Merge branch 'master' into external-minizip

pull/5278/head
Kim Kulling 2023-11-02 16:20:19 +01:00 committed by GitHub
commit b2c80ea5ba
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7 changed files with 23 additions and 14 deletions

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@ -185,7 +185,7 @@ void IFCImporter::InternReadFile(const std::string &pFile, aiScene *pScene, IOSy
size_t total = 0;
int read = 0;
do {
int bufferSize = fileInfo.uncompressed_size < INT16_MAX ? fileInfo.uncompressed_size : INT16_MAX;
unsigned bufferSize = fileInfo.uncompressed_size < INT16_MAX ? static_cast<unsigned>(fileInfo.uncompressed_size) : INT16_MAX;
void *buffer = malloc(bufferSize);
read = unzReadCurrentFile(zip, buffer, bufferSize);
if (read > 0) {

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@ -1372,7 +1372,7 @@ std::vector<IfcVector2> GetContourInPlane2D(const std::shared_ptr<TempMesh>& mes
const std::vector<IfcVector3>& va = mesh->mVerts;
if(va.size() <= 2) {
std::stringstream msg;
msg << "Skipping: Only " << va.size() << " verticies in opening mesh.";
msg << "Skipping: Only " << va.size() << " vertices in opening mesh.";
IFCImporter::LogDebug(msg.str().c_str());
ok = false;
return contour;

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@ -575,8 +575,8 @@ void SetupMapping(aiMaterial *mat, aiTextureMapping mode, const aiVector3D &axis
m->mSemantic = prop->mSemantic;
m->mType = aiPTI_Float;
m->mDataLength = 12;
m->mData = new char[12];
m->mDataLength = sizeof(aiVector3D);
m->mData = new char[m->mDataLength];
*((aiVector3D *)m->mData) = axis;
p.push_back(m);
}

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@ -290,12 +290,6 @@ void PretransformVertices::ComputeAbsoluteTransform(aiNode *pcNode) {
}
}
static void normalizeVectorArray(aiVector3D *vectorArrayIn, aiVector3D *vectorArrayOut, size_t numVectors) {
for (size_t i=0; i<numVectors; ++i) {
vectorArrayOut[i] = vectorArrayIn[i].Normalize();
}
}
// ------------------------------------------------------------------------------------------------
// Apply the node transformation to a mesh
void PretransformVertices::ApplyTransform(aiMesh *mesh, const aiMatrix4x4 &mat) const {
@ -322,8 +316,11 @@ void PretransformVertices::ApplyTransform(aiMesh *mesh, const aiMatrix4x4 &mat)
const aiMatrix3x3 m = aiMatrix3x3(mat).Inverse().Transpose();
if (mesh->HasNormals()) {
normalizeVectorArray(mesh->mNormals, mesh->mNormals, mesh->mNumVertices);
for (unsigned int i = 0; i < mesh->mNumVertices; ++i) {
mesh->mNormals[i] = (m * mesh->mNormals[i]).Normalize();
}
}
if (mesh->HasTangentsAndBitangents()) {
for (unsigned int i = 0; i < mesh->mNumVertices; ++i) {
mesh->mTangents[i] = (m * mesh->mTangents[i]).Normalize();

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@ -59,6 +59,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <assimp/types.h>
#ifdef __cplusplus
#include <unordered_set>
extern "C" {
#endif
@ -872,11 +874,15 @@ struct aiMesh {
// DO NOT REMOVE THIS ADDITIONAL CHECK
if (mNumBones && mBones) {
std::unordered_set<const aiBone *> bones;
for (unsigned int a = 0; a < mNumBones; a++) {
if (mBones[a]) {
delete mBones[a];
bones.insert(mBones[a]);
}
}
for (const aiBone *bone: bones) {
delete bone;
}
delete[] mBones;
}

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@ -48,6 +48,9 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
class BlendImportAreaLight : public ::testing::Test {
public:
BlendImportAreaLight() :
im(nullptr) {}
~BlendImportAreaLight() override = default;
void SetUp() override {
im = new Assimp::Importer();
}

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@ -48,11 +48,14 @@ using namespace ::Assimp;
class BlenderWorkTest : public ::testing::Test {
public:
virtual void SetUp() {
BlenderWorkTest() : im(nullptr) {}
~BlenderWorkTest() override = default;
void SetUp() override {
im = new Assimp::Importer();
}
virtual void TearDown() {
void TearDown() override {
delete im;
}