Merge pull request #587 from rdb/master
Correct value for mColorAmbient for COLLADA filespull/607/head
commit
b0853cc485
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@ -333,8 +333,16 @@ void ColladaLoader::BuildLightsForNode( const ColladaParser& pParser, const Coll
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out->mAttenuationLinear = srcLight->mAttLinear;
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out->mAttenuationQuadratic = srcLight->mAttQuadratic;
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// collada doesn't differenciate between these color types
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out->mColorDiffuse = out->mColorSpecular = out->mColorAmbient = srcLight->mColor*srcLight->mIntensity;
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if (out->mType == aiLightSource_AMBIENT) {
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out->mColorDiffuse = out->mColorSpecular = aiColor3D(0, 0, 0);
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out->mColorAmbient = srcLight->mColor*srcLight->mIntensity;
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}
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else {
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// collada doesn't differentiate between these color types
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out->mColorDiffuse = out->mColorSpecular = srcLight->mColor*srcLight->mIntensity;
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out->mColorAmbient = aiColor3D(0, 0, 0);
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}
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// convert falloff angle and falloff exponent in our representation, if given
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if (out->mType == aiLightSource_SPOT) {
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@ -69,6 +69,13 @@ limitations under the License.
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<intensity>1.000000</intensity>
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</technique>
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</light>
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<light id="ambientLight-lib" name="ambientLight">
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<technique_common>
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<ambient>
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<color>0.1 0.1 0.2</color>
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</ambient>
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</technique_common>
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</light>
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<light id="pointLightShape1-lib" name="pointLightShape1">
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<technique_common>
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<point>
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@ -175,6 +182,7 @@ limitations under the License.
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<rotate sid="rotateY">0 1 0 0</rotate>
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<rotate sid="rotateX">1 0 0 0</rotate>
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<instance_light url="#light-lib"/>
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<instance_light url="#ambientLight-lib"/>
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</node>
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<node id="Box" name="Box">
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<rotate sid="rotateZ">0 0 1 0</rotate>
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