- Bugfix: XFileParser handles vertex colors correctly now. Fixes exception in sheep.x import
- Added support for separate normal map filename tag in XFile material list - shortened texture type determination in XFile loader while I was there - Bugfix: ValidateDataStructure wrongly flagged animations with zero duration as error git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@76 67173fc5-114c-0410-ac8e-9d2fd5bffc1fpull/1/head
parent
63596e22c5
commit
b17a5e3b69
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@ -428,7 +428,9 @@ void ValidateDSProcess::Validate( const aiAnimation* pAnimation)
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}
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}
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else this->ReportError("aiAnimation::mNumBones is 0. At least one bone animation channel must be there.");
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if (!pAnimation->mDuration)this->ReportError("aiAnimation::mDuration is zero");
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// Animation duration is allowed to be zero in cases where the anim contains only a single key frame.
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// if (!pAnimation->mDuration)this->ReportError("aiAnimation::mDuration is zero");
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}
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// ------------------------------------------------------------------------------------------------
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void ValidateDSProcess::SearchForInvalidTextures(const aiMaterial* pMaterial,
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@ -62,6 +62,18 @@ struct Face
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std::vector<unsigned int> mIndices;
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};
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/** Helper structure representing a texture filename inside a material and its potential source */
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struct TexEntry
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{
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std::string mName;
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bool mIsNormalMap; // true if the texname was specified in a NormalmapFilename tag
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TexEntry() { mIsNormalMap = false; }
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TexEntry( const std::string& pName, bool pIsNormalMap = false)
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: mName( pName), mIsNormalMap( pIsNormalMap)
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{ /* done */ }
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};
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/** Helper structure representing a XFile material */
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struct Material
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{
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@ -71,7 +83,7 @@ struct Material
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float mSpecularExponent;
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aiColor3D mSpecular;
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aiColor3D mEmissive;
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std::vector<std::string> mTextures;
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std::vector<TexEntry> mTextures;
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Material() { mIsReference = false; }
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};
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@ -580,12 +580,15 @@ void XFileImporter::ConvertMaterials( aiScene* pScene, const std::vector<XFile::
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// texture, if there is one
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if (1 == oldMat.mTextures.size())
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{
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if (oldMat.mTextures[0].length())
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const XFile::TexEntry& otex = oldMat.mTextures.back();
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if (otex.mName.length())
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{
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// if there is only one texture assume it contains the diffuse color
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aiString tex;
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tex.Set( oldMat.mTextures[0]);
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mat->AddProperty( &tex, AI_MATKEY_TEXTURE_DIFFUSE(0));
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aiString tex( otex.mName);
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if( otex.mIsNormalMap)
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mat->AddProperty( &tex, AI_MATKEY_TEXTURE_NORMALS(0));
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else
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mat->AddProperty( &tex, AI_MATKEY_TEXTURE_DIFFUSE(0));
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}
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}
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else
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@ -595,7 +598,8 @@ void XFileImporter::ConvertMaterials( aiScene* pScene, const std::vector<XFile::
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unsigned int iHM = 0,iNM = 0,iDM = 0,iSM = 0,iAM = 0,iEM = 0;
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for( unsigned int b = 0; b < oldMat.mTextures.size(); b++)
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{
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std::string sz = oldMat.mTextures[b];
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const XFile::TexEntry& otex = oldMat.mTextures[b];
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std::string sz = otex.mName;
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if (!sz.length())continue;
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char key[256];
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@ -616,151 +620,67 @@ void XFileImporter::ConvertMaterials( aiScene* pScene, const std::vector<XFile::
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sz[sExt] = '\0';
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}
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// convert to lower case for easier comparision
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for( unsigned int c = 0; c < sz.length(); c++)
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if( isalpha( sz[c]))
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sz[c] = tolower( sz[c]);
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// bump map
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std::string::size_type s2 = sz.find("bump",s);
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if (std::string::npos == s2)
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{
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if (std::string::npos == (s2 = sz.find("BUMP",s)))
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{
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if (std::string::npos == (s2 = sz.find("Bump",s)))
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{
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if (std::string::npos == (s2 = sz.find("height",s)))
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{
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if (std::string::npos == (s2 = sz.find("HEIGHT",s)))
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{
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s2 = sz.find("Height",s);
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}
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}
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}
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}
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}
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if (std::string::npos != s2)
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if (std::string::npos != sz.find("bump", s) || std::string::npos != sz.find("height", s))
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{
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#if _MSC_VER >= 1400
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::sprintf_s(key,AI_MATKEY_TEXTURE_HEIGHT_ "[%i]",iHM++);
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#else
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::sprintf(key,AI_MATKEY_TEXTURE_HEIGHT_ "[%i]",iHM++);
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#endif
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}
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else
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} else
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if (otex.mIsNormalMap || std::string::npos != sz.find( "normal", s) || std::string::npos != sz.find("nm", s))
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{
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// Normal map
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std::string::size_type s2 = sz.find("normal",s);
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if (std::string::npos == s2)
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{
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if (std::string::npos == (s2 = sz.find("NORMAL",s)))
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{
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if (std::string::npos == (s2 = sz.find("nm",s)))
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{
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if (std::string::npos == (s2 = sz.find("Normal",s)))
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{
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s2 = sz.find("NM",s);
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}
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}
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}
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}
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if (std::string::npos != s2)
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{
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#if _MSC_VER >= 1400
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::sprintf_s(key,AI_MATKEY_TEXTURE_NORMALS_ "[%i]",iNM++);
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::sprintf_s(key,AI_MATKEY_TEXTURE_NORMALS_ "[%i]",iNM++);
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#else
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::sprintf(key,AI_MATKEY_TEXTURE_NORMALS_ "[%i]",iNM++);
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::sprintf(key,AI_MATKEY_TEXTURE_NORMALS_ "[%i]",iNM++);
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#endif
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}
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else
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{
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// specular color texture (not unique, too. Could
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// also be the material's shininess)
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std::string::size_type s2 = sz.find("spec",s);
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if (std::string::npos == s2)
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{
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if (std::string::npos == (s2 = sz.find("Spec",s)))
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{
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if (std::string::npos == (sz.find("SPEC",s)))
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{
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if (std::string::npos == (s2 = sz.find("Glanz",s)))
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{
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s2 = sz.find("glanz",s);
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}
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}
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}
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}
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if (std::string::npos != s2)
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{
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} else
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if (std::string::npos != sz.find( "spec", s) || std::string::npos != sz.find( "glanz", s))
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{
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#if _MSC_VER >= 1400
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::sprintf_s(key,AI_MATKEY_TEXTURE_SPECULAR_ "[%i]",iSM++);
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::sprintf_s(key,AI_MATKEY_TEXTURE_SPECULAR_ "[%i]",iSM++);
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#else
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::sprintf(key,AI_MATKEY_TEXTURE_SPECULAR_ "[%i]",iSM++);
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::sprintf(key,AI_MATKEY_TEXTURE_SPECULAR_ "[%i]",iSM++);
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#endif
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}
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else
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{
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// ambient color texture
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std::string::size_type s2 = sz.find("ambi",s);
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if (std::string::npos == s2)
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{
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if (std::string::npos == (s2 = sz.find("AMBI",s)))
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{
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if (std::string::npos == (s2 = sz.find("env",s)))
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{
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s2 = sz.find("Ambi",s);
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}
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}
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}
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if (std::string::npos != s2)
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{
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} else
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if (std::string::npos != sz.find( "ambi", s) || std::string::npos != sz.find( "env", s))
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{
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#if _MSC_VER >= 1400
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::sprintf_s(key,AI_MATKEY_TEXTURE_AMBIENT_ "[%i]",iAM++);
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::sprintf_s(key,AI_MATKEY_TEXTURE_AMBIENT_ "[%i]",iAM++);
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#else
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::sprintf(key,AI_MATKEY_TEXTURE_AMBIENT_ "[%i]",iAM++);
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::sprintf(key,AI_MATKEY_TEXTURE_AMBIENT_ "[%i]",iAM++);
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#endif
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}
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else
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{
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// emissive color texture
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std::string::size_type s2 = sz.find("emissive",s);
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if (std::string::npos == s2)
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{
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s2 = sz.find("EMISSIVE",s);
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if (std::string::npos == s2)
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{
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// self illumination
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if (std::string::npos == (s2 = sz.find("self",s)))
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{
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s2 = sz.find("Emissive",s);
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}
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}
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}
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if (std::string::npos != s2)
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{
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} else
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if (std::string::npos != sz.find( "emissive", s) || std::string::npos != sz.find( "self", s))
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{
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#if _MSC_VER >= 1400
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::sprintf_s(key,AI_MATKEY_TEXTURE_EMISSIVE_ "[%i]",iEM++);
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::sprintf_s(key,AI_MATKEY_TEXTURE_EMISSIVE_ "[%i]",iEM++);
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#else
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::sprintf(key,AI_MATKEY_TEXTURE_EMISSIVE_ "[%i]",iEM++);
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::sprintf(key,AI_MATKEY_TEXTURE_EMISSIVE_ "[%i]",iEM++);
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#endif
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}
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else
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{
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// assume it is a diffuse texture
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} else
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{
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// assume it is a diffuse texture
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#if _MSC_VER >= 1400
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::sprintf_s(key,AI_MATKEY_TEXTURE_DIFFUSE_ "[%i]",iDM++);
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::sprintf_s(key,AI_MATKEY_TEXTURE_DIFFUSE_ "[%i]",iDM++);
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#else
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::sprintf(key,AI_MATKEY_TEXTURE_DIFFUSE_ "[%i]",iDM++);
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::sprintf(key,AI_MATKEY_TEXTURE_DIFFUSE_ "[%i]",iDM++);
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#endif
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}
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}
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}
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}
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}
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aiString tex;
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tex.Set( oldMat.mTextures[b] );
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// place texture filename property under the corresponding name
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aiString tex( oldMat.mTextures[b].mName);
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mat->AddProperty( &tex, key);
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}
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}
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pScene->mMaterials[pScene->mNumMaterials] = mat;
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mImportedMats[oldMat.mName] = pScene->mNumMaterials;
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pScene->mNumMaterials++;
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@ -466,9 +466,9 @@ void XFileParser::ParseDataObjectMeshVertexColors( Mesh* pMesh)
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ThrowException( "Vertex color index out of bounds");
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colors[index] = ReadRGBA();
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CheckForSeparator();
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}
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CheckForSemicolon();
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CheckForClosingBrace();
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}
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@ -569,7 +569,14 @@ void XFileParser::ParseDataObjectMaterial( Material* pMaterial)
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// some exporters write "TextureFileName" instead.
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std::string texname;
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ParseDataObjectTextureFilename( texname);
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pMaterial->mTextures.push_back( texname);
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pMaterial->mTextures.push_back( TexEntry( texname));
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} else
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if( objectName == "NormalmapFilename" || objectName == "NormalmapFileName")
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{
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// one exporter writes out the normal map in a separate filename tag
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std::string texname;
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ParseDataObjectTextureFilename( texname);
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pMaterial->mTextures.push_back( TexEntry( texname, true));
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} else
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{
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DefaultLogger::get()->warn("Unknown data object in material in x file");
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@ -755,6 +762,10 @@ void XFileParser::ParseDataObjectTextureFilename( std::string& pName)
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{
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DefaultLogger::get()->warn("Length of texture file name is zero. Skipping this texture.");
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}
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// some exporters write double backslash paths out. We simply replace them if we find them
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while( pName.find( "\\\\") != std::string::npos)
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pName.replace( pName.find( "\\\\"), 2, "\\");
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}
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// ------------------------------------------------------------------------------------------------
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@ -140,7 +140,7 @@ struct aiString
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data[0] = '\0';
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}
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//! construction from a given std::string
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//! Copy constructor
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inline aiString(const aiString& rOther) :
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length(rOther.length)
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{
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@ -148,6 +148,14 @@ struct aiString
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this->data[this->length] = '\0';
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}
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//! Constructor from std::string
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inline aiString(const std::string& pString) :
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length(pString.length())
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{
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memcpy( data, pString.c_str(), length);
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data[length] = '\0';
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}
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//! copy a std::string to the aiString
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void Set( const std::string& pString)
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{
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Reference in New Issue