Created exporter class and fixed a few bugs
parent
148a20a703
commit
b307ec643d
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@ -568,6 +568,9 @@ ADD_ASSIMP_IMPORTER(GLTF
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glTFUtil.cpp
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glTFUtil.h
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glTFFileData.h
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glTFExporter.h
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glTFExporter.cpp
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)
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SET( Step_SRCS
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@ -87,6 +87,8 @@ void ExportSceneSTLBinary(const char*,IOSystem*, const aiScene*, const ExportPro
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void ExportScenePly(const char*,IOSystem*, const aiScene*, const ExportProperties*);
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void ExportScenePlyBinary(const char*, IOSystem*, const aiScene*, const ExportProperties*);
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void ExportScene3DS(const char*, IOSystem*, const aiScene*, const ExportProperties*);
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void ExportSceneGLTF(const char*, IOSystem*, const aiScene*, const ExportProperties*);
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void ExportSceneGLB(const char*, IOSystem*, const aiScene*, const ExportProperties*);
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void ExportSceneAssbin(const char*, IOSystem*, const aiScene*, const ExportProperties*);
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void ExportSceneAssxml(const char*, IOSystem*, const aiScene*, const ExportProperties*);
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@ -135,6 +137,13 @@ Exporter::ExportFormatEntry gExporters[] =
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aiProcess_Triangulate | aiProcess_SortByPType | aiProcess_JoinIdenticalVertices),
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#endif
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#ifndef ASSIMP_BUILD_NO_GLTF_EXPORTER
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Exporter::ExportFormatEntry( "gltf", "GL Transmission Format", "gltf", &ExportSceneGLTF,
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aiProcess_JoinIdenticalVertices),
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Exporter::ExportFormatEntry( "glb", "GL Transmission Format (binary)", "glb", &ExportSceneGLB,
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aiProcess_JoinIdenticalVertices),
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#endif
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#ifndef ASSIMP_BUILD_NO_ASSBIN_EXPORTER
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Exporter::ExportFormatEntry( "assbin", "Assimp Binary", "assbin" , &ExportSceneAssbin, 0),
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#endif
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@ -0,0 +1,401 @@
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/*
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Open Asset Import Library (assimp)
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----------------------------------------------------------------------
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Copyright (c) 2006-2015, assimp team
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All rights reserved.
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Redistribution and use of this software in source and binary forms,
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with or without modification, are permitted provided that the
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following conditions are met:
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||||
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* Redistributions of source code must retain the above
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copyright notice, this list of conditions and the
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following disclaimer.
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* Redistributions in binary form must reproduce the above
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copyright notice, this list of conditions and the
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following disclaimer in the documentation and/or other
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materials provided with the distribution.
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* Neither the name of the assimp team, nor the names of its
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contributors may be used to endorse or promote products
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derived from this software without specific prior
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written permission of the assimp team.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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----------------------------------------------------------------------
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*/
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#ifndef ASSIMP_BUILD_NO_EXPORT
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#ifndef ASSIMP_BUILD_NO_GLTF_EXPORTER
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#include "glTFExporter.h"
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#include "Exceptional.h"
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#include "StringComparison.h"
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#include "ByteSwapper.h"
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#include <assimp/version.h>
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#include <assimp/IOSystem.hpp>
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#include <assimp/Exporter.hpp>
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#include <assimp/material.h>
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#include <assimp/scene.h>
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#include <boost/foreach.hpp>
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#include <boost/scoped_ptr.hpp>
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#define RAPIDJSON_HAS_STDSTRING 1
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#include <rapidjson/document.h>
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#include <rapidjson/writer.h>
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#include <rapidjson/prettywriter.h>
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#include <rapidjson/stringbuffer.h>
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#include "glTFFileData.h"
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#include "glTFUtil.h"
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using namespace rapidjson;
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using namespace Assimp;
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using namespace Assimp::glTF;
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namespace Assimp {
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// ------------------------------------------------------------------------------------------------
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// Worker function for exporting a scene to GLTF. Prototyped and registered in Exporter.cpp
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void ExportSceneGLTF(const char* pFile, IOSystem* pIOSystem, const aiScene* pScene, const ExportProperties* pProperties)
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{
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// invoke the exporter
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glTFExporter exporter(pFile, pIOSystem, pScene, pProperties, false);
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}
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// ------------------------------------------------------------------------------------------------
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// Worker function for exporting a scene to GLB. Prototyped and registered in Exporter.cpp
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void ExportSceneGLB(const char* pFile, IOSystem* pIOSystem, const aiScene* pScene, const ExportProperties* pProperties)
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{
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// invoke the exporter
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glTFExporter exporter(pFile, pIOSystem, pScene, pProperties, true);
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}
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} // end of namespace Assimp
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class glTFSceneExporter
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{
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typedef std::gltf_unordered_map<std::string, int> IdMap;
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Document& mDoc;
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MemoryPoolAllocator<>& mAl;
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const aiScene* mScene;
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std::string mRootNodeId;
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std::vector<std::string> mMeshIds;
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IdMap mUsedIds;
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public:
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glTFSceneExporter(Document& doc, const aiScene* pScene)
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: mDoc(doc)
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, mAl(doc.GetAllocator())
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, mScene(pScene)
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{
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doc.SetObject();
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for (unsigned int i = 0; i < pScene->mNumAnimations; ++i) {
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}
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for (unsigned int i = 0; i < pScene->mNumCameras; ++i) {
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}
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for (unsigned int i = 0; i < pScene->mNumLights; ++i) {
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}
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for (unsigned int i = 0; i < pScene->mNumLights; ++i) {
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}
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for (unsigned int i = 0; i < pScene->mNumMaterials; ++i) {
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}
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AddMeshes();
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for (unsigned int i = 0; i < pScene->mNumTextures; ++i) {
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}
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AddNodes();
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CreateScene();
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}
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inline void Pushf(Value& val, float f)
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{
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val.PushBack(Value(f).Move(), mAl);
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}
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inline void SetMatrix(Value& v, const aiMatrix4x4& m)
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{
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v.SetArray();
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v.Reserve(16, mAl);
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Pushf(v, m.a1); Pushf(v, m.b1); Pushf(v, m.c1); Pushf(v, m.d1);
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Pushf(v, m.a2); Pushf(v, m.b2); Pushf(v, m.c2); Pushf(v, m.d2);
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Pushf(v, m.a3); Pushf(v, m.b3); Pushf(v, m.c3); Pushf(v, m.d3);
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Pushf(v, m.a4); Pushf(v, m.b4); Pushf(v, m.c4); Pushf(v, m.d4);
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}
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void AddMeshes()
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{
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if (mScene->mNumMeshes == 0) return;
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Value meshes;
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meshes.SetObject();
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mMeshIds.reserve(mScene->mNumMeshes);
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for (unsigned int i = 0; i < mScene->mNumMeshes; ++i) {
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aiMesh* m = mScene->mMeshes[i];
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std::string meshId = FindID(m->mName, "mesh");
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mMeshIds.push_back(meshId);
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Value mesh;
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mesh.SetObject();
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{
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Value primitives;
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primitives.SetObject();
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mesh.AddMember("primitives", primitives, mAl);
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}
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meshes.AddMember(StringRef(mMeshIds.back()), mesh, mAl);
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}
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mDoc.AddMember("meshes", meshes, mAl);
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}
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void AddNodes()
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{
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if (!mScene->mRootNode) return;
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Value nodes;
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nodes.SetObject();
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mRootNodeId = AddNode(nodes, mScene->mRootNode);
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mDoc.AddMember("nodes", nodes, mAl);
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}
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std::string AddNode(Value& nodes, const aiNode* n)
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{
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std::string nodeId = FindID(n->mName, "node");
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Value node;
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node.SetObject();
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if (!n->mTransformation.IsIdentity()) {
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Value matrix;
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SetMatrix(matrix, n->mTransformation);
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node.AddMember("matrix", matrix, mAl);
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}
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if (n->mNumMeshes > 0) {
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Value meshes;
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meshes.SetArray();
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for (unsigned int i = 0; i < n->mNumMeshes; ++i) {
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meshes.PushBack(StringRef(mMeshIds[n->mMeshes[i]]), mAl);
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}
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node.AddMember("meshes", meshes, mAl);
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}
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if (n->mNumChildren > 0) {
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Value children;
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children.SetArray();
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for (unsigned int i = 0; i < n->mNumChildren; ++i) {
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std::string id = AddNode(nodes, n->mChildren[i]);
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children.PushBack(Value(id, mAl), mAl);
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}
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node.AddMember("children", children, mAl);
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}
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nodes.AddMember(Value(nodeId, mAl), node, mAl);
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return nodeId;
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}
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void CreateScene()
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{
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const char* sceneName = "defaultScene";
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mDoc.AddMember("scene", Value(sceneName, mAl), mAl);
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Value scenes;
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scenes.SetObject();
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{
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Value scene;
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scene.SetObject();
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{
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Value nodes;
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nodes.SetArray();
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if (!mRootNodeId.empty()) {
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nodes.PushBack(StringRef(mRootNodeId), mAl);
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}
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scene.AddMember("nodes", nodes, mAl);
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}
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scenes.AddMember(Value(sceneName, mAl), scene, mAl);
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}
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mDoc.AddMember("scenes", scenes, mAl);
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}
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std::string FindID(const aiString& str, const char* suffix)
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{
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std::string id = str.C_Str();
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IdMap::iterator it;
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if (!id.empty()) {
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it = mUsedIds.find(id);
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if (it == mUsedIds.end()) goto found;
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id += "-";
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}
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id += suffix;
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it = mUsedIds.find(id);
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if (it == mUsedIds.end()) goto found;
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char buffer[256];
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int offset = sprintf(buffer, "%s-", id.c_str());
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for (int i = 0; ; ++i) {
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ASSIMP_itoa10(buffer + offset, sizeof(buffer), i);
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id = buffer;
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it = mUsedIds.find(id);
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if (it == mUsedIds.end()) goto found;
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}
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found:
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mUsedIds[id] = true;
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return id;
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}
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};
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glTFExporter::glTFExporter(const char* filename, IOSystem* pIOSystem, const aiScene* pScene,
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const ExportProperties* pProperties, bool isBinary)
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: mFilename(filename)
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, mIOSystem(pIOSystem)
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, mScene(pScene)
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, mProperties(pProperties)
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, mIsBinary(isBinary)
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{
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boost::scoped_ptr<IOStream> outfile(pIOSystem->Open(mFilename, "wt"));
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if (outfile == 0) {
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throw DeadlyExportError("Could not open output file: " + std::string(mFilename));
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}
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if (isBinary) {
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// we will write the header later, skip its size
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outfile->Seek(sizeof(GLB_Header), aiOrigin_SET);
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}
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Document doc;
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StringBuffer docBuffer;
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{
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glTFSceneExporter exportScene(doc, mScene);
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bool pretty = true;
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if (!isBinary && pretty) {
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PrettyWriter<StringBuffer> writer(docBuffer);
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doc.Accept(writer);
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}
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else {
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Writer<StringBuffer> writer(docBuffer);
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doc.Accept(writer);
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}
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}
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if (outfile->Write(docBuffer.GetString(), docBuffer.GetSize(), 1) != 1) {
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throw DeadlyExportError("Failed to write scene data!");
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}
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if (isBinary) {
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WriteBinaryData(outfile.get(), docBuffer.GetSize());
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}
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}
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void glTFExporter::WriteBinaryData(IOStream* outfile, std::size_t sceneLength)
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{
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//
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// write the body data
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//
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if (!mBodyData.empty()) {
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std::size_t bodyOffset = sizeof(GLB_Header) + sceneLength;
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bodyOffset = (bodyOffset + 3) & ~3; // Round up to next multiple of 4
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outfile->Seek(bodyOffset, aiOrigin_SET);
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if (outfile->Write(&mBodyData[0], mBodyData.size(), 1) != 1) {
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throw DeadlyExportError("Failed to write body data!");
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}
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}
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//
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// write the header
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//
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outfile->Seek(0, aiOrigin_SET);
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GLB_Header header;
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memcpy(header.magic, AI_GLB_MAGIC_NUMBER, sizeof(header.magic));
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header.version = 1;
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AI_SWAP4(header.version);
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header.length = sizeof(header) + sceneLength + mBodyData.size();
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AI_SWAP4(header.length);
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header.sceneLength = sceneLength;
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AI_SWAP4(header.sceneLength);
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header.sceneFormat = SceneFormat_JSON;
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AI_SWAP4(header.sceneFormat);
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if (outfile->Write(&header, sizeof(header), 1) != 1) {
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throw DeadlyExportError("Failed to write the header!");
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}
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}
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#endif // ASSIMP_BUILD_NO_GLTF_EXPORTER
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#endif // ASSIMP_BUILD_NO_EXPORT
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@ -0,0 +1,87 @@
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/*
|
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Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2015, assimp team
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the
|
||||
following conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
|
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----------------------------------------------------------------------
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*/
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/** @file GltfExporter.h
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* Declares the exporter class to write a scene to a gltf/glb file
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*/
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#ifndef AI_GLTFEXPORTER_H_INC
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#define AI_GLTFEXPORTER_H_INC
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#include <assimp/types.h>
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#include <sstream>
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#include <vector>
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#include <map>
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struct aiScene;
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namespace Assimp
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{
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class IOSystem;
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class IOStream;
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class ExportProperties;
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// ------------------------------------------------------------------------------------------------
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/** Helper class to export a given scene to an glTF file. */
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// ------------------------------------------------------------------------------------------------
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class glTFExporter
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{
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public:
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/// Constructor for a specific scene to export
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glTFExporter(const char* filename, IOSystem* pIOSystem, const aiScene* pScene,
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const ExportProperties* pProperties, bool binary);
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private:
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const char* mFilename;
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IOSystem* mIOSystem;
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const aiScene* mScene;
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const ExportProperties* mProperties;
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bool mIsBinary;
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std::vector<unsigned char> mBodyData;
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void WriteBinaryData(IOStream* outfile, std::size_t sceneLength);
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};
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}
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#endif
|
|
@ -51,6 +51,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#include "glTFFileData.h"
|
||||
#include "glTFUtil.h"
|
||||
|
||||
#define RAPIDJSON_HAS_STDSTRING 1
|
||||
#include <rapidjson/rapidjson.h>
|
||||
#include <rapidjson/document.h>
|
||||
#include <rapidjson/error/en.h>
|
||||
|
@ -290,6 +291,10 @@ class glTFReader
|
|||
mScene->mRootNode = root;
|
||||
}
|
||||
}
|
||||
|
||||
//if (!mScene->mRootNode) {
|
||||
//mScene->mRootNode = new aiNode("EMPTY");
|
||||
//}
|
||||
}
|
||||
|
||||
void SetMaterialColorProperty(aiMaterial* mat, Value& vals, const char* propName, aiTextureType texType,
|
||||
|
@ -550,13 +555,15 @@ struct Accessor
|
|||
template<class T>
|
||||
void ExtractData(T*& outData, unsigned int* outCount = 0, unsigned int* outComponents = 0)
|
||||
{
|
||||
if (!data) return;
|
||||
ai_assert(data);
|
||||
|
||||
const std::size_t totalSize = elemSize * count;
|
||||
|
||||
const std::size_t targetElemSize = sizeof(T);
|
||||
ai_assert(elemSize <= targetElemSize);
|
||||
|
||||
ai_assert(count*byteStride <= bufferView->byteLength);
|
||||
|
||||
outData = new T[count];
|
||||
if (byteStride == elemSize && targetElemSize == elemSize) {
|
||||
memcpy(outData, data, totalSize);
|
||||
|
@ -574,6 +581,8 @@ struct Accessor
|
|||
template<class T = unsigned int>
|
||||
T GetValue(int i)
|
||||
{
|
||||
ai_assert(data);
|
||||
ai_assert(i*byteStride < bufferView->byteLength);
|
||||
T value = T();
|
||||
memcpy(&value, data + i*byteStride, elemSize);
|
||||
//value >>= 8 * (sizeof(T) - elemSize);
|
||||
|
@ -708,9 +717,11 @@ Range glTFReader::LoadMesh(const char* id, Value& mesh)
|
|||
else if (strcmp(attr, "NORMAL") == 0) {
|
||||
accessor->ExtractData(aimesh->mNormals);
|
||||
}
|
||||
else if (strncmp(attr, "TEXCOORD_", 9) == 0) {
|
||||
else if (strncmp(attr, "TEXCOORD_", 9) == 0) {
|
||||
int idx = attr[9] - '0';
|
||||
accessor->ExtractData(aimesh->mTextureCoords[idx], 0, &aimesh->mNumUVComponents[idx]);
|
||||
if (idx >= 0 && idx <= AI_MAX_NUMBER_OF_TEXTURECOORDS) {
|
||||
accessor->ExtractData(aimesh->mTextureCoords[idx], 0, &aimesh->mNumUVComponents[idx]);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -727,7 +738,7 @@ Range glTFReader::LoadMesh(const char* id, Value& mesh)
|
|||
case PrimitiveMode_POINTS: {
|
||||
nFaces = acc->count;
|
||||
faces = new aiFace[nFaces];
|
||||
for (unsigned i = 0; i < acc->count; ++i) {
|
||||
for (unsigned int i = 0; i < acc->count; ++i) {
|
||||
setFace(faces[i], acc->GetValue(i));
|
||||
}
|
||||
break;
|
||||
|
@ -736,7 +747,7 @@ Range glTFReader::LoadMesh(const char* id, Value& mesh)
|
|||
case PrimitiveMode_LINES: {
|
||||
nFaces = acc->count / 2;
|
||||
faces = new aiFace[nFaces];
|
||||
for (unsigned i = 0; i < acc->count; i += 2) {
|
||||
for (unsigned int i = 0; i < acc->count; i += 2) {
|
||||
setFace(faces[i / 2], acc->GetValue(i), acc->GetValue(i + 1));
|
||||
}
|
||||
break;
|
||||
|
@ -747,7 +758,7 @@ Range glTFReader::LoadMesh(const char* id, Value& mesh)
|
|||
nFaces = acc->count - ((primitiveMode == PrimitiveMode_LINE_STRIP) ? 1 : 0);
|
||||
faces = new aiFace[nFaces];
|
||||
setFace(faces[0], acc->GetValue(0), acc->GetValue(1));
|
||||
for (unsigned i = 2; i < acc->count; ++i) {
|
||||
for (unsigned int i = 2; i < acc->count; ++i) {
|
||||
setFace(faces[i - 1], faces[i - 2].mIndices[1], acc->GetValue(i));
|
||||
}
|
||||
if (primitiveMode == PrimitiveMode_LINE_LOOP) { // close the loop
|
||||
|
@ -759,7 +770,7 @@ Range glTFReader::LoadMesh(const char* id, Value& mesh)
|
|||
case PrimitiveMode_TRIANGLES: {
|
||||
nFaces = acc->count / 3;
|
||||
faces = new aiFace[nFaces];
|
||||
for (unsigned i = 0; i < acc->count; i += 3) {
|
||||
for (unsigned int i = 0; i < acc->count; i += 3) {
|
||||
setFace(faces[i / 3], acc->GetValue(i), acc->GetValue(i + 1), acc->GetValue(i + 2));
|
||||
}
|
||||
break;
|
||||
|
@ -768,7 +779,7 @@ Range glTFReader::LoadMesh(const char* id, Value& mesh)
|
|||
nFaces = acc->count - 2;
|
||||
faces = new aiFace[nFaces];
|
||||
setFace(faces[0], acc->GetValue(0), acc->GetValue(1), acc->GetValue(2));
|
||||
for (unsigned i = 3; i < acc->count; ++i) {
|
||||
for (unsigned int i = 3; i < acc->count; ++i) {
|
||||
setFace(faces[i - 2], faces[i - 1].mIndices[1], faces[i - 1].mIndices[2], acc->GetValue(i));
|
||||
}
|
||||
break;
|
||||
|
@ -777,7 +788,7 @@ Range glTFReader::LoadMesh(const char* id, Value& mesh)
|
|||
nFaces = acc->count - 2;
|
||||
faces = new aiFace[nFaces];
|
||||
setFace(faces[0], acc->GetValue(0), acc->GetValue(1), acc->GetValue(2));
|
||||
for (unsigned i = 3; i < acc->count; ++i) {
|
||||
for (unsigned int i = 3; i < acc->count; ++i) {
|
||||
setFace(faces[i - 2], faces[0].mIndices[0], faces[i - 1].mIndices[2], acc->GetValue(i));
|
||||
}
|
||||
break;
|
||||
|
@ -986,8 +997,10 @@ aiNode* glTFReader::LoadNode(const char* id, Value& node)
|
|||
if (child.IsString()) {
|
||||
// get/create the child node
|
||||
aiNode* aichild = mNodes.Get(child.GetString());
|
||||
aichild->mParent = ainode;
|
||||
ainode->mChildren[ainode->mNumChildren++] = aichild;
|
||||
if (aichild) {
|
||||
aichild->mParent = ainode;
|
||||
ainode->mChildren[ainode->mNumChildren++] = aichild;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1185,4 +1198,8 @@ void glTFImporter::InternReadFile( const std::string& pFile, aiScene* pScene, IO
|
|||
// import the data
|
||||
glTFReader reader(pScene, doc, *pIOHandler, bodyBuffer);
|
||||
reader.Load();
|
||||
|
||||
if (pScene->mNumMeshes == 0) {
|
||||
pScene->mFlags |= AI_SCENE_FLAGS_INCOMPLETE;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -44,24 +44,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#include "LogAux.h"
|
||||
#include "DefaultIOSystem.h"
|
||||
|
||||
#if _MSC_VER > 1500 || (defined __GNUC___)
|
||||
# define ASSIMP_GLTF_USE_UNORDERED_MULTIMAP
|
||||
# else
|
||||
# define gltf_unordered_map map
|
||||
# define gltf_unordered_multimap multimap
|
||||
#endif
|
||||
|
||||
#ifdef ASSIMP_GLTF_USE_UNORDERED_MULTIMAP
|
||||
# include <unordered_map>
|
||||
# if _MSC_VER > 1600
|
||||
# define gltf_unordered_map unordered_map
|
||||
# define gltf_unordered_multimap unordered_multimap
|
||||
# else
|
||||
# define gltf_unordered_map tr1::unordered_map
|
||||
# define gltf_unordered_multimap tr1::unordered_multimap
|
||||
# endif
|
||||
#endif
|
||||
|
||||
namespace Assimp {
|
||||
|
||||
/**
|
||||
|
|
|
@ -44,6 +44,24 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
//#include "MemoryIOWrapper.h"
|
||||
#include "StringComparison.h"
|
||||
|
||||
#if _MSC_VER > 1500 || (defined __GNUC___)
|
||||
# define ASSIMP_GLTF_USE_UNORDERED_MULTIMAP
|
||||
# else
|
||||
# define gltf_unordered_map map
|
||||
# define gltf_unordered_multimap multimap
|
||||
#endif
|
||||
|
||||
#ifdef ASSIMP_GLTF_USE_UNORDERED_MULTIMAP
|
||||
# include <unordered_map>
|
||||
# if _MSC_VER > 1600
|
||||
# define gltf_unordered_map unordered_map
|
||||
# define gltf_unordered_multimap unordered_multimap
|
||||
# else
|
||||
# define gltf_unordered_map tr1::unordered_map
|
||||
# define gltf_unordered_multimap tr1::unordered_multimap
|
||||
# endif
|
||||
#endif
|
||||
|
||||
namespace Assimp {
|
||||
namespace glTF {
|
||||
|
||||
|
|
Loading…
Reference in New Issue