Merge pull request #3838 from Garux/fixGenNormals
consider aiProcess_FlipWindingOrder in aiProcess_GenNormals & aiProcess_GenSmoothNormalspull/3839/head^2
commit
b1b937ea79
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@ -70,6 +70,7 @@ GenFaceNormalsProcess::~GenFaceNormalsProcess() {
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// Returns whether the processing step is present in the given flag field.
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bool GenFaceNormalsProcess::IsActive(unsigned int pFlags) const {
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force_ = (pFlags & aiProcess_ForceGenNormals) != 0;
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flippedWindingOrder_ = (pFlags & aiProcess_FlipWindingOrder) != 0;
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return (pFlags & aiProcess_GenNormals) != 0;
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}
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@ -134,6 +135,8 @@ bool GenFaceNormalsProcess::GenMeshFaceNormals(aiMesh *pMesh) {
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const aiVector3D *pV1 = &pMesh->mVertices[face.mIndices[0]];
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const aiVector3D *pV2 = &pMesh->mVertices[face.mIndices[1]];
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const aiVector3D *pV3 = &pMesh->mVertices[face.mIndices[face.mNumIndices - 1]];
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if (flippedWindingOrder_)
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std::swap( pV2, pV3 );
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const aiVector3D vNor = ((*pV2 - *pV1) ^ (*pV3 - *pV1)).NormalizeSafe();
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for (unsigned int i = 0; i < face.mNumIndices; ++i) {
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@ -80,6 +80,7 @@ public:
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private:
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bool GenMeshFaceNormals(aiMesh* pcMesh);
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mutable bool force_ = false;
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mutable bool flippedWindingOrder_ = false;
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};
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} // end of namespace Assimp
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@ -70,6 +70,7 @@ GenVertexNormalsProcess::~GenVertexNormalsProcess() {
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// Returns whether the processing step is present in the given flag field.
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bool GenVertexNormalsProcess::IsActive(unsigned int pFlags) const {
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force_ = (pFlags & aiProcess_ForceGenNormals) != 0;
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flippedWindingOrder_ = (pFlags & aiProcess_FlipWindingOrder) != 0;
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return (pFlags & aiProcess_GenSmoothNormals) != 0;
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}
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@ -142,6 +143,8 @@ bool GenVertexNormalsProcess::GenMeshVertexNormals(aiMesh *pMesh, unsigned int m
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const aiVector3D *pV1 = &pMesh->mVertices[face.mIndices[0]];
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const aiVector3D *pV2 = &pMesh->mVertices[face.mIndices[1]];
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const aiVector3D *pV3 = &pMesh->mVertices[face.mIndices[face.mNumIndices - 1]];
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if (flippedWindingOrder_)
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std::swap( pV2, pV3 );
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const aiVector3D vNor = ((*pV2 - *pV1) ^ (*pV3 - *pV1)).NormalizeSafe();
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for (unsigned int i = 0; i < face.mNumIndices; ++i) {
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@ -104,6 +104,7 @@ private:
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/** Configuration option: maximum smoothing angle, in radians*/
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ai_real configMaxAngle;
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mutable bool force_ = false;
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mutable bool flippedWindingOrder_ = false;
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};
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} // end of namespace Assimp
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