Merge branch 'master' into step-import

pull/2175/head
Kim Kulling 2018-09-03 21:59:00 +02:00
commit b191754863
22 changed files with 16661 additions and 95 deletions

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@ -30,6 +30,8 @@ One-off donations via PayPal:
Please check our Wiki as well: https://github.com/assimp/assimp/wiki Please check our Wiki as well: https://github.com/assimp/assimp/wiki
If you want to check our Model-Database, use the following repo: https://github.com/assimp/assimp-mdb
#### Supported file formats #### #### Supported file formats ####
__Importers__: __Importers__:

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@ -62,33 +62,30 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <time.h> #include <time.h>
using namespace Assimp;
namespace Assimp { namespace Assimp {
template <typename T> template <typename T>
size_t Write(IOStream * stream, const T& v) size_t Write(IOStream * stream, const T& v) {
{
return stream->Write( &v, sizeof(T), 1 ); return stream->Write( &v, sizeof(T), 1 );
} }
// ----------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------
// Serialize an aiString // Serialize an aiString
template <> template <>
inline size_t Write<aiString>(IOStream * stream, const aiString& s) inline
{ size_t Write<aiString>(IOStream * stream, const aiString& s) {
const size_t s2 = (uint32_t)s.length; const size_t s2 = (uint32_t)s.length;
stream->Write(&s,4,1); stream->Write(&s,4,1);
stream->Write(s.data,s2,1); stream->Write(s.data,s2,1);
return s2+4; return s2+4;
} }
// ----------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------
// Serialize an unsigned int as uint32_t // Serialize an unsigned int as uint32_t
template <> template <>
inline size_t Write<unsigned int>(IOStream * stream, const unsigned int& w) inline
{ size_t Write<unsigned int>(IOStream * stream, const unsigned int& w) {
const uint32_t t = (uint32_t)w; const uint32_t t = (uint32_t)w;
if (w > t) { if (w > t) {
// this shouldn't happen, integers in Assimp data structures never exceed 2^32 // this shouldn't happen, integers in Assimp data structures never exceed 2^32
@ -96,114 +93,123 @@ inline size_t Write<unsigned int>(IOStream * stream, const unsigned int& w)
} }
stream->Write(&t,4,1); stream->Write(&t,4,1);
return 4; return 4;
} }
// ----------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------
// Serialize an unsigned int as uint16_t // Serialize an unsigned int as uint16_t
template <> template <>
inline size_t Write<uint16_t>(IOStream * stream, const uint16_t& w) inline
{ size_t Write<uint16_t>(IOStream * stream, const uint16_t& w) {
static_assert(sizeof(uint16_t)==2, "sizeof(uint16_t)==2"); static_assert(sizeof(uint16_t)==2, "sizeof(uint16_t)==2");
stream->Write(&w,2,1); stream->Write(&w,2,1);
return 2; return 2;
} }
// ----------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------
// Serialize a float // Serialize a float
template <> template <>
inline size_t Write<float>(IOStream * stream, const float& f) inline
{ size_t Write<float>(IOStream * stream, const float& f) {
static_assert(sizeof(float)==4, "sizeof(float)==4"); static_assert(sizeof(float)==4, "sizeof(float)==4");
stream->Write(&f,4,1); stream->Write(&f,4,1);
return 4; return 4;
} }
// ----------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------
// Serialize a double // Serialize a double
template <> template <>
inline size_t Write<double>(IOStream * stream, const double& f) inline
{ size_t Write<double>(IOStream * stream, const double& f) {
static_assert(sizeof(double)==8, "sizeof(double)==8"); static_assert(sizeof(double)==8, "sizeof(double)==8");
stream->Write(&f,8,1); stream->Write(&f,8,1);
return 8; return 8;
} }
// ----------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------
// Serialize a vec3 // Serialize a vec3
template <> template <>
inline size_t Write<aiVector3D>(IOStream * stream, const aiVector3D& v) inline
{ size_t Write<aiVector3D>(IOStream * stream, const aiVector3D& v) {
size_t t = Write<float>(stream,v.x); size_t t = Write<float>(stream,v.x);
t += Write<float>(stream,v.y); t += Write<float>(stream,v.y);
t += Write<float>(stream,v.z); t += Write<float>(stream,v.z);
return t; return t;
} }
// ----------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------
// Serialize a color value // Serialize a color value
template <> template <>
inline size_t Write<aiColor3D>(IOStream * stream, const aiColor3D& v) inline
{ size_t Write<aiColor3D>(IOStream * stream, const aiColor3D& v) {
size_t t = Write<float>(stream,v.r); size_t t = Write<float>(stream,v.r);
t += Write<float>(stream,v.g); t += Write<float>(stream,v.g);
t += Write<float>(stream,v.b); t += Write<float>(stream,v.b);
return t; return t;
} }
// ----------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------
// Serialize a color value // Serialize a color value
template <> template <>
inline size_t Write<aiColor4D>(IOStream * stream, const aiColor4D& v) inline
{ size_t Write<aiColor4D>(IOStream * stream, const aiColor4D& v) {
size_t t = Write<float>(stream,v.r); size_t t = Write<float>(stream,v.r);
t += Write<float>(stream,v.g); t += Write<float>(stream,v.g);
t += Write<float>(stream,v.b); t += Write<float>(stream,v.b);
t += Write<float>(stream,v.a); t += Write<float>(stream,v.a);
return t; return t;
} }
// ----------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------
// Serialize a quaternion // Serialize a quaternion
template <> template <>
inline size_t Write<aiQuaternion>(IOStream * stream, const aiQuaternion& v) inline
{ size_t Write<aiQuaternion>(IOStream * stream, const aiQuaternion& v) {
size_t t = Write<float>(stream,v.w); size_t t = Write<float>(stream,v.w);
t += Write<float>(stream,v.x); t += Write<float>(stream,v.x);
t += Write<float>(stream,v.y); t += Write<float>(stream,v.y);
t += Write<float>(stream,v.z); t += Write<float>(stream,v.z);
ai_assert(t == 16); ai_assert(t == 16);
return 16; return 16;
} }
// ----------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------
// Serialize a vertex weight // Serialize a vertex weight
template <> template <>
inline size_t Write<aiVertexWeight>(IOStream * stream, const aiVertexWeight& v) inline
{ size_t Write<aiVertexWeight>(IOStream * stream, const aiVertexWeight& v) {
size_t t = Write<unsigned int>(stream,v.mVertexId); size_t t = Write<unsigned int>(stream,v.mVertexId);
return t+Write<float>(stream,v.mWeight); return t+Write<float>(stream,v.mWeight);
} }
// ----------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------
// Serialize a mat4x4 // Serialize a mat4x4
template <> template <>
inline size_t Write<aiMatrix4x4>(IOStream * stream, const aiMatrix4x4& m) inline
{ size_t Write<aiMatrix4x4>(IOStream * stream, const aiMatrix4x4& m) {
for (unsigned int i = 0; i < 4;++i) { for (unsigned int i = 0; i < 4;++i) {
for (unsigned int i2 = 0; i2 < 4;++i2) { for (unsigned int i2 = 0; i2 < 4;++i2) {
Write<float>(stream,m[i][i2]); Write<float>(stream,m[i][i2]);
} }
} }
return 64; return 64;
} }
// ----------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------
// Serialize an aiVectorKey // Serialize an aiVectorKey
template <> template <>
inline size_t Write<aiVectorKey>(IOStream * stream, const aiVectorKey& v) inline
{ size_t Write<aiVectorKey>(IOStream * stream, const aiVectorKey& v) {
const size_t t = Write<double>(stream,v.mTime); const size_t t = Write<double>(stream,v.mTime);
return t + Write<aiVector3D>(stream,v.mValue); return t + Write<aiVector3D>(stream,v.mValue);
} }
@ -211,16 +217,16 @@ inline size_t Write<aiVectorKey>(IOStream * stream, const aiVectorKey& v)
// ----------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------
// Serialize an aiQuatKey // Serialize an aiQuatKey
template <> template <>
inline size_t Write<aiQuatKey>(IOStream * stream, const aiQuatKey& v) inline
{ size_t Write<aiQuatKey>(IOStream * stream, const aiQuatKey& v) {
const size_t t = Write<double>(stream,v.mTime); const size_t t = Write<double>(stream,v.mTime);
return t + Write<aiQuaternion>(stream,v.mValue); return t + Write<aiQuaternion>(stream,v.mValue);
} }
template <typename T> template <typename T>
inline size_t WriteBounds(IOStream * stream, const T* in, unsigned int size) inline
{ size_t WriteBounds(IOStream * stream, const T* in, unsigned int size) {
T minc,maxc; T minc, maxc;
ArrayBounds(in,size,minc,maxc); ArrayBounds(in,size,minc,maxc);
const size_t t = Write<T>(stream,minc); const size_t t = Write<T>(stream,minc);
@ -230,10 +236,11 @@ inline size_t WriteBounds(IOStream * stream, const T* in, unsigned int size)
// We use this to write out non-byte arrays so that we write using the specializations. // We use this to write out non-byte arrays so that we write using the specializations.
// This way we avoid writing out extra bytes that potentially come from struct alignment. // This way we avoid writing out extra bytes that potentially come from struct alignment.
template <typename T> template <typename T>
inline size_t WriteArray(IOStream * stream, const T* in, unsigned int size) inline
{ size_t WriteArray(IOStream * stream, const T* in, unsigned int size) {
size_t n = 0; size_t n = 0;
for (unsigned int i=0; i<size; i++) n += Write<T>(stream,in[i]); for (unsigned int i=0; i<size; i++) n += Write<T>(stream,in[i]);
return n; return n;
} }
@ -293,19 +300,25 @@ inline size_t WriteArray(IOStream * stream, const T* in, unsigned int size)
void * GetBufferPointer() { return buffer; } void * GetBufferPointer() { return buffer; }
// ------------------------------------------------------------------- // -------------------------------------------------------------------
virtual size_t Read(void* /*pvBuffer*/, size_t /*pSize*/, size_t /*pCount*/) { return 0; } virtual size_t Read(void* /*pvBuffer*/, size_t /*pSize*/, size_t /*pCount*/) {
virtual aiReturn Seek(size_t /*pOffset*/, aiOrigin /*pOrigin*/) { return aiReturn_FAILURE; } return 0;
virtual size_t Tell() const { return cursor; } }
virtual void Flush() { } virtual aiReturn Seek(size_t /*pOffset*/, aiOrigin /*pOrigin*/) {
return aiReturn_FAILURE;
}
virtual size_t Tell() const {
return cursor;
}
virtual void Flush() {
// not implemented
}
virtual size_t FileSize() const virtual size_t FileSize() const {
{
return cursor; return cursor;
} }
// ------------------------------------------------------------------- // -------------------------------------------------------------------
virtual size_t Write(const void* pvBuffer, size_t pSize, size_t pCount) virtual size_t Write(const void* pvBuffer, size_t pSize, size_t pCount) {
{
pSize *= pCount; pSize *= pCount;
if (cursor + pSize > cur_size) { if (cursor + pSize > cur_size) {
Grow(cursor + pSize); Grow(cursor + pSize);
@ -332,7 +345,6 @@ inline size_t WriteArray(IOStream * stream, const T* in, unsigned int size)
bool compressed; bool compressed;
protected: protected:
// ----------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------
void WriteBinaryNode( IOStream * container, const aiNode* node) void WriteBinaryNode( IOStream * container, const aiNode* node)
{ {

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@ -696,8 +696,12 @@ void AssbinImporter::InternReadFile( const std::string& pFile, aiScene* pScene,
stream->Seek( 44, aiOrigin_CUR ); // signature stream->Seek( 44, aiOrigin_CUR ); // signature
/*unsigned int versionMajor =*/ Read<unsigned int>(stream); unsigned int versionMajor = Read<unsigned int>(stream);
/*unsigned int versionMinor =*/ Read<unsigned int>(stream); unsigned int versionMinor = Read<unsigned int>(stream);
if (versionMinor != ASSBIN_VERSION_MINOR || versionMajor != ASSBIN_VERSION_MAJOR) {
throw DeadlyImportError( "Invalid version, data format not compatible!" );
}
/*unsigned int versionRevision =*/ Read<unsigned int>(stream); /*unsigned int versionRevision =*/ Read<unsigned int>(stream);
/*unsigned int compileFlags =*/ Read<unsigned int>(stream); /*unsigned int compileFlags =*/ Read<unsigned int>(stream);

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@ -85,6 +85,7 @@ public:
aiScene* pScene, aiScene* pScene,
IOSystem* pIOHandler IOSystem* pIOHandler
); );
void ReadHeader();
void ReadBinaryScene( IOStream * stream, aiScene* pScene ); void ReadBinaryScene( IOStream * stream, aiScene* pScene );
void ReadBinaryNode( IOStream * stream, aiNode** mRootNode, aiNode* parent ); void ReadBinaryNode( IOStream * stream, aiNode** mRootNode, aiNode* parent );
void ReadBinaryMesh( IOStream * stream, aiMesh* mesh ); void ReadBinaryMesh( IOStream * stream, aiMesh* mesh );

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@ -434,11 +434,13 @@ void MDCImporter::InternReadFile(
else if (1 == pScene->mNumMeshes) else if (1 == pScene->mNumMeshes)
{ {
pScene->mRootNode = new aiNode(); pScene->mRootNode = new aiNode();
if ( nullptr != pScene->mMeshes[0] ) {
pScene->mRootNode->mName = pScene->mMeshes[0]->mName; pScene->mRootNode->mName = pScene->mMeshes[0]->mName;
pScene->mRootNode->mNumMeshes = 1; pScene->mRootNode->mNumMeshes = 1;
pScene->mRootNode->mMeshes = new unsigned int[1]; pScene->mRootNode->mMeshes = new unsigned int[1];
pScene->mRootNode->mMeshes[0] = 0; pScene->mRootNode->mMeshes[0] = 0;
} }
}
else else
{ {
pScene->mRootNode = new aiNode(); pScene->mRootNode = new aiNode();

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@ -66,6 +66,13 @@ def make_tuple(ai_obj, type = None):
return res return res
# Returns unicode object for Python 2, and str object for Python 3.
def _convert_assimp_string(assimp_string):
try:
return unicode(assimp_string.data, errors='ignore')
except:
return str(assimp_string.data, errors='ignore')
# It is faster and more correct to have an init function for each assimp class # It is faster and more correct to have an init function for each assimp class
def _init_face(aiFace): def _init_face(aiFace):
aiFace.indices = [aiFace.mIndices[i] for i in range(aiFace.mNumIndices)] aiFace.indices = [aiFace.mIndices[i] for i in range(aiFace.mNumIndices)]
@ -118,14 +125,9 @@ def _init(self, target = None, parent = None):
continue continue
if m == 'mName': if m == 'mName':
obj = self.mName target.name = str(_convert_assimp_string(self.mName))
try: target.__class__.__repr__ = lambda x: str(x.__class__) + "(" + getattr(x, 'name','') + ")"
uni = unicode(obj.data, errors='ignore') target.__class__.__str__ = lambda x: getattr(x, 'name', '')
except:
uni = str(obj.data, errors='ignore')
target.name = str( uni )
target.__class__.__repr__ = lambda x: str(x.__class__) + "(" + x.name + ")"
target.__class__.__str__ = lambda x: x.name
continue continue
name = m[1:].lower() name = m[1:].lower()
@ -220,6 +222,9 @@ def _init(self, target = None, parent = None):
if isinstance(self, structs.Texture): if isinstance(self, structs.Texture):
_finalize_texture(self, target) _finalize_texture(self, target)
if isinstance(self, structs.Metadata):
_finalize_metadata(self, target)
return self return self
@ -412,6 +417,43 @@ def _finalize_mesh(mesh, target):
faces = [f.indices for f in target.faces] faces = [f.indices for f in target.faces]
setattr(target, 'faces', faces) setattr(target, 'faces', faces)
def _init_metadata_entry(entry):
from ctypes import POINTER, c_bool, c_int32, c_uint64, c_float, c_double, cast
entry.type = entry.mType
if entry.type == structs.MetadataEntry.AI_BOOL:
entry.data = cast(entry.mData, POINTER(c_bool)).contents.value
elif entry.type == structs.MetadataEntry.AI_INT32:
entry.data = cast(entry.mData, POINTER(c_int32)).contents.value
elif entry.type == structs.MetadataEntry.AI_UINT64:
entry.data = cast(entry.mData, POINTER(c_uint64)).contents.value
elif entry.type == structs.MetadataEntry.AI_FLOAT:
entry.data = cast(entry.mData, POINTER(c_float)).contents.value
elif entry.type == structs.MetadataEntry.AI_DOUBLE:
entry.data = cast(entry.mData, POINTER(c_double)).contents.value
elif entry.type == structs.MetadataEntry.AI_AISTRING:
assimp_string = cast(entry.mData, POINTER(structs.String)).contents
entry.data = _convert_assimp_string(assimp_string)
elif entry.type == structs.MetadataEntry.AI_AIVECTOR3D:
assimp_vector = cast(entry.mData, POINTER(structs.Vector3D)).contents
entry.data = make_tuple(assimp_vector)
return entry
def _finalize_metadata(metadata, target):
""" Building the metadata object is a bit specific.
Firstly, there are two separate arrays: one with metadata keys and one
with metadata values, and there are no corresponding mNum* attributes,
so the C arrays are not converted to Python arrays using the generic
code in the _init function.
Secondly, a metadata entry value has to be cast according to declared
metadata entry type.
"""
length = metadata.mNumProperties
setattr(target, 'keys', [str(_convert_assimp_string(metadata.mKeys[i])) for i in range(length)])
setattr(target, 'values', [_init_metadata_entry(metadata.mValues[i]) for i in range(length)])
class PropertyGetter(dict): class PropertyGetter(dict):
def __getitem__(self, key): def __getitem__(self, key):
@ -443,11 +485,8 @@ def _get_properties(properties, length):
for p in [properties[i] for i in range(length)]: for p in [properties[i] for i in range(length)]:
#the name #the name
p = p.contents p = p.contents
try: key = str(_convert_assimp_string(p.mKey))
uni = unicode(p.mKey.data, errors='ignore') key = (key.split('.')[1], p.mSemantic)
except:
uni = str(p.mKey.data, errors='ignore')
key = (str(uni).split('.')[1], p.mSemantic)
#the data #the data
from ctypes import POINTER, cast, c_int, c_float, sizeof from ctypes import POINTER, cast, c_int, c_float, sizeof
@ -455,11 +494,7 @@ def _get_properties(properties, length):
arr = cast(p.mData, POINTER(c_float * int(p.mDataLength/sizeof(c_float)) )).contents arr = cast(p.mData, POINTER(c_float * int(p.mDataLength/sizeof(c_float)) )).contents
value = [x for x in arr] value = [x for x in arr]
elif p.mType == 3: #string can't be an array elif p.mType == 3: #string can't be an array
try: value = _convert_assimp_string(cast(p.mData, POINTER(structs.MaterialPropertyString)).contents)
uni = unicode(cast(p.mData, POINTER(structs.MaterialPropertyString)).contents.data, errors='ignore')
except:
uni = str(cast(p.mData, POINTER(structs.MaterialPropertyString)).contents.data, errors='ignore')
value = uni
elif p.mType == 4: elif p.mType == 4:
arr = cast(p.mData, POINTER(c_int * int(p.mDataLength/sizeof(c_int)) )).contents arr = cast(p.mData, POINTER(c_int * int(p.mDataLength/sizeof(c_int)) )).contents

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@ -214,6 +214,41 @@ class MeshKey(Structure):
("mValue", c_uint), ("mValue", c_uint),
] ]
class MetadataEntry(Structure):
"""
See 'metadata.h' for details
"""
AI_BOOL = 0
AI_INT32 = 1
AI_UINT64 = 2
AI_FLOAT = 3
AI_DOUBLE = 4
AI_AISTRING = 5
AI_AIVECTOR3D = 6
AI_META_MAX = 7
_fields_ = [
# The type field uniquely identifies the underlying type of the data field
("mType", c_uint),
("mData", c_void_p),
]
class Metadata(Structure):
"""
See 'metadata.h' for details
"""
_fields_ = [
# Length of the mKeys and mValues arrays, respectively
("mNumProperties", c_uint),
# Arrays of keys, may not be NULL. Entries in this array may not be NULL
# as well.
("mKeys", POINTER(String)),
# Arrays of values, may not be NULL. Entries in this array may be NULL
# if the corresponding property key has no assigned value.
("mValues", POINTER(MetadataEntry)),
]
class Node(Structure): class Node(Structure):
""" """
See 'aiScene.h' for details. See 'aiScene.h' for details.
@ -253,6 +288,10 @@ Node._fields_ = [
# The meshes of this node. Each entry is an index into the mesh # The meshes of this node. Each entry is an index into the mesh
("mMeshes", POINTER(c_uint)), ("mMeshes", POINTER(c_uint)),
# Metadata associated with this node or NULL if there is no metadata.
# Whether any metadata is generated depends on the source file format.
("mMetadata", POINTER(Metadata)),
] ]
class Light(Structure): class Light(Structure):
@ -896,6 +935,11 @@ class Scene(Structure):
# array (if existing) is the default camera view into # array (if existing) is the default camera view into
# the scene. # the scene.
("mCameras", POINTER(POINTER(Camera))), ("mCameras", POINTER(POINTER(Camera))),
# This data contains global metadata which belongs to the scene like
# unit-conversions, versions, vendors or other model-specific data. This
# can be used to store format-specific metadata as well.
("mMetadata", POINTER(Metadata)),
] ]
assimp_structs_as_tuple = (Matrix4x4, assimp_structs_as_tuple = (Matrix4x4,

File diff suppressed because it is too large Load Diff

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@ -113,6 +113,7 @@ SET( IMPORTERS
unit/utColladaImportExport.cpp unit/utColladaImportExport.cpp
unit/utCSMImportExport.cpp unit/utCSMImportExport.cpp
unit/utB3DImportExport.cpp unit/utB3DImportExport.cpp
unit/utMDCImportExport.cpp
) )
SET( MATERIAL SET( MATERIAL

Binary file not shown.

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@ -0,0 +1,17 @@
####
#
# OBJ File Generated by Meshlab
#
####
# Object up.obj
#
# Vertices: 3
# Faces: 0
#
####
vn -0.281034 -0.057252 0.957989
v -0.207717 -0.953997 2.554110
vn -0.139126 -0.135672 0.980937
v -0.275607 -0.965401 2.541530
vn -0.163133 -0.131576 0.977791
v -0.270155 -0.963170 2.548000

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@ -0,0 +1,63 @@
/*
---------------------------------------------------------------------------
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2018, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the following
conditions are met:
* Redistributions of source code must retain the above
copyright notice, this list of conditions and the
following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other
materials provided with the distribution.
* Neither the name of the assimp team, nor the names of its
contributors may be used to endorse or promote products
derived from this software without specific prior
written permission of the assimp team.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
---------------------------------------------------------------------------
*/
#include "UnitTestPCH.h"
#include "AbstractImportExportBase.h"
#include <assimp/Importer.hpp>
#include <assimp/postprocess.h>
using namespace Assimp;
class utMDCImportExport : public AbstractImportExportBase {
public:
virtual bool importerTest() {
Assimp::Importer importer;
const aiScene *scene = importer.ReadFile( ASSIMP_TEST_MODELS_DIR "/MDC/spider.mdc", 0);
return true;
return nullptr != scene;
}
};
TEST_F( utMDCImportExport, importMDCFromFileTest ) {
EXPECT_TRUE( importerTest() );
}

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@ -389,3 +389,10 @@ TEST_F( utObjImportExport, mtllib_after_g ) {
ASSERT_EQ(aiReturn_SUCCESS, mat->Get(AI_MATKEY_NAME, name)); ASSERT_EQ(aiReturn_SUCCESS, mat->Get(AI_MATKEY_NAME, name));
EXPECT_STREQ("MyMaterial", name.C_Str()); EXPECT_STREQ("MyMaterial", name.C_Str());
} }
TEST_F(utObjImportExport, import_point_cloud) {
::Assimp::Importer importer;
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/OBJ/point_cloud.obj", 0 );
ASSERT_NE(nullptr, scene);
}