- Bugfix: XFileParser handles vertex colors correctly now. Fixes exception in sheep.x import

- Added support for separate normal map filename tag in XFile material list
- shortened texture type determination in XFile loader while I was there
- Bugfix: ValidateDataStructure wrongly flagged animations with zero duration as error

git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@76 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
pull/1/head
ulfjorensen 2008-08-02 13:20:41 +00:00
parent 63596e22c5
commit b17a5e3b69
5 changed files with 80 additions and 127 deletions

View File

@ -428,7 +428,9 @@ void ValidateDSProcess::Validate( const aiAnimation* pAnimation)
}
}
else this->ReportError("aiAnimation::mNumBones is 0. At least one bone animation channel must be there.");
if (!pAnimation->mDuration)this->ReportError("aiAnimation::mDuration is zero");
// Animation duration is allowed to be zero in cases where the anim contains only a single key frame.
// if (!pAnimation->mDuration)this->ReportError("aiAnimation::mDuration is zero");
}
// ------------------------------------------------------------------------------------------------
void ValidateDSProcess::SearchForInvalidTextures(const aiMaterial* pMaterial,

View File

@ -62,6 +62,18 @@ struct Face
std::vector<unsigned int> mIndices;
};
/** Helper structure representing a texture filename inside a material and its potential source */
struct TexEntry
{
std::string mName;
bool mIsNormalMap; // true if the texname was specified in a NormalmapFilename tag
TexEntry() { mIsNormalMap = false; }
TexEntry( const std::string& pName, bool pIsNormalMap = false)
: mName( pName), mIsNormalMap( pIsNormalMap)
{ /* done */ }
};
/** Helper structure representing a XFile material */
struct Material
{
@ -71,7 +83,7 @@ struct Material
float mSpecularExponent;
aiColor3D mSpecular;
aiColor3D mEmissive;
std::vector<std::string> mTextures;
std::vector<TexEntry> mTextures;
Material() { mIsReference = false; }
};

View File

@ -580,12 +580,15 @@ void XFileImporter::ConvertMaterials( aiScene* pScene, const std::vector<XFile::
// texture, if there is one
if (1 == oldMat.mTextures.size())
{
if (oldMat.mTextures[0].length())
const XFile::TexEntry& otex = oldMat.mTextures.back();
if (otex.mName.length())
{
// if there is only one texture assume it contains the diffuse color
aiString tex;
tex.Set( oldMat.mTextures[0]);
mat->AddProperty( &tex, AI_MATKEY_TEXTURE_DIFFUSE(0));
aiString tex( otex.mName);
if( otex.mIsNormalMap)
mat->AddProperty( &tex, AI_MATKEY_TEXTURE_NORMALS(0));
else
mat->AddProperty( &tex, AI_MATKEY_TEXTURE_DIFFUSE(0));
}
}
else
@ -595,7 +598,8 @@ void XFileImporter::ConvertMaterials( aiScene* pScene, const std::vector<XFile::
unsigned int iHM = 0,iNM = 0,iDM = 0,iSM = 0,iAM = 0,iEM = 0;
for( unsigned int b = 0; b < oldMat.mTextures.size(); b++)
{
std::string sz = oldMat.mTextures[b];
const XFile::TexEntry& otex = oldMat.mTextures[b];
std::string sz = otex.mName;
if (!sz.length())continue;
char key[256];
@ -616,151 +620,67 @@ void XFileImporter::ConvertMaterials( aiScene* pScene, const std::vector<XFile::
sz[sExt] = '\0';
}
// convert to lower case for easier comparision
for( unsigned int c = 0; c < sz.length(); c++)
if( isalpha( sz[c]))
sz[c] = tolower( sz[c]);
// bump map
std::string::size_type s2 = sz.find("bump",s);
if (std::string::npos == s2)
{
if (std::string::npos == (s2 = sz.find("BUMP",s)))
{
if (std::string::npos == (s2 = sz.find("Bump",s)))
{
if (std::string::npos == (s2 = sz.find("height",s)))
{
if (std::string::npos == (s2 = sz.find("HEIGHT",s)))
{
s2 = sz.find("Height",s);
}
}
}
}
}
if (std::string::npos != s2)
if (std::string::npos != sz.find("bump", s) || std::string::npos != sz.find("height", s))
{
#if _MSC_VER >= 1400
::sprintf_s(key,AI_MATKEY_TEXTURE_HEIGHT_ "[%i]",iHM++);
#else
::sprintf(key,AI_MATKEY_TEXTURE_HEIGHT_ "[%i]",iHM++);
#endif
}
else
} else
if (otex.mIsNormalMap || std::string::npos != sz.find( "normal", s) || std::string::npos != sz.find("nm", s))
{
// Normal map
std::string::size_type s2 = sz.find("normal",s);
if (std::string::npos == s2)
{
if (std::string::npos == (s2 = sz.find("NORMAL",s)))
{
if (std::string::npos == (s2 = sz.find("nm",s)))
{
if (std::string::npos == (s2 = sz.find("Normal",s)))
{
s2 = sz.find("NM",s);
}
}
}
}
if (std::string::npos != s2)
{
#if _MSC_VER >= 1400
::sprintf_s(key,AI_MATKEY_TEXTURE_NORMALS_ "[%i]",iNM++);
::sprintf_s(key,AI_MATKEY_TEXTURE_NORMALS_ "[%i]",iNM++);
#else
::sprintf(key,AI_MATKEY_TEXTURE_NORMALS_ "[%i]",iNM++);
::sprintf(key,AI_MATKEY_TEXTURE_NORMALS_ "[%i]",iNM++);
#endif
}
else
{
// specular color texture (not unique, too. Could
// also be the material's shininess)
std::string::size_type s2 = sz.find("spec",s);
if (std::string::npos == s2)
{
if (std::string::npos == (s2 = sz.find("Spec",s)))
{
if (std::string::npos == (sz.find("SPEC",s)))
{
if (std::string::npos == (s2 = sz.find("Glanz",s)))
{
s2 = sz.find("glanz",s);
}
}
}
}
if (std::string::npos != s2)
{
} else
if (std::string::npos != sz.find( "spec", s) || std::string::npos != sz.find( "glanz", s))
{
#if _MSC_VER >= 1400
::sprintf_s(key,AI_MATKEY_TEXTURE_SPECULAR_ "[%i]",iSM++);
::sprintf_s(key,AI_MATKEY_TEXTURE_SPECULAR_ "[%i]",iSM++);
#else
::sprintf(key,AI_MATKEY_TEXTURE_SPECULAR_ "[%i]",iSM++);
::sprintf(key,AI_MATKEY_TEXTURE_SPECULAR_ "[%i]",iSM++);
#endif
}
else
{
// ambient color texture
std::string::size_type s2 = sz.find("ambi",s);
if (std::string::npos == s2)
{
if (std::string::npos == (s2 = sz.find("AMBI",s)))
{
if (std::string::npos == (s2 = sz.find("env",s)))
{
s2 = sz.find("Ambi",s);
}
}
}
if (std::string::npos != s2)
{
} else
if (std::string::npos != sz.find( "ambi", s) || std::string::npos != sz.find( "env", s))
{
#if _MSC_VER >= 1400
::sprintf_s(key,AI_MATKEY_TEXTURE_AMBIENT_ "[%i]",iAM++);
::sprintf_s(key,AI_MATKEY_TEXTURE_AMBIENT_ "[%i]",iAM++);
#else
::sprintf(key,AI_MATKEY_TEXTURE_AMBIENT_ "[%i]",iAM++);
::sprintf(key,AI_MATKEY_TEXTURE_AMBIENT_ "[%i]",iAM++);
#endif
}
else
{
// emissive color texture
std::string::size_type s2 = sz.find("emissive",s);
if (std::string::npos == s2)
{
s2 = sz.find("EMISSIVE",s);
if (std::string::npos == s2)
{
// self illumination
if (std::string::npos == (s2 = sz.find("self",s)))
{
s2 = sz.find("Emissive",s);
}
}
}
if (std::string::npos != s2)
{
} else
if (std::string::npos != sz.find( "emissive", s) || std::string::npos != sz.find( "self", s))
{
#if _MSC_VER >= 1400
::sprintf_s(key,AI_MATKEY_TEXTURE_EMISSIVE_ "[%i]",iEM++);
::sprintf_s(key,AI_MATKEY_TEXTURE_EMISSIVE_ "[%i]",iEM++);
#else
::sprintf(key,AI_MATKEY_TEXTURE_EMISSIVE_ "[%i]",iEM++);
::sprintf(key,AI_MATKEY_TEXTURE_EMISSIVE_ "[%i]",iEM++);
#endif
}
else
{
// assume it is a diffuse texture
} else
{
// assume it is a diffuse texture
#if _MSC_VER >= 1400
::sprintf_s(key,AI_MATKEY_TEXTURE_DIFFUSE_ "[%i]",iDM++);
::sprintf_s(key,AI_MATKEY_TEXTURE_DIFFUSE_ "[%i]",iDM++);
#else
::sprintf(key,AI_MATKEY_TEXTURE_DIFFUSE_ "[%i]",iDM++);
::sprintf(key,AI_MATKEY_TEXTURE_DIFFUSE_ "[%i]",iDM++);
#endif
}
}
}
}
}
aiString tex;
tex.Set( oldMat.mTextures[b] );
// place texture filename property under the corresponding name
aiString tex( oldMat.mTextures[b].mName);
mat->AddProperty( &tex, key);
}
}
pScene->mMaterials[pScene->mNumMaterials] = mat;
mImportedMats[oldMat.mName] = pScene->mNumMaterials;
pScene->mNumMaterials++;

View File

@ -466,9 +466,9 @@ void XFileParser::ParseDataObjectMeshVertexColors( Mesh* pMesh)
ThrowException( "Vertex color index out of bounds");
colors[index] = ReadRGBA();
CheckForSeparator();
}
CheckForSemicolon();
CheckForClosingBrace();
}
@ -569,7 +569,14 @@ void XFileParser::ParseDataObjectMaterial( Material* pMaterial)
// some exporters write "TextureFileName" instead.
std::string texname;
ParseDataObjectTextureFilename( texname);
pMaterial->mTextures.push_back( texname);
pMaterial->mTextures.push_back( TexEntry( texname));
} else
if( objectName == "NormalmapFilename" || objectName == "NormalmapFileName")
{
// one exporter writes out the normal map in a separate filename tag
std::string texname;
ParseDataObjectTextureFilename( texname);
pMaterial->mTextures.push_back( TexEntry( texname, true));
} else
{
DefaultLogger::get()->warn("Unknown data object in material in x file");
@ -755,6 +762,10 @@ void XFileParser::ParseDataObjectTextureFilename( std::string& pName)
{
DefaultLogger::get()->warn("Length of texture file name is zero. Skipping this texture.");
}
// some exporters write double backslash paths out. We simply replace them if we find them
while( pName.find( "\\\\") != std::string::npos)
pName.replace( pName.find( "\\\\"), 2, "\\");
}
// ------------------------------------------------------------------------------------------------

View File

@ -140,7 +140,7 @@ struct aiString
data[0] = '\0';
}
//! construction from a given std::string
//! Copy constructor
inline aiString(const aiString& rOther) :
length(rOther.length)
{
@ -148,6 +148,14 @@ struct aiString
this->data[this->length] = '\0';
}
//! Constructor from std::string
inline aiString(const std::string& pString) :
length(pString.length())
{
memcpy( data, pString.c_str(), length);
data[length] = '\0';
}
//! copy a std::string to the aiString
void Set( const std::string& pString)
{