diff --git a/code/AssetLib/DXF/DXFLoader.cpp b/code/AssetLib/DXF/DXFLoader.cpp index bdc48e36c..3b77e0ea9 100644 --- a/code/AssetLib/DXF/DXFLoader.cpp +++ b/code/AssetLib/DXF/DXFLoader.cpp @@ -475,7 +475,7 @@ void DXFImporter::ParseBlocks(DXF::LineReader& reader, DXF::FileData& output) { // ------------------------------------------------------------------------------------------------ void DXFImporter::ParseBlock(DXF::LineReader& reader, DXF::FileData& output) { // push a new block onto the stack. - output.blocks.emplace_back( ); + output.blocks.emplace_back(); DXF::Block& block = output.blocks.back(); while( !reader.End() && !reader.Is(0,"ENDBLK")) { @@ -520,7 +520,7 @@ void DXFImporter::ParseBlock(DXF::LineReader& reader, DXF::FileData& output) { // ------------------------------------------------------------------------------------------------ void DXFImporter::ParseEntities(DXF::LineReader& reader, DXF::FileData& output) { // Push a new block onto the stack. - output.blocks.emplace_back( ); + output.blocks.emplace_back(); DXF::Block& block = output.blocks.back(); block.name = AI_DXF_ENTITIES_MAGIC_BLOCK; @@ -550,7 +550,7 @@ void DXFImporter::ParseEntities(DXF::LineReader& reader, DXF::FileData& output) } void DXFImporter::ParseInsertion(DXF::LineReader& reader, DXF::FileData& output) { - output.blocks.back().insertions.emplace_back( ); + output.blocks.back().insertions.emplace_back(); DXF::InsertBlock& bl = output.blocks.back().insertions.back(); while( !reader.End() && !reader.Is(0)) { diff --git a/code/AssetLib/Obj/ObjExporter.cpp b/code/AssetLib/Obj/ObjExporter.cpp index a678110fc..502960a0b 100644 --- a/code/AssetLib/Obj/ObjExporter.cpp +++ b/code/AssetLib/Obj/ObjExporter.cpp @@ -333,7 +333,7 @@ void ObjExporter::WriteGeometryFile(bool noMtl) { // ------------------------------------------------------------------------------------------------ void ObjExporter::AddMesh(const aiString& name, const aiMesh* m, const aiMatrix4x4& mat) { - mMeshes.emplace_back( ); + mMeshes.emplace_back(); MeshInstance& mesh = mMeshes.back(); if ( nullptr != m->mColors[ 0 ] ) {