Merge pull request #2427 from RichardTea/assimpview_unicode
Some MSVC/Windows corrections and updates, issue 2302pull/2460/head^2
commit
add086b9e8
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@ -64,13 +64,11 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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using namespace Assimp;
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namespace Assimp
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{
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namespace Assimp {
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// ------------------------------------------------------------------------------------------------
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// Worker function for exporting a scene to Collada. Prototyped and registered in Exporter.cpp
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void ExportSceneCollada(const char* pFile, IOSystem* pIOSystem, const aiScene* pScene, const ExportProperties* /*pProperties*/)
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{
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void ExportSceneCollada(const char* pFile, IOSystem* pIOSystem, const aiScene* pScene, const ExportProperties* /*pProperties*/) {
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std::string path = DefaultIOSystem::absolutePath(std::string(pFile));
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std::string file = DefaultIOSystem::completeBaseName(std::string(pFile));
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@ -93,12 +91,12 @@ void ExportSceneCollada(const char* pFile, IOSystem* pIOSystem, const aiScene* p
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} // end of namespace Assimp
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// ------------------------------------------------------------------------------------------------
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// Constructor for a specific scene to export
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ColladaExporter::ColladaExporter( const aiScene* pScene, IOSystem* pIOSystem, const std::string& path, const std::string& file) : mIOSystem(pIOSystem), mPath(path), mFile(file)
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{
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ColladaExporter::ColladaExporter( const aiScene* pScene, IOSystem* pIOSystem, const std::string& path, const std::string& file)
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: mIOSystem(pIOSystem)
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, mPath(path)
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, mFile(file) {
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// make sure that all formatting happens using the standard, C locale and not the user's current locale
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mOutput.imbue( std::locale("C") );
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mOutput.precision(16);
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@ -115,17 +113,15 @@ ColladaExporter::ColladaExporter( const aiScene* pScene, IOSystem* pIOSystem, co
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// ------------------------------------------------------------------------------------------------
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// Destructor
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ColladaExporter::~ColladaExporter()
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{
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if(mSceneOwned) {
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ColladaExporter::~ColladaExporter() {
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if ( mSceneOwned ) {
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delete mScene;
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}
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}
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// ------------------------------------------------------------------------------------------------
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// Starts writing the contents
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void ColladaExporter::WriteFile()
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{
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void ColladaExporter::WriteFile() {
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// write the DTD
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mOutput << "<?xml version=\"1.0\" encoding=\"UTF-8\" standalone=\"no\" ?>" << endstr;
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// COLLADA element start
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@ -158,8 +154,7 @@ void ColladaExporter::WriteFile()
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// ------------------------------------------------------------------------------------------------
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// Writes the asset header
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void ColladaExporter::WriteHeader()
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{
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void ColladaExporter::WriteHeader() {
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static const ai_real epsilon = ai_real( 0.00001 );
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static const aiQuaternion x_rot(aiMatrix3x3(
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0, -1, 0,
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@ -240,52 +235,61 @@ void ColladaExporter::WriteHeader()
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// If no Scene metadata, use root node metadata
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aiMetadata* meta = mScene->mMetaData;
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if (!meta)
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if (nullptr == meta) {
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meta = mScene->mRootNode->mMetaData;
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}
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aiString value;
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if (!meta || !meta->Get("Author", value))
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if (!meta || !meta->Get("Author", value)) {
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mOutput << startstr << "<author>" << "Assimp" << "</author>" << endstr;
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else
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} else {
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mOutput << startstr << "<author>" << XMLEscape(value.C_Str()) << "</author>" << endstr;
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}
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if (!meta || !meta->Get("AuthoringTool", value))
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if (nullptr == meta || !meta->Get("AuthoringTool", value)) {
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mOutput << startstr << "<authoring_tool>" << "Assimp Exporter" << "</authoring_tool>" << endstr;
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else
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} else {
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mOutput << startstr << "<authoring_tool>" << XMLEscape(value.C_Str()) << "</authoring_tool>" << endstr;
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}
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if (meta)
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{
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if (meta->Get("Comments", value))
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if (meta) {
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if (meta->Get("Comments", value)) {
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mOutput << startstr << "<comments>" << XMLEscape(value.C_Str()) << "</comments>" << endstr;
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if (meta->Get("Copyright", value))
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}
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if (meta->Get("Copyright", value)) {
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mOutput << startstr << "<copyright>" << XMLEscape(value.C_Str()) << "</copyright>" << endstr;
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if (meta->Get("SourceData", value))
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}
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if (meta->Get("SourceData", value)) {
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mOutput << startstr << "<source_data>" << XMLEscape(value.C_Str()) << "</source_data>" << endstr;
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}
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}
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PopTag();
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mOutput << startstr << "</contributor>" << endstr;
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if (!meta || !meta->Get("Created", value))
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if (nullptr == meta || !meta->Get("Created", value)) {
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mOutput << startstr << "<created>" << date_str << "</created>" << endstr;
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else
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} else {
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mOutput << startstr << "<created>" << XMLEscape(value.C_Str()) << "</created>" << endstr;
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}
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// Modified date is always the date saved
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mOutput << startstr << "<modified>" << date_str << "</modified>" << endstr;
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if (meta)
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{
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if (meta->Get("Keywords", value))
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if (meta) {
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if (meta->Get("Keywords", value)) {
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mOutput << startstr << "<keywords>" << XMLEscape(value.C_Str()) << "</keywords>" << endstr;
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if (meta->Get("Revision", value))
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}
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if (meta->Get("Revision", value)) {
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mOutput << startstr << "<revision>" << XMLEscape(value.C_Str()) << "</revision>" << endstr;
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if (meta->Get("Subject", value))
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}
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if (meta->Get("Subject", value)) {
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mOutput << startstr << "<subject>" << XMLEscape(value.C_Str()) << "</subject>" << endstr;
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if (meta->Get("Title", value))
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}
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if (meta->Get("Title", value)) {
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mOutput << startstr << "<title>" << XMLEscape(value.C_Str()) << "</title>" << endstr;
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}
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}
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mOutput << startstr << "<unit name=\"meter\" meter=\"" << scale << "\" />" << endstr;
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mOutput << startstr << "<up_axis>" << up_axis << "</up_axis>" << endstr;
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@ -299,12 +303,15 @@ void ColladaExporter::WriteTextures() {
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static const unsigned int buffer_size = 1024;
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char str[buffer_size];
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if(mScene->HasTextures()) {
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if (mScene->HasTextures()) {
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for(unsigned int i = 0; i < mScene->mNumTextures; i++) {
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// It would be great to be able to create a directory in portable standard C++, but it's not the case,
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// so we just write the textures in the current directory.
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aiTexture* texture = mScene->mTextures[i];
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if ( nullptr == texture ) {
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continue;
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}
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ASSIMP_itoa10(str, buffer_size, i + 1);
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@ -458,6 +465,7 @@ void ColladaExporter::WritePointLight(const aiLight *const light){
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mOutput << startstr << "</point>" << endstr;
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}
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void ColladaExporter::WriteDirectionalLight(const aiLight *const light){
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const aiColor3D &color= light->mColorDiffuse;
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mOutput << startstr << "<directional>" << endstr;
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@ -470,6 +478,7 @@ void ColladaExporter::WriteDirectionalLight(const aiLight *const light){
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mOutput << startstr << "</directional>" << endstr;
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}
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void ColladaExporter::WriteSpotLight(const aiLight *const light){
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const aiColor3D &color= light->mColorDiffuse;
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@ -526,18 +535,16 @@ void ColladaExporter::WriteAmbienttLight(const aiLight *const light){
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// ------------------------------------------------------------------------------------------------
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// Reads a single surface entry from the given material keys
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void ColladaExporter::ReadMaterialSurface( Surface& poSurface, const aiMaterial* pSrcMat, aiTextureType pTexture, const char* pKey, size_t pType, size_t pIndex)
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{
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if( pSrcMat->GetTextureCount( pTexture) > 0 )
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{
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void ColladaExporter::ReadMaterialSurface( Surface& poSurface, const aiMaterial* pSrcMat,
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aiTextureType pTexture, const char* pKey, size_t pType, size_t pIndex) {
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if( pSrcMat->GetTextureCount( pTexture) > 0 ) {
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aiString texfile;
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unsigned int uvChannel = 0;
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pSrcMat->GetTexture( pTexture, 0, &texfile, NULL, &uvChannel);
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std::string index_str(texfile.C_Str());
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if(index_str.size() != 0 && index_str[0] == '*')
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{
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if(index_str.size() != 0 && index_str[0] == '*') {
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unsigned int index;
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index_str = index_str.substr(1, std::string::npos);
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@ -555,15 +562,13 @@ void ColladaExporter::ReadMaterialSurface( Surface& poSurface, const aiMaterial*
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} else {
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throw DeadlyExportError("could not find embedded texture at index " + index_str);
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}
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} else
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{
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} else {
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poSurface.texture = texfile.C_Str();
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}
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poSurface.channel = uvChannel;
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poSurface.exist = true;
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} else
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{
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} else {
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if( pKey )
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poSurface.exist = pSrcMat->Get( pKey, static_cast<unsigned int>(pType), static_cast<unsigned int>(pIndex), poSurface.color) == aiReturn_SUCCESS;
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}
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@ -571,15 +576,13 @@ void ColladaExporter::ReadMaterialSurface( Surface& poSurface, const aiMaterial*
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// ------------------------------------------------------------------------------------------------
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// Reimplementation of isalnum(,C locale), because AppVeyor does not see standard version.
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static bool isalnum_C(char c)
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{
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static bool isalnum_C(char c) {
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return ( nullptr != strchr("0123456789ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz",c) );
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}
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// ------------------------------------------------------------------------------------------------
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// Writes an image entry for the given surface
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void ColladaExporter::WriteImageEntry( const Surface& pSurface, const std::string& pNameAdd)
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{
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void ColladaExporter::WriteImageEntry( const Surface& pSurface, const std::string& pNameAdd) {
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if( !pSurface.texture.empty() )
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{
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mOutput << startstr << "<image id=\"" << XMLEscape(pNameAdd) << "\">" << endstr;
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@ -833,8 +836,9 @@ void ColladaExporter::WriteControllerLibrary()
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mOutput << startstr << "<library_controllers>" << endstr;
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PushTag();
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for( size_t a = 0; a < mScene->mNumMeshes; ++a)
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for( size_t a = 0; a < mScene->mNumMeshes; ++a) {
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WriteController( a);
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}
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PopTag();
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mOutput << startstr << "</library_controllers>" << endstr;
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