GenVertexNormal bugfix. Angle limit wasn't correct.
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@119 67173fc5-114c-0410-ac8e-9d2fd5bffc1fpull/1/head
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cae8563764
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ad4cc033d8
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@ -64,7 +64,7 @@ using namespace Assimp;
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// Constructor to be privately used by Importer
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CalcTangentsProcess::CalcTangentsProcess()
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{
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// nothing to do here
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this->configMaxAngle = AI_DEG_TO_RAD(45.f);
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}
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// ------------------------------------------------------------------------------------------------
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@ -87,7 +87,7 @@ void CalcTangentsProcess::SetupProperties(const Importer* pImp)
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{
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// get the current value of the property
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this->configMaxAngle = pImp->GetPropertyFloat(AI_CONFIG_PP_CT_MAX_SMOOTHING_ANGLE,45.f);
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this->configMaxAngle = std::max(std::min(this->configMaxAngle,180.0f),0.0f);
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this->configMaxAngle = std::max(std::min(this->configMaxAngle,45.0f),0.0f);
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this->configMaxAngle = AI_DEG_TO_RAD(this->configMaxAngle);
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}
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@ -205,6 +205,8 @@ bool CalcTangentsProcess::ProcessMesh( aiMesh* pMesh)
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SpatialSort vertexFinder( meshPos, pMesh->mNumVertices, sizeof( aiVector3D));
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std::vector<unsigned int> verticesFound;
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const float fLimit = cosf(this->configMaxAngle);
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// in the second pass we now smooth out all tangents and bitangents at the same local position
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// if they are not too far off.
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std::vector<bool> vertexDone( pMesh->mNumVertices, false);
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@ -231,9 +233,9 @@ bool CalcTangentsProcess::ProcessMesh( aiMesh* pMesh)
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continue;
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if( meshNorm[idx] * origNorm < angleEpsilon)
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continue;
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if( acosf( meshTang[idx] * origTang) > this->configMaxAngle)
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if( meshTang[idx] * origTang < fLimit)
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continue;
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if( acosf( meshBitang[idx] * origBitang) > this->configMaxAngle)
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if( meshBitang[idx] * origBitang < fLimit)
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continue;
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// it's similar enough -> add it to the smoothing group
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@ -85,6 +85,13 @@ public:
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*/
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void SetupProperties(const Importer* pImp);
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// setter for configMaxAngle
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inline void SetMaxSmoothAngle(float f)
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{
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configMaxAngle =f;
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}
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protected:
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// -------------------------------------------------------------------
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@ -54,6 +54,7 @@ using namespace Assimp;
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// Constructor to be privately used by Importer
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GenFaceNormalsProcess::GenFaceNormalsProcess()
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{
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// nothing to do here
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}
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// ------------------------------------------------------------------------------------------------
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@ -110,6 +111,7 @@ bool GenFaceNormalsProcess::GenMeshFaceNormals (aiMesh* pMesh)
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aiVector3D pDelta1 = *pV2 - *pV1;
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aiVector3D pDelta2 = *pV3 - *pV1;
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aiVector3D vNor = pDelta1 ^ pDelta2;
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vNor.Normalize();
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//if (face.mIndices[1] > face.mIndices[2])
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// vNor *= -1.0f;
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@ -56,6 +56,7 @@ using namespace Assimp;
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// Constructor to be privately used by Importer
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GenVertexNormalsProcess::GenVertexNormalsProcess()
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{
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this->configMaxAngle = AI_DEG_TO_RAD(175.f);
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}
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// ------------------------------------------------------------------------------------------------
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@ -76,8 +77,8 @@ bool GenVertexNormalsProcess::IsActive( unsigned int pFlags) const
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void GenVertexNormalsProcess::SetupProperties(const Importer* pImp)
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{
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// get the current value of the property
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this->configMaxAngle = pImp->GetPropertyFloat(AI_CONFIG_PP_GSN_MAX_SMOOTHING_ANGLE,180.f);
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this->configMaxAngle = std::max(std::min(this->configMaxAngle,180.0f),0.0f);
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this->configMaxAngle = pImp->GetPropertyFloat(AI_CONFIG_PP_GSN_MAX_SMOOTHING_ANGLE,175.f);
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this->configMaxAngle = std::max(std::min(this->configMaxAngle,175.0f),0.0f);
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this->configMaxAngle = AI_DEG_TO_RAD(this->configMaxAngle);
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}
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// ------------------------------------------------------------------------------------------------
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@ -145,7 +146,7 @@ bool GenVertexNormalsProcess::GenMeshVertexNormals (aiMesh* pMesh)
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SpatialSort vertexFinder( pMesh->mVertices, pMesh->mNumVertices, sizeof( aiVector3D));
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std::vector<unsigned int> verticesFound;
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const float fLimit = this->configMaxAngle;
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const float fLimit = cosf(this->configMaxAngle);
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aiVector3D* pcNew = new aiVector3D[pMesh->mNumVertices];
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for (unsigned int i = 0; i < pMesh->mNumVertices;++i)
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@ -162,7 +163,7 @@ bool GenVertexNormalsProcess::GenMeshVertexNormals (aiMesh* pMesh)
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unsigned int vidx = verticesFound[a];
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// check whether the angle between the two normals is not too large
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if (acosf(pMesh->mNormals[vidx] * pMesh->mNormals[i]) > fLimit)
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if (pMesh->mNormals[vidx] * pMesh->mNormals[i] < fLimit)
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continue;
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pcNor += pMesh->mNormals[vidx];
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@ -89,6 +89,13 @@ public:
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*/
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void Execute( aiScene* pScene);
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// setter for configMaxAngle
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inline void SetMaxSmoothAngle(float f)
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{
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configMaxAngle =f;
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}
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protected:
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// -------------------------------------------------------------------
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@ -123,10 +123,10 @@ void ComputeNormalsWithSmoothingsGroups(MeshWithSmoothingGroups<T>& sMesh)
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a != poResult.end();++a)
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{
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vNormals += sMesh.mNormals[(*a)];
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fDiv += 1.0f;
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//fDiv += 1.0f;
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}
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vNormals.x /= fDiv;vNormals.y /= fDiv;vNormals.z /= fDiv;
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//vNormals.Normalize();
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//vNormals.x /= fDiv;vNormals.y /= fDiv;vNormals.z /= fDiv;
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vNormals.Normalize();
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avNormals[(*i).mIndices[c]] = vNormals;
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//poResult.clear();
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}
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@ -128,7 +128,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* This applies to the CalcTangentSpace-Step. The angle is specified
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* in degrees , so 180 is PI. The default value is
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* 45 degrees. The maximum value is 180.
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* 45 degrees. The maximum value is 175.
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* Property type: float.
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*/
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#define AI_CONFIG_PP_CT_MAX_SMOOTHING_ANGLE "pp.ct.max_smoothing"
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@ -139,7 +139,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* This applies to the GenSmoothNormals-Step. The angle is specified
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* in degrees, so 180 is PI. The default value is
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* 180 degrees (all vertex normals are smoothed). The maximum value is 180
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* 180 degrees (all vertex normals are smoothed). The maximum value is 175
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* Property type: float.
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*/
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#define AI_CONFIG_PP_GSN_MAX_SMOOTHING_ANGLE "pp.gsn.max_smoothing"
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