- update README.

git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@1112 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
pull/5/head
aramis_acg 2012-01-13 17:49:18 +00:00
parent 3f369342d6
commit b29b69f42b
1 changed files with 86 additions and 75 deletions

83
README
View File

@ -10,7 +10,7 @@ Table of Contents
1.1 Supported file formats 1.1 Supported file formats
1.2 File structure 1.2 File structure
2. Build the library 2. Build the library
3. Help 3. Where to get help
4. License 4. License
@ -18,13 +18,16 @@ Table of Contents
1. Overview 1. Overview
------------------------------ ------------------------------
Open Asset Import Library is a Open Source library designed to load various 3d file Open Asset Import Library is a Open Source library designed to load various 3d
formats and convert them into a shared, in-memory format. It supports more than file formats and convert them into a shared, in-memory format. It supports more
30 file formats. Basically, it is like DevIL for 3D models. than 30 file formats (basically, it is like DevIL for 3D models). It also
supports exporting, but the number of export formats is lower.
Its short name is 'assimp', which is an unintended joke (the abbreviation is derived Its short name is 'assimp', which is an unintended joke (the abbreviation is
from 'Asset Importer'). derived from 'Asset Importer').
Note: this README refers to the file structure used by release packages, which
differs in some points from the development trunk.
---------------- ----------------
1.1 Supported file formats 1.1 Supported file formats
@ -33,7 +36,7 @@ from 'Asset Importer').
The library provides importers for a lot of file formats, including: The library provides importers for a lot of file formats, including:
- 3DS - 3DS
- BLEND - BLEND
- Collada - DAE (Collada)
- IFC-STEP - IFC-STEP
- ASE - ASE
- DXF - DXF
@ -47,38 +50,46 @@ The library provides importers for a lot of file formats, including:
- PLY - PLY
- STL - STL
- X - X
- LWO
- OBJ - OBJ
- SMD - SMD
- LWO - LWO
- Ogre XML - LXO
- LWS
- XML
- TER
- AC3D
- MS3D
Exporters include:
- DAE (Collada)
- STL
- OBJ
.. plus many more, see .. See http://assimp.sourceforge.net/main_features_formats.html for
http://assimp.sourceforge.net/main_features_formats.html for a more exhaustive list. a more exhaustive list.
---------------- ----------------
1.2 Repository structure 1.2 Repository structure
---------------- ----------------
Open Asset Import Library is implemented in C++ (but provides both a C and a C++ish interface). Open Asset Import Library is implemented in C++ (but provides both a C and a
The directory structure is: C++ish interface). The directory structure is:
/bin Binaries, onyl used on Windows. /bin Folder for binaries, only used on Windows
/code Source code. /code Source code
/contrib Third-party-libraries used by the Asset Import Library. /contrib Third-party libraries
/doc Documentation (doxygen generated and data structure draft) /doc Documentation (doxysource and pre-compiled docs)
/include Public headers for you to #include. /include Public header C and C++ header files.
/lib Static library location for Windows. /lib Static library location for Windows.
/obj Object file location for Windows. /obj Object file location for Windows.
/port Ports to other languages and scripts therefor. /port Ports to other languages and scripts to maintain those.
/test Unit- and regression tests, test suite of models. /test Unit- and regression tests, test suite of models.
/tools Tools (viewer, command line `assimp`). /tools Tools (viewer, command line `assimp`).
/samples A small number of samples to illustrate possible use-cases. /samples A small number of samples to illustrate possible
use cases for Assimp.
/workspaces Build enviroments for vc,xcode,... (deprecated, /workspaces Build enviroments for vc,xcode,... (deprecated,
CMake has superseeded all legacy build options) CMake has superseeded all legacy build options!)
------------------------------ ------------------------------
@ -89,20 +100,19 @@ Take a look into the INSTALL file.
------------------------------ ------------------------------
3. Help 3. Where to get help
------------------------------ ------------------------------
For more information go to http://assimp.sourceforge.net/. Or have a look into the ./doc- For more information, visit http://assimp.sourceforge.net/. Or have a look into
folder, which contains the Doxygen-generated documentation in HTML format (CHMs for the ./doc- folder, which contains the official documentation in HTML format.
Windows are also included in some distributions and should be located right here in (CHMs for Windows are included in some release packages and should be located
the root folder). right here in the root folder).
If reading the documentation doesn't solve your problems, try our forums at SF.net If the documentation doesn't solve your problems, try our forums at SF.net
Open Discussion: http://sourceforge.net/projects/assimp/forums/forum/817653) > Open Discussion: http://sourceforge.net/projects/assimp/forums/forum/817653)
Help: http://sourceforge.net/projects/assimp/forums/forum/817654 > General Help: http://sourceforge.net/projects/assimp/forums/forum/817654
or our mailing list, assimp-discussions For development stuff, there is also a mailing list, assimp-discussions
archive: http://sourceforge.net/mailarchive/forum.php?forum_name=assimp-discussions,
subscribe: https://lists.sourceforge.net/lists/listinfo/assimp-discussions subscribe: https://lists.sourceforge.net/lists/listinfo/assimp-discussions
@ -110,10 +120,11 @@ or our mailing list, assimp-discussions
4. License 4. License
------------------------------ ------------------------------
The license of the Asset Import Library is based on the modified, 3-clause BSD-License, The license of the Asset Import Library is based on the modified, 3-clause BSD-
which is a very liberal license. An _informal_ summary of the license is: do whatever License, which is a very liberal license. An _informal_ summary is: do whatever
you want, but include Assimp's license text with your product - and don't sue us you want, but include Assimp's license text with your product - and don't sue
if it doesn't work. us if our code doesn't work.
Note that, unlike LGPLed code, you may link statically to Assimp.
For the formal details, see the LICENSE file. For the formal details, see the LICENSE file.