Merge branch 'master' into cmake_fix_native_path
commit
af59010583
|
@ -589,11 +589,13 @@ IF ( ASSIMP_BUILD_ASSIMP_TOOLS )
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|||
ADD_SUBDIRECTORY( tools/assimp_view/ )
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||||
ENDIF ()
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ENDIF ()
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||||
# Te command line tool
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# The command line tool
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||||
ADD_SUBDIRECTORY( tools/assimp_cmd/ )
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||||
ENDIF ()
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||||
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||||
IF ( ASSIMP_BUILD_SAMPLES)
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||||
SET( SAMPLES_DIR ${CMAKE_CURRENT_SOURCE_DIR}/samples )
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||||
SET( SAMPLES_SHARED_CODE_DIR ${SAMPLES_DIR}/SharedCode )
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||||
IF ( WIN32 )
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||||
ADD_SUBDIRECTORY( samples/SimpleTexturedOpenGL/ )
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||||
ADD_SUBDIRECTORY( samples/SimpleTexturedDirectx11 )
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||||
|
|
|
@ -1,7 +1,7 @@
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|||
prefix=@CMAKE_INSTALL_PREFIX@
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||||
exec_prefix=@CMAKE_INSTALL_PREFIX@/
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||||
libdir=@CMAKE_INSTALL_PREFIX@/@ASSIMP_LIB_INSTALL_DIR@
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||||
includedir=@CMAKE_INSTALL_PREFIX@/../include/@ASSIMP_INCLUDE_INSTALL_DIR@
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includedir=@CMAKE_INSTALL_PREFIX@/@ASSIMP_INCLUDE_INSTALL_DIR@
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Name: @CMAKE_PROJECT_NAME@
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||||
Description: Import various well-known 3D model formats in an uniform manner.
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|
|
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@ -185,8 +185,6 @@ SET( Common_SRCS
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Common/ScenePreprocessor.cpp
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Common/ScenePreprocessor.h
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Common/SkeletonMeshBuilder.cpp
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||||
Common/SplitByBoneCountProcess.cpp
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Common/SplitByBoneCountProcess.h
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Common/StandardShapes.cpp
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||||
Common/TargetAnimation.cpp
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||||
Common/TargetAnimation.h
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||||
|
@ -252,35 +250,39 @@ MACRO(ADD_ASSIMP_IMPORTER name)
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|||
ENDIF()
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||||
ENDMACRO()
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||||
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||||
# if this variable is set to TRUE, the user can manually disable exporters by setting
|
||||
# ASSIMP_BUILD_XXX_EXPORTER to FALSE for each exporter
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||||
# if this variable is set to FALSE, the user can manually enable exporters by setting
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||||
# ASSIMP_BUILD_XXX_EXPORTER to TRUE for each exporter
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||||
OPTION(ASSIMP_BUILD_ALL_EXPORTERS_BY_DEFAULT "default value of all ASSIMP_BUILD_XXX_EXPORTER values" TRUE)
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||||
if (NOT ASSIMP_NO_EXPORT)
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||||
# macro to add the CMake Option ADD_ASSIMP_IMPORTER_<name> which enables compile of loader
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# this way selective loaders can be compiled (reduces filesize + compile time)
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MACRO(ADD_ASSIMP_EXPORTER name)
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IF (ASSIMP_NO_EXPORT)
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set(ASSIMP_EXPORTER_ENABLED FALSE)
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ELSEIF (ASSIMP_BUILD_ALL_EXPORTERS_BY_DEFAULT)
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set(ASSIMP_EXPORTER_ENABLED TRUE)
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||||
IF (DEFINED ASSIMP_BUILD_${name}_EXPORTER AND NOT ASSIMP_BUILD_${name}_EXPORTER)
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||||
# if this variable is set to TRUE, the user can manually disable exporters by setting
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||||
# ASSIMP_BUILD_XXX_EXPORTER to FALSE for each exporter
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||||
# if this variable is set to FALSE, the user can manually enable exporters by setting
|
||||
# ASSIMP_BUILD_XXX_EXPORTER to TRUE for each exporter
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||||
OPTION(ASSIMP_BUILD_ALL_EXPORTERS_BY_DEFAULT "default value of all ASSIMP_BUILD_XXX_EXPORTER values" TRUE)
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||||
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||||
# macro to add the CMake Option ADD_ASSIMP_IMPORTER_<name> which enables compile of loader
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# this way selective loaders can be compiled (reduces filesize + compile time)
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||||
MACRO(ADD_ASSIMP_EXPORTER name)
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||||
IF (ASSIMP_NO_EXPORT)
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||||
set(ASSIMP_EXPORTER_ENABLED FALSE)
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ELSEIF (ASSIMP_BUILD_ALL_EXPORTERS_BY_DEFAULT)
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set(ASSIMP_EXPORTER_ENABLED TRUE)
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||||
IF (DEFINED ASSIMP_BUILD_${name}_EXPORTER AND NOT ASSIMP_BUILD_${name}_EXPORTER)
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||||
set(ASSIMP_EXPORTER_ENABLED FALSE)
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||||
ENDIF ()
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||||
ELSE ()
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||||
set(ASSIMP_EXPORTER_ENABLED ${ASSIMP_BUILD_${name}_EXPORTER})
|
||||
ENDIF ()
|
||||
ELSE ()
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||||
set(ASSIMP_EXPORTER_ENABLED ${ASSIMP_BUILD_${name}_EXPORTER})
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||||
ENDIF ()
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||||
|
||||
IF (ASSIMP_EXPORTER_ENABLED)
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||||
SET(ASSIMP_EXPORTERS_ENABLED "${ASSIMP_EXPORTERS_ENABLED} ${name}")
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LIST(APPEND ASSIMP_EXPORTER_SRCS ${ARGN})
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SOURCE_GROUP(${name}_EXPORTER FILES ${ARGN})
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||||
ELSE()
|
||||
SET(ASSIMP_EXPORTERS_DISABLED "${ASSIMP_EXPORTERS_DISABLED} ${name}")
|
||||
add_definitions(-DASSIMP_BUILD_NO_${name}_EXPORTER)
|
||||
ENDIF()
|
||||
ENDMACRO()
|
||||
IF (ASSIMP_EXPORTER_ENABLED)
|
||||
SET(ASSIMP_EXPORTERS_ENABLED "${ASSIMP_EXPORTERS_ENABLED} ${name}")
|
||||
LIST(APPEND ASSIMP_EXPORTER_SRCS ${ARGN})
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||||
SOURCE_GROUP(${name}_EXPORTER FILES ${ARGN})
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||||
ELSE()
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||||
SET(ASSIMP_EXPORTERS_DISABLED "${ASSIMP_EXPORTERS_DISABLED} ${name}")
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||||
add_definitions(-DASSIMP_BUILD_NO_${name}_EXPORTER)
|
||||
ENDIF()
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||||
ENDMACRO()
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||||
|
||||
endif()
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||||
|
||||
SET(ASSIMP_LOADER_SRCS "")
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||||
SET(ASSIMP_IMPORTERS_ENABLED "") # list of enabled importers
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|
@ -307,11 +309,6 @@ ADD_ASSIMP_IMPORTER( 3DS
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|||
3DS/3DSLoader.h
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||||
)
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||||
|
||||
ADD_ASSIMP_EXPORTER( 3DS
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||||
3DS/3DSExporter.h
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||||
3DS/3DSExporter.cpp
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||||
)
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||||
|
||||
ADD_ASSIMP_IMPORTER( AC
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||||
AC/ACLoader.cpp
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||||
AC/ACLoader.h
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||||
|
@ -329,20 +326,6 @@ ADD_ASSIMP_IMPORTER( ASSBIN
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|||
Assbin/AssbinLoader.cpp
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||||
)
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||||
|
||||
ADD_ASSIMP_EXPORTER( ASSBIN
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Assbin/AssbinExporter.h
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Assbin/AssbinExporter.cpp
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||||
Assbin/AssbinFileWriter.h
|
||||
Assbin/AssbinFileWriter.cpp
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||||
)
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|
||||
ADD_ASSIMP_EXPORTER( ASSXML
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Assxml/AssxmlExporter.h
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Assxml/AssxmlExporter.cpp
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||||
Assxml/AssxmlFileWriter.h
|
||||
Assxml/AssxmlFileWriter.cpp
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||||
)
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|
||||
ADD_ASSIMP_IMPORTER( B3D
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B3D/B3DImporter.cpp
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||||
B3D/B3DImporter.h
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|
@ -362,11 +345,6 @@ ADD_ASSIMP_IMPORTER( COLLADA
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|||
Collada/ColladaParser.h
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)
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ADD_ASSIMP_EXPORTER( COLLADA
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Collada/ColladaExporter.h
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Collada/ColladaExporter.cpp
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||||
)
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||||
|
||||
ADD_ASSIMP_IMPORTER( DXF
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DXF/DXFLoader.cpp
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||||
DXF/DXFLoader.h
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||||
|
@ -423,11 +401,6 @@ ADD_ASSIMP_IMPORTER( M3D
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|||
M3D/m3d.h
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||||
)
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||||
|
||||
ADD_ASSIMP_EXPORTER( M3D
|
||||
M3D/M3DExporter.h
|
||||
M3D/M3DExporter.cpp
|
||||
)
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||||
|
||||
ADD_ASSIMP_IMPORTER( MD2
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||||
MD2/MD2FileData.h
|
||||
MD2/MD2Loader.cpp
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||||
|
@ -505,11 +478,6 @@ ADD_ASSIMP_IMPORTER( OBJ
|
|||
Obj/ObjTools.h
|
||||
)
|
||||
|
||||
ADD_ASSIMP_EXPORTER( OBJ
|
||||
Obj/ObjExporter.h
|
||||
Obj/ObjExporter.cpp
|
||||
)
|
||||
|
||||
ADD_ASSIMP_IMPORTER( OGRE
|
||||
Ogre/OgreImporter.h
|
||||
Ogre/OgreStructs.h
|
||||
|
@ -529,11 +497,6 @@ ADD_ASSIMP_IMPORTER( OPENGEX
|
|||
OpenGEX/OpenGEXStructs.h
|
||||
)
|
||||
|
||||
ADD_ASSIMP_EXPORTER( OPENGEX
|
||||
OpenGEX/OpenGEXExporter.cpp
|
||||
OpenGEX/OpenGEXExporter.h
|
||||
)
|
||||
|
||||
ADD_ASSIMP_IMPORTER( PLY
|
||||
Ply/PlyLoader.cpp
|
||||
Ply/PlyLoader.h
|
||||
|
@ -541,11 +504,6 @@ ADD_ASSIMP_IMPORTER( PLY
|
|||
Ply/PlyParser.h
|
||||
)
|
||||
|
||||
ADD_ASSIMP_EXPORTER( PLY
|
||||
Ply/PlyExporter.cpp
|
||||
Ply/PlyExporter.h
|
||||
)
|
||||
|
||||
ADD_ASSIMP_IMPORTER( MS3D
|
||||
MS3D/MS3DLoader.cpp
|
||||
MS3D/MS3DLoader.h
|
||||
|
@ -635,14 +593,86 @@ ADD_ASSIMP_IMPORTER( FBX
|
|||
FBX/FBXCommon.h
|
||||
)
|
||||
|
||||
ADD_ASSIMP_EXPORTER( FBX
|
||||
FBX/FBXExporter.h
|
||||
FBX/FBXExporter.cpp
|
||||
FBX/FBXExportNode.h
|
||||
FBX/FBXExportNode.cpp
|
||||
FBX/FBXExportProperty.h
|
||||
FBX/FBXExportProperty.cpp
|
||||
)
|
||||
if (NOT ASSIMP_NO_EXPORT)
|
||||
|
||||
ADD_ASSIMP_EXPORTER( OBJ
|
||||
Obj/ObjExporter.h
|
||||
Obj/ObjExporter.cpp)
|
||||
|
||||
ADD_ASSIMP_EXPORTER( OPENGEX
|
||||
OpenGEX/OpenGEXExporter.cpp
|
||||
OpenGEX/OpenGEXExporter.h)
|
||||
|
||||
ADD_ASSIMP_EXPORTER( PLY
|
||||
Ply/PlyExporter.cpp
|
||||
Ply/PlyExporter.h)
|
||||
|
||||
ADD_ASSIMP_EXPORTER( 3DS
|
||||
3DS/3DSExporter.h
|
||||
3DS/3DSExporter.cpp)
|
||||
|
||||
ADD_ASSIMP_EXPORTER( ASSBIN
|
||||
Assbin/AssbinExporter.h
|
||||
Assbin/AssbinExporter.cpp
|
||||
Assbin/AssbinFileWriter.h
|
||||
Assbin/AssbinFileWriter.cpp)
|
||||
|
||||
ADD_ASSIMP_EXPORTER( ASSXML
|
||||
Assxml/AssxmlExporter.h
|
||||
Assxml/AssxmlExporter.cpp
|
||||
Assxml/AssxmlFileWriter.h
|
||||
Assxml/AssxmlFileWriter.cpp)
|
||||
|
||||
ADD_ASSIMP_EXPORTER(M3D
|
||||
M3D/M3DExporter.h
|
||||
M3D/M3DExporter.cpp)
|
||||
|
||||
ADD_ASSIMP_EXPORTER(COLLADA
|
||||
Collada/ColladaExporter.h
|
||||
Collada/ColladaExporter.cpp)
|
||||
|
||||
ADD_ASSIMP_EXPORTER( FBX
|
||||
FBX/FBXExporter.h
|
||||
FBX/FBXExporter.cpp
|
||||
FBX/FBXExportNode.h
|
||||
FBX/FBXExportNode.cpp
|
||||
FBX/FBXExportProperty.h
|
||||
FBX/FBXExportProperty.cpp)
|
||||
|
||||
ADD_ASSIMP_EXPORTER( STL
|
||||
STL/STLExporter.h
|
||||
STL/STLExporter.cpp)
|
||||
|
||||
ADD_ASSIMP_EXPORTER( X
|
||||
X/XFileExporter.h
|
||||
X/XFileExporter.cpp)
|
||||
|
||||
ADD_ASSIMP_EXPORTER( X3D
|
||||
X3D/X3DExporter.cpp
|
||||
X3D/X3DExporter.hpp)
|
||||
|
||||
ADD_ASSIMP_EXPORTER( GLTF
|
||||
glTF/glTFExporter.h
|
||||
glTF/glTFExporter.cpp
|
||||
glTF2/glTF2Exporter.h
|
||||
glTF2/glTF2Exporter.cpp)
|
||||
|
||||
ADD_ASSIMP_EXPORTER( 3MF
|
||||
3MF/D3MFExporter.h
|
||||
3MF/D3MFExporter.cpp)
|
||||
|
||||
ADD_ASSIMP_EXPORTER( ASSJSON
|
||||
Assjson/cencode.c
|
||||
Assjson/cencode.h
|
||||
Assjson/json_exporter.cpp
|
||||
Assjson/mesh_splitter.cpp
|
||||
Assjson/mesh_splitter.h)
|
||||
|
||||
ADD_ASSIMP_EXPORTER( STEP
|
||||
Step/StepExporter.h
|
||||
Step/StepExporter.cpp)
|
||||
|
||||
endif()
|
||||
|
||||
SET( PostProcessing_SRCS
|
||||
PostProcessing/CalcTangentsProcess.cpp
|
||||
|
@ -705,6 +735,8 @@ SET( PostProcessing_SRCS
|
|||
PostProcessing/ArmaturePopulate.h
|
||||
PostProcessing/GenBoundingBoxesProcess.cpp
|
||||
PostProcessing/GenBoundingBoxesProcess.h
|
||||
PostProcessing/SplitByBoneCountProcess.cpp
|
||||
PostProcessing/SplitByBoneCountProcess.h
|
||||
)
|
||||
SOURCE_GROUP( PostProcessing FILES ${PostProcessing_SRCS})
|
||||
|
||||
|
@ -744,11 +776,6 @@ ADD_ASSIMP_IMPORTER( STL
|
|||
STL/STLLoader.h
|
||||
)
|
||||
|
||||
ADD_ASSIMP_EXPORTER( STL
|
||||
STL/STLExporter.h
|
||||
STL/STLExporter.cpp
|
||||
)
|
||||
|
||||
ADD_ASSIMP_IMPORTER( TERRAGEN
|
||||
Terragen/TerragenLoader.cpp
|
||||
Terragen/TerragenLoader.h
|
||||
|
@ -767,11 +794,6 @@ ADD_ASSIMP_IMPORTER( X
|
|||
X/XFileParser.h
|
||||
)
|
||||
|
||||
ADD_ASSIMP_EXPORTER( X
|
||||
X/XFileExporter.h
|
||||
X/XFileExporter.cpp
|
||||
)
|
||||
|
||||
ADD_ASSIMP_IMPORTER( X3D
|
||||
X3D/X3DImporter.cpp
|
||||
X3D/X3DImporter.hpp
|
||||
|
@ -792,11 +814,6 @@ ADD_ASSIMP_IMPORTER( X3D
|
|||
X3D/X3DVocabulary.cpp
|
||||
)
|
||||
|
||||
ADD_ASSIMP_EXPORTER( X3D
|
||||
X3D/X3DExporter.cpp
|
||||
X3D/X3DExporter.hpp
|
||||
)
|
||||
|
||||
ADD_ASSIMP_IMPORTER( GLTF
|
||||
glTF/glTFCommon.h
|
||||
glTF/glTFCommon.cpp
|
||||
|
@ -814,13 +831,6 @@ ADD_ASSIMP_IMPORTER( GLTF
|
|||
glTF2/glTF2Importer.h
|
||||
)
|
||||
|
||||
ADD_ASSIMP_EXPORTER( GLTF
|
||||
glTF/glTFExporter.h
|
||||
glTF/glTFExporter.cpp
|
||||
glTF2/glTF2Exporter.h
|
||||
glTF2/glTF2Exporter.cpp
|
||||
)
|
||||
|
||||
ADD_ASSIMP_IMPORTER( 3MF
|
||||
3MF/D3MFImporter.h
|
||||
3MF/D3MFImporter.cpp
|
||||
|
@ -829,11 +839,6 @@ ADD_ASSIMP_IMPORTER( 3MF
|
|||
3MF/3MFXmlTags.h
|
||||
)
|
||||
|
||||
ADD_ASSIMP_EXPORTER( 3MF
|
||||
3MF/D3MFExporter.h
|
||||
3MF/D3MFExporter.cpp
|
||||
)
|
||||
|
||||
ADD_ASSIMP_IMPORTER( MMD
|
||||
MMD/MMDCpp14.h
|
||||
MMD/MMDImporter.cpp
|
||||
|
@ -844,14 +849,6 @@ ADD_ASSIMP_IMPORTER( MMD
|
|||
MMD/MMDVmdParser.h
|
||||
)
|
||||
|
||||
ADD_ASSIMP_EXPORTER( ASSJSON
|
||||
Assjson/cencode.c
|
||||
Assjson/cencode.h
|
||||
Assjson/json_exporter.cpp
|
||||
Assjson/mesh_splitter.cpp
|
||||
Assjson/mesh_splitter.h
|
||||
)
|
||||
|
||||
# Workaround for issue #2406 - force problematic large file to be optimized to prevent string table overflow error
|
||||
# Used -Os instead of -O2 as previous issues had mentioned, since -Os is roughly speaking -O2, excluding any
|
||||
# optimizations that take up extra space. Given that the issue is a string table overflowing, -Os seemed appropriate
|
||||
|
@ -874,11 +871,6 @@ ADD_ASSIMP_IMPORTER( STEP
|
|||
Importer/StepFile/StepReaderGen.h
|
||||
)
|
||||
|
||||
ADD_ASSIMP_EXPORTER( STEP
|
||||
Step/StepExporter.h
|
||||
Step/StepExporter.cpp
|
||||
)
|
||||
|
||||
if ((NOT ASSIMP_NO_EXPORT) OR (NOT ASSIMP_EXPORTERS_ENABLED STREQUAL ""))
|
||||
SET( Exporter_SRCS
|
||||
Common/Exporter.cpp
|
||||
|
@ -1088,8 +1080,10 @@ ENDIF()
|
|||
MESSAGE(STATUS "Enabled importer formats:${ASSIMP_IMPORTERS_ENABLED}")
|
||||
MESSAGE(STATUS "Disabled importer formats:${ASSIMP_IMPORTERS_DISABLED}")
|
||||
|
||||
MESSAGE(STATUS "Enabled exporter formats:${ASSIMP_EXPORTERS_ENABLED}")
|
||||
MESSAGE(STATUS "Disabled exporter formats:${ASSIMP_EXPORTERS_DISABLED}")
|
||||
if (NOT ASSIMP_NO_EXPORT)
|
||||
MESSAGE(STATUS "Enabled exporter formats:${ASSIMP_EXPORTERS_ENABLED}")
|
||||
MESSAGE(STATUS "Disabled exporter formats:${ASSIMP_EXPORTERS_DISABLED}")
|
||||
endif()
|
||||
|
||||
SOURCE_GROUP( include\\assimp FILES ${PUBLIC_HEADERS} )
|
||||
|
||||
|
|
|
@ -5,8 +5,6 @@ Open Asset Import Library (assimp)
|
|||
|
||||
Copyright (c) 2006-2020, assimp team
|
||||
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
|
@ -43,45 +41,43 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
|
||||
/** @file Implementation of BaseProcess */
|
||||
|
||||
#include <assimp/BaseImporter.h>
|
||||
#include "BaseProcess.h"
|
||||
#include <assimp/DefaultLogger.hpp>
|
||||
#include <assimp/scene.h>
|
||||
#include "Importer.h"
|
||||
#include <assimp/BaseImporter.h>
|
||||
#include <assimp/scene.h>
|
||||
#include <assimp/DefaultLogger.hpp>
|
||||
|
||||
using namespace Assimp;
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Constructor to be privately used by Importer
|
||||
BaseProcess::BaseProcess() AI_NO_EXCEPT
|
||||
: shared()
|
||||
, progress()
|
||||
{
|
||||
: shared(),
|
||||
progress() {
|
||||
// empty
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Destructor, private as well
|
||||
BaseProcess::~BaseProcess()
|
||||
{
|
||||
BaseProcess::~BaseProcess() {
|
||||
// nothing to do here
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void BaseProcess::ExecuteOnScene( Importer* pImp)
|
||||
{
|
||||
ai_assert(NULL != pImp && NULL != pImp->Pimpl()->mScene);
|
||||
void BaseProcess::ExecuteOnScene(Importer *pImp) {
|
||||
ai_assert( nullptr != pImp );
|
||||
ai_assert( nullptr != pImp->Pimpl()->mScene);
|
||||
|
||||
progress = pImp->GetProgressHandler();
|
||||
ai_assert(progress);
|
||||
ai_assert(nullptr != progress);
|
||||
|
||||
SetupProperties( pImp );
|
||||
SetupProperties(pImp);
|
||||
|
||||
// catch exceptions thrown inside the PostProcess-Step
|
||||
try
|
||||
{
|
||||
try {
|
||||
Execute(pImp->Pimpl()->mScene);
|
||||
|
||||
} catch( const std::exception& err ) {
|
||||
} catch (const std::exception &err) {
|
||||
|
||||
// extract error description
|
||||
pImp->Pimpl()->mErrorString = err.what();
|
||||
|
@ -94,14 +90,11 @@ void BaseProcess::ExecuteOnScene( Importer* pImp)
|
|||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void BaseProcess::SetupProperties(const Importer* /*pImp*/)
|
||||
{
|
||||
void BaseProcess::SetupProperties(const Importer * /*pImp*/) {
|
||||
// the default implementation does nothing
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
bool BaseProcess::RequireVerboseFormat() const
|
||||
{
|
||||
bool BaseProcess::RequireVerboseFormat() const {
|
||||
return true;
|
||||
}
|
||||
|
||||
|
|
|
@ -4,7 +4,6 @@ Open Asset Import Library (assimp)
|
|||
|
||||
Copyright (c) 2006-2020, assimp team
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
|
@ -44,12 +43,13 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#ifndef INCLUDED_AI_BASEPROCESS_H
|
||||
#define INCLUDED_AI_BASEPROCESS_H
|
||||
|
||||
#include <map>
|
||||
#include <assimp/GenericProperty.h>
|
||||
|
||||
#include <map>
|
||||
|
||||
struct aiScene;
|
||||
|
||||
namespace Assimp {
|
||||
namespace Assimp {
|
||||
|
||||
class Importer;
|
||||
|
||||
|
@ -60,64 +60,50 @@ class Importer;
|
|||
* to provide additional information to other steps. This is primarily
|
||||
* intended for cross-step optimizations.
|
||||
*/
|
||||
class SharedPostProcessInfo
|
||||
{
|
||||
class SharedPostProcessInfo {
|
||||
public:
|
||||
|
||||
struct Base
|
||||
{
|
||||
virtual ~Base()
|
||||
{}
|
||||
struct Base {
|
||||
virtual ~Base() {}
|
||||
};
|
||||
|
||||
//! Represents data that is allocated on the heap, thus needs to be deleted
|
||||
template <typename T>
|
||||
struct THeapData : public Base
|
||||
{
|
||||
explicit THeapData(T* in)
|
||||
: data (in)
|
||||
{}
|
||||
struct THeapData : public Base {
|
||||
explicit THeapData(T *in) :
|
||||
data(in) {}
|
||||
|
||||
~THeapData()
|
||||
{
|
||||
~THeapData() {
|
||||
delete data;
|
||||
}
|
||||
T* data;
|
||||
T *data;
|
||||
};
|
||||
|
||||
//! Represents static, by-value data not allocated on the heap
|
||||
template <typename T>
|
||||
struct TStaticData : public Base
|
||||
{
|
||||
explicit TStaticData(T in)
|
||||
: data (in)
|
||||
{}
|
||||
struct TStaticData : public Base {
|
||||
explicit TStaticData(T in) :
|
||||
data(in) {}
|
||||
|
||||
~TStaticData()
|
||||
{}
|
||||
~TStaticData() {}
|
||||
|
||||
T data;
|
||||
};
|
||||
|
||||
// some typedefs for cleaner code
|
||||
typedef unsigned int KeyType;
|
||||
typedef std::map<KeyType, Base*> PropertyMap;
|
||||
typedef std::map<KeyType, Base *> PropertyMap;
|
||||
|
||||
public:
|
||||
|
||||
//! Destructor
|
||||
~SharedPostProcessInfo()
|
||||
{
|
||||
~SharedPostProcessInfo() {
|
||||
Clean();
|
||||
}
|
||||
|
||||
//! Remove all stored properties from the table
|
||||
void Clean()
|
||||
{
|
||||
void Clean() {
|
||||
// invoke the virtual destructor for all stored properties
|
||||
for (PropertyMap::iterator it = pmap.begin(), end = pmap.end();
|
||||
it != end; ++it)
|
||||
{
|
||||
it != end; ++it) {
|
||||
delete (*it).second;
|
||||
}
|
||||
pmap.clear();
|
||||
|
@ -125,24 +111,21 @@ public:
|
|||
|
||||
//! Add a heap property to the list
|
||||
template <typename T>
|
||||
void AddProperty( const char* name, T* in ){
|
||||
AddProperty(name,(Base*)new THeapData<T>(in));
|
||||
void AddProperty(const char *name, T *in) {
|
||||
AddProperty(name, (Base *)new THeapData<T>(in));
|
||||
}
|
||||
|
||||
//! Add a static by-value property to the list
|
||||
template <typename T>
|
||||
void AddProperty( const char* name, T in ){
|
||||
AddProperty(name,(Base*)new TStaticData<T>(in));
|
||||
void AddProperty(const char *name, T in) {
|
||||
AddProperty(name, (Base *)new TStaticData<T>(in));
|
||||
}
|
||||
|
||||
|
||||
//! Get a heap property
|
||||
template <typename T>
|
||||
bool GetProperty( const char* name, T*& out ) const
|
||||
{
|
||||
THeapData<T>* t = (THeapData<T>*)GetPropertyInternal(name);
|
||||
if(!t)
|
||||
{
|
||||
bool GetProperty(const char *name, T *&out) const {
|
||||
THeapData<T> *t = (THeapData<T> *)GetPropertyInternal(name);
|
||||
if (!t) {
|
||||
out = NULL;
|
||||
return false;
|
||||
}
|
||||
|
@ -152,53 +135,34 @@ public:
|
|||
|
||||
//! Get a static, by-value property
|
||||
template <typename T>
|
||||
bool GetProperty( const char* name, T& out ) const
|
||||
{
|
||||
TStaticData<T>* t = (TStaticData<T>*)GetPropertyInternal(name);
|
||||
if(!t)return false;
|
||||
bool GetProperty(const char *name, T &out) const {
|
||||
TStaticData<T> *t = (TStaticData<T> *)GetPropertyInternal(name);
|
||||
if ( nullptr == t) {
|
||||
return false;
|
||||
}
|
||||
out = t->data;
|
||||
return true;
|
||||
}
|
||||
|
||||
//! Remove a property of a specific type
|
||||
void RemoveProperty( const char* name) {
|
||||
SetGenericPropertyPtr<Base>(pmap,name,NULL);
|
||||
void RemoveProperty(const char *name) {
|
||||
SetGenericPropertyPtr<Base>(pmap, name, nullptr );
|
||||
}
|
||||
|
||||
private:
|
||||
|
||||
void AddProperty( const char* name, Base* data) {
|
||||
SetGenericPropertyPtr<Base>(pmap,name,data);
|
||||
void AddProperty(const char *name, Base *data) {
|
||||
SetGenericPropertyPtr<Base>(pmap, name, data);
|
||||
}
|
||||
|
||||
Base* GetPropertyInternal( const char* name) const {
|
||||
return GetGenericProperty<Base*>(pmap,name,NULL);
|
||||
Base *GetPropertyInternal(const char *name) const {
|
||||
return GetGenericProperty<Base *>(pmap, name, nullptr );
|
||||
}
|
||||
|
||||
private:
|
||||
|
||||
//! Map of all stored properties
|
||||
PropertyMap pmap;
|
||||
};
|
||||
|
||||
#if 0
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** @brief Represents a dependency table for a postprocessing steps.
|
||||
*
|
||||
* For future use.
|
||||
*/
|
||||
struct PPDependencyTable
|
||||
{
|
||||
unsigned int execute_me_before_these;
|
||||
unsigned int execute_me_after_these;
|
||||
unsigned int only_if_these_are_not_specified;
|
||||
unsigned int mutually_exclusive_with;
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
|
||||
#define AI_SPP_SPATIAL_SORT "$Spat"
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
|
@ -228,7 +192,7 @@ public:
|
|||
* @return true if the process is present in this flag fields,
|
||||
* false if not.
|
||||
*/
|
||||
virtual bool IsActive( unsigned int pFlags) const = 0;
|
||||
virtual bool IsActive(unsigned int pFlags) const = 0;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Check whether this step expects its input vertex data to be
|
||||
|
@ -241,14 +205,14 @@ public:
|
|||
* the object pointer will be set to NULL).
|
||||
* @param pImp Importer instance (pImp->mScene must be valid)
|
||||
*/
|
||||
void ExecuteOnScene( Importer* pImp);
|
||||
void ExecuteOnScene(Importer *pImp);
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Called prior to ExecuteOnScene().
|
||||
* The function is a request to the process to update its configuration
|
||||
* basing on the Importer's configuration property list.
|
||||
*/
|
||||
virtual void SetupProperties(const Importer* pImp);
|
||||
virtual void SetupProperties(const Importer *pImp);
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Executes the post processing step on the given imported data.
|
||||
|
@ -256,35 +220,32 @@ public:
|
|||
* This method must be implemented by deriving classes.
|
||||
* @param pScene The imported data to work at.
|
||||
*/
|
||||
virtual void Execute( aiScene* pScene) = 0;
|
||||
|
||||
virtual void Execute(aiScene *pScene) = 0;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Assign a new SharedPostProcessInfo to the step. This object
|
||||
* allows multiple postprocess steps to share data.
|
||||
* @param sh May be NULL
|
||||
*/
|
||||
inline void SetSharedData(SharedPostProcessInfo* sh) {
|
||||
inline void SetSharedData(SharedPostProcessInfo *sh) {
|
||||
shared = sh;
|
||||
}
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Get the shared data that is assigned to the step.
|
||||
*/
|
||||
inline SharedPostProcessInfo* GetSharedData() {
|
||||
inline SharedPostProcessInfo *GetSharedData() {
|
||||
return shared;
|
||||
}
|
||||
|
||||
protected:
|
||||
|
||||
/** See the doc of #SharedPostProcessInfo for more details */
|
||||
SharedPostProcessInfo* shared;
|
||||
SharedPostProcessInfo *shared;
|
||||
|
||||
/** Currently active progress handler */
|
||||
ProgressHandler* progress;
|
||||
ProgressHandler *progress;
|
||||
};
|
||||
|
||||
|
||||
} // end of namespace Assimp
|
||||
|
||||
#endif // AI_BASEPROCESS_H_INC
|
||||
|
|
|
@ -123,7 +123,7 @@ corresponding preprocessor flag to selectively disable steps.
|
|||
# include "PostProcessing/OptimizeGraph.h"
|
||||
#endif
|
||||
#ifndef ASSIMP_BUILD_NO_SPLITBYBONECOUNT_PROCESS
|
||||
# include "Common/SplitByBoneCountProcess.h"
|
||||
# include "PostProcessing/SplitByBoneCountProcess.h"
|
||||
#endif
|
||||
#ifndef ASSIMP_BUILD_NO_DEBONE_PROCESS
|
||||
# include "PostProcessing/DeboneProcess.h"
|
||||
|
|
|
@ -51,6 +51,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
|
||||
#include <limits>
|
||||
#include <assimp/TinyFormatter.h>
|
||||
#include <assimp/Exceptional.h>
|
||||
|
||||
using namespace Assimp;
|
||||
using namespace Assimp::Formatter;
|
||||
|
@ -94,7 +95,10 @@ void SplitByBoneCountProcess::Execute( aiScene* pScene)
|
|||
bool isNecessary = false;
|
||||
for( unsigned int a = 0; a < pScene->mNumMeshes; ++a)
|
||||
if( pScene->mMeshes[a]->mNumBones > mMaxBoneCount )
|
||||
{
|
||||
isNecessary = true;
|
||||
break;
|
||||
}
|
||||
|
||||
if( !isNecessary )
|
||||
{
|
||||
|
@ -155,7 +159,9 @@ void SplitByBoneCountProcess::SplitMesh( const aiMesh* pMesh, std::vector<aiMesh
|
|||
{
|
||||
// skip if not necessary
|
||||
if( pMesh->mNumBones <= mMaxBoneCount )
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
// necessary optimisation: build a list of all affecting bones for each vertex
|
||||
// TODO: (thom) maybe add a custom allocator here to avoid allocating tens of thousands of small arrays
|
||||
|
@ -165,7 +171,9 @@ void SplitByBoneCountProcess::SplitMesh( const aiMesh* pMesh, std::vector<aiMesh
|
|||
{
|
||||
const aiBone* bone = pMesh->mBones[a];
|
||||
for( unsigned int b = 0; b < bone->mNumWeights; ++b)
|
||||
{
|
||||
vertexBones[ bone->mWeights[b].mVertexId ].push_back( BoneWeight( a, bone->mWeights[b].mWeight));
|
||||
}
|
||||
}
|
||||
|
||||
unsigned int numFacesHandled = 0;
|
||||
|
@ -189,7 +197,9 @@ void SplitByBoneCountProcess::SplitMesh( const aiMesh* pMesh, std::vector<aiMesh
|
|||
{
|
||||
// skip if the face is already stored in a submesh
|
||||
if( isFaceHandled[a] )
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
const aiFace& face = pMesh->mFaces[a];
|
||||
// check every vertex if its bones would still fit into the current submesh
|
||||
|
@ -201,17 +211,27 @@ void SplitByBoneCountProcess::SplitMesh( const aiMesh* pMesh, std::vector<aiMesh
|
|||
unsigned int boneIndex = vb[c].first;
|
||||
// if the bone is already used in this submesh, it's ok
|
||||
if( isBoneUsed[boneIndex] )
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
// if it's not used, yet, we would need to add it. Store its bone index
|
||||
if( std::find( newBonesAtCurrentFace.begin(), newBonesAtCurrentFace.end(), boneIndex) == newBonesAtCurrentFace.end() )
|
||||
{
|
||||
newBonesAtCurrentFace.push_back( boneIndex);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (newBonesAtCurrentFace.size() > mMaxBoneCount)
|
||||
{
|
||||
throw DeadlyImportError("SplitByBoneCountProcess: Single face requires more bones than specified max bone count!");
|
||||
}
|
||||
// leave out the face if the new bones required for this face don't fit the bone count limit anymore
|
||||
if( numBones + newBonesAtCurrentFace.size() > mMaxBoneCount )
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
// mark all new bones as necessary
|
||||
while( !newBonesAtCurrentFace.empty() )
|
||||
|
@ -219,7 +239,9 @@ void SplitByBoneCountProcess::SplitMesh( const aiMesh* pMesh, std::vector<aiMesh
|
|||
unsigned int newIndex = newBonesAtCurrentFace.back();
|
||||
newBonesAtCurrentFace.pop_back(); // this also avoids the deallocation which comes with a clear()
|
||||
if( isBoneUsed[newIndex] )
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
isBoneUsed[newIndex] = true;
|
||||
numBones++;
|
||||
|
@ -237,7 +259,9 @@ void SplitByBoneCountProcess::SplitMesh( const aiMesh* pMesh, std::vector<aiMesh
|
|||
// create a new mesh to hold this subset of the source mesh
|
||||
aiMesh* newMesh = new aiMesh;
|
||||
if( pMesh->mName.length > 0 )
|
||||
{
|
||||
newMesh->mName.Set( format() << pMesh->mName.data << "_sub" << poNewMeshes.size());
|
||||
}
|
||||
newMesh->mMaterialIndex = pMesh->mMaterialIndex;
|
||||
newMesh->mPrimitiveTypes = pMesh->mPrimitiveTypes;
|
||||
poNewMeshes.push_back( newMesh);
|
||||
|
@ -247,7 +271,9 @@ void SplitByBoneCountProcess::SplitMesh( const aiMesh* pMesh, std::vector<aiMesh
|
|||
newMesh->mNumFaces = static_cast<unsigned int>(subMeshFaces.size());
|
||||
newMesh->mVertices = new aiVector3D[newMesh->mNumVertices];
|
||||
if( pMesh->HasNormals() )
|
||||
{
|
||||
newMesh->mNormals = new aiVector3D[newMesh->mNumVertices];
|
||||
}
|
||||
if( pMesh->HasTangentsAndBitangents() )
|
||||
{
|
||||
newMesh->mTangents = new aiVector3D[newMesh->mNumVertices];
|
||||
|
@ -256,13 +282,17 @@ void SplitByBoneCountProcess::SplitMesh( const aiMesh* pMesh, std::vector<aiMesh
|
|||
for( unsigned int a = 0; a < AI_MAX_NUMBER_OF_TEXTURECOORDS; ++a )
|
||||
{
|
||||
if( pMesh->HasTextureCoords( a) )
|
||||
{
|
||||
newMesh->mTextureCoords[a] = new aiVector3D[newMesh->mNumVertices];
|
||||
}
|
||||
newMesh->mNumUVComponents[a] = pMesh->mNumUVComponents[a];
|
||||
}
|
||||
for( unsigned int a = 0; a < AI_MAX_NUMBER_OF_COLOR_SETS; ++a )
|
||||
{
|
||||
if( pMesh->HasVertexColors( a) )
|
||||
{
|
||||
newMesh->mColors[a] = new aiColor4D[newMesh->mNumVertices];
|
||||
}
|
||||
}
|
||||
|
||||
// and copy over the data, generating faces with linear indices along the way
|
||||
|
@ -285,7 +315,9 @@ void SplitByBoneCountProcess::SplitMesh( const aiMesh* pMesh, std::vector<aiMesh
|
|||
|
||||
newMesh->mVertices[nvi] = pMesh->mVertices[srcIndex];
|
||||
if( pMesh->HasNormals() )
|
||||
{
|
||||
newMesh->mNormals[nvi] = pMesh->mNormals[srcIndex];
|
||||
}
|
||||
if( pMesh->HasTangentsAndBitangents() )
|
||||
{
|
||||
newMesh->mTangents[nvi] = pMesh->mTangents[srcIndex];
|
||||
|
@ -294,12 +326,16 @@ void SplitByBoneCountProcess::SplitMesh( const aiMesh* pMesh, std::vector<aiMesh
|
|||
for( unsigned int c = 0; c < AI_MAX_NUMBER_OF_TEXTURECOORDS; ++c )
|
||||
{
|
||||
if( pMesh->HasTextureCoords( c) )
|
||||
{
|
||||
newMesh->mTextureCoords[c][nvi] = pMesh->mTextureCoords[c][srcIndex];
|
||||
}
|
||||
}
|
||||
for( unsigned int c = 0; c < AI_MAX_NUMBER_OF_COLOR_SETS; ++c )
|
||||
{
|
||||
if( pMesh->HasVertexColors( c) )
|
||||
{
|
||||
newMesh->mColors[c][nvi] = pMesh->mColors[c][srcIndex];
|
||||
}
|
||||
}
|
||||
|
||||
nvi++;
|
||||
|
@ -316,7 +352,9 @@ void SplitByBoneCountProcess::SplitMesh( const aiMesh* pMesh, std::vector<aiMesh
|
|||
for( unsigned int a = 0; a < pMesh->mNumBones; ++a )
|
||||
{
|
||||
if( !isBoneUsed[a] )
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
// create the new bone
|
||||
const aiBone* srcBone = pMesh->mBones[a];
|
||||
|
@ -340,7 +378,9 @@ void SplitByBoneCountProcess::SplitMesh( const aiMesh* pMesh, std::vector<aiMesh
|
|||
{
|
||||
unsigned int newBoneIndex = mappedBoneIndex[ bonesOnThisVertex[b].first ];
|
||||
if( newBoneIndex != std::numeric_limits<unsigned int>::max() )
|
||||
{
|
||||
newMesh->mBones[newBoneIndex]->mNumWeights++;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -46,7 +46,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#define AI_SPLITBYBONECOUNTPROCESS_H_INC
|
||||
|
||||
#include <vector>
|
||||
#include "BaseProcess.h"
|
||||
#include "Common/BaseProcess.h"
|
||||
|
||||
#include <assimp/mesh.h>
|
||||
#include <assimp/scene.h>
|
|
@ -111,8 +111,9 @@ const aiImporterDesc *glTF2Importer::GetInfo() const {
|
|||
bool glTF2Importer::CanRead(const std::string &pFile, IOSystem *pIOHandler, bool /* checkSig */) const {
|
||||
const std::string &extension = GetExtension(pFile);
|
||||
|
||||
if (extension != "gltf" && extension != "glb")
|
||||
if (extension != "gltf" && extension != "glb") {
|
||||
return false;
|
||||
}
|
||||
|
||||
if (pIOHandler) {
|
||||
glTF2::Asset asset(pIOHandler);
|
||||
|
@ -323,8 +324,9 @@ static inline bool CheckValidFacesIndices(aiFace *faces, unsigned nFaces, unsign
|
|||
for (unsigned i = 0; i < nFaces; ++i) {
|
||||
for (unsigned j = 0; j < faces[i].mNumIndices; ++j) {
|
||||
unsigned idx = faces[i].mIndices[j];
|
||||
if (idx >= nVerts)
|
||||
if (idx >= nVerts) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
return true;
|
||||
|
@ -861,7 +863,19 @@ aiNode *ImportNode(aiScene *pScene, glTF2::Asset &r, std::vector<unsigned int> &
|
|||
if (node.skin) {
|
||||
for (int primitiveNo = 0; primitiveNo < count; ++primitiveNo) {
|
||||
aiMesh *mesh = pScene->mMeshes[meshOffsets[mesh_idx] + primitiveNo];
|
||||
mesh->mNumBones = static_cast<unsigned int>(node.skin->jointNames.size());
|
||||
unsigned int numBones =static_cast<unsigned int>(node.skin->jointNames.size());
|
||||
|
||||
std::vector<std::vector<aiVertexWeight>> weighting(numBones);
|
||||
BuildVertexWeightMapping(node.meshes[0]->primitives[primitiveNo], weighting);
|
||||
|
||||
unsigned int realNumBones = 0;
|
||||
for (uint32_t i = 0; i < numBones; ++i) {
|
||||
if (weighting[i].size() > 0) {
|
||||
realNumBones++;
|
||||
}
|
||||
}
|
||||
|
||||
mesh->mNumBones = static_cast<unsigned int>(realNumBones);
|
||||
mesh->mBones = new aiBone *[mesh->mNumBones];
|
||||
|
||||
// GLTF and Assimp choose to store bone weights differently.
|
||||
|
@ -873,43 +887,33 @@ aiNode *ImportNode(aiScene *pScene, glTF2::Asset &r, std::vector<unsigned int> &
|
|||
// both because it's somewhat slow and because, for many applications,
|
||||
// we then need to reconvert the data back into the vertex-to-bone
|
||||
// mapping which makes things doubly-slow.
|
||||
std::vector<std::vector<aiVertexWeight>> weighting(mesh->mNumBones);
|
||||
BuildVertexWeightMapping(node.meshes[0]->primitives[primitiveNo], weighting);
|
||||
|
||||
mat4 *pbindMatrices = nullptr;
|
||||
node.skin->inverseBindMatrices->ExtractData(pbindMatrices);
|
||||
|
||||
for (uint32_t i = 0; i < mesh->mNumBones; ++i) {
|
||||
aiBone *bone = new aiBone();
|
||||
int cb = 0;
|
||||
for (uint32_t i = 0; i < numBones; ++i) {
|
||||
const std::vector<aiVertexWeight> &weights = weighting[i];
|
||||
if (weights.size() > 0) {
|
||||
aiBone *bone = new aiBone();
|
||||
|
||||
Ref<Node> joint = node.skin->jointNames[i];
|
||||
if (!joint->name.empty()) {
|
||||
bone->mName = joint->name;
|
||||
} else {
|
||||
// Assimp expects each bone to have a unique name.
|
||||
static const std::string kDefaultName = "bone_";
|
||||
char postfix[10] = { 0 };
|
||||
ASSIMP_itoa10(postfix, i);
|
||||
bone->mName = (kDefaultName + postfix);
|
||||
}
|
||||
GetNodeTransform(bone->mOffsetMatrix, *joint);
|
||||
|
||||
CopyValue(pbindMatrices[i], bone->mOffsetMatrix);
|
||||
|
||||
std::vector<aiVertexWeight> &weights = weighting[i];
|
||||
|
||||
bone->mNumWeights = static_cast<uint32_t>(weights.size());
|
||||
if (bone->mNumWeights > 0) {
|
||||
Ref<Node> joint = node.skin->jointNames[i];
|
||||
if (!joint->name.empty()) {
|
||||
bone->mName = joint->name;
|
||||
} else {
|
||||
// Assimp expects each bone to have a unique name.
|
||||
static const std::string kDefaultName = "bone_";
|
||||
char postfix[10] = { 0 };
|
||||
ASSIMP_itoa10(postfix, i);
|
||||
bone->mName = (kDefaultName + postfix);
|
||||
}
|
||||
GetNodeTransform(bone->mOffsetMatrix, *joint);
|
||||
CopyValue(pbindMatrices[i], bone->mOffsetMatrix);
|
||||
bone->mNumWeights = static_cast<uint32_t>(weights.size());
|
||||
bone->mWeights = new aiVertexWeight[bone->mNumWeights];
|
||||
memcpy(bone->mWeights, weights.data(), bone->mNumWeights * sizeof(aiVertexWeight));
|
||||
} else {
|
||||
// Assimp expects all bones to have at least 1 weight.
|
||||
bone->mWeights = new aiVertexWeight[1];
|
||||
bone->mNumWeights = 1;
|
||||
bone->mWeights->mVertexId = 0;
|
||||
bone->mWeights->mWeight = 0.f;
|
||||
mesh->mBones[cb++] = bone;
|
||||
}
|
||||
mesh->mBones[i] = bone;
|
||||
}
|
||||
|
||||
if (pbindMatrices) {
|
||||
|
@ -1232,8 +1236,9 @@ void glTF2Importer::ImportEmbeddedTextures(glTF2::Asset &r) {
|
|||
|
||||
int numEmbeddedTexs = 0;
|
||||
for (size_t i = 0; i < r.images.Size(); ++i) {
|
||||
if (r.images[i].HasData())
|
||||
if (r.images[i].HasData()) {
|
||||
numEmbeddedTexs += 1;
|
||||
}
|
||||
}
|
||||
|
||||
if (numEmbeddedTexs == 0)
|
||||
|
@ -1244,7 +1249,9 @@ void glTF2Importer::ImportEmbeddedTextures(glTF2::Asset &r) {
|
|||
// Add the embedded textures
|
||||
for (size_t i = 0; i < r.images.Size(); ++i) {
|
||||
Image &img = r.images[i];
|
||||
if (!img.HasData()) continue;
|
||||
if (!img.HasData()) {
|
||||
continue;
|
||||
}
|
||||
|
||||
int idx = mScene->mNumTextures++;
|
||||
embeddedTexIdxs[i] = idx;
|
||||
|
|
|
@ -2,7 +2,7 @@ cmake_minimum_required(VERSION 3.0)
|
|||
|
||||
project(zip
|
||||
LANGUAGES C
|
||||
VERSION "0.1.15")
|
||||
VERSION "0.1.18")
|
||||
set(CMAKE_MODULE_PATH "${PROJECT_SOURCE_DIR}/cmake" ${CMAKE_MODULE_PATH})
|
||||
|
||||
option(CMAKE_DISABLE_TESTING "Disable test creation" OFF)
|
||||
|
@ -16,10 +16,6 @@ elseif ("${CMAKE_C_COMPILER_ID}" STREQUAL "GNU" OR
|
|||
"${CMAKE_C_COMPILER_ID}" STREQUAL "Clang" OR
|
||||
"${CMAKE_C_COMPILER_ID}" STREQUAL "AppleClang")
|
||||
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -std=c99 -Wall -Wextra -Werror -pedantic")
|
||||
if(ENABLE_COVERAGE)
|
||||
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -g -O0 -fprofile-arcs -ftest-coverage")
|
||||
set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} --coverage")
|
||||
endif()
|
||||
endif (MSVC)
|
||||
|
||||
# zip
|
||||
|
@ -35,7 +31,7 @@ if (NOT CMAKE_DISABLE_TESTING)
|
|||
enable_testing()
|
||||
add_subdirectory(test)
|
||||
find_package(Sanitizers)
|
||||
add_sanitizers(${PROJECT_NAME} ${test_out} ${test_miniz_out})
|
||||
add_sanitizers(${PROJECT_NAME} ${test_out})
|
||||
endif()
|
||||
|
||||
####
|
||||
|
|
|
@ -1,10 +1,8 @@
|
|||
### A portable (OSX/Linux/Windows), simple zip library written in C
|
||||
This is done by hacking awesome [miniz](https://code.google.com/p/miniz) library and layering functions on top of the miniz v1.15 API.
|
||||
|
||||
[![Windows](https://ci.appveyor.com/api/projects/status/bph8dr3jacgmjv32/branch/master?svg=true&label=windows)](https://ci.appveyor.com/project/kuba--/zip)
|
||||
[![Linux](https://travis-ci.org/kuba--/zip.svg?branch=master&label=linux%2fosx)](https://travis-ci.org/kuba--/zip)
|
||||
[![Build](https://github.com/kuba--/zip/workflows/build/badge.svg)](https://github.com/kuba--/zip/actions?query=workflow%3Abuild)
|
||||
[![Version](https://badge.fury.io/gh/kuba--%2Fzip.svg)](https://github.com/kuba--/zip/releases)
|
||||
[![Codecov](https://codecov.io/gh/kuba--/zip/branch/master/graph/badge.svg)](https://codecov.io/gh/kuba--/zip)
|
||||
|
||||
|
||||
# The Idea
|
||||
|
@ -213,6 +211,53 @@ func main() {
|
|||
}
|
||||
```
|
||||
|
||||
### Rust (ffi)
|
||||
```rust
|
||||
extern crate libc;
|
||||
use std::ffi::CString;
|
||||
|
||||
#[repr(C)]
|
||||
pub struct Zip {
|
||||
_private: [u8; 0],
|
||||
}
|
||||
|
||||
#[link(name = "zip")]
|
||||
extern "C" {
|
||||
fn zip_open(path: *const libc::c_char, level: libc::c_int, mode: libc::c_char) -> *mut Zip;
|
||||
fn zip_close(zip: *mut Zip) -> libc::c_void;
|
||||
|
||||
fn zip_entry_open(zip: *mut Zip, entryname: *const libc::c_char) -> libc::c_int;
|
||||
fn zip_entry_close(zip: *mut Zip) -> libc::c_int;
|
||||
fn zip_entry_write(
|
||||
zip: *mut Zip,
|
||||
buf: *const libc::c_void,
|
||||
bufsize: libc::size_t,
|
||||
) -> libc::c_int;
|
||||
}
|
||||
|
||||
fn main() {
|
||||
let path = CString::new("/tmp/test.zip").unwrap();
|
||||
let mode: libc::c_char = 'w' as libc::c_char;
|
||||
|
||||
let entryname = CString::new("test.txt").unwrap();
|
||||
let content = "test content\0";
|
||||
|
||||
unsafe {
|
||||
let zip: *mut Zip = zip_open(path.as_ptr(), 5, mode);
|
||||
{
|
||||
zip_entry_open(zip, entryname.as_ptr());
|
||||
{
|
||||
let buf = content.as_ptr() as *const libc::c_void;
|
||||
let bufsize = content.len() as libc::size_t;
|
||||
zip_entry_write(zip, buf, bufsize);
|
||||
}
|
||||
zip_entry_close(zip);
|
||||
}
|
||||
zip_close(zip);
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
### Ruby (ffi)
|
||||
Install _ffi_ gem.
|
||||
```shell
|
||||
|
|
|
@ -222,6 +222,20 @@ void zip_close(struct zip_t *zip) {
|
|||
}
|
||||
}
|
||||
|
||||
int zip_is64(struct zip_t *zip) {
|
||||
if (!zip) {
|
||||
// zip_t handler is not initialized
|
||||
return -1;
|
||||
}
|
||||
|
||||
if (!zip->archive.m_pState) {
|
||||
// zip state is not initialized
|
||||
return -1;
|
||||
}
|
||||
|
||||
return (int)zip->archive.m_pState->m_zip64;
|
||||
}
|
||||
|
||||
int zip_entry_open(struct zip_t *zip, const char *entryname) {
|
||||
size_t entrylen = 0;
|
||||
mz_zip_archive *pzip = NULL;
|
||||
|
@ -794,7 +808,8 @@ int zip_create(const char *zipname, const char *filenames[], size_t len) {
|
|||
|
||||
if (MZ_FILE_STAT(name, &file_stat) != 0) {
|
||||
// problem getting information - check errno
|
||||
return -1;
|
||||
status = -1;
|
||||
break;
|
||||
}
|
||||
|
||||
if ((file_stat.st_mode & 0200) == 0) {
|
||||
|
|
|
@ -21,7 +21,7 @@ extern "C" {
|
|||
|
||||
#if !defined(_SSIZE_T_DEFINED) && !defined(_SSIZE_T_DEFINED_) && \
|
||||
!defined(__DEFINED_ssize_t) && !defined(__ssize_t_defined) && \
|
||||
!defined(_SSIZE_T) && !defined(_SSIZE_T_)
|
||||
!defined(_SSIZE_T) && !defined(_SSIZE_T_) && !defined(_SSIZE_T_DECLARED)
|
||||
|
||||
// 64-bit Windows is the only mainstream platform
|
||||
// where sizeof(long) != sizeof(void*)
|
||||
|
@ -37,6 +37,7 @@ typedef long ssize_t; /* byte count or error */
|
|||
#define __ssize_t_defined
|
||||
#define _SSIZE_T
|
||||
#define _SSIZE_T_
|
||||
#define _SSIZE_T_DECLARED
|
||||
|
||||
#endif
|
||||
|
||||
|
@ -90,6 +91,16 @@ extern struct zip_t *zip_open(const char *zipname, int level, char mode);
|
|||
*/
|
||||
extern void zip_close(struct zip_t *zip);
|
||||
|
||||
/**
|
||||
* Determines if the archive has a zip64 end of central directory headers.
|
||||
*
|
||||
* @param zip zip archive handler.
|
||||
*
|
||||
* @return the return code - 1 (true), 0 (false), negative number (< 0) on
|
||||
* error.
|
||||
*/
|
||||
extern int zip_is64(struct zip_t *zip);
|
||||
|
||||
/**
|
||||
* Opens an entry by name in the zip archive.
|
||||
*
|
||||
|
|
|
@ -2,15 +2,10 @@ cmake_minimum_required(VERSION 2.8)
|
|||
|
||||
# test
|
||||
set(test_out test.out)
|
||||
set(test_miniz_out test_miniz.out)
|
||||
|
||||
add_executable(${test_out} test.c)
|
||||
target_link_libraries(${test_out} zip)
|
||||
add_executable(${test_miniz_out} test_miniz.c)
|
||||
target_link_libraries(${test_miniz_out} zip)
|
||||
|
||||
add_test(NAME ${test_out} COMMAND ${test_out})
|
||||
add_test(NAME ${test_miniz_out} COMMAND ${test_miniz_out})
|
||||
|
||||
set(test_out ${test_out} PARENT_SCOPE)
|
||||
set(test_miniz_out ${test_miniz_out} PARENT_SCOPE)
|
||||
|
|
|
@ -47,7 +47,7 @@ static void test_write(void) {
|
|||
assert(CRC32DATA1 == zip_entry_crc32(zip));
|
||||
++total_entries;
|
||||
assert(0 == zip_entry_close(zip));
|
||||
|
||||
assert(0 == zip_is64(zip));
|
||||
zip_close(zip);
|
||||
}
|
||||
|
||||
|
@ -92,6 +92,7 @@ static void test_read(void) {
|
|||
size_t buftmp;
|
||||
struct zip_t *zip = zip_open(ZIPNAME, 0, 'r');
|
||||
assert(zip != NULL);
|
||||
assert(0 == zip_is64(zip));
|
||||
|
||||
assert(0 == zip_entry_open(zip, "test\\test-1.txt"));
|
||||
assert(strlen(TESTDATA1) == zip_entry_size(zip));
|
||||
|
@ -310,6 +311,7 @@ static void test_fwrite(void) {
|
|||
assert(0 == zip_entry_open(zip, WFILE));
|
||||
assert(0 == zip_entry_fwrite(zip, WFILE));
|
||||
assert(0 == zip_entry_close(zip));
|
||||
assert(0 == zip_is64(zip));
|
||||
|
||||
zip_close(zip);
|
||||
remove(WFILE);
|
||||
|
|
|
@ -4,7 +4,6 @@ Open Asset Import Library (assimp)
|
|||
|
||||
Copyright (c) 2006-2020, assimp team
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
|
@ -45,26 +44,25 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#define AI_GENERIC_PROPERTY_H_INCLUDED
|
||||
|
||||
#ifdef __GNUC__
|
||||
# pragma GCC system_header
|
||||
# pragma GCC system_header
|
||||
#endif
|
||||
|
||||
#include <assimp/Importer.hpp>
|
||||
#include <assimp/ai_assert.h>
|
||||
#include <assimp/Hash.h>
|
||||
#include <assimp/ai_assert.h>
|
||||
#include <assimp/Importer.hpp>
|
||||
|
||||
#include <map>
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
template <class T>
|
||||
inline
|
||||
bool SetGenericProperty(std::map< unsigned int, T >& list,
|
||||
const char* szName, const T& value) {
|
||||
inline bool SetGenericProperty(std::map<unsigned int, T> &list,
|
||||
const char *szName, const T &value) {
|
||||
ai_assert(nullptr != szName);
|
||||
const uint32_t hash = SuperFastHash(szName);
|
||||
|
||||
typename std::map<unsigned int, T>::iterator it = list.find(hash);
|
||||
if (it == list.end()) {
|
||||
list.insert(std::pair<unsigned int, T>( hash, value ));
|
||||
if (it == list.end()) {
|
||||
list.insert(std::pair<unsigned int, T>(hash, value));
|
||||
return false;
|
||||
}
|
||||
(*it).second = value;
|
||||
|
@ -74,9 +72,8 @@ bool SetGenericProperty(std::map< unsigned int, T >& list,
|
|||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
template <class T>
|
||||
inline
|
||||
const T& GetGenericProperty(const std::map< unsigned int, T >& list,
|
||||
const char* szName, const T& errorReturn) {
|
||||
inline const T &GetGenericProperty(const std::map<unsigned int, T> &list,
|
||||
const char *szName, const T &errorReturn) {
|
||||
ai_assert(nullptr != szName);
|
||||
const uint32_t hash = SuperFastHash(szName);
|
||||
|
||||
|
@ -92,22 +89,21 @@ const T& GetGenericProperty(const std::map< unsigned int, T >& list,
|
|||
// Special version for pointer types - they will be deleted when replaced with another value
|
||||
// passing NULL removes the whole property
|
||||
template <class T>
|
||||
inline
|
||||
void SetGenericPropertyPtr(std::map< unsigned int, T* >& list,
|
||||
const char* szName, T* value, bool* bWasExisting = nullptr ) {
|
||||
inline void SetGenericPropertyPtr(std::map<unsigned int, T *> &list,
|
||||
const char *szName, T *value, bool *bWasExisting = nullptr) {
|
||||
ai_assert(nullptr != szName);
|
||||
const uint32_t hash = SuperFastHash(szName);
|
||||
|
||||
typename std::map<unsigned int, T*>::iterator it = list.find(hash);
|
||||
if (it == list.end()) {
|
||||
typename std::map<unsigned int, T *>::iterator it = list.find(hash);
|
||||
if (it == list.end()) {
|
||||
if (bWasExisting) {
|
||||
*bWasExisting = false;
|
||||
}
|
||||
|
||||
list.insert(std::pair<unsigned int,T*>( hash, value ));
|
||||
list.insert(std::pair<unsigned int, T *>(hash, value));
|
||||
return;
|
||||
}
|
||||
if ((*it).second != value) {
|
||||
if ((*it).second != value) {
|
||||
delete (*it).second;
|
||||
(*it).second = value;
|
||||
}
|
||||
|
@ -121,9 +117,8 @@ void SetGenericPropertyPtr(std::map< unsigned int, T* >& list,
|
|||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
template <class T>
|
||||
inline
|
||||
bool HasGenericProperty(const std::map< unsigned int, T >& list,
|
||||
const char* szName) {
|
||||
inline bool HasGenericProperty(const std::map<unsigned int, T> &list,
|
||||
const char *szName) {
|
||||
ai_assert(nullptr != szName);
|
||||
const uint32_t hash = SuperFastHash(szName);
|
||||
|
||||
|
|
|
@ -93,10 +93,10 @@ public:
|
|||
const TReal* operator[] (unsigned int p_iIndex) const;
|
||||
|
||||
// comparison operators
|
||||
bool operator== (const aiMatrix4x4t<TReal>& m) const;
|
||||
bool operator!= (const aiMatrix4x4t<TReal>& m) const;
|
||||
bool operator== (const aiMatrix3x3t<TReal>& m) const;
|
||||
bool operator!= (const aiMatrix3x3t<TReal>& m) const;
|
||||
|
||||
bool Equal(const aiMatrix4x4t<TReal>& m, TReal epsilon = 1e-6) const;
|
||||
bool Equal(const aiMatrix3x3t<TReal>& m, TReal epsilon = 1e-6) const;
|
||||
|
||||
template <typename TOther>
|
||||
operator aiMatrix3x3t<TOther> () const;
|
||||
|
|
|
@ -141,7 +141,7 @@ const TReal* aiMatrix3x3t<TReal>::operator[] (unsigned int p_iIndex) const {
|
|||
// ------------------------------------------------------------------------------------------------
|
||||
template <typename TReal>
|
||||
AI_FORCE_INLINE
|
||||
bool aiMatrix3x3t<TReal>::operator== (const aiMatrix4x4t<TReal>& m) const {
|
||||
bool aiMatrix3x3t<TReal>::operator== (const aiMatrix3x3t<TReal>& m) const {
|
||||
return a1 == m.a1 && a2 == m.a2 && a3 == m.a3 &&
|
||||
b1 == m.b1 && b2 == m.b2 && b3 == m.b3 &&
|
||||
c1 == m.c1 && c2 == m.c2 && c3 == m.c3;
|
||||
|
@ -150,14 +150,14 @@ bool aiMatrix3x3t<TReal>::operator== (const aiMatrix4x4t<TReal>& m) const {
|
|||
// ------------------------------------------------------------------------------------------------
|
||||
template <typename TReal>
|
||||
AI_FORCE_INLINE
|
||||
bool aiMatrix3x3t<TReal>::operator!= (const aiMatrix4x4t<TReal>& m) const {
|
||||
bool aiMatrix3x3t<TReal>::operator!= (const aiMatrix3x3t<TReal>& m) const {
|
||||
return !(*this == m);
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
template<typename TReal>
|
||||
AI_FORCE_INLINE
|
||||
bool aiMatrix3x3t<TReal>::Equal(const aiMatrix4x4t<TReal>& m, TReal epsilon) const {
|
||||
bool aiMatrix3x3t<TReal>::Equal(const aiMatrix3x3t<TReal>& m, TReal epsilon) const {
|
||||
return
|
||||
std::abs(a1 - m.a1) <= epsilon &&
|
||||
std::abs(a2 - m.a2) <= epsilon &&
|
||||
|
|
|
@ -138,7 +138,7 @@ def _init(self, target = None, parent = None):
|
|||
logger.debug(str(self) + ": Added array " + str(getattr(target, name)) + " as self." + name.lower())
|
||||
continue
|
||||
|
||||
if m.startswith('m'):
|
||||
if m.startswith('m') and len(m) > 1 and m[1].upper() == m[1]:
|
||||
|
||||
if name == "parent":
|
||||
setattr(target, name, parent)
|
||||
|
|
|
@ -0,0 +1,52 @@
|
|||
/*
|
||||
---------------------------------------------------------------------------
|
||||
Open Asset Import Library (assimp)
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2020, assimp team
|
||||
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the following
|
||||
conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
---------------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
#include "UTFConverter.h"
|
||||
|
||||
namespace AssimpSamples {
|
||||
namespace SharedCode {
|
||||
|
||||
typename UTFConverter::UTFConverterImpl UTFConverter::impl_;
|
||||
|
||||
}
|
||||
}
|
|
@ -0,0 +1,92 @@
|
|||
/*
|
||||
---------------------------------------------------------------------------
|
||||
Open Asset Import Library (assimp)
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2020, assimp team
|
||||
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the following
|
||||
conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
---------------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
#ifndef ASSIMP_SAMPLES_SHARED_CODE_UTFCONVERTER_H
|
||||
#define ASSIMP_SAMPLES_SHARED_CODE_UTFCONVERTER_H
|
||||
|
||||
#include <string>
|
||||
#include <locale>
|
||||
#include <codecvt>
|
||||
|
||||
namespace AssimpSamples {
|
||||
namespace SharedCode {
|
||||
|
||||
// Used to convert between multibyte and unicode strings.
|
||||
class UTFConverter {
|
||||
using UTFConverterImpl = std::wstring_convert<std::codecvt_utf8<wchar_t>, wchar_t>;
|
||||
public:
|
||||
UTFConverter(const char* s) :
|
||||
s_(s),
|
||||
ws_(impl_.from_bytes(s)) {
|
||||
}
|
||||
UTFConverter(const wchar_t* s) :
|
||||
s_(impl_.to_bytes(s)),
|
||||
ws_(s) {
|
||||
}
|
||||
UTFConverter(const std::string& s) :
|
||||
s_(s),
|
||||
ws_(impl_.from_bytes(s)) {
|
||||
}
|
||||
UTFConverter(const std::wstring& s) :
|
||||
s_(impl_.to_bytes(s)),
|
||||
ws_(s) {
|
||||
}
|
||||
inline const char* c_str() const {
|
||||
return s_.c_str();
|
||||
}
|
||||
inline const std::string& str() const {
|
||||
return s_;
|
||||
}
|
||||
inline const wchar_t* c_wstr() const {
|
||||
return ws_.c_str();
|
||||
}
|
||||
private:
|
||||
static UTFConverterImpl impl_;
|
||||
std::string s_;
|
||||
std::wstring ws_;
|
||||
};
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
#endif // ASSIMP_SAMPLES_SHARED_CODE_UTFCONVERTER_H
|
|
@ -10,12 +10,12 @@ if ( MSVC )
|
|||
REMOVE_DEFINITIONS( -DUNICODE -D_UNICODE )
|
||||
endif ()
|
||||
|
||||
ADD_COMPILE_DEFINITIONS(SHADER_PATH="${CMAKE_CURRENT_SOURCE_DIR}/SimpleTexturedDirectx11/")
|
||||
|
||||
INCLUDE_DIRECTORIES(
|
||||
${Assimp_SOURCE_DIR}/include
|
||||
${Assimp_SOURCE_DIR}/code
|
||||
${OPENGL_INCLUDE_DIR}
|
||||
${GLUT_INCLUDE_DIR}
|
||||
${Assimp_SOURCE_DIR}/samples/freeglut/include
|
||||
${SAMPLES_SHARED_CODE_DIR}
|
||||
)
|
||||
|
||||
LINK_DIRECTORIES(
|
||||
|
@ -32,6 +32,9 @@ ADD_EXECUTABLE( assimp_simpletextureddirectx11 WIN32
|
|||
SimpleTexturedDirectx11/TextureLoader.h
|
||||
#SimpleTexturedDirectx11/VertexShader.hlsl
|
||||
SimpleTexturedDirectx11/main.cpp
|
||||
SimpleTexturedDirectx11/SafeRelease.hpp
|
||||
${SAMPLES_SHARED_CODE_DIR}/UTFConverter.cpp
|
||||
${SAMPLES_SHARED_CODE_DIR}/UTFConverter.h
|
||||
)
|
||||
|
||||
SET_PROPERTY(TARGET assimp_simpletextureddirectx11 PROPERTY DEBUG_POSTFIX ${CMAKE_DEBUG_POSTFIX})
|
||||
|
|
|
@ -6,13 +6,14 @@
|
|||
#include <sstream>
|
||||
#include <iostream>
|
||||
#include <vector>
|
||||
using namespace std;
|
||||
|
||||
#include <vector>
|
||||
#include <stdexcept>
|
||||
#include <d3d11_1.h>
|
||||
#include <DirectXMath.h>
|
||||
|
||||
using namespace DirectX;
|
||||
|
||||
#include "SafeRelease.hpp"
|
||||
|
||||
struct VERTEX {
|
||||
FLOAT X, Y, Z;
|
||||
XMFLOAT2 texcoord;
|
||||
|
@ -22,81 +23,85 @@ struct Texture {
|
|||
string type;
|
||||
string path;
|
||||
ID3D11ShaderResourceView *texture;
|
||||
|
||||
void Release() {
|
||||
SafeRelease(texture);
|
||||
}
|
||||
};
|
||||
|
||||
class Mesh {
|
||||
public:
|
||||
vector<VERTEX> vertices;
|
||||
vector<UINT> indices;
|
||||
vector<Texture> textures;
|
||||
ID3D11Device *dev;
|
||||
std::vector<VERTEX> vertices;
|
||||
std::vector<UINT> indices;
|
||||
std::vector<Texture> textures;
|
||||
ID3D11Device *dev;
|
||||
|
||||
Mesh(ID3D11Device *dev, vector<VERTEX> vertices, vector<UINT> indices, vector<Texture> textures)
|
||||
{
|
||||
this->vertices = vertices;
|
||||
this->indices = indices;
|
||||
this->textures = textures;
|
||||
Mesh(ID3D11Device *dev, const vector<VERTEX>& vertices, const vector<UINT>& indices, const vector<Texture>& textures) :
|
||||
vertices(vertices),
|
||||
indices(indices),
|
||||
textures(textures),
|
||||
dev(dev),
|
||||
VertexBuffer(nullptr),
|
||||
IndexBuffer(nullptr) {
|
||||
this->setupMesh(this->dev);
|
||||
}
|
||||
|
||||
this->dev = dev;
|
||||
void Draw(ID3D11DeviceContext *devcon) {
|
||||
UINT stride = sizeof(VERTEX);
|
||||
UINT offset = 0;
|
||||
|
||||
this->setupMesh(dev);
|
||||
}
|
||||
devcon->IASetVertexBuffers(0, 1, &VertexBuffer, &stride, &offset);
|
||||
devcon->IASetIndexBuffer(IndexBuffer, DXGI_FORMAT_R32_UINT, 0);
|
||||
|
||||
void Draw(ID3D11DeviceContext *devcon)
|
||||
{
|
||||
UINT stride = sizeof(VERTEX);
|
||||
UINT offset = 0;
|
||||
devcon->PSSetShaderResources(0, 1, &textures[0].texture);
|
||||
|
||||
devcon->IASetVertexBuffers(0, 1, &VertexBuffer, &stride, &offset);
|
||||
devcon->IASetIndexBuffer(IndexBuffer, DXGI_FORMAT_R32_UINT, 0);
|
||||
devcon->DrawIndexed(static_cast<UINT>(indices.size()), 0, 0);
|
||||
}
|
||||
|
||||
devcon->PSSetShaderResources(0, 1, &textures[0].texture);
|
||||
|
||||
devcon->DrawIndexed(indices.size(), 0, 0);
|
||||
}
|
||||
|
||||
void Close()
|
||||
{
|
||||
VertexBuffer->Release();
|
||||
IndexBuffer->Release();
|
||||
}
|
||||
void Close() {
|
||||
SafeRelease(VertexBuffer);
|
||||
SafeRelease(IndexBuffer);
|
||||
}
|
||||
private:
|
||||
/* Render data */
|
||||
ID3D11Buffer *VertexBuffer, *IndexBuffer;
|
||||
// Render data
|
||||
ID3D11Buffer *VertexBuffer, *IndexBuffer;
|
||||
|
||||
/* Functions */
|
||||
// Initializes all the buffer objects/arrays
|
||||
bool setupMesh(ID3D11Device *dev)
|
||||
{
|
||||
HRESULT hr;
|
||||
// Functions
|
||||
// Initializes all the buffer objects/arrays
|
||||
void setupMesh(ID3D11Device *dev) {
|
||||
HRESULT hr;
|
||||
|
||||
D3D11_BUFFER_DESC vbd;
|
||||
vbd.Usage = D3D11_USAGE_IMMUTABLE;
|
||||
vbd.ByteWidth = sizeof(VERTEX) * vertices.size();
|
||||
vbd.BindFlags = D3D11_BIND_VERTEX_BUFFER;
|
||||
vbd.CPUAccessFlags = 0;
|
||||
vbd.MiscFlags = 0;
|
||||
D3D11_BUFFER_DESC vbd;
|
||||
vbd.Usage = D3D11_USAGE_IMMUTABLE;
|
||||
vbd.ByteWidth = static_cast<UINT>(sizeof(VERTEX) * vertices.size());
|
||||
vbd.BindFlags = D3D11_BIND_VERTEX_BUFFER;
|
||||
vbd.CPUAccessFlags = 0;
|
||||
vbd.MiscFlags = 0;
|
||||
|
||||
D3D11_SUBRESOURCE_DATA initData;
|
||||
initData.pSysMem = &vertices[0];
|
||||
D3D11_SUBRESOURCE_DATA initData;
|
||||
initData.pSysMem = &vertices[0];
|
||||
|
||||
hr = dev->CreateBuffer(&vbd, &initData, &VertexBuffer);
|
||||
if (FAILED(hr))
|
||||
return false;
|
||||
hr = dev->CreateBuffer(&vbd, &initData, &VertexBuffer);
|
||||
if (FAILED(hr)) {
|
||||
Close();
|
||||
throw std::runtime_error("Failed to create vertex buffer.");
|
||||
}
|
||||
|
||||
D3D11_BUFFER_DESC ibd;
|
||||
ibd.Usage = D3D11_USAGE_IMMUTABLE;
|
||||
ibd.ByteWidth = sizeof(UINT) * indices.size();
|
||||
ibd.BindFlags = D3D11_BIND_INDEX_BUFFER;
|
||||
ibd.CPUAccessFlags = 0;
|
||||
ibd.MiscFlags = 0;
|
||||
D3D11_BUFFER_DESC ibd;
|
||||
ibd.Usage = D3D11_USAGE_IMMUTABLE;
|
||||
ibd.ByteWidth = static_cast<UINT>(sizeof(UINT) * indices.size());
|
||||
ibd.BindFlags = D3D11_BIND_INDEX_BUFFER;
|
||||
ibd.CPUAccessFlags = 0;
|
||||
ibd.MiscFlags = 0;
|
||||
|
||||
initData.pSysMem = &indices[0];
|
||||
initData.pSysMem = &indices[0];
|
||||
|
||||
hr = dev->CreateBuffer(&ibd, &initData, &IndexBuffer);
|
||||
if (FAILED(hr))
|
||||
return false;
|
||||
}
|
||||
hr = dev->CreateBuffer(&ibd, &initData, &IndexBuffer);
|
||||
if (FAILED(hr)) {
|
||||
Close();
|
||||
throw std::runtime_error("Failed to create index buffer.");
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
#endif
|
||||
|
|
|
@ -1,16 +1,21 @@
|
|||
#include "ModelLoader.h"
|
||||
|
||||
ModelLoader::ModelLoader()
|
||||
{
|
||||
ModelLoader::ModelLoader() :
|
||||
dev(nullptr),
|
||||
devcon(nullptr),
|
||||
meshes(),
|
||||
directory(),
|
||||
textures_loaded(),
|
||||
hwnd(nullptr) {
|
||||
// empty
|
||||
}
|
||||
|
||||
|
||||
ModelLoader::~ModelLoader()
|
||||
{
|
||||
ModelLoader::~ModelLoader() {
|
||||
// empty
|
||||
}
|
||||
|
||||
bool ModelLoader::Load(HWND hwnd, ID3D11Device * dev, ID3D11DeviceContext * devcon, std::string filename)
|
||||
{
|
||||
bool ModelLoader::Load(HWND hwnd, ID3D11Device * dev, ID3D11DeviceContext * devcon, std::string filename) {
|
||||
Assimp::Importer importer;
|
||||
|
||||
const aiScene* pScene = importer.ReadFile(filename,
|
||||
|
@ -20,9 +25,10 @@ bool ModelLoader::Load(HWND hwnd, ID3D11Device * dev, ID3D11DeviceContext * devc
|
|||
if (pScene == NULL)
|
||||
return false;
|
||||
|
||||
this->directory = filename.substr(0, filename.find_last_of('/'));
|
||||
this->directory = filename.substr(0, filename.find_last_of("/\\"));
|
||||
|
||||
this->dev = dev;
|
||||
this->devcon = devcon;
|
||||
this->hwnd = hwnd;
|
||||
|
||||
processNode(pScene->mRootNode, pScene);
|
||||
|
@ -30,41 +36,37 @@ bool ModelLoader::Load(HWND hwnd, ID3D11Device * dev, ID3D11DeviceContext * devc
|
|||
return true;
|
||||
}
|
||||
|
||||
void ModelLoader::Draw(ID3D11DeviceContext * devcon)
|
||||
{
|
||||
for (int i = 0; i < meshes.size(); i++)
|
||||
{
|
||||
void ModelLoader::Draw(ID3D11DeviceContext * devcon) {
|
||||
for (int i = 0; i < meshes.size(); ++i ) {
|
||||
meshes[i].Draw(devcon);
|
||||
}
|
||||
}
|
||||
|
||||
string textype;
|
||||
|
||||
Mesh ModelLoader::processMesh(aiMesh * mesh, const aiScene * scene)
|
||||
{
|
||||
Mesh ModelLoader::processMesh(aiMesh * mesh, const aiScene * scene) {
|
||||
// Data to fill
|
||||
vector<VERTEX> vertices;
|
||||
vector<UINT> indices;
|
||||
vector<Texture> textures;
|
||||
|
||||
if (mesh->mMaterialIndex >= 0)
|
||||
{
|
||||
if (mesh->mMaterialIndex >= 0) {
|
||||
aiMaterial* mat = scene->mMaterials[mesh->mMaterialIndex];
|
||||
|
||||
if (textype.empty()) textype = determineTextureType(scene, mat);
|
||||
if (textype.empty()) {
|
||||
textype = determineTextureType(scene, mat);
|
||||
}
|
||||
}
|
||||
|
||||
// Walk through each of the mesh's vertices
|
||||
for (UINT i = 0; i < mesh->mNumVertices; i++)
|
||||
{
|
||||
for (UINT i = 0; i < mesh->mNumVertices; i++) {
|
||||
VERTEX vertex;
|
||||
|
||||
vertex.X = mesh->mVertices[i].x;
|
||||
vertex.Y = mesh->mVertices[i].y;
|
||||
vertex.Z = mesh->mVertices[i].z;
|
||||
|
||||
if (mesh->mTextureCoords[0])
|
||||
{
|
||||
if (mesh->mTextureCoords[0]) {
|
||||
vertex.texcoord.x = (float)mesh->mTextureCoords[0][i].x;
|
||||
vertex.texcoord.y = (float)mesh->mTextureCoords[0][i].y;
|
||||
}
|
||||
|
@ -72,16 +74,14 @@ Mesh ModelLoader::processMesh(aiMesh * mesh, const aiScene * scene)
|
|||
vertices.push_back(vertex);
|
||||
}
|
||||
|
||||
for (UINT i = 0; i < mesh->mNumFaces; i++)
|
||||
{
|
||||
for (UINT i = 0; i < mesh->mNumFaces; i++) {
|
||||
aiFace face = mesh->mFaces[i];
|
||||
|
||||
for (UINT j = 0; j < face.mNumIndices; j++)
|
||||
indices.push_back(face.mIndices[j]);
|
||||
}
|
||||
|
||||
if (mesh->mMaterialIndex >= 0)
|
||||
{
|
||||
if (mesh->mMaterialIndex >= 0) {
|
||||
aiMaterial* material = scene->mMaterials[mesh->mMaterialIndex];
|
||||
|
||||
vector<Texture> diffuseMaps = this->loadMaterialTextures(material, aiTextureType_DIFFUSE, "texture_diffuse", scene);
|
||||
|
@ -91,35 +91,27 @@ Mesh ModelLoader::processMesh(aiMesh * mesh, const aiScene * scene)
|
|||
return Mesh(dev, vertices, indices, textures);
|
||||
}
|
||||
|
||||
vector<Texture> ModelLoader::loadMaterialTextures(aiMaterial * mat, aiTextureType type, string typeName, const aiScene * scene)
|
||||
{
|
||||
vector<Texture> ModelLoader::loadMaterialTextures(aiMaterial * mat, aiTextureType type, string typeName, const aiScene * scene) {
|
||||
vector<Texture> textures;
|
||||
for (UINT i = 0; i < mat->GetTextureCount(type); i++)
|
||||
{
|
||||
for (UINT i = 0; i < mat->GetTextureCount(type); i++) {
|
||||
aiString str;
|
||||
mat->GetTexture(type, i, &str);
|
||||
// Check if texture was loaded before and if so, continue to next iteration: skip loading a new texture
|
||||
bool skip = false;
|
||||
for (UINT j = 0; j < textures_loaded.size(); j++)
|
||||
{
|
||||
if (std::strcmp(textures_loaded[j].path.c_str(), str.C_Str()) == 0)
|
||||
{
|
||||
for (UINT j = 0; j < textures_loaded.size(); j++) {
|
||||
if (std::strcmp(textures_loaded[j].path.c_str(), str.C_Str()) == 0) {
|
||||
textures.push_back(textures_loaded[j]);
|
||||
skip = true; // A texture with the same filepath has already been loaded, continue to next one. (optimization)
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (!skip)
|
||||
{ // If texture hasn't been loaded already, load it
|
||||
if (!skip) { // If texture hasn't been loaded already, load it
|
||||
HRESULT hr;
|
||||
Texture texture;
|
||||
if (textype == "embedded compressed texture")
|
||||
{
|
||||
if (textype == "embedded compressed texture") {
|
||||
int textureindex = getTextureIndex(&str);
|
||||
texture.texture = getTextureFromModel(scene, textureindex);
|
||||
}
|
||||
else
|
||||
{
|
||||
} else {
|
||||
string filename = string(str.C_Str());
|
||||
filename = directory + '/' + filename;
|
||||
wstring filenamews = wstring(filename.begin(), filename.end());
|
||||
|
@ -136,64 +128,52 @@ vector<Texture> ModelLoader::loadMaterialTextures(aiMaterial * mat, aiTextureTyp
|
|||
return textures;
|
||||
}
|
||||
|
||||
void ModelLoader::Close()
|
||||
{
|
||||
for (int i = 0; i < meshes.size(); i++)
|
||||
{
|
||||
void ModelLoader::Close() {
|
||||
for (auto& t : textures_loaded)
|
||||
t.Release();
|
||||
|
||||
for (int i = 0; i < meshes.size(); i++) {
|
||||
meshes[i].Close();
|
||||
}
|
||||
|
||||
dev->Release();
|
||||
}
|
||||
|
||||
void ModelLoader::processNode(aiNode * node, const aiScene * scene)
|
||||
{
|
||||
for (UINT i = 0; i < node->mNumMeshes; i++)
|
||||
{
|
||||
void ModelLoader::processNode(aiNode * node, const aiScene * scene) {
|
||||
for (UINT i = 0; i < node->mNumMeshes; i++) {
|
||||
aiMesh* mesh = scene->mMeshes[node->mMeshes[i]];
|
||||
meshes.push_back(this->processMesh(mesh, scene));
|
||||
}
|
||||
|
||||
for (UINT i = 0; i < node->mNumChildren; i++)
|
||||
{
|
||||
for (UINT i = 0; i < node->mNumChildren; i++) {
|
||||
this->processNode(node->mChildren[i], scene);
|
||||
}
|
||||
}
|
||||
|
||||
string ModelLoader::determineTextureType(const aiScene * scene, aiMaterial * mat)
|
||||
{
|
||||
string ModelLoader::determineTextureType(const aiScene * scene, aiMaterial * mat) {
|
||||
aiString textypeStr;
|
||||
mat->GetTexture(aiTextureType_DIFFUSE, 0, &textypeStr);
|
||||
string textypeteststr = textypeStr.C_Str();
|
||||
if (textypeteststr == "*0" || textypeteststr == "*1" || textypeteststr == "*2" || textypeteststr == "*3" || textypeteststr == "*4" || textypeteststr == "*5")
|
||||
{
|
||||
if (scene->mTextures[0]->mHeight == 0)
|
||||
{
|
||||
if (textypeteststr == "*0" || textypeteststr == "*1" || textypeteststr == "*2" || textypeteststr == "*3" || textypeteststr == "*4" || textypeteststr == "*5") {
|
||||
if (scene->mTextures[0]->mHeight == 0) {
|
||||
return "embedded compressed texture";
|
||||
}
|
||||
else
|
||||
{
|
||||
} else {
|
||||
return "embedded non-compressed texture";
|
||||
}
|
||||
}
|
||||
if (textypeteststr.find('.') != string::npos)
|
||||
{
|
||||
if (textypeteststr.find('.') != string::npos) {
|
||||
return "textures are on disk";
|
||||
}
|
||||
|
||||
return ".";
|
||||
}
|
||||
|
||||
int ModelLoader::getTextureIndex(aiString * str)
|
||||
{
|
||||
int ModelLoader::getTextureIndex(aiString * str) {
|
||||
string tistr;
|
||||
tistr = str->C_Str();
|
||||
tistr = tistr.substr(1);
|
||||
return stoi(tistr);
|
||||
}
|
||||
|
||||
ID3D11ShaderResourceView * ModelLoader::getTextureFromModel(const aiScene * scene, int textureindex)
|
||||
{
|
||||
ID3D11ShaderResourceView * ModelLoader::getTextureFromModel(const aiScene * scene, int textureindex) {
|
||||
HRESULT hr;
|
||||
ID3D11ShaderResourceView *texture;
|
||||
|
||||
|
|
|
@ -0,0 +1,57 @@
|
|||
/*
|
||||
---------------------------------------------------------------------------
|
||||
Open Asset Import Library (assimp)
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2020, assimp team
|
||||
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the following
|
||||
conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
---------------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
#ifdef _MSC_VER
|
||||
#pragma once
|
||||
#endif
|
||||
|
||||
/* Used to reduce to reduce the number of lines when calling Release()
|
||||
on a D3D interface. Implemented as a template instead of a 'SAFE_RELEASE'
|
||||
MACRO to ease debugging. */
|
||||
template<typename T>
|
||||
inline void SafeRelease(T*& x) {
|
||||
if (x) {
|
||||
x->Release();
|
||||
x = nullptr;
|
||||
}
|
||||
}
|
|
@ -14,12 +14,16 @@
|
|||
// ---------------------------------------------------------------------------
|
||||
|
||||
#include <Windows.h>
|
||||
#include <shellapi.h>
|
||||
#include <stdexcept>
|
||||
#include <windowsx.h>
|
||||
#include <d3d11_1.h>
|
||||
#include <dxgi1_2.h>
|
||||
#include <DirectXMath.h>
|
||||
#include <d3dcompiler.h>
|
||||
#include "ModelLoader.h"
|
||||
#include "UTFConverter.h"
|
||||
#include "SafeRelease.hpp"
|
||||
|
||||
#pragma comment (lib, "d3d11.lib")
|
||||
#pragma comment (lib, "Dxgi.lib")
|
||||
|
@ -27,6 +31,10 @@
|
|||
#pragma comment (lib, "dxguid.lib")
|
||||
|
||||
using namespace DirectX;
|
||||
using namespace AssimpSamples::SharedCode;
|
||||
|
||||
#define VERTEX_SHADER_FILE L"VertexShader.hlsl"
|
||||
#define PIXEL_SHADER_FILE L"PixelShader.hlsl"
|
||||
|
||||
// ------------------------------------------------------------
|
||||
// Structs
|
||||
|
@ -45,29 +53,32 @@ struct ConstantBuffer {
|
|||
|
||||
const char g_szClassName[] = "directxWindowClass";
|
||||
|
||||
static std::string g_ModelPath;
|
||||
|
||||
UINT width, height;
|
||||
HWND hwnd;
|
||||
HWND hwnd = nullptr;
|
||||
|
||||
// ------------------------------------------------------------
|
||||
// DirectX Variables
|
||||
// ------------------------------------------------------------
|
||||
D3D_DRIVER_TYPE g_driverType = D3D_DRIVER_TYPE_NULL;
|
||||
D3D_FEATURE_LEVEL g_featureLevel = D3D_FEATURE_LEVEL_11_0;
|
||||
ID3D11Device *dev;
|
||||
ID3D11Device1 *dev1;
|
||||
ID3D11DeviceContext *devcon;
|
||||
ID3D11DeviceContext1 *devcon1;
|
||||
IDXGISwapChain *swapchain;
|
||||
IDXGISwapChain1 *swapchain1;
|
||||
ID3D11RenderTargetView *backbuffer;
|
||||
ID3D11VertexShader *pVS;
|
||||
ID3D11PixelShader *pPS;
|
||||
ID3D11InputLayout *pLayout;
|
||||
ID3D11Buffer *pConstantBuffer;
|
||||
ID3D11Texture2D *g_pDepthStencil;
|
||||
ID3D11DepthStencilView *g_pDepthStencilView;
|
||||
ID3D11SamplerState *TexSamplerState;
|
||||
ID3D11Device *dev = nullptr;
|
||||
ID3D11Device1 *dev1 = nullptr;
|
||||
ID3D11DeviceContext *devcon = nullptr;
|
||||
ID3D11DeviceContext1 *devcon1 = nullptr;
|
||||
IDXGISwapChain *swapchain = nullptr;
|
||||
IDXGISwapChain1 *swapchain1 = nullptr;
|
||||
ID3D11RenderTargetView *backbuffer = nullptr;
|
||||
ID3D11VertexShader *pVS = nullptr;
|
||||
ID3D11PixelShader *pPS = nullptr;
|
||||
ID3D11InputLayout *pLayout = nullptr;
|
||||
ID3D11Buffer *pConstantBuffer = nullptr;
|
||||
ID3D11Texture2D *g_pDepthStencil = nullptr;
|
||||
ID3D11DepthStencilView *g_pDepthStencilView = nullptr;
|
||||
ID3D11SamplerState *TexSamplerState = nullptr;
|
||||
ID3D11RasterizerState *rasterstate = nullptr;
|
||||
ID3D11Debug* d3d11debug = nullptr;
|
||||
|
||||
XMMATRIX m_World;
|
||||
XMMATRIX m_View;
|
||||
|
@ -91,7 +102,7 @@ void Throwanerror(LPCSTR errormessage);
|
|||
// Our Model
|
||||
// ------------------------------------------------------------
|
||||
|
||||
ModelLoader *ourModel;
|
||||
ModelLoader *ourModel = nullptr;
|
||||
|
||||
LRESULT CALLBACK WndProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
|
||||
{
|
||||
|
@ -109,9 +120,42 @@ LRESULT CALLBACK WndProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
|
|||
return 0;
|
||||
}
|
||||
|
||||
int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance,
|
||||
LPSTR lpCmdLine, int nCmdShow)
|
||||
int WINAPI wWinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance,
|
||||
LPWSTR lpCmdLine, int nCmdShow)
|
||||
{
|
||||
int argc;
|
||||
LPWSTR* argv = CommandLineToArgvW(GetCommandLineW(), &argc);
|
||||
if (!argv) {
|
||||
MessageBox(NULL,
|
||||
TEXT("An error occured while reading command line arguments."),
|
||||
TEXT("Error!"),
|
||||
MB_ICONERROR | MB_OK);
|
||||
return EXIT_FAILURE;
|
||||
}
|
||||
|
||||
// Free memory allocated from CommandLineToArgvW.
|
||||
auto free_command_line_allocated_memory = [&argv]() {
|
||||
if (argv) {
|
||||
LocalFree(argv);
|
||||
argv = nullptr;
|
||||
}
|
||||
};
|
||||
|
||||
// Ensure that a model file has been specified.
|
||||
if (argc < 2) {
|
||||
MessageBox(NULL,
|
||||
TEXT("No model file specified. The program will now close."),
|
||||
TEXT("Error!"),
|
||||
MB_ICONERROR | MB_OK);
|
||||
free_command_line_allocated_memory();
|
||||
return EXIT_FAILURE;
|
||||
}
|
||||
|
||||
// Retrieve the model file path.
|
||||
g_ModelPath = UTFConverter(argv[1]).str();
|
||||
|
||||
free_command_line_allocated_memory();
|
||||
|
||||
WNDCLASSEX wc;
|
||||
MSG msg;
|
||||
|
||||
|
@ -160,26 +204,35 @@ int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance,
|
|||
width = wr.right - wr.left;
|
||||
height = wr.bottom - wr.top;
|
||||
|
||||
InitD3D(hInstance, hwnd);
|
||||
try {
|
||||
InitD3D(hInstance, hwnd);
|
||||
|
||||
while (true)
|
||||
{
|
||||
|
||||
if (PeekMessage(&msg, NULL, 0, 0, PM_REMOVE))
|
||||
while (true)
|
||||
{
|
||||
TranslateMessage(&msg);
|
||||
DispatchMessage(&msg);
|
||||
|
||||
if (msg.message == WM_QUIT)
|
||||
break;
|
||||
if (PeekMessage(&msg, NULL, 0, 0, PM_REMOVE))
|
||||
{
|
||||
TranslateMessage(&msg);
|
||||
DispatchMessage(&msg);
|
||||
|
||||
if (msg.message == WM_QUIT)
|
||||
break;
|
||||
}
|
||||
|
||||
RenderFrame();
|
||||
}
|
||||
|
||||
RenderFrame();
|
||||
CleanD3D();
|
||||
return static_cast<int>(msg.wParam);
|
||||
} catch (const std::exception& e) {
|
||||
MessageBox(hwnd, e.what(), TEXT("Error!"), MB_ICONERROR | MB_OK);
|
||||
CleanD3D();
|
||||
return EXIT_FAILURE;
|
||||
} catch (...) {
|
||||
MessageBox(hwnd, TEXT("Caught an unknown exception."), TEXT("Error!"), MB_ICONERROR | MB_OK);
|
||||
CleanD3D();
|
||||
return EXIT_FAILURE;
|
||||
}
|
||||
|
||||
CleanD3D();
|
||||
|
||||
return msg.wParam;
|
||||
}
|
||||
|
||||
void InitD3D(HINSTANCE hinstance, HWND hWnd)
|
||||
|
@ -227,6 +280,12 @@ void InitD3D(HINSTANCE hinstance, HWND hWnd)
|
|||
if (FAILED(hr))
|
||||
Throwanerror("Directx Device Creation Failed!");
|
||||
|
||||
#if _DEBUG
|
||||
hr = dev->QueryInterface(IID_PPV_ARGS(&d3d11debug));
|
||||
if (FAILED(hr))
|
||||
OutputDebugString(TEXT("Failed to retrieve DirectX 11 debug interface.\n"));
|
||||
#endif
|
||||
|
||||
UINT m4xMsaaQuality;
|
||||
dev->CheckMultisampleQualityLevels(
|
||||
DXGI_FORMAT_R8G8B8A8_UNORM, 4, &m4xMsaaQuality);
|
||||
|
@ -348,7 +407,6 @@ void InitD3D(HINSTANCE hinstance, HWND hWnd)
|
|||
devcon->OMSetRenderTargets(1, &backbuffer, g_pDepthStencilView);
|
||||
|
||||
D3D11_RASTERIZER_DESC rasterDesc;
|
||||
ID3D11RasterizerState *rasterState;
|
||||
rasterDesc.AntialiasedLineEnable = false;
|
||||
rasterDesc.CullMode = D3D11_CULL_BACK;
|
||||
rasterDesc.DepthBias = 0;
|
||||
|
@ -360,8 +418,8 @@ void InitD3D(HINSTANCE hinstance, HWND hWnd)
|
|||
rasterDesc.ScissorEnable = false;
|
||||
rasterDesc.SlopeScaledDepthBias = 0.0f;
|
||||
|
||||
dev->CreateRasterizerState(&rasterDesc, &rasterState);
|
||||
devcon->RSSetState(rasterState);
|
||||
dev->CreateRasterizerState(&rasterDesc, &rasterstate);
|
||||
devcon->RSSetState(rasterstate);
|
||||
|
||||
D3D11_VIEWPORT viewport;
|
||||
ZeroMemory(&viewport, sizeof(D3D11_VIEWPORT));
|
||||
|
@ -381,19 +439,38 @@ void InitD3D(HINSTANCE hinstance, HWND hWnd)
|
|||
|
||||
void CleanD3D(void)
|
||||
{
|
||||
swapchain->SetFullscreenState(FALSE, NULL);
|
||||
if (swapchain)
|
||||
swapchain->SetFullscreenState(FALSE, NULL);
|
||||
|
||||
ourModel->Close();
|
||||
g_pDepthStencil->Release();
|
||||
g_pDepthStencilView->Release();
|
||||
pLayout->Release();
|
||||
pVS->Release();
|
||||
pPS->Release();
|
||||
pConstantBuffer->Release();
|
||||
swapchain->Release();
|
||||
backbuffer->Release();
|
||||
dev->Release();
|
||||
devcon->Release();
|
||||
if (ourModel) {
|
||||
ourModel->Close();
|
||||
delete ourModel;
|
||||
ourModel = nullptr;
|
||||
}
|
||||
SafeRelease(TexSamplerState);
|
||||
SafeRelease(pConstantBuffer);
|
||||
SafeRelease(pLayout);
|
||||
SafeRelease(pVS);
|
||||
SafeRelease(pPS);
|
||||
SafeRelease(rasterstate);
|
||||
SafeRelease(g_pDepthStencilView);
|
||||
SafeRelease(g_pDepthStencil);
|
||||
SafeRelease(backbuffer);
|
||||
SafeRelease(swapchain);
|
||||
SafeRelease(swapchain1);
|
||||
SafeRelease(devcon1);
|
||||
SafeRelease(dev1);
|
||||
SafeRelease(devcon);
|
||||
#if _DEBUG
|
||||
if (d3d11debug) {
|
||||
OutputDebugString(TEXT("Dumping DirectX 11 live objects.\n"));
|
||||
d3d11debug->ReportLiveDeviceObjects(D3D11_RLDO_DETAIL);
|
||||
SafeRelease(d3d11debug);
|
||||
} else {
|
||||
OutputDebugString(TEXT("Unable to dump live objects: no DirectX 11 debug interface available.\n"));
|
||||
}
|
||||
#endif
|
||||
SafeRelease(dev);
|
||||
}
|
||||
|
||||
void RenderFrame(void)
|
||||
|
@ -431,8 +508,10 @@ void RenderFrame(void)
|
|||
void InitPipeline()
|
||||
{
|
||||
ID3DBlob *VS, *PS;
|
||||
CompileShaderFromFile(L"VertexShader.hlsl", 0, "main", "vs_4_0", &VS);
|
||||
CompileShaderFromFile(L"PixelShader.hlsl", 0, "main", "ps_4_0", &PS);
|
||||
if(FAILED(CompileShaderFromFile(SHADER_PATH VERTEX_SHADER_FILE, 0, "main", "vs_4_0", &VS)))
|
||||
Throwanerror(UTFConverter(L"Failed to compile shader from file " VERTEX_SHADER_FILE).c_str());
|
||||
if(FAILED(CompileShaderFromFile(SHADER_PATH PIXEL_SHADER_FILE, 0, "main", "ps_4_0", &PS)))
|
||||
Throwanerror(UTFConverter(L"Failed to compile shader from file " PIXEL_SHADER_FILE).c_str());
|
||||
|
||||
dev->CreateVertexShader(VS->GetBufferPointer(), VS->GetBufferSize(), NULL, &pVS);
|
||||
dev->CreatePixelShader(PS->GetBufferPointer(), PS->GetBufferSize(), NULL, &pPS);
|
||||
|
@ -485,7 +564,7 @@ void InitGraphics()
|
|||
m_View = XMMatrixLookAtLH(Eye, At, Up);
|
||||
|
||||
ourModel = new ModelLoader;
|
||||
if (!ourModel->Load(hwnd, dev, devcon, "Models/myModel.fbx"))
|
||||
if (!ourModel->Load(hwnd, dev, devcon, g_ModelPath))
|
||||
Throwanerror("Model couldn't be loaded");
|
||||
}
|
||||
|
||||
|
@ -514,5 +593,5 @@ HRESULT CompileShaderFromFile(LPCWSTR pFileName, const D3D_SHADER_MACRO* pDefine
|
|||
|
||||
void Throwanerror(LPCSTR errormessage)
|
||||
{
|
||||
MessageBox(hwnd, errormessage, "Error!", MB_ICONERROR | MB_OK);
|
||||
}
|
||||
throw std::runtime_error(errormessage);
|
||||
}
|
||||
|
|
|
@ -21,6 +21,7 @@ INCLUDE_DIRECTORIES(
|
|||
${Assimp_SOURCE_DIR}/code
|
||||
${OPENGL_INCLUDE_DIR}
|
||||
${GLUT_INCLUDE_DIR}
|
||||
${SAMPLES_SHARED_CODE_DIR}
|
||||
)
|
||||
|
||||
LINK_DIRECTORIES(
|
||||
|
@ -31,6 +32,8 @@ LINK_DIRECTORIES(
|
|||
ADD_EXECUTABLE( assimp_simpletexturedogl WIN32
|
||||
SimpleTexturedOpenGL/include/boost_includes.h
|
||||
SimpleTexturedOpenGL/src/model_loading.cpp
|
||||
${SAMPLES_SHARED_CODE_DIR}/UTFConverter.cpp
|
||||
${SAMPLES_SHARED_CODE_DIR}/UTFConverter.h
|
||||
)
|
||||
|
||||
SET_PROPERTY(TARGET assimp_simpletexturedogl PROPERTY DEBUG_POSTFIX ${CMAKE_DEBUG_POSTFIX})
|
||||
|
|
|
@ -21,8 +21,6 @@
|
|||
#define STB_IMAGE_IMPLEMENTATION
|
||||
#include "contrib/stb_image/stb_image.h"
|
||||
|
||||
#include <locale>
|
||||
#include <codecvt>
|
||||
#include <fstream>
|
||||
|
||||
//to map image filenames to textureIds
|
||||
|
@ -35,7 +33,7 @@
|
|||
#include <assimp/scene.h>
|
||||
#include <assimp/DefaultLogger.hpp>
|
||||
#include <assimp/LogStream.hpp>
|
||||
|
||||
#include "UTFConverter.h"
|
||||
|
||||
// The default hard-coded path. Can be overridden by supplying a path through the command line.
|
||||
static std::string modelpath = "../../test/models/OBJ/spider.obj";
|
||||
|
@ -77,35 +75,7 @@ GLuint* textureIds; // pointer to texture Array
|
|||
// Create an instance of the Importer class
|
||||
Assimp::Importer importer;
|
||||
|
||||
// Used to convert between multibyte and unicode strings.
|
||||
class UTFConverter {
|
||||
using UTFConverterImpl = std::wstring_convert<std::codecvt_utf8<wchar_t>, wchar_t>;
|
||||
public:
|
||||
UTFConverter(const char* s) :
|
||||
s_(s),
|
||||
ws_(impl_.from_bytes(s)) {
|
||||
}
|
||||
UTFConverter(const std::string& s) :
|
||||
s_(s),
|
||||
ws_(impl_.from_bytes(s)) {
|
||||
}
|
||||
UTFConverter(const std::wstring& s) :
|
||||
s_(impl_.to_bytes(s)),
|
||||
ws_(s) {
|
||||
}
|
||||
inline const std::string& str() const {
|
||||
return s_;
|
||||
}
|
||||
inline const wchar_t* c_wstr() const {
|
||||
return ws_.c_str();
|
||||
}
|
||||
private:
|
||||
static UTFConverterImpl impl_;
|
||||
std::string s_;
|
||||
std::wstring ws_;
|
||||
};
|
||||
|
||||
typename UTFConverter::UTFConverterImpl UTFConverter::impl_;
|
||||
using namespace AssimpSamples::SharedCode;
|
||||
|
||||
void createAILogger()
|
||||
{
|
||||
|
|
|
@ -37,7 +37,7 @@
|
|||
# OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
#
|
||||
#----------------------------------------------------------------------
|
||||
cmake_minimum_required( VERSION 2.6 )
|
||||
cmake_minimum_required( VERSION 3.0 )
|
||||
|
||||
INCLUDE_DIRECTORIES(
|
||||
${Assimp_SOURCE_DIR}/include
|
||||
|
|
|
@ -37,7 +37,7 @@
|
|||
# OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
#
|
||||
#----------------------------------------------------------------------
|
||||
cmake_minimum_required( VERSION 2.6 )
|
||||
cmake_minimum_required( VERSION 3.0 )
|
||||
|
||||
FIND_PACKAGE(DirectX REQUIRED)
|
||||
|
||||
|
|
Loading…
Reference in New Issue