define CheckValidFacesIndices also in release builds.

pull/3296/head
Kim Kulling 2020-06-23 21:11:18 +02:00
parent 6205af4efb
commit ae05dbb252
1 changed files with 186 additions and 217 deletions

View File

@ -48,12 +48,12 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <assimp/StringComparison.h>
#include <assimp/StringUtils.h>
#include <assimp/Importer.hpp>
#include <assimp/scene.h>
#include <assimp/ai_assert.h>
#include <assimp/DefaultLogger.hpp>
#include <assimp/importerdesc.h>
#include <assimp/commonMetaData.h>
#include <assimp/importerdesc.h>
#include <assimp/scene.h>
#include <assimp/DefaultLogger.hpp>
#include <assimp/Importer.hpp>
#include <memory>
@ -69,8 +69,7 @@ static const aiImporterDesc desc = {
"",
"",
"",
aiImporterFlags_SupportTextFlavour | aiImporterFlags_SupportBinaryFlavour | aiImporterFlags_SupportCompressedFlavour
| aiImporterFlags_LimitedSupport | aiImporterFlags_Experimental,
aiImporterFlags_SupportTextFlavour | aiImporterFlags_SupportBinaryFlavour | aiImporterFlags_SupportCompressedFlavour | aiImporterFlags_LimitedSupport | aiImporterFlags_Experimental,
0,
0,
0,
@ -78,11 +77,8 @@ static const aiImporterDesc desc = {
"gltf glb"
};
glTFImporter::glTFImporter()
: BaseImporter()
, meshOffsets()
, embeddedTexIdxs()
, mScene( nullptr ) {
glTFImporter::glTFImporter() :
BaseImporter(), meshOffsets(), embeddedTexIdxs(), mScene(nullptr) {
// empty
}
@ -115,8 +111,7 @@ bool glTFImporter::CanRead(const std::string& pFile, IOSystem* pIOHandler, bool
return false;
}
inline
void SetMaterialColorProperty(std::vector<int>& embeddedTexIdxs, Asset& /*r*/, glTF::TexProperty prop, aiMaterial* mat,
inline void SetMaterialColorProperty(std::vector<int> &embeddedTexIdxs, Asset & /*r*/, glTF::TexProperty prop, aiMaterial *mat,
aiTextureType texType, const char *pKey, unsigned int type, unsigned int idx) {
if (prop.texture) {
if (prop.texture->source) {
@ -177,24 +172,20 @@ void glTFImporter::ImportMaterials(glTF::Asset& r) {
}
}
static inline void SetFace(aiFace& face, int a)
{
static inline void SetFace(aiFace &face, int a) {
face.mNumIndices = 1;
face.mIndices = new unsigned int[1];
face.mIndices[0] = a;
}
static inline void SetFace(aiFace& face, int a, int b)
{
static inline void SetFace(aiFace &face, int a, int b) {
face.mNumIndices = 2;
face.mIndices = new unsigned int[2];
face.mIndices[0] = a;
face.mIndices[1] = b;
}
static inline void SetFace(aiFace& face, int a, int b, int c)
{
static inline void SetFace(aiFace &face, int a, int b, int c) {
face.mNumIndices = 3;
face.mIndices = new unsigned int[3];
face.mIndices[0] = a;
@ -202,9 +193,7 @@ static inline void SetFace(aiFace& face, int a, int b, int c)
face.mIndices[2] = c;
}
#ifdef ASSIMP_BUILD_DEBUG
static inline bool CheckValidFacesIndices(aiFace* faces, unsigned nFaces, unsigned nVerts)
{
static inline bool CheckValidFacesIndices(aiFace *faces, unsigned nFaces, unsigned nVerts) {
for (unsigned i = 0; i < nFaces; ++i) {
for (unsigned j = 0; j < faces[i].mNumIndices; ++j) {
unsigned idx = faces[i].mIndices[j];
@ -214,10 +203,8 @@ static inline bool CheckValidFacesIndices(aiFace* faces, unsigned nFaces, unsign
}
return true;
}
#endif // ASSIMP_BUILD_DEBUG
void glTFImporter::ImportMeshes(glTF::Asset& r)
{
void glTFImporter::ImportMeshes(glTF::Asset &r) {
std::vector<aiMesh *> meshes;
unsigned int k = 0;
@ -227,13 +214,10 @@ void glTFImporter::ImportMeshes(glTF::Asset& r)
Mesh &mesh = r.meshes[m];
// Check if mesh extensions is used
if(mesh.Extension.size() > 0)
{
for(Mesh::SExtension* cur_ext : mesh.Extension)
{
if (mesh.Extension.size() > 0) {
for (Mesh::SExtension *cur_ext : mesh.Extension) {
#ifdef ASSIMP_IMPORTER_GLTF_USE_OPEN3DGC
if(cur_ext->Type == Mesh::SExtension::EType::Compression_Open3DGC)
{
if (cur_ext->Type == Mesh::SExtension::EType::Compression_Open3DGC) {
// Limitations for meshes when using Open3DGC-compression.
// It's a current limitation of sp... Specification have not this part still - about mesh compression. Why only one primitive?
// Because glTF is very flexibly. But in fact it ugly flexible. Every primitive can has own set of accessors and accessors can
@ -248,8 +232,7 @@ void glTFImporter::ImportMeshes(glTF::Asset& r)
Ref<Buffer> buf = r.buffers.Get(o3dgc_ext->Buffer);
buf->EncodedRegion_SetCurrent(mesh.id);
}
else
} else
#endif
{
throw DeadlyImportError("GLTF: Can not import mesh: unknown mesh extension (code: \"" + to_string(cur_ext->Type) +
@ -311,7 +294,6 @@ void glTFImporter::ImportMeshes(glTF::Asset& r)
}
}
aiFace *faces = 0;
unsigned int nFaces = 0;
@ -388,8 +370,7 @@ void glTFImporter::ImportMeshes(glTF::Asset& r)
}
break;
}
}
else { // no indices provided so directly generate from counts
} else { // no indices provided so directly generate from counts
// use the already determined count as it includes checks
unsigned int count = aim->mNumVertices;
@ -513,8 +494,7 @@ void glTFImporter::ImportCameras(glTF::Asset& r) {
}
}
void glTFImporter::ImportLights(glTF::Asset& r)
{
void glTFImporter::ImportLights(glTF::Asset &r) {
if (!r.lights.Size()) return;
mScene->mNumLights = r.lights.Size();
@ -527,16 +507,20 @@ void glTFImporter::ImportLights(glTF::Asset& r)
switch (l.type) {
case Light::Type_directional:
ail->mType = aiLightSource_DIRECTIONAL; break;
ail->mType = aiLightSource_DIRECTIONAL;
break;
case Light::Type_spot:
ail->mType = aiLightSource_SPOT; break;
ail->mType = aiLightSource_SPOT;
break;
case Light::Type_ambient:
ail->mType = aiLightSource_AMBIENT; break;
ail->mType = aiLightSource_AMBIENT;
break;
default: // Light::Type_point
ail->mType = aiLightSource_POINT; break;
ail->mType = aiLightSource_POINT;
break;
}
CopyValue(l.color, ail->mColorAmbient);
@ -552,9 +536,7 @@ void glTFImporter::ImportLights(glTF::Asset& r)
}
}
aiNode* ImportNode(aiScene* pScene, glTF::Asset& r, std::vector<unsigned int>& meshOffsets, glTF::Ref<glTF::Node>& ptr)
{
aiNode *ImportNode(aiScene *pScene, glTF::Asset &r, std::vector<unsigned int> &meshOffsets, glTF::Ref<glTF::Node> &ptr) {
Node &node = *ptr;
aiNode *ainode = new aiNode(node.id);
@ -573,8 +555,7 @@ aiNode* ImportNode(aiScene* pScene, glTF::Asset& r, std::vector<unsigned int>& m
aiMatrix4x4 &matrix = ainode->mTransformation;
if (node.matrix.isPresent) {
CopyValue(node.matrix.value, matrix);
}
else {
} else {
if (node.translation.isPresent) {
aiVector3D trans;
CopyValue(node.translation.value, trans);
@ -591,7 +572,6 @@ aiNode* ImportNode(aiScene* pScene, glTF::Asset& r, std::vector<unsigned int>& m
matrix = s * matrix;
}
if (node.rotation.isPresent) {
aiQuaternion rot;
CopyValue(node.rotation.value, rot);
@ -629,8 +609,7 @@ aiNode* ImportNode(aiScene* pScene, glTF::Asset& r, std::vector<unsigned int>& m
return ainode;
}
void glTFImporter::ImportNodes(glTF::Asset& r)
{
void glTFImporter::ImportNodes(glTF::Asset &r) {
if (!r.scene) return;
std::vector<Ref<Node>> rootNodes = r.scene->nodes;
@ -639,8 +618,7 @@ void glTFImporter::ImportNodes(glTF::Asset& r)
unsigned int numRootNodes = unsigned(rootNodes.size());
if (numRootNodes == 1) { // a single root node: use it
mScene->mRootNode = ImportNode(mScene, r, meshOffsets, rootNodes[0]);
}
else if (numRootNodes > 1) { // more than one root node: create a fake root
} else if (numRootNodes > 1) { // more than one root node: create a fake root
aiNode *root = new aiNode("ROOT");
root->mChildren = new aiNode *[numRootNodes];
for (unsigned int i = 0; i < numRootNodes; ++i) {
@ -656,8 +634,7 @@ void glTFImporter::ImportNodes(glTF::Asset& r)
//}
}
void glTFImporter::ImportEmbeddedTextures(glTF::Asset& r)
{
void glTFImporter::ImportEmbeddedTextures(glTF::Asset &r) {
embeddedTexIdxs.resize(r.images.Size(), -1);
int numEmbeddedTexs = 0;
@ -703,32 +680,26 @@ void glTFImporter::ImportEmbeddedTextures(glTF::Asset& r)
}
}
void glTFImporter::ImportCommonMetadata(glTF::Asset& a)
{
void glTFImporter::ImportCommonMetadata(glTF::Asset &a) {
ai_assert(mScene->mMetaData == nullptr);
const bool hasVersion = !a.asset.version.empty();
const bool hasGenerator = !a.asset.generator.empty();
const bool hasCopyright = !a.asset.copyright.empty();
if (hasVersion || hasGenerator || hasCopyright)
{
if (hasVersion || hasGenerator || hasCopyright) {
mScene->mMetaData = new aiMetadata;
if (hasVersion)
{
if (hasVersion) {
mScene->mMetaData->Add(AI_METADATA_SOURCE_FORMAT_VERSION, aiString(a.asset.version));
}
if (hasGenerator)
{
if (hasGenerator) {
mScene->mMetaData->Add(AI_METADATA_SOURCE_GENERATOR, aiString(a.asset.generator));
}
if (hasCopyright)
{
if (hasCopyright) {
mScene->mMetaData->Add(AI_METADATA_SOURCE_COPYRIGHT, aiString(a.asset.copyright));
}
}
}
void glTFImporter::InternReadFile(const std::string& pFile, aiScene* pScene, IOSystem* pIOHandler)
{
void glTFImporter::InternReadFile(const std::string &pFile, aiScene *pScene, IOSystem *pIOHandler) {
// clean all member arrays
meshOffsets.clear();
embeddedTexIdxs.clear();
@ -739,7 +710,6 @@ void glTFImporter::InternReadFile(const std::string& pFile, aiScene* pScene, IOS
glTF::Asset asset(pIOHandler);
asset.Load(pFile, GetExtension(pFile) == "glb");
//
// Copy the data out
//
@ -761,4 +731,3 @@ void glTFImporter::InternReadFile(const std::string& pFile, aiScene* pScene, IOS
}
#endif // ASSIMP_BUILD_NO_GLTF_IMPORTER