Interpret IndexAToDirect as Direct when the index element is missing

Paint3D exports FBX like this, which is wrong, but could still support it
pull/1735/head
Rohan Singh 2018-01-24 09:45:20 -05:00
parent 1b1d1e7376
commit b28bcc365c
1 changed files with 11 additions and 11 deletions

View File

@ -427,16 +427,19 @@ void ResolveVertexDataArray(std::vector<T>& data_out, const Scope& source,
const std::vector<unsigned int>& mapping_offsets, const std::vector<unsigned int>& mapping_offsets,
const std::vector<unsigned int>& mappings) const std::vector<unsigned int>& mappings)
{ {
bool isDirect = ReferenceInformationType == "Direct";
bool isIndexToDirect = ReferenceInformationType == "IndexToDirect";
// fallback to direct data if there is no index data element
if ( isIndexToDirect && !HasElement( source, indexDataElementName ) ) {
isDirect = true;
isIndexToDirect = false;
}
// handle permutations of Mapping and Reference type - it would be nice to // handle permutations of Mapping and Reference type - it would be nice to
// deal with this more elegantly and with less redundancy, but right // deal with this more elegantly and with less redundancy, but right
// now it seems unavoidable. // now it seems unavoidable.
if (MappingInformationType == "ByVertice" && ReferenceInformationType == "Direct") { if (MappingInformationType == "ByVertice" && isDirect) {
if ( !HasElement( source, indexDataElementName ) ) {
return;
}
std::vector<T> tempData; std::vector<T> tempData;
ParseVectorDataArray(tempData, GetRequiredElement(source, dataElementName)); ParseVectorDataArray(tempData, GetRequiredElement(source, dataElementName));
@ -449,14 +452,11 @@ void ResolveVertexDataArray(std::vector<T>& data_out, const Scope& source,
} }
} }
} }
else if (MappingInformationType == "ByVertice" && ReferenceInformationType == "IndexToDirect") { else if (MappingInformationType == "ByVertice" && isIndexToDirect) {
std::vector<T> tempData; std::vector<T> tempData;
ParseVectorDataArray(tempData, GetRequiredElement(source, dataElementName)); ParseVectorDataArray(tempData, GetRequiredElement(source, dataElementName));
data_out.resize(vertex_count); data_out.resize(vertex_count);
if ( !HasElement( source, indexDataElementName ) ) {
return;
}
std::vector<int> uvIndices; std::vector<int> uvIndices;
ParseVectorDataArray(uvIndices,GetRequiredElement(source,indexDataElementName)); ParseVectorDataArray(uvIndices,GetRequiredElement(source,indexDataElementName));
@ -471,7 +471,7 @@ void ResolveVertexDataArray(std::vector<T>& data_out, const Scope& source,
} }
} }
} }
else if (MappingInformationType == "ByPolygonVertex" && ReferenceInformationType == "Direct") { else if (MappingInformationType == "ByPolygonVertex" && isDirect) {
std::vector<T> tempData; std::vector<T> tempData;
ParseVectorDataArray(tempData, GetRequiredElement(source, dataElementName)); ParseVectorDataArray(tempData, GetRequiredElement(source, dataElementName));
@ -484,7 +484,7 @@ void ResolveVertexDataArray(std::vector<T>& data_out, const Scope& source,
data_out.swap(tempData); data_out.swap(tempData);
} }
else if (MappingInformationType == "ByPolygonVertex" && ReferenceInformationType == "IndexToDirect") { else if (MappingInformationType == "ByPolygonVertex" && isIndexToDirect) {
std::vector<T> tempData; std::vector<T> tempData;
ParseVectorDataArray(tempData, GetRequiredElement(source, dataElementName)); ParseVectorDataArray(tempData, GetRequiredElement(source, dataElementName));