- allow loading Quake3 BSPs directly without needing the zip archive
parent
4277413052
commit
ad5c05ae47
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@ -43,7 +43,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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//#include <windows.h>
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#include "DefaultIOSystem.h"
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#include "Q3BSPFileImporter.h"
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#include "Q3BSPZipArchive.h"
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#include "Q3BSPFileParser.h"
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#include "Q3BSPFileData.h"
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@ -170,10 +169,10 @@ Q3BSPFileImporter::~Q3BSPFileImporter()
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// ------------------------------------------------------------------------------------------------
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// Returns true, if the loader can read this.
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bool Q3BSPFileImporter::CanRead( const std::string& rFile, IOSystem* /*pIOHandler*/, bool checkSig ) const
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bool Q3BSPFileImporter::CanRead( const std::string& rFile, IOSystem* pIOHandler, bool checkSig ) const
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{
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if(!checkSig) {
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return SimpleExtensionCheck( rFile, "pk3" );
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return SimpleExtensionCheck( rFile, "bsp" );
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}
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// TODO perhaps add keyword based detection
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return false;
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@ -188,86 +187,20 @@ const aiImporterDesc* Q3BSPFileImporter::GetInfo () const
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// ------------------------------------------------------------------------------------------------
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// Import method.
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void Q3BSPFileImporter::InternReadFile(const std::string &rFile, aiScene* pScene, IOSystem* /*pIOHandler*/)
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void Q3BSPFileImporter::InternReadFile(const std::string &rFile, aiScene* pScene, IOSystem* pIOHandler)
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{
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Q3BSPZipArchive Archive( rFile );
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if ( !Archive.isOpen() )
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{
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throw DeadlyImportError( "Failed to open file " + rFile + "." );
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}
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std::string archiveName( "" ), mapName( "" );
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separateMapName( rFile, archiveName, mapName );
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if ( mapName.empty() )
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{
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if ( !findFirstMapInArchive( Archive, mapName ) )
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{
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return;
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}
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}
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Q3BSPFileParser fileParser( mapName, &Archive );
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Q3BSPFileParser fileParser( rFile, pIOHandler );
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Q3BSPModel *pBSPModel = fileParser.getModel();
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if ( NULL != pBSPModel )
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{
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CreateDataFromImport( pBSPModel, pScene, &Archive );
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CreateDataFromImport( pBSPModel, pScene, pIOHandler );
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}
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}
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// ------------------------------------------------------------------------------------------------
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// Separates the map name from the import name.
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void Q3BSPFileImporter::separateMapName( const std::string &rImportName, std::string &rArchiveName,
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std::string &rMapName )
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{
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rArchiveName = "";
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rMapName = "";
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if ( rImportName.empty() )
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return;
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std::string::size_type pos = rImportName.rfind( "," );
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if ( std::string::npos == pos )
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{
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rArchiveName = rImportName;
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return;
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}
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rArchiveName = rImportName.substr( 0, pos );
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rMapName = rImportName.substr( pos, rImportName.size() - pos - 1 );
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}
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// ------------------------------------------------------------------------------------------------
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// Returns the first map in the map archive.
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bool Q3BSPFileImporter::findFirstMapInArchive( Q3BSPZipArchive &rArchive, std::string &rMapName )
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{
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rMapName = "";
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std::vector<std::string> fileList;
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rArchive.getFileList( fileList );
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if ( fileList.empty() )
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return false;
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for ( std::vector<std::string>::iterator it = fileList.begin(); it != fileList.end();
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++it )
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{
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std::string::size_type pos = (*it).find( "maps/" );
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if ( std::string::npos != pos )
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{
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std::string::size_type extPos = (*it).find( ".bsp" );
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if ( std::string::npos != extPos )
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{
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rMapName = *it;
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return true;
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}
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}
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}
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return false;
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}
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// ------------------------------------------------------------------------------------------------
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// Creates the assimp specific data.
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void Q3BSPFileImporter::CreateDataFromImport( const Q3BSP::Q3BSPModel *pModel, aiScene* pScene,
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Q3BSPZipArchive *pArchive )
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IOSystem* pIOHandler )
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{
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if ( NULL == pModel || NULL == pScene )
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return;
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@ -285,7 +218,7 @@ void Q3BSPFileImporter::CreateDataFromImport( const Q3BSP::Q3BSPModel *pModel, a
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CreateNodes( pModel, pScene, pScene->mRootNode );
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// Create the assigned materials
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createMaterials( pModel, pScene, pArchive );
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createMaterials( pModel, pScene, pIOHandler );
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}
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// ------------------------------------------------------------------------------------------------
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@ -473,7 +406,7 @@ void Q3BSPFileImporter::createTriangleTopology( const Q3BSP::Q3BSPModel *pModel,
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// ------------------------------------------------------------------------------------------------
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// Creates all referenced materials.
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void Q3BSPFileImporter::createMaterials( const Q3BSP::Q3BSPModel *pModel, aiScene* pScene,
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Q3BSPZipArchive *pArchive )
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IOSystem *pIOHandler )
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{
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if ( m_MaterialLookupMap.empty() )
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{
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@ -509,7 +442,7 @@ void Q3BSPFileImporter::createMaterials( const Q3BSP::Q3BSPModel *pModel, aiScen
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tmp += ".jpg";
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normalizePathName( tmp, texName );
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if ( !importTextureFromArchive( pModel, pArchive, pScene, pMatHelper, textureId ) )
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if ( !importTextureFromArchive( pModel, pIOHandler, pScene, pMatHelper, textureId ) )
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{
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}
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}
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@ -634,14 +567,14 @@ aiFace *Q3BSPFileImporter::getNextFace( aiMesh *pMesh, unsigned int &rFaceIdx )
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// ------------------------------------------------------------------------------------------------
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// Imports a texture file.
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bool Q3BSPFileImporter::importTextureFromArchive( const Q3BSP::Q3BSPModel *pModel,
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Q3BSP::Q3BSPZipArchive *pArchive, aiScene* /*pScene*/,
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IOSystem *pIOHandler, aiScene* /*pScene*/,
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aiMaterial *pMatHelper, int textureId )
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{
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std::vector<std::string> supportedExtensions;
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supportedExtensions.push_back( ".jpg" );
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supportedExtensions.push_back( ".png" );
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supportedExtensions.push_back( ".tga" );
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if ( NULL == pArchive || NULL == pArchive || NULL == pMatHelper )
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if ( NULL == pIOHandler || NULL == pMatHelper )
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{
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return false;
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}
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@ -657,9 +590,9 @@ bool Q3BSPFileImporter::importTextureFromArchive( const Q3BSP::Q3BSPModel *pMode
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return false;
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std::string textureName, ext;
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if ( expandFile( pArchive, pTexture->strName, supportedExtensions, textureName, ext ) )
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if ( expandFile( pIOHandler, pTexture->strName, supportedExtensions, textureName, ext ) )
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{
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IOStream *pTextureStream = pArchive->Open( textureName.c_str() );
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IOStream *pTextureStream = pIOHandler->Open( textureName.c_str() );
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if ( NULL != pTextureStream )
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{
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size_t texSize = pTextureStream->FileSize();
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@ -681,7 +614,7 @@ bool Q3BSPFileImporter::importTextureFromArchive( const Q3BSP::Q3BSPModel *pMode
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name.data[ 0 ] = '*';
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name.length = 1 + ASSIMP_itoa10( name.data + 1, MAXLEN-1, mTextures.size() );
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pArchive->Close( pTextureStream );
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pIOHandler->Close( pTextureStream );
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pMatHelper->AddProperty( &name, AI_MATKEY_TEXTURE_DIFFUSE( 0 ) );
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mTextures.push_back( pTexture );
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@ -750,11 +683,11 @@ bool Q3BSPFileImporter::importLightmap( const Q3BSP::Q3BSPModel *pModel, aiScene
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// ------------------------------------------------------------------------------------------------
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// Will search for a supported extension.
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bool Q3BSPFileImporter::expandFile( Q3BSP::Q3BSPZipArchive *pArchive, const std::string &rFilename,
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bool Q3BSPFileImporter::expandFile( IOSystem *pIOHandler, const std::string &rFilename,
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const std::vector<std::string> &rExtList, std::string &rFile,
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std::string &rExt )
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{
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ai_assert( NULL != pArchive );
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ai_assert( NULL != pIOHandler );
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ai_assert( !rFilename.empty() );
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if ( rExtList.empty() )
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@ -768,7 +701,7 @@ bool Q3BSPFileImporter::expandFile( Q3BSP::Q3BSPZipArchive *pArchive, const std
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for ( std::vector<std::string>::const_iterator it = rExtList.begin(); it != rExtList.end(); ++it )
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{
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const std::string textureName = rFilename + *it;
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if ( pArchive->Exists( textureName.c_str() ) )
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if ( pIOHandler->Exists( textureName.c_str() ) )
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{
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rExt = *it;
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rFile = textureName;
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@ -49,7 +49,6 @@ namespace Assimp
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namespace Q3BSP
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{
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class Q3BSPZipArchive;
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struct Q3BSPModel;
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struct sQ3BSPFace;
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@ -81,24 +80,23 @@ private:
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const aiImporterDesc* GetInfo () const;
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void InternReadFile(const std::string& pFile, aiScene* pScene, IOSystem* pIOHandler);
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void separateMapName( const std::string &rImportName, std::string &rArchiveName, std::string &rMapName );
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bool findFirstMapInArchive( Q3BSP::Q3BSPZipArchive &rArchive, std::string &rMapName );
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void CreateDataFromImport( const Q3BSP::Q3BSPModel *pModel, aiScene* pScene, Q3BSP::Q3BSPZipArchive *pArchive );
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void CreateDataFromImport( const Q3BSP::Q3BSPModel *pModel, aiScene* pScene, IOSystem *pIOHandler );
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void CreateNodes( const Q3BSP::Q3BSPModel *pModel, aiScene* pScene, aiNode *pParent );
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aiNode *CreateTopology( const Q3BSP::Q3BSPModel *pModel, unsigned int materialIdx,
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std::vector<Q3BSP::sQ3BSPFace*> &rArray, aiMesh* pMesh );
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void createTriangleTopology( const Q3BSP::Q3BSPModel *pModel, Q3BSP::sQ3BSPFace *pQ3BSPFace, aiMesh* pMesh, unsigned int &rFaceIdx,
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unsigned int &rVertIdx );
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void createMaterials( const Q3BSP::Q3BSPModel *pModel, aiScene* pScene, Q3BSP::Q3BSPZipArchive *pArchive );
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void createMaterials( const Q3BSP::Q3BSPModel *pModel, aiScene* pScene, IOSystem *pIOHandler );
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size_t countData( const std::vector<Q3BSP::sQ3BSPFace*> &rArray ) const;
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size_t countFaces( const std::vector<Q3BSP::sQ3BSPFace*> &rArray ) const;
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size_t countTriangles( const std::vector<Q3BSP::sQ3BSPFace*> &rArray ) const;
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void createMaterialMap( const Q3BSP::Q3BSPModel *pModel);
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aiFace *getNextFace( aiMesh *pMesh, unsigned int &rFaceIdx );
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bool importTextureFromArchive( const Q3BSP::Q3BSPModel *pModel, Q3BSP::Q3BSPZipArchive *pArchive, aiScene* pScene,
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bool importTextureFromArchive( const Q3BSP::Q3BSPModel *pModel, IOSystem *pIOHandler, aiScene* pScene,
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aiMaterial *pMatHelper, int textureId );
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bool importLightmap( const Q3BSP::Q3BSPModel *pModel, aiScene* pScene, aiMaterial *pMatHelper, int lightmapId );
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bool importEntities( const Q3BSP::Q3BSPModel *pModel, aiScene* pScene );
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bool expandFile( Q3BSP::Q3BSPZipArchive *pArchive, const std::string &rFilename, const std::vector<std::string> &rExtList,
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bool expandFile( IOSystem *pIOHandler, const std::string &rFilename, const std::vector<std::string> &rExtList,
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std::string &rFile, std::string &rExt );
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private:
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@ -44,7 +44,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#include "Q3BSPFileParser.h"
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#include "DefaultIOSystem.h"
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#include "Q3BSPFileData.h"
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#include "Q3BSPZipArchive.h"
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#include <vector>
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namespace Assimp
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@ -53,13 +52,13 @@ namespace Assimp
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using namespace Q3BSP;
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// ------------------------------------------------------------------------------------------------
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Q3BSPFileParser::Q3BSPFileParser( const std::string &rMapName, Q3BSPZipArchive *pZipArchive ) :
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Q3BSPFileParser::Q3BSPFileParser( const std::string &rMapName, IOSystem *pIOHandler ) :
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m_sOffset( 0 ),
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m_Data(),
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m_pModel( NULL ),
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m_pZipArchive( pZipArchive )
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m_pIOHandler( pIOHandler )
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{
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ai_assert( NULL != m_pZipArchive );
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ai_assert( NULL != m_pIOHandler );
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ai_assert( !rMapName.empty() );
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if ( !readData( rMapName ) )
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@ -90,10 +89,10 @@ Q3BSP::Q3BSPModel *Q3BSPFileParser::getModel() const
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// ------------------------------------------------------------------------------------------------
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bool Q3BSPFileParser::readData( const std::string &rMapName )
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{
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if ( !m_pZipArchive->Exists( rMapName.c_str() ) )
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if ( !m_pIOHandler->Exists( rMapName.c_str() ) )
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return false;
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IOStream *pMapFile = m_pZipArchive->Open( rMapName.c_str() );
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IOStream *pMapFile = m_pIOHandler->Open( rMapName.c_str() );
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if ( NULL == pMapFile )
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return false;
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@ -106,7 +105,7 @@ bool Q3BSPFileParser::readData( const std::string &rMapName )
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m_Data.clear();
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return false;
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}
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m_pZipArchive->Close( pMapFile );
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m_pIOHandler->Close( pMapFile );
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return true;
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}
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@ -49,7 +49,6 @@ namespace Assimp
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namespace Q3BSP
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{
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class Q3BSPZipArchive;
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struct Q3BSPModel;
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class ZipFile;
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@ -60,7 +59,7 @@ class ZipFile;
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class Q3BSPFileParser
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{
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public:
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Q3BSPFileParser( const std::string &rMapName, Q3BSP::Q3BSPZipArchive *pZipArchive );
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Q3BSPFileParser( const std::string &rMapName, IOSystem *pIOHandler );
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~Q3BSPFileParser();
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Q3BSP::Q3BSPModel *getModel() const;
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@ -81,7 +80,7 @@ private:
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size_t m_sOffset;
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std::vector<char> m_Data;
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Q3BSP::Q3BSPModel *m_pModel;
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Q3BSP::Q3BSPZipArchive *m_pZipArchive;
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IOSystem *m_pIOHandler;
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};
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} // Namespace Assimp
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