define CheckValidFacesIndices also in release builds.
parent
6205af4efb
commit
ae05dbb252
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@ -48,12 +48,12 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#include <assimp/StringComparison.h>
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#include <assimp/StringUtils.h>
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#include <assimp/Importer.hpp>
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#include <assimp/scene.h>
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#include <assimp/ai_assert.h>
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#include <assimp/DefaultLogger.hpp>
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#include <assimp/importerdesc.h>
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#include <assimp/commonMetaData.h>
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#include <assimp/importerdesc.h>
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#include <assimp/scene.h>
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#include <assimp/DefaultLogger.hpp>
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#include <assimp/Importer.hpp>
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#include <memory>
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@ -69,8 +69,7 @@ static const aiImporterDesc desc = {
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"",
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"",
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"",
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aiImporterFlags_SupportTextFlavour | aiImporterFlags_SupportBinaryFlavour | aiImporterFlags_SupportCompressedFlavour
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| aiImporterFlags_LimitedSupport | aiImporterFlags_Experimental,
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aiImporterFlags_SupportTextFlavour | aiImporterFlags_SupportBinaryFlavour | aiImporterFlags_SupportCompressedFlavour | aiImporterFlags_LimitedSupport | aiImporterFlags_Experimental,
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0,
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0,
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0,
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@ -78,11 +77,8 @@ static const aiImporterDesc desc = {
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"gltf glb"
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};
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glTFImporter::glTFImporter()
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: BaseImporter()
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, meshOffsets()
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, embeddedTexIdxs()
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, mScene( nullptr ) {
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glTFImporter::glTFImporter() :
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BaseImporter(), meshOffsets(), embeddedTexIdxs(), mScene(nullptr) {
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// empty
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}
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@ -115,8 +111,7 @@ bool glTFImporter::CanRead(const std::string& pFile, IOSystem* pIOHandler, bool
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return false;
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}
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inline
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void SetMaterialColorProperty(std::vector<int>& embeddedTexIdxs, Asset& /*r*/, glTF::TexProperty prop, aiMaterial* mat,
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inline void SetMaterialColorProperty(std::vector<int> &embeddedTexIdxs, Asset & /*r*/, glTF::TexProperty prop, aiMaterial *mat,
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aiTextureType texType, const char *pKey, unsigned int type, unsigned int idx) {
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if (prop.texture) {
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if (prop.texture->source) {
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@ -177,24 +172,20 @@ void glTFImporter::ImportMaterials(glTF::Asset& r) {
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}
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}
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static inline void SetFace(aiFace& face, int a)
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{
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static inline void SetFace(aiFace &face, int a) {
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face.mNumIndices = 1;
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face.mIndices = new unsigned int[1];
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face.mIndices[0] = a;
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}
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static inline void SetFace(aiFace& face, int a, int b)
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{
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static inline void SetFace(aiFace &face, int a, int b) {
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face.mNumIndices = 2;
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face.mIndices = new unsigned int[2];
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face.mIndices[0] = a;
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face.mIndices[1] = b;
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}
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static inline void SetFace(aiFace& face, int a, int b, int c)
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{
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static inline void SetFace(aiFace &face, int a, int b, int c) {
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face.mNumIndices = 3;
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face.mIndices = new unsigned int[3];
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face.mIndices[0] = a;
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@ -202,9 +193,7 @@ static inline void SetFace(aiFace& face, int a, int b, int c)
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face.mIndices[2] = c;
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}
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#ifdef ASSIMP_BUILD_DEBUG
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static inline bool CheckValidFacesIndices(aiFace* faces, unsigned nFaces, unsigned nVerts)
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{
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static inline bool CheckValidFacesIndices(aiFace *faces, unsigned nFaces, unsigned nVerts) {
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for (unsigned i = 0; i < nFaces; ++i) {
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for (unsigned j = 0; j < faces[i].mNumIndices; ++j) {
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unsigned idx = faces[i].mIndices[j];
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@ -214,10 +203,8 @@ static inline bool CheckValidFacesIndices(aiFace* faces, unsigned nFaces, unsign
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}
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return true;
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}
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#endif // ASSIMP_BUILD_DEBUG
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void glTFImporter::ImportMeshes(glTF::Asset& r)
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{
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void glTFImporter::ImportMeshes(glTF::Asset &r) {
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std::vector<aiMesh *> meshes;
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unsigned int k = 0;
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@ -227,13 +214,10 @@ void glTFImporter::ImportMeshes(glTF::Asset& r)
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Mesh &mesh = r.meshes[m];
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// Check if mesh extensions is used
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if(mesh.Extension.size() > 0)
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{
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for(Mesh::SExtension* cur_ext : mesh.Extension)
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{
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if (mesh.Extension.size() > 0) {
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for (Mesh::SExtension *cur_ext : mesh.Extension) {
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#ifdef ASSIMP_IMPORTER_GLTF_USE_OPEN3DGC
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if(cur_ext->Type == Mesh::SExtension::EType::Compression_Open3DGC)
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{
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if (cur_ext->Type == Mesh::SExtension::EType::Compression_Open3DGC) {
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// Limitations for meshes when using Open3DGC-compression.
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// It's a current limitation of sp... Specification have not this part still - about mesh compression. Why only one primitive?
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// Because glTF is very flexibly. But in fact it ugly flexible. Every primitive can has own set of accessors and accessors can
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@ -248,8 +232,7 @@ void glTFImporter::ImportMeshes(glTF::Asset& r)
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Ref<Buffer> buf = r.buffers.Get(o3dgc_ext->Buffer);
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buf->EncodedRegion_SetCurrent(mesh.id);
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}
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else
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} else
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#endif
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{
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throw DeadlyImportError("GLTF: Can not import mesh: unknown mesh extension (code: \"" + to_string(cur_ext->Type) +
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@ -311,7 +294,6 @@ void glTFImporter::ImportMeshes(glTF::Asset& r)
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}
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}
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aiFace *faces = 0;
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unsigned int nFaces = 0;
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@ -388,8 +370,7 @@ void glTFImporter::ImportMeshes(glTF::Asset& r)
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}
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break;
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}
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}
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else { // no indices provided so directly generate from counts
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} else { // no indices provided so directly generate from counts
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// use the already determined count as it includes checks
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unsigned int count = aim->mNumVertices;
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@ -513,8 +494,7 @@ void glTFImporter::ImportCameras(glTF::Asset& r) {
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}
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}
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void glTFImporter::ImportLights(glTF::Asset& r)
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{
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void glTFImporter::ImportLights(glTF::Asset &r) {
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if (!r.lights.Size()) return;
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mScene->mNumLights = r.lights.Size();
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@ -527,16 +507,20 @@ void glTFImporter::ImportLights(glTF::Asset& r)
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switch (l.type) {
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case Light::Type_directional:
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ail->mType = aiLightSource_DIRECTIONAL; break;
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ail->mType = aiLightSource_DIRECTIONAL;
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break;
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case Light::Type_spot:
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ail->mType = aiLightSource_SPOT; break;
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ail->mType = aiLightSource_SPOT;
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break;
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case Light::Type_ambient:
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ail->mType = aiLightSource_AMBIENT; break;
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ail->mType = aiLightSource_AMBIENT;
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break;
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default: // Light::Type_point
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ail->mType = aiLightSource_POINT; break;
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ail->mType = aiLightSource_POINT;
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break;
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}
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CopyValue(l.color, ail->mColorAmbient);
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@ -552,9 +536,7 @@ void glTFImporter::ImportLights(glTF::Asset& r)
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}
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}
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aiNode* ImportNode(aiScene* pScene, glTF::Asset& r, std::vector<unsigned int>& meshOffsets, glTF::Ref<glTF::Node>& ptr)
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{
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aiNode *ImportNode(aiScene *pScene, glTF::Asset &r, std::vector<unsigned int> &meshOffsets, glTF::Ref<glTF::Node> &ptr) {
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Node &node = *ptr;
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aiNode *ainode = new aiNode(node.id);
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@ -573,8 +555,7 @@ aiNode* ImportNode(aiScene* pScene, glTF::Asset& r, std::vector<unsigned int>& m
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aiMatrix4x4 &matrix = ainode->mTransformation;
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if (node.matrix.isPresent) {
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CopyValue(node.matrix.value, matrix);
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}
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else {
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} else {
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if (node.translation.isPresent) {
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aiVector3D trans;
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CopyValue(node.translation.value, trans);
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@ -591,7 +572,6 @@ aiNode* ImportNode(aiScene* pScene, glTF::Asset& r, std::vector<unsigned int>& m
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matrix = s * matrix;
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}
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if (node.rotation.isPresent) {
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aiQuaternion rot;
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CopyValue(node.rotation.value, rot);
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@ -629,8 +609,7 @@ aiNode* ImportNode(aiScene* pScene, glTF::Asset& r, std::vector<unsigned int>& m
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return ainode;
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}
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void glTFImporter::ImportNodes(glTF::Asset& r)
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{
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void glTFImporter::ImportNodes(glTF::Asset &r) {
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if (!r.scene) return;
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std::vector<Ref<Node>> rootNodes = r.scene->nodes;
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@ -639,8 +618,7 @@ void glTFImporter::ImportNodes(glTF::Asset& r)
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unsigned int numRootNodes = unsigned(rootNodes.size());
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if (numRootNodes == 1) { // a single root node: use it
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mScene->mRootNode = ImportNode(mScene, r, meshOffsets, rootNodes[0]);
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}
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else if (numRootNodes > 1) { // more than one root node: create a fake root
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} else if (numRootNodes > 1) { // more than one root node: create a fake root
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aiNode *root = new aiNode("ROOT");
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root->mChildren = new aiNode *[numRootNodes];
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for (unsigned int i = 0; i < numRootNodes; ++i) {
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@ -656,8 +634,7 @@ void glTFImporter::ImportNodes(glTF::Asset& r)
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//}
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}
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void glTFImporter::ImportEmbeddedTextures(glTF::Asset& r)
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{
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void glTFImporter::ImportEmbeddedTextures(glTF::Asset &r) {
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embeddedTexIdxs.resize(r.images.Size(), -1);
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int numEmbeddedTexs = 0;
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@ -703,32 +680,26 @@ void glTFImporter::ImportEmbeddedTextures(glTF::Asset& r)
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}
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}
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void glTFImporter::ImportCommonMetadata(glTF::Asset& a)
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{
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void glTFImporter::ImportCommonMetadata(glTF::Asset &a) {
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ai_assert(mScene->mMetaData == nullptr);
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const bool hasVersion = !a.asset.version.empty();
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const bool hasGenerator = !a.asset.generator.empty();
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const bool hasCopyright = !a.asset.copyright.empty();
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if (hasVersion || hasGenerator || hasCopyright)
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{
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if (hasVersion || hasGenerator || hasCopyright) {
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mScene->mMetaData = new aiMetadata;
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if (hasVersion)
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{
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if (hasVersion) {
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mScene->mMetaData->Add(AI_METADATA_SOURCE_FORMAT_VERSION, aiString(a.asset.version));
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}
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if (hasGenerator)
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{
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if (hasGenerator) {
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mScene->mMetaData->Add(AI_METADATA_SOURCE_GENERATOR, aiString(a.asset.generator));
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}
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if (hasCopyright)
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{
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if (hasCopyright) {
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mScene->mMetaData->Add(AI_METADATA_SOURCE_COPYRIGHT, aiString(a.asset.copyright));
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}
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}
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}
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void glTFImporter::InternReadFile(const std::string& pFile, aiScene* pScene, IOSystem* pIOHandler)
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{
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void glTFImporter::InternReadFile(const std::string &pFile, aiScene *pScene, IOSystem *pIOHandler) {
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// clean all member arrays
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meshOffsets.clear();
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embeddedTexIdxs.clear();
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@ -739,7 +710,6 @@ void glTFImporter::InternReadFile(const std::string& pFile, aiScene* pScene, IOS
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glTF::Asset asset(pIOHandler);
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asset.Load(pFile, GetExtension(pFile) == "glb");
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//
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// Copy the data out
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//
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}
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#endif // ASSIMP_BUILD_NO_GLTF_IMPORTER
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