prefer prefix ++/-- operators for non-primitive types

pull/2628/head
escherstair 2019-08-29 09:04:27 +02:00 committed by GitHub
parent ffb30fbc85
commit b1f8f6ae3b
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1 changed files with 5 additions and 5 deletions

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@ -182,7 +182,7 @@ bool X3DImporter::FindNodeElement_FromNode(CX3DImporter_NodeElement* pStartNode,
}// if((pStartNode->Type() == pType) && (pStartNode->ID() == pID)) }// if((pStartNode->Type() == pType) && (pStartNode->ID() == pID))
// Check childs of pStartNode. // Check childs of pStartNode.
for(std::list<CX3DImporter_NodeElement*>::iterator ch_it = pStartNode->Child.begin(); ch_it != pStartNode->Child.end(); ch_it++) for(std::list<CX3DImporter_NodeElement*>::iterator ch_it = pStartNode->Child.begin(); ch_it != pStartNode->Child.end(); ++ch_it)
{ {
found = FindNodeElement_FromNode(*ch_it, pID, pType, pElement); found = FindNodeElement_FromNode(*ch_it, pID, pType, pElement);
if ( found ) if ( found )
@ -687,7 +687,7 @@ void X3DImporter::XML_ReadNode_GetAttrVal_AsArrVec2f(const int pAttrIdx, std::ve
if(tlist.size() > 0) if(tlist.size() > 0)
{ {
pValue.reserve(tlist.size()); pValue.reserve(tlist.size());
for ( std::list<aiVector2D>::iterator it = tlist.begin(); it != tlist.end(); it++ ) for ( std::list<aiVector2D>::iterator it = tlist.begin(); it != tlist.end(); ++it )
{ {
pValue.push_back( *it ); pValue.push_back( *it );
} }
@ -823,7 +823,7 @@ void X3DImporter::GeometryHelper_Extend_PointToLine(const std::list<aiVector3D>&
std::list<aiVector3D>::const_iterator pit = pPoint.begin(); std::list<aiVector3D>::const_iterator pit = pPoint.begin();
std::list<aiVector3D>::const_iterator pit_last = pPoint.end(); std::list<aiVector3D>::const_iterator pit_last = pPoint.end();
pit_last--; --pit_last;
if ( pPoint.size() < 2 ) if ( pPoint.size() < 2 )
{ {
@ -1031,7 +1031,7 @@ void X3DImporter::MeshGeometry_AddColor(aiMesh& pMesh, const std::vector<int32_t
// copy list to array because we are need indexed access to colors. // copy list to array because we are need indexed access to colors.
col_arr_copy.reserve(pColors.size()); col_arr_copy.reserve(pColors.size());
for ( std::list<aiColor4D>::const_iterator it = pColors.begin(); it != pColors.end(); it++ ) for ( std::list<aiColor4D>::const_iterator it = pColors.begin(); it != pColors.end(); ++it )
{ {
col_arr_copy.push_back( *it ); col_arr_copy.push_back( *it );
} }
@ -1291,7 +1291,7 @@ void X3DImporter::MeshGeometry_AddTexCoord(aiMesh& pMesh, const std::list<aiVect
// copy list to array because we are need convert aiVector2D to aiVector3D and also get indexed access as a bonus. // copy list to array because we are need convert aiVector2D to aiVector3D and also get indexed access as a bonus.
tc_arr_copy.reserve(pTexCoords.size()); tc_arr_copy.reserve(pTexCoords.size());
for ( std::list<aiVector2D>::const_iterator it = pTexCoords.begin(); it != pTexCoords.end(); it++ ) for ( std::list<aiVector2D>::const_iterator it = pTexCoords.begin(); it != pTexCoords.end(); ++it )
{ {
tc_arr_copy.push_back( aiVector3D( ( *it ).x, ( *it ).y, 0 ) ); tc_arr_copy.push_back( aiVector3D( ( *it ).x, ( *it ).y, 0 ) );
} }