commit
b2ea762b02
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@ -202,6 +202,7 @@ inline void SetMaterialTextureProperty(std::vector<int> &embeddedTexIdxs, Asset
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}
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mat->AddProperty(&uri, AI_MATKEY_TEXTURE(texType, texSlot));
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mat->AddProperty(&prop.texCoord, 1, AI_MATKEY_GLTF_TEXTURE_TEXCOORD(texType, texSlot));
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if (prop.textureTransformSupported) {
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aiUVTransform transform;
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Binary file not shown.
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@ -0,0 +1,172 @@
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{
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"asset" : {
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"generator" : "Khronos glTF Blender I/O v1.0.5",
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"version" : "2.0"
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},
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"scene" : 0,
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"scenes" : [
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{
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"name" : "Scene",
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"nodes" : [
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0,
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1,
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2
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]
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}
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],
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"nodes" : [
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{
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"mesh" : 0,
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"name" : "Cube"
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},
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{
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"name" : "Light",
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"rotation" : [
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0.16907575726509094,
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0.7558803558349609,
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-0.27217137813568115,
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0.570947527885437
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],
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"translation" : [
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4.076245307922363,
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5.903861999511719,
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-1.0054539442062378
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]
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},
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{
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"name" : "Camera",
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"rotation" : [
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0.483536034822464,
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0.33687159419059753,
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-0.20870360732078552,
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0.7804827094078064
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],
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"translation" : [
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7.358891487121582,
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4.958309173583984,
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6.925790786743164
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]
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}
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],
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"materials" : [
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{
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"doubleSided" : true,
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"name" : "Material",
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"pbrMetallicRoughness" : {
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"baseColorTexture" : {
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"index" : 0,
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"texCoord" : 0
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},
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"metallicFactor" : 0,
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"metallicRoughnessTexture" : {
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"index" : 0,
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"texCoord" : 1
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}
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}
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}
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],
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"meshes" : [
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{
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"name" : "Cube",
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"primitives" : [
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{
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"attributes" : {
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"POSITION" : 0,
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"NORMAL" : 1,
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"TEXCOORD_0" : 2,
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"TEXCOORD_1" : 3
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},
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"indices" : 4,
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"material" : 0
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}
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]
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}
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],
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"textures" : [
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{
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"source" : 0
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}
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],
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"images" : [
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{
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"mimeType" : "image/png",
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"name" : "Material Base Color",
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"uri" : "texture.png"
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}
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],
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"accessors" : [
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{
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"bufferView" : 0,
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"componentType" : 5126,
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"count" : 24,
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"max" : [
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1,
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1,
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1
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],
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"min" : [
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-1,
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-1,
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-1
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],
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"type" : "VEC3"
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},
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{
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"bufferView" : 1,
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"componentType" : 5126,
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"count" : 24,
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"type" : "VEC3"
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},
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{
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"bufferView" : 2,
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"componentType" : 5126,
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"count" : 24,
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"type" : "VEC2"
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},
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{
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"bufferView" : 3,
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"componentType" : 5126,
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"count" : 24,
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"type" : "VEC2"
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},
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{
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"bufferView" : 4,
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"componentType" : 5123,
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"count" : 36,
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"type" : "SCALAR"
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}
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],
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"bufferViews" : [
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{
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"buffer" : 0,
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"byteLength" : 288,
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"byteOffset" : 0
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},
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{
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"buffer" : 0,
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"byteLength" : 288,
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"byteOffset" : 288
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},
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{
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"buffer" : 0,
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"byteLength" : 192,
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"byteOffset" : 576
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},
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{
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"buffer" : 0,
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"byteLength" : 192,
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"byteOffset" : 768
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},
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{
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"buffer" : 0,
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"byteLength" : 72,
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"byteOffset" : 960
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}
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],
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"buffers" : [
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{
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"byteLength" : 1032,
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"uri" : "boxTexcoords.bin"
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}
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]
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}
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After Width: | Height: | Size: 40 KiB |
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@ -49,6 +49,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#include <array>
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#include <assimp/pbrmaterial.h>
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using namespace Assimp;
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class utglTF2ImportExport : public AbstractImportExportBase {
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@ -464,3 +466,30 @@ TEST_F(utglTF2ImportExport, sceneMetadata) {
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ASSERT_EQ(strcmp(generator.C_Str(), "COLLADA2GLTF"), 0);
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}
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}
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TEST_F(utglTF2ImportExport, texcoords) {
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Assimp::Importer importer;
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const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/glTF2/BoxTexcoords-glTF/boxTexcoords.gltf",
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aiProcess_ValidateDataStructure);
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ASSERT_NE(scene, nullptr);
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ASSERT_TRUE(scene->HasMaterials());
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const aiMaterial *material = scene->mMaterials[0];
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aiString path;
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aiTextureMapMode modes[2];
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EXPECT_EQ(aiReturn_SUCCESS, material->GetTexture(aiTextureType_DIFFUSE, 0, &path, nullptr, nullptr,
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nullptr, nullptr, modes));
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EXPECT_STREQ(path.C_Str(), "texture.png");
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int uvIndex = -1;
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EXPECT_EQ(aiGetMaterialInteger(material, AI_MATKEY_GLTF_TEXTURE_TEXCOORD(aiTextureType_DIFFUSE, 0), &uvIndex), aiReturn_SUCCESS);
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EXPECT_EQ(uvIndex, 0);
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// Using manual macro expansion of AI_MATKEY_GLTF_PBRMETALLICROUGHNESS_METALLICROUGHNESS_TEXTURE here.
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// The following works with some but not all compilers:
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// #define APPLY(X, Y) X(Y)
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// ..., APPLY(AI_MATKEY_GLTF_TEXTURE_TEXCOORD, AI_MATKEY_GLTF_PBRMETALLICROUGHNESS_METALLICROUGHNESS_TEXTURE), ...
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EXPECT_EQ(aiGetMaterialInteger(material, AI_MATKEY_GLTF_TEXTURE_TEXCOORD(aiTextureType_UNKNOWN, 0), &uvIndex), aiReturn_SUCCESS);
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EXPECT_EQ(uvIndex, 1);
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}
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