Merge branch 'master' into FBXParser_check_inputlength_fix
commit
af9705e3d1
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@ -1,2 +1,2 @@
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patreon: assimp
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ko_fi: kimkulling
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Paypal: https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=4JRJVPXC4QJM4
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@ -46,607 +46,20 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#ifndef ASSIMP_BUILD_NO_EXPORT
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#ifndef ASSIMP_BUILD_NO_ASSXML_EXPORTER
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#include "PostProcessing/ProcessHelper.h"
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#include <assimp/version.h>
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#include <assimp/IOStream.hpp>
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#include "AssxmlFileWriter.h"
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#include <assimp/IOSystem.hpp>
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#include <assimp/Exporter.hpp>
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#include <stdarg.h>
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|
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#ifdef ASSIMP_BUILD_NO_OWN_ZLIB
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# include <zlib.h>
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#else
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# include <contrib/zlib/zlib.h>
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#endif
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#include <time.h>
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#include <stdio.h>
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using namespace Assimp;
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namespace Assimp {
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namespace AssxmlExport {
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// -----------------------------------------------------------------------------------
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static int ioprintf( IOStream * io, const char *format, ... ) {
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using namespace std;
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if ( nullptr == io ) {
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return -1;
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}
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|
||||
static const int Size = 4096;
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char sz[ Size ];
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::memset( sz, '\0', Size );
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va_list va;
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va_start( va, format );
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const unsigned int nSize = vsnprintf( sz, Size-1, format, va );
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ai_assert( nSize < Size );
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va_end( va );
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io->Write( sz, sizeof(char), nSize );
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|
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return nSize;
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}
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||||
|
||||
// -----------------------------------------------------------------------------------
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// Convert a name to standard XML format
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||||
static void ConvertName(aiString& out, const aiString& in) {
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||||
out.length = 0;
|
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for (unsigned int i = 0; i < in.length; ++i) {
|
||||
switch (in.data[i]) {
|
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case '<':
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out.Append("<");break;
|
||||
case '>':
|
||||
out.Append(">");break;
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||||
case '&':
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||||
out.Append("&");break;
|
||||
case '\"':
|
||||
out.Append(""");break;
|
||||
case '\'':
|
||||
out.Append("'");break;
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||||
default:
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||||
out.data[out.length++] = in.data[i];
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||||
}
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||||
}
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out.data[out.length] = 0;
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}
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|
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// -----------------------------------------------------------------------------------
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// Write a single node as text dump
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static void WriteNode(const aiNode* node, IOStream * io, unsigned int depth) {
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char prefix[512];
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for (unsigned int i = 0; i < depth;++i)
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prefix[i] = '\t';
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prefix[depth] = '\0';
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|
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const aiMatrix4x4& m = node->mTransformation;
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|
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aiString name;
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ConvertName(name,node->mName);
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ioprintf(io,"%s<Node name=\"%s\"> \n"
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"%s\t<Matrix4> \n"
|
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"%s\t\t%0 6f %0 6f %0 6f %0 6f\n"
|
||||
"%s\t\t%0 6f %0 6f %0 6f %0 6f\n"
|
||||
"%s\t\t%0 6f %0 6f %0 6f %0 6f\n"
|
||||
"%s\t\t%0 6f %0 6f %0 6f %0 6f\n"
|
||||
"%s\t</Matrix4> \n",
|
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prefix,name.data,prefix,
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prefix,m.a1,m.a2,m.a3,m.a4,
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prefix,m.b1,m.b2,m.b3,m.b4,
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prefix,m.c1,m.c2,m.c3,m.c4,
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prefix,m.d1,m.d2,m.d3,m.d4,prefix);
|
||||
|
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if (node->mNumMeshes) {
|
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ioprintf(io, "%s\t<MeshRefs num=\"%i\">\n%s\t",
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prefix,node->mNumMeshes,prefix);
|
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|
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for (unsigned int i = 0; i < node->mNumMeshes;++i) {
|
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ioprintf(io,"%i ",node->mMeshes[i]);
|
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}
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ioprintf(io,"\n%s\t</MeshRefs>\n",prefix);
|
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}
|
||||
|
||||
if (node->mNumChildren) {
|
||||
ioprintf(io,"%s\t<NodeList num=\"%i\">\n",
|
||||
prefix,node->mNumChildren);
|
||||
|
||||
for (unsigned int i = 0; i < node->mNumChildren;++i) {
|
||||
WriteNode(node->mChildren[i],io,depth+2);
|
||||
}
|
||||
ioprintf(io,"%s\t</NodeList>\n",prefix);
|
||||
}
|
||||
ioprintf(io,"%s</Node>\n",prefix);
|
||||
}
|
||||
|
||||
|
||||
// -----------------------------------------------------------------------------------
|
||||
// Some chuncks of text will need to be encoded for XML
|
||||
// http://stackoverflow.com/questions/5665231/most-efficient-way-to-escape-xml-html-in-c-string#5665377
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static std::string encodeXML(const std::string& data) {
|
||||
std::string buffer;
|
||||
buffer.reserve(data.size());
|
||||
for(size_t pos = 0; pos != data.size(); ++pos) {
|
||||
switch(data[pos]) {
|
||||
case '&': buffer.append("&"); break;
|
||||
case '\"': buffer.append("""); break;
|
||||
case '\'': buffer.append("'"); break;
|
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case '<': buffer.append("<"); break;
|
||||
case '>': buffer.append(">"); break;
|
||||
default: buffer.append(&data[pos], 1); break;
|
||||
}
|
||||
}
|
||||
return buffer;
|
||||
}
|
||||
|
||||
// -----------------------------------------------------------------------------------
|
||||
// Write a text model dump
|
||||
static
|
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void WriteDump(const aiScene* scene, IOStream* io, bool shortened) {
|
||||
time_t tt = ::time( NULL );
|
||||
#if _WIN32
|
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tm* p = gmtime(&tt);
|
||||
#else
|
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struct tm now;
|
||||
tm* p = gmtime_r(&tt, &now);
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#endif
|
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ai_assert(nullptr != p);
|
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|
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// write header
|
||||
std::string header(
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"<?xml version=\"1.0\" encoding=\"utf-8\"?>\n"
|
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"<ASSIMP format_id=\"1\">\n\n"
|
||||
"<!-- XML Model dump produced by assimp dump\n"
|
||||
" Library version: %i.%i.%i\n"
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" %s\n"
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"-->"
|
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" \n\n"
|
||||
"<Scene flags=\"%d\" postprocessing=\"%i\">\n"
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);
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const unsigned int majorVersion( aiGetVersionMajor() );
|
||||
const unsigned int minorVersion( aiGetVersionMinor() );
|
||||
const unsigned int rev( aiGetVersionRevision() );
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const char *curtime( asctime( p ) );
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ioprintf( io, header.c_str(), majorVersion, minorVersion, rev, curtime, scene->mFlags, 0 );
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|
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// write the node graph
|
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WriteNode(scene->mRootNode, io, 0);
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|
||||
#if 0
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// write cameras
|
||||
for (unsigned int i = 0; i < scene->mNumCameras;++i) {
|
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aiCamera* cam = scene->mCameras[i];
|
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ConvertName(name,cam->mName);
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|
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// camera header
|
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ioprintf(io,"\t<Camera parent=\"%s\">\n"
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"\t\t<Vector3 name=\"up\" > %0 8f %0 8f %0 8f </Vector3>\n"
|
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"\t\t<Vector3 name=\"lookat\" > %0 8f %0 8f %0 8f </Vector3>\n"
|
||||
"\t\t<Vector3 name=\"pos\" > %0 8f %0 8f %0 8f </Vector3>\n"
|
||||
"\t\t<Float name=\"fov\" > %f </Float>\n"
|
||||
"\t\t<Float name=\"aspect\" > %f </Float>\n"
|
||||
"\t\t<Float name=\"near_clip\" > %f </Float>\n"
|
||||
"\t\t<Float name=\"far_clip\" > %f </Float>\n"
|
||||
"\t</Camera>\n",
|
||||
name.data,
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cam->mUp.x,cam->mUp.y,cam->mUp.z,
|
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cam->mLookAt.x,cam->mLookAt.y,cam->mLookAt.z,
|
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cam->mPosition.x,cam->mPosition.y,cam->mPosition.z,
|
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cam->mHorizontalFOV,cam->mAspect,cam->mClipPlaneNear,cam->mClipPlaneFar,i);
|
||||
}
|
||||
|
||||
// write lights
|
||||
for (unsigned int i = 0; i < scene->mNumLights;++i) {
|
||||
aiLight* l = scene->mLights[i];
|
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ConvertName(name,l->mName);
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|
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// light header
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ioprintf(io,"\t<Light parent=\"%s\"> type=\"%s\"\n"
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"\t\t<Vector3 name=\"diffuse\" > %0 8f %0 8f %0 8f </Vector3>\n"
|
||||
"\t\t<Vector3 name=\"specular\" > %0 8f %0 8f %0 8f </Vector3>\n"
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||||
"\t\t<Vector3 name=\"ambient\" > %0 8f %0 8f %0 8f </Vector3>\n",
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name.data,
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(l->mType == aiLightSource_DIRECTIONAL ? "directional" :
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(l->mType == aiLightSource_POINT ? "point" : "spot" )),
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l->mColorDiffuse.r, l->mColorDiffuse.g, l->mColorDiffuse.b,
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l->mColorSpecular.r,l->mColorSpecular.g,l->mColorSpecular.b,
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l->mColorAmbient.r, l->mColorAmbient.g, l->mColorAmbient.b);
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if (l->mType != aiLightSource_DIRECTIONAL) {
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ioprintf(io,
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"\t\t<Vector3 name=\"pos\" > %0 8f %0 8f %0 8f </Vector3>\n"
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"\t\t<Float name=\"atten_cst\" > %f </Float>\n"
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"\t\t<Float name=\"atten_lin\" > %f </Float>\n"
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"\t\t<Float name=\"atten_sqr\" > %f </Float>\n",
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l->mPosition.x,l->mPosition.y,l->mPosition.z,
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l->mAttenuationConstant,l->mAttenuationLinear,l->mAttenuationQuadratic);
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}
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if (l->mType != aiLightSource_POINT) {
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ioprintf(io,
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"\t\t<Vector3 name=\"lookat\" > %0 8f %0 8f %0 8f </Vector3>\n",
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l->mDirection.x,l->mDirection.y,l->mDirection.z);
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}
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||||
if (l->mType == aiLightSource_SPOT) {
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ioprintf(io,
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"\t\t<Float name=\"cone_out\" > %f </Float>\n"
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"\t\t<Float name=\"cone_inn\" > %f </Float>\n",
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l->mAngleOuterCone,l->mAngleInnerCone);
|
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}
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||||
ioprintf(io,"\t</Light>\n");
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}
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#endif
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aiString name;
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// write textures
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if (scene->mNumTextures) {
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ioprintf(io,"<TextureList num=\"%i\">\n",scene->mNumTextures);
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for (unsigned int i = 0; i < scene->mNumTextures;++i) {
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aiTexture* tex = scene->mTextures[i];
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bool compressed = (tex->mHeight == 0);
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// mesh header
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ioprintf(io,"\t<Texture width=\"%i\" height=\"%i\" compressed=\"%s\"> \n",
|
||||
(compressed ? -1 : tex->mWidth),(compressed ? -1 : tex->mHeight),
|
||||
(compressed ? "true" : "false"));
|
||||
|
||||
if (compressed) {
|
||||
ioprintf(io,"\t\t<Data length=\"%i\"> \n",tex->mWidth);
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||||
|
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if (!shortened) {
|
||||
for (unsigned int n = 0; n < tex->mWidth;++n) {
|
||||
ioprintf(io,"\t\t\t%2x",reinterpret_cast<uint8_t*>(tex->pcData)[n]);
|
||||
if (n && !(n % 50)) {
|
||||
ioprintf(io,"\n");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (!shortened){
|
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ioprintf(io,"\t\t<Data length=\"%i\"> \n",tex->mWidth*tex->mHeight*4);
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|
||||
// const unsigned int width = (unsigned int)std::log10((double)std::max(tex->mHeight,tex->mWidth))+1;
|
||||
for (unsigned int y = 0; y < tex->mHeight;++y) {
|
||||
for (unsigned int x = 0; x < tex->mWidth;++x) {
|
||||
aiTexel* tx = tex->pcData + y*tex->mWidth+x;
|
||||
unsigned int r = tx->r,g=tx->g,b=tx->b,a=tx->a;
|
||||
ioprintf(io,"\t\t\t%2x %2x %2x %2x",r,g,b,a);
|
||||
|
||||
// group by four for readability
|
||||
if ( 0 == ( x + y*tex->mWidth ) % 4 ) {
|
||||
ioprintf( io, "\n" );
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
ioprintf(io,"\t\t</Data>\n\t</Texture>\n");
|
||||
}
|
||||
ioprintf(io,"</TextureList>\n");
|
||||
}
|
||||
|
||||
// write materials
|
||||
if (scene->mNumMaterials) {
|
||||
ioprintf(io,"<MaterialList num=\"%i\">\n",scene->mNumMaterials);
|
||||
for (unsigned int i = 0; i< scene->mNumMaterials; ++i) {
|
||||
const aiMaterial* mat = scene->mMaterials[i];
|
||||
|
||||
ioprintf(io,"\t<Material>\n");
|
||||
ioprintf(io,"\t\t<MatPropertyList num=\"%i\">\n",mat->mNumProperties);
|
||||
for (unsigned int n = 0; n < mat->mNumProperties;++n) {
|
||||
|
||||
const aiMaterialProperty* prop = mat->mProperties[n];
|
||||
const char* sz = "";
|
||||
if (prop->mType == aiPTI_Float) {
|
||||
sz = "float";
|
||||
}
|
||||
else if (prop->mType == aiPTI_Integer) {
|
||||
sz = "integer";
|
||||
}
|
||||
else if (prop->mType == aiPTI_String) {
|
||||
sz = "string";
|
||||
}
|
||||
else if (prop->mType == aiPTI_Buffer) {
|
||||
sz = "binary_buffer";
|
||||
}
|
||||
|
||||
ioprintf(io,"\t\t\t<MatProperty key=\"%s\" \n\t\t\ttype=\"%s\" tex_usage=\"%s\" tex_index=\"%i\"",
|
||||
prop->mKey.data, sz,
|
||||
::TextureTypeToString((aiTextureType)prop->mSemantic),prop->mIndex);
|
||||
|
||||
if (prop->mType == aiPTI_Float) {
|
||||
ioprintf(io," size=\"%i\">\n\t\t\t\t",
|
||||
static_cast<int>(prop->mDataLength/sizeof(float)));
|
||||
|
||||
for (unsigned int p = 0; p < prop->mDataLength/sizeof(float);++p) {
|
||||
ioprintf(io,"%f ",*((float*)(prop->mData+p*sizeof(float))));
|
||||
}
|
||||
}
|
||||
else if (prop->mType == aiPTI_Integer) {
|
||||
ioprintf(io," size=\"%i\">\n\t\t\t\t",
|
||||
static_cast<int>(prop->mDataLength/sizeof(int)));
|
||||
|
||||
for (unsigned int p = 0; p < prop->mDataLength/sizeof(int);++p) {
|
||||
ioprintf(io,"%i ",*((int*)(prop->mData+p*sizeof(int))));
|
||||
}
|
||||
}
|
||||
else if (prop->mType == aiPTI_Buffer) {
|
||||
ioprintf(io," size=\"%i\">\n\t\t\t\t",
|
||||
static_cast<int>(prop->mDataLength));
|
||||
|
||||
for (unsigned int p = 0; p < prop->mDataLength;++p) {
|
||||
ioprintf(io,"%2x ",prop->mData[p]);
|
||||
if (p && 0 == p%30) {
|
||||
ioprintf(io,"\n\t\t\t\t");
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (prop->mType == aiPTI_String) {
|
||||
ioprintf(io,">\n\t\t\t\t\"%s\"",encodeXML(prop->mData+4).c_str() /* skip length */);
|
||||
}
|
||||
ioprintf(io,"\n\t\t\t</MatProperty>\n");
|
||||
}
|
||||
ioprintf(io,"\t\t</MatPropertyList>\n");
|
||||
ioprintf(io,"\t</Material>\n");
|
||||
}
|
||||
ioprintf(io,"</MaterialList>\n");
|
||||
}
|
||||
|
||||
// write animations
|
||||
if (scene->mNumAnimations) {
|
||||
ioprintf(io,"<AnimationList num=\"%i\">\n",scene->mNumAnimations);
|
||||
for (unsigned int i = 0; i < scene->mNumAnimations;++i) {
|
||||
aiAnimation* anim = scene->mAnimations[i];
|
||||
|
||||
// anim header
|
||||
ConvertName(name,anim->mName);
|
||||
ioprintf(io,"\t<Animation name=\"%s\" duration=\"%e\" tick_cnt=\"%e\">\n",
|
||||
name.data, anim->mDuration, anim->mTicksPerSecond);
|
||||
|
||||
// write bone animation channels
|
||||
if (anim->mNumChannels) {
|
||||
ioprintf(io,"\t\t<NodeAnimList num=\"%i\">\n",anim->mNumChannels);
|
||||
for (unsigned int n = 0; n < anim->mNumChannels;++n) {
|
||||
aiNodeAnim* nd = anim->mChannels[n];
|
||||
|
||||
// node anim header
|
||||
ConvertName(name,nd->mNodeName);
|
||||
ioprintf(io,"\t\t\t<NodeAnim node=\"%s\">\n",name.data);
|
||||
|
||||
if (!shortened) {
|
||||
// write position keys
|
||||
if (nd->mNumPositionKeys) {
|
||||
ioprintf(io,"\t\t\t\t<PositionKeyList num=\"%i\">\n",nd->mNumPositionKeys);
|
||||
for (unsigned int a = 0; a < nd->mNumPositionKeys;++a) {
|
||||
aiVectorKey* vc = nd->mPositionKeys+a;
|
||||
ioprintf(io,"\t\t\t\t\t<PositionKey time=\"%e\">\n"
|
||||
"\t\t\t\t\t\t%0 8f %0 8f %0 8f\n\t\t\t\t\t</PositionKey>\n",
|
||||
vc->mTime,vc->mValue.x,vc->mValue.y,vc->mValue.z);
|
||||
}
|
||||
ioprintf(io,"\t\t\t\t</PositionKeyList>\n");
|
||||
}
|
||||
|
||||
// write scaling keys
|
||||
if (nd->mNumScalingKeys) {
|
||||
ioprintf(io,"\t\t\t\t<ScalingKeyList num=\"%i\">\n",nd->mNumScalingKeys);
|
||||
for (unsigned int a = 0; a < nd->mNumScalingKeys;++a) {
|
||||
aiVectorKey* vc = nd->mScalingKeys+a;
|
||||
ioprintf(io,"\t\t\t\t\t<ScalingKey time=\"%e\">\n"
|
||||
"\t\t\t\t\t\t%0 8f %0 8f %0 8f\n\t\t\t\t\t</ScalingKey>\n",
|
||||
vc->mTime,vc->mValue.x,vc->mValue.y,vc->mValue.z);
|
||||
}
|
||||
ioprintf(io,"\t\t\t\t</ScalingKeyList>\n");
|
||||
}
|
||||
|
||||
// write rotation keys
|
||||
if (nd->mNumRotationKeys) {
|
||||
ioprintf(io,"\t\t\t\t<RotationKeyList num=\"%i\">\n",nd->mNumRotationKeys);
|
||||
for (unsigned int a = 0; a < nd->mNumRotationKeys;++a) {
|
||||
aiQuatKey* vc = nd->mRotationKeys+a;
|
||||
ioprintf(io,"\t\t\t\t\t<RotationKey time=\"%e\">\n"
|
||||
"\t\t\t\t\t\t%0 8f %0 8f %0 8f %0 8f\n\t\t\t\t\t</RotationKey>\n",
|
||||
vc->mTime,vc->mValue.x,vc->mValue.y,vc->mValue.z,vc->mValue.w);
|
||||
}
|
||||
ioprintf(io,"\t\t\t\t</RotationKeyList>\n");
|
||||
}
|
||||
}
|
||||
ioprintf(io,"\t\t\t</NodeAnim>\n");
|
||||
}
|
||||
ioprintf(io,"\t\t</NodeAnimList>\n");
|
||||
}
|
||||
ioprintf(io,"\t</Animation>\n");
|
||||
}
|
||||
ioprintf(io,"</AnimationList>\n");
|
||||
}
|
||||
|
||||
// write meshes
|
||||
if (scene->mNumMeshes) {
|
||||
ioprintf(io,"<MeshList num=\"%i\">\n",scene->mNumMeshes);
|
||||
for (unsigned int i = 0; i < scene->mNumMeshes;++i) {
|
||||
aiMesh* mesh = scene->mMeshes[i];
|
||||
// const unsigned int width = (unsigned int)std::log10((double)mesh->mNumVertices)+1;
|
||||
|
||||
// mesh header
|
||||
ioprintf(io,"\t<Mesh types=\"%s %s %s %s\" material_index=\"%i\">\n",
|
||||
(mesh->mPrimitiveTypes & aiPrimitiveType_POINT ? "points" : ""),
|
||||
(mesh->mPrimitiveTypes & aiPrimitiveType_LINE ? "lines" : ""),
|
||||
(mesh->mPrimitiveTypes & aiPrimitiveType_TRIANGLE ? "triangles" : ""),
|
||||
(mesh->mPrimitiveTypes & aiPrimitiveType_POLYGON ? "polygons" : ""),
|
||||
mesh->mMaterialIndex);
|
||||
|
||||
// bones
|
||||
if (mesh->mNumBones) {
|
||||
ioprintf(io,"\t\t<BoneList num=\"%i\">\n",mesh->mNumBones);
|
||||
|
||||
for (unsigned int n = 0; n < mesh->mNumBones;++n) {
|
||||
aiBone* bone = mesh->mBones[n];
|
||||
|
||||
ConvertName(name,bone->mName);
|
||||
// bone header
|
||||
ioprintf(io,"\t\t\t<Bone name=\"%s\">\n"
|
||||
"\t\t\t\t<Matrix4> \n"
|
||||
"\t\t\t\t\t%0 6f %0 6f %0 6f %0 6f\n"
|
||||
"\t\t\t\t\t%0 6f %0 6f %0 6f %0 6f\n"
|
||||
"\t\t\t\t\t%0 6f %0 6f %0 6f %0 6f\n"
|
||||
"\t\t\t\t\t%0 6f %0 6f %0 6f %0 6f\n"
|
||||
"\t\t\t\t</Matrix4> \n",
|
||||
name.data,
|
||||
bone->mOffsetMatrix.a1,bone->mOffsetMatrix.a2,bone->mOffsetMatrix.a3,bone->mOffsetMatrix.a4,
|
||||
bone->mOffsetMatrix.b1,bone->mOffsetMatrix.b2,bone->mOffsetMatrix.b3,bone->mOffsetMatrix.b4,
|
||||
bone->mOffsetMatrix.c1,bone->mOffsetMatrix.c2,bone->mOffsetMatrix.c3,bone->mOffsetMatrix.c4,
|
||||
bone->mOffsetMatrix.d1,bone->mOffsetMatrix.d2,bone->mOffsetMatrix.d3,bone->mOffsetMatrix.d4);
|
||||
|
||||
if (!shortened && bone->mNumWeights) {
|
||||
ioprintf(io,"\t\t\t\t<WeightList num=\"%i\">\n",bone->mNumWeights);
|
||||
|
||||
// bone weights
|
||||
for (unsigned int a = 0; a < bone->mNumWeights;++a) {
|
||||
aiVertexWeight* wght = bone->mWeights+a;
|
||||
|
||||
ioprintf(io,"\t\t\t\t\t<Weight index=\"%i\">\n\t\t\t\t\t\t%f\n\t\t\t\t\t</Weight>\n",
|
||||
wght->mVertexId,wght->mWeight);
|
||||
}
|
||||
ioprintf(io,"\t\t\t\t</WeightList>\n");
|
||||
}
|
||||
ioprintf(io,"\t\t\t</Bone>\n");
|
||||
}
|
||||
ioprintf(io,"\t\t</BoneList>\n");
|
||||
}
|
||||
|
||||
// faces
|
||||
if (!shortened && mesh->mNumFaces) {
|
||||
ioprintf(io,"\t\t<FaceList num=\"%i\">\n",mesh->mNumFaces);
|
||||
for (unsigned int n = 0; n < mesh->mNumFaces; ++n) {
|
||||
aiFace& f = mesh->mFaces[n];
|
||||
ioprintf(io,"\t\t\t<Face num=\"%i\">\n"
|
||||
"\t\t\t\t",f.mNumIndices);
|
||||
|
||||
for (unsigned int j = 0; j < f.mNumIndices;++j)
|
||||
ioprintf(io,"%i ",f.mIndices[j]);
|
||||
|
||||
ioprintf(io,"\n\t\t\t</Face>\n");
|
||||
}
|
||||
ioprintf(io,"\t\t</FaceList>\n");
|
||||
}
|
||||
|
||||
// vertex positions
|
||||
if (mesh->HasPositions()) {
|
||||
ioprintf(io,"\t\t<Positions num=\"%i\" set=\"0\" num_components=\"3\"> \n",mesh->mNumVertices);
|
||||
if (!shortened) {
|
||||
for (unsigned int n = 0; n < mesh->mNumVertices; ++n) {
|
||||
ioprintf(io,"\t\t%0 8f %0 8f %0 8f\n",
|
||||
mesh->mVertices[n].x,
|
||||
mesh->mVertices[n].y,
|
||||
mesh->mVertices[n].z);
|
||||
}
|
||||
}
|
||||
ioprintf(io,"\t\t</Positions>\n");
|
||||
}
|
||||
|
||||
// vertex normals
|
||||
if (mesh->HasNormals()) {
|
||||
ioprintf(io,"\t\t<Normals num=\"%i\" set=\"0\" num_components=\"3\"> \n",mesh->mNumVertices);
|
||||
if (!shortened) {
|
||||
for (unsigned int n = 0; n < mesh->mNumVertices; ++n) {
|
||||
ioprintf(io,"\t\t%0 8f %0 8f %0 8f\n",
|
||||
mesh->mNormals[n].x,
|
||||
mesh->mNormals[n].y,
|
||||
mesh->mNormals[n].z);
|
||||
}
|
||||
}
|
||||
ioprintf(io,"\t\t</Normals>\n");
|
||||
}
|
||||
|
||||
// vertex tangents and bitangents
|
||||
if (mesh->HasTangentsAndBitangents()) {
|
||||
ioprintf(io,"\t\t<Tangents num=\"%i\" set=\"0\" num_components=\"3\"> \n",mesh->mNumVertices);
|
||||
if (!shortened) {
|
||||
for (unsigned int n = 0; n < mesh->mNumVertices; ++n) {
|
||||
ioprintf(io,"\t\t%0 8f %0 8f %0 8f\n",
|
||||
mesh->mTangents[n].x,
|
||||
mesh->mTangents[n].y,
|
||||
mesh->mTangents[n].z);
|
||||
}
|
||||
}
|
||||
ioprintf(io,"\t\t</Tangents>\n");
|
||||
|
||||
ioprintf(io,"\t\t<Bitangents num=\"%i\" set=\"0\" num_components=\"3\"> \n",mesh->mNumVertices);
|
||||
if (!shortened) {
|
||||
for (unsigned int n = 0; n < mesh->mNumVertices; ++n) {
|
||||
ioprintf(io,"\t\t%0 8f %0 8f %0 8f\n",
|
||||
mesh->mBitangents[n].x,
|
||||
mesh->mBitangents[n].y,
|
||||
mesh->mBitangents[n].z);
|
||||
}
|
||||
}
|
||||
ioprintf(io,"\t\t</Bitangents>\n");
|
||||
}
|
||||
|
||||
// texture coordinates
|
||||
for (unsigned int a = 0; a < AI_MAX_NUMBER_OF_TEXTURECOORDS; ++a) {
|
||||
if (!mesh->mTextureCoords[a])
|
||||
break;
|
||||
|
||||
ioprintf(io,"\t\t<TextureCoords num=\"%i\" set=\"%i\" num_components=\"%i\"> \n",mesh->mNumVertices,
|
||||
a,mesh->mNumUVComponents[a]);
|
||||
|
||||
if (!shortened) {
|
||||
if (mesh->mNumUVComponents[a] == 3) {
|
||||
for (unsigned int n = 0; n < mesh->mNumVertices; ++n) {
|
||||
ioprintf(io,"\t\t%0 8f %0 8f %0 8f\n",
|
||||
mesh->mTextureCoords[a][n].x,
|
||||
mesh->mTextureCoords[a][n].y,
|
||||
mesh->mTextureCoords[a][n].z);
|
||||
}
|
||||
}
|
||||
else {
|
||||
for (unsigned int n = 0; n < mesh->mNumVertices; ++n) {
|
||||
ioprintf(io,"\t\t%0 8f %0 8f\n",
|
||||
mesh->mTextureCoords[a][n].x,
|
||||
mesh->mTextureCoords[a][n].y);
|
||||
}
|
||||
}
|
||||
}
|
||||
ioprintf(io,"\t\t</TextureCoords>\n");
|
||||
}
|
||||
|
||||
// vertex colors
|
||||
for (unsigned int a = 0; a < AI_MAX_NUMBER_OF_COLOR_SETS; ++a) {
|
||||
if (!mesh->mColors[a])
|
||||
break;
|
||||
ioprintf(io,"\t\t<Colors num=\"%i\" set=\"%i\" num_components=\"4\"> \n",mesh->mNumVertices,a);
|
||||
if (!shortened) {
|
||||
for (unsigned int n = 0; n < mesh->mNumVertices; ++n) {
|
||||
ioprintf(io,"\t\t%0 8f %0 8f %0 8f %0 8f\n",
|
||||
mesh->mColors[a][n].r,
|
||||
mesh->mColors[a][n].g,
|
||||
mesh->mColors[a][n].b,
|
||||
mesh->mColors[a][n].a);
|
||||
}
|
||||
}
|
||||
ioprintf(io,"\t\t</Colors>\n");
|
||||
}
|
||||
ioprintf(io,"\t</Mesh>\n");
|
||||
}
|
||||
ioprintf(io,"</MeshList>\n");
|
||||
}
|
||||
ioprintf(io,"</Scene>\n</ASSIMP>");
|
||||
}
|
||||
|
||||
} // end of namespace AssxmlExport
|
||||
|
||||
void ExportSceneAssxml(const char* pFile, IOSystem* pIOSystem, const aiScene* pScene, const ExportProperties* /*pProperties*/)
|
||||
{
|
||||
IOStream * out = pIOSystem->Open( pFile, "wt" );
|
||||
if (!out) return;
|
||||
|
||||
bool shortened = false;
|
||||
AssxmlExport::WriteDump( pScene, out, shortened );
|
||||
|
||||
pIOSystem->Close( out );
|
||||
DumpSceneToAssxml(
|
||||
pFile,
|
||||
"\0", // command(s)
|
||||
pIOSystem,
|
||||
pScene,
|
||||
false); // shortened?
|
||||
}
|
||||
|
||||
} // end of namespace Assimp
|
||||
|
|
|
@ -0,0 +1,664 @@
|
|||
/*
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2020, assimp team
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the
|
||||
following conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
----------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
/** @file AssxmlFileWriter.cpp
|
||||
* @brief Implementation of Assxml file writer.
|
||||
*/
|
||||
|
||||
#include "AssxmlFileWriter.h"
|
||||
|
||||
#include "PostProcessing/ProcessHelper.h"
|
||||
|
||||
#include <assimp/version.h>
|
||||
#include <assimp/IOStream.hpp>
|
||||
#include <assimp/IOSystem.hpp>
|
||||
#include <assimp/Exporter.hpp>
|
||||
|
||||
#include <stdarg.h>
|
||||
|
||||
#ifdef ASSIMP_BUILD_NO_OWN_ZLIB
|
||||
# include <zlib.h>
|
||||
#else
|
||||
# include <contrib/zlib/zlib.h>
|
||||
#endif
|
||||
|
||||
#include <time.h>
|
||||
#include <stdio.h>
|
||||
#include <memory>
|
||||
|
||||
using namespace Assimp;
|
||||
|
||||
namespace Assimp {
|
||||
|
||||
namespace AssxmlFileWriter {
|
||||
|
||||
// -----------------------------------------------------------------------------------
|
||||
static int ioprintf( IOStream * io, const char *format, ... ) {
|
||||
using namespace std;
|
||||
if ( nullptr == io ) {
|
||||
return -1;
|
||||
}
|
||||
|
||||
static const int Size = 4096;
|
||||
char sz[ Size ];
|
||||
::memset( sz, '\0', Size );
|
||||
va_list va;
|
||||
va_start( va, format );
|
||||
const unsigned int nSize = vsnprintf( sz, Size-1, format, va );
|
||||
ai_assert( nSize < Size );
|
||||
va_end( va );
|
||||
|
||||
io->Write( sz, sizeof(char), nSize );
|
||||
|
||||
return nSize;
|
||||
}
|
||||
|
||||
// -----------------------------------------------------------------------------------
|
||||
// Convert a name to standard XML format
|
||||
static void ConvertName(aiString& out, const aiString& in) {
|
||||
out.length = 0;
|
||||
for (unsigned int i = 0; i < in.length; ++i) {
|
||||
switch (in.data[i]) {
|
||||
case '<':
|
||||
out.Append("<");break;
|
||||
case '>':
|
||||
out.Append(">");break;
|
||||
case '&':
|
||||
out.Append("&");break;
|
||||
case '\"':
|
||||
out.Append(""");break;
|
||||
case '\'':
|
||||
out.Append("'");break;
|
||||
default:
|
||||
out.data[out.length++] = in.data[i];
|
||||
}
|
||||
}
|
||||
out.data[out.length] = 0;
|
||||
}
|
||||
|
||||
// -----------------------------------------------------------------------------------
|
||||
// Write a single node as text dump
|
||||
static void WriteNode(const aiNode* node, IOStream * io, unsigned int depth) {
|
||||
char prefix[512];
|
||||
for (unsigned int i = 0; i < depth;++i)
|
||||
prefix[i] = '\t';
|
||||
prefix[depth] = '\0';
|
||||
|
||||
const aiMatrix4x4& m = node->mTransformation;
|
||||
|
||||
aiString name;
|
||||
ConvertName(name,node->mName);
|
||||
ioprintf(io,"%s<Node name=\"%s\"> \n"
|
||||
"%s\t<Matrix4> \n"
|
||||
"%s\t\t%0 6f %0 6f %0 6f %0 6f\n"
|
||||
"%s\t\t%0 6f %0 6f %0 6f %0 6f\n"
|
||||
"%s\t\t%0 6f %0 6f %0 6f %0 6f\n"
|
||||
"%s\t\t%0 6f %0 6f %0 6f %0 6f\n"
|
||||
"%s\t</Matrix4> \n",
|
||||
prefix,name.data,prefix,
|
||||
prefix,m.a1,m.a2,m.a3,m.a4,
|
||||
prefix,m.b1,m.b2,m.b3,m.b4,
|
||||
prefix,m.c1,m.c2,m.c3,m.c4,
|
||||
prefix,m.d1,m.d2,m.d3,m.d4,prefix);
|
||||
|
||||
if (node->mNumMeshes) {
|
||||
ioprintf(io, "%s\t<MeshRefs num=\"%u\">\n%s\t",
|
||||
prefix,node->mNumMeshes,prefix);
|
||||
|
||||
for (unsigned int i = 0; i < node->mNumMeshes;++i) {
|
||||
ioprintf(io,"%u ",node->mMeshes[i]);
|
||||
}
|
||||
ioprintf(io,"\n%s\t</MeshRefs>\n",prefix);
|
||||
}
|
||||
|
||||
if (node->mNumChildren) {
|
||||
ioprintf(io,"%s\t<NodeList num=\"%u\">\n",
|
||||
prefix,node->mNumChildren);
|
||||
|
||||
for (unsigned int i = 0; i < node->mNumChildren;++i) {
|
||||
WriteNode(node->mChildren[i],io,depth+2);
|
||||
}
|
||||
ioprintf(io,"%s\t</NodeList>\n",prefix);
|
||||
}
|
||||
ioprintf(io,"%s</Node>\n",prefix);
|
||||
}
|
||||
|
||||
|
||||
// -----------------------------------------------------------------------------------
|
||||
// Some chuncks of text will need to be encoded for XML
|
||||
// http://stackoverflow.com/questions/5665231/most-efficient-way-to-escape-xml-html-in-c-string#5665377
|
||||
static std::string encodeXML(const std::string& data) {
|
||||
std::string buffer;
|
||||
buffer.reserve(data.size());
|
||||
for(size_t pos = 0; pos != data.size(); ++pos) {
|
||||
switch(data[pos]) {
|
||||
case '&': buffer.append("&"); break;
|
||||
case '\"': buffer.append("""); break;
|
||||
case '\'': buffer.append("'"); break;
|
||||
case '<': buffer.append("<"); break;
|
||||
case '>': buffer.append(">"); break;
|
||||
default: buffer.append(&data[pos], 1); break;
|
||||
}
|
||||
}
|
||||
return buffer;
|
||||
}
|
||||
|
||||
// -----------------------------------------------------------------------------------
|
||||
// Write a text model dump
|
||||
static
|
||||
void WriteDump(const char* pFile, const char* cmd, const aiScene* scene, IOStream* io, bool shortened) {
|
||||
time_t tt = ::time( NULL );
|
||||
#if _WIN32
|
||||
tm* p = gmtime(&tt);
|
||||
#else
|
||||
struct tm now;
|
||||
tm* p = gmtime_r(&tt, &now);
|
||||
#endif
|
||||
ai_assert(nullptr != p);
|
||||
|
||||
std::string c = cmd;
|
||||
std::string::size_type s;
|
||||
|
||||
// https://sourceforge.net/tracker/?func=detail&aid=3167364&group_id=226462&atid=1067632
|
||||
// -- not allowed in XML comments
|
||||
while((s = c.find("--")) != std::string::npos) {
|
||||
c[s] = '?';
|
||||
}
|
||||
|
||||
// write header
|
||||
std::string header(
|
||||
"<?xml version=\"1.0\" encoding=\"utf-8\"?>\n"
|
||||
"<ASSIMP format_id=\"1\">\n\n"
|
||||
"<!-- XML Model dump produced by assimp dump\n"
|
||||
" Library version: %u.%u.%u\n"
|
||||
" Source: %s\n"
|
||||
" Command line: %s\n"
|
||||
" %s\n"
|
||||
"-->"
|
||||
" \n\n"
|
||||
"<Scene flags=\"%u\" postprocessing=\"%u\">\n"
|
||||
);
|
||||
|
||||
const unsigned int majorVersion( aiGetVersionMajor() );
|
||||
const unsigned int minorVersion( aiGetVersionMinor() );
|
||||
const unsigned int rev( aiGetVersionRevision() );
|
||||
const char *curtime( asctime( p ) );
|
||||
ioprintf( io, header.c_str(), majorVersion, minorVersion, rev, pFile, c.c_str(), curtime, scene->mFlags, 0u );
|
||||
|
||||
// write the node graph
|
||||
WriteNode(scene->mRootNode, io, 0);
|
||||
|
||||
#if 0
|
||||
// write cameras
|
||||
for (unsigned int i = 0; i < scene->mNumCameras;++i) {
|
||||
aiCamera* cam = scene->mCameras[i];
|
||||
ConvertName(name,cam->mName);
|
||||
|
||||
// camera header
|
||||
ioprintf(io,"\t<Camera parent=\"%s\">\n"
|
||||
"\t\t<Vector3 name=\"up\" > %0 8f %0 8f %0 8f </Vector3>\n"
|
||||
"\t\t<Vector3 name=\"lookat\" > %0 8f %0 8f %0 8f </Vector3>\n"
|
||||
"\t\t<Vector3 name=\"pos\" > %0 8f %0 8f %0 8f </Vector3>\n"
|
||||
"\t\t<Float name=\"fov\" > %f </Float>\n"
|
||||
"\t\t<Float name=\"aspect\" > %f </Float>\n"
|
||||
"\t\t<Float name=\"near_clip\" > %f </Float>\n"
|
||||
"\t\t<Float name=\"far_clip\" > %f </Float>\n"
|
||||
"\t</Camera>\n",
|
||||
name.data,
|
||||
cam->mUp.x,cam->mUp.y,cam->mUp.z,
|
||||
cam->mLookAt.x,cam->mLookAt.y,cam->mLookAt.z,
|
||||
cam->mPosition.x,cam->mPosition.y,cam->mPosition.z,
|
||||
cam->mHorizontalFOV,cam->mAspect,cam->mClipPlaneNear,cam->mClipPlaneFar,i);
|
||||
}
|
||||
|
||||
// write lights
|
||||
for (unsigned int i = 0; i < scene->mNumLights;++i) {
|
||||
aiLight* l = scene->mLights[i];
|
||||
ConvertName(name,l->mName);
|
||||
|
||||
// light header
|
||||
ioprintf(io,"\t<Light parent=\"%s\"> type=\"%s\"\n"
|
||||
"\t\t<Vector3 name=\"diffuse\" > %0 8f %0 8f %0 8f </Vector3>\n"
|
||||
"\t\t<Vector3 name=\"specular\" > %0 8f %0 8f %0 8f </Vector3>\n"
|
||||
"\t\t<Vector3 name=\"ambient\" > %0 8f %0 8f %0 8f </Vector3>\n",
|
||||
name.data,
|
||||
(l->mType == aiLightSource_DIRECTIONAL ? "directional" :
|
||||
(l->mType == aiLightSource_POINT ? "point" : "spot" )),
|
||||
l->mColorDiffuse.r, l->mColorDiffuse.g, l->mColorDiffuse.b,
|
||||
l->mColorSpecular.r,l->mColorSpecular.g,l->mColorSpecular.b,
|
||||
l->mColorAmbient.r, l->mColorAmbient.g, l->mColorAmbient.b);
|
||||
|
||||
if (l->mType != aiLightSource_DIRECTIONAL) {
|
||||
ioprintf(io,
|
||||
"\t\t<Vector3 name=\"pos\" > %0 8f %0 8f %0 8f </Vector3>\n"
|
||||
"\t\t<Float name=\"atten_cst\" > %f </Float>\n"
|
||||
"\t\t<Float name=\"atten_lin\" > %f </Float>\n"
|
||||
"\t\t<Float name=\"atten_sqr\" > %f </Float>\n",
|
||||
l->mPosition.x,l->mPosition.y,l->mPosition.z,
|
||||
l->mAttenuationConstant,l->mAttenuationLinear,l->mAttenuationQuadratic);
|
||||
}
|
||||
|
||||
if (l->mType != aiLightSource_POINT) {
|
||||
ioprintf(io,
|
||||
"\t\t<Vector3 name=\"lookat\" > %0 8f %0 8f %0 8f </Vector3>\n",
|
||||
l->mDirection.x,l->mDirection.y,l->mDirection.z);
|
||||
}
|
||||
|
||||
if (l->mType == aiLightSource_SPOT) {
|
||||
ioprintf(io,
|
||||
"\t\t<Float name=\"cone_out\" > %f </Float>\n"
|
||||
"\t\t<Float name=\"cone_inn\" > %f </Float>\n",
|
||||
l->mAngleOuterCone,l->mAngleInnerCone);
|
||||
}
|
||||
ioprintf(io,"\t</Light>\n");
|
||||
}
|
||||
#endif
|
||||
aiString name;
|
||||
|
||||
// write textures
|
||||
if (scene->mNumTextures) {
|
||||
ioprintf(io,"<TextureList num=\"%u\">\n",scene->mNumTextures);
|
||||
for (unsigned int i = 0; i < scene->mNumTextures;++i) {
|
||||
aiTexture* tex = scene->mTextures[i];
|
||||
bool compressed = (tex->mHeight == 0);
|
||||
|
||||
// mesh header
|
||||
ioprintf(io,"\t<Texture width=\"%u\" height=\"%u\" compressed=\"%s\"> \n",
|
||||
(compressed ? -1 : tex->mWidth),(compressed ? -1 : tex->mHeight),
|
||||
(compressed ? "true" : "false"));
|
||||
|
||||
if (compressed) {
|
||||
ioprintf(io,"\t\t<Data length=\"%u\"> \n",tex->mWidth);
|
||||
|
||||
if (!shortened) {
|
||||
for (unsigned int n = 0; n < tex->mWidth;++n) {
|
||||
ioprintf(io,"\t\t\t%2x",reinterpret_cast<uint8_t*>(tex->pcData)[n]);
|
||||
if (n && !(n % 50)) {
|
||||
ioprintf(io,"\n");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (!shortened){
|
||||
ioprintf(io,"\t\t<Data length=\"%u\"> \n",tex->mWidth*tex->mHeight*4);
|
||||
|
||||
// const unsigned int width = (unsigned int)std::log10((double)std::max(tex->mHeight,tex->mWidth))+1;
|
||||
for (unsigned int y = 0; y < tex->mHeight;++y) {
|
||||
for (unsigned int x = 0; x < tex->mWidth;++x) {
|
||||
aiTexel* tx = tex->pcData + y*tex->mWidth+x;
|
||||
unsigned int r = tx->r,g=tx->g,b=tx->b,a=tx->a;
|
||||
ioprintf(io,"\t\t\t%2x %2x %2x %2x",r,g,b,a);
|
||||
|
||||
// group by four for readability
|
||||
if ( 0 == ( x + y*tex->mWidth ) % 4 ) {
|
||||
ioprintf( io, "\n" );
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
ioprintf(io,"\t\t</Data>\n\t</Texture>\n");
|
||||
}
|
||||
ioprintf(io,"</TextureList>\n");
|
||||
}
|
||||
|
||||
// write materials
|
||||
if (scene->mNumMaterials) {
|
||||
ioprintf(io,"<MaterialList num=\"%u\">\n",scene->mNumMaterials);
|
||||
for (unsigned int i = 0; i< scene->mNumMaterials; ++i) {
|
||||
const aiMaterial* mat = scene->mMaterials[i];
|
||||
|
||||
ioprintf(io,"\t<Material>\n");
|
||||
ioprintf(io,"\t\t<MatPropertyList num=\"%u\">\n",mat->mNumProperties);
|
||||
for (unsigned int n = 0; n < mat->mNumProperties;++n) {
|
||||
|
||||
const aiMaterialProperty* prop = mat->mProperties[n];
|
||||
const char* sz = "";
|
||||
if (prop->mType == aiPTI_Float) {
|
||||
sz = "float";
|
||||
}
|
||||
else if (prop->mType == aiPTI_Integer) {
|
||||
sz = "integer";
|
||||
}
|
||||
else if (prop->mType == aiPTI_String) {
|
||||
sz = "string";
|
||||
}
|
||||
else if (prop->mType == aiPTI_Buffer) {
|
||||
sz = "binary_buffer";
|
||||
}
|
||||
|
||||
ioprintf(io,"\t\t\t<MatProperty key=\"%s\" \n\t\t\ttype=\"%s\" tex_usage=\"%s\" tex_index=\"%u\"",
|
||||
prop->mKey.data, sz,
|
||||
::TextureTypeToString((aiTextureType)prop->mSemantic),prop->mIndex);
|
||||
|
||||
if (prop->mType == aiPTI_Float) {
|
||||
ioprintf(io," size=\"%i\">\n\t\t\t\t",
|
||||
static_cast<int>(prop->mDataLength/sizeof(float)));
|
||||
|
||||
for (unsigned int p = 0; p < prop->mDataLength/sizeof(float);++p) {
|
||||
ioprintf(io,"%f ",*((float*)(prop->mData+p*sizeof(float))));
|
||||
}
|
||||
}
|
||||
else if (prop->mType == aiPTI_Integer) {
|
||||
ioprintf(io," size=\"%i\">\n\t\t\t\t",
|
||||
static_cast<int>(prop->mDataLength/sizeof(int)));
|
||||
|
||||
for (unsigned int p = 0; p < prop->mDataLength/sizeof(int);++p) {
|
||||
ioprintf(io,"%i ",*((int*)(prop->mData+p*sizeof(int))));
|
||||
}
|
||||
}
|
||||
else if (prop->mType == aiPTI_Buffer) {
|
||||
ioprintf(io," size=\"%i\">\n\t\t\t\t",
|
||||
static_cast<int>(prop->mDataLength));
|
||||
|
||||
for (unsigned int p = 0; p < prop->mDataLength;++p) {
|
||||
ioprintf(io,"%2x ",prop->mData[p]);
|
||||
if (p && 0 == p%30) {
|
||||
ioprintf(io,"\n\t\t\t\t");
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (prop->mType == aiPTI_String) {
|
||||
ioprintf(io,">\n\t\t\t\t\"%s\"",encodeXML(prop->mData+4).c_str() /* skip length */);
|
||||
}
|
||||
ioprintf(io,"\n\t\t\t</MatProperty>\n");
|
||||
}
|
||||
ioprintf(io,"\t\t</MatPropertyList>\n");
|
||||
ioprintf(io,"\t</Material>\n");
|
||||
}
|
||||
ioprintf(io,"</MaterialList>\n");
|
||||
}
|
||||
|
||||
// write animations
|
||||
if (scene->mNumAnimations) {
|
||||
ioprintf(io,"<AnimationList num=\"%u\">\n",scene->mNumAnimations);
|
||||
for (unsigned int i = 0; i < scene->mNumAnimations;++i) {
|
||||
aiAnimation* anim = scene->mAnimations[i];
|
||||
|
||||
// anim header
|
||||
ConvertName(name,anim->mName);
|
||||
ioprintf(io,"\t<Animation name=\"%s\" duration=\"%e\" tick_cnt=\"%e\">\n",
|
||||
name.data, anim->mDuration, anim->mTicksPerSecond);
|
||||
|
||||
// write bone animation channels
|
||||
if (anim->mNumChannels) {
|
||||
ioprintf(io,"\t\t<NodeAnimList num=\"%u\">\n",anim->mNumChannels);
|
||||
for (unsigned int n = 0; n < anim->mNumChannels;++n) {
|
||||
aiNodeAnim* nd = anim->mChannels[n];
|
||||
|
||||
// node anim header
|
||||
ConvertName(name,nd->mNodeName);
|
||||
ioprintf(io,"\t\t\t<NodeAnim node=\"%s\">\n",name.data);
|
||||
|
||||
if (!shortened) {
|
||||
// write position keys
|
||||
if (nd->mNumPositionKeys) {
|
||||
ioprintf(io,"\t\t\t\t<PositionKeyList num=\"%u\">\n",nd->mNumPositionKeys);
|
||||
for (unsigned int a = 0; a < nd->mNumPositionKeys;++a) {
|
||||
aiVectorKey* vc = nd->mPositionKeys+a;
|
||||
ioprintf(io,"\t\t\t\t\t<PositionKey time=\"%e\">\n"
|
||||
"\t\t\t\t\t\t%0 8f %0 8f %0 8f\n\t\t\t\t\t</PositionKey>\n",
|
||||
vc->mTime,vc->mValue.x,vc->mValue.y,vc->mValue.z);
|
||||
}
|
||||
ioprintf(io,"\t\t\t\t</PositionKeyList>\n");
|
||||
}
|
||||
|
||||
// write scaling keys
|
||||
if (nd->mNumScalingKeys) {
|
||||
ioprintf(io,"\t\t\t\t<ScalingKeyList num=\"%u\">\n",nd->mNumScalingKeys);
|
||||
for (unsigned int a = 0; a < nd->mNumScalingKeys;++a) {
|
||||
aiVectorKey* vc = nd->mScalingKeys+a;
|
||||
ioprintf(io,"\t\t\t\t\t<ScalingKey time=\"%e\">\n"
|
||||
"\t\t\t\t\t\t%0 8f %0 8f %0 8f\n\t\t\t\t\t</ScalingKey>\n",
|
||||
vc->mTime,vc->mValue.x,vc->mValue.y,vc->mValue.z);
|
||||
}
|
||||
ioprintf(io,"\t\t\t\t</ScalingKeyList>\n");
|
||||
}
|
||||
|
||||
// write rotation keys
|
||||
if (nd->mNumRotationKeys) {
|
||||
ioprintf(io,"\t\t\t\t<RotationKeyList num=\"%u\">\n",nd->mNumRotationKeys);
|
||||
for (unsigned int a = 0; a < nd->mNumRotationKeys;++a) {
|
||||
aiQuatKey* vc = nd->mRotationKeys+a;
|
||||
ioprintf(io,"\t\t\t\t\t<RotationKey time=\"%e\">\n"
|
||||
"\t\t\t\t\t\t%0 8f %0 8f %0 8f %0 8f\n\t\t\t\t\t</RotationKey>\n",
|
||||
vc->mTime,vc->mValue.x,vc->mValue.y,vc->mValue.z,vc->mValue.w);
|
||||
}
|
||||
ioprintf(io,"\t\t\t\t</RotationKeyList>\n");
|
||||
}
|
||||
}
|
||||
ioprintf(io,"\t\t\t</NodeAnim>\n");
|
||||
}
|
||||
ioprintf(io,"\t\t</NodeAnimList>\n");
|
||||
}
|
||||
ioprintf(io,"\t</Animation>\n");
|
||||
}
|
||||
ioprintf(io,"</AnimationList>\n");
|
||||
}
|
||||
|
||||
// write meshes
|
||||
if (scene->mNumMeshes) {
|
||||
ioprintf(io,"<MeshList num=\"%u\">\n",scene->mNumMeshes);
|
||||
for (unsigned int i = 0; i < scene->mNumMeshes;++i) {
|
||||
aiMesh* mesh = scene->mMeshes[i];
|
||||
// const unsigned int width = (unsigned int)std::log10((double)mesh->mNumVertices)+1;
|
||||
|
||||
// mesh header
|
||||
ioprintf(io,"\t<Mesh types=\"%s %s %s %s\" material_index=\"%u\">\n",
|
||||
(mesh->mPrimitiveTypes & aiPrimitiveType_POINT ? "points" : ""),
|
||||
(mesh->mPrimitiveTypes & aiPrimitiveType_LINE ? "lines" : ""),
|
||||
(mesh->mPrimitiveTypes & aiPrimitiveType_TRIANGLE ? "triangles" : ""),
|
||||
(mesh->mPrimitiveTypes & aiPrimitiveType_POLYGON ? "polygons" : ""),
|
||||
mesh->mMaterialIndex);
|
||||
|
||||
// bones
|
||||
if (mesh->mNumBones) {
|
||||
ioprintf(io,"\t\t<BoneList num=\"%u\">\n",mesh->mNumBones);
|
||||
|
||||
for (unsigned int n = 0; n < mesh->mNumBones;++n) {
|
||||
aiBone* bone = mesh->mBones[n];
|
||||
|
||||
ConvertName(name,bone->mName);
|
||||
// bone header
|
||||
ioprintf(io,"\t\t\t<Bone name=\"%s\">\n"
|
||||
"\t\t\t\t<Matrix4> \n"
|
||||
"\t\t\t\t\t%0 6f %0 6f %0 6f %0 6f\n"
|
||||
"\t\t\t\t\t%0 6f %0 6f %0 6f %0 6f\n"
|
||||
"\t\t\t\t\t%0 6f %0 6f %0 6f %0 6f\n"
|
||||
"\t\t\t\t\t%0 6f %0 6f %0 6f %0 6f\n"
|
||||
"\t\t\t\t</Matrix4> \n",
|
||||
name.data,
|
||||
bone->mOffsetMatrix.a1,bone->mOffsetMatrix.a2,bone->mOffsetMatrix.a3,bone->mOffsetMatrix.a4,
|
||||
bone->mOffsetMatrix.b1,bone->mOffsetMatrix.b2,bone->mOffsetMatrix.b3,bone->mOffsetMatrix.b4,
|
||||
bone->mOffsetMatrix.c1,bone->mOffsetMatrix.c2,bone->mOffsetMatrix.c3,bone->mOffsetMatrix.c4,
|
||||
bone->mOffsetMatrix.d1,bone->mOffsetMatrix.d2,bone->mOffsetMatrix.d3,bone->mOffsetMatrix.d4);
|
||||
|
||||
if (!shortened && bone->mNumWeights) {
|
||||
ioprintf(io,"\t\t\t\t<WeightList num=\"%u\">\n",bone->mNumWeights);
|
||||
|
||||
// bone weights
|
||||
for (unsigned int a = 0; a < bone->mNumWeights;++a) {
|
||||
aiVertexWeight* wght = bone->mWeights+a;
|
||||
|
||||
ioprintf(io,"\t\t\t\t\t<Weight index=\"%u\">\n\t\t\t\t\t\t%f\n\t\t\t\t\t</Weight>\n",
|
||||
wght->mVertexId,wght->mWeight);
|
||||
}
|
||||
ioprintf(io,"\t\t\t\t</WeightList>\n");
|
||||
}
|
||||
ioprintf(io,"\t\t\t</Bone>\n");
|
||||
}
|
||||
ioprintf(io,"\t\t</BoneList>\n");
|
||||
}
|
||||
|
||||
// faces
|
||||
if (!shortened && mesh->mNumFaces) {
|
||||
ioprintf(io,"\t\t<FaceList num=\"%u\">\n",mesh->mNumFaces);
|
||||
for (unsigned int n = 0; n < mesh->mNumFaces; ++n) {
|
||||
aiFace& f = mesh->mFaces[n];
|
||||
ioprintf(io,"\t\t\t<Face num=\"%u\">\n"
|
||||
"\t\t\t\t",f.mNumIndices);
|
||||
|
||||
for (unsigned int j = 0; j < f.mNumIndices;++j)
|
||||
ioprintf(io,"%u ",f.mIndices[j]);
|
||||
|
||||
ioprintf(io,"\n\t\t\t</Face>\n");
|
||||
}
|
||||
ioprintf(io,"\t\t</FaceList>\n");
|
||||
}
|
||||
|
||||
// vertex positions
|
||||
if (mesh->HasPositions()) {
|
||||
ioprintf(io,"\t\t<Positions num=\"%u\" set=\"0\" num_components=\"3\"> \n",mesh->mNumVertices);
|
||||
if (!shortened) {
|
||||
for (unsigned int n = 0; n < mesh->mNumVertices; ++n) {
|
||||
ioprintf(io,"\t\t%0 8f %0 8f %0 8f\n",
|
||||
mesh->mVertices[n].x,
|
||||
mesh->mVertices[n].y,
|
||||
mesh->mVertices[n].z);
|
||||
}
|
||||
}
|
||||
ioprintf(io,"\t\t</Positions>\n");
|
||||
}
|
||||
|
||||
// vertex normals
|
||||
if (mesh->HasNormals()) {
|
||||
ioprintf(io,"\t\t<Normals num=\"%u\" set=\"0\" num_components=\"3\"> \n",mesh->mNumVertices);
|
||||
if (!shortened) {
|
||||
for (unsigned int n = 0; n < mesh->mNumVertices; ++n) {
|
||||
ioprintf(io,"\t\t%0 8f %0 8f %0 8f\n",
|
||||
mesh->mNormals[n].x,
|
||||
mesh->mNormals[n].y,
|
||||
mesh->mNormals[n].z);
|
||||
}
|
||||
}
|
||||
ioprintf(io,"\t\t</Normals>\n");
|
||||
}
|
||||
|
||||
// vertex tangents and bitangents
|
||||
if (mesh->HasTangentsAndBitangents()) {
|
||||
ioprintf(io,"\t\t<Tangents num=\"%u\" set=\"0\" num_components=\"3\"> \n",mesh->mNumVertices);
|
||||
if (!shortened) {
|
||||
for (unsigned int n = 0; n < mesh->mNumVertices; ++n) {
|
||||
ioprintf(io,"\t\t%0 8f %0 8f %0 8f\n",
|
||||
mesh->mTangents[n].x,
|
||||
mesh->mTangents[n].y,
|
||||
mesh->mTangents[n].z);
|
||||
}
|
||||
}
|
||||
ioprintf(io,"\t\t</Tangents>\n");
|
||||
|
||||
ioprintf(io,"\t\t<Bitangents num=\"%u\" set=\"0\" num_components=\"3\"> \n",mesh->mNumVertices);
|
||||
if (!shortened) {
|
||||
for (unsigned int n = 0; n < mesh->mNumVertices; ++n) {
|
||||
ioprintf(io,"\t\t%0 8f %0 8f %0 8f\n",
|
||||
mesh->mBitangents[n].x,
|
||||
mesh->mBitangents[n].y,
|
||||
mesh->mBitangents[n].z);
|
||||
}
|
||||
}
|
||||
ioprintf(io,"\t\t</Bitangents>\n");
|
||||
}
|
||||
|
||||
// texture coordinates
|
||||
for (unsigned int a = 0; a < AI_MAX_NUMBER_OF_TEXTURECOORDS; ++a) {
|
||||
if (!mesh->mTextureCoords[a])
|
||||
break;
|
||||
|
||||
ioprintf(io,"\t\t<TextureCoords num=\"%u\" set=\"%u\" num_components=\"%u\"> \n",mesh->mNumVertices,
|
||||
a,mesh->mNumUVComponents[a]);
|
||||
|
||||
if (!shortened) {
|
||||
if (mesh->mNumUVComponents[a] == 3) {
|
||||
for (unsigned int n = 0; n < mesh->mNumVertices; ++n) {
|
||||
ioprintf(io,"\t\t%0 8f %0 8f %0 8f\n",
|
||||
mesh->mTextureCoords[a][n].x,
|
||||
mesh->mTextureCoords[a][n].y,
|
||||
mesh->mTextureCoords[a][n].z);
|
||||
}
|
||||
}
|
||||
else {
|
||||
for (unsigned int n = 0; n < mesh->mNumVertices; ++n) {
|
||||
ioprintf(io,"\t\t%0 8f %0 8f\n",
|
||||
mesh->mTextureCoords[a][n].x,
|
||||
mesh->mTextureCoords[a][n].y);
|
||||
}
|
||||
}
|
||||
}
|
||||
ioprintf(io,"\t\t</TextureCoords>\n");
|
||||
}
|
||||
|
||||
// vertex colors
|
||||
for (unsigned int a = 0; a < AI_MAX_NUMBER_OF_COLOR_SETS; ++a) {
|
||||
if (!mesh->mColors[a])
|
||||
break;
|
||||
ioprintf(io,"\t\t<Colors num=\"%u\" set=\"%u\" num_components=\"4\"> \n",mesh->mNumVertices,a);
|
||||
if (!shortened) {
|
||||
for (unsigned int n = 0; n < mesh->mNumVertices; ++n) {
|
||||
ioprintf(io,"\t\t%0 8f %0 8f %0 8f %0 8f\n",
|
||||
mesh->mColors[a][n].r,
|
||||
mesh->mColors[a][n].g,
|
||||
mesh->mColors[a][n].b,
|
||||
mesh->mColors[a][n].a);
|
||||
}
|
||||
}
|
||||
ioprintf(io,"\t\t</Colors>\n");
|
||||
}
|
||||
ioprintf(io,"\t</Mesh>\n");
|
||||
}
|
||||
ioprintf(io,"</MeshList>\n");
|
||||
}
|
||||
ioprintf(io,"</Scene>\n</ASSIMP>");
|
||||
}
|
||||
|
||||
} // end of namespace AssxmlFileWriter
|
||||
|
||||
void DumpSceneToAssxml(
|
||||
const char* pFile, const char* cmd, IOSystem* pIOSystem,
|
||||
const aiScene* pScene, bool shortened) {
|
||||
std::unique_ptr<IOStream> file(pIOSystem->Open(pFile, "wt"));
|
||||
if (!file.get()) {
|
||||
throw std::runtime_error("Unable to open output file " + std::string(pFile) + '\n');
|
||||
}
|
||||
|
||||
AssxmlFileWriter::WriteDump(pFile, cmd, pScene, file.get(), shortened);
|
||||
}
|
||||
|
||||
} // end of namespace Assimp
|
|
@ -0,0 +1,65 @@
|
|||
/*
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2020, assimp team
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the
|
||||
following conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
----------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
/** @file AssxmlFileWriter.h
|
||||
* @brief Declaration of Assxml file writer.
|
||||
*/
|
||||
|
||||
#ifndef AI_ASSXMLFILEWRITER_H_INC
|
||||
#define AI_ASSXMLFILEWRITER_H_INC
|
||||
|
||||
#include <assimp/defs.h>
|
||||
#include <assimp/scene.h>
|
||||
#include <assimp/IOSystem.hpp>
|
||||
|
||||
namespace Assimp {
|
||||
|
||||
void ASSIMP_API DumpSceneToAssxml(
|
||||
const char* pFile,
|
||||
const char* cmd,
|
||||
IOSystem* pIOSystem,
|
||||
const aiScene* pScene,
|
||||
bool shortened);
|
||||
|
||||
}
|
||||
|
||||
#endif // AI_ASSXMLFILEWRITER_H_INC
|
|
@ -338,6 +338,8 @@ ADD_ASSIMP_EXPORTER( ASSBIN
|
|||
ADD_ASSIMP_EXPORTER( ASSXML
|
||||
Assxml/AssxmlExporter.h
|
||||
Assxml/AssxmlExporter.cpp
|
||||
Assxml/AssxmlFileWriter.h
|
||||
Assxml/AssxmlFileWriter.cpp
|
||||
)
|
||||
|
||||
ADD_ASSIMP_IMPORTER( B3D
|
||||
|
|
|
@ -250,7 +250,7 @@ aiNode* COBImporter::BuildNodes(const Node& root,const Scene& scin,aiScene* fill
|
|||
const Mesh& ndmesh = (const Mesh&)(root);
|
||||
if (ndmesh.vertex_positions.size() && ndmesh.texture_coords.size()) {
|
||||
|
||||
typedef std::pair<unsigned int,Mesh::FaceRefList> Entry;
|
||||
typedef std::pair<const unsigned int,Mesh::FaceRefList> Entry;
|
||||
for(const Entry& reflist : ndmesh.temp_map) {
|
||||
{ // create mesh
|
||||
size_t n = 0;
|
||||
|
|
|
@ -1312,7 +1312,6 @@ void SceneCombiner::Copy(aiMetadata** _dest, const aiMetadata* src) {
|
|||
aiMetadata* dest = *_dest = aiMetadata::Alloc( src->mNumProperties );
|
||||
std::copy(src->mKeys, src->mKeys + src->mNumProperties, dest->mKeys);
|
||||
|
||||
dest->mValues = new aiMetadataEntry[src->mNumProperties];
|
||||
for (unsigned int i = 0; i < src->mNumProperties; ++i) {
|
||||
aiMetadataEntry& in = src->mValues[i];
|
||||
aiMetadataEntry& out = dest->mValues[i];
|
||||
|
|
|
@ -37,7 +37,7 @@ The ASSBIN file format is composed of chunks to represent the hierarchical aiSce
|
|||
This makes the format extensible and allows backward-compatibility with future data structure
|
||||
versions. The <tt><root>/code/assbin_chunks.h</tt> header contains some magic constants
|
||||
for use by stand-alone ASSBIN loaders. Also, Assimp's own file writer can be found
|
||||
in <tt><root>/tools/assimp_cmd/WriteDumb.cpp</tt> (yes, the 'b' is no typo ...).
|
||||
in <tt><root>/tools/assimp_cmd/WriteDump.cpp</tt> (yes, the 'b' is no typo ...).
|
||||
|
||||
@verbatim
|
||||
|
||||
|
|
|
@ -448,6 +448,12 @@ void ResolveVertexDataArray(std::vector<T>& data_out, const Scope& source,
|
|||
std::vector<T> tempData;
|
||||
ParseVectorDataArray(tempData, GetRequiredElement(source, dataElementName));
|
||||
|
||||
if (tempData.size() != vertex_count) {
|
||||
FBXImporter::LogError(Formatter::format("length of input data unexpected for ByVertice mapping: ")
|
||||
<< tempData.size() << ", expected " << vertex_count);
|
||||
return;
|
||||
}
|
||||
|
||||
data_out.resize(vertex_count);
|
||||
for (size_t i = 0, e = tempData.size(); i < e; ++i) {
|
||||
|
||||
|
@ -461,10 +467,17 @@ void ResolveVertexDataArray(std::vector<T>& data_out, const Scope& source,
|
|||
std::vector<T> tempData;
|
||||
ParseVectorDataArray(tempData, GetRequiredElement(source, dataElementName));
|
||||
|
||||
data_out.resize(vertex_count);
|
||||
|
||||
std::vector<int> uvIndices;
|
||||
ParseVectorDataArray(uvIndices,GetRequiredElement(source,indexDataElementName));
|
||||
|
||||
if (uvIndices.size() != vertex_count) {
|
||||
FBXImporter::LogError(Formatter::format("length of input data unexpected for ByVertice mapping: ")
|
||||
<< uvIndices.size() << ", expected " << vertex_count);
|
||||
return;
|
||||
}
|
||||
|
||||
data_out.resize(vertex_count);
|
||||
|
||||
for (size_t i = 0, e = uvIndices.size(); i < e; ++i) {
|
||||
|
||||
const unsigned int istart = mapping_offsets[i], iend = istart + mapping_counts[i];
|
||||
|
@ -493,16 +506,17 @@ void ResolveVertexDataArray(std::vector<T>& data_out, const Scope& source,
|
|||
std::vector<T> tempData;
|
||||
ParseVectorDataArray(tempData, GetRequiredElement(source, dataElementName));
|
||||
|
||||
data_out.resize(vertex_count);
|
||||
|
||||
std::vector<int> uvIndices;
|
||||
ParseVectorDataArray(uvIndices,GetRequiredElement(source,indexDataElementName));
|
||||
|
||||
if (uvIndices.size() != vertex_count) {
|
||||
FBXImporter::LogError("length of input data unexpected for ByPolygonVertex mapping");
|
||||
FBXImporter::LogError(Formatter::format("length of input data unexpected for ByPolygonVertex mapping: ")
|
||||
<< uvIndices.size() << ", expected " << vertex_count);
|
||||
return;
|
||||
}
|
||||
|
||||
data_out.resize(vertex_count);
|
||||
|
||||
const T empty;
|
||||
unsigned int next = 0;
|
||||
for(int i : uvIndices) {
|
||||
|
|
|
@ -323,7 +323,7 @@ public:
|
|||
// oh well.
|
||||
bool have_param = false, have_point = false;
|
||||
IfcVector3 point;
|
||||
for(const Entry sel :entity.Trim1) {
|
||||
for(const Entry& sel :entity.Trim1) {
|
||||
if (const ::Assimp::STEP::EXPRESS::REAL* const r = sel->ToPtr<::Assimp::STEP::EXPRESS::REAL>()) {
|
||||
range.first = *r;
|
||||
have_param = true;
|
||||
|
@ -340,7 +340,7 @@ public:
|
|||
}
|
||||
}
|
||||
have_param = false, have_point = false;
|
||||
for(const Entry sel :entity.Trim2) {
|
||||
for(const Entry& sel :entity.Trim2) {
|
||||
if (const ::Assimp::STEP::EXPRESS::REAL* const r = sel->ToPtr<::Assimp::STEP::EXPRESS::REAL>()) {
|
||||
range.second = *r;
|
||||
have_param = true;
|
||||
|
|
|
@ -340,39 +340,13 @@ void HL1MDLLoader::load_sequence_groups_files() {
|
|||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
/** @brief Read an MDL texture.
|
||||
*
|
||||
* @note This method is taken from HL1 source code.
|
||||
* source: file: studio_utils.c
|
||||
* function(s): UploadTexture
|
||||
*/
|
||||
// Read an MDL texture.
|
||||
void HL1MDLLoader::read_texture(const Texture_HL1 *ptexture,
|
||||
uint8_t *data, uint8_t *pal, aiTexture *pResult,
|
||||
aiColor3D &last_palette_color) {
|
||||
int outwidth, outheight;
|
||||
int i, j;
|
||||
static const size_t BuffenLen = 256;
|
||||
int row1[BuffenLen], row2[BuffenLen], col1[BuffenLen], col2[BuffenLen];
|
||||
unsigned char *pix1, *pix2, *pix3, *pix4;
|
||||
|
||||
// convert texture to power of 2
|
||||
for (outwidth = 1; outwidth < ptexture->width; outwidth <<= 1)
|
||||
;
|
||||
|
||||
if ( outwidth > static_cast<int>(BuffenLen)) {
|
||||
outwidth = BuffenLen;
|
||||
}
|
||||
|
||||
for (outheight = 1; outheight < ptexture->height; outheight <<= 1)
|
||||
;
|
||||
|
||||
if (static_cast<size_t>(outheight) > BuffenLen) {
|
||||
outheight = BuffenLen;
|
||||
}
|
||||
|
||||
pResult->mFilename = ptexture->name;
|
||||
pResult->mWidth = outwidth;
|
||||
pResult->mHeight = outheight;
|
||||
pResult->mWidth = static_cast<unsigned int>(ptexture->width);
|
||||
pResult->mHeight = static_cast<unsigned int>(ptexture->height);
|
||||
pResult->achFormatHint[0] = 'r';
|
||||
pResult->achFormatHint[1] = 'g';
|
||||
pResult->achFormatHint[2] = 'b';
|
||||
|
@ -383,31 +357,15 @@ void HL1MDLLoader::read_texture(const Texture_HL1 *ptexture,
|
|||
pResult->achFormatHint[7] = '8';
|
||||
pResult->achFormatHint[8] = '\0';
|
||||
|
||||
aiTexel *out = pResult->pcData = new aiTexel[outwidth * outheight];
|
||||
const size_t num_pixels = pResult->mWidth * pResult->mHeight;
|
||||
aiTexel *out = pResult->pcData = new aiTexel[num_pixels];
|
||||
|
||||
for (i = 0; i < outwidth; i++) {
|
||||
col1[i] = (int)((i + 0.25) * (ptexture->width / (float)outwidth));
|
||||
col2[i] = (int)((i + 0.75) * (ptexture->width / (float)outwidth));
|
||||
}
|
||||
|
||||
for (i = 0; i < outheight; i++) {
|
||||
row1[i] = (int)((i + 0.25) * (ptexture->height / (float)outheight)) * ptexture->width;
|
||||
row2[i] = (int)((i + 0.75) * (ptexture->height / (float)outheight)) * ptexture->width;
|
||||
}
|
||||
|
||||
// scale down and convert to 32bit RGB
|
||||
for (i = 0; i < outheight; i++) {
|
||||
for (j = 0; j < outwidth; j++, out++) {
|
||||
pix1 = &pal[data[row1[i] + col1[j]] * 3];
|
||||
pix2 = &pal[data[row1[i] + col2[j]] * 3];
|
||||
pix3 = &pal[data[row2[i] + col1[j]] * 3];
|
||||
pix4 = &pal[data[row2[i] + col2[j]] * 3];
|
||||
|
||||
out->r = (pix1[0] + pix2[0] + pix3[0] + pix4[0]) >> 2;
|
||||
out->g = (pix1[1] + pix2[1] + pix3[1] + pix4[1]) >> 2;
|
||||
out->b = (pix1[2] + pix2[2] + pix3[2] + pix4[2]) >> 2;
|
||||
out->a = 0xFF;
|
||||
}
|
||||
// Convert indexed 8 bit to 32 bit RGBA.
|
||||
for (size_t i = 0; i < num_pixels; ++i, ++out) {
|
||||
out->r = pal[data[i] * 3];
|
||||
out->g = pal[data[i] * 3 + 1];
|
||||
out->b = pal[data[i] * 3 + 2];
|
||||
out->a = 255;
|
||||
}
|
||||
|
||||
// Get the last palette color.
|
||||
|
|
|
@ -1421,11 +1421,11 @@ void MDLImporter::InternReadFile_3DGS_MDL7( )
|
|||
avOutList[i].reserve(3);
|
||||
|
||||
// buffer to held the names of all groups in the file
|
||||
const size_t buffersize( AI_MDL7_MAX_GROUPNAMESIZE*pcHeader->groups_num );
|
||||
const size_t buffersize(AI_MDL7_MAX_GROUPNAMESIZE*pcHeader->groups_num);
|
||||
char* aszGroupNameBuffer = new char[ buffersize ];
|
||||
|
||||
// read all groups
|
||||
for (unsigned int iGroup = 0; iGroup < (unsigned int)pcHeader->groups_num;++iGroup) {
|
||||
for (unsigned int iGroup = 0; iGroup < (unsigned int)pcHeader->groups_num; ++iGroup) {
|
||||
MDL::IntGroupInfo_MDL7 groupInfo((BE_NCONST MDL::Group_MDL7*)szCurrent,iGroup);
|
||||
szCurrent = (const unsigned char*)(groupInfo.pcGroup+1);
|
||||
|
||||
|
|
|
@ -685,7 +685,7 @@ bool XGLImporter::ReadMesh(TempScope& scope)
|
|||
}
|
||||
|
||||
// finally extract output meshes and add them to the scope
|
||||
typedef std::pair<unsigned int, TempMaterialMesh> pairt;
|
||||
typedef std::pair<const unsigned int, TempMaterialMesh> pairt;
|
||||
for(const pairt& p : bymat) {
|
||||
aiMesh* const m = ToOutputMesh(p.second);
|
||||
scope.meshes_linear.push_back(m);
|
||||
|
|
|
@ -54,7 +54,7 @@ ADD_EXECUTABLE( assimp_cmd
|
|||
Main.cpp
|
||||
Main.h
|
||||
resource.h
|
||||
WriteDumb.cpp
|
||||
WriteDump.cpp
|
||||
Info.cpp
|
||||
Export.cpp
|
||||
)
|
||||
|
|
|
@ -168,7 +168,7 @@ bool ExportModel(const aiScene* pOut,
|
|||
|
||||
// ------------------------------------------------------------------------------
|
||||
/** assimp_dump utility
|
||||
* @param params Command line parameters to 'assimp dumb'
|
||||
* @param params Command line parameters to 'assimp dump'
|
||||
* @param Number of params
|
||||
* @return An #AssimpCmdError value.*/
|
||||
int Assimp_Dump (
|
||||
|
|
|
@ -1,774 +0,0 @@
|
|||
/*
|
||||
---------------------------------------------------------------------------
|
||||
Open Asset Import Library (assimp)
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2020, assimp team
|
||||
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the following
|
||||
conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
---------------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
/** @file WriteTextDumb.cpp
|
||||
* @brief Implementation of the 'assimp dump' utility
|
||||
*/
|
||||
|
||||
#include "Main.h"
|
||||
#include "PostProcessing/ProcessHelper.h"
|
||||
|
||||
const char* AICMD_MSG_DUMP_HELP =
|
||||
"assimp dump <model> [<out>] [-b] [-s] [-z] [common parameters]\n"
|
||||
"\t -b Binary output \n"
|
||||
"\t -s Shortened \n"
|
||||
"\t -z Compressed \n"
|
||||
"\t[See the assimp_cmd docs for a full list of all common parameters] \n"
|
||||
"\t -cfast Fast post processing preset, runs just a few important steps \n"
|
||||
"\t -cdefault Default post processing: runs all recommended steps\n"
|
||||
"\t -cfull Fires almost all post processing steps \n"
|
||||
;
|
||||
|
||||
#include "Common/assbin_chunks.h"
|
||||
#include <assimp/DefaultIOSystem.h>
|
||||
#include <code/Assbin/AssbinFileWriter.h>
|
||||
|
||||
#include <memory>
|
||||
|
||||
FILE* out = NULL;
|
||||
bool shortened = false;
|
||||
|
||||
// -----------------------------------------------------------------------------------
|
||||
// Convert a name to standard XML format
|
||||
void ConvertName(aiString& out, const aiString& in)
|
||||
{
|
||||
out.length = 0;
|
||||
for (unsigned int i = 0; i < in.length; ++i) {
|
||||
switch (in.data[i]) {
|
||||
case '<':
|
||||
out.Append("<");break;
|
||||
case '>':
|
||||
out.Append(">");break;
|
||||
case '&':
|
||||
out.Append("&");break;
|
||||
case '\"':
|
||||
out.Append(""");break;
|
||||
case '\'':
|
||||
out.Append("'");break;
|
||||
default:
|
||||
out.data[out.length++] = in.data[i];
|
||||
}
|
||||
}
|
||||
out.data[out.length] = 0;
|
||||
}
|
||||
|
||||
// -----------------------------------------------------------------------------------
|
||||
// Write a single node as text dump
|
||||
void WriteNode(const aiNode* node, FILE* out, unsigned int depth)
|
||||
{
|
||||
char prefix[512];
|
||||
for (unsigned int i = 0; i < depth;++i)
|
||||
prefix[i] = '\t';
|
||||
prefix[depth] = '\0';
|
||||
|
||||
const aiMatrix4x4& m = node->mTransformation;
|
||||
|
||||
aiString name;
|
||||
ConvertName(name,node->mName);
|
||||
fprintf(out,"%s<Node name=\"%s\"> \n"
|
||||
"%s\t<Matrix4> \n"
|
||||
"%s\t\t%0 6f %0 6f %0 6f %0 6f\n"
|
||||
"%s\t\t%0 6f %0 6f %0 6f %0 6f\n"
|
||||
"%s\t\t%0 6f %0 6f %0 6f %0 6f\n"
|
||||
"%s\t\t%0 6f %0 6f %0 6f %0 6f\n"
|
||||
"%s\t</Matrix4> \n",
|
||||
prefix,name.data,prefix,
|
||||
prefix,m.a1,m.a2,m.a3,m.a4,
|
||||
prefix,m.b1,m.b2,m.b3,m.b4,
|
||||
prefix,m.c1,m.c2,m.c3,m.c4,
|
||||
prefix,m.d1,m.d2,m.d3,m.d4,prefix);
|
||||
|
||||
if (node->mNumMeshes) {
|
||||
fprintf(out, "%s\t<MeshRefs num=\"%u\">\n%s\t",
|
||||
prefix,node->mNumMeshes,prefix);
|
||||
|
||||
for (unsigned int i = 0; i < node->mNumMeshes;++i) {
|
||||
fprintf(out,"%u ",node->mMeshes[i]);
|
||||
}
|
||||
fprintf(out,"\n%s\t</MeshRefs>\n",prefix);
|
||||
}
|
||||
|
||||
if (node->mNumChildren) {
|
||||
fprintf(out,"%s\t<NodeList num=\"%u\">\n",
|
||||
prefix,node->mNumChildren);
|
||||
|
||||
for (unsigned int i = 0; i < node->mNumChildren;++i) {
|
||||
WriteNode(node->mChildren[i],out,depth+2);
|
||||
}
|
||||
fprintf(out,"%s\t</NodeList>\n",prefix);
|
||||
}
|
||||
fprintf(out,"%s</Node>\n",prefix);
|
||||
}
|
||||
|
||||
|
||||
// -------------------------------------------------------------------------------
|
||||
const char* TextureTypeToString(aiTextureType in)
|
||||
{
|
||||
switch (in)
|
||||
{
|
||||
case aiTextureType_NONE:
|
||||
return "n/a";
|
||||
case aiTextureType_DIFFUSE:
|
||||
return "Diffuse";
|
||||
case aiTextureType_SPECULAR:
|
||||
return "Specular";
|
||||
case aiTextureType_AMBIENT:
|
||||
return "Ambient";
|
||||
case aiTextureType_EMISSIVE:
|
||||
return "Emissive";
|
||||
case aiTextureType_OPACITY:
|
||||
return "Opacity";
|
||||
case aiTextureType_NORMALS:
|
||||
return "Normals";
|
||||
case aiTextureType_HEIGHT:
|
||||
return "Height";
|
||||
case aiTextureType_SHININESS:
|
||||
return "Shininess";
|
||||
case aiTextureType_DISPLACEMENT:
|
||||
return "Displacement";
|
||||
case aiTextureType_LIGHTMAP:
|
||||
return "Lightmap";
|
||||
case aiTextureType_REFLECTION:
|
||||
return "Reflection";
|
||||
case aiTextureType_UNKNOWN:
|
||||
return "Unknown";
|
||||
default:
|
||||
break;
|
||||
}
|
||||
ai_assert(false);
|
||||
return "BUG";
|
||||
}
|
||||
|
||||
|
||||
// -----------------------------------------------------------------------------------
|
||||
// Some chuncks of text will need to be encoded for XML
|
||||
// http://stackoverflow.com/questions/5665231/most-efficient-way-to-escape-xml-html-in-c-string#5665377
|
||||
static std::string encodeXML(const std::string& data) {
|
||||
std::string buffer;
|
||||
buffer.reserve(data.size());
|
||||
for(size_t pos = 0; pos != data.size(); ++pos) {
|
||||
switch(data[pos]) {
|
||||
case '&': buffer.append("&"); break;
|
||||
case '\"': buffer.append("""); break;
|
||||
case '\'': buffer.append("'"); break;
|
||||
case '<': buffer.append("<"); break;
|
||||
case '>': buffer.append(">"); break;
|
||||
default: buffer.append(&data[pos], 1); break;
|
||||
}
|
||||
}
|
||||
return buffer;
|
||||
}
|
||||
|
||||
|
||||
|
||||
// -----------------------------------------------------------------------------------
|
||||
// Write a text model dump
|
||||
void WriteDump(const aiScene* scene, FILE* out, const char* src, const char* cmd, bool shortened)
|
||||
{
|
||||
time_t tt = ::time(NULL);
|
||||
#if _WIN32
|
||||
tm* p = gmtime(&tt);
|
||||
#else
|
||||
struct tm now;
|
||||
tm* p = gmtime_r(&tt, &now);
|
||||
#endif
|
||||
ai_assert(nullptr != p);
|
||||
|
||||
std::string c = cmd;
|
||||
std::string::size_type s;
|
||||
|
||||
// https://sourceforge.net/tracker/?func=detail&aid=3167364&group_id=226462&atid=1067632
|
||||
// -- not allowed in XML comments
|
||||
while((s = c.find("--")) != std::string::npos) {
|
||||
c[s] = '?';
|
||||
}
|
||||
aiString name;
|
||||
|
||||
// write header
|
||||
fprintf(out,
|
||||
"<?xml version=\"1.0\" encoding=\"utf-8\"?>\n"
|
||||
"<ASSIMP format_id=\"1\">\n\n"
|
||||
|
||||
"<!-- XML Model dump produced by assimp dump\n"
|
||||
" Library version: %u.%u.%u\n"
|
||||
" Source: %s\n"
|
||||
" Command line: %s\n"
|
||||
" %s\n"
|
||||
"-->"
|
||||
" \n\n"
|
||||
"<Scene flags=\"%u\" postprocessing=\"%i\">\n",
|
||||
|
||||
aiGetVersionMajor(),aiGetVersionMinor(),aiGetVersionRevision(),src,c.c_str(),asctime(p),
|
||||
scene->mFlags,
|
||||
0 /*globalImporter->GetEffectivePostProcessing()*/);
|
||||
|
||||
// write the node graph
|
||||
WriteNode(scene->mRootNode, out, 0);
|
||||
|
||||
#if 0
|
||||
// write cameras
|
||||
for (unsigned int i = 0; i < scene->mNumCameras;++i) {
|
||||
aiCamera* cam = scene->mCameras[i];
|
||||
ConvertName(name,cam->mName);
|
||||
|
||||
// camera header
|
||||
fprintf(out,"\t<Camera parent=\"%s\">\n"
|
||||
"\t\t<Vector3 name=\"up\" > %0 8f %0 8f %0 8f </Vector3>\n"
|
||||
"\t\t<Vector3 name=\"lookat\" > %0 8f %0 8f %0 8f </Vector3>\n"
|
||||
"\t\t<Vector3 name=\"pos\" > %0 8f %0 8f %0 8f </Vector3>\n"
|
||||
"\t\t<Float name=\"fov\" > %f </Float>\n"
|
||||
"\t\t<Float name=\"aspect\" > %f </Float>\n"
|
||||
"\t\t<Float name=\"near_clip\" > %f </Float>\n"
|
||||
"\t\t<Float name=\"far_clip\" > %f </Float>\n"
|
||||
"\t</Camera>\n",
|
||||
name.data,
|
||||
cam->mUp.x,cam->mUp.y,cam->mUp.z,
|
||||
cam->mLookAt.x,cam->mLookAt.y,cam->mLookAt.z,
|
||||
cam->mPosition.x,cam->mPosition.y,cam->mPosition.z,
|
||||
cam->mHorizontalFOV,cam->mAspect,cam->mClipPlaneNear,cam->mClipPlaneFar,i);
|
||||
}
|
||||
|
||||
// write lights
|
||||
for (unsigned int i = 0; i < scene->mNumLights;++i) {
|
||||
aiLight* l = scene->mLights[i];
|
||||
ConvertName(name,l->mName);
|
||||
|
||||
// light header
|
||||
fprintf(out,"\t<Light parent=\"%s\"> type=\"%s\"\n"
|
||||
"\t\t<Vector3 name=\"diffuse\" > %0 8f %0 8f %0 8f </Vector3>\n"
|
||||
"\t\t<Vector3 name=\"specular\" > %0 8f %0 8f %0 8f </Vector3>\n"
|
||||
"\t\t<Vector3 name=\"ambient\" > %0 8f %0 8f %0 8f </Vector3>\n",
|
||||
name.data,
|
||||
(l->mType == aiLightSource_DIRECTIONAL ? "directional" :
|
||||
(l->mType == aiLightSource_POINT ? "point" : "spot" )),
|
||||
l->mColorDiffuse.r, l->mColorDiffuse.g, l->mColorDiffuse.b,
|
||||
l->mColorSpecular.r,l->mColorSpecular.g,l->mColorSpecular.b,
|
||||
l->mColorAmbient.r, l->mColorAmbient.g, l->mColorAmbient.b);
|
||||
|
||||
if (l->mType != aiLightSource_DIRECTIONAL) {
|
||||
fprintf(out,
|
||||
"\t\t<Vector3 name=\"pos\" > %0 8f %0 8f %0 8f </Vector3>\n"
|
||||
"\t\t<Float name=\"atten_cst\" > %f </Float>\n"
|
||||
"\t\t<Float name=\"atten_lin\" > %f </Float>\n"
|
||||
"\t\t<Float name=\"atten_sqr\" > %f </Float>\n",
|
||||
l->mPosition.x,l->mPosition.y,l->mPosition.z,
|
||||
l->mAttenuationConstant,l->mAttenuationLinear,l->mAttenuationQuadratic);
|
||||
}
|
||||
|
||||
if (l->mType != aiLightSource_POINT) {
|
||||
fprintf(out,
|
||||
"\t\t<Vector3 name=\"lookat\" > %0 8f %0 8f %0 8f </Vector3>\n",
|
||||
l->mDirection.x,l->mDirection.y,l->mDirection.z);
|
||||
}
|
||||
|
||||
if (l->mType == aiLightSource_SPOT) {
|
||||
fprintf(out,
|
||||
"\t\t<Float name=\"cone_out\" > %f </Float>\n"
|
||||
"\t\t<Float name=\"cone_inn\" > %f </Float>\n",
|
||||
l->mAngleOuterCone,l->mAngleInnerCone);
|
||||
}
|
||||
fprintf(out,"\t</Light>\n");
|
||||
}
|
||||
#endif
|
||||
|
||||
// write textures
|
||||
if (scene->mNumTextures) {
|
||||
fprintf(out,"<TextureList num=\"%u\">\n",scene->mNumTextures);
|
||||
for (unsigned int i = 0; i < scene->mNumTextures;++i) {
|
||||
aiTexture* tex = scene->mTextures[i];
|
||||
bool compressed = (tex->mHeight == 0);
|
||||
|
||||
// mesh header
|
||||
fprintf(out,"\t<Texture width=\"%i\" height=\"%i\" compressed=\"%s\"> \n",
|
||||
(compressed ? -1 : tex->mWidth),(compressed ? -1 : tex->mHeight),
|
||||
(compressed ? "true" : "false"));
|
||||
|
||||
if (compressed) {
|
||||
fprintf(out,"\t\t<Data length=\"%u\"> \n",tex->mWidth);
|
||||
|
||||
if (!shortened) {
|
||||
for (unsigned int n = 0; n < tex->mWidth;++n) {
|
||||
fprintf(out,"\t\t\t%2x",reinterpret_cast<uint8_t*>(tex->pcData)[n]);
|
||||
if (n && !(n % 50)) {
|
||||
fprintf(out,"\n");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (!shortened){
|
||||
fprintf(out,"\t\t<Data length=\"%i\"> \n",tex->mWidth*tex->mHeight*4);
|
||||
|
||||
// const unsigned int width = (unsigned int)log10((double)std::max(tex->mHeight,tex->mWidth))+1;
|
||||
for (unsigned int y = 0; y < tex->mHeight;++y) {
|
||||
for (unsigned int x = 0; x < tex->mWidth;++x) {
|
||||
aiTexel* tx = tex->pcData + y*tex->mWidth+x;
|
||||
unsigned int r = tx->r,g=tx->g,b=tx->b,a=tx->a;
|
||||
fprintf(out,"\t\t\t%2x %2x %2x %2x",r,g,b,a);
|
||||
|
||||
// group by four for readibility
|
||||
if (0 == (x+y*tex->mWidth) % 4)
|
||||
fprintf(out,"\n");
|
||||
}
|
||||
}
|
||||
}
|
||||
fprintf(out,"\t\t</Data>\n\t</Texture>\n");
|
||||
}
|
||||
fprintf(out,"</TextureList>\n");
|
||||
}
|
||||
|
||||
// write materials
|
||||
if (scene->mNumMaterials) {
|
||||
fprintf(out,"<MaterialList num=\"%u\">\n",scene->mNumMaterials);
|
||||
for (unsigned int i = 0; i< scene->mNumMaterials; ++i) {
|
||||
const aiMaterial* mat = scene->mMaterials[i];
|
||||
|
||||
fprintf(out,"\t<Material>\n");
|
||||
fprintf(out,"\t\t<MatPropertyList num=\"%u\">\n",mat->mNumProperties);
|
||||
for (unsigned int n = 0; n < mat->mNumProperties;++n) {
|
||||
|
||||
const aiMaterialProperty* prop = mat->mProperties[n];
|
||||
const char* sz = "";
|
||||
if (prop->mType == aiPTI_Float) {
|
||||
sz = "float";
|
||||
}
|
||||
else if (prop->mType == aiPTI_Integer) {
|
||||
sz = "integer";
|
||||
}
|
||||
else if (prop->mType == aiPTI_String) {
|
||||
sz = "string";
|
||||
}
|
||||
else if (prop->mType == aiPTI_Buffer) {
|
||||
sz = "binary_buffer";
|
||||
}
|
||||
|
||||
fprintf(out,"\t\t\t<MatProperty key=\"%s\" \n\t\t\ttype=\"%s\" tex_usage=\"%s\" tex_index=\"%u\"",
|
||||
prop->mKey.data, sz,
|
||||
::TextureTypeToString((aiTextureType)prop->mSemantic),prop->mIndex);
|
||||
|
||||
if (prop->mType == aiPTI_Float) {
|
||||
fprintf(out," size=\"%i\">\n\t\t\t\t",
|
||||
static_cast<int>(prop->mDataLength/sizeof(float)));
|
||||
|
||||
for (unsigned int p = 0; p < prop->mDataLength/sizeof(float);++p) {
|
||||
fprintf(out,"%f ",*((float*)(prop->mData+p*sizeof(float))));
|
||||
}
|
||||
}
|
||||
else if (prop->mType == aiPTI_Integer) {
|
||||
fprintf(out," size=\"%i\">\n\t\t\t\t",
|
||||
static_cast<int>(prop->mDataLength/sizeof(int)));
|
||||
|
||||
for (unsigned int p = 0; p < prop->mDataLength/sizeof(int);++p) {
|
||||
fprintf(out,"%i ",*((int*)(prop->mData+p*sizeof(int))));
|
||||
}
|
||||
}
|
||||
else if (prop->mType == aiPTI_Buffer) {
|
||||
fprintf(out," size=\"%i\">\n\t\t\t\t",
|
||||
static_cast<int>(prop->mDataLength));
|
||||
|
||||
for (unsigned int p = 0; p < prop->mDataLength;++p) {
|
||||
fprintf(out,"%2x ",prop->mData[p]);
|
||||
if (p && 0 == p%30) {
|
||||
fprintf(out,"\n\t\t\t\t");
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (prop->mType == aiPTI_String) {
|
||||
fprintf(out,">\n\t\t\t\t\"%s\"",encodeXML(prop->mData+4).c_str() /* skip length */);
|
||||
}
|
||||
fprintf(out,"\n\t\t\t</MatProperty>\n");
|
||||
}
|
||||
fprintf(out,"\t\t</MatPropertyList>\n");
|
||||
fprintf(out,"\t</Material>\n");
|
||||
}
|
||||
fprintf(out,"</MaterialList>\n");
|
||||
}
|
||||
|
||||
// write animations
|
||||
if (scene->mNumAnimations) {
|
||||
fprintf(out,"<AnimationList num=\"%u\">\n",scene->mNumAnimations);
|
||||
for (unsigned int i = 0; i < scene->mNumAnimations;++i) {
|
||||
aiAnimation* anim = scene->mAnimations[i];
|
||||
|
||||
// anim header
|
||||
ConvertName(name,anim->mName);
|
||||
fprintf(out,"\t<Animation name=\"%s\" duration=\"%e\" tick_cnt=\"%e\">\n",
|
||||
name.data, anim->mDuration, anim->mTicksPerSecond);
|
||||
|
||||
// write bone animation channels
|
||||
if (anim->mNumChannels) {
|
||||
fprintf(out,"\t\t<NodeAnimList num=\"%u\">\n",anim->mNumChannels);
|
||||
for (unsigned int n = 0; n < anim->mNumChannels;++n) {
|
||||
aiNodeAnim* nd = anim->mChannels[n];
|
||||
|
||||
// node anim header
|
||||
ConvertName(name,nd->mNodeName);
|
||||
fprintf(out,"\t\t\t<NodeAnim node=\"%s\">\n",name.data);
|
||||
|
||||
if (!shortened) {
|
||||
// write position keys
|
||||
if (nd->mNumPositionKeys) {
|
||||
fprintf(out,"\t\t\t\t<PositionKeyList num=\"%u\">\n",nd->mNumPositionKeys);
|
||||
for (unsigned int a = 0; a < nd->mNumPositionKeys;++a) {
|
||||
aiVectorKey* vc = nd->mPositionKeys+a;
|
||||
fprintf(out,"\t\t\t\t\t<PositionKey time=\"%e\">\n"
|
||||
"\t\t\t\t\t\t%0 8f %0 8f %0 8f\n\t\t\t\t\t</PositionKey>\n",
|
||||
vc->mTime,vc->mValue.x,vc->mValue.y,vc->mValue.z);
|
||||
}
|
||||
fprintf(out,"\t\t\t\t</PositionKeyList>\n");
|
||||
}
|
||||
|
||||
// write scaling keys
|
||||
if (nd->mNumScalingKeys) {
|
||||
fprintf(out,"\t\t\t\t<ScalingKeyList num=\"%u\">\n",nd->mNumScalingKeys);
|
||||
for (unsigned int a = 0; a < nd->mNumScalingKeys;++a) {
|
||||
aiVectorKey* vc = nd->mScalingKeys+a;
|
||||
fprintf(out,"\t\t\t\t\t<ScalingKey time=\"%e\">\n"
|
||||
"\t\t\t\t\t\t%0 8f %0 8f %0 8f\n\t\t\t\t\t</ScalingKey>\n",
|
||||
vc->mTime,vc->mValue.x,vc->mValue.y,vc->mValue.z);
|
||||
}
|
||||
fprintf(out,"\t\t\t\t</ScalingKeyList>\n");
|
||||
}
|
||||
|
||||
// write rotation keys
|
||||
if (nd->mNumRotationKeys) {
|
||||
fprintf(out,"\t\t\t\t<RotationKeyList num=\"%u\">\n",nd->mNumRotationKeys);
|
||||
for (unsigned int a = 0; a < nd->mNumRotationKeys;++a) {
|
||||
aiQuatKey* vc = nd->mRotationKeys+a;
|
||||
fprintf(out,"\t\t\t\t\t<RotationKey time=\"%e\">\n"
|
||||
"\t\t\t\t\t\t%0 8f %0 8f %0 8f %0 8f\n\t\t\t\t\t</RotationKey>\n",
|
||||
vc->mTime,vc->mValue.x,vc->mValue.y,vc->mValue.z,vc->mValue.w);
|
||||
}
|
||||
fprintf(out,"\t\t\t\t</RotationKeyList>\n");
|
||||
}
|
||||
}
|
||||
fprintf(out,"\t\t\t</NodeAnim>\n");
|
||||
}
|
||||
fprintf(out,"\t\t</NodeAnimList>\n");
|
||||
}
|
||||
fprintf(out,"\t</Animation>\n");
|
||||
}
|
||||
fprintf(out,"</AnimationList>\n");
|
||||
}
|
||||
|
||||
// write meshes
|
||||
if (scene->mNumMeshes) {
|
||||
fprintf(out,"<MeshList num=\"%u\">\n",scene->mNumMeshes);
|
||||
for (unsigned int i = 0; i < scene->mNumMeshes;++i) {
|
||||
aiMesh* mesh = scene->mMeshes[i];
|
||||
// const unsigned int width = (unsigned int)log10((double)mesh->mNumVertices)+1;
|
||||
|
||||
// mesh header
|
||||
fprintf(out,"\t<Mesh types=\"%s %s %s %s\" material_index=\"%u\">\n",
|
||||
(mesh->mPrimitiveTypes & aiPrimitiveType_POINT ? "points" : ""),
|
||||
(mesh->mPrimitiveTypes & aiPrimitiveType_LINE ? "lines" : ""),
|
||||
(mesh->mPrimitiveTypes & aiPrimitiveType_TRIANGLE ? "triangles" : ""),
|
||||
(mesh->mPrimitiveTypes & aiPrimitiveType_POLYGON ? "polygons" : ""),
|
||||
mesh->mMaterialIndex);
|
||||
|
||||
// bones
|
||||
if (mesh->mNumBones) {
|
||||
fprintf(out,"\t\t<BoneList num=\"%u\">\n",mesh->mNumBones);
|
||||
|
||||
for (unsigned int n = 0; n < mesh->mNumBones;++n) {
|
||||
aiBone* bone = mesh->mBones[n];
|
||||
|
||||
ConvertName(name,bone->mName);
|
||||
// bone header
|
||||
fprintf(out,"\t\t\t<Bone name=\"%s\">\n"
|
||||
"\t\t\t\t<Matrix4> \n"
|
||||
"\t\t\t\t\t%0 6f %0 6f %0 6f %0 6f\n"
|
||||
"\t\t\t\t\t%0 6f %0 6f %0 6f %0 6f\n"
|
||||
"\t\t\t\t\t%0 6f %0 6f %0 6f %0 6f\n"
|
||||
"\t\t\t\t\t%0 6f %0 6f %0 6f %0 6f\n"
|
||||
"\t\t\t\t</Matrix4> \n",
|
||||
name.data,
|
||||
bone->mOffsetMatrix.a1,bone->mOffsetMatrix.a2,bone->mOffsetMatrix.a3,bone->mOffsetMatrix.a4,
|
||||
bone->mOffsetMatrix.b1,bone->mOffsetMatrix.b2,bone->mOffsetMatrix.b3,bone->mOffsetMatrix.b4,
|
||||
bone->mOffsetMatrix.c1,bone->mOffsetMatrix.c2,bone->mOffsetMatrix.c3,bone->mOffsetMatrix.c4,
|
||||
bone->mOffsetMatrix.d1,bone->mOffsetMatrix.d2,bone->mOffsetMatrix.d3,bone->mOffsetMatrix.d4);
|
||||
|
||||
if (!shortened && bone->mNumWeights) {
|
||||
fprintf(out,"\t\t\t\t<WeightList num=\"%u\">\n",bone->mNumWeights);
|
||||
|
||||
// bone weights
|
||||
for (unsigned int a = 0; a < bone->mNumWeights;++a) {
|
||||
aiVertexWeight* wght = bone->mWeights+a;
|
||||
|
||||
fprintf(out,"\t\t\t\t\t<Weight index=\"%u\">\n\t\t\t\t\t\t%f\n\t\t\t\t\t</Weight>\n",
|
||||
wght->mVertexId,wght->mWeight);
|
||||
}
|
||||
fprintf(out,"\t\t\t\t</WeightList>\n");
|
||||
}
|
||||
fprintf(out,"\t\t\t</Bone>\n");
|
||||
}
|
||||
fprintf(out,"\t\t</BoneList>\n");
|
||||
}
|
||||
|
||||
// faces
|
||||
if (!shortened && mesh->mNumFaces) {
|
||||
fprintf(out,"\t\t<FaceList num=\"%u\">\n",mesh->mNumFaces);
|
||||
for (unsigned int n = 0; n < mesh->mNumFaces; ++n) {
|
||||
aiFace& f = mesh->mFaces[n];
|
||||
fprintf(out,"\t\t\t<Face num=\"%u\">\n"
|
||||
"\t\t\t\t",f.mNumIndices);
|
||||
|
||||
for (unsigned int j = 0; j < f.mNumIndices;++j)
|
||||
fprintf(out,"%u ",f.mIndices[j]);
|
||||
|
||||
fprintf(out,"\n\t\t\t</Face>\n");
|
||||
}
|
||||
fprintf(out,"\t\t</FaceList>\n");
|
||||
}
|
||||
|
||||
// vertex positions
|
||||
if (mesh->HasPositions()) {
|
||||
fprintf(out,"\t\t<Positions num=\"%u\" set=\"0\" num_components=\"3\"> \n",mesh->mNumVertices);
|
||||
if (!shortened) {
|
||||
for (unsigned int n = 0; n < mesh->mNumVertices; ++n) {
|
||||
fprintf(out,"\t\t%0 8f %0 8f %0 8f\n",
|
||||
mesh->mVertices[n].x,
|
||||
mesh->mVertices[n].y,
|
||||
mesh->mVertices[n].z);
|
||||
}
|
||||
}
|
||||
fprintf(out,"\t\t</Positions>\n");
|
||||
}
|
||||
|
||||
// vertex normals
|
||||
if (mesh->HasNormals()) {
|
||||
fprintf(out,"\t\t<Normals num=\"%u\" set=\"0\" num_components=\"3\"> \n",mesh->mNumVertices);
|
||||
if (!shortened) {
|
||||
for (unsigned int n = 0; n < mesh->mNumVertices; ++n) {
|
||||
fprintf(out,"\t\t%0 8f %0 8f %0 8f\n",
|
||||
mesh->mNormals[n].x,
|
||||
mesh->mNormals[n].y,
|
||||
mesh->mNormals[n].z);
|
||||
}
|
||||
}
|
||||
else {
|
||||
}
|
||||
fprintf(out,"\t\t</Normals>\n");
|
||||
}
|
||||
|
||||
// vertex tangents and bitangents
|
||||
if (mesh->HasTangentsAndBitangents()) {
|
||||
fprintf(out,"\t\t<Tangents num=\"%u\" set=\"0\" num_components=\"3\"> \n",mesh->mNumVertices);
|
||||
if (!shortened) {
|
||||
for (unsigned int n = 0; n < mesh->mNumVertices; ++n) {
|
||||
fprintf(out,"\t\t%0 8f %0 8f %0 8f\n",
|
||||
mesh->mTangents[n].x,
|
||||
mesh->mTangents[n].y,
|
||||
mesh->mTangents[n].z);
|
||||
}
|
||||
}
|
||||
fprintf(out,"\t\t</Tangents>\n");
|
||||
|
||||
fprintf(out,"\t\t<Bitangents num=\"%u\" set=\"0\" num_components=\"3\"> \n",mesh->mNumVertices);
|
||||
if (!shortened) {
|
||||
for (unsigned int n = 0; n < mesh->mNumVertices; ++n) {
|
||||
fprintf(out,"\t\t%0 8f %0 8f %0 8f\n",
|
||||
mesh->mBitangents[n].x,
|
||||
mesh->mBitangents[n].y,
|
||||
mesh->mBitangents[n].z);
|
||||
}
|
||||
}
|
||||
fprintf(out,"\t\t</Bitangents>\n");
|
||||
}
|
||||
|
||||
// texture coordinates
|
||||
for (unsigned int a = 0; a < AI_MAX_NUMBER_OF_TEXTURECOORDS; ++a) {
|
||||
if (!mesh->mTextureCoords[a])
|
||||
break;
|
||||
|
||||
fprintf(out,"\t\t<TextureCoords num=\"%u\" set=\"%u\" num_components=\"%u\"> \n",mesh->mNumVertices,
|
||||
a,mesh->mNumUVComponents[a]);
|
||||
|
||||
if (!shortened) {
|
||||
if (mesh->mNumUVComponents[a] == 3) {
|
||||
for (unsigned int n = 0; n < mesh->mNumVertices; ++n) {
|
||||
fprintf(out,"\t\t%0 8f %0 8f %0 8f\n",
|
||||
mesh->mTextureCoords[a][n].x,
|
||||
mesh->mTextureCoords[a][n].y,
|
||||
mesh->mTextureCoords[a][n].z);
|
||||
}
|
||||
}
|
||||
else {
|
||||
for (unsigned int n = 0; n < mesh->mNumVertices; ++n) {
|
||||
fprintf(out,"\t\t%0 8f %0 8f\n",
|
||||
mesh->mTextureCoords[a][n].x,
|
||||
mesh->mTextureCoords[a][n].y);
|
||||
}
|
||||
}
|
||||
}
|
||||
fprintf(out,"\t\t</TextureCoords>\n");
|
||||
}
|
||||
|
||||
// vertex colors
|
||||
for (unsigned int a = 0; a < AI_MAX_NUMBER_OF_COLOR_SETS; ++a) {
|
||||
if (!mesh->mColors[a])
|
||||
break;
|
||||
fprintf(out,"\t\t<Colors num=\"%u\" set=\"%u\" num_components=\"4\"> \n",mesh->mNumVertices,a);
|
||||
if (!shortened) {
|
||||
for (unsigned int n = 0; n < mesh->mNumVertices; ++n) {
|
||||
fprintf(out,"\t\t%0 8f %0 8f %0 8f %0 8f\n",
|
||||
mesh->mColors[a][n].r,
|
||||
mesh->mColors[a][n].g,
|
||||
mesh->mColors[a][n].b,
|
||||
mesh->mColors[a][n].a);
|
||||
}
|
||||
}
|
||||
fprintf(out,"\t\t</Colors>\n");
|
||||
}
|
||||
fprintf(out,"\t</Mesh>\n");
|
||||
}
|
||||
fprintf(out,"</MeshList>\n");
|
||||
}
|
||||
fprintf(out,"</Scene>\n</ASSIMP>");
|
||||
}
|
||||
|
||||
|
||||
// -----------------------------------------------------------------------------------
|
||||
int Assimp_Dump (const char* const* params, unsigned int num)
|
||||
{
|
||||
const char* fail = "assimp dump: Invalid number of arguments. "
|
||||
"See \'assimp dump --help\'\r\n";
|
||||
|
||||
// --help
|
||||
if (!strcmp( params[0], "-h") || !strcmp( params[0], "--help") || !strcmp( params[0], "-?") ) {
|
||||
printf("%s",AICMD_MSG_DUMP_HELP);
|
||||
return AssimpCmdError::Success;
|
||||
}
|
||||
|
||||
// asssimp dump in out [options]
|
||||
if (num < 1) {
|
||||
printf("%s", fail);
|
||||
return AssimpCmdError::InvalidNumberOfArguments;
|
||||
}
|
||||
|
||||
std::string in = std::string(params[0]);
|
||||
std::string out = (num > 1 ? std::string(params[1]) : std::string("-"));
|
||||
|
||||
// store full command line
|
||||
std::string cmd;
|
||||
for (unsigned int i = (out[0] == '-' ? 1 : 2); i < num;++i) {
|
||||
if (!params[i])continue;
|
||||
cmd.append(params[i]);
|
||||
cmd.append(" ");
|
||||
}
|
||||
|
||||
// get import flags
|
||||
ImportData import;
|
||||
ProcessStandardArguments(import,params+1,num-1);
|
||||
|
||||
bool binary = false, shortened = false,compressed=false;
|
||||
|
||||
// process other flags
|
||||
for (unsigned int i = 1; i < num;++i) {
|
||||
if (!params[i])continue;
|
||||
if (!strcmp( params[i], "-b") || !strcmp( params[i], "--binary")) {
|
||||
binary = true;
|
||||
}
|
||||
else if (!strcmp( params[i], "-s") || !strcmp( params[i], "--short")) {
|
||||
shortened = true;
|
||||
}
|
||||
else if (!strcmp( params[i], "-z") || !strcmp( params[i], "--compressed")) {
|
||||
compressed = true;
|
||||
}
|
||||
#if 0
|
||||
else if (i > 2 || params[i][0] == '-') {
|
||||
::printf("Unknown parameter: %s\n",params[i]);
|
||||
return 10;
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
if (out[0] == '-') {
|
||||
// take file name from input file
|
||||
std::string::size_type s = in.find_last_of('.');
|
||||
if (s == std::string::npos) {
|
||||
s = in.length();
|
||||
}
|
||||
|
||||
out = in.substr(0,s);
|
||||
out.append((binary ? ".assbin" : ".assxml"));
|
||||
if (shortened && binary) {
|
||||
out.append(".regress");
|
||||
}
|
||||
}
|
||||
|
||||
// import the main model
|
||||
const aiScene* scene = ImportModel(import,in);
|
||||
if (!scene) {
|
||||
printf("assimp dump: Unable to load input file %s\n",in.c_str());
|
||||
return AssimpCmdError::FailedToLoadInputFile;
|
||||
}
|
||||
|
||||
if (binary) {
|
||||
try {
|
||||
std::unique_ptr<IOSystem> pIOSystem(new DefaultIOSystem());
|
||||
DumpSceneToAssbin(out.c_str(), cmd.c_str(), pIOSystem.get(),
|
||||
scene, shortened, compressed);
|
||||
}
|
||||
catch (const std::exception& e) {
|
||||
printf("%s", ("assimp dump: " + std::string(e.what())).c_str());
|
||||
return AssimpCmdError::ExceptionWasRaised;
|
||||
}
|
||||
catch (...) {
|
||||
printf("assimp dump: An unknown exception occured.\n");
|
||||
return AssimpCmdError::ExceptionWasRaised;
|
||||
}
|
||||
}
|
||||
else {
|
||||
FILE* o = ::fopen(out.c_str(), "wt");
|
||||
if (!o) {
|
||||
printf("assimp dump: Unable to open output file %s\n",out.c_str());
|
||||
return AssimpCmdError::FailedToOpenOutputFile;
|
||||
}
|
||||
WriteDump (scene,o,in.c_str(),cmd.c_str(),shortened);
|
||||
fclose(o);
|
||||
}
|
||||
|
||||
printf("assimp dump: Wrote output dump %s\n",out.c_str());
|
||||
return AssimpCmdError::Success;
|
||||
}
|
||||
|
|
@ -0,0 +1,210 @@
|
|||
/*
|
||||
---------------------------------------------------------------------------
|
||||
Open Asset Import Library (assimp)
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2020, assimp team
|
||||
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the following
|
||||
conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
---------------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
/** @file WriteDump.cpp
|
||||
* @brief Implementation of the 'assimp dump' utility
|
||||
*/
|
||||
|
||||
#include "Main.h"
|
||||
#include "PostProcessing/ProcessHelper.h"
|
||||
|
||||
const char* AICMD_MSG_DUMP_HELP =
|
||||
"assimp dump <model> [<out>] [-b] [-s] [-z] [common parameters]\n"
|
||||
"\t -b Binary output \n"
|
||||
"\t -s Shortened \n"
|
||||
"\t -z Compressed \n"
|
||||
"\t[See the assimp_cmd docs for a full list of all common parameters] \n"
|
||||
"\t -cfast Fast post processing preset, runs just a few important steps \n"
|
||||
"\t -cdefault Default post processing: runs all recommended steps\n"
|
||||
"\t -cfull Fires almost all post processing steps \n"
|
||||
;
|
||||
|
||||
#include "Common/assbin_chunks.h"
|
||||
#include <assimp/DefaultIOSystem.h>
|
||||
#include <code/Assbin/AssbinFileWriter.h>
|
||||
#include <code/Assxml/AssxmlFileWriter.h>
|
||||
|
||||
#include <memory>
|
||||
|
||||
FILE* out = NULL;
|
||||
bool shortened = false;
|
||||
|
||||
// -------------------------------------------------------------------------------
|
||||
const char* TextureTypeToString(aiTextureType in)
|
||||
{
|
||||
switch (in)
|
||||
{
|
||||
case aiTextureType_NONE:
|
||||
return "n/a";
|
||||
case aiTextureType_DIFFUSE:
|
||||
return "Diffuse";
|
||||
case aiTextureType_SPECULAR:
|
||||
return "Specular";
|
||||
case aiTextureType_AMBIENT:
|
||||
return "Ambient";
|
||||
case aiTextureType_EMISSIVE:
|
||||
return "Emissive";
|
||||
case aiTextureType_OPACITY:
|
||||
return "Opacity";
|
||||
case aiTextureType_NORMALS:
|
||||
return "Normals";
|
||||
case aiTextureType_HEIGHT:
|
||||
return "Height";
|
||||
case aiTextureType_SHININESS:
|
||||
return "Shininess";
|
||||
case aiTextureType_DISPLACEMENT:
|
||||
return "Displacement";
|
||||
case aiTextureType_LIGHTMAP:
|
||||
return "Lightmap";
|
||||
case aiTextureType_REFLECTION:
|
||||
return "Reflection";
|
||||
case aiTextureType_UNKNOWN:
|
||||
return "Unknown";
|
||||
default:
|
||||
break;
|
||||
}
|
||||
ai_assert(false);
|
||||
return "BUG";
|
||||
}
|
||||
|
||||
// -----------------------------------------------------------------------------------
|
||||
int Assimp_Dump (const char* const* params, unsigned int num)
|
||||
{
|
||||
const char* fail = "assimp dump: Invalid number of arguments. "
|
||||
"See \'assimp dump --help\'\r\n";
|
||||
|
||||
// --help
|
||||
if (!strcmp( params[0], "-h") || !strcmp( params[0], "--help") || !strcmp( params[0], "-?") ) {
|
||||
printf("%s",AICMD_MSG_DUMP_HELP);
|
||||
return AssimpCmdError::Success;
|
||||
}
|
||||
|
||||
// asssimp dump in out [options]
|
||||
if (num < 1) {
|
||||
printf("%s", fail);
|
||||
return AssimpCmdError::InvalidNumberOfArguments;
|
||||
}
|
||||
|
||||
std::string in = std::string(params[0]);
|
||||
std::string out = (num > 1 ? std::string(params[1]) : std::string("-"));
|
||||
|
||||
// store full command line
|
||||
std::string cmd;
|
||||
for (unsigned int i = (out[0] == '-' ? 1 : 2); i < num;++i) {
|
||||
if (!params[i])continue;
|
||||
cmd.append(params[i]);
|
||||
cmd.append(" ");
|
||||
}
|
||||
|
||||
// get import flags
|
||||
ImportData import;
|
||||
ProcessStandardArguments(import,params+1,num-1);
|
||||
|
||||
bool binary = false, shortened = false,compressed=false;
|
||||
|
||||
// process other flags
|
||||
for (unsigned int i = 1; i < num;++i) {
|
||||
if (!params[i])continue;
|
||||
if (!strcmp( params[i], "-b") || !strcmp( params[i], "--binary")) {
|
||||
binary = true;
|
||||
}
|
||||
else if (!strcmp( params[i], "-s") || !strcmp( params[i], "--short")) {
|
||||
shortened = true;
|
||||
}
|
||||
else if (!strcmp( params[i], "-z") || !strcmp( params[i], "--compressed")) {
|
||||
compressed = true;
|
||||
}
|
||||
#if 0
|
||||
else if (i > 2 || params[i][0] == '-') {
|
||||
::printf("Unknown parameter: %s\n",params[i]);
|
||||
return 10;
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
if (out[0] == '-') {
|
||||
// take file name from input file
|
||||
std::string::size_type s = in.find_last_of('.');
|
||||
if (s == std::string::npos) {
|
||||
s = in.length();
|
||||
}
|
||||
|
||||
out = in.substr(0,s);
|
||||
out.append((binary ? ".assbin" : ".assxml"));
|
||||
if (shortened && binary) {
|
||||
out.append(".regress");
|
||||
}
|
||||
}
|
||||
|
||||
// import the main model
|
||||
const aiScene* scene = ImportModel(import,in);
|
||||
if (!scene) {
|
||||
printf("assimp dump: Unable to load input file %s\n",in.c_str());
|
||||
return AssimpCmdError::FailedToLoadInputFile;
|
||||
}
|
||||
|
||||
try {
|
||||
// Dump the main model, using the appropriate method.
|
||||
std::unique_ptr<IOSystem> pIOSystem(new DefaultIOSystem());
|
||||
if (binary) {
|
||||
DumpSceneToAssbin(out.c_str(), cmd.c_str(), pIOSystem.get(),
|
||||
scene, shortened, compressed);
|
||||
}
|
||||
else {
|
||||
DumpSceneToAssxml(out.c_str(), cmd.c_str(), pIOSystem.get(),
|
||||
scene, shortened);
|
||||
}
|
||||
}
|
||||
catch (const std::exception& e) {
|
||||
printf("%s", ("assimp dump: " + std::string(e.what())).c_str());
|
||||
return AssimpCmdError::ExceptionWasRaised;
|
||||
}
|
||||
catch (...) {
|
||||
printf("assimp dump: An unknown exception occured.\n");
|
||||
return AssimpCmdError::ExceptionWasRaised;
|
||||
}
|
||||
|
||||
printf("assimp dump: Wrote output dump %s\n",out.c_str());
|
||||
return AssimpCmdError::Success;
|
||||
}
|
||||
|
Loading…
Reference in New Issue