Validation fix for empty scenes.
The validator requires empty scenes to have NULL pointers.pull/764/head
parent
d952823ffd
commit
ae2cce0899
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@ -860,9 +860,9 @@ void SIBImporter::InternReadFile(const std::string& pFile,
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pScene->mNumMaterials = sib.mtls.size();
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pScene->mNumMaterials = sib.mtls.size();
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pScene->mNumMeshes = sib.meshes.size();
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pScene->mNumMeshes = sib.meshes.size();
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pScene->mNumLights = sib.lights.size();
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pScene->mNumLights = sib.lights.size();
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pScene->mMaterials = new aiMaterial* [pScene->mNumMaterials];
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pScene->mMaterials = pScene->mNumMaterials ? new aiMaterial*[pScene->mNumMaterials] : 0;
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pScene->mMeshes = new aiMesh* [pScene->mNumMeshes];
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pScene->mMeshes = pScene->mNumMeshes ? new aiMesh*[pScene->mNumMeshes] : 0;
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pScene->mLights = new aiLight* [pScene->mNumLights];
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pScene->mLights = pScene->mNumLights ? new aiLight*[pScene->mNumLights] : 0;
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if (pScene->mNumMaterials)
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if (pScene->mNumMaterials)
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memcpy(pScene->mMaterials, &sib.mtls[0], sizeof(aiMaterial*) * pScene->mNumMaterials);
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memcpy(pScene->mMaterials, &sib.mtls[0], sizeof(aiMaterial*) * pScene->mNumMaterials);
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if (pScene->mNumMeshes)
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if (pScene->mNumMeshes)
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@ -875,7 +875,7 @@ void SIBImporter::InternReadFile(const std::string& pFile,
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aiNode *root = new aiNode();
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aiNode *root = new aiNode();
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root->mName.Set("<SIBRoot>");
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root->mName.Set("<SIBRoot>");
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root->mNumChildren = sib.objs.size() + sib.lights.size();
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root->mNumChildren = sib.objs.size() + sib.lights.size();
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root->mChildren = new aiNode* [root->mNumChildren];
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root->mChildren = root->mNumChildren ? new aiNode*[root->mNumChildren] : 0;
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pScene->mRootNode = root;
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pScene->mRootNode = root;
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// Add nodes for each object.
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// Add nodes for each object.
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@ -889,7 +889,7 @@ void SIBImporter::InternReadFile(const std::string& pFile,
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node->mTransformation = obj.axis;
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node->mTransformation = obj.axis;
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node->mNumMeshes = obj.meshCount;
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node->mNumMeshes = obj.meshCount;
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node->mMeshes = new unsigned[node->mNumMeshes];
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node->mMeshes = node->mNumMeshes ? new unsigned[node->mNumMeshes] : 0;
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for (unsigned i=0;i<node->mNumMeshes;i++)
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for (unsigned i=0;i<node->mNumMeshes;i++)
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node->mMeshes[i] = obj.meshIdx + i;
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node->mMeshes[i] = obj.meshIdx + i;
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