Check target sizes to avoid reading beyond allocation

pull/3718/head
Malcolm Tyrrell 2021-03-24 10:55:40 +00:00
parent d1ef28fa52
commit add165c4a1
1 changed files with 32 additions and 20 deletions

View File

@ -536,35 +536,47 @@ void glTF2Importer::ImportMeshes(glTF2::Asset &r) {
Mesh::Primitive::Target &target = targets[i]; Mesh::Primitive::Target &target = targets[i];
if (needPositions) { if (needPositions) {
aiVector3D *positionDiff = nullptr; if (target.position[0]->count != aim->mNumVertices) {
target.position[0]->ExtractData(positionDiff); DefaultLogger::get()->warn("Positions of target in mesh \"" + mesh.name + "\" does not match the vertex count");
for (unsigned int vertexId = 0; vertexId < aim->mNumVertices; vertexId++) { } else {
aiAnimMesh.mVertices[vertexId] += positionDiff[vertexId]; aiVector3D *positionDiff = nullptr;
target.position[0]->ExtractData(positionDiff);
for (unsigned int vertexId = 0; vertexId < aim->mNumVertices; vertexId++) {
aiAnimMesh.mVertices[vertexId] += positionDiff[vertexId];
}
delete[] positionDiff;
} }
delete[] positionDiff;
} }
if (needNormals) { if (needNormals) {
aiVector3D *normalDiff = nullptr; if (target.normal[0]->count != aim->mNumVertices) {
target.normal[0]->ExtractData(normalDiff); DefaultLogger::get()->warn("Normals of target in mesh \"" + mesh.name + "\" does not match the vertex count");
for (unsigned int vertexId = 0; vertexId < aim->mNumVertices; vertexId++) { } else {
aiAnimMesh.mNormals[vertexId] += normalDiff[vertexId]; aiVector3D *normalDiff = nullptr;
target.normal[0]->ExtractData(normalDiff);
for (unsigned int vertexId = 0; vertexId < aim->mNumVertices; vertexId++) {
aiAnimMesh.mNormals[vertexId] += normalDiff[vertexId];
}
delete[] normalDiff;
} }
delete[] normalDiff;
} }
if (needTangents) { if (needTangents) {
Tangent *tangent = nullptr; if (target.tangent[0]->count != aim->mNumVertices) {
attr.tangent[0]->ExtractData(tangent); DefaultLogger::get()->warn("Tangents of target in mesh \"" + mesh.name + "\" does not match the vertex count");
} else {
Tangent *tangent = nullptr;
attr.tangent[0]->ExtractData(tangent);
aiVector3D *tangentDiff = nullptr; aiVector3D *tangentDiff = nullptr;
target.tangent[0]->ExtractData(tangentDiff); target.tangent[0]->ExtractData(tangentDiff);
for (unsigned int vertexId = 0; vertexId < aim->mNumVertices; ++vertexId) { for (unsigned int vertexId = 0; vertexId < aim->mNumVertices; ++vertexId) {
tangent[vertexId].xyz += tangentDiff[vertexId]; tangent[vertexId].xyz += tangentDiff[vertexId];
aiAnimMesh.mTangents[vertexId] = tangent[vertexId].xyz; aiAnimMesh.mTangents[vertexId] = tangent[vertexId].xyz;
aiAnimMesh.mBitangents[vertexId] = (aiAnimMesh.mNormals[vertexId] ^ tangent[vertexId].xyz) * tangent[vertexId].w; aiAnimMesh.mBitangents[vertexId] = (aiAnimMesh.mNormals[vertexId] ^ tangent[vertexId].xyz) * tangent[vertexId].w;
}
delete[] tangent;
delete[] tangentDiff;
} }
delete[] tangent;
delete[] tangentDiff;
} }
if (mesh.weights.size() > i) { if (mesh.weights.size() > i) {
aiAnimMesh.mWeight = mesh.weights[i]; aiAnimMesh.mWeight = mesh.weights[i];