[pyassimp] Updated sample.py to match the new API
While here, added simple node walkingpull/8/merge^2
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7000ea05c5
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@ -6,7 +6,7 @@ This module demonstrates the functionality of PyAssimp.
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"""
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from pyassimp import pyassimp
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import pyassimp
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import os, sys
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#get a model out of assimp's test-data if none is provided on the command line
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@ -14,6 +14,12 @@ DEFAULT_MODEL = os.path.join(os.path.dirname(__file__),
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"..", "..",
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"test", "models", "MDL", "MDL3 (3DGS A4)", "minigun.MDL")
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def recur_node(node,level = 0):
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print(" " + "\t" * level + "- " + str(node))
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for child in node.children:
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recur_node(child, level + 1)
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def main(filename=None):
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filename = filename or DEFAULT_MODEL
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scene = pyassimp.load(filename)
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@ -29,40 +35,48 @@ def main(filename=None):
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print " textures:", len(scene.textures)
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print
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print "NODES:"
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recur_node(scene.rootnode)
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print
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print "MESHES:"
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for index, mesh in enumerate(scene.meshes):
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print " MESH", index+1
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print " material:", mesh.mMaterialIndex+1
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print " material id:", mesh.materialindex+1
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print " vertices:", len(mesh.vertices)
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print " first 3 verts:", mesh.vertices[:3]
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#if len(mesh.normals):
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# print " first 3 normals:", mesh.normals[:3]
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if mesh.normals:
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print " first 3 normals:", mesh.normals[:3]
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else:
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print " no normals"
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print " colors:", len(mesh.colors)
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tc = mesh.texcoords
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tc = mesh.texturecoords
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if tc:
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print " texture-coords 1:", len(tc[0]), "first3:", tc[0][:3]
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print " texture-coords 2:", len(tc[1]), "first3:", tc[1][:3]
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print " texture-coords 3:", len(tc[2]), "first3:", tc[2][:3]
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print " texture-coords 4:", len(tc[3]), "first3:", tc[3][:3]
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print " uv-component-count:", len(mesh.mNumUVComponents)
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else:
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print " no texture coordinates"
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print " uv-component-count:", len(mesh.numuvcomponents)
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print " faces:", len(mesh.faces), "first:", [f.indices for f in mesh.faces[:3]]
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print " bones:", len(mesh.bones), "first:", [b.mName for b in mesh.bones[:3]]
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print " bones:", len(mesh.bones), "first:", [str(b) for b in mesh.bones[:3]]
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print
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print "MATERIALS:"
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for index, material in enumerate(scene.materials):
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print " MATERIAL", index+1
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properties = pyassimp.GetMaterialProperties(material)
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for key in properties:
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print " %s: %s" % (key, properties[key])
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print(" MATERIAL (id:" + str(index+1) + ")")
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for key, value in material.properties.items():
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print " %s: %s" % (key, value)
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print
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print "TEXTURES:"
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for index, texture in enumerate(scene.textures):
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print " TEXTURE", index+1
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print " width:", texture.mWidth
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print " height:", texture.mHeight
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print " hint:", texture.achFormatHint
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print " data (size):", texture.mWidth*texture.mHeight
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print " width:", texture.width
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print " height:", texture.height
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print " hint:", texture.achformathint
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print " data (size):", len(texture.data)
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# Finally release the model
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pyassimp.release(scene)
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