum PrimitiveType
|
|||
/** A skeleton controller to deform a mesh with the use of joints */
|
||||
struct Controller
|
||||
{
|
||||
// controller type
|
||||
ControllerType mType;
|
||||
|
||||
// Morphing method if type is Morph
|
||||
MorphMethod mMethod;
|
||||
|
||||
// the URL of the mesh deformed by the controller.
|
||||
std::string mMeshId;
|
||||
|
||||
|
@ -402,6 +422,9 @@ struct Controller
|
|||
|
||||
// JointIndex-WeightIndex pairs for all vertices
|
||||
std::vector< std::pair<size_t, size_t> > mWeights;
|
||||
|
||||
std::string mMorphTarget;
|
||||
std::string mMorphWeight;
|
||||
};
|
||||
|
||||
/** A collada material. Pretty much the only member is a reference to an effect. */
|
||||
|
@ -577,6 +600,12 @@ struct AnimationChannel
|
|||
std::string mSourceTimes;
|
||||
/** Source URL of the value values. Collada calls them "output". */
|
||||
std::string mSourceValues;
|
||||
/** Source URL of the IN_TANGENT semantic values. */
|
||||
std::string mInTanValues;
|
||||
/** Source URL of the OUT_TANGENT semantic values. */
|
||||
std::string mOutTanValues;
|
||||
/** Source URL of the INTERPOLATION semantic values. */
|
||||
std::string mInterpolationValues;
|
||||
};
|
||||
|
||||
/** An animation. Container for 0-x animation channels or 0-x animations */
|
||||
|
@ -645,6 +674,7 @@ struct Animation
|
|||
struct ChannelEntry
|
||||
{
|
||||
const Collada::AnimationChannel* mChannel; ///> the source channel
|
||||
std::string mTargetId;
|
||||
std::string mTransformId; // the ID of the transformation step of the node which is influenced
|
||||
size_t mTransformIndex; // Index into the node's transform chain to apply the channel to
|
||||
size_t mSubElement; // starting index inside the transform data
|
||||
|
|
|
@ -49,18 +49,19 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#include <assimp/scene.h>
|
||||
#include <assimp/DefaultLogger.hpp>
|
||||
#include <assimp/Importer.hpp>
|
||||
#include "ColladaParser.h"
|
||||
#include <assimp/importerdesc.h>
|
||||
|
||||
#include "ColladaParser.h"
|
||||
#include "fast_atof.h"
|
||||
#include "ParsingUtils.h"
|
||||
#include "SkeletonMeshBuilder.h"
|
||||
#include "Defines.h"
|
||||
#include "CreateAnimMesh.h"
|
||||
|
||||
#include "time.h"
|
||||
#include "math.h"
|
||||
#include <algorithm>
|
||||
#include <numeric>
|
||||
#include "Defines.h"
|
||||
|
||||
#include <assimp/Defines.h>
|
||||
|
||||
using namespace Assimp;
|
||||
using namespace Assimp::Formatter;
|
||||
|
@ -148,6 +149,7 @@ void ColladaLoader::InternReadFile( const std::string& pFile, aiScene* pScene, I
|
|||
mMeshIndexByID.clear();
|
||||
mMaterialIndexByName.clear();
|
||||
mMeshes.clear();
|
||||
mTargetMeshes.clear();
|
||||
newMats.clear();
|
||||
mLights.clear();
|
||||
mCameras.clear();
|
||||
|
@ -240,7 +242,7 @@ aiNode* ColladaLoader::BuildHierarchy( const ColladaParser& pParser, const Colla
|
|||
ResolveNodeInstances(pParser,pNode,instances);
|
||||
|
||||
// add children. first the *real* ones
|
||||
node->mNumChildren = pNode->mChildren.size()+instances.size();
|
||||
node->mNumChildren = static_cast<unsigned int>(pNode->mChildren.size()+instances.size());
|
||||
node->mChildren = new aiNode*[node->mNumChildren];
|
||||
|
||||
for( size_t a = 0; a < pNode->mChildren.size(); a++)
|
||||
|
@ -506,7 +508,7 @@ void ColladaLoader::BuildMeshesForNode( const ColladaParser& pParser, const Coll
|
|||
std::map<std::string, size_t>::const_iterator matIt = mMaterialIndexByName.find( meshMaterial);
|
||||
unsigned int matIdx;
|
||||
if( matIt != mMaterialIndexByName.end())
|
||||
matIdx = matIt->second;
|
||||
matIdx = static_cast<unsigned int>(matIt->second);
|
||||
else
|
||||
matIdx = 0;
|
||||
|
||||
|
@ -553,12 +555,35 @@ void ColladaLoader::BuildMeshesForNode( const ColladaParser& pParser, const Coll
|
|||
}
|
||||
|
||||
// now place all mesh references we gathered in the target node
|
||||
pTarget->mNumMeshes = newMeshRefs.size();
|
||||
pTarget->mNumMeshes = static_cast<unsigned int>(newMeshRefs.size());
|
||||
if( newMeshRefs.size())
|
||||
{
|
||||
pTarget->mMeshes = new unsigned int[pTarget->mNumMeshes];
|
||||
std::copy( newMeshRefs.begin(), newMeshRefs.end(), pTarget->mMeshes);
|
||||
struct UIntTypeConverter
|
||||
{
|
||||
unsigned int operator()(const size_t& v) const
|
||||
{
|
||||
return static_cast<unsigned int>(v);
|
||||
}
|
||||
};
|
||||
|
||||
pTarget->mMeshes = new unsigned int[pTarget->mNumMeshes];
|
||||
std::transform( newMeshRefs.begin(), newMeshRefs.end(), pTarget->mMeshes, UIntTypeConverter());
|
||||
}
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Find mesh from either meshes or morph target meshes
|
||||
aiMesh *ColladaLoader::findMesh(std::string meshid)
|
||||
{
|
||||
for (unsigned int i = 0; i < mMeshes.size(); i++)
|
||||
if (std::string(mMeshes[i]->mName.data) == meshid)
|
||||
return mMeshes[i];
|
||||
|
||||
for (unsigned int i = 0; i < mTargetMeshes.size(); i++)
|
||||
if (std::string(mTargetMeshes[i]->mName.data) == meshid)
|
||||
return mTargetMeshes[i];
|
||||
|
||||
return NULL;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
|
@ -572,10 +597,10 @@ aiMesh* ColladaLoader::CreateMesh( const ColladaParser& pParser, const Collada::
|
|||
|
||||
// count the vertices addressed by its faces
|
||||
const size_t numVertices = std::accumulate( pSrcMesh->mFaceSize.begin() + pStartFace,
|
||||
pSrcMesh->mFaceSize.begin() + pStartFace + pSubMesh.mNumFaces, 0);
|
||||
pSrcMesh->mFaceSize.begin() + pStartFace + pSubMesh.mNumFaces, size_t(0));
|
||||
|
||||
// copy positions
|
||||
dstMesh->mNumVertices = numVertices;
|
||||
dstMesh->mNumVertices = static_cast<unsigned int>(numVertices);
|
||||
dstMesh->mVertices = new aiVector3D[numVertices];
|
||||
std::copy( pSrcMesh->mPositions.begin() + pStartVertex, pSrcMesh->mPositions.begin() +
|
||||
pStartVertex + numVertices, dstMesh->mVertices);
|
||||
|
@ -634,20 +659,82 @@ aiMesh* ColladaLoader::CreateMesh( const ColladaParser& pParser, const Collada::
|
|||
|
||||
// create faces. Due to the fact that each face uses unique vertices, we can simply count up on each vertex
|
||||
size_t vertex = 0;
|
||||
dstMesh->mNumFaces = pSubMesh.mNumFaces;
|
||||
dstMesh->mNumFaces = static_cast<unsigned int>(pSubMesh.mNumFaces);
|
||||
dstMesh->mFaces = new aiFace[dstMesh->mNumFaces];
|
||||
for( size_t a = 0; a < dstMesh->mNumFaces; ++a)
|
||||
{
|
||||
size_t s = pSrcMesh->mFaceSize[ pStartFace + a];
|
||||
aiFace& face = dstMesh->mFaces[a];
|
||||
face.mNumIndices = s;
|
||||
face.mNumIndices = static_cast<unsigned int>(s);
|
||||
face.mIndices = new unsigned int[s];
|
||||
for( size_t b = 0; b < s; ++b)
|
||||
face.mIndices[b] = vertex++;
|
||||
face.mIndices[b] = static_cast<unsigned int>(vertex++);
|
||||
}
|
||||
|
||||
// create morph target meshes if any
|
||||
std::vector<aiMesh*> targetMeshes;
|
||||
std::vector<float> targetWeights;
|
||||
Collada::MorphMethod method;
|
||||
|
||||
for(std::map<std::string, Collada::Controller>::const_iterator it = pParser.mControllerLibrary.begin();
|
||||
it != pParser.mControllerLibrary.end(); it++)
|
||||
{
|
||||
const Collada::Controller &c = it->second;
|
||||
const Collada::Mesh* baseMesh = pParser.ResolveLibraryReference( pParser.mMeshLibrary, c.mMeshId);
|
||||
|
||||
if (c.mType == Collada::Morph && baseMesh->mName == pSrcMesh->mName)
|
||||
{
|
||||
const Collada::Accessor& targetAccessor = pParser.ResolveLibraryReference( pParser.mAccessorLibrary, c.mMorphTarget);
|
||||
const Collada::Accessor& weightAccessor = pParser.ResolveLibraryReference( pParser.mAccessorLibrary, c.mMorphWeight);
|
||||
const Collada::Data& targetData = pParser.ResolveLibraryReference( pParser.mDataLibrary, targetAccessor.mSource);
|
||||
const Collada::Data& weightData = pParser.ResolveLibraryReference( pParser.mDataLibrary, weightAccessor.mSource);
|
||||
|
||||
// take method
|
||||
method = c.mMethod;
|
||||
|
||||
if (!targetData.mIsStringArray)
|
||||
throw DeadlyImportError( "target data must contain id. ");
|
||||
if (weightData.mIsStringArray)
|
||||
throw DeadlyImportError( "target weight data must not be textual ");
|
||||
|
||||
for (unsigned int i = 0; i < targetData.mStrings.size(); ++i)
|
||||
{
|
||||
const Collada::Mesh* targetMesh = pParser.ResolveLibraryReference(pParser.mMeshLibrary, targetData.mStrings.at(i));
|
||||
|
||||
aiMesh *aimesh = findMesh(targetMesh->mName);
|
||||
if (!aimesh)
|
||||
{
|
||||
if (targetMesh->mSubMeshes.size() > 1)
|
||||
throw DeadlyImportError( "Morhing target mesh must be a single");
|
||||
aimesh = CreateMesh(pParser, targetMesh, targetMesh->mSubMeshes.at(0), NULL, 0, 0);
|
||||
mTargetMeshes.push_back(aimesh);
|
||||
}
|
||||
targetMeshes.push_back(aimesh);
|
||||
}
|
||||
for (unsigned int i = 0; i < weightData.mValues.size(); ++i)
|
||||
targetWeights.push_back(weightData.mValues.at(i));
|
||||
}
|
||||
}
|
||||
if (targetMeshes.size() > 0 && targetWeights.size() == targetMeshes.size())
|
||||
{
|
||||
std::vector<aiAnimMesh*> animMeshes;
|
||||
for (unsigned int i = 0; i < targetMeshes.size(); i++)
|
||||
{
|
||||
aiAnimMesh *animMesh = aiCreateAnimMesh(targetMeshes.at(i));
|
||||
animMesh->mWeight = targetWeights[i];
|
||||
animMeshes.push_back(animMesh);
|
||||
}
|
||||
dstMesh->mMethod = (method == Collada::Relative)
|
||||
? aiMorphingMethod_MORPH_RELATIVE
|
||||
: aiMorphingMethod_MORPH_NORMALIZED;
|
||||
dstMesh->mAnimMeshes = new aiAnimMesh*[animMeshes.size()];
|
||||
dstMesh->mNumAnimMeshes = animMeshes.size();
|
||||
for (unsigned int i = 0; i < animMeshes.size(); i++)
|
||||
dstMesh->mAnimMeshes[i] = animMeshes.at(i);
|
||||
}
|
||||
|
||||
// create bones if given
|
||||
if( pSrcController)
|
||||
if( pSrcController && pSrcController->mType == Collada::Skin)
|
||||
{
|
||||
// refuse if the vertex count does not match
|
||||
// if( pSrcController->mWeightCounts.size() != dstMesh->mNumVertices)
|
||||
|
@ -710,7 +797,7 @@ aiMesh* ColladaLoader::CreateMesh( const ColladaParser& pParser, const Collada::
|
|||
if( weight > 0.0f)
|
||||
{
|
||||
aiVertexWeight w;
|
||||
w.mVertexId = a - pStartVertex;
|
||||
w.mVertexId = static_cast<unsigned int>(a - pStartVertex);
|
||||
w.mWeight = weight;
|
||||
dstBones[jointIndex].push_back( w);
|
||||
}
|
||||
|
@ -724,7 +811,7 @@ aiMesh* ColladaLoader::CreateMesh( const ColladaParser& pParser, const Collada::
|
|||
numRemainingBones++;
|
||||
|
||||
// create bone array and copy bone weights one by one
|
||||
dstMesh->mNumBones = numRemainingBones;
|
||||
dstMesh->mNumBones = static_cast<unsigned int>(numRemainingBones);
|
||||
dstMesh->mBones = new aiBone*[numRemainingBones];
|
||||
size_t boneCount = 0;
|
||||
for( size_t a = 0; a < numBones; ++a)
|
||||
|
@ -748,7 +835,7 @@ aiMesh* ColladaLoader::CreateMesh( const ColladaParser& pParser, const Collada::
|
|||
bone->mOffsetMatrix.c2 = ReadFloat( jointMatrixAcc, jointMatrices, a, 9);
|
||||
bone->mOffsetMatrix.c3 = ReadFloat( jointMatrixAcc, jointMatrices, a, 10);
|
||||
bone->mOffsetMatrix.c4 = ReadFloat( jointMatrixAcc, jointMatrices, a, 11);
|
||||
bone->mNumWeights = dstBones[a].size();
|
||||
bone->mNumWeights = static_cast<unsigned int>(dstBones[a].size());
|
||||
bone->mWeights = new aiVertexWeight[bone->mNumWeights];
|
||||
std::copy( dstBones[a].begin(), dstBones[a].end(), bone->mWeights);
|
||||
|
||||
|
@ -798,7 +885,7 @@ aiMesh* ColladaLoader::CreateMesh( const ColladaParser& pParser, const Collada::
|
|||
// Stores all meshes in the given scene
|
||||
void ColladaLoader::StoreSceneMeshes( aiScene* pScene)
|
||||
{
|
||||
pScene->mNumMeshes = mMeshes.size();
|
||||
pScene->mNumMeshes = static_cast<unsigned int>(mMeshes.size());
|
||||
if( mMeshes.size() > 0)
|
||||
{
|
||||
pScene->mMeshes = new aiMesh*[mMeshes.size()];
|
||||
|
@ -811,7 +898,7 @@ void ColladaLoader::StoreSceneMeshes( aiScene* pScene)
|
|||
// Stores all cameras in the given scene
|
||||
void ColladaLoader::StoreSceneCameras( aiScene* pScene)
|
||||
{
|
||||
pScene->mNumCameras = mCameras.size();
|
||||
pScene->mNumCameras = static_cast<unsigned int>(mCameras.size());
|
||||
if( mCameras.size() > 0)
|
||||
{
|
||||
pScene->mCameras = new aiCamera*[mCameras.size()];
|
||||
|
@ -824,7 +911,7 @@ void ColladaLoader::StoreSceneCameras( aiScene* pScene)
|
|||
// Stores all lights in the given scene
|
||||
void ColladaLoader::StoreSceneLights( aiScene* pScene)
|
||||
{
|
||||
pScene->mNumLights = mLights.size();
|
||||
pScene->mNumLights = static_cast<unsigned int>(mLights.size());
|
||||
if( mLights.size() > 0)
|
||||
{
|
||||
pScene->mLights = new aiLight*[mLights.size()];
|
||||
|
@ -837,7 +924,7 @@ void ColladaLoader::StoreSceneLights( aiScene* pScene)
|
|||
// Stores all textures in the given scene
|
||||
void ColladaLoader::StoreSceneTextures( aiScene* pScene)
|
||||
{
|
||||
pScene->mNumTextures = mTextures.size();
|
||||
pScene->mNumTextures = static_cast<unsigned int>(mTextures.size());
|
||||
if( mTextures.size() > 0)
|
||||
{
|
||||
pScene->mTextures = new aiTexture*[mTextures.size()];
|
||||
|
@ -850,7 +937,7 @@ void ColladaLoader::StoreSceneTextures( aiScene* pScene)
|
|||
// Stores all materials in the given scene
|
||||
void ColladaLoader::StoreSceneMaterials( aiScene* pScene)
|
||||
{
|
||||
pScene->mNumMaterials = newMats.size();
|
||||
pScene->mNumMaterials = static_cast<unsigned int>(newMats.size());
|
||||
|
||||
if (newMats.size() > 0) {
|
||||
pScene->mMaterials = new aiMaterial*[newMats.size()];
|
||||
|
@ -891,7 +978,7 @@ void ColladaLoader::StoreAnimations( aiScene* pScene, const ColladaParser& pPars
|
|||
combinedAnim->mName = aiString( std::string( "combinedAnim_") + char( '0' + a));
|
||||
combinedAnim->mDuration = templateAnim->mDuration;
|
||||
combinedAnim->mTicksPerSecond = templateAnim->mTicksPerSecond;
|
||||
combinedAnim->mNumChannels = collectedAnimIndices.size() + 1;
|
||||
combinedAnim->mNumChannels = static_cast<unsigned int>(collectedAnimIndices.size() + 1);
|
||||
combinedAnim->mChannels = new aiNodeAnim*[combinedAnim->mNumChannels];
|
||||
// add the template anim as first channel by moving its aiNodeAnim to the combined animation
|
||||
combinedAnim->mChannels[0] = templateAnim->mChannels[0];
|
||||
|
@ -923,7 +1010,7 @@ void ColladaLoader::StoreAnimations( aiScene* pScene, const ColladaParser& pPars
|
|||
// now store all anims in the scene
|
||||
if( !mAnims.empty())
|
||||
{
|
||||
pScene->mNumAnimations = mAnims.size();
|
||||
pScene->mNumAnimations = static_cast<unsigned int>(mAnims.size());
|
||||
pScene->mAnimations = new aiAnimation*[mAnims.size()];
|
||||
std::copy( mAnims.begin(), mAnims.end(), pScene->mAnimations);
|
||||
}
|
||||
|
@ -946,6 +1033,68 @@ void ColladaLoader::StoreAnimations( aiScene* pScene, const ColladaParser& pPars
|
|||
CreateAnimation( pScene, pParser, pSrcAnim, animName);
|
||||
}
|
||||
|
||||
struct MorphTimeValues
|
||||
{
|
||||
float mTime;
|
||||
struct key
|
||||
{
|
||||
float mWeight;
|
||||
unsigned int mValue;
|
||||
};
|
||||
std::vector<key> mKeys;
|
||||
};
|
||||
|
||||
void insertMorphTimeValue(std::vector<MorphTimeValues> &values, float time, float weight, unsigned int value)
|
||||
{
|
||||
MorphTimeValues::key k;
|
||||
k.mValue = value;
|
||||
k.mWeight = weight;
|
||||
if (values.size() == 0 || time < values[0].mTime)
|
||||
{
|
||||
MorphTimeValues val;
|
||||
val.mTime = time;
|
||||
val.mKeys.push_back(k);
|
||||
values.insert(values.begin(), val);
|
||||
return;
|
||||
}
|
||||
if (time > values.back().mTime)
|
||||
{
|
||||
MorphTimeValues val;
|
||||
val.mTime = time;
|
||||
val.mKeys.push_back(k);
|
||||
values.insert(values.end(), val);
|
||||
return;
|
||||
}
|
||||
for (unsigned int i = 0; i < values.size(); i++)
|
||||
{
|
||||
if (std::abs(time - values[i].mTime) < 1e-6f)
|
||||
{
|
||||
values[i].mKeys.push_back(k);
|
||||
return;
|
||||
} else if (time > values[i].mTime && time < values[i+1].mTime)
|
||||
{
|
||||
MorphTimeValues val;
|
||||
val.mTime = time;
|
||||
val.mKeys.push_back(k);
|
||||
values.insert(values.begin() + i, val);
|
||||
return;
|
||||
}
|
||||
}
|
||||
// should not get here
|
||||
}
|
||||
|
||||
float getWeightAtKey(const std::vector<MorphTimeValues> &values, int key, unsigned int value)
|
||||
{
|
||||
for (unsigned int i = 0; i < values[key].mKeys.size(); i++)
|
||||
{
|
||||
if (values[key].mKeys[i].mValue == value)
|
||||
return values[key].mKeys[i].mWeight;
|
||||
}
|
||||
// no value at key found, try to interpolate if present at other keys. if not, return zero
|
||||
// TODO: interpolation
|
||||
return 0.0f;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Constructs the animation for the given source anim
|
||||
void ColladaLoader::CreateAnimation( aiScene* pScene, const ColladaParser& pParser, const Collada::Animation* pSrcAnim, const std::string& pName)
|
||||
|
@ -955,6 +1104,8 @@ void ColladaLoader::CreateAnimation( aiScene* pScene, const ColladaParser& pPars
|
|||
CollectNodes( pScene->mRootNode, nodes);
|
||||
|
||||
std::vector<aiNodeAnim*> anims;
|
||||
std::vector<aiMeshMorphAnim*> morphAnims;
|
||||
|
||||
for( std::vector<const aiNode*>::const_iterator nit = nodes.begin(); nit != nodes.end(); ++nit)
|
||||
{
|
||||
// find all the collada anim channels which refer to the current node
|
||||
|
@ -978,7 +1129,20 @@ void ColladaLoader::CreateAnimation( aiScene* pScene, const ColladaParser& pPars
|
|||
// find the slash that separates the node name - there should be only one
|
||||
std::string::size_type slashPos = srcChannel.mTarget.find( '/');
|
||||
if( slashPos == std::string::npos)
|
||||
{
|
||||
std::string::size_type targetPos = srcChannel.mTarget.find(srcNode->mID);
|
||||
if (targetPos == std::string::npos)
|
||||
continue;
|
||||
|
||||
// not node transform, but something else. store as unknown animation channel for now
|
||||
entry.mChannel = &(*cit);
|
||||
entry.mTargetId = srcChannel.mTarget.substr(targetPos + pSrcAnim->mName.length(),
|
||||
srcChannel.mTarget.length() - targetPos - pSrcAnim->mName.length());
|
||||
if (entry.mTargetId.front() == '-')
|
||||
entry.mTargetId = entry.mTargetId.substr(1);
|
||||
entries.push_back(entry);
|
||||
continue;
|
||||
}
|
||||
if( srcChannel.mTarget.find( '/', slashPos+1) != std::string::npos)
|
||||
continue;
|
||||
std::string targetID = srcChannel.mTarget.substr( 0, slashPos);
|
||||
|
@ -1058,7 +1222,13 @@ void ColladaLoader::CreateAnimation( aiScene* pScene, const ColladaParser& pPars
|
|||
if( srcNode->mTransforms[a].mID == entry.mTransformId)
|
||||
entry.mTransformIndex = a;
|
||||
|
||||
if( entry.mTransformIndex == SIZE_MAX) {
|
||||
if( entry.mTransformIndex == SIZE_MAX)
|
||||
{
|
||||
if (entry.mTransformId.find("morph-weights") != std::string::npos)
|
||||
{
|
||||
entry.mTargetId = entry.mTransformId;
|
||||
entry.mTransformId = "";
|
||||
} else
|
||||
continue;
|
||||
}
|
||||
|
||||
|
@ -1231,15 +1401,87 @@ void ColladaLoader::CreateAnimation( aiScene* pScene, const ColladaParser& pPars
|
|||
{
|
||||
DefaultLogger::get()->warn( "Collada loader: found empty animation channel, ignored. Please check your exporter.");
|
||||
}
|
||||
|
||||
if( !entries.empty() && entries.front().mTimeAccessor->mCount > 0 )
|
||||
{
|
||||
std::vector<Collada::ChannelEntry> morphChannels;
|
||||
for( std::vector<Collada::ChannelEntry>::iterator it = entries.begin(); it != entries.end(); ++it)
|
||||
{
|
||||
Collada::ChannelEntry& e = *it;
|
||||
|
||||
// skip non-transform types
|
||||
if (e.mTargetId.empty())
|
||||
continue;
|
||||
|
||||
if (e.mTargetId.find("morph-weights") != std::string::npos)
|
||||
morphChannels.push_back(e);
|
||||
}
|
||||
if (morphChannels.size() > 0)
|
||||
{
|
||||
// either 1) morph weight animation count should contain morph target count channels
|
||||
// or 2) one channel with morph target count arrays
|
||||
// assume first
|
||||
|
||||
aiMeshMorphAnim *morphAnim = new aiMeshMorphAnim;
|
||||
morphAnim->mName.Set(nodeName);
|
||||
|
||||
std::vector<MorphTimeValues> morphTimeValues;
|
||||
|
||||
int morphAnimChannelIndex = 0;
|
||||
for( std::vector<Collada::ChannelEntry>::iterator it = morphChannels.begin(); it != morphChannels.end(); ++it)
|
||||
{
|
||||
Collada::ChannelEntry& e = *it;
|
||||
std::string::size_type apos = e.mTargetId.find('(');
|
||||
std::string::size_type bpos = e.mTargetId.find(')');
|
||||
if (apos == std::string::npos || bpos == std::string::npos)
|
||||
// unknown way to specify weight -> ignore this animation
|
||||
continue;
|
||||
|
||||
// weight target can be in format Weight_M_N, Weight_N, WeightN, or some other way
|
||||
// we ignore the name and just assume the channels are in the right order
|
||||
for (unsigned int i = 0; i < e.mTimeData->mValues.size(); i++)
|
||||
insertMorphTimeValue(morphTimeValues, e.mTimeData->mValues.at(i), e.mValueData->mValues.at(i), morphAnimChannelIndex);
|
||||
|
||||
++morphAnimChannelIndex;
|
||||
}
|
||||
|
||||
if( !anims.empty())
|
||||
morphAnim->mNumKeys = morphTimeValues.size();
|
||||
morphAnim->mKeys = new aiMeshMorphKey[morphAnim->mNumKeys];
|
||||
for (unsigned int key = 0; key < morphAnim->mNumKeys; key++)
|
||||
{
|
||||
morphAnim->mKeys[key].mNumValuesAndWeights = morphChannels.size();
|
||||
morphAnim->mKeys[key].mValues = new unsigned int [morphChannels.size()];
|
||||
morphAnim->mKeys[key].mWeights = new double [morphChannels.size()];
|
||||
|
||||
morphAnim->mKeys[key].mTime = morphTimeValues[key].mTime;
|
||||
for (unsigned int valueIndex = 0; valueIndex < morphChannels.size(); valueIndex++)
|
||||
{
|
||||
morphAnim->mKeys[key].mValues[valueIndex] = valueIndex;
|
||||
morphAnim->mKeys[key].mWeights[valueIndex] = getWeightAtKey(morphTimeValues, key, valueIndex);
|
||||
}
|
||||
}
|
||||
|
||||
morphAnims.push_back(morphAnim);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if( !anims.empty() || !morphAnims.empty())
|
||||
{
|
||||
aiAnimation* anim = new aiAnimation;
|
||||
anim->mName.Set( pName);
|
||||
anim->mNumChannels = anims.size();
|
||||
if (anim->mNumChannels > 0)
|
||||
{
|
||||
anim->mChannels = new aiNodeAnim*[anims.size()];
|
||||
std::copy( anims.begin(), anims.end(), anim->mChannels);
|
||||
}
|
||||
anim->mNumMorphMeshChannels = morphAnims.size();
|
||||
if (anim->mNumMorphMeshChannels > 0)
|
||||
{
|
||||
anim->mMorphMeshChannels = new aiMeshMorphAnim*[anim->mNumMorphMeshChannels];
|
||||
std::copy( morphAnims.begin(), morphAnims.end(), anim->mMorphMeshChannels);
|
||||
}
|
||||
anim->mDuration = 0.0f;
|
||||
for( size_t a = 0; a < anims.size(); ++a)
|
||||
{
|
||||
|
@ -1247,6 +1489,10 @@ void ColladaLoader::CreateAnimation( aiScene* pScene, const ColladaParser& pPars
|
|||
anim->mDuration = std::max( anim->mDuration, anims[a]->mRotationKeys[anims[a]->mNumRotationKeys-1].mTime);
|
||||
anim->mDuration = std::max( anim->mDuration, anims[a]->mScalingKeys[anims[a]->mNumScalingKeys-1].mTime);
|
||||
}
|
||||
for (size_t a = 0; a < morphAnims.size(); ++a)
|
||||
{
|
||||
anim->mDuration = std::max(anim->mDuration, morphAnims[a]->mKeys[morphAnims[a]->mNumKeys-1].mTime);
|
||||
}
|
||||
anim->mTicksPerSecond = 1;
|
||||
mAnims.push_back( anim);
|
||||
}
|
||||
|
@ -1520,13 +1766,13 @@ aiString ColladaLoader::FindFilenameForEffectTexture( const ColladaParser& pPars
|
|||
|
||||
// and copy texture data
|
||||
tex->mHeight = 0;
|
||||
tex->mWidth = imIt->second.mImageData.size();
|
||||
tex->mWidth = static_cast<unsigned int>(imIt->second.mImageData.size());
|
||||
tex->pcData = (aiTexel*)new char[tex->mWidth];
|
||||
memcpy(tex->pcData,&imIt->second.mImageData[0],tex->mWidth);
|
||||
|
||||
// setup texture reference string
|
||||
result.data[0] = '*';
|
||||
result.length = 1 + ASSIMP_itoa10(result.data+1,MAXLEN-1,mTextures.size());
|
||||
result.length = 1 + ASSIMP_itoa10(result.data+1,static_cast<unsigned int>(MAXLEN-1),static_cast<int32_t>(mTextures.size()));
|
||||
|
||||
// and add this texture to the list
|
||||
mTextures.push_back(tex);
|
||||
|
|
|
@ -118,6 +118,8 @@ protected:
|
|||
void BuildMeshesForNode( const ColladaParser& pParser, const Collada::Node* pNode,
|
||||
aiNode* pTarget);
|
||||
|
||||
aiMesh *findMesh(std::string meshid);
|
||||
|
||||
/** Creates a mesh for the given ColladaMesh face subset and returns the newly created mesh */
|
||||
aiMesh* CreateMesh( const ColladaParser& pParser, const Collada::Mesh* pSrcMesh, const Collada::SubMesh& pSubMesh,
|
||||
const Collada::Controller* pSrcController, size_t pStartVertex, size_t pStartFace);
|
||||
|
@ -224,6 +226,9 @@ protected:
|
|||
/** Accumulated meshes for the target scene */
|
||||
std::vector<aiMesh*> mMeshes;
|
||||
|
||||
/** Accumulated morph target meshes */
|
||||
std::vector<aiMesh*> mTargetMeshes;
|
||||
|
||||
/** Temporary material list */
|
||||
std::vector<std::pair<Collada::Effect*, aiMaterial*> > newMats;
|
||||
|
||||
|
|
|
@ -59,7 +59,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
|
||||
#include <memory>
|
||||
|
||||
|
||||
using namespace Assimp;
|
||||
using namespace Assimp::Collada;
|
||||
using namespace Assimp::Formatter;
|
||||
|
@ -586,6 +585,12 @@ void ColladaParser::ReadAnimationSampler( Collada::AnimationChannel& pChannel)
|
|||
pChannel.mSourceTimes = source;
|
||||
else if( strcmp( semantic, "OUTPUT") == 0)
|
||||
pChannel.mSourceValues = source;
|
||||
else if( strcmp( semantic, "IN_TANGENT") == 0)
|
||||
pChannel.mInTanValues = source;
|
||||
else if( strcmp( semantic, "OUT_TANGENT") == 0)
|
||||
pChannel.mOutTanValues = source;
|
||||
else if( strcmp( semantic, "INTERPOLATION") == 0)
|
||||
pChannel.mInterpolationValues = source;
|
||||
|
||||
if( !mReader->isEmptyElement())
|
||||
SkipElement();
|
||||
|
@ -648,6 +653,9 @@ void ColladaParser::ReadControllerLibrary()
|
|||
// Reads a controller into the given mesh structure
|
||||
void ColladaParser::ReadController( Collada::Controller& pController)
|
||||
{
|
||||
// initial values
|
||||
pController.mType = Skin;
|
||||
pController.mMethod = Normalized;
|
||||
while( mReader->read())
|
||||
{
|
||||
if( mReader->getNodeType() == irr::io::EXN_ELEMENT)
|
||||
|
@ -655,8 +663,15 @@ void ColladaParser::ReadController( Collada::Controller& pController)
|
|||
// two types of controllers: "skin" and "morph". Only the first one is relevant, we skip the other
|
||||
if( IsElement( "morph"))
|
||||
{
|
||||
// should skip everything inside, so there's no danger of catching elements inbetween
|
||||
SkipElement();
|
||||
pController.mType = Morph;
|
||||
int baseIndex = GetAttribute("source");
|
||||
pController.mMeshId = mReader->getAttributeValue(baseIndex) + 1;
|
||||
int methodIndex = GetAttribute("method");
|
||||
if (methodIndex > 0) {
|
||||
const char *method = mReader->getAttributeValue(methodIndex);
|
||||
if (strcmp(method, "RELATIVE") == 0)
|
||||
pController.mMethod = Relative;
|
||||
}
|
||||
}
|
||||
else if( IsElement( "skin"))
|
||||
{
|
||||
|
@ -694,6 +709,32 @@ void ColladaParser::ReadController( Collada::Controller& pController)
|
|||
{
|
||||
ReadControllerWeights( pController);
|
||||
}
|
||||
else if ( IsElement( "targets" ))
|
||||
{
|
||||
while (mReader->read()) {
|
||||
if( mReader->getNodeType() == irr::io::EXN_ELEMENT) {
|
||||
if ( IsElement( "input")) {
|
||||
int semanticsIndex = GetAttribute("semantic");
|
||||
int sourceIndex = GetAttribute("source");
|
||||
|
||||
const char *semantics = mReader->getAttributeValue(semanticsIndex);
|
||||
const char *source = mReader->getAttributeValue(sourceIndex);
|
||||
if (strcmp(semantics, "MORPH_TARGET") == 0) {
|
||||
pController.mMorphTarget = source + 1;
|
||||
}
|
||||
else if (strcmp(semantics, "MORPH_WEIGHT") == 0)
|
||||
{
|
||||
pController.mMorphWeight = source + 1;
|
||||
}
|
||||
}
|
||||
} else if( mReader->getNodeType() == irr::io::EXN_ELEMENT_END) {
|
||||
if( strcmp( mReader->getNodeName(), "targets") == 0)
|
||||
break;
|
||||
else
|
||||
ThrowException( "Expected end of <targets> element.");
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// ignore the rest
|
||||
|
@ -704,7 +745,7 @@ void ColladaParser::ReadController( Collada::Controller& pController)
|
|||
{
|
||||
if( strcmp( mReader->getNodeName(), "controller") == 0)
|
||||
break;
|
||||
else if( strcmp( mReader->getNodeName(), "skin") != 0)
|
||||
else if( strcmp( mReader->getNodeName(), "skin") != 0 && strcmp( mReader->getNodeName(), "morph") != 0)
|
||||
ThrowException( "Expected end of <controller> element.");
|
||||
}
|
||||
}
|
||||
|
@ -1593,7 +1634,7 @@ void ColladaParser::ReadEffectColor( aiColor4D& pColor, Sampler& pSampler)
|
|||
}
|
||||
else if( IsElement( "texture"))
|
||||
{
|
||||
// get name of source textur/sampler
|
||||
// get name of source texture/sampler
|
||||
int attrTex = GetAttribute( "texture");
|
||||
pSampler.mName = mReader->getAttributeValue( attrTex);
|
||||
|
||||
|
@ -2410,6 +2451,9 @@ size_t ColladaParser::ReadPrimitives( Mesh* pMesh, std::vector<InputChannel>& pP
|
|||
return numPrimitives;
|
||||
}
|
||||
|
||||
///@note This function willn't work correctly if both PerIndex and PerVertex channels have same channels.
|
||||
///For example if TEXCOORD present in both <vertices> and <polylist> tags this function will create wrong uv coordinates.
|
||||
///It's not clear from COLLADA documentation is this allowed or not. For now only exporter fixed to avoid such behavior
|
||||
void ColladaParser::CopyVertex(size_t currentVertex, size_t numOffsets, size_t numPoints, size_t perVertexOffset, Mesh* pMesh, std::vector<InputChannel>& pPerIndexChannels, size_t currentPrimitive, const std::vector<size_t>& indices){
|
||||
// calculate the base offset of the vertex whose attributes we ant to copy
|
||||
size_t baseOffset = currentPrimitive * numOffsets * numPoints + currentVertex * numOffsets;
|
||||
|
@ -2535,7 +2579,7 @@ void ColladaParser::ExtractDataObjectFromChannel( const InputChannel& pInput, si
|
|||
aiColor4D result(0, 0, 0, 1);
|
||||
for (size_t i = 0; i < pInput.mResolved->mSize; ++i)
|
||||
{
|
||||
result[i] = obj[pInput.mResolved->mSubOffset[i]];
|
||||
result[static_cast<unsigned int>(i)] = obj[pInput.mResolved->mSubOffset[i]];
|
||||
}
|
||||
pMesh->mColors[pInput.mIndex].push_back(result);
|
||||
} else
|
||||
|
|
|
@ -49,7 +49,6 @@
|
|||
#include "ColladaHelper.h"
|
||||
#include <assimp/ai_assert.h>
|
||||
#include "TinyFormatter.h"
|
||||
#include <memory>
|
||||
|
||||
namespace Assimp
|
||||
{
|
||||
|
@ -268,8 +267,7 @@ namespace Assimp
|
|||
Collada::InputType GetTypeForSemantic( const std::string& pSemantic);
|
||||
|
||||
/** Finds the item in the given library by its reference, throws if not found */
|
||||
template <typename Type> const Type& ResolveLibraryReference(
|
||||
const std::map<std::string, Type>& pLibrary, const std::string& pURL) const;
|
||||
template <typename Type> const Type& ResolveLibraryReference( const std::map<std::string, Type>& pLibrary, const std::string& pURL) const;
|
||||
|
||||
protected:
|
||||
/** Filename, for a verbose error message */
|
||||
|
|
|
@ -0,0 +1,92 @@
|
|||
/*
|
||||
---------------------------------------------------------------------------
|
||||
Open Asset Import Library (assimp)
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
Copyright (C) 2016 The Qt Company Ltd.
|
||||
Copyright (c) 2006-2012, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the following
|
||||
conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
---------------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
#include "CreateAnimMesh.h"
|
||||
|
||||
namespace Assimp {
|
||||
|
||||
aiAnimMesh *aiCreateAnimMesh(const aiMesh *mesh)
|
||||
{
|
||||
aiAnimMesh *animesh = new aiAnimMesh;
|
||||
animesh->mVertices = NULL;
|
||||
animesh->mNormals = NULL;
|
||||
animesh->mTangents = NULL;
|
||||
animesh->mBitangents = NULL;
|
||||
animesh->mNumVertices = mesh->mNumVertices;
|
||||
if (mesh->mVertices) {
|
||||
animesh->mVertices = new aiVector3D[animesh->mNumVertices];
|
||||
std::memcpy(animesh->mVertices, mesh->mVertices, mesh->mNumVertices * sizeof(aiVector3D));
|
||||
}
|
||||
if (mesh->mNormals) {
|
||||
animesh->mNormals = new aiVector3D[animesh->mNumVertices];
|
||||
std::memcpy(animesh->mNormals, mesh->mNormals, mesh->mNumVertices * sizeof(aiVector3D));
|
||||
}
|
||||
if (mesh->mTangents) {
|
||||
animesh->mTangents = new aiVector3D[animesh->mNumVertices];
|
||||
std::memcpy(animesh->mTangents, mesh->mTangents, mesh->mNumVertices * sizeof(aiVector3D));
|
||||
}
|
||||
if (mesh->mBitangents) {
|
||||
animesh->mBitangents = new aiVector3D[animesh->mNumVertices];
|
||||
std::memcpy(animesh->mBitangents, mesh->mBitangents, mesh->mNumVertices * sizeof(aiVector3D));
|
||||
}
|
||||
|
||||
for (int i = 0; i < AI_MAX_NUMBER_OF_COLOR_SETS; ++i) {
|
||||
if (mesh->mColors[i]) {
|
||||
animesh->mColors[i] = new aiColor4D[animesh->mNumVertices];
|
||||
std::memcpy(animesh->mColors[i], mesh->mColors[i], mesh->mNumVertices * sizeof(aiColor4D));
|
||||
} else {
|
||||
animesh->mColors[i] = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
for (int i = 0; i < AI_MAX_NUMBER_OF_TEXTURECOORDS; ++i) {
|
||||
if (mesh->mTextureCoords[i]) {
|
||||
animesh->mTextureCoords[i] = new aiVector3D[animesh->mNumVertices];
|
||||
std::memcpy(animesh->mTextureCoords[i], mesh->mTextureCoords[i], mesh->mNumVertices * sizeof(aiVector3D));
|
||||
} else {
|
||||
animesh->mTextureCoords[i] = NULL;
|
||||
}
|
||||
}
|
||||
return animesh;
|
||||
}
|
||||
|
||||
} // end of namespace Assimp
|
|
@ -0,0 +1,56 @@
|
|||
/*
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2016, assimp team
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the
|
||||
following conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
----------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
/** @file CreateAnimMesh.h
|
||||
* Create AnimMesh from Mesh
|
||||
*/
|
||||
#ifndef INCLUDED_AI_CREATE_ANIM_MESH_H
|
||||
#define INCLUDED_AI_CREATE_ANIM_MESH_H
|
||||
|
||||
#include <assimp/mesh.h>
|
||||
|
||||
namespace Assimp {
|
||||
|
||||
/** Create aiAnimMesh from aiMesh. */
|
||||
aiAnimMesh *aiCreateAnimMesh(const aiMesh *mesh);
|
||||
|
||||
} // end of namespace Assimp
|
||||
#endif // INCLUDED_AI_CREATE_ANIM_MESH_H
|
||||
|
|
@ -38,29 +38,23 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
----------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
#ifndef ASSIMP_BUILD_NO_3MF_IMPORTER
|
||||
|
||||
#include "D3MFImporter.h"
|
||||
|
||||
#include <assimp/scene.h>
|
||||
#include <assimp/IOStream.hpp>
|
||||
#include <assimp/IOSystem.hpp>
|
||||
#include <assimp/DefaultLogger.hpp>
|
||||
#include <assimp/importerdesc.h>
|
||||
#include "StringComparison.h"
|
||||
#include "StringUtils.h"
|
||||
|
||||
|
||||
#include <string>
|
||||
#include <sstream>
|
||||
#include <vector>
|
||||
#include <map>
|
||||
#include <algorithm>
|
||||
#include <cassert>
|
||||
#include <cstdlib>
|
||||
#include <memory>
|
||||
|
||||
#include <assimp/ai_assert.h>
|
||||
|
||||
#ifndef ASSIMP_BUILD_NO_3MF_IMPORTER
|
||||
|
||||
#include "D3MFOpcPackage.h"
|
||||
#include <contrib/unzip/unzip.h>
|
||||
#include "irrXMLWrapper.h"
|
||||
|
@ -68,7 +62,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
namespace Assimp {
|
||||
namespace D3MF {
|
||||
|
||||
|
||||
namespace XmlTag {
|
||||
static const std::string model = "model";
|
||||
static const std::string metadata = "metadata";
|
||||
|
@ -104,31 +97,21 @@ public:
|
|||
|
||||
}
|
||||
|
||||
void ImportXml(aiScene* scene)
|
||||
{
|
||||
|
||||
scene->mFlags |= AI_SCENE_FLAGS_NON_VERBOSE_FORMAT;
|
||||
|
||||
void ImportXml(aiScene* scene) {
|
||||
scene->mRootNode = new aiNode();
|
||||
std::vector<aiNode*> children;
|
||||
|
||||
while(ReadToEndElement(D3MF::XmlTag::model))
|
||||
{
|
||||
|
||||
if(xmlReader->getNodeName() == D3MF::XmlTag::object)
|
||||
{
|
||||
while(ReadToEndElement(D3MF::XmlTag::model)) {
|
||||
if(xmlReader->getNodeName() == D3MF::XmlTag::object) {
|
||||
children.push_back(ReadObject(scene));
|
||||
}
|
||||
else if(xmlReader->getNodeName() == D3MF::XmlTag::build)
|
||||
{
|
||||
|
||||
} else if(xmlReader->getNodeName() == D3MF::XmlTag::build) {
|
||||
// ???
|
||||
}
|
||||
}
|
||||
|
||||
if(scene->mRootNode->mName.length == 0)
|
||||
scene->mRootNode->mName.Set("3MF");
|
||||
|
||||
|
||||
scene->mNumMeshes = static_cast<unsigned int>(meshes.size());
|
||||
scene->mMeshes = new aiMesh*[scene->mNumMeshes]();
|
||||
|
||||
|
@ -172,7 +155,7 @@ private:
|
|||
|
||||
mesh->mName.Set(name);
|
||||
meshes.push_back(mesh);
|
||||
meshIds.push_back(meshIdx);
|
||||
meshIds.push_back(static_cast<unsigned long>(meshIdx));
|
||||
meshIdx++;
|
||||
|
||||
}
|
||||
|
@ -229,9 +212,10 @@ private:
|
|||
aiVector3D ReadVertex()
|
||||
{
|
||||
aiVector3D vertex;
|
||||
|
||||
vertex.x = ai_strtof(xmlReader->getAttributeValue(D3MF::XmlTag::x.c_str()), nullptr);
|
||||
vertex.y = ai_strtof(xmlReader->getAttributeValue(D3MF::XmlTag::y.c_str()), nullptr);
|
||||
vertex.z = ai_strtof>(xmlReader->getAttributeValue(D3MF::XmlTag::z.c_str()), nullptr);
|
||||
vertex.z = ai_strtof(xmlReader->getAttributeValue(D3MF::XmlTag::z.c_str()), nullptr);
|
||||
|
||||
return vertex;
|
||||
}
|
||||
|
@ -312,8 +296,6 @@ private:
|
|||
private:
|
||||
std::vector<aiMesh*> meshes;
|
||||
XmlReader* xmlReader;
|
||||
|
||||
|
||||
};
|
||||
|
||||
} //namespace D3MF
|
||||
|
|
|
@ -41,9 +41,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#ifndef AI_D3MFLOADER_H_INCLUDED
|
||||
#define AI_D3MFLOADER_H_INCLUDED
|
||||
|
||||
#include <vector>
|
||||
#include <cstdint>
|
||||
|
||||
#include "BaseImporter.h"
|
||||
|
||||
namespace Assimp {
|
||||
|
|
|
@ -38,6 +38,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
----------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
#ifndef ASSIMP_BUILD_NO_3MF_IMPORTER
|
||||
|
||||
#include "D3MFOpcPackage.h"
|
||||
#include "Exceptional.h"
|
||||
|
@ -52,9 +53,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#include <map>
|
||||
#include <algorithm>
|
||||
#include <cassert>
|
||||
#include <cstdlib>
|
||||
|
||||
#ifndef ASSIMP_BUILD_NO_3MF_IMPORTER
|
||||
|
||||
#include <contrib/unzip/unzip.h>
|
||||
|
||||
|
@ -123,19 +121,19 @@ voidpf IOSystem2Unzip::open(voidpf opaque, const char* filename, int mode) {
|
|||
uLong IOSystem2Unzip::read(voidpf /*opaque*/, voidpf stream, void* buf, uLong size) {
|
||||
IOStream* io_stream = (IOStream*) stream;
|
||||
|
||||
return io_stream->Read(buf, 1, size);
|
||||
return static_cast<uLong>(io_stream->Read(buf, 1, size));
|
||||
}
|
||||
|
||||
uLong IOSystem2Unzip::write(voidpf /*opaque*/, voidpf stream, const void* buf, uLong size) {
|
||||
IOStream* io_stream = (IOStream*) stream;
|
||||
|
||||
return io_stream->Write(buf, 1, size);
|
||||
return static_cast<uLong>(io_stream->Write(buf, 1, size));
|
||||
}
|
||||
|
||||
long IOSystem2Unzip::tell(voidpf /*opaque*/, voidpf stream) {
|
||||
IOStream* io_stream = (IOStream*) stream;
|
||||
|
||||
return io_stream->Tell();
|
||||
return static_cast<long>(io_stream->Tell());
|
||||
}
|
||||
|
||||
long IOSystem2Unzip::seek(voidpf /*opaque*/, voidpf stream, uLong offset, int origin) {
|
||||
|
|
|
@ -41,7 +41,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#ifndef D3MFOPCPACKAGE_H
|
||||
#define D3MFOPCPACKAGE_H
|
||||
|
||||
#include <string>
|
||||
#include <memory>
|
||||
|
||||
#include <assimp/IOSystem.hpp>
|
||||
|
|
|
@ -54,6 +54,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#include "DXFHelper.h"
|
||||
#include <assimp/IOSystem.hpp>
|
||||
#include <assimp/scene.h>
|
||||
#include <assimp/importerdesc.h>
|
||||
|
||||
#include <numeric>
|
||||
|
||||
using namespace Assimp;
|
||||
|
@ -223,8 +225,8 @@ void DXFImporter::ConvertMeshes(aiScene* pScene, DXF::FileData& output)
|
|||
unsigned int vcount = 0, icount = 0;
|
||||
for (const DXF::Block& bl : output.blocks) {
|
||||
for (std::shared_ptr<const DXF::PolyLine> pl : bl.lines) {
|
||||
vcount += pl->positions.size();
|
||||
icount += pl->counts.size();
|
||||
vcount += static_cast<unsigned int>(pl->positions.size());
|
||||
icount += static_cast<unsigned int>(pl->counts.size());
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -296,7 +298,7 @@ void DXFImporter::ConvertMeshes(aiScene* pScene, DXF::FileData& output)
|
|||
for(const DXF::PolyLine* pl : corr[elem.second]){
|
||||
// sum over all faces since we need to 'verbosify' them.
|
||||
cvert += std::accumulate(pl->counts.begin(),pl->counts.end(),0);
|
||||
cface += pl->counts.size();
|
||||
cface += static_cast<unsigned int>(pl->counts.size());
|
||||
}
|
||||
|
||||
aiVector3D* verts = mesh->mVertices = new aiVector3D[cvert];
|
||||
|
@ -705,7 +707,7 @@ void DXFImporter::ParsePolyLine(DXF::LineReader& reader, DXF::FileData& output)
|
|||
|
||||
// closed polyline?
|
||||
if (line.flags & DXF_POLYLINE_FLAG_CLOSED) {
|
||||
line.indices.push_back(line.positions.size()-1);
|
||||
line.indices.push_back(static_cast<unsigned int>(line.positions.size()-1));
|
||||
line.indices.push_back(0);
|
||||
line.counts.push_back(2);
|
||||
}
|
||||
|
@ -906,7 +908,7 @@ void DXFImporter::Parse3DFace(DXF::LineReader& reader, DXF::FileData& output)
|
|||
line.counts.push_back(cnt);
|
||||
|
||||
for (unsigned int i = 0; i < cnt; ++i) {
|
||||
line.indices.push_back(line.positions.size());
|
||||
line.indices.push_back(static_cast<unsigned int>(line.positions.size()));
|
||||
line.positions.push_back(vip[i]);
|
||||
line.colors.push_back(clr);
|
||||
}
|
||||
|
|
|
@ -45,6 +45,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#define AI_DXFLOADER_H_INCLUDED
|
||||
|
||||
#include "BaseImporter.h"
|
||||
#include <map>
|
||||
|
||||
namespace Assimp {
|
||||
namespace DXF {
|
||||
|
|
|
@ -137,7 +137,7 @@ void DeboneProcess::Execute( aiScene* pScene)
|
|||
const aiString *find = newMeshes[b].second?&newMeshes[b].second->mName:0;
|
||||
|
||||
aiNode *theNode = find?pScene->mRootNode->FindNode(*find):0;
|
||||
std::pair<unsigned int,aiNode*> push_pair(meshes.size(),theNode);
|
||||
std::pair<unsigned int,aiNode*> push_pair(static_cast<unsigned int>(meshes.size()),theNode);
|
||||
|
||||
mSubMeshIndices[a].push_back(push_pair);
|
||||
meshes.push_back(newMeshes[b].first);
|
||||
|
@ -156,13 +156,13 @@ void DeboneProcess::Execute( aiScene* pScene)
|
|||
}
|
||||
else {
|
||||
// Mesh is kept unchanged - store it's new place in the mesh array
|
||||
mSubMeshIndices[a].push_back(std::pair<unsigned int,aiNode*>(meshes.size(),(aiNode*)0));
|
||||
mSubMeshIndices[a].push_back(std::pair<unsigned int,aiNode*>(static_cast<unsigned int>(meshes.size()),(aiNode*)0));
|
||||
meshes.push_back(srcMesh);
|
||||
}
|
||||
}
|
||||
|
||||
// rebuild the scene's mesh array
|
||||
pScene->mNumMeshes = meshes.size();
|
||||
pScene->mNumMeshes = static_cast<unsigned int>(meshes.size());
|
||||
delete [] pScene->mMeshes;
|
||||
pScene->mMeshes = new aiMesh*[pScene->mNumMeshes];
|
||||
std::copy( meshes.begin(), meshes.end(), pScene->mMeshes);
|
||||
|
@ -382,7 +382,7 @@ void DeboneProcess::UpdateNode(aiNode* pNode) const
|
|||
|
||||
// this will require two passes
|
||||
|
||||
unsigned int m = pNode->mNumMeshes, n = mSubMeshIndices.size();
|
||||
unsigned int m = static_cast<unsigned int>(pNode->mNumMeshes), n = static_cast<unsigned int>(mSubMeshIndices.size());
|
||||
|
||||
// first pass, look for meshes which have not moved
|
||||
|
||||
|
@ -390,7 +390,7 @@ void DeboneProcess::UpdateNode(aiNode* pNode) const
|
|||
|
||||
unsigned int srcIndex = pNode->mMeshes[a];
|
||||
const std::vector< std::pair< unsigned int,aiNode* > > &subMeshes = mSubMeshIndices[srcIndex];
|
||||
unsigned int nSubmeshes = subMeshes.size();
|
||||
unsigned int nSubmeshes = static_cast<unsigned int>(subMeshes.size());
|
||||
|
||||
for(unsigned int b=0;b<nSubmeshes;b++) {
|
||||
if(!subMeshes[b].second) {
|
||||
|
@ -404,7 +404,7 @@ void DeboneProcess::UpdateNode(aiNode* pNode) const
|
|||
for(unsigned int a=0;a<n;a++)
|
||||
{
|
||||
const std::vector< std::pair< unsigned int,aiNode* > > &subMeshes = mSubMeshIndices[a];
|
||||
unsigned int nSubmeshes = subMeshes.size();
|
||||
unsigned int nSubmeshes = static_cast<unsigned int>(subMeshes.size());
|
||||
|
||||
for(unsigned int b=0;b<nSubmeshes;b++) {
|
||||
if(subMeshes[b].second == pNode) {
|
||||
|
@ -417,7 +417,7 @@ void DeboneProcess::UpdateNode(aiNode* pNode) const
|
|||
delete [] pNode->mMeshes; pNode->mMeshes = NULL;
|
||||
}
|
||||
|
||||
pNode->mNumMeshes = newMeshList.size();
|
||||
pNode->mNumMeshes = static_cast<unsigned int>(newMeshList.size());
|
||||
|
||||
if(pNode->mNumMeshes) {
|
||||
pNode->mMeshes = new unsigned int[pNode->mNumMeshes];
|
||||
|
|
|
@ -44,7 +44,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
|
||||
|
||||
#include <assimp/ai_assert.h>
|
||||
#include "DefaultIOStream.h"
|
||||
#include <assimp/DefaultIOStream.h>
|
||||
#include <sys/types.h>
|
||||
#include <sys/stat.h>
|
||||
|
||||
|
@ -120,13 +120,13 @@ size_t DefaultIOStream::FileSize() const
|
|||
//
|
||||
// See here for details:
|
||||
// https://www.securecoding.cert.org/confluence/display/seccode/FIO19-C.+Do+not+use+fseek()+and+ftell()+to+compute+the+size+of+a+regular+file
|
||||
#if defined _WIN32
|
||||
#if defined _WIN32 && (!defined __GNUC__ || __MSVCRT_VERSION__ >= 0x0601)
|
||||
struct __stat64 fileStat;
|
||||
int err = _stat64( mFilename.c_str(), &fileStat );
|
||||
if (0 != err)
|
||||
return 0;
|
||||
mCachedSize = (size_t) (fileStat.st_size);
|
||||
#elif defined __gnu_linux__ || defined __APPLE__ || defined __MACH__
|
||||
#elif defined __GNUC__ || defined __APPLE__ || defined __MACH__ || defined __FreeBSD__
|
||||
struct stat fileStat;
|
||||
int err = stat(mFilename.c_str(), &fileStat );
|
||||
if (0 != err)
|
||||
|
|
|
@ -40,10 +40,10 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
*/
|
||||
/** @file Default implementation of IOSystem using the standard C file functions */
|
||||
|
||||
#include "DefaultIOSystem.h"
|
||||
#include "DefaultIOStream.h"
|
||||
#include "StringComparison.h"
|
||||
|
||||
#include <assimp/DefaultIOSystem.h>
|
||||
#include <assimp/DefaultIOStream.h>
|
||||
#include <assimp/DefaultLogger.hpp>
|
||||
#include <assimp/ai_assert.h>
|
||||
#include <stdlib.h>
|
||||
|
|
|
@ -43,13 +43,14 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
* @brief Implementation of DefaultLogger (and Logger)
|
||||
*/
|
||||
|
||||
#include "DefaultIOSystem.h"
|
||||
|
||||
// Default log streams
|
||||
#include "Win32DebugLogStream.h"
|
||||
#include "StdOStreamLogStream.h"
|
||||
#include "FileLogStream.h"
|
||||
#include "StringUtils.h"
|
||||
|
||||
#include <assimp/DefaultIOSystem.h>
|
||||
#include <assimp/NullLogger.hpp>
|
||||
#include <assimp/DefaultLogger.hpp>
|
||||
#include <assimp/ai_assert.h>
|
||||
|
|
|
@ -42,7 +42,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#define INCLUDED_EXCEPTIONAL_H
|
||||
|
||||
#include <stdexcept>
|
||||
#include "DefaultIOStream.h"
|
||||
#include <assimp/DefaultIOStream.h>
|
||||
using std::runtime_error;
|
||||
|
||||
#ifdef _MSC_VER
|
||||
|
|
|
@ -52,7 +52,6 @@ Here we implement only the C++ interface (Assimp::Exporter).
|
|||
|
||||
#ifndef ASSIMP_BUILD_NO_EXPORT
|
||||
|
||||
#include "DefaultIOSystem.h"
|
||||
#include "BlobIOSystem.h"
|
||||
#include "SceneCombiner.h"
|
||||
#include "BaseProcess.h"
|
||||
|
@ -64,11 +63,12 @@ Here we implement only the C++ interface (Assimp::Exporter).
|
|||
#include "Exceptional.h"
|
||||
#include "ScenePrivate.h"
|
||||
#include <memory>
|
||||
|
||||
#include <assimp/DefaultIOSystem.h>
|
||||
#include <assimp/Exporter.hpp>
|
||||
#include <assimp/mesh.h>
|
||||
#include <assimp/postprocess.h>
|
||||
#include <assimp/scene.h>
|
||||
#include <memory>
|
||||
|
||||
namespace Assimp {
|
||||
|
||||
|
@ -101,7 +101,7 @@ Exporter::ExportFormatEntry gExporters[] =
|
|||
Exporter::ExportFormatEntry( "collada", "COLLADA - Digital Asset Exchange Schema", "dae", &ExportSceneCollada),
|
||||
#endif
|
||||
|
||||
#ifndef ASSIMP_BUILD_NO_XFILE_EXPORTER
|
||||
#ifndef ASSIMP_BUILD_NO_X_EXPORTER
|
||||
Exporter::ExportFormatEntry( "x", "X Files", "x", &ExportSceneXFile,
|
||||
aiProcess_MakeLeftHanded | aiProcess_FlipWindingOrder | aiProcess_FlipUVs),
|
||||
#endif
|
||||
|
@ -163,7 +163,6 @@ Exporter::ExportFormatEntry gExporters[] =
|
|||
|
||||
class ExporterPimpl {
|
||||
public:
|
||||
|
||||
ExporterPimpl()
|
||||
: blob()
|
||||
, mIOSystem(new Assimp::DefaultIOSystem())
|
||||
|
@ -171,7 +170,7 @@ public:
|
|||
{
|
||||
GetPostProcessingStepInstanceList(mPostProcessingSteps);
|
||||
|
||||
// grab all builtin exporters
|
||||
// grab all built-in exporters
|
||||
mExporters.resize(ASSIMP_NUM_EXPORTERS);
|
||||
std::copy(gExporters,gExporters+ASSIMP_NUM_EXPORTERS,mExporters.begin());
|
||||
}
|
||||
|
@ -202,65 +201,48 @@ public:
|
|||
std::vector<Exporter::ExportFormatEntry> mExporters;
|
||||
};
|
||||
|
||||
|
||||
} // end of namespace Assimp
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
using namespace Assimp;
|
||||
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
Exporter :: Exporter()
|
||||
: pimpl(new ExporterPimpl())
|
||||
{
|
||||
: pimpl(new ExporterPimpl()) {
|
||||
// empty
|
||||
}
|
||||
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
Exporter :: ~Exporter()
|
||||
{
|
||||
Exporter::~Exporter() {
|
||||
FreeBlob();
|
||||
|
||||
delete pimpl;
|
||||
}
|
||||
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void Exporter :: SetIOHandler( IOSystem* pIOHandler)
|
||||
{
|
||||
void Exporter::SetIOHandler( IOSystem* pIOHandler) {
|
||||
pimpl->mIsDefaultIOHandler = !pIOHandler;
|
||||
pimpl->mIOSystem.reset(pIOHandler);
|
||||
}
|
||||
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
IOSystem* Exporter :: GetIOHandler() const
|
||||
{
|
||||
IOSystem* Exporter::GetIOHandler() const {
|
||||
return pimpl->mIOSystem.get();
|
||||
}
|
||||
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
bool Exporter :: IsDefaultIOHandler() const
|
||||
{
|
||||
bool Exporter::IsDefaultIOHandler() const {
|
||||
return pimpl->mIsDefaultIOHandler;
|
||||
}
|
||||
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
const aiExportDataBlob* Exporter :: ExportToBlob( const aiScene* pScene, const char* pFormatId, unsigned int, const ExportProperties* pProperties)
|
||||
{
|
||||
const aiExportDataBlob* Exporter::ExportToBlob( const aiScene* pScene, const char* pFormatId,
|
||||
unsigned int, const ExportProperties* pProperties ) {
|
||||
if (pimpl->blob) {
|
||||
delete pimpl->blob;
|
||||
pimpl->blob = NULL;
|
||||
}
|
||||
|
||||
|
||||
std::shared_ptr<IOSystem> old = pimpl->mIOSystem;
|
||||
|
||||
BlobIOSystem* blobio = new BlobIOSystem();
|
||||
pimpl->mIOSystem = std::shared_ptr<IOSystem>( blobio );
|
||||
|
||||
|
@ -275,10 +257,8 @@ const aiExportDataBlob* Exporter :: ExportToBlob( const aiScene* pScene, const
|
|||
return pimpl->blob;
|
||||
}
|
||||
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
bool IsVerboseFormat(const aiMesh* mesh)
|
||||
{
|
||||
bool IsVerboseFormat(const aiMesh* mesh) {
|
||||
// avoid slow vector<bool> specialization
|
||||
std::vector<unsigned int> seen(mesh->mNumVertices,0);
|
||||
for(unsigned int i = 0; i < mesh->mNumFaces; ++i) {
|
||||
|
@ -293,10 +273,8 @@ bool IsVerboseFormat(const aiMesh* mesh)
|
|||
return true;
|
||||
}
|
||||
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
bool IsVerboseFormat(const aiScene* pScene)
|
||||
{
|
||||
bool IsVerboseFormat(const aiScene* pScene) {
|
||||
for(unsigned int i = 0; i < pScene->mNumMeshes; ++i) {
|
||||
if(!IsVerboseFormat(pScene->mMeshes[i])) {
|
||||
return false;
|
||||
|
@ -305,10 +283,8 @@ bool IsVerboseFormat(const aiScene* pScene)
|
|||
return true;
|
||||
}
|
||||
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
aiReturn Exporter :: Export( const aiScene* pScene, const char* pFormatId, const char* pPath, unsigned int pPreprocessing, const ExportProperties* pProperties)
|
||||
{
|
||||
aiReturn Exporter::Export( const aiScene* pScene, const char* pFormatId, const char* pPath, unsigned int pPreprocessing, const ExportProperties* pProperties) {
|
||||
ASSIMP_BEGIN_EXCEPTION_REGION();
|
||||
|
||||
// when they create scenes from scratch, users will likely create them not in verbose
|
||||
|
@ -321,9 +297,7 @@ aiReturn Exporter :: Export( const aiScene* pScene, const char* pFormatId, const
|
|||
for (size_t i = 0; i < pimpl->mExporters.size(); ++i) {
|
||||
const Exporter::ExportFormatEntry& exp = pimpl->mExporters[i];
|
||||
if (!strcmp(exp.mDescription.id,pFormatId)) {
|
||||
|
||||
try {
|
||||
|
||||
// Always create a full copy of the scene. We might optimize this one day,
|
||||
// but for now it is the most pragmatic way.
|
||||
aiScene* scenecopy_tmp = NULL;
|
||||
|
@ -342,18 +316,17 @@ aiReturn Exporter :: Export( const aiScene* pScene, const char* pFormatId, const
|
|||
? (priv->mPPStepsApplied & ~nonIdempotentSteps)
|
||||
: 0u);
|
||||
|
||||
// If no extra postprocessing was specified, and we obtained this scene from an
|
||||
// If no extra post-processing was specified, and we obtained this scene from an
|
||||
// Assimp importer, apply the reverse steps automatically.
|
||||
// TODO: either drop this, or document it. Otherwise it is just a bad surprise.
|
||||
//if (!pPreprocessing && priv) {
|
||||
// pp |= (nonIdempotentSteps & priv->mPPStepsApplied);
|
||||
//}
|
||||
|
||||
// If the input scene is not in verbose format, but there is at least postprocessing step that relies on it,
|
||||
// If the input scene is not in verbose format, but there is at least post-processing step that relies on it,
|
||||
// we need to run the MakeVerboseFormat step first.
|
||||
bool must_join_again = false;
|
||||
if (!is_verbose_format) {
|
||||
|
||||
bool verbosify = false;
|
||||
for( unsigned int a = 0; a < pimpl->mPostProcessingSteps.size(); a++) {
|
||||
BaseProcess* const p = pimpl->mPostProcessingSteps[a];
|
||||
|
@ -424,8 +397,7 @@ aiReturn Exporter :: Export( const aiScene* pScene, const char* pFormatId, const
|
|||
|
||||
ExportProperties emptyProperties; // Never pass NULL ExportProperties so Exporters don't have to worry.
|
||||
exp.mExportFunction(pPath,pimpl->mIOSystem.get(),scenecopy.get(), pProperties ? pProperties : &emptyProperties);
|
||||
}
|
||||
catch (DeadlyExportError& err) {
|
||||
} catch (DeadlyExportError& err) {
|
||||
pimpl->mError = err.what();
|
||||
return AI_FAILURE;
|
||||
}
|
||||
|
@ -438,64 +410,53 @@ aiReturn Exporter :: Export( const aiScene* pScene, const char* pFormatId, const
|
|||
return AI_FAILURE;
|
||||
}
|
||||
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
const char* Exporter :: GetErrorString() const
|
||||
{
|
||||
const char* Exporter::GetErrorString() const {
|
||||
return pimpl->mError.c_str();
|
||||
}
|
||||
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void Exporter :: FreeBlob( )
|
||||
{
|
||||
void Exporter::FreeBlob() {
|
||||
delete pimpl->blob;
|
||||
pimpl->blob = NULL;
|
||||
|
||||
pimpl->mError = "";
|
||||
}
|
||||
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
const aiExportDataBlob* Exporter :: GetBlob() const
|
||||
{
|
||||
const aiExportDataBlob* Exporter::GetBlob() const {
|
||||
return pimpl->blob;
|
||||
}
|
||||
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
const aiExportDataBlob* Exporter :: GetOrphanedBlob() const
|
||||
{
|
||||
const aiExportDataBlob* Exporter::GetOrphanedBlob() const {
|
||||
const aiExportDataBlob* tmp = pimpl->blob;
|
||||
pimpl->blob = NULL;
|
||||
return tmp;
|
||||
}
|
||||
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
size_t Exporter :: GetExportFormatCount() const
|
||||
{
|
||||
size_t Exporter::GetExportFormatCount() const {
|
||||
return pimpl->mExporters.size();
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
const aiExportFormatDesc* Exporter :: GetExportFormatDescription( size_t pIndex ) const
|
||||
{
|
||||
if (pIndex >= GetExportFormatCount()) {
|
||||
const aiExportFormatDesc* Exporter::GetExportFormatDescription( size_t index ) const {
|
||||
if (index >= GetExportFormatCount()) {
|
||||
return NULL;
|
||||
}
|
||||
|
||||
// Return from static storage if the requested index is built-in.
|
||||
if (pIndex < sizeof(gExporters) / sizeof(gExporters[0])) {
|
||||
return &gExporters[pIndex].mDescription;
|
||||
if (index < sizeof(gExporters) / sizeof(gExporters[0])) {
|
||||
return &gExporters[index].mDescription;
|
||||
}
|
||||
|
||||
return &pimpl->mExporters[pIndex].mDescription;
|
||||
return &pimpl->mExporters[index].mDescription;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
aiReturn Exporter :: RegisterExporter(const ExportFormatEntry& desc)
|
||||
{
|
||||
aiReturn Exporter::RegisterExporter(const ExportFormatEntry& desc) {
|
||||
for(const ExportFormatEntry& e : pimpl->mExporters) {
|
||||
if (!strcmp(e.mDescription.id,desc.mDescription.id)) {
|
||||
return aiReturn_FAILURE;
|
||||
|
@ -506,10 +467,8 @@ aiReturn Exporter :: RegisterExporter(const ExportFormatEntry& desc)
|
|||
return aiReturn_SUCCESS;
|
||||
}
|
||||
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void Exporter :: UnregisterExporter(const char* id)
|
||||
{
|
||||
void Exporter::UnregisterExporter(const char* id) {
|
||||
for(std::vector<ExportFormatEntry>::iterator it = pimpl->mExporters.begin(); it != pimpl->mExporters.end(); ++it) {
|
||||
if (!strcmp((*it).mDescription.id,id)) {
|
||||
pimpl->mExporters.erase(it);
|
||||
|
@ -518,29 +477,30 @@ void Exporter :: UnregisterExporter(const char* id)
|
|||
}
|
||||
}
|
||||
|
||||
ExportProperties :: ExportProperties() {}
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
ExportProperties::ExportProperties() {
|
||||
// empty
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
ExportProperties::ExportProperties(const ExportProperties &other)
|
||||
: mIntProperties(other.mIntProperties),
|
||||
mFloatProperties(other.mFloatProperties),
|
||||
mStringProperties(other.mStringProperties),
|
||||
mMatrixProperties(other.mMatrixProperties)
|
||||
{
|
||||
|
||||
: mIntProperties(other.mIntProperties)
|
||||
, mFloatProperties(other.mFloatProperties)
|
||||
, mStringProperties(other.mStringProperties)
|
||||
, mMatrixProperties(other.mMatrixProperties) {
|
||||
// empty
|
||||
}
|
||||
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Set a configuration property
|
||||
bool ExportProperties :: SetPropertyInteger(const char* szName, int iValue)
|
||||
{
|
||||
bool ExportProperties::SetPropertyInteger(const char* szName, int iValue) {
|
||||
return SetGenericProperty<int>(mIntProperties, szName,iValue);
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Set a configuration property
|
||||
bool ExportProperties :: SetPropertyFloat(const char* szName, ai_real iValue)
|
||||
{
|
||||
bool ExportProperties::SetPropertyFloat(const char* szName, ai_real iValue) {
|
||||
return SetGenericProperty<ai_real>(mFloatProperties, szName,iValue);
|
||||
}
|
||||
|
||||
|
@ -602,28 +562,28 @@ bool ExportProperties :: HasPropertyInteger(const char* szName) const
|
|||
bool ExportProperties :: HasPropertyBool(const char* szName) const
|
||||
{
|
||||
return HasGenericProperty<int>(mIntProperties, szName);
|
||||
};
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Has a configuration property
|
||||
bool ExportProperties :: HasPropertyFloat(const char* szName) const
|
||||
{
|
||||
return HasGenericProperty<ai_real>(mFloatProperties, szName);
|
||||
};
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Has a configuration property
|
||||
bool ExportProperties :: HasPropertyString(const char* szName) const
|
||||
{
|
||||
return HasGenericProperty<std::string>(mStringProperties, szName);
|
||||
};
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Has a configuration property
|
||||
bool ExportProperties :: HasPropertyMatrix(const char* szName) const
|
||||
{
|
||||
return HasGenericProperty<aiMatrix4x4>(mMatrixProperties, szName);
|
||||
};
|
||||
}
|
||||
|
||||
|
||||
#endif // !ASSIMP_BUILD_NO_EXPORT
|
||||
|
|
|
@ -48,7 +48,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#include "FBXParser.h"
|
||||
#include "FBXDocument.h"
|
||||
#include "FBXImporter.h"
|
||||
#include "FBXImportSettings.h"
|
||||
#include "FBXDocumentUtil.h"
|
||||
#include "FBXProperties.h"
|
||||
|
||||
|
|
|
@ -146,18 +146,20 @@ void TokenizeError(const std::string& message, const char* begin, const char* cu
|
|||
// ------------------------------------------------------------------------------------------------
|
||||
uint32_t ReadWord(const char* input, const char*& cursor, const char* end)
|
||||
{
|
||||
if(Offset(cursor, end) < 4) {
|
||||
const size_t k_to_read = sizeof( uint32_t );
|
||||
if(Offset(cursor, end) < k_to_read ) {
|
||||
TokenizeError("cannot ReadWord, out of bounds",input, cursor);
|
||||
}
|
||||
|
||||
uint32_t word = *reinterpret_cast<const uint32_t*>(cursor);
|
||||
AI_SWAP4(word);
|
||||
|
||||
cursor += 4;
|
||||
cursor += k_to_read;
|
||||
|
||||
return word;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
uint64_t ReadDoubleWord(const char* input, const char*& cursor, const char* end)
|
||||
{
|
||||
const size_t k_to_read = sizeof(uint64_t);
|
||||
|
@ -177,7 +179,7 @@ uint64_t ReadDoubleWord(const char* input, const char*& cursor, const char* end)
|
|||
// ------------------------------------------------------------------------------------------------
|
||||
uint8_t ReadByte(const char* input, const char*& cursor, const char* end)
|
||||
{
|
||||
if(Offset(cursor, end) < 1) {
|
||||
if(Offset(cursor, end) < sizeof( uint8_t ) ) {
|
||||
TokenizeError("cannot ReadByte, out of bounds",input, cursor);
|
||||
}
|
||||
|
||||
|
@ -220,8 +222,6 @@ unsigned int ReadString(const char*& sbegin_out, const char*& send_out, const ch
|
|||
return length;
|
||||
}
|
||||
|
||||
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void ReadData(const char*& sbegin_out, const char*& send_out, const char* input, const char*& cursor, const char* end)
|
||||
{
|
||||
|
@ -345,7 +345,7 @@ void ReadData(const char*& sbegin_out, const char*& send_out, const char* input,
|
|||
bool ReadScope(TokenList& output_tokens, const char* input, const char*& cursor, const char* end, uint32_t const flags)
|
||||
{
|
||||
// the first word contains the offset at which this block ends
|
||||
const uint64_t end_offset = check_flag(flags, e_flag_field_size_64_bit) ? ReadDoubleWord(input, cursor, end) : ReadWord(input, cursor, end);
|
||||
const uint64_t end_offset = /*check_flag(flags, e_flag_field_size_64_bit) ? ReadDoubleWord(input, cursor, end) : */ReadWord(input, cursor, end);
|
||||
|
||||
// we may get 0 if reading reached the end of the file -
|
||||
// fbx files have a mysterious extra footer which I don't know
|
||||
|
@ -363,10 +363,10 @@ bool ReadScope(TokenList& output_tokens, const char* input, const char*& cursor,
|
|||
}
|
||||
|
||||
// the second data word contains the number of properties in the scope
|
||||
const uint64_t prop_count = check_flag(flags, e_flag_field_size_64_bit) ? ReadDoubleWord(input, cursor, end) : ReadWord(input, cursor, end);
|
||||
const uint64_t prop_count = /*check_flag(flags, e_flag_field_size_64_bit) ? ReadDoubleWord(input, cursor, end) : */ReadWord(input, cursor, end);
|
||||
|
||||
// the third data word contains the length of the property list
|
||||
const uint64_t prop_length = check_flag(flags, e_flag_field_size_64_bit) ? ReadDoubleWord(input, cursor, end) : ReadWord(input, cursor, end);
|
||||
const uint64_t prop_length = /*check_flag(flags, e_flag_field_size_64_bit) ? ReadDoubleWord(input, cursor, end) :*/ ReadWord(input, cursor, end);
|
||||
|
||||
// now comes the name of the scope/key
|
||||
const char* sbeg, *send;
|
||||
|
@ -393,7 +393,7 @@ bool ReadScope(TokenList& output_tokens, const char* input, const char*& cursor,
|
|||
// at the end of each nested block, there is a NUL record to indicate
|
||||
// that the sub-scope exists (i.e. to distinguish between P: and P : {})
|
||||
// this NUL record is 13 bytes long on 32 bit version and 25 bytes long on 64 bit.
|
||||
const size_t sentinel_block_length = check_flag(flags, e_flag_field_size_64_bit) ? (sizeof(uint64_t) * 3 + 1) : (sizeof(uint32_t) * 3 + 1);
|
||||
const size_t sentinel_block_length = /*check_flag(flags, e_flag_field_size_64_bit) ? (sizeof(uint64_t) * 3 + 1) : */(sizeof(uint32_t) * 3 + 1);
|
||||
|
||||
if (Offset(input, cursor) < end_offset) {
|
||||
if (end_offset - Offset(input, cursor) < sentinel_block_length) {
|
||||
|
|
|
@ -44,6 +44,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#ifndef INCLUDED_AI_FBX_COMPILECONFIG_H
|
||||
#define INCLUDED_AI_FBX_COMPILECONFIG_H
|
||||
|
||||
#include <map>
|
||||
|
||||
//
|
||||
#if _MSC_VER > 1500 || (defined __GNUC___)
|
||||
# define ASSIMP_FBX_USE_UNORDERED_MULTIMAP
|
||||
|
|
|
@ -58,7 +58,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#include <memory>
|
||||
|
||||
#include <iterator>
|
||||
#include <sstream>
|
||||
#include <vector>
|
||||
|
||||
namespace Assimp {
|
||||
|
@ -114,11 +113,9 @@ private:
|
|||
// collect and assign child nodes
|
||||
void ConvertNodes( uint64_t id, aiNode& parent, const aiMatrix4x4& parent_transform = aiMatrix4x4() );
|
||||
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void ConvertLights( const Model& model );
|
||||
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void ConvertCameras( const Model& model );
|
||||
|
||||
|
@ -189,7 +186,6 @@ private:
|
|||
static const unsigned int NO_MATERIAL_SEPARATION = /* std::numeric_limits<unsigned int>::max() */
|
||||
static_cast<unsigned int>(-1);
|
||||
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
/**
|
||||
* - if materialIndex == NO_MATERIAL_SEPARATION, materials are not taken into
|
||||
|
@ -341,8 +337,6 @@ private:
|
|||
typedef std::tuple<std::shared_ptr<KeyTimeList>, std::shared_ptr<KeyValueList>, unsigned int > KeyFrameList;
|
||||
typedef std::vector<KeyFrameList> KeyFrameListList;
|
||||
|
||||
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
KeyFrameListList GetKeyframeList( const std::vector<const AnimationCurveNode*>& nodes, int64_t start, int64_t stop );
|
||||
|
||||
|
@ -645,7 +639,7 @@ void Converter::ConvertLight( const Model& model, const Light& light )
|
|||
|
||||
out_light->mName.Set( FixNodeName( model.Name() ) );
|
||||
|
||||
const float intensity = light.Intensity();
|
||||
const float intensity = light.Intensity() / 100.0f;
|
||||
const aiVector3D& col = light.Color();
|
||||
|
||||
out_light->mColorDiffuse = aiColor3D( col.x, col.y, col.z );
|
||||
|
@ -655,6 +649,11 @@ void Converter::ConvertLight( const Model& model, const Light& light )
|
|||
|
||||
out_light->mColorSpecular = out_light->mColorDiffuse;
|
||||
|
||||
//lights are defined along negative y direction
|
||||
out_light->mPosition = aiVector3D(0.0f);
|
||||
out_light->mDirection = aiVector3D(0.0f, -1.0f, 0.0f);
|
||||
out_light->mUp = aiVector3D(0.0f, 0.0f, -1.0f);
|
||||
|
||||
switch ( light.LightType() )
|
||||
{
|
||||
case Light::Type_Point:
|
||||
|
@ -684,17 +683,23 @@ void Converter::ConvertLight( const Model& model, const Light& light )
|
|||
ai_assert( false );
|
||||
}
|
||||
|
||||
// XXX: how to best convert the near and far decay ranges?
|
||||
float decay = light.DecayStart();
|
||||
switch ( light.DecayType() )
|
||||
{
|
||||
case Light::Decay_None:
|
||||
out_light->mAttenuationConstant = 1.0f;
|
||||
out_light->mAttenuationConstant = decay;
|
||||
out_light->mAttenuationLinear = 0.0f;
|
||||
out_light->mAttenuationQuadratic = 0.0f;
|
||||
break;
|
||||
case Light::Decay_Linear:
|
||||
out_light->mAttenuationLinear = 1.0f;
|
||||
out_light->mAttenuationConstant = 0.0f;
|
||||
out_light->mAttenuationLinear = 2.0f / decay;
|
||||
out_light->mAttenuationQuadratic = 0.0f;
|
||||
break;
|
||||
case Light::Decay_Quadratic:
|
||||
out_light->mAttenuationQuadratic = 1.0f;
|
||||
out_light->mAttenuationConstant = 0.0f;
|
||||
out_light->mAttenuationLinear = 0.0f;
|
||||
out_light->mAttenuationQuadratic = 2.0f / (decay * decay);
|
||||
break;
|
||||
case Light::Decay_Cubic:
|
||||
FBXImporter::LogWarn( "cannot represent cubic attenuation, set to Quadratic" );
|
||||
|
@ -713,10 +718,13 @@ void Converter::ConvertCamera( const Model& model, const Camera& cam )
|
|||
out_camera->mName.Set( FixNodeName( model.Name() ) );
|
||||
|
||||
out_camera->mAspect = cam.AspectWidth() / cam.AspectHeight();
|
||||
out_camera->mPosition = cam.Position();
|
||||
out_camera->mUp = cam.UpVector();
|
||||
out_camera->mLookAt = cam.InterestPosition() - out_camera->mPosition;
|
||||
//cameras are defined along positive x direction
|
||||
out_camera->mPosition = aiVector3D(0.0f);
|
||||
out_camera->mLookAt = aiVector3D(1.0f, 0.0f, 0.0f);
|
||||
out_camera->mUp = aiVector3D(0.0f, 1.0f, 0.0f);
|
||||
out_camera->mHorizontalFOV = AI_DEG_TO_RAD( cam.FieldOfView() );
|
||||
out_camera->mClipPlaneNear = cam.NearPlane();
|
||||
out_camera->mClipPlaneFar = cam.FarPlane();
|
||||
}
|
||||
|
||||
|
||||
|
@ -899,7 +907,6 @@ void Converter::GetRotationMatrix( Model::RotOrder mode, const aiVector3D& rotat
|
|||
}
|
||||
}
|
||||
|
||||
|
||||
bool Converter::NeedsComplexTransformationChain( const Model& model )
|
||||
{
|
||||
const PropertyTable& props = model.Props();
|
||||
|
@ -923,7 +930,6 @@ bool Converter::NeedsComplexTransformationChain( const Model& model )
|
|||
return false;
|
||||
}
|
||||
|
||||
|
||||
std::string Converter::NameTransformationChainNode( const std::string& name, TransformationComp comp )
|
||||
{
|
||||
return name + std::string( MAGIC_NODE_TAG ) + "_" + NameTransformationComp( comp );
|
||||
|
@ -1067,7 +1073,6 @@ void Converter::GenerateTransformationNodeChain( const Model& model,
|
|||
}
|
||||
}
|
||||
|
||||
|
||||
void Converter::SetupNodeMetadata( const Model& model, aiNode& nd )
|
||||
{
|
||||
const PropertyTable& props = model.Props();
|
||||
|
@ -1075,7 +1080,7 @@ void Converter::SetupNodeMetadata( const Model& model, aiNode& nd )
|
|||
|
||||
// create metadata on node
|
||||
std::size_t numStaticMetaData = 2;
|
||||
aiMetadata* data = aiMetadata::Alloc( unparsedProperties.size() + numStaticMetaData );
|
||||
aiMetadata* data = aiMetadata::Alloc( static_cast<unsigned int>(unparsedProperties.size() + numStaticMetaData) );
|
||||
nd.mMetaData = data;
|
||||
int index = 0;
|
||||
|
||||
|
@ -1132,7 +1137,6 @@ void Converter::ConvertModel( const Model& model, aiNode& nd, const aiMatrix4x4&
|
|||
}
|
||||
}
|
||||
|
||||
|
||||
std::vector<unsigned int> Converter::ConvertMesh( const MeshGeometry& mesh, const Model& model,
|
||||
const aiMatrix4x4& node_global_transform )
|
||||
{
|
||||
|
@ -1168,7 +1172,6 @@ std::vector<unsigned int> Converter::ConvertMesh( const MeshGeometry& mesh, cons
|
|||
return temp;
|
||||
}
|
||||
|
||||
|
||||
aiMesh* Converter::SetupEmptyMesh( const MeshGeometry& mesh )
|
||||
{
|
||||
aiMesh* const out_mesh = new aiMesh();
|
||||
|
@ -1188,7 +1191,6 @@ aiMesh* Converter::SetupEmptyMesh( const MeshGeometry& mesh )
|
|||
return out_mesh;
|
||||
}
|
||||
|
||||
|
||||
unsigned int Converter::ConvertMeshSingleMaterial( const MeshGeometry& mesh, const Model& model,
|
||||
const aiMatrix4x4& node_global_transform )
|
||||
{
|
||||
|
@ -1511,7 +1513,6 @@ unsigned int Converter::ConvertMeshMultiMaterial( const MeshGeometry& mesh, cons
|
|||
return static_cast<unsigned int>( meshes.size() - 1 );
|
||||
}
|
||||
|
||||
|
||||
void Converter::ConvertWeights( aiMesh* out, const Model& model, const MeshGeometry& geo,
|
||||
const aiMatrix4x4& node_global_transform ,
|
||||
unsigned int materialIndex,
|
||||
|
@ -1658,7 +1659,6 @@ void Converter::ConvertCluster( std::vector<aiBone*>& bones, const Model& /*mode
|
|||
}
|
||||
}
|
||||
|
||||
|
||||
void Converter::ConvertMaterialForMesh( aiMesh* out, const Model& model, const MeshGeometry& geo,
|
||||
MatIndexArray::value_type materialIndex )
|
||||
{
|
||||
|
@ -2133,6 +2133,16 @@ void Converter::SetShadingPropertiesCommon( aiMaterial* out_mat, const PropertyT
|
|||
if ( ok ) {
|
||||
out_mat->AddProperty( &ShininessExponent, 1, AI_MATKEY_SHININESS );
|
||||
}
|
||||
|
||||
const float BumpFactor = PropertyGet<float>(props, "BumpFactor", ok);
|
||||
if (ok) {
|
||||
out_mat->AddProperty(&BumpFactor, 1, AI_MATKEY_BUMPSCALING);
|
||||
}
|
||||
|
||||
const float DispFactor = PropertyGet<float>(props, "DisplacementFactor", ok);
|
||||
if (ok) {
|
||||
out_mat->AddProperty(&DispFactor, 1, "$mat.displacementscaling", 0, 0);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
@ -2961,10 +2971,10 @@ Converter::KeyFrameListList Converter::GetKeyframeList( const std::vector<const
|
|||
//get values within the start/stop time window
|
||||
std::shared_ptr<KeyTimeList> Keys( new KeyTimeList() );
|
||||
std::shared_ptr<KeyValueList> Values( new KeyValueList() );
|
||||
const int count = curve->GetKeys().size();
|
||||
const size_t count = curve->GetKeys().size();
|
||||
Keys->reserve( count );
|
||||
Values->reserve( count );
|
||||
for ( int n = 0; n < count; n++ )
|
||||
for (size_t n = 0; n < count; n++ )
|
||||
{
|
||||
int64_t k = curve->GetKeys().at( n );
|
||||
if ( k >= adj_start && k <= adj_stop )
|
||||
|
@ -3065,7 +3075,7 @@ void Converter::InterpolateKeys( aiVectorKey* valOut, const KeyTimeList& keys, c
|
|||
const KeyTimeList::value_type timeA = std::get<0>(kfl)->at( id0 );
|
||||
const KeyTimeList::value_type timeB = std::get<0>(kfl)->at( id1 );
|
||||
|
||||
const ai_real factor = timeB == timeA ? 0. : static_cast<ai_real>( ( time - timeA ) ) / ( timeB - timeA );
|
||||
const ai_real factor = timeB == timeA ? ai_real(0.) : static_cast<ai_real>( ( time - timeA ) ) / ( timeB - timeA );
|
||||
const ai_real interpValue = static_cast<ai_real>( valueA + ( valueB - valueA ) * factor );
|
||||
|
||||
result[ std::get<2>(kfl) ] = interpValue;
|
||||
|
|
|
@ -47,9 +47,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#include "FBXParser.h"
|
||||
#include "FBXDocument.h"
|
||||
#include "FBXImporter.h"
|
||||
#include "FBXImportSettings.h"
|
||||
#include "FBXDocumentUtil.h"
|
||||
#include "FBXProperties.h"
|
||||
|
||||
namespace Assimp {
|
||||
namespace FBX {
|
||||
|
@ -159,8 +157,6 @@ Skin::~Skin()
|
|||
|
||||
}
|
||||
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -55,7 +55,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
|
||||
#include <memory>
|
||||
#include <functional>
|
||||
|
||||
#include <map>
|
||||
|
||||
namespace Assimp {
|
||||
namespace FBX {
|
||||
|
@ -78,12 +78,6 @@ LazyObject::~LazyObject()
|
|||
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
static void dumpObjectClassInfo( const char* obtype, const std::string &classtag ) {
|
||||
DefaultLogger::get()->debug( "obtype: " + std::string(obtype ));
|
||||
DefaultLogger::get()->debug( "Classtag: " + classtag );
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
const Object* LazyObject::Get(bool dieOnError)
|
||||
{
|
||||
|
@ -252,17 +246,15 @@ FileGlobalSettings::FileGlobalSettings(const Document& doc, std::shared_ptr<cons
|
|||
: props(props)
|
||||
, doc(doc)
|
||||
{
|
||||
|
||||
// empty
|
||||
}
|
||||
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
FileGlobalSettings::~FileGlobalSettings()
|
||||
{
|
||||
|
||||
// empty
|
||||
}
|
||||
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
Document::Document(const Parser& parser, const ImportSettings& settings)
|
||||
: settings(settings)
|
||||
|
@ -285,7 +277,6 @@ Document::Document(const Parser& parser, const ImportSettings& settings)
|
|||
ReadConnections();
|
||||
}
|
||||
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
Document::~Document()
|
||||
{
|
||||
|
@ -315,7 +306,7 @@ void Document::ReadHeader()
|
|||
const Scope& shead = *ehead->Compound();
|
||||
fbxVersion = ParseTokenAsInt(GetRequiredToken(GetRequiredElement(shead,"FBXVersion",ehead),0));
|
||||
|
||||
// While we maye have some success with newer files, we don't support
|
||||
// While we may have some success with newer files, we don't support
|
||||
// the older 6.n fbx format
|
||||
if(fbxVersion < LowerSupportedVersion ) {
|
||||
DOMError("unsupported, old format version, supported are only FBX 2011, FBX 2012 and FBX 2013");
|
||||
|
@ -331,7 +322,6 @@ void Document::ReadHeader()
|
|||
}
|
||||
}
|
||||
|
||||
|
||||
const Element* const ecreator = shead["Creator"];
|
||||
if(ecreator) {
|
||||
creator = ParseTokenAsString(GetRequiredToken(*ecreator,0));
|
||||
|
|
|
@ -240,6 +240,9 @@ public:
|
|||
fbx_simple_property(FilmWidth, float, 1.0f)
|
||||
fbx_simple_property(FilmHeight, float, 1.0f)
|
||||
|
||||
fbx_simple_property(NearPlane, float, 0.1f)
|
||||
fbx_simple_property(FarPlane, float, 100.0f)
|
||||
|
||||
fbx_simple_property(FilmAspectRatio, float, 1.0f)
|
||||
fbx_simple_property(ApertureMode, int, 0)
|
||||
|
||||
|
@ -302,12 +305,12 @@ public:
|
|||
fbx_simple_property(DrawVolumetricLight, bool, true)
|
||||
fbx_simple_property(DrawGroundProjection, bool, true)
|
||||
fbx_simple_property(DrawFrontFacingVolumetricLight, bool, false)
|
||||
fbx_simple_property(Intensity, float, 1.0f)
|
||||
fbx_simple_property(Intensity, float, 100.0f)
|
||||
fbx_simple_property(InnerAngle, float, 0.0f)
|
||||
fbx_simple_property(OuterAngle, float, 45.0f)
|
||||
fbx_simple_property(Fog, int, 50)
|
||||
fbx_simple_enum_property(DecayType, Decay, 0)
|
||||
fbx_simple_property(DecayStart, int, 0)
|
||||
fbx_simple_enum_property(DecayType, Decay, 2)
|
||||
fbx_simple_property(DecayStart, float, 1.0f)
|
||||
fbx_simple_property(FileName, std::string, "")
|
||||
|
||||
fbx_simple_property(EnableNearAttenuation, bool, false)
|
||||
|
@ -600,7 +603,7 @@ public:
|
|||
|
||||
}
|
||||
const int textureCount() const {
|
||||
return textures.size();
|
||||
return static_cast<int>(textures.size());
|
||||
}
|
||||
const BlendMode GetBlendMode() const
|
||||
{
|
||||
|
|
|
@ -44,9 +44,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
|
||||
#ifndef ASSIMP_BUILD_NO_FBX_IMPORTER
|
||||
|
||||
#include <exception>
|
||||
#include <iterator>
|
||||
|
||||
#include "FBXImporter.h"
|
||||
|
||||
#include "FBXTokenizer.h"
|
||||
|
@ -58,6 +55,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#include "StreamReader.h"
|
||||
#include "MemoryIOWrapper.h"
|
||||
#include <assimp/Importer.hpp>
|
||||
#include <assimp/importerdesc.h>
|
||||
|
||||
namespace Assimp {
|
||||
template<> const std::string LogFunctions<FBXImporter>::log_prefix = "FBX: ";
|
||||
|
@ -99,7 +97,7 @@ FBXImporter::~FBXImporter()
|
|||
bool FBXImporter::CanRead( const std::string& pFile, IOSystem* pIOHandler, bool checkSig) const
|
||||
{
|
||||
const std::string& extension = GetExtension(pFile);
|
||||
if (extension == "fbx") {
|
||||
if (extension == std::string( desc.mFileExtensions ) ) {
|
||||
return true;
|
||||
}
|
||||
|
||||
|
@ -118,7 +116,6 @@ const aiImporterDesc* FBXImporter::GetInfo () const
|
|||
return &desc;
|
||||
}
|
||||
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Setup configuration properties for the loader
|
||||
void FBXImporter::SetupProperties(const Importer* pImp)
|
||||
|
@ -135,7 +132,6 @@ void FBXImporter::SetupProperties(const Importer* pImp)
|
|||
settings.optimizeEmptyAnimationCurves = pImp->GetPropertyBool(AI_CONFIG_IMPORT_FBX_OPTIMIZE_EMPTY_ANIMATION_CURVES, true);
|
||||
}
|
||||
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Imports the given file into the given scene structure.
|
||||
void FBXImporter::InternReadFile( const std::string& pFile,
|
||||
|
@ -165,7 +161,7 @@ void FBXImporter::InternReadFile( const std::string& pFile,
|
|||
bool is_binary = false;
|
||||
if (!strncmp(begin,"Kaydara FBX Binary",18)) {
|
||||
is_binary = true;
|
||||
TokenizeBinary(tokens,begin,contents.size());
|
||||
TokenizeBinary(tokens,begin,static_cast<unsigned int>(contents.size()));
|
||||
}
|
||||
else {
|
||||
Tokenize(tokens,begin);
|
||||
|
|
|
@ -48,9 +48,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#include "FBXMeshGeometry.h"
|
||||
#include "FBXDocument.h"
|
||||
#include "FBXImporter.h"
|
||||
#include "FBXImportSettings.h"
|
||||
#include "FBXDocumentUtil.h"
|
||||
#include "FBXProperties.h"
|
||||
|
||||
namespace Assimp {
|
||||
namespace FBX {
|
||||
|
|
|
@ -47,9 +47,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#include "FBXParser.h"
|
||||
#include "FBXDocument.h"
|
||||
#include "FBXImporter.h"
|
||||
#include "FBXImportSettings.h"
|
||||
#include "FBXDocumentUtil.h"
|
||||
#include "FBXProperties.h"
|
||||
|
||||
namespace Assimp {
|
||||
namespace FBX {
|
||||
|
|
|
@ -51,7 +51,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
# include "../contrib/zlib/zlib.h"
|
||||
#endif
|
||||
|
||||
|
||||
#include "FBXTokenizer.h"
|
||||
#include "FBXParser.h"
|
||||
#include "FBXUtil.h"
|
||||
|
@ -583,7 +582,7 @@ void ReadBinaryDataArray(char type, uint32_t count, const char*& data, const cha
|
|||
zstream.next_in = reinterpret_cast<Bytef*>( const_cast<char*>(data) );
|
||||
zstream.avail_in = comp_len;
|
||||
|
||||
zstream.avail_out = buff.size();
|
||||
zstream.avail_out = static_cast<uInt>(buff.size());
|
||||
zstream.next_out = reinterpret_cast<Bytef*>(&*buff.begin());
|
||||
const int ret = inflate(&zstream, Z_FINISH);
|
||||
|
||||
|
|
|
@ -44,13 +44,14 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#ifndef INCLUDED_AI_FBX_PROPERTIES_H
|
||||
#define INCLUDED_AI_FBX_PROPERTIES_H
|
||||
|
||||
#include <map>
|
||||
#include "FBXCompileConfig.h"
|
||||
#include <memory>
|
||||
#include <string>
|
||||
|
||||
namespace Assimp {
|
||||
namespace FBX {
|
||||
|
||||
// Forward declarations
|
||||
class Element;
|
||||
|
||||
|
||||
|
|
|
@ -44,7 +44,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#ifndef INCLUDED_AI_FBX_TOKENIZER_H
|
||||
#define INCLUDED_AI_FBX_TOKENIZER_H
|
||||
|
||||
#include <memory>
|
||||
#include "FBXCompileConfig.h"
|
||||
#include <assimp/ai_assert.h>
|
||||
#include <vector>
|
||||
|
@ -84,13 +83,10 @@ enum TokenType
|
|||
* Offers iterator protocol. Tokens are immutable. */
|
||||
class Token
|
||||
{
|
||||
|
||||
private:
|
||||
|
||||
static const unsigned int BINARY_MARKER = static_cast<unsigned int>(-1);
|
||||
|
||||
public:
|
||||
|
||||
/** construct a textual token */
|
||||
Token(const char* sbegin, const char* send, TokenType type, unsigned int line, unsigned int column);
|
||||
|
||||
|
@ -100,13 +96,11 @@ public:
|
|||
~Token();
|
||||
|
||||
public:
|
||||
|
||||
std::string StringContents() const {
|
||||
return std::string(begin(),end());
|
||||
}
|
||||
|
||||
public:
|
||||
|
||||
bool IsBinary() const {
|
||||
return column == BINARY_MARKER;
|
||||
}
|
||||
|
|
|
@ -46,6 +46,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#include "FBXTokenizer.h"
|
||||
|
||||
#include "TinyFormatter.h"
|
||||
#include <string>
|
||||
|
||||
#ifndef ASSIMP_BUILD_NO_FBX_IMPORTER
|
||||
|
||||
|
|
|
@ -44,7 +44,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#ifndef INCLUDED_AI_FBX_UTIL_H
|
||||
#define INCLUDED_AI_FBX_UTIL_H
|
||||
|
||||
#include <string>
|
||||
#include "FBXCompileConfig.h"
|
||||
#include "FBXTokenizer.h"
|
||||
|
||||
|
|
|
@ -1,9 +1,50 @@
|
|||
/*
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2017, assimp team
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the
|
||||
following conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
----------------------------------------------------------------------
|
||||
*/
|
||||
/** @file FileLofStream.h
|
||||
*/
|
||||
#ifndef ASSIMP_FILELOGSTREAM_H_INC
|
||||
#define ASSIMP_FILELOGSTREAM_H_INC
|
||||
|
||||
#include <assimp/LogStream.hpp>
|
||||
#include <assimp/IOStream.hpp>
|
||||
#include "DefaultIOSystem.h"
|
||||
#include <assimp/DefaultIOSystem.h>
|
||||
|
||||
namespace Assimp {
|
||||
|
||||
|
|
|
@ -51,6 +51,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#include <assimp/IOSystem.hpp>
|
||||
#include <assimp/DefaultLogger.hpp>
|
||||
#include <assimp/scene.h>
|
||||
#include <assimp/importerdesc.h>
|
||||
|
||||
using namespace Assimp;
|
||||
|
||||
|
|
|
@ -44,11 +44,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#ifndef AI_HMPLOADER_H_INCLUDED
|
||||
#define AI_HMPLOADER_H_INCLUDED
|
||||
|
||||
// public ASSIMP headers
|
||||
#include <assimp/types.h>
|
||||
#include <assimp/texture.h>
|
||||
#include <assimp/material.h>
|
||||
|
||||
// internal headers
|
||||
#include "BaseImporter.h"
|
||||
#include "MDLLoader.h"
|
||||
|
|
|
@ -49,7 +49,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#ifndef AI_MDLFILEHELPER2_H_INC
|
||||
#define AI_MDLFILEHELPER2_H_INC
|
||||
|
||||
#include "MDLFileData.h"
|
||||
#include "./../include/assimp/Compiler/pushpack1.h"
|
||||
|
||||
namespace Assimp {
|
||||
|
|
|
@ -47,7 +47,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#include "IFCUtil.h"
|
||||
#include "PolyTools.h"
|
||||
#include "ProcessHelper.h"
|
||||
#include "Defines.h"
|
||||
#include <assimp/Defines.h>
|
||||
|
||||
#include <iterator>
|
||||
#include <tuple>
|
||||
|
@ -109,7 +109,7 @@ void FilterPolygon(std::vector<IfcVector3>& resultpoly)
|
|||
}
|
||||
|
||||
IfcVector3 vmin, vmax;
|
||||
ArrayBounds(resultpoly.data(), resultpoly.size(), vmin, vmax);
|
||||
ArrayBounds(resultpoly.data(), static_cast<unsigned int>(resultpoly.size()), vmin, vmax);
|
||||
|
||||
// filter our IfcFloat points - those may happen if a point lies
|
||||
// directly on the intersection line or directly on the clipping plane
|
||||
|
@ -132,7 +132,7 @@ void WritePolygon(std::vector<IfcVector3>& resultpoly, TempMesh& result)
|
|||
if( resultpoly.size() > 2 )
|
||||
{
|
||||
result.verts.insert(result.verts.end(), resultpoly.begin(), resultpoly.end());
|
||||
result.vertcnt.push_back(resultpoly.size());
|
||||
result.vertcnt.push_back(static_cast<unsigned int>(resultpoly.size()));
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -589,7 +589,7 @@ void ProcessPolygonalBoundedBooleanHalfSpaceDifference(const IfcPolygonalBounded
|
|||
// to result mesh unchanged
|
||||
if( !startedInside )
|
||||
{
|
||||
outvertcnt.push_back(blackside.size());
|
||||
outvertcnt.push_back(static_cast<unsigned int>(blackside.size()));
|
||||
outvert.insert(outvert.end(), blackside.begin(), blackside.end());
|
||||
continue;
|
||||
}
|
||||
|
|
|
@ -70,7 +70,7 @@ bool ProcessPolyloop(const IfcPolyLoop& loop, TempMesh& meshout, ConversionData&
|
|||
++cnt;
|
||||
}
|
||||
|
||||
meshout.vertcnt.push_back(cnt);
|
||||
meshout.vertcnt.push_back(static_cast<unsigned int>(cnt));
|
||||
|
||||
// zero- or one- vertex polyloops simply ignored
|
||||
if (meshout.vertcnt.back() > 1) {
|
||||
|
@ -180,7 +180,7 @@ void ProcessPolygonBoundaries(TempMesh& result, const TempMesh& inmesh, size_t m
|
|||
// fill a mesh with ONLY the main polygon
|
||||
TempMesh temp;
|
||||
temp.verts.reserve(outer_polygon_size);
|
||||
temp.vertcnt.push_back(outer_polygon_size);
|
||||
temp.vertcnt.push_back(static_cast<unsigned int>(outer_polygon_size));
|
||||
std::copy(outer_vit, outer_vit+outer_polygon_size,
|
||||
std::back_inserter(temp.verts));
|
||||
|
||||
|
@ -258,7 +258,7 @@ void ProcessRevolvedAreaSolid(const IfcRevolvedAreaSolid& solid, TempMesh& resul
|
|||
return;
|
||||
}
|
||||
|
||||
const unsigned int cnt_segments = std::max(2u,static_cast<unsigned int>(16 * std::fabs(max_angle)/AI_MATH_HALF_PI_F));
|
||||
const unsigned int cnt_segments = std::max(2u,static_cast<unsigned int>(conv.settings.cylindricalTessellation * std::fabs(max_angle)/AI_MATH_HALF_PI_F));
|
||||
const IfcFloat delta = max_angle/cnt_segments;
|
||||
|
||||
has_area = has_area && std::fabs(max_angle) < AI_MATH_TWO_PI_F*0.99;
|
||||
|
@ -305,8 +305,8 @@ void ProcessRevolvedAreaSolid(const IfcRevolvedAreaSolid& solid, TempMesh& resul
|
|||
for(size_t i = 0; i < size; ++i ) {
|
||||
out.push_back(out[i*4]);
|
||||
}
|
||||
result.vertcnt.push_back(size);
|
||||
result.vertcnt.push_back(size);
|
||||
result.vertcnt.push_back(static_cast<unsigned int>(size));
|
||||
result.vertcnt.push_back(static_cast<unsigned int>(size));
|
||||
}
|
||||
|
||||
IfcMatrix4 trafo;
|
||||
|
@ -327,7 +327,7 @@ void ProcessSweptDiskSolid(const IfcSweptDiskSolid solid, TempMesh& result, Conv
|
|||
return;
|
||||
}
|
||||
|
||||
const unsigned int cnt_segments = 16;
|
||||
const unsigned int cnt_segments = conv.settings.cylindricalTessellation;
|
||||
const IfcFloat deltaAngle = AI_MATH_TWO_PI/cnt_segments;
|
||||
|
||||
const size_t samples = curve->EstimateSampleCount(solid.StartParam,solid.EndParam);
|
||||
|
@ -638,7 +638,7 @@ void ProcessExtrudedArea(const IfcExtrudedAreaSolid& solid, const TempMesh& curv
|
|||
out.push_back(in[i]);
|
||||
}
|
||||
|
||||
curmesh.vertcnt.push_back(in.size());
|
||||
curmesh.vertcnt.push_back(static_cast<unsigned int>(in.size()));
|
||||
if( openings && in.size() > 2 ) {
|
||||
if( GenerateOpenings(*conv.apply_openings, nors, temp, true, true, dir) ) {
|
||||
++sides_with_v_openings;
|
||||
|
@ -665,7 +665,7 @@ void ProcessExtrudedArea(const IfcExtrudedAreaSolid& solid, const TempMesh& curv
|
|||
|
||||
std::shared_ptr<TempMesh> profile2D = std::shared_ptr<TempMesh>(new TempMesh());
|
||||
profile2D->verts.insert(profile2D->verts.end(), in.begin(), in.end());
|
||||
profile2D->vertcnt.push_back(in.size());
|
||||
profile2D->vertcnt.push_back(static_cast<unsigned int>(in.size()));
|
||||
conv.collect_openings->push_back(TempOpening(&solid, dir, profile, profile2D));
|
||||
|
||||
ai_assert(result.IsEmpty());
|
||||
|
@ -810,7 +810,7 @@ bool ProcessGeometricItem(const IfcRepresentationItem& geo, unsigned int matid,
|
|||
aiMesh* const mesh = meshtmp->ToMesh();
|
||||
if(mesh) {
|
||||
mesh->mMaterialIndex = matid;
|
||||
mesh_indices.push_back(conv.meshes.size());
|
||||
mesh_indices.push_back(static_cast<unsigned int>(conv.meshes.size()));
|
||||
conv.meshes.push_back(mesh);
|
||||
return true;
|
||||
}
|
||||
|
@ -827,9 +827,8 @@ void AssignAddedMeshes(std::vector<unsigned int>& mesh_indices,aiNode* nd,
|
|||
std::sort(mesh_indices.begin(),mesh_indices.end());
|
||||
std::vector<unsigned int>::iterator it_end = std::unique(mesh_indices.begin(),mesh_indices.end());
|
||||
|
||||
const size_t size = std::distance(mesh_indices.begin(),it_end);
|
||||
nd->mNumMeshes = static_cast<unsigned int>(std::distance(mesh_indices.begin(),it_end));
|
||||
|
||||
nd->mNumMeshes = size;
|
||||
nd->mMeshes = new unsigned int[nd->mNumMeshes];
|
||||
for(unsigned int i = 0; i < nd->mNumMeshes; ++i) {
|
||||
nd->mMeshes[i] = mesh_indices[i];
|
||||
|
|
|
@ -58,10 +58,10 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
|
||||
#include "IFCUtil.h"
|
||||
|
||||
#include "StreamReader.h"
|
||||
#include "MemoryIOWrapper.h"
|
||||
#include <assimp/scene.h>
|
||||
#include <assimp/Importer.hpp>
|
||||
#include <assimp/importerdesc.h>
|
||||
|
||||
|
||||
namespace Assimp {
|
||||
|
@ -108,7 +108,7 @@ static const aiImporterDesc desc = {
|
|||
0,
|
||||
0,
|
||||
0,
|
||||
"ifc ifczip"
|
||||
"ifc ifczip stp"
|
||||
};
|
||||
|
||||
|
||||
|
@ -128,11 +128,9 @@ IFCImporter::~IFCImporter()
|
|||
bool IFCImporter::CanRead( const std::string& pFile, IOSystem* pIOHandler, bool checkSig) const
|
||||
{
|
||||
const std::string& extension = GetExtension(pFile);
|
||||
if (extension == "ifc" || extension == "ifczip") {
|
||||
if (extension == "ifc" || extension == "ifczip" || extension == "stp" ) {
|
||||
return true;
|
||||
}
|
||||
|
||||
else if ((!extension.length() || checkSig) && pIOHandler) {
|
||||
} else if ((!extension.length() || checkSig) && pIOHandler) {
|
||||
// note: this is the common identification for STEP-encoded files, so
|
||||
// it is only unambiguous as long as we don't support any further
|
||||
// file formats with STEP as their encoding.
|
||||
|
@ -155,10 +153,9 @@ const aiImporterDesc* IFCImporter::GetInfo () const
|
|||
void IFCImporter::SetupProperties(const Importer* pImp)
|
||||
{
|
||||
settings.skipSpaceRepresentations = pImp->GetPropertyBool(AI_CONFIG_IMPORT_IFC_SKIP_SPACE_REPRESENTATIONS,true);
|
||||
settings.skipCurveRepresentations = pImp->GetPropertyBool(AI_CONFIG_IMPORT_IFC_SKIP_CURVE_REPRESENTATIONS,true);
|
||||
settings.useCustomTriangulation = pImp->GetPropertyBool(AI_CONFIG_IMPORT_IFC_CUSTOM_TRIANGULATION,true);
|
||||
|
||||
settings.conicSamplingAngle = 10.f;
|
||||
settings.conicSamplingAngle = std::min(std::max(pImp->GetPropertyFloat(AI_CONFIG_IMPORT_IFC_SMOOTHING_ANGLE, AI_IMPORT_IFC_DEFAULT_SMOOTHING_ANGLE), 5.0f), 120.0f);
|
||||
settings.cylindricalTessellation = std::min(std::max(pImp->GetPropertyInteger(AI_CONFIG_IMPORT_IFC_CYLINDRICAL_TESSELLATION, AI_IMPORT_IFC_DEFAULT_CYLINDRICAL_TESSELLATION), 3), 180);
|
||||
settings.skipAnnotations = true;
|
||||
}
|
||||
|
||||
|
@ -707,7 +704,7 @@ aiNode* ProcessSpatialStructure(aiNode* parent, const IfcProduct& el, Conversion
|
|||
}
|
||||
|
||||
if (!properties.empty()) {
|
||||
aiMetadata* data = aiMetadata::Alloc( properties.size() );
|
||||
aiMetadata* data = aiMetadata::Alloc( static_cast<unsigned int>(properties.size()) );
|
||||
unsigned int index( 0 );
|
||||
for ( const Metadata::value_type& kv : properties ) {
|
||||
data->Set( index++, kv.first, aiString( kv.second ) );
|
||||
|
|
|
@ -107,18 +107,18 @@ public:
|
|||
{
|
||||
Settings()
|
||||
: skipSpaceRepresentations()
|
||||
, skipCurveRepresentations()
|
||||
, useCustomTriangulation()
|
||||
, skipAnnotations()
|
||||
, conicSamplingAngle(10.f)
|
||||
, cylindricalTessellation(32)
|
||||
{}
|
||||
|
||||
|
||||
bool skipSpaceRepresentations;
|
||||
bool skipCurveRepresentations;
|
||||
bool useCustomTriangulation;
|
||||
bool skipAnnotations;
|
||||
float conicSamplingAngle;
|
||||
int cylindricalTessellation;
|
||||
};
|
||||
|
||||
|
||||
|
|
|
@ -159,7 +159,7 @@ unsigned int ProcessMaterials(uint64_t id, unsigned int prevMatId, ConversionDat
|
|||
FillMaterial(mat.get(), surf, conv);
|
||||
|
||||
conv.materials.push_back(mat.release());
|
||||
unsigned int matindex = conv.materials.size() - 1;
|
||||
unsigned int matindex = static_cast<unsigned int>(conv.materials.size() - 1);
|
||||
conv.cached_materials[surf] = matindex;
|
||||
return matindex;
|
||||
}
|
||||
|
|
|
@ -364,7 +364,7 @@ void InsertWindowContours(const ContourVector& contours,
|
|||
}
|
||||
|
||||
if (const size_t d = curmesh.verts.size()-old) {
|
||||
curmesh.vertcnt.push_back(d);
|
||||
curmesh.vertcnt.push_back(static_cast<unsigned int>(d));
|
||||
std::reverse(curmesh.verts.rbegin(),curmesh.verts.rbegin()+d);
|
||||
}
|
||||
if (n == very_first_hit) {
|
||||
|
@ -549,7 +549,7 @@ void CleanupOuterContour(const std::vector<IfcVector2>& contour_flat, TempMesh&
|
|||
clipper.Execute(ClipperLib::ctIntersection,clipped,ClipperLib::pftNonZero,ClipperLib::pftNonZero);
|
||||
|
||||
for(const ClipperLib::ExPolygon& ex : clipped) {
|
||||
iold.push_back(ex.outer.size());
|
||||
iold.push_back(static_cast<unsigned int>(ex.outer.size()));
|
||||
for(const ClipperLib::IntPoint& point : ex.outer) {
|
||||
vold.push_back(IfcVector3(
|
||||
from_int64(point.X),
|
||||
|
@ -901,13 +901,21 @@ size_t CloseWindows(ContourVector& contours,
|
|||
curmesh.verts.reserve(curmesh.verts.size() + (*it).contour.size() * 4);
|
||||
curmesh.vertcnt.reserve(curmesh.vertcnt.size() + (*it).contour.size());
|
||||
|
||||
bool reverseCountourFaces = false;
|
||||
|
||||
// compare base poly normal and contour normal to detect if we need to reverse the face winding
|
||||
if(curmesh.vertcnt.size() > 0) {
|
||||
IfcVector3 basePolyNormal = TempMesh::ComputePolygonNormal(curmesh.verts.data(), curmesh.vertcnt.front());
|
||||
|
||||
std::vector<IfcVector3> worldSpaceContourVtx(it->contour.size());
|
||||
|
||||
for(size_t a = 0; a < it->contour.size(); ++a)
|
||||
worldSpaceContourVtx[a] = minv * IfcVector3(it->contour[a].x, it->contour[a].y, 0.0);
|
||||
|
||||
IfcVector3 contourNormal = TempMesh::ComputePolygonNormal(worldSpaceContourVtx.data(), worldSpaceContourVtx.size());
|
||||
bool reverseCountourFaces = (contourNormal * basePolyNormal) > 0.0;
|
||||
|
||||
reverseCountourFaces = (contourNormal * basePolyNormal) > 0.0;
|
||||
}
|
||||
|
||||
// XXX this algorithm is really a bit inefficient - both in terms
|
||||
// of constant factor and of asymptotic runtime.
|
||||
|
|
|
@ -59,7 +59,7 @@ void ProcessPolyLine(const IfcPolyline& def, TempMesh& meshout, ConversionData&
|
|||
ConvertCartesianPoint(t,cp);
|
||||
meshout.verts.push_back(t);
|
||||
}
|
||||
meshout.vertcnt.push_back(meshout.verts.size());
|
||||
meshout.vertcnt.push_back(static_cast<unsigned int>(meshout.verts.size()));
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
|
@ -80,7 +80,7 @@ bool ProcessCurve(const IfcCurve& curve, TempMesh& meshout, ConversionData& con
|
|||
IFCImporter::LogError(cv.s+ " (error occurred while processing curve)");
|
||||
return false;
|
||||
}
|
||||
meshout.vertcnt.push_back(meshout.verts.size());
|
||||
meshout.vertcnt.push_back(static_cast<unsigned int>(meshout.verts.size()));
|
||||
return true;
|
||||
}
|
||||
|
||||
|
@ -101,7 +101,7 @@ void ProcessOpenProfile(const IfcArbitraryOpenProfileDef& def, TempMesh& meshout
|
|||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void ProcessParametrizedProfile(const IfcParameterizedProfileDef& def, TempMesh& meshout, ConversionData& /*conv*/)
|
||||
void ProcessParametrizedProfile(const IfcParameterizedProfileDef& def, TempMesh& meshout, ConversionData& conv)
|
||||
{
|
||||
if(const IfcRectangleProfileDef* const cprofile = def.ToPtr<IfcRectangleProfileDef>()) {
|
||||
const IfcFloat x = cprofile->XDim*0.5f, y = cprofile->YDim*0.5f;
|
||||
|
@ -117,7 +117,7 @@ void ProcessParametrizedProfile(const IfcParameterizedProfileDef& def, TempMesh&
|
|||
if(def.ToPtr<IfcCircleHollowProfileDef>()) {
|
||||
// TODO
|
||||
}
|
||||
const size_t segments = 32;
|
||||
const size_t segments = conv.settings.cylindricalTessellation;
|
||||
const IfcFloat delta = AI_MATH_TWO_PI_F/segments, radius = circle->Radius;
|
||||
|
||||
meshout.verts.reserve(segments);
|
||||
|
|
|
@ -49,7 +49,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#include "IFCUtil.h"
|
||||
#include "PolyTools.h"
|
||||
#include "ProcessHelper.h"
|
||||
#include "Defines.h"
|
||||
#include <assimp/Defines.h>
|
||||
|
||||
namespace Assimp {
|
||||
namespace IFC {
|
||||
|
@ -180,7 +180,7 @@ IfcVector3 TempMesh::ComputePolygonNormal(const IfcVector3* vtcs, size_t cnt, bo
|
|||
}
|
||||
|
||||
IfcVector3 nor;
|
||||
NewellNormal<3, 3, 3>(nor, cnt, &temp[0], &temp[1], &temp[2]);
|
||||
NewellNormal<3, 3, 3>(nor, static_cast<int>(cnt), &temp[0], &temp[1], &temp[2]);
|
||||
return normalize ? nor.Normalize() : nor;
|
||||
}
|
||||
|
||||
|
@ -548,7 +548,7 @@ void ConvertCartesianPoint(IfcVector3& out, const IfcCartesianPoint& in)
|
|||
{
|
||||
out = IfcVector3();
|
||||
for(size_t i = 0; i < in.Coordinates.size(); ++i) {
|
||||
out[i] = in.Coordinates[i];
|
||||
out[static_cast<unsigned int>(i)] = in.Coordinates[i];
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -564,7 +564,7 @@ void ConvertDirection(IfcVector3& out, const IfcDirection& in)
|
|||
{
|
||||
out = IfcVector3();
|
||||
for(size_t i = 0; i < in.DirectionRatios.size(); ++i) {
|
||||
out[i] = in.DirectionRatios[i];
|
||||
out[static_cast<unsigned int>(i)] = in.DirectionRatios[i];
|
||||
}
|
||||
const IfcFloat len = out.Length();
|
||||
if (len<1e-6) {
|
||||
|
|
|
@ -44,8 +44,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#include <assimp/IOStream.hpp>
|
||||
#include "ParsingUtils.h"
|
||||
|
||||
#include <iostream>
|
||||
|
||||
namespace Assimp {
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
|
|
|
@ -65,7 +65,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#include <assimp/scene.h>
|
||||
#include <assimp/IOSystem.hpp>
|
||||
#include <assimp/postprocess.h>
|
||||
|
||||
#include <assimp/importerdesc.h>
|
||||
|
||||
using namespace Assimp;
|
||||
using namespace irr;
|
||||
|
@ -215,7 +215,7 @@ void IRRImporter::BuildSkybox(std::vector<aiMesh*>& meshes, std::vector<aiMateri
|
|||
SkyboxVertex( l,-l,-l, 0, 0, 1, 0.0,1.0),
|
||||
SkyboxVertex( l, l,-l, 0, 0, 1, 0.0,0.0),
|
||||
SkyboxVertex(-l, l,-l, 0, 0, 1, 1.0,0.0)) );
|
||||
meshes.back()->mMaterialIndex = materials.size()-6u;
|
||||
meshes.back()->mMaterialIndex = static_cast<unsigned int>(materials.size()-6u);
|
||||
|
||||
// LEFT SIDE
|
||||
meshes.push_back( BuildSingleQuadMesh(
|
||||
|
@ -223,7 +223,7 @@ void IRRImporter::BuildSkybox(std::vector<aiMesh*>& meshes, std::vector<aiMateri
|
|||
SkyboxVertex( l,-l, l, -1, 0, 0, 0.0,1.0),
|
||||
SkyboxVertex( l, l, l, -1, 0, 0, 0.0,0.0),
|
||||
SkyboxVertex( l, l,-l, -1, 0, 0, 1.0,0.0)) );
|
||||
meshes.back()->mMaterialIndex = materials.size()-5u;
|
||||
meshes.back()->mMaterialIndex = static_cast<unsigned int>(materials.size()-5u);
|
||||
|
||||
// BACK SIDE
|
||||
meshes.push_back( BuildSingleQuadMesh(
|
||||
|
@ -231,7 +231,7 @@ void IRRImporter::BuildSkybox(std::vector<aiMesh*>& meshes, std::vector<aiMateri
|
|||
SkyboxVertex(-l,-l, l, 0, 0, -1, 0.0,1.0),
|
||||
SkyboxVertex(-l, l, l, 0, 0, -1, 0.0,0.0),
|
||||
SkyboxVertex( l, l, l, 0, 0, -1, 1.0,0.0)) );
|
||||
meshes.back()->mMaterialIndex = materials.size()-4u;
|
||||
meshes.back()->mMaterialIndex = static_cast<unsigned int>(materials.size()-4u);
|
||||
|
||||
// RIGHT SIDE
|
||||
meshes.push_back( BuildSingleQuadMesh(
|
||||
|
@ -239,7 +239,7 @@ void IRRImporter::BuildSkybox(std::vector<aiMesh*>& meshes, std::vector<aiMateri
|
|||
SkyboxVertex(-l,-l,-l, 1, 0, 0, 0.0,1.0),
|
||||
SkyboxVertex(-l, l,-l, 1, 0, 0, 0.0,0.0),
|
||||
SkyboxVertex(-l, l, l, 1, 0, 0, 1.0,0.0)) );
|
||||
meshes.back()->mMaterialIndex = materials.size()-3u;
|
||||
meshes.back()->mMaterialIndex = static_cast<unsigned int>(materials.size()-3u);
|
||||
|
||||
// TOP SIDE
|
||||
meshes.push_back( BuildSingleQuadMesh(
|
||||
|
@ -247,7 +247,7 @@ void IRRImporter::BuildSkybox(std::vector<aiMesh*>& meshes, std::vector<aiMateri
|
|||
SkyboxVertex( l, l, l, 0, -1, 0, 0.0,1.0),
|
||||
SkyboxVertex(-l, l, l, 0, -1, 0, 0.0,0.0),
|
||||
SkyboxVertex(-l, l,-l, 0, -1, 0, 1.0,0.0)) );
|
||||
meshes.back()->mMaterialIndex = materials.size()-2u;
|
||||
meshes.back()->mMaterialIndex = static_cast<unsigned int>(materials.size()-2u);
|
||||
|
||||
// BOTTOM SIDE
|
||||
meshes.push_back( BuildSingleQuadMesh(
|
||||
|
@ -255,7 +255,7 @@ void IRRImporter::BuildSkybox(std::vector<aiMesh*>& meshes, std::vector<aiMateri
|
|||
SkyboxVertex( l,-l,-l, 0, 1, 0, 1.0,0.0),
|
||||
SkyboxVertex(-l,-l,-l, 0, 1, 0, 1.0,1.0),
|
||||
SkyboxVertex(-l,-l, l, 0, 1, 0, 0.0,1.0)) );
|
||||
meshes.back()->mMaterialIndex = materials.size()-1u;
|
||||
meshes.back()->mMaterialIndex = static_cast<unsigned int>(materials.size()-1u);
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
|
@ -642,7 +642,7 @@ void SetupMapping (aiMaterial* mat, aiTextureMapping mode, const aiVector3D& axi
|
|||
delete[] mat->mProperties;
|
||||
mat->mProperties = new aiMaterialProperty*[p.size()*2];
|
||||
|
||||
mat->mNumAllocated = p.size()*2;
|
||||
mat->mNumAllocated = static_cast<unsigned int>(p.size()*2);
|
||||
}
|
||||
mat->mNumProperties = (unsigned int)p.size();
|
||||
::memcpy(mat->mProperties,&p[0],sizeof(void*)*mat->mNumProperties);
|
||||
|
|
|
@ -54,9 +54,9 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#include <assimp/DefaultLogger.hpp>
|
||||
#include <assimp/material.h>
|
||||
#include <assimp/scene.h>
|
||||
#include <assimp/importerdesc.h>
|
||||
#include "Macros.h"
|
||||
|
||||
|
||||
using namespace Assimp;
|
||||
using namespace irr;
|
||||
using namespace irr::io;
|
||||
|
|
|
@ -45,6 +45,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
|
||||
#include <assimp/version.h>
|
||||
#include <assimp/config.h>
|
||||
#include <assimp/importerdesc.h>
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
/* Uncomment this line to prevent Assimp from catching unknown exceptions.
|
||||
|
@ -65,8 +66,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#include "BaseImporter.h"
|
||||
#include "BaseProcess.h"
|
||||
|
||||
#include "DefaultIOStream.h"
|
||||
#include "DefaultIOSystem.h"
|
||||
#include "DefaultProgressHandler.h"
|
||||
#include "GenericProperty.h"
|
||||
#include "ProcessHelper.h"
|
||||
|
@ -81,6 +80,9 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#include <memory>
|
||||
#include <cctype>
|
||||
|
||||
#include <assimp/DefaultIOStream.h>
|
||||
#include <assimp/DefaultIOSystem.h>
|
||||
|
||||
#ifndef ASSIMP_BUILD_NO_VALIDATEDS_PROCESS
|
||||
# include "ValidateDataStructure.h"
|
||||
#endif
|
||||
|
@ -654,7 +656,7 @@ const aiScene* Importer::ReadFile( const char* _pFile, unsigned int pFlags)
|
|||
uint32_t fileSize = 0;
|
||||
if (fileIO)
|
||||
{
|
||||
fileSize = fileIO->FileSize();
|
||||
fileSize = static_cast<uint32_t>(fileIO->FileSize());
|
||||
pimpl->mIOHandler->Close( fileIO );
|
||||
}
|
||||
|
||||
|
@ -790,7 +792,7 @@ const aiScene* Importer::ApplyPostProcessing(unsigned int pFlags)
|
|||
for( unsigned int a = 0; a < pimpl->mPostProcessingSteps.size(); a++) {
|
||||
|
||||
BaseProcess* process = pimpl->mPostProcessingSteps[a];
|
||||
pimpl->mProgressHandler->UpdatePostProcess( a, pimpl->mPostProcessingSteps.size() );
|
||||
pimpl->mProgressHandler->UpdatePostProcess(static_cast<int>(a), static_cast<int>(pimpl->mPostProcessingSteps.size()) );
|
||||
if( process->IsActive( pFlags)) {
|
||||
|
||||
if (profiler) {
|
||||
|
@ -825,7 +827,7 @@ const aiScene* Importer::ApplyPostProcessing(unsigned int pFlags)
|
|||
}
|
||||
#endif // ! DEBUG
|
||||
}
|
||||
pimpl->mProgressHandler->UpdatePostProcess( pimpl->mPostProcessingSteps.size(), pimpl->mPostProcessingSteps.size() );
|
||||
pimpl->mProgressHandler->UpdatePostProcess( static_cast<int>(pimpl->mPostProcessingSteps.size()), static_cast<int>(pimpl->mPostProcessingSteps.size()) );
|
||||
|
||||
// update private scene flags
|
||||
if( pimpl->mScene )
|
||||
|
|
|
@ -44,8 +44,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#define INCLUDED_AI_IMPORTER_H
|
||||
|
||||
#include <map>
|
||||
#include <string>
|
||||
#include <vector>
|
||||
#include <string>
|
||||
#include <assimp/matrix4x4.h>
|
||||
|
||||
struct aiScene;
|
||||
|
|
|
@ -46,6 +46,9 @@ directly (unless you are adding new loaders), instead use the
|
|||
corresponding preprocessor flag to selectively disable formats.
|
||||
*/
|
||||
|
||||
#include <vector>
|
||||
#include "BaseImporter.h"
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Importers
|
||||
// (include_new_importers_here)
|
||||
|
|
|
@ -62,7 +62,6 @@ namespace Assimp
|
|||
class ASSIMP_API JoinVerticesProcess : public BaseProcess
|
||||
{
|
||||
public:
|
||||
|
||||
JoinVerticesProcess();
|
||||
~JoinVerticesProcess();
|
||||
|
||||
|
|
|
@ -565,7 +565,7 @@ void AnimResolver::ExtractAnimChannel(aiNodeAnim** out, unsigned int flags /*= 0
|
|||
std::vector<aiVectorKey> keys;
|
||||
GetKeys(keys,trans_x,trans_y,trans_z,flags);
|
||||
|
||||
anim->mPositionKeys = new aiVectorKey[ anim->mNumPositionKeys = keys.size() ];
|
||||
anim->mPositionKeys = new aiVectorKey[ anim->mNumPositionKeys = static_cast<unsigned int>(keys.size()) ];
|
||||
std::copy(keys.begin(),keys.end(),anim->mPositionKeys);
|
||||
}
|
||||
|
||||
|
@ -574,7 +574,7 @@ void AnimResolver::ExtractAnimChannel(aiNodeAnim** out, unsigned int flags /*= 0
|
|||
std::vector<aiVectorKey> keys;
|
||||
GetKeys(keys,rotat_x,rotat_y,rotat_z,flags);
|
||||
|
||||
anim->mRotationKeys = new aiQuatKey[ anim->mNumRotationKeys = keys.size() ];
|
||||
anim->mRotationKeys = new aiQuatKey[ anim->mNumRotationKeys = static_cast<unsigned int>(keys.size()) ];
|
||||
|
||||
// convert heading, pitch, bank to quaternion
|
||||
// mValue.x=Heading=Rot(Y), mValue.y=Pitch=Rot(X), mValue.z=Bank=Rot(Z)
|
||||
|
@ -594,7 +594,7 @@ void AnimResolver::ExtractAnimChannel(aiNodeAnim** out, unsigned int flags /*= 0
|
|||
std::vector<aiVectorKey> keys;
|
||||
GetKeys(keys,scale_x,scale_y,scale_z,flags);
|
||||
|
||||
anim->mScalingKeys = new aiVectorKey[ anim->mNumScalingKeys = keys.size() ];
|
||||
anim->mScalingKeys = new aiVectorKey[ anim->mNumScalingKeys = static_cast<unsigned int>(keys.size()) ];
|
||||
std::copy(keys.begin(),keys.end(),anim->mScalingKeys);
|
||||
}
|
||||
}
|
||||
|
|
Some files were not shown because too many files have changed in this diff Show More
Loading…
Reference in New Issue