closes https://github.com/assimp/assimp/issues/2459: fix duplicated fbx-type propertry.
parent
c48adf2301
commit
adbdbf2be6
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@ -59,12 +59,11 @@ namespace FBX {
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class Node;
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}
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class FBX::Node
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{
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public: // public data members
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class FBX::Node {
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public:
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// TODO: accessors
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std::string name; // node name
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std::vector<FBX::Property> properties; // node properties
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std::vector<FBX::FBXExportProperty> properties; // node properties
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std::vector<FBX::Node> children; // child nodes
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// some nodes always pretend they have children...
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@ -215,7 +214,7 @@ public: // static member functions
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Assimp::StreamWriterLE& s,
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bool binary, int indent
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) {
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FBX::Property p(value);
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FBX::FBXExportProperty p(value);
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FBX::Node node(name, p);
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node.Dump(s, binary, indent);
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}
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@ -53,95 +53,114 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#include <sstream> // ostringstream
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namespace Assimp {
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namespace FBX {
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// constructors for single element properties
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FBX::Property::Property(bool v)
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: type('C'), data(1)
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{
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data = {uint8_t(v)};
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FBXExportProperty::FBXExportProperty(bool v)
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: type('C')
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, data(1) {
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data = {
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uint8_t(v)
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};
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}
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FBX::Property::Property(int16_t v) : type('Y'), data(2)
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{
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FBXExportProperty::FBXExportProperty(int16_t v)
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: type('Y')
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, data(2) {
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uint8_t* d = data.data();
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(reinterpret_cast<int16_t*>(d))[0] = v;
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}
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FBX::Property::Property(int32_t v) : type('I'), data(4)
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{
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FBXExportProperty::FBXExportProperty(int32_t v)
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: type('I')
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, data(4) {
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uint8_t* d = data.data();
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(reinterpret_cast<int32_t*>(d))[0] = v;
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}
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FBX::Property::Property(float v) : type('F'), data(4)
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{
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FBXExportProperty::FBXExportProperty(float v)
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: type('F')
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, data(4) {
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uint8_t* d = data.data();
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(reinterpret_cast<float*>(d))[0] = v;
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}
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FBX::Property::Property(double v) : type('D'), data(8)
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{
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FBXExportProperty::FBXExportProperty(double v)
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: type('D')
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, data(8) {
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uint8_t* d = data.data();
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(reinterpret_cast<double*>(d))[0] = v;
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}
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FBX::Property::Property(int64_t v) : type('L'), data(8)
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{
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FBXExportProperty::FBXExportProperty(int64_t v)
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: type('L')
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, data(8) {
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uint8_t* d = data.data();
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(reinterpret_cast<int64_t*>(d))[0] = v;
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}
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// constructors for array-type properties
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FBX::Property::Property(const char* c, bool raw)
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: Property(std::string(c), raw)
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{}
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FBXExportProperty::FBXExportProperty(const char* c, bool raw)
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: FBXExportProperty(std::string(c), raw) {
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// empty
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}
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// strings can either be saved as "raw" (R) data, or "string" (S) data
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FBX::Property::Property(const std::string& s, bool raw)
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: type(raw ? 'R' : 'S'), data(s.size())
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{
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FBXExportProperty::FBXExportProperty(const std::string& s, bool raw)
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: type(raw ? 'R' : 'S')
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, data(s.size()) {
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for (size_t i = 0; i < s.size(); ++i) {
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data[i] = uint8_t(s[i]);
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}
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}
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FBX::Property::Property(const std::vector<uint8_t>& r)
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: type('R'), data(r)
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{}
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FBXExportProperty::FBXExportProperty(const std::vector<uint8_t>& r)
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: type('R')
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, data(r) {
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// empty
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}
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FBX::Property::Property(const std::vector<int32_t>& va)
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: type('i'), data(4*va.size())
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{
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FBXExportProperty::FBXExportProperty(const std::vector<int32_t>& va)
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: type('i')
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, data(4 * va.size() ) {
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int32_t* d = reinterpret_cast<int32_t*>(data.data());
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for (size_t i = 0; i < va.size(); ++i) { d[i] = va[i]; }
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for (size_t i = 0; i < va.size(); ++i) {
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d[i] = va[i];
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}
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}
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FBX::Property::Property(const std::vector<int64_t>& va)
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: type('l'), data(8*va.size())
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{
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FBXExportProperty::FBXExportProperty(const std::vector<int64_t>& va)
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: type('l')
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, data(8 * va.size()) {
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int64_t* d = reinterpret_cast<int64_t*>(data.data());
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for (size_t i = 0; i < va.size(); ++i) { d[i] = va[i]; }
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for (size_t i = 0; i < va.size(); ++i) {
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d[i] = va[i];
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}
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}
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FBX::Property::Property(const std::vector<float>& va)
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: type('f'), data(4*va.size())
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{
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FBXExportProperty::FBXExportProperty(const std::vector<float>& va)
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: type('f')
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, data(4 * va.size()) {
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float* d = reinterpret_cast<float*>(data.data());
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for (size_t i = 0; i < va.size(); ++i) { d[i] = va[i]; }
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for (size_t i = 0; i < va.size(); ++i) {
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d[i] = va[i];
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}
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}
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FBX::Property::Property(const std::vector<double>& va)
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: type('d'), data(8*va.size())
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{
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FBXExportProperty::FBXExportProperty(const std::vector<double>& va)
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: type('d')
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, data(8 * va.size()) {
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double* d = reinterpret_cast<double*>(data.data());
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for (size_t i = 0; i < va.size(); ++i) { d[i] = va[i]; }
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for (size_t i = 0; i < va.size(); ++i) {
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d[i] = va[i];
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}
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}
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FBX::Property::Property(const aiMatrix4x4& vm)
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: type('d'), data(8*16)
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{
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FBXExportProperty::FBXExportProperty(const aiMatrix4x4& vm)
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: type('d')
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, data(8 * 16) {
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double* d = reinterpret_cast<double*>(data.data());
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for (unsigned int c = 0; c < 4; ++c) {
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for (unsigned int r = 0; r < 4; ++r) {
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@ -152,22 +171,27 @@ FBX::Property::Property(const aiMatrix4x4& vm)
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// public member functions
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size_t FBX::Property::size()
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{
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size_t FBXExportProperty::size() {
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switch (type) {
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case 'C': case 'Y': case 'I': case 'F': case 'D': case 'L':
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case 'C':
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case 'Y':
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case 'I':
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case 'F':
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case 'D':
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case 'L':
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return data.size() + 1;
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case 'S': case 'R':
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case 'S':
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case 'R':
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return data.size() + 5;
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case 'i': case 'd':
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case 'i':
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case 'd':
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return data.size() + 13;
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default:
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throw DeadlyExportError("Requested size on property of unknown type");
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}
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}
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void FBX::Property::DumpBinary(Assimp::StreamWriterLE &s)
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{
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void FBXExportProperty::DumpBinary(Assimp::StreamWriterLE& s) {
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s.PutU1(type);
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uint8_t* d = data.data();
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size_t N;
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@ -231,8 +255,7 @@ void FBX::Property::DumpBinary(Assimp::StreamWriterLE &s)
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}
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}
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void FBX::Property::DumpAscii(Assimp::StreamWriterLE &outstream, int indent)
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{
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void FBXExportProperty::DumpAscii(Assimp::StreamWriterLE& outstream, int indent) {
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std::ostringstream ss;
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ss.imbue(std::locale::classic());
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ss.precision(15); // this seems to match official FBX SDK exports
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@ -240,8 +263,7 @@ void FBX::Property::DumpAscii(Assimp::StreamWriterLE &outstream, int indent)
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outstream.PutString(ss.str());
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}
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void FBX::Property::DumpAscii(std::ostream& s, int indent)
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{
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void FBXExportProperty::DumpAscii(std::ostream& s, int indent) {
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// no writing type... or anything. just shove it into the stream.
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uint8_t* d = data.data();
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size_t N;
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@ -359,6 +381,9 @@ void FBX::Property::DumpAscii(std::ostream& s, int indent)
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throw runtime_error(err.str());
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}
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}
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}
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} // Namespace FBX
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} // Namespace Assimp
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#endif // ASSIMP_BUILD_NO_FBX_EXPORTER
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#endif // ASSIMP_BUILD_NO_EXPORT
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@ -47,7 +47,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#ifndef ASSIMP_BUILD_NO_FBX_EXPORTER
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#include <assimp/types.h> // aiMatrix4x4
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#include <assimp/StreamWriter.h> // StreamWriterLE
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@ -58,10 +57,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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namespace Assimp {
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namespace FBX {
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class Property;
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}
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/** FBX::Property
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/** @brief FBX::Property
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*
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* Holds a value of any of FBX's recognized types,
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* each represented by a particular one-character code.
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@ -79,35 +76,34 @@ namespace FBX {
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* S : string (array of 1-byte char)
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* R : raw data (array of bytes)
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*/
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class FBX::Property
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{
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class FBXExportProperty {
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public:
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// constructors for basic types.
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// all explicit to avoid accidental typecasting
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explicit Property(bool v);
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explicit FBXExportProperty(bool v);
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// TODO: determine if there is actually a byte type,
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// or if this always means <bool>. 'C' seems to imply <char>,
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// so possibly the above was intended to represent both.
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explicit Property(int16_t v);
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explicit Property(int32_t v);
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explicit Property(float v);
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explicit Property(double v);
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explicit Property(int64_t v);
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explicit FBXExportProperty(int16_t v);
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explicit FBXExportProperty(int32_t v);
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explicit FBXExportProperty(float v);
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explicit FBXExportProperty(double v);
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explicit FBXExportProperty(int64_t v);
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// strings can either be stored as 'R' (raw) or 'S' (string) type
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explicit Property(const char* c, bool raw=false);
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explicit Property(const std::string& s, bool raw=false);
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explicit Property(const std::vector<uint8_t>& r);
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explicit Property(const std::vector<int32_t>& va);
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explicit Property(const std::vector<int64_t>& va);
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explicit Property(const std::vector<double>& va);
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explicit Property(const std::vector<float>& va);
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explicit Property(const aiMatrix4x4& vm);
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explicit FBXExportProperty(const char* c, bool raw = false);
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explicit FBXExportProperty(const std::string& s, bool raw = false);
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explicit FBXExportProperty(const std::vector<uint8_t>& r);
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explicit FBXExportProperty(const std::vector<int32_t>& va);
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explicit FBXExportProperty(const std::vector<int64_t>& va);
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explicit FBXExportProperty(const std::vector<double>& va);
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explicit FBXExportProperty(const std::vector<float>& va);
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explicit FBXExportProperty(const aiMatrix4x4& vm);
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// this will catch any type not defined above,
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// so that we don't accidentally convert something we don't want.
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// for example (const char*) --> (bool)... seriously wtf C++
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template <class T>
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explicit Property(T v) : type('X') {
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explicit FBXExportProperty(T v) : type('X') {
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static_assert(std::is_void<T>::value, "TRIED TO CREATE FBX PROPERTY WITH UNSUPPORTED TYPE, CHECK YOUR PROPERTY INSTANTIATION");
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} // note: no line wrap so it appears verbatim on the compiler error
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@ -124,7 +120,10 @@ private:
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char type;
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std::vector<uint8_t> data;
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};
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}
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} // Namespace FBX
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} // Namespace Assimp
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#endif // ASSIMP_BUILD_NO_FBX_EXPORTER
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#endif // AI_FBXEXPORTPROPERTY_H_INC
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@ -2271,8 +2271,8 @@ void FBXExporter::WriteModelNode(
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// not sure what these are for,
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// but they seem to be omnipresent
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m.AddChild("Shading", Property(true));
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m.AddChild("Culling", Property("CullingOff"));
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m.AddChild("Shading", FBXExportProperty(true));
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m.AddChild("Culling", FBXExportProperty("CullingOff"));
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m.Dump(outstream, binary, 1);
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}
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@ -2385,7 +2385,7 @@ void FBXExporter::WriteModelNodes(
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na.AddProperties(
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node_attribute_uid, FBX::SEPARATOR + "NodeAttribute", "LimbNode"
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);
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na.AddChild("TypeFlags", Property("Skeleton"));
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na.AddChild("TypeFlags", FBXExportProperty("Skeleton"));
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na.Dump(outstream, binary, 1);
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// and connect them
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connections.emplace_back("C", "OO", node_attribute_uid, node_uid);
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@ -1,6 +1,6 @@
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ply
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format ascii 1.0
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comment Created by Open Asset Import Library - http://assimp.sf.net (v4.1.412856994)
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comment Created by Open Asset Import Library - http://assimp.sf.net (v4.1.3297435427)
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element vertex 8
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property float x
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property float y
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