Merge remote-tracking branch 'upstream/master' into add-tests-to-c-api-2
commit
ac16a857ff
|
@ -1,2 +1,2 @@
|
|||
patreon: assimp
|
||||
Paypal: https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=4JRJVPXC4QJM4
|
||||
custom: https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=4JRJVPXC4QJM4
|
||||
|
|
|
@ -7,8 +7,7 @@ on:
|
|||
branches: [ master ]
|
||||
|
||||
jobs:
|
||||
build-ubuntu:
|
||||
|
||||
linux:
|
||||
runs-on: ubuntu-latest
|
||||
|
||||
steps:
|
||||
|
@ -20,3 +19,28 @@ jobs:
|
|||
- name: test
|
||||
run: cd bin && ./unit
|
||||
|
||||
mac:
|
||||
runs-on: macos-latest
|
||||
|
||||
steps:
|
||||
- uses: actions/checkout@v1
|
||||
- name: configure
|
||||
run: cmake CMakeLists.txt
|
||||
- name: build
|
||||
run: cmake --build .
|
||||
- name: test
|
||||
run: cd bin && ./unit
|
||||
|
||||
windows:
|
||||
runs-on: windows-latest
|
||||
|
||||
steps:
|
||||
- uses: actions/checkout@v1
|
||||
- name: configure
|
||||
run: cmake CMakeLists.txt
|
||||
- name: build
|
||||
run: cmake --build . --config Release
|
||||
- name: test
|
||||
run: |
|
||||
cd bin\Release
|
||||
.\unit
|
||||
|
|
|
@ -238,11 +238,6 @@ SET(LIBASSIMP-DEV_COMPONENT "libassimp${ASSIMP_VERSION_MAJOR}.${ASSIMP_VERSION_M
|
|||
SET(CPACK_COMPONENTS_ALL assimp-bin ${LIBASSIMP_COMPONENT} ${LIBASSIMP-DEV_COMPONENT} assimp-dev)
|
||||
SET(ASSIMP_LIBRARY_SUFFIX "" CACHE STRING "Suffix to append to library names")
|
||||
|
||||
IF( UNIX )
|
||||
# Use GNUInstallDirs for Unix predefined directories
|
||||
INCLUDE(GNUInstallDirs)
|
||||
ENDIF()
|
||||
|
||||
# Grouped compiler settings
|
||||
IF ((CMAKE_C_COMPILER_ID MATCHES "GNU") AND NOT CMAKE_COMPILER_IS_MINGW)
|
||||
IF(NOT ASSIMP_HUNTER_ENABLED)
|
||||
|
@ -350,14 +345,6 @@ ELSE()
|
|||
SET(CMAKE_RUNTIME_OUTPUT_DIRECTORY "${CMAKE_CURRENT_BINARY_DIR}/bin")
|
||||
ENDIF ()
|
||||
|
||||
# Cache these to allow the user to override them manually.
|
||||
SET( ASSIMP_LIB_INSTALL_DIR "lib" CACHE STRING
|
||||
"Path the built library files are installed to." )
|
||||
SET( ASSIMP_INCLUDE_INSTALL_DIR "include" CACHE STRING
|
||||
"Path the header files are installed to." )
|
||||
SET( ASSIMP_BIN_INSTALL_DIR "bin" CACHE STRING
|
||||
"Path the tool executables are installed to." )
|
||||
|
||||
get_cmake_property(is_multi_config GENERATOR_IS_MULTI_CONFIG)
|
||||
|
||||
IF (ASSIMP_INJECT_DEBUG_POSTFIX AND (is_multi_config OR CMAKE_BUILD_TYPE STREQUAL "Debug"))
|
||||
|
@ -417,6 +404,28 @@ ELSE()
|
|||
else()
|
||||
set(BUILD_LIB_TYPE STATIC)
|
||||
endif()
|
||||
|
||||
IF( UNIX )
|
||||
# Use GNUInstallDirs for Unix predefined directories
|
||||
INCLUDE(GNUInstallDirs)
|
||||
|
||||
SET( ASSIMP_LIB_INSTALL_DIR ${CMAKE_INSTALL_LIBDIR})
|
||||
SET( ASSIMP_INCLUDE_INSTALL_DIR ${CMAKE_INSTALL_INCLUDEDIR})
|
||||
SET( ASSIMP_BIN_INSTALL_DIR ${CMAKE_INSTALL_BINDIR})
|
||||
ELSE()
|
||||
# Cache these to allow the user to override them on non-Unix platforms
|
||||
SET( ASSIMP_LIB_INSTALL_DIR "lib" CACHE STRING
|
||||
"Path the built library files are installed to." )
|
||||
SET( ASSIMP_INCLUDE_INSTALL_DIR "include" CACHE STRING
|
||||
"Path the header files are installed to." )
|
||||
SET( ASSIMP_BIN_INSTALL_DIR "bin" CACHE STRING
|
||||
"Path the tool executables are installed to." )
|
||||
|
||||
SET(CMAKE_INSTALL_FULL_INCLUDEDIR ${CMAKE_INSTALL_PREFIX}/${ASSIMP_INCLUDE_INSTALL_DIR})
|
||||
SET(CMAKE_INSTALL_FULL_LIBDIR ${CMAKE_INSTALL_PREFIX}/${ASSIMP_LIB_INSTALL_DIR})
|
||||
SET(CMAKE_INSTALL_FULL_BINDIR ${CMAKE_INSTALL_PREFIX}/${ASSIMP_BIN_INSTALL_DIR})
|
||||
ENDIF()
|
||||
|
||||
CONFIGURE_FILE("${CMAKE_CURRENT_SOURCE_DIR}/assimp-config.cmake.in" "${CMAKE_CURRENT_BINARY_DIR}/assimp-config.cmake" @ONLY IMMEDIATE)
|
||||
CONFIGURE_FILE("${CMAKE_CURRENT_SOURCE_DIR}/assimpTargets.cmake.in" "${CMAKE_CURRENT_BINARY_DIR}/assimpTargets.cmake" @ONLY IMMEDIATE)
|
||||
IF (is_multi_config)
|
||||
|
|
|
@ -1,7 +1,5 @@
|
|||
prefix=@CMAKE_INSTALL_PREFIX@
|
||||
exec_prefix=@CMAKE_INSTALL_PREFIX@/
|
||||
libdir=@CMAKE_INSTALL_PREFIX@/@ASSIMP_LIB_INSTALL_DIR@
|
||||
includedir=@CMAKE_INSTALL_PREFIX@/@ASSIMP_INCLUDE_INSTALL_DIR@
|
||||
libdir=@CMAKE_INSTALL_FULL_LIBDIR@
|
||||
includedir=@CMAKE_INSTALL_FULL_INCLUDEDIR@
|
||||
|
||||
Name: @CMAKE_PROJECT_NAME@
|
||||
Description: Import various well-known 3D model formats in an uniform manner.
|
||||
|
|
|
@ -44,22 +44,22 @@ if(MSVC)
|
|||
# Import target "assimp::assimp" for configuration "Debug"
|
||||
set_property(TARGET assimp::assimp APPEND PROPERTY IMPORTED_CONFIGURATIONS DEBUG)
|
||||
set_target_properties(assimp::assimp PROPERTIES
|
||||
IMPORTED_IMPLIB_DEBUG "${_IMPORT_PREFIX}/lib/${importLibraryName}"
|
||||
IMPORTED_LOCATION_DEBUG "${_IMPORT_PREFIX}/bin/${sharedLibraryName}"
|
||||
IMPORTED_IMPLIB_DEBUG "@CMAKE_INSTALL_FULL_LIBDIR@/${importLibraryName}"
|
||||
IMPORTED_LOCATION_DEBUG "@CMAKE_INSTALL_FULL_BINDIR@/${sharedLibraryName}"
|
||||
)
|
||||
list(APPEND _IMPORT_CHECK_TARGETS assimp::assimp )
|
||||
list(APPEND _IMPORT_CHECK_FILES_FOR_assimp::assimp "${_IMPORT_PREFIX}/lib/${importLibraryName}")
|
||||
list(APPEND _IMPORT_CHECK_FILES_FOR_assimp::assimp "${_IMPORT_PREFIX}/bin/${sharedLibraryName}" )
|
||||
list(APPEND _IMPORT_CHECK_FILES_FOR_assimp::assimp "@CMAKE_INSTALL_FULL_LIBDIR@/${importLibraryName}")
|
||||
list(APPEND _IMPORT_CHECK_FILES_FOR_assimp::assimp "@CMAKE_INSTALL_FULL_BINDIR@/${sharedLibraryName}" )
|
||||
else()
|
||||
set(staticLibraryName "assimp${ASSIMP_LIBRARY_SUFFIX}@CMAKE_DEBUG_POSTFIX@@CMAKE_STATIC_LIBRARY_SUFFIX@")
|
||||
|
||||
# Import target "assimp::assimp" for configuration "Debug"
|
||||
set_property(TARGET assimp::assimp APPEND PROPERTY IMPORTED_CONFIGURATIONS DEBUG)
|
||||
set_target_properties(assimp::assimp PROPERTIES
|
||||
IMPORTED_LOCATION_DEBUG "${_IMPORT_PREFIX}/lib/${staticLibraryName}"
|
||||
IMPORTED_LOCATION_DEBUG "@CMAKE_INSTALL_FULL_LIBDIR@/${staticLibraryName}"
|
||||
)
|
||||
list(APPEND _IMPORT_CHECK_TARGETS assimp::assimp )
|
||||
list(APPEND _IMPORT_CHECK_FILES_FOR_assimp::assimp "${_IMPORT_PREFIX}/lib/${staticLibraryName}")
|
||||
list(APPEND _IMPORT_CHECK_FILES_FOR_assimp::assimp "@CMAKE_INSTALL_FULL_LIBDIR@/${staticLibraryName}")
|
||||
endif()
|
||||
|
||||
else()
|
||||
|
@ -75,17 +75,17 @@ else()
|
|||
endif()
|
||||
set_target_properties(assimp::assimp PROPERTIES
|
||||
IMPORTED_SONAME_DEBUG "${sharedLibraryName}"
|
||||
IMPORTED_LOCATION_DEBUG "${_IMPORT_PREFIX}/lib/${sharedLibraryName}"
|
||||
IMPORTED_LOCATION_DEBUG "@CMAKE_INSTALL_FULL_LIBDIR@/${sharedLibraryName}"
|
||||
)
|
||||
list(APPEND _IMPORT_CHECK_TARGETS assimp::assimp )
|
||||
list(APPEND _IMPORT_CHECK_FILES_FOR_assimp::assimp "${_IMPORT_PREFIX}/lib/${sharedLibraryName}" )
|
||||
list(APPEND _IMPORT_CHECK_FILES_FOR_assimp::assimp "@CMAKE_INSTALL_FULL_LIBDIR@/${sharedLibraryName}" )
|
||||
else()
|
||||
set(staticLibraryName "libassimp${ASSIMP_LIBRARY_SUFFIX}@CMAKE_DEBUG_POSTFIX@@CMAKE_STATIC_LIBRARY_SUFFIX@")
|
||||
set_target_properties(assimp::assimp PROPERTIES
|
||||
IMPORTED_LOCATION_DEBUG "${_IMPORT_PREFIX}/lib/${staticLibraryName}"
|
||||
IMPORTED_LOCATION_DEBUG "@CMAKE_INSTALL_FULL_LIBDIR@/${staticLibraryName}"
|
||||
)
|
||||
list(APPEND _IMPORT_CHECK_TARGETS assimp::assimp )
|
||||
list(APPEND _IMPORT_CHECK_FILES_FOR_assimp::assimp "${_IMPORT_PREFIX}/lib/${staticLibraryName}" )
|
||||
list(APPEND _IMPORT_CHECK_FILES_FOR_assimp::assimp "@CMAKE_INSTALL_FULL_LIBDIR@/${staticLibraryName}" )
|
||||
endif()
|
||||
endif()
|
||||
|
||||
|
|
|
@ -44,12 +44,12 @@ if(MSVC)
|
|||
# Import target "assimp::assimp" for configuration "Release"
|
||||
set_property(TARGET assimp::assimp APPEND PROPERTY IMPORTED_CONFIGURATIONS RELEASE)
|
||||
set_target_properties(assimp::assimp PROPERTIES
|
||||
IMPORTED_IMPLIB_RELEASE "${_IMPORT_PREFIX}/lib/${importLibraryName}"
|
||||
IMPORTED_LOCATION_RELEASE "${_IMPORT_PREFIX}/bin/${sharedLibraryName}"
|
||||
IMPORTED_IMPLIB_RELEASE "@CMAKE_INSTALL_FULL_LIBDIR@/${importLibraryName}"
|
||||
IMPORTED_LOCATION_RELEASE "@CMAKE_INSTALL_FULL_BINDIR@/${sharedLibraryName}"
|
||||
)
|
||||
list(APPEND _IMPORT_CHECK_TARGETS assimp::assimp )
|
||||
list(APPEND _IMPORT_CHECK_FILES_FOR_assimp::assimp "${_IMPORT_PREFIX}/lib/${importLibraryName}")
|
||||
list(APPEND _IMPORT_CHECK_FILES_FOR_assimp::assimp "${_IMPORT_PREFIX}/bin/${sharedLibraryName}" )
|
||||
list(APPEND _IMPORT_CHECK_FILES_FOR_assimp::assimp "@CMAKE_INSTALL_FULL_LIBDIR@/${importLibraryName}")
|
||||
list(APPEND _IMPORT_CHECK_FILES_FOR_assimp::assimp "@CMAKE_INSTALL_FULL_BINDIR@/${sharedLibraryName}" )
|
||||
else()
|
||||
set(staticLibraryName "assimp${ASSIMP_LIBRARY_SUFFIX}@CMAKE_STATIC_LIBRARY_SUFFIX@")
|
||||
|
||||
|
@ -59,7 +59,7 @@ if(MSVC)
|
|||
IMPORTED_LOCATION_RELEASE "${_IMPORT_PREFIX}/lib/${staticLibraryName}"
|
||||
)
|
||||
list(APPEND _IMPORT_CHECK_TARGETS assimp::assimp )
|
||||
list(APPEND _IMPORT_CHECK_FILES_FOR_assimp::assimp "${_IMPORT_PREFIX}/lib/${staticLibraryName}")
|
||||
list(APPEND _IMPORT_CHECK_FILES_FOR_assimp::assimp "@CMAKE_INSTALL_FULL_LIBDIR@/${staticLibraryName}")
|
||||
endif()
|
||||
|
||||
else()
|
||||
|
@ -75,18 +75,17 @@ else()
|
|||
endif()
|
||||
set_target_properties(assimp::assimp PROPERTIES
|
||||
IMPORTED_SONAME_RELEASE "${sharedLibraryName}"
|
||||
|
||||
IMPORTED_LOCATION_RELEASE "${_IMPORT_PREFIX}/lib/${sharedLibraryName}"
|
||||
IMPORTED_LOCATION_RELEASE "@CMAKE_INSTALL_FULL_LIBDIR@/${sharedLibraryName}"
|
||||
)
|
||||
list(APPEND _IMPORT_CHECK_TARGETS assimp::assimp )
|
||||
list(APPEND _IMPORT_CHECK_FILES_FOR_assimp::assimp "${_IMPORT_PREFIX}/lib/${sharedLibraryName}" )
|
||||
list(APPEND _IMPORT_CHECK_FILES_FOR_assimp::assimp "@CMAKE_INSTALL_FULL_LIBDIR@/${sharedLibraryName}" )
|
||||
else()
|
||||
set(staticLibraryName "libassimp${ASSIMP_LIBRARY_SUFFIX}@CMAKE_STATIC_LIBRARY_SUFFIX@")
|
||||
set_target_properties(assimp::assimp PROPERTIES
|
||||
IMPORTED_LOCATION_RELEASE "${_IMPORT_PREFIX}/lib/${staticLibraryName}"
|
||||
IMPORTED_LOCATION_RELEASE "@CMAKE_INSTALL_FULL_LIBDIR@/${staticLibraryName}"
|
||||
)
|
||||
list(APPEND _IMPORT_CHECK_TARGETS assimp::assimp )
|
||||
list(APPEND _IMPORT_CHECK_FILES_FOR_assimp::assimp "${_IMPORT_PREFIX}/lib/${staticLibraryName}" )
|
||||
list(APPEND _IMPORT_CHECK_FILES_FOR_assimp::assimp "@CMAKE_INSTALL_FULL_LIBDIR@/${staticLibraryName}" )
|
||||
endif()
|
||||
endif()
|
||||
|
||||
|
|
|
@ -43,23 +43,13 @@ unset(_targetsDefined)
|
|||
unset(_targetsNotDefined)
|
||||
unset(_expectedTargets)
|
||||
|
||||
|
||||
# Compute the installation prefix relative to this file.
|
||||
get_filename_component(_IMPORT_PREFIX "${CMAKE_CURRENT_LIST_FILE}" PATH)
|
||||
get_filename_component(_IMPORT_PREFIX "${_IMPORT_PREFIX}" PATH)
|
||||
get_filename_component(_IMPORT_PREFIX "${_IMPORT_PREFIX}" PATH)
|
||||
get_filename_component(_IMPORT_PREFIX "${_IMPORT_PREFIX}" PATH)
|
||||
if(_IMPORT_PREFIX STREQUAL "/")
|
||||
set(_IMPORT_PREFIX "")
|
||||
endif()
|
||||
|
||||
# Create imported target assimp::assimp
|
||||
add_library(assimp::assimp @BUILD_LIB_TYPE@ IMPORTED)
|
||||
|
||||
set_target_properties(assimp::assimp PROPERTIES
|
||||
COMPATIBLE_INTERFACE_STRING "assimp_MAJOR_VERSION"
|
||||
INTERFACE_assimp_MAJOR_VERSION "1"
|
||||
INTERFACE_INCLUDE_DIRECTORIES "${_IMPORT_PREFIX}/include;${_IMPORT_PREFIX}/include"
|
||||
INTERFACE_INCLUDE_DIRECTORIES "@CMAKE_INSTALL_FULL_INCLUDEDIR@"
|
||||
#INTERFACE_LINK_LIBRARIES "TxtUtils::TxtUtils;MealyMachine::MealyMachine"
|
||||
)
|
||||
|
||||
|
@ -74,9 +64,6 @@ foreach(f ${CONFIG_FILES})
|
|||
include(${f})
|
||||
endforeach()
|
||||
|
||||
# Cleanup temporary variables.
|
||||
set(_IMPORT_PREFIX)
|
||||
|
||||
# Loop over all imported files and verify that they actually exist
|
||||
foreach(target ${_IMPORT_CHECK_TARGETS} )
|
||||
foreach(file ${_IMPORT_CHECK_FILES_FOR_${target}} )
|
||||
|
|
|
@ -5,8 +5,6 @@ Open Asset Import Library (assimp)
|
|||
|
||||
Copyright (c) 2006-2020, assimp team
|
||||
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
|
@ -43,7 +41,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
|
||||
/** @file Implementation of the 3ds importer class */
|
||||
|
||||
|
||||
#ifndef ASSIMP_BUILD_NO_3DS_IMPORTER
|
||||
|
||||
// internal headers
|
||||
|
|
|
@ -322,7 +322,7 @@ struct Face : public FaceWithSmoothingGroup {
|
|||
};
|
||||
|
||||
#ifdef _WIN32
|
||||
# pragma warning(disable : 4315)
|
||||
#pragma warning(disable : 4315)
|
||||
#endif
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
|
@ -441,12 +441,33 @@ struct Material {
|
|||
// empty
|
||||
}
|
||||
|
||||
Material(const Material &other) = default;
|
||||
Material &operator=(const Material &other) = default;
|
||||
Material(const Material &other) :
|
||||
mName(other.mName),
|
||||
mDiffuse(other.mDiffuse),
|
||||
mSpecularExponent(other.mSpecularExponent),
|
||||
mShininessStrength(other.mShininessStrength),
|
||||
mSpecular(other.mSpecular),
|
||||
mAmbient(other.mAmbient),
|
||||
mShading(other.mShading),
|
||||
mTransparency(other.mTransparency),
|
||||
sTexDiffuse(other.sTexDiffuse),
|
||||
sTexOpacity(other.sTexOpacity),
|
||||
sTexSpecular(other.sTexSpecular),
|
||||
sTexReflective(other.sTexReflective),
|
||||
sTexBump(other.sTexBump),
|
||||
sTexEmissive(other.sTexEmissive),
|
||||
sTexShininess(other.sTexShininess),
|
||||
mBumpHeight(other.mBumpHeight),
|
||||
mEmissive(other.mEmissive),
|
||||
sTexAmbient(other.sTexAmbient),
|
||||
mTwoSided(other.mTwoSided) {
|
||||
// empty
|
||||
|
||||
}
|
||||
|
||||
//! Move constructor. This is explicitly written because MSVC doesn't support defaulting it
|
||||
Material(Material &&other) AI_NO_EXCEPT
|
||||
: mName(std::move(other.mName)),
|
||||
Material(Material &&other) AI_NO_EXCEPT :
|
||||
mName(std::move(other.mName)),
|
||||
mDiffuse(std::move(other.mDiffuse)),
|
||||
mSpecularExponent(std::move(other.mSpecularExponent)),
|
||||
mShininessStrength(std::move(other.mShininessStrength)),
|
||||
|
@ -465,6 +486,7 @@ struct Material {
|
|||
mEmissive(std::move(other.mEmissive)),
|
||||
sTexAmbient(std::move(other.sTexAmbient)),
|
||||
mTwoSided(std::move(other.mTwoSided)) {
|
||||
// empty
|
||||
}
|
||||
|
||||
Material &operator=(Material &&other) AI_NO_EXCEPT {
|
||||
|
|
|
@ -5,8 +5,6 @@ Open Asset Import Library (assimp)
|
|||
|
||||
Copyright (c) 2006-2020, assimp team
|
||||
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
|
@ -72,7 +70,6 @@ static const aiImporterDesc desc = {
|
|||
"3ds prj"
|
||||
};
|
||||
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Begins a new parsing block
|
||||
// - Reads the current chunk and validates it
|
||||
|
@ -141,15 +138,13 @@ bool Discreet3DSImporter::CanRead( const std::string& pFile, IOSystem* pIOHandle
|
|||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Loader registry entry
|
||||
const aiImporterDesc* Discreet3DSImporter::GetInfo () const
|
||||
{
|
||||
const aiImporterDesc* Discreet3DSImporter::GetInfo () const {
|
||||
return &desc;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Setup configuration properties
|
||||
void Discreet3DSImporter::SetupProperties(const Importer* /*pImp*/)
|
||||
{
|
||||
void Discreet3DSImporter::SetupProperties(const Importer* /*pImp*/) {
|
||||
// nothing to be done for the moment
|
||||
}
|
||||
|
||||
|
@ -200,7 +195,7 @@ void Discreet3DSImporter::InternReadFile( const std::string& pFile,
|
|||
ComputeNormalsWithSmoothingsGroups<D3DS::Face>(mesh);
|
||||
}
|
||||
|
||||
// Replace all occurences of the default material with a
|
||||
// Replace all occurrences of the default material with a
|
||||
// valid material. Generate it if no material containing
|
||||
// DEFAULT in its name has been found in the file
|
||||
ReplaceDefaultMaterial();
|
||||
|
@ -227,8 +222,7 @@ void Discreet3DSImporter::InternReadFile( const std::string& pFile,
|
|||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Applies a master-scaling factor to the imported scene
|
||||
void Discreet3DSImporter::ApplyMasterScale(aiScene* pScene)
|
||||
{
|
||||
void Discreet3DSImporter::ApplyMasterScale(aiScene* pScene) {
|
||||
// There are some 3DS files with a zero scaling factor
|
||||
if (!mMasterScale)mMasterScale = 1.0f;
|
||||
else mMasterScale = 1.0f / mMasterScale;
|
||||
|
@ -1084,7 +1078,7 @@ void Discreet3DSImporter::ParseMeshChunk()
|
|||
mMesh.mFaceMaterials.resize(mMesh.mFaces.size(),0xcdcdcdcd);
|
||||
|
||||
// Larger 3DS files could have multiple FACE chunks here
|
||||
chunkSize = stream->GetRemainingSizeToLimit();
|
||||
chunkSize = (int)stream->GetRemainingSizeToLimit();
|
||||
if ( chunkSize > (int) sizeof(Discreet3DS::Chunk ) )
|
||||
ParseFaceChunk();
|
||||
}
|
||||
|
|
|
@ -65,15 +65,11 @@ using namespace D3DS;
|
|||
// ---------------------------------------------------------------------------------
|
||||
/** Importer class for 3D Studio r3 and r4 3DS files
|
||||
*/
|
||||
class Discreet3DSImporter : public BaseImporter
|
||||
{
|
||||
class Discreet3DSImporter : public BaseImporter {
|
||||
public:
|
||||
|
||||
Discreet3DSImporter();
|
||||
~Discreet3DSImporter();
|
||||
|
||||
public:
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Returns whether the class can handle the format of the given file.
|
||||
* See BaseImporter::CanRead() for details.
|
||||
|
|
|
@ -9,6 +9,9 @@ For details, see http://sourceforge.net/projects/libb64
|
|||
|
||||
const int CHARS_PER_LINE = 72;
|
||||
|
||||
#pragma warning(push)
|
||||
#pragma warning(disable : 4244)
|
||||
|
||||
void base64_init_encodestate(base64_encodestate* state_in)
|
||||
{
|
||||
state_in->step = step_A;
|
||||
|
@ -107,3 +110,4 @@ int base64_encode_blockend(char* code_out, base64_encodestate* state_in)
|
|||
return (int)(codechar - code_out);
|
||||
}
|
||||
|
||||
#pragma warning(pop)
|
||||
|
|
|
@ -206,7 +206,7 @@ void BlenderImporter::InternReadFile( const std::string& pFile,
|
|||
inflateInit2(&zstream, 16+MAX_WBITS);
|
||||
|
||||
zstream.next_in = reinterpret_cast<Bytef*>( reader->GetPtr() );
|
||||
zstream.avail_in = reader->GetRemainingSize();
|
||||
zstream.avail_in = (uInt) reader->GetRemainingSize();
|
||||
|
||||
size_t total = 0l;
|
||||
|
||||
|
|
|
@ -178,7 +178,7 @@ void CSMImporter::InternReadFile( const std::string& pFile,
|
|||
*ot++ = *buffer++;
|
||||
|
||||
*ot = '\0';
|
||||
nda->mNodeName.length = (ai_uint32)(ot-nda->mNodeName.data);
|
||||
nda->mNodeName.length = static_cast<ai_uint32>(ot-nda->mNodeName.data);
|
||||
}
|
||||
|
||||
anim->mNumChannels = static_cast<unsigned int>(anims_temp.size());
|
||||
|
|
File diff suppressed because it is too large
Load Diff
|
@ -655,7 +655,8 @@ bool FBXConverter::NeedsComplexTransformationChain(const Model &model) {
|
|||
for (size_t i = 0; i < TransformationComp_MAXIMUM; ++i) {
|
||||
const TransformationComp comp = static_cast<TransformationComp>(i);
|
||||
|
||||
if (comp == TransformationComp_Rotation || comp == TransformationComp_Scaling || comp == TransformationComp_Translation) {
|
||||
if (comp == TransformationComp_Rotation || comp == TransformationComp_Scaling || comp == TransformationComp_Translation ||
|
||||
comp == TransformationComp_PreRotation || comp == TransformationComp_PostRotation) {
|
||||
continue;
|
||||
}
|
||||
|
||||
|
@ -2739,15 +2740,12 @@ void FBXConverter::GenerateNodeAnimations(std::vector<aiNodeAnim *> &node_anims,
|
|||
// be invoked _later_ (animations come first). If this node has only rotation,
|
||||
// scaling and translation _and_ there are no animated other components either,
|
||||
// we can use a single node and also a single node animation channel.
|
||||
if (!has_complex && !NeedsComplexTransformationChain(target)) {
|
||||
|
||||
aiNodeAnim *const nd = GenerateSimpleNodeAnim(fixed_name, target, chain,
|
||||
if( !has_complex && !NeedsComplexTransformationChain(target)) {
|
||||
aiNodeAnim* const nd = GenerateSimpleNodeAnim(fixed_name, target, chain,
|
||||
node_property_map.end(),
|
||||
layer_map,
|
||||
start, stop,
|
||||
max_time,
|
||||
min_time,
|
||||
true // input is TRS order, assimp is SRT
|
||||
min_time
|
||||
);
|
||||
|
||||
ai_assert(nd);
|
||||
|
@ -3021,133 +3019,121 @@ aiNodeAnim *FBXConverter::GenerateTranslationNodeAnim(const std::string &name,
|
|||
return na.release();
|
||||
}
|
||||
|
||||
aiNodeAnim *FBXConverter::GenerateSimpleNodeAnim(const std::string &name,
|
||||
const Model &target,
|
||||
aiNodeAnim* FBXConverter::GenerateSimpleNodeAnim(const std::string& name,
|
||||
const Model& target,
|
||||
NodeMap::const_iterator chain[TransformationComp_MAXIMUM],
|
||||
NodeMap::const_iterator iter_end,
|
||||
const LayerMap &layer_map,
|
||||
NodeMap::const_iterator iterEnd,
|
||||
int64_t start, int64_t stop,
|
||||
double &max_time,
|
||||
double &min_time,
|
||||
bool reverse_order)
|
||||
|
||||
double& maxTime,
|
||||
double& minTime)
|
||||
{
|
||||
std::unique_ptr<aiNodeAnim> na(new aiNodeAnim());
|
||||
na->mNodeName.Set(name);
|
||||
|
||||
const PropertyTable &props = target.Props();
|
||||
|
||||
// need to convert from TRS order to SRT?
|
||||
if (reverse_order) {
|
||||
// collect unique times and keyframe lists
|
||||
KeyFrameListList keyframeLists[TransformationComp_MAXIMUM];
|
||||
KeyTimeList keytimes;
|
||||
|
||||
aiVector3D def_scale = PropertyGet(props, "Lcl Scaling", aiVector3D(1.f, 1.f, 1.f));
|
||||
aiVector3D def_translate = PropertyGet(props, "Lcl Translation", aiVector3D(0.f, 0.f, 0.f));
|
||||
aiVector3D def_rot = PropertyGet(props, "Lcl Rotation", aiVector3D(0.f, 0.f, 0.f));
|
||||
for (size_t i = 0; i < TransformationComp_MAXIMUM; ++i) {
|
||||
if (chain[i] == iterEnd)
|
||||
continue;
|
||||
|
||||
KeyFrameListList scaling;
|
||||
KeyFrameListList translation;
|
||||
KeyFrameListList rotation;
|
||||
keyframeLists[i] = GetKeyframeList((*chain[i]).second, start, stop);
|
||||
|
||||
if (chain[TransformationComp_Scaling] != iter_end) {
|
||||
scaling = GetKeyframeList((*chain[TransformationComp_Scaling]).second, start, stop);
|
||||
for (KeyFrameListList::const_iterator it = keyframeLists[i].begin(); it != keyframeLists[i].end(); ++it) {
|
||||
const KeyTimeList& times = *std::get<0>(*it);
|
||||
keytimes.insert(keytimes.end(), times.begin(), times.end());
|
||||
}
|
||||
|
||||
if (chain[TransformationComp_Translation] != iter_end) {
|
||||
translation = GetKeyframeList((*chain[TransformationComp_Translation]).second, start, stop);
|
||||
// remove duplicates
|
||||
std::sort(keytimes.begin(), keytimes.end());
|
||||
|
||||
auto last = std::unique(keytimes.begin(), keytimes.end());
|
||||
keytimes.erase(last, keytimes.end());
|
||||
}
|
||||
|
||||
if (chain[TransformationComp_Rotation] != iter_end) {
|
||||
rotation = GetKeyframeList((*chain[TransformationComp_Rotation]).second, start, stop);
|
||||
const Model::RotOrder rotOrder = target.RotationOrder();
|
||||
const size_t keyCount = keytimes.size();
|
||||
|
||||
aiVector3D defTranslate = PropertyGet(props, "Lcl Translation", aiVector3D(0.f, 0.f, 0.f));
|
||||
aiVector3D defRotation = PropertyGet(props, "Lcl Rotation", aiVector3D(0.f, 0.f, 0.f));
|
||||
aiVector3D defScale = PropertyGet(props, "Lcl Scaling", aiVector3D(1.f, 1.f, 1.f));
|
||||
aiQuaternion defQuat = EulerToQuaternion(defRotation, rotOrder);
|
||||
|
||||
aiVectorKey* outTranslations = new aiVectorKey[keyCount];
|
||||
aiQuatKey* outRotations = new aiQuatKey[keyCount];
|
||||
aiVectorKey* outScales = new aiVectorKey[keyCount];
|
||||
|
||||
if (keyframeLists[TransformationComp_Translation].size() > 0) {
|
||||
InterpolateKeys(outTranslations, keytimes, keyframeLists[TransformationComp_Translation], defTranslate, maxTime, minTime);
|
||||
} else {
|
||||
for (size_t i = 0; i < keyCount; ++i) {
|
||||
outTranslations[i].mTime = CONVERT_FBX_TIME(keytimes[i]) * anim_fps;
|
||||
outTranslations[i].mValue = defTranslate;
|
||||
}
|
||||
}
|
||||
|
||||
KeyFrameListList joined;
|
||||
joined.insert(joined.end(), scaling.begin(), scaling.end());
|
||||
joined.insert(joined.end(), translation.begin(), translation.end());
|
||||
joined.insert(joined.end(), rotation.begin(), rotation.end());
|
||||
|
||||
const KeyTimeList × = GetKeyTimeList(joined);
|
||||
|
||||
aiQuatKey *out_quat = new aiQuatKey[times.size()];
|
||||
aiVectorKey *out_scale = new aiVectorKey[times.size()];
|
||||
aiVectorKey *out_translation = new aiVectorKey[times.size()];
|
||||
|
||||
if (times.size()) {
|
||||
ConvertTransformOrder_TRStoSRT(out_quat, out_scale, out_translation,
|
||||
scaling,
|
||||
translation,
|
||||
rotation,
|
||||
times,
|
||||
max_time,
|
||||
min_time,
|
||||
target.RotationOrder(),
|
||||
def_scale,
|
||||
def_translate,
|
||||
def_rot);
|
||||
if (keyframeLists[TransformationComp_Rotation].size() > 0) {
|
||||
InterpolateKeys(outRotations, keytimes, keyframeLists[TransformationComp_Rotation], defRotation, maxTime, minTime, rotOrder);
|
||||
} else {
|
||||
for (size_t i = 0; i < keyCount; ++i) {
|
||||
outRotations[i].mTime = CONVERT_FBX_TIME(keytimes[i]) * anim_fps;
|
||||
outRotations[i].mValue = defQuat;
|
||||
}
|
||||
}
|
||||
|
||||
// XXX remove duplicates / redundant keys which this operation did
|
||||
// likely produce if not all three channels were equally dense.
|
||||
if (keyframeLists[TransformationComp_Scaling].size() > 0) {
|
||||
InterpolateKeys(outScales, keytimes, keyframeLists[TransformationComp_Scaling], defScale, maxTime, minTime);
|
||||
} else {
|
||||
for (size_t i = 0; i < keyCount; ++i) {
|
||||
outScales[i].mTime = CONVERT_FBX_TIME(keytimes[i]) * anim_fps;
|
||||
outScales[i].mValue = defScale;
|
||||
}
|
||||
}
|
||||
|
||||
na->mNumScalingKeys = static_cast<unsigned int>(times.size());
|
||||
bool ok = false;
|
||||
const float zero_epsilon = 1e-6f;
|
||||
|
||||
const aiVector3D& preRotation = PropertyGet<aiVector3D>(props, "PreRotation", ok);
|
||||
if (ok && preRotation.SquareLength() > zero_epsilon) {
|
||||
const aiQuaternion preQuat = EulerToQuaternion(preRotation, Model::RotOrder_EulerXYZ);
|
||||
for (size_t i = 0; i < keyCount; ++i) {
|
||||
outRotations[i].mValue = preQuat * outRotations[i].mValue;
|
||||
}
|
||||
}
|
||||
|
||||
const aiVector3D& postRotation = PropertyGet<aiVector3D>(props, "PostRotation", ok);
|
||||
if (ok && postRotation.SquareLength() > zero_epsilon) {
|
||||
const aiQuaternion postQuat = EulerToQuaternion(postRotation, Model::RotOrder_EulerXYZ);
|
||||
for (size_t i = 0; i < keyCount; ++i) {
|
||||
outRotations[i].mValue = outRotations[i].mValue * postQuat;
|
||||
}
|
||||
}
|
||||
|
||||
// convert TRS to SRT
|
||||
for (size_t i = 0; i < keyCount; ++i) {
|
||||
aiQuaternion& r = outRotations[i].mValue;
|
||||
aiVector3D& s = outScales[i].mValue;
|
||||
aiVector3D& t = outTranslations[i].mValue;
|
||||
|
||||
aiMatrix4x4 mat, temp;
|
||||
aiMatrix4x4::Translation(t, mat);
|
||||
mat *= aiMatrix4x4(r.GetMatrix());
|
||||
mat *= aiMatrix4x4::Scaling(s, temp);
|
||||
|
||||
mat.Decompose(s, r, t);
|
||||
}
|
||||
|
||||
na->mNumScalingKeys = static_cast<unsigned int>(keyCount);
|
||||
na->mNumRotationKeys = na->mNumScalingKeys;
|
||||
na->mNumPositionKeys = na->mNumScalingKeys;
|
||||
|
||||
na->mScalingKeys = out_scale;
|
||||
na->mRotationKeys = out_quat;
|
||||
na->mPositionKeys = out_translation;
|
||||
} else {
|
||||
na->mScalingKeys = outScales;
|
||||
na->mRotationKeys = outRotations;
|
||||
na->mPositionKeys = outTranslations;
|
||||
|
||||
// if a particular transformation is not given, grab it from
|
||||
// the corresponding node to meet the semantics of aiNodeAnim,
|
||||
// which requires all of rotation, scaling and translation
|
||||
// to be set.
|
||||
if (chain[TransformationComp_Scaling] != iter_end) {
|
||||
ConvertScaleKeys(na.get(), (*chain[TransformationComp_Scaling]).second,
|
||||
layer_map,
|
||||
start, stop,
|
||||
max_time,
|
||||
min_time);
|
||||
} else {
|
||||
na->mScalingKeys = new aiVectorKey[1];
|
||||
na->mNumScalingKeys = 1;
|
||||
|
||||
na->mScalingKeys[0].mTime = 0.;
|
||||
na->mScalingKeys[0].mValue = PropertyGet(props, "Lcl Scaling",
|
||||
aiVector3D(1.f, 1.f, 1.f));
|
||||
}
|
||||
|
||||
if (chain[TransformationComp_Rotation] != iter_end) {
|
||||
ConvertRotationKeys(na.get(), (*chain[TransformationComp_Rotation]).second,
|
||||
layer_map,
|
||||
start, stop,
|
||||
max_time,
|
||||
min_time,
|
||||
target.RotationOrder());
|
||||
} else {
|
||||
na->mRotationKeys = new aiQuatKey[1];
|
||||
na->mNumRotationKeys = 1;
|
||||
|
||||
na->mRotationKeys[0].mTime = 0.;
|
||||
na->mRotationKeys[0].mValue = EulerToQuaternion(
|
||||
PropertyGet(props, "Lcl Rotation", aiVector3D(0.f, 0.f, 0.f)),
|
||||
target.RotationOrder());
|
||||
}
|
||||
|
||||
if (chain[TransformationComp_Translation] != iter_end) {
|
||||
ConvertTranslationKeys(na.get(), (*chain[TransformationComp_Translation]).second,
|
||||
layer_map,
|
||||
start, stop,
|
||||
max_time,
|
||||
min_time);
|
||||
} else {
|
||||
na->mPositionKeys = new aiVectorKey[1];
|
||||
na->mNumPositionKeys = 1;
|
||||
|
||||
na->mPositionKeys[0].mTime = 0.;
|
||||
na->mPositionKeys[0].mValue = PropertyGet(props, "Lcl Translation",
|
||||
aiVector3D(0.f, 0.f, 0.f));
|
||||
}
|
||||
}
|
||||
return na.release();
|
||||
}
|
||||
|
||||
|
@ -3328,10 +3314,7 @@ void FBXConverter::InterpolateKeys(aiQuatKey *valOut, const KeyTimeList &keys, c
|
|||
// take shortest path by checking the inner product
|
||||
// http://www.3dkingdoms.com/weekly/weekly.php?a=36
|
||||
if (quat.x * lastq.x + quat.y * lastq.y + quat.z * lastq.z + quat.w * lastq.w < 0) {
|
||||
quat.x = -quat.x;
|
||||
quat.y = -quat.y;
|
||||
quat.z = -quat.z;
|
||||
quat.w = -quat.w;
|
||||
quat.Conjugate();
|
||||
}
|
||||
lastq = quat;
|
||||
|
||||
|
@ -3339,60 +3322,6 @@ void FBXConverter::InterpolateKeys(aiQuatKey *valOut, const KeyTimeList &keys, c
|
|||
}
|
||||
}
|
||||
|
||||
void FBXConverter::ConvertTransformOrder_TRStoSRT(aiQuatKey *out_quat, aiVectorKey *out_scale,
|
||||
aiVectorKey *out_translation,
|
||||
const KeyFrameListList &scaling,
|
||||
const KeyFrameListList &translation,
|
||||
const KeyFrameListList &rotation,
|
||||
const KeyTimeList ×,
|
||||
double &maxTime,
|
||||
double &minTime,
|
||||
Model::RotOrder order,
|
||||
const aiVector3D &def_scale,
|
||||
const aiVector3D &def_translate,
|
||||
const aiVector3D &def_rotation) {
|
||||
if (rotation.size()) {
|
||||
InterpolateKeys(out_quat, times, rotation, def_rotation, maxTime, minTime, order);
|
||||
} else {
|
||||
for (size_t i = 0; i < times.size(); ++i) {
|
||||
out_quat[i].mTime = CONVERT_FBX_TIME(times[i]) * anim_fps;
|
||||
out_quat[i].mValue = EulerToQuaternion(def_rotation, order);
|
||||
}
|
||||
}
|
||||
|
||||
if (scaling.size()) {
|
||||
InterpolateKeys(out_scale, times, scaling, def_scale, maxTime, minTime);
|
||||
} else {
|
||||
for (size_t i = 0; i < times.size(); ++i) {
|
||||
out_scale[i].mTime = CONVERT_FBX_TIME(times[i]) * anim_fps;
|
||||
out_scale[i].mValue = def_scale;
|
||||
}
|
||||
}
|
||||
|
||||
if (translation.size()) {
|
||||
InterpolateKeys(out_translation, times, translation, def_translate, maxTime, minTime);
|
||||
} else {
|
||||
for (size_t i = 0; i < times.size(); ++i) {
|
||||
out_translation[i].mTime = CONVERT_FBX_TIME(times[i]) * anim_fps;
|
||||
out_translation[i].mValue = def_translate;
|
||||
}
|
||||
}
|
||||
|
||||
const size_t count = times.size();
|
||||
for (size_t i = 0; i < count; ++i) {
|
||||
aiQuaternion &r = out_quat[i].mValue;
|
||||
aiVector3D &s = out_scale[i].mValue;
|
||||
aiVector3D &t = out_translation[i].mValue;
|
||||
|
||||
aiMatrix4x4 mat, temp;
|
||||
aiMatrix4x4::Translation(t, mat);
|
||||
mat *= aiMatrix4x4(r.GetMatrix());
|
||||
mat *= aiMatrix4x4::Scaling(s, temp);
|
||||
|
||||
mat.Decompose(s, r, t);
|
||||
}
|
||||
}
|
||||
|
||||
aiQuaternion FBXConverter::EulerToQuaternion(const aiVector3D &rot, Model::RotOrder order) {
|
||||
aiMatrix4x4 m;
|
||||
GetRotationMatrix(order, rot, m);
|
||||
|
|
|
@ -349,12 +349,10 @@ private:
|
|||
aiNodeAnim* GenerateSimpleNodeAnim(const std::string& name,
|
||||
const Model& target,
|
||||
NodeMap::const_iterator chain[TransformationComp_MAXIMUM],
|
||||
NodeMap::const_iterator iter_end,
|
||||
const LayerMap& layer_map,
|
||||
NodeMap::const_iterator iterEnd,
|
||||
int64_t start, int64_t stop,
|
||||
double& max_time,
|
||||
double& min_time,
|
||||
bool reverse_order = false);
|
||||
double& maxTime,
|
||||
double& minTime);
|
||||
|
||||
// key (time), value, mapto (component index)
|
||||
typedef std::tuple<std::shared_ptr<KeyTimeList>, std::shared_ptr<KeyValueList>, unsigned int > KeyFrameList;
|
||||
|
@ -379,20 +377,6 @@ private:
|
|||
double& minTime,
|
||||
Model::RotOrder order);
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void ConvertTransformOrder_TRStoSRT(aiQuatKey* out_quat, aiVectorKey* out_scale,
|
||||
aiVectorKey* out_translation,
|
||||
const KeyFrameListList& scaling,
|
||||
const KeyFrameListList& translation,
|
||||
const KeyFrameListList& rotation,
|
||||
const KeyTimeList& times,
|
||||
double& maxTime,
|
||||
double& minTime,
|
||||
Model::RotOrder order,
|
||||
const aiVector3D& def_scale,
|
||||
const aiVector3D& def_translate,
|
||||
const aiVector3D& def_rotation);
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// euler xyz -> quat
|
||||
aiQuaternion EulerToQuaternion(const aiVector3D& rot, Model::RotOrder order);
|
||||
|
|
|
@ -4,7 +4,6 @@ Open Asset Import Library (assimp)
|
|||
|
||||
Copyright (c) 2006-2020, assimp team
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
|
@ -50,27 +49,25 @@ namespace Assimp {
|
|||
namespace FBX {
|
||||
|
||||
/** FBX import settings, parts of which are publicly accessible via their corresponding AI_CONFIG constants */
|
||||
struct ImportSettings
|
||||
{
|
||||
ImportSettings()
|
||||
: strictMode(true)
|
||||
, readAllLayers(true)
|
||||
, readAllMaterials(false)
|
||||
, readMaterials(true)
|
||||
, readTextures(true)
|
||||
, readCameras(true)
|
||||
, readLights(true)
|
||||
, readAnimations(true)
|
||||
, readWeights(true)
|
||||
, preservePivots(true)
|
||||
, optimizeEmptyAnimationCurves(true)
|
||||
, useLegacyEmbeddedTextureNaming(false)
|
||||
, removeEmptyBones( true )
|
||||
, convertToMeters( false ) {
|
||||
struct ImportSettings {
|
||||
ImportSettings() :
|
||||
strictMode(true),
|
||||
readAllLayers(true),
|
||||
readAllMaterials(false),
|
||||
readMaterials(true),
|
||||
readTextures(true),
|
||||
readCameras(true),
|
||||
readLights(true),
|
||||
readAnimations(true),
|
||||
readWeights(true),
|
||||
preservePivots(true),
|
||||
optimizeEmptyAnimationCurves(true),
|
||||
useLegacyEmbeddedTextureNaming(false),
|
||||
removeEmptyBones(true),
|
||||
convertToMeters(false) {
|
||||
// empty
|
||||
}
|
||||
|
||||
|
||||
/** enable strict mode:
|
||||
* - only accept fbx 2012, 2013 files
|
||||
* - on the slightest error, give up.
|
||||
|
@ -94,7 +91,6 @@ struct ImportSettings
|
|||
* This bit is ignored unless readMaterials=true*/
|
||||
bool readAllMaterials;
|
||||
|
||||
|
||||
/** import materials (true) or skip them and assign a default
|
||||
* material. The default value is true.*/
|
||||
bool readMaterials;
|
||||
|
@ -156,9 +152,7 @@ struct ImportSettings
|
|||
bool convertToMeters;
|
||||
};
|
||||
|
||||
|
||||
} // !FBX
|
||||
} // !Assimp
|
||||
} // namespace FBX
|
||||
} // namespace Assimp
|
||||
|
||||
#endif
|
||||
|
||||
|
|
|
@ -4,7 +4,6 @@ Open Asset Import Library (assimp)
|
|||
|
||||
Copyright (c) 2006-2020, assimp team
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
|
|
|
@ -4,7 +4,6 @@ Open Asset Import Library (assimp)
|
|||
|
||||
Copyright (c) 2006-2020, assimp team
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
|
@ -55,41 +54,40 @@ namespace Assimp {
|
|||
|
||||
// TinyFormatter.h
|
||||
namespace Formatter {
|
||||
template <typename T,typename TR, typename A> class basic_formatter;
|
||||
typedef class basic_formatter< char, std::char_traits<char>, std::allocator<char> > format;
|
||||
}
|
||||
|
||||
template <typename T, typename TR, typename A>
|
||||
class basic_formatter;
|
||||
|
||||
typedef class basic_formatter<char, std::char_traits<char>, std::allocator<char>> format;
|
||||
|
||||
} // namespace Formatter
|
||||
|
||||
// -------------------------------------------------------------------------------------------
|
||||
/** Load the Autodesk FBX file format.
|
||||
|
||||
See http://en.wikipedia.org/wiki/FBX
|
||||
*/
|
||||
/// Loads the Autodesk FBX file format.
|
||||
///
|
||||
/// See http://en.wikipedia.org/wiki/FBX
|
||||
// -------------------------------------------------------------------------------------------
|
||||
class FBXImporter : public BaseImporter, public LogFunctions<FBXImporter>
|
||||
{
|
||||
class FBXImporter : public BaseImporter, public LogFunctions<FBXImporter> {
|
||||
public:
|
||||
FBXImporter();
|
||||
virtual ~FBXImporter();
|
||||
|
||||
// --------------------
|
||||
bool CanRead( const std::string& pFile,
|
||||
IOSystem* pIOHandler,
|
||||
bool checkSig
|
||||
) const;
|
||||
bool CanRead(const std::string &pFile,
|
||||
IOSystem *pIOHandler,
|
||||
bool checkSig) const;
|
||||
|
||||
protected:
|
||||
// --------------------
|
||||
const aiImporterDesc *GetInfo() const;
|
||||
|
||||
// --------------------
|
||||
const aiImporterDesc* GetInfo () const;
|
||||
void SetupProperties(const Importer *pImp);
|
||||
|
||||
// --------------------
|
||||
void SetupProperties(const Importer* pImp);
|
||||
|
||||
// --------------------
|
||||
void InternReadFile( const std::string& pFile,
|
||||
aiScene* pScene,
|
||||
IOSystem* pIOHandler
|
||||
);
|
||||
void InternReadFile(const std::string &pFile,
|
||||
aiScene *pScene,
|
||||
IOSystem *pIOHandler);
|
||||
|
||||
private:
|
||||
FBX::ImportSettings settings;
|
||||
|
@ -97,4 +95,3 @@ private:
|
|||
|
||||
} // end of namespace Assimp
|
||||
#endif // !INCLUDED_AI_FBX_IMPORTER_H
|
||||
|
||||
|
|
|
@ -1483,6 +1483,7 @@ void IRRImporter::InternReadFile( const std::string& pFile,
|
|||
*/
|
||||
|
||||
delete root;
|
||||
delete reader;
|
||||
}
|
||||
|
||||
#endif // !! ASSIMP_BUILD_NO_IRR_IMPORTER
|
||||
|
|
|
@ -292,8 +292,8 @@ void ExportSceneM3D(
|
|||
// Prototyped and registered in Exporter.cpp
|
||||
void ExportSceneM3DA(
|
||||
const char *,
|
||||
IOSystem*,
|
||||
const aiScene*,
|
||||
IOSystem *,
|
||||
const aiScene *,
|
||||
const ExportProperties *
|
||||
|
||||
) {
|
||||
|
@ -312,7 +312,9 @@ void ExportSceneM3DA(
|
|||
M3DExporter::M3DExporter(const aiScene *pScene, const ExportProperties *pProperties) :
|
||||
mScene(pScene),
|
||||
mProperties(pProperties),
|
||||
outfile() {}
|
||||
outfile() {
|
||||
// empty
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void M3DExporter::doExport(
|
||||
|
@ -352,6 +354,9 @@ void M3DExporter::doExport(
|
|||
// explicitly release file pointer,
|
||||
// so we don't have to rely on class destruction.
|
||||
outfile.reset();
|
||||
|
||||
M3D_FREE(m3d->name);
|
||||
m3d->name = nullptr;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
|
|
|
@ -50,15 +50,15 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
|
||||
#ifdef ASSIMP_USE_M3D_READFILECB
|
||||
|
||||
# if (__cplusplus >= 201103L) || !defined(_MSC_VER) || (_MSC_VER >= 1900) // C++11 and MSVC 2015 onwards
|
||||
# define threadlocal thread_local
|
||||
# else
|
||||
# if defined(_MSC_VER) && (_MSC_VER >= 1800) // there's an alternative for MSVC 2013
|
||||
# define threadlocal __declspec(thread)
|
||||
# else
|
||||
# define threadlocal
|
||||
# endif
|
||||
# endif
|
||||
#if (__cplusplus >= 201103L) || !defined(_MSC_VER) || (_MSC_VER >= 1900) // C++11 and MSVC 2015 onwards
|
||||
#define threadlocal thread_local
|
||||
#else
|
||||
#if defined(_MSC_VER) && (_MSC_VER >= 1800) // there's an alternative for MSVC 2013
|
||||
#define threadlocal __declspec(thread)
|
||||
#else
|
||||
#define threadlocal
|
||||
#endif
|
||||
#endif
|
||||
|
||||
extern "C" {
|
||||
|
||||
|
@ -121,8 +121,9 @@ M3DWrapper::~M3DWrapper() {
|
|||
|
||||
void M3DWrapper::reset() {
|
||||
ClearSave();
|
||||
if (m3d_)
|
||||
if (m3d_) {
|
||||
m3d_free(m3d_);
|
||||
}
|
||||
m3d_ = nullptr;
|
||||
}
|
||||
|
||||
|
|
|
@ -5440,13 +5440,13 @@ unsigned char *m3d_save(m3d_t *model, int quality, int flags, unsigned int *size
|
|||
out += 2;
|
||||
break;
|
||||
case 4:
|
||||
*((float *)out) = vrtx[i].data.x;
|
||||
memcpy(out, &vrtx[i].data.x, sizeof(float));
|
||||
out += 4;
|
||||
*((float *)out) = vrtx[i].data.y;
|
||||
memcpy(out, &vrtx[i].data.y, sizeof(float));
|
||||
out += 4;
|
||||
*((float *)out) = vrtx[i].data.z;
|
||||
memcpy(out, &vrtx[i].data.z, sizeof(float));
|
||||
out += 4;
|
||||
*((float *)out) = vrtx[i].data.w;
|
||||
memcpy(out, &vrtx[i].data.w, sizeof(float));
|
||||
out += 4;
|
||||
break;
|
||||
case 8:
|
||||
|
@ -5474,9 +5474,11 @@ unsigned char *m3d_save(m3d_t *model, int quality, int flags, unsigned int *size
|
|||
}
|
||||
out = _m3d_addidx(out, sk_s, vrtx[i].data.skinid);
|
||||
}
|
||||
*length = (uint32_t)((uintptr_t)out - (uintptr_t)((uint8_t *)h + len));
|
||||
uint32_t v = (uint32_t)((uintptr_t)out - (uintptr_t)((uint8_t *)h + len));
|
||||
memcpy(length, &v, sizeof(uint32_t));
|
||||
//*length = (uint32_t)((uintptr_t)out - (uintptr_t)((uint8_t *)h + len));
|
||||
out = NULL;
|
||||
len += *length;
|
||||
len += v;
|
||||
}
|
||||
/* bones chunk */
|
||||
if (model->numbone && model->bone && !(flags & M3D_EXP_NOBONE)) {
|
||||
|
@ -5660,8 +5662,9 @@ unsigned char *m3d_save(m3d_t *model, int quality, int flags, unsigned int *size
|
|||
out = _m3d_addidx(out, vi_s, vrtxidx[face[i].data.normal[j]]);
|
||||
}
|
||||
}
|
||||
*length = (uint32_t)((uintptr_t)out - (uintptr_t)((uint8_t *)h + len));
|
||||
len += *length;
|
||||
uint32_t v = (uint32_t)((uintptr_t)out - (uintptr_t)((uint8_t *)h + len));
|
||||
memcpy(length, &v, sizeof(uint32_t));
|
||||
len += v;
|
||||
out = NULL;
|
||||
}
|
||||
/* mathematical shapes face */
|
||||
|
@ -5721,8 +5724,9 @@ unsigned char *m3d_save(m3d_t *model, int quality, int flags, unsigned int *size
|
|||
}
|
||||
}
|
||||
}
|
||||
*length = (uint32_t)((uintptr_t)out - (uintptr_t)((uint8_t *)h + len));
|
||||
len += *length;
|
||||
uint32_t v = (uint32_t)((uintptr_t)out - (uintptr_t)((uint8_t *)h + len));
|
||||
memcpy( length, &v, sizeof(uint32_t));
|
||||
len += v;
|
||||
out = NULL;
|
||||
}
|
||||
}
|
||||
|
@ -5765,8 +5769,9 @@ unsigned char *m3d_save(m3d_t *model, int quality, int flags, unsigned int *size
|
|||
out = _m3d_addidx(out, si_s, _m3d_stridx(str, numstr, model->label[l].text));
|
||||
}
|
||||
if (length) {
|
||||
*length = (uint32_t)((uintptr_t)out - (uintptr_t)((uint8_t *)h + len));
|
||||
len += *length;
|
||||
uint32_t v = (uint32_t)((uintptr_t)out - (uintptr_t)((uint8_t *)h + len));
|
||||
memcpy( length, &v, sizeof(uint32_t));
|
||||
len += v;
|
||||
}
|
||||
out = NULL;
|
||||
sn = sl = NULL;
|
||||
|
@ -5796,8 +5801,9 @@ unsigned char *m3d_save(m3d_t *model, int quality, int flags, unsigned int *size
|
|||
out = _m3d_addidx(out, vi_s, vrtxidx[a->frame[i].transform[k].ori]);
|
||||
}
|
||||
}
|
||||
*length = (uint32_t)((uintptr_t)out - (uintptr_t)((uint8_t *)h + len));
|
||||
len += *length;
|
||||
uint32_t v = (uint32_t)((uintptr_t)out - (uintptr_t)((uint8_t *)h + len));
|
||||
memcpy( length, &v, sizeof(uint32_t));
|
||||
len += v;
|
||||
out = NULL;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -503,7 +503,7 @@ aiReturn aiMaterial::AddBinaryProperty (const void* pInput,
|
|||
pcNew->mData = new char[pSizeInBytes];
|
||||
memcpy (pcNew->mData,pInput,pSizeInBytes);
|
||||
|
||||
pcNew->mKey.length = (ai_uint32)::strlen(pKey);
|
||||
pcNew->mKey.length = static_cast<ai_uint32>( ::strlen(pKey) );
|
||||
ai_assert ( MAXLEN > pcNew->mKey.length);
|
||||
strcpy( pcNew->mKey.data, pKey );
|
||||
|
||||
|
|
|
@ -617,7 +617,7 @@ bool Q3BSPFileImporter::importTextureFromArchive( const Q3BSP::Q3BSPModel *model
|
|||
// We'll leave it up to the user to figure out which extension the file has.
|
||||
aiString name;
|
||||
strncpy( name.data, pTexture->strName, sizeof name.data );
|
||||
name.length = (ai_uint32)strlen( name.data );
|
||||
name.length = static_cast<ai_uint32>(strlen( name.data ));
|
||||
pMatHelper->AddProperty( &name, AI_MATKEY_TEXTURE_DIFFUSE( 0 ) );
|
||||
}
|
||||
}
|
||||
|
|
|
@ -616,7 +616,7 @@ void SMDImporter::CreateOutputMaterials() {
|
|||
if (aszTextures[iMat].length())
|
||||
{
|
||||
::strncpy(szName.data, aszTextures[iMat].c_str(),MAXLEN-1);
|
||||
szName.length = (ai_uint32)aszTextures[iMat].length();
|
||||
szName.length = static_cast<ai_uint32>( aszTextures[iMat].length() );
|
||||
pcMat->AddProperty(&szName,AI_MATKEY_TEXTURE_DIFFUSE(0));
|
||||
}
|
||||
}
|
||||
|
|
|
@ -5,8 +5,6 @@ Open Asset Import Library (assimp)
|
|||
|
||||
Copyright (c) 2006-2020, assimp team
|
||||
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
|
@ -43,17 +41,15 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
|
||||
/** @file Implementation of the Terragen importer class */
|
||||
|
||||
|
||||
|
||||
#ifndef ASSIMP_BUILD_NO_TERRAGEN_IMPORTER
|
||||
|
||||
#include "TerragenLoader.h"
|
||||
#include <assimp/StreamReader.h>
|
||||
#include <assimp/Importer.hpp>
|
||||
#include <assimp/IOSystem.hpp>
|
||||
#include <assimp/importerdesc.h>
|
||||
#include <assimp/scene.h>
|
||||
#include <assimp/DefaultLogger.hpp>
|
||||
#include <assimp/importerdesc.h>
|
||||
#include <assimp/IOSystem.hpp>
|
||||
#include <assimp/Importer.hpp>
|
||||
|
||||
using namespace Assimp;
|
||||
|
||||
|
@ -72,78 +68,72 @@ static const aiImporterDesc desc = {
|
|||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Constructor to be privately used by Importer
|
||||
TerragenImporter::TerragenImporter()
|
||||
: configComputeUVs (false)
|
||||
{}
|
||||
TerragenImporter::TerragenImporter() :
|
||||
configComputeUVs(false) {}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Destructor, private as well
|
||||
TerragenImporter::~TerragenImporter()
|
||||
{}
|
||||
TerragenImporter::~TerragenImporter() {}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Returns whether the class can handle the format of the given file.
|
||||
bool TerragenImporter::CanRead( const std::string& pFile, IOSystem* pIOHandler, bool checkSig) const
|
||||
{
|
||||
bool TerragenImporter::CanRead(const std::string &pFile, IOSystem *pIOHandler, bool checkSig) const {
|
||||
// check file extension
|
||||
std::string extension = GetExtension(pFile);
|
||||
|
||||
if( extension == "ter")
|
||||
if (extension == "ter")
|
||||
return true;
|
||||
|
||||
if( !extension.length() || checkSig) {
|
||||
if (!extension.length() || checkSig) {
|
||||
/* If CanRead() is called in order to check whether we
|
||||
* support a specific file extension in general pIOHandler
|
||||
* might be NULL and it's our duty to return true here.
|
||||
*/
|
||||
if (!pIOHandler)return true;
|
||||
const char* tokens[] = {"terragen"};
|
||||
return SearchFileHeaderForToken(pIOHandler,pFile,tokens,1);
|
||||
if (!pIOHandler) return true;
|
||||
const char *tokens[] = { "terragen" };
|
||||
return SearchFileHeaderForToken(pIOHandler, pFile, tokens, 1);
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Build a string of all file extensions supported
|
||||
const aiImporterDesc* TerragenImporter::GetInfo () const
|
||||
{
|
||||
const aiImporterDesc *TerragenImporter::GetInfo() const {
|
||||
return &desc;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Setup import properties
|
||||
void TerragenImporter::SetupProperties(const Importer* pImp)
|
||||
{
|
||||
void TerragenImporter::SetupProperties(const Importer *pImp) {
|
||||
// AI_CONFIG_IMPORT_TER_MAKE_UVS
|
||||
configComputeUVs = ( 0 != pImp->GetPropertyInteger(AI_CONFIG_IMPORT_TER_MAKE_UVS,0) );
|
||||
configComputeUVs = (0 != pImp->GetPropertyInteger(AI_CONFIG_IMPORT_TER_MAKE_UVS, 0));
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Imports the given file into the given scene structure.
|
||||
void TerragenImporter::InternReadFile( const std::string& pFile,
|
||||
aiScene* pScene, IOSystem* pIOHandler)
|
||||
{
|
||||
IOStream* file = pIOHandler->Open( pFile, "rb");
|
||||
void TerragenImporter::InternReadFile(const std::string &pFile,
|
||||
aiScene *pScene, IOSystem *pIOHandler) {
|
||||
IOStream *file = pIOHandler->Open(pFile, "rb");
|
||||
|
||||
// Check whether we can read from the file
|
||||
if( file == NULL)
|
||||
throw DeadlyImportError( "Failed to open TERRAGEN TERRAIN file " + pFile + ".");
|
||||
if (file == NULL)
|
||||
throw DeadlyImportError("Failed to open TERRAGEN TERRAIN file " + pFile + ".");
|
||||
|
||||
// Construct a stream reader to read all data in the correct endianness
|
||||
StreamReaderLE reader(file);
|
||||
if(reader.GetRemainingSize() < 16)
|
||||
throw DeadlyImportError( "TER: file is too small" );
|
||||
if (reader.GetRemainingSize() < 16)
|
||||
throw DeadlyImportError("TER: file is too small");
|
||||
|
||||
// Check for the existence of the two magic strings 'TERRAGEN' and 'TERRAIN '
|
||||
if (::strncmp((const char*)reader.GetPtr(),AI_TERR_BASE_STRING,8))
|
||||
throw DeadlyImportError( "TER: Magic string \'TERRAGEN\' not found" );
|
||||
if (::strncmp((const char *)reader.GetPtr(), AI_TERR_BASE_STRING, 8))
|
||||
throw DeadlyImportError("TER: Magic string \'TERRAGEN\' not found");
|
||||
|
||||
if (::strncmp((const char*)reader.GetPtr()+8,AI_TERR_TERRAIN_STRING,8))
|
||||
throw DeadlyImportError( "TER: Magic string \'TERRAIN\' not found" );
|
||||
if (::strncmp((const char *)reader.GetPtr() + 8, AI_TERR_TERRAIN_STRING, 8))
|
||||
throw DeadlyImportError("TER: Magic string \'TERRAIN\' not found");
|
||||
|
||||
unsigned int x = 0,y = 0,mode = 0;
|
||||
unsigned int x = 0, y = 0, mode = 0;
|
||||
|
||||
aiNode* root = pScene->mRootNode = new aiNode();
|
||||
aiNode *root = pScene->mRootNode = new aiNode();
|
||||
root->mName.Set("<TERRAGEN.TERRAIN>");
|
||||
|
||||
// Default scaling is 30
|
||||
|
@ -151,104 +141,98 @@ void TerragenImporter::InternReadFile( const std::string& pFile,
|
|||
|
||||
// Now read all chunks until we're finished or an EOF marker is encountered
|
||||
reader.IncPtr(16);
|
||||
while (reader.GetRemainingSize() >= 4)
|
||||
{
|
||||
const char* head = (const char*)reader.GetPtr();
|
||||
while (reader.GetRemainingSize() >= 4) {
|
||||
const char *head = (const char *)reader.GetPtr();
|
||||
reader.IncPtr(4);
|
||||
|
||||
// EOF, break in every case
|
||||
if (!::strncmp(head,AI_TERR_EOF_STRING,4))
|
||||
if (!::strncmp(head, AI_TERR_EOF_STRING, 4))
|
||||
break;
|
||||
|
||||
// Number of x-data points
|
||||
if (!::strncmp(head,AI_TERR_CHUNK_XPTS,4))
|
||||
{
|
||||
if (!::strncmp(head, AI_TERR_CHUNK_XPTS, 4)) {
|
||||
x = (uint16_t)reader.GetI2();
|
||||
}
|
||||
// Number of y-data points
|
||||
else if (!::strncmp(head,AI_TERR_CHUNK_YPTS,4))
|
||||
{
|
||||
else if (!::strncmp(head, AI_TERR_CHUNK_YPTS, 4)) {
|
||||
y = (uint16_t)reader.GetI2();
|
||||
}
|
||||
// Squared terrains width-1.
|
||||
else if (!::strncmp(head,AI_TERR_CHUNK_SIZE,4))
|
||||
{
|
||||
x = y = (uint16_t)reader.GetI2()+1;
|
||||
else if (!::strncmp(head, AI_TERR_CHUNK_SIZE, 4)) {
|
||||
x = y = (uint16_t)reader.GetI2() + 1;
|
||||
}
|
||||
// terrain scaling
|
||||
else if (!::strncmp(head,AI_TERR_CHUNK_SCAL,4))
|
||||
{
|
||||
else if (!::strncmp(head, AI_TERR_CHUNK_SCAL, 4)) {
|
||||
root->mTransformation.a1 = reader.GetF4();
|
||||
root->mTransformation.b2 = reader.GetF4();
|
||||
root->mTransformation.c3 = reader.GetF4();
|
||||
}
|
||||
// mapping == 1: earth radius
|
||||
else if (!::strncmp(head,AI_TERR_CHUNK_CRAD,4))
|
||||
{
|
||||
else if (!::strncmp(head, AI_TERR_CHUNK_CRAD, 4)) {
|
||||
reader.GetF4();
|
||||
}
|
||||
// mapping mode
|
||||
else if (!::strncmp(head,AI_TERR_CHUNK_CRVM,4))
|
||||
{
|
||||
else if (!::strncmp(head, AI_TERR_CHUNK_CRVM, 4)) {
|
||||
mode = reader.GetI1();
|
||||
if (0 != mode)
|
||||
ASSIMP_LOG_ERROR("TER: Unsupported mapping mode, a flat terrain is returned");
|
||||
}
|
||||
// actual terrain data
|
||||
else if (!::strncmp(head,AI_TERR_CHUNK_ALTW,4))
|
||||
{
|
||||
else if (!::strncmp(head, AI_TERR_CHUNK_ALTW, 4)) {
|
||||
float hscale = (float)reader.GetI2() / 65536;
|
||||
float bheight = (float)reader.GetI2();
|
||||
|
||||
if (!hscale)hscale = 1;
|
||||
if (!hscale) hscale = 1;
|
||||
|
||||
// Ensure we have enough data
|
||||
if (reader.GetRemainingSize() < x*y*2)
|
||||
if (reader.GetRemainingSize() < x * y * 2)
|
||||
throw DeadlyImportError("TER: ALTW chunk is too small");
|
||||
|
||||
if (x <= 1 || y <= 1)
|
||||
throw DeadlyImportError("TER: Invalid terrain size");
|
||||
|
||||
// Allocate the output mesh
|
||||
pScene->mMeshes = new aiMesh*[pScene->mNumMeshes = 1];
|
||||
aiMesh* m = pScene->mMeshes[0] = new aiMesh();
|
||||
pScene->mMeshes = new aiMesh *[pScene->mNumMeshes = 1];
|
||||
aiMesh *m = pScene->mMeshes[0] = new aiMesh();
|
||||
|
||||
// We return quads
|
||||
aiFace* f = m->mFaces = new aiFace[m->mNumFaces = (x-1)*(y-1)];
|
||||
aiVector3D* pv = m->mVertices = new aiVector3D[m->mNumVertices = m->mNumFaces*4];
|
||||
aiFace *f = m->mFaces = new aiFace[m->mNumFaces = (x - 1) * (y - 1)];
|
||||
aiVector3D *pv = m->mVertices = new aiVector3D[m->mNumVertices = m->mNumFaces * 4];
|
||||
|
||||
aiVector3D *uv( NULL );
|
||||
float step_y( 0.0f ), step_x( 0.0f );
|
||||
aiVector3D *uv(NULL);
|
||||
float step_y(0.0f), step_x(0.0f);
|
||||
if (configComputeUVs) {
|
||||
uv = m->mTextureCoords[0] = new aiVector3D[m->mNumVertices];
|
||||
step_y = 1.f/y;
|
||||
step_x = 1.f/x;
|
||||
step_y = 1.f / y;
|
||||
step_x = 1.f / x;
|
||||
}
|
||||
const int16_t* data = (const int16_t*)reader.GetPtr();
|
||||
const int16_t *data = (const int16_t *)reader.GetPtr();
|
||||
|
||||
for (unsigned int yy = 0, t = 0; yy < y-1;++yy) {
|
||||
for (unsigned int xx = 0; xx < x-1;++xx,++f) {
|
||||
for (unsigned int yy = 0, t = 0; yy < y - 1; ++yy) {
|
||||
for (unsigned int xx = 0; xx < x - 1; ++xx, ++f) {
|
||||
|
||||
// make verts
|
||||
const float fy = (float)yy, fx = (float)xx;
|
||||
unsigned tmp,tmp2;
|
||||
*pv++ = aiVector3D(fx,fy, (float)data[(tmp2=x*yy) + xx] * hscale + bheight);
|
||||
*pv++ = aiVector3D(fx,fy+1, (float)data[(tmp=x*(yy+1)) + xx] * hscale + bheight);
|
||||
*pv++ = aiVector3D(fx+1,fy+1,(float)data[tmp + xx+1] * hscale + bheight);
|
||||
*pv++ = aiVector3D(fx+1,fy, (float)data[tmp2 + xx+1] * hscale + bheight);
|
||||
unsigned tmp, tmp2;
|
||||
*pv++ = aiVector3D(fx, fy, (float)data[(tmp2 = x * yy) + xx] * hscale + bheight);
|
||||
*pv++ = aiVector3D(fx, fy + 1, (float)data[(tmp = x * (yy + 1)) + xx] * hscale + bheight);
|
||||
*pv++ = aiVector3D(fx + 1, fy + 1, (float)data[tmp + xx + 1] * hscale + bheight);
|
||||
*pv++ = aiVector3D(fx + 1, fy, (float)data[tmp2 + xx + 1] * hscale + bheight);
|
||||
|
||||
// also make texture coordinates, if necessary
|
||||
if (configComputeUVs) {
|
||||
*uv++ = aiVector3D( step_x*xx, step_y*yy, 0.f );
|
||||
*uv++ = aiVector3D( step_x*xx, step_y*(yy+1), 0.f );
|
||||
*uv++ = aiVector3D( step_x*(xx+1), step_y*(yy+1), 0.f );
|
||||
*uv++ = aiVector3D( step_x*(xx+1), step_y*yy, 0.f );
|
||||
*uv++ = aiVector3D(step_x * xx, step_y * yy, 0.f);
|
||||
*uv++ = aiVector3D(step_x * xx, step_y * (yy + 1), 0.f);
|
||||
*uv++ = aiVector3D(step_x * (xx + 1), step_y * (yy + 1), 0.f);
|
||||
*uv++ = aiVector3D(step_x * (xx + 1), step_y * yy, 0.f);
|
||||
}
|
||||
|
||||
// make indices
|
||||
f->mIndices = new unsigned int[f->mNumIndices = 4];
|
||||
for (unsigned int i = 0; i < 4;++i)
|
||||
f->mIndices[i] = t++;
|
||||
for (unsigned int i = 0; i < 4; ++i) {
|
||||
f->mIndices[i] = t;
|
||||
t++;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -4,7 +4,6 @@ Open Asset Import Library (assimp)
|
|||
|
||||
Copyright (c) 2006-2020, assimp team
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
|
@ -69,33 +68,28 @@ namespace Assimp {
|
|||
* The loader is basing on the information found here:
|
||||
* http://www.planetside.co.uk/terragen/dev/tgterrain.html#chunks
|
||||
*/
|
||||
class TerragenImporter : public BaseImporter
|
||||
{
|
||||
class TerragenImporter : public BaseImporter {
|
||||
public:
|
||||
TerragenImporter();
|
||||
~TerragenImporter();
|
||||
|
||||
|
||||
public:
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
bool CanRead( const std::string& pFile, IOSystem* pIOHandler,
|
||||
bool CanRead(const std::string &pFile, IOSystem *pIOHandler,
|
||||
bool checkSig) const;
|
||||
|
||||
protected:
|
||||
// -------------------------------------------------------------------
|
||||
const aiImporterDesc *GetInfo() const;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
const aiImporterDesc* GetInfo () const;
|
||||
void InternReadFile(const std::string &pFile, aiScene *pScene,
|
||||
IOSystem *pIOHandler);
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
void InternReadFile( const std::string& pFile, aiScene* pScene,
|
||||
IOSystem* pIOHandler);
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
void SetupProperties(const Importer* pImp);
|
||||
void SetupProperties(const Importer *pImp);
|
||||
|
||||
private:
|
||||
|
||||
bool configComputeUVs;
|
||||
|
||||
}; //! class TerragenImporter
|
||||
|
|
|
@ -5,8 +5,6 @@ Open Asset Import Library (assimp)
|
|||
|
||||
Copyright (c) 2006-2020, assimp team
|
||||
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
|
@ -48,26 +46,112 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
* http://local.wasp.uwa.edu.au/~pbourke/dataformats/unreal/
|
||||
*/
|
||||
|
||||
|
||||
|
||||
#ifndef ASSIMP_BUILD_NO_3D_IMPORTER
|
||||
|
||||
#include "Unreal/UnrealLoader.h"
|
||||
#include "PostProcessing/ConvertToLHProcess.h"
|
||||
|
||||
#include <assimp/StreamReader.h>
|
||||
#include <assimp/ParsingUtils.h>
|
||||
#include <assimp/StreamReader.h>
|
||||
#include <assimp/fast_atof.h>
|
||||
#include <assimp/Importer.hpp>
|
||||
#include <assimp/importerdesc.h>
|
||||
#include <assimp/scene.h>
|
||||
#include <assimp/DefaultLogger.hpp>
|
||||
#include <assimp/IOSystem.hpp>
|
||||
#include <assimp/scene.h>
|
||||
#include <assimp/importerdesc.h>
|
||||
#include <assimp/Importer.hpp>
|
||||
|
||||
#include <stdint.h>
|
||||
#include <memory>
|
||||
|
||||
using namespace Assimp;
|
||||
|
||||
namespace Unreal {
|
||||
|
||||
/*
|
||||
0 = Normal one-sided
|
||||
1 = Normal two-sided
|
||||
2 = Translucent two-sided
|
||||
3 = Masked two-sided
|
||||
4 = Modulation blended two-sided
|
||||
8 = Placeholder triangle for weapon positioning (invisible)
|
||||
*/
|
||||
enum MeshFlags {
|
||||
MF_NORMAL_OS = 0,
|
||||
MF_NORMAL_TS = 1,
|
||||
MF_NORMAL_TRANS_TS = 2,
|
||||
MF_NORMAL_MASKED_TS = 3,
|
||||
MF_NORMAL_MOD_TS = 4,
|
||||
MF_WEAPON_PLACEHOLDER = 8
|
||||
};
|
||||
|
||||
// a single triangle
|
||||
struct Triangle {
|
||||
uint16_t mVertex[3]; // Vertex indices
|
||||
char mType; // James' Mesh Type
|
||||
char mColor; // Color for flat and Gourand Shaded
|
||||
unsigned char mTex[3][2]; // Texture UV coordinates
|
||||
unsigned char mTextureNum; // Source texture offset
|
||||
char mFlags; // Unreal Mesh Flags (unused)
|
||||
unsigned int matIndex;
|
||||
};
|
||||
|
||||
// temporary representation for a material
|
||||
struct TempMat {
|
||||
TempMat() :
|
||||
type(MF_NORMAL_OS), tex(), numFaces(0) {}
|
||||
|
||||
explicit TempMat(const Triangle &in) :
|
||||
type((Unreal::MeshFlags)in.mType), tex(in.mTextureNum), numFaces(0) {}
|
||||
|
||||
// type of mesh
|
||||
Unreal::MeshFlags type;
|
||||
|
||||
// index of texture
|
||||
unsigned int tex;
|
||||
|
||||
// number of faces using us
|
||||
unsigned int numFaces;
|
||||
|
||||
// for std::find
|
||||
bool operator==(const TempMat &o) {
|
||||
return (tex == o.tex && type == o.type);
|
||||
}
|
||||
};
|
||||
|
||||
struct Vertex {
|
||||
int32_t X : 11;
|
||||
int32_t Y : 11;
|
||||
int32_t Z : 10;
|
||||
};
|
||||
|
||||
// UNREAL vertex compression
|
||||
inline void CompressVertex(const aiVector3D &v, uint32_t &out) {
|
||||
union {
|
||||
Vertex n;
|
||||
int32_t t;
|
||||
};
|
||||
t = 0;
|
||||
n.X = (int32_t)v.x;
|
||||
n.Y = (int32_t)v.y;
|
||||
n.Z = (int32_t)v.z;
|
||||
::memcpy(&out, &t, sizeof(int32_t));
|
||||
}
|
||||
|
||||
// UNREAL vertex decompression
|
||||
inline void DecompressVertex(aiVector3D &v, int32_t in) {
|
||||
union {
|
||||
Vertex n;
|
||||
int32_t i;
|
||||
};
|
||||
i = in;
|
||||
|
||||
v.x = (float)n.X;
|
||||
v.y = (float)n.Y;
|
||||
v.z = (float)n.Z;
|
||||
}
|
||||
|
||||
} // end namespace Unreal
|
||||
|
||||
static const aiImporterDesc desc = {
|
||||
"Unreal Mesh Importer",
|
||||
"",
|
||||
|
@ -81,60 +165,52 @@ static const aiImporterDesc desc = {
|
|||
"3d uc"
|
||||
};
|
||||
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Constructor to be privately used by Importer
|
||||
UnrealImporter::UnrealImporter()
|
||||
: configFrameID (0)
|
||||
, configHandleFlags (true)
|
||||
{}
|
||||
UnrealImporter::UnrealImporter() :
|
||||
mConfigFrameID(0), mConfigHandleFlags(true) {}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Destructor, private as well
|
||||
UnrealImporter::~UnrealImporter()
|
||||
{}
|
||||
UnrealImporter::~UnrealImporter() {}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Returns whether the class can handle the format of the given file.
|
||||
bool UnrealImporter::CanRead( const std::string& pFile, IOSystem* /*pIOHandler*/, bool /*checkSig*/) const
|
||||
{
|
||||
return SimpleExtensionCheck(pFile,"3d","uc");
|
||||
bool UnrealImporter::CanRead(const std::string &pFile, IOSystem * /*pIOHandler*/, bool /*checkSig*/) const {
|
||||
return SimpleExtensionCheck(pFile, "3d", "uc");
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Build a string of all file extensions supported
|
||||
const aiImporterDesc* UnrealImporter::GetInfo () const
|
||||
{
|
||||
const aiImporterDesc *UnrealImporter::GetInfo() const {
|
||||
return &desc;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Setup configuration properties for the loader
|
||||
void UnrealImporter::SetupProperties(const Importer* pImp)
|
||||
{
|
||||
void UnrealImporter::SetupProperties(const Importer *pImp) {
|
||||
// The
|
||||
// AI_CONFIG_IMPORT_UNREAL_KEYFRAME option overrides the
|
||||
// AI_CONFIG_IMPORT_GLOBAL_KEYFRAME option.
|
||||
configFrameID = pImp->GetPropertyInteger(AI_CONFIG_IMPORT_UNREAL_KEYFRAME,-1);
|
||||
if(static_cast<unsigned int>(-1) == configFrameID) {
|
||||
configFrameID = pImp->GetPropertyInteger(AI_CONFIG_IMPORT_GLOBAL_KEYFRAME,0);
|
||||
mConfigFrameID = pImp->GetPropertyInteger(AI_CONFIG_IMPORT_UNREAL_KEYFRAME, -1);
|
||||
if (static_cast<unsigned int>(-1) == mConfigFrameID) {
|
||||
mConfigFrameID = pImp->GetPropertyInteger(AI_CONFIG_IMPORT_GLOBAL_KEYFRAME, 0);
|
||||
}
|
||||
|
||||
// AI_CONFIG_IMPORT_UNREAL_HANDLE_FLAGS, default is true
|
||||
configHandleFlags = (0 != pImp->GetPropertyInteger(AI_CONFIG_IMPORT_UNREAL_HANDLE_FLAGS,1));
|
||||
mConfigHandleFlags = (0 != pImp->GetPropertyInteger(AI_CONFIG_IMPORT_UNREAL_HANDLE_FLAGS, 1));
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Imports the given file into the given scene structure.
|
||||
void UnrealImporter::InternReadFile( const std::string& pFile,
|
||||
aiScene* pScene, IOSystem* pIOHandler)
|
||||
{
|
||||
void UnrealImporter::InternReadFile(const std::string &pFile,
|
||||
aiScene *pScene, IOSystem *pIOHandler) {
|
||||
// For any of the 3 files being passed get the three correct paths
|
||||
// First of all, determine file extension
|
||||
std::string::size_type pos = pFile.find_last_of('.');
|
||||
std::string extension = GetExtension(pFile);
|
||||
|
||||
std::string d_path,a_path,uc_path;
|
||||
std::string d_path, a_path, uc_path;
|
||||
if (extension == "3d") {
|
||||
// jjjj_d.3d
|
||||
// jjjj_a.3d
|
||||
|
@ -142,18 +218,17 @@ void UnrealImporter::InternReadFile( const std::string& pFile,
|
|||
if (std::string::npos == pos) {
|
||||
throw DeadlyImportError("UNREAL: Unexpected naming scheme");
|
||||
}
|
||||
extension = pFile.substr(0,pos);
|
||||
}
|
||||
else {
|
||||
extension = pFile.substr(0,pos);
|
||||
extension = pFile.substr(0, pos);
|
||||
} else {
|
||||
extension = pFile.substr(0, pos);
|
||||
}
|
||||
|
||||
// build proper paths
|
||||
d_path = extension+"_d.3d";
|
||||
a_path = extension+"_a.3d";
|
||||
uc_path = extension+".uc";
|
||||
d_path = extension + "_d.3d";
|
||||
a_path = extension + "_a.3d";
|
||||
uc_path = extension + ".uc";
|
||||
|
||||
ASSIMP_LOG_DEBUG_F( "UNREAL: data file is ", d_path);
|
||||
ASSIMP_LOG_DEBUG_F("UNREAL: data file is ", d_path);
|
||||
ASSIMP_LOG_DEBUG_F("UNREAL: aniv file is ", a_path);
|
||||
ASSIMP_LOG_DEBUG_F("UNREAL: uc file is ", uc_path);
|
||||
|
||||
|
@ -174,8 +249,8 @@ void UnrealImporter::InternReadFile( const std::string& pFile,
|
|||
|
||||
// collect triangles
|
||||
std::vector<Unreal::Triangle> triangles(numTris);
|
||||
for (auto & tri : triangles) {
|
||||
for (unsigned int i = 0; i < 3;++i) {
|
||||
for (auto &tri : triangles) {
|
||||
for (unsigned int i = 0; i < 3; ++i) {
|
||||
|
||||
tri.mVertex[i] = d_reader.GetI2();
|
||||
if (tri.mVertex[i] >= numTris) {
|
||||
|
@ -186,7 +261,7 @@ void UnrealImporter::InternReadFile( const std::string& pFile,
|
|||
tri.mType = d_reader.GetI1();
|
||||
|
||||
// handle mesh flagss?
|
||||
if (configHandleFlags)
|
||||
if (mConfigHandleFlags)
|
||||
tri.mType = Unreal::MF_NORMAL_OS;
|
||||
else {
|
||||
// ignore MOD and MASKED for the moment, treat them as two-sided
|
||||
|
@ -195,12 +270,12 @@ void UnrealImporter::InternReadFile( const std::string& pFile,
|
|||
}
|
||||
d_reader.IncPtr(1);
|
||||
|
||||
for (unsigned int i = 0; i < 3;++i)
|
||||
for (unsigned int i2 = 0; i2 < 2;++i2)
|
||||
for (unsigned int i = 0; i < 3; ++i)
|
||||
for (unsigned int i2 = 0; i2 < 2; ++i2)
|
||||
tri.mTex[i][i2] = d_reader.GetI1();
|
||||
|
||||
tri.mTextureNum = d_reader.GetI1();
|
||||
maxTexIdx = std::max(maxTexIdx,(unsigned int)tri.mTextureNum);
|
||||
maxTexIdx = std::max(maxTexIdx, (unsigned int)tri.mTextureNum);
|
||||
d_reader.IncPtr(1);
|
||||
}
|
||||
|
||||
|
@ -211,63 +286,64 @@ void UnrealImporter::InternReadFile( const std::string& pFile,
|
|||
|
||||
// read number of frames
|
||||
const uint32_t numFrames = a_reader.GetI2();
|
||||
if (configFrameID >= numFrames) {
|
||||
if (mConfigFrameID >= numFrames) {
|
||||
throw DeadlyImportError("UNREAL: The requested frame does not exist");
|
||||
}
|
||||
|
||||
uint32_t st = a_reader.GetI2();
|
||||
if (st != numVert*4u)
|
||||
if (st != numVert * 4u)
|
||||
throw DeadlyImportError("UNREAL: Unexpected aniv file length");
|
||||
|
||||
// skip to our frame
|
||||
a_reader.IncPtr(configFrameID *numVert*4);
|
||||
a_reader.IncPtr(mConfigFrameID * numVert * 4);
|
||||
|
||||
// collect vertices
|
||||
std::vector<aiVector3D> vertices(numVert);
|
||||
for (auto &vertex : vertices) {
|
||||
int32_t val = a_reader.GetI4();
|
||||
Unreal::DecompressVertex(vertex ,val);
|
||||
Unreal::DecompressVertex(vertex, val);
|
||||
}
|
||||
|
||||
// list of textures.
|
||||
std::vector< std::pair<unsigned int, std::string> > textures;
|
||||
std::vector<std::pair<unsigned int, std::string>> textures;
|
||||
|
||||
// allocate the output scene
|
||||
aiNode* nd = pScene->mRootNode = new aiNode();
|
||||
aiNode *nd = pScene->mRootNode = new aiNode();
|
||||
nd->mName.Set("<UnrealRoot>");
|
||||
|
||||
// we can live without the uc file if necessary
|
||||
std::unique_ptr<IOStream> pb (pIOHandler->Open(uc_path));
|
||||
std::unique_ptr<IOStream> pb(pIOHandler->Open(uc_path));
|
||||
if (pb.get()) {
|
||||
|
||||
std::vector<char> _data;
|
||||
TextFileToBuffer(pb.get(),_data);
|
||||
const char* data = &_data[0];
|
||||
TextFileToBuffer(pb.get(), _data);
|
||||
const char *data = &_data[0];
|
||||
|
||||
std::vector< std::pair< std::string,std::string > > tempTextures;
|
||||
std::vector<std::pair<std::string, std::string>> tempTextures;
|
||||
|
||||
// do a quick search in the UC file for some known, usually texture-related, tags
|
||||
for (;*data;++data) {
|
||||
if (TokenMatchI(data,"#exec",5)) {
|
||||
for (; *data; ++data) {
|
||||
if (TokenMatchI(data, "#exec", 5)) {
|
||||
SkipSpacesAndLineEnd(&data);
|
||||
|
||||
// #exec TEXTURE IMPORT [...] NAME=jjjjj [...] FILE=jjjj.pcx [...]
|
||||
if (TokenMatchI(data,"TEXTURE",7)) {
|
||||
if (TokenMatchI(data, "TEXTURE", 7)) {
|
||||
SkipSpacesAndLineEnd(&data);
|
||||
|
||||
if (TokenMatchI(data,"IMPORT",6)) {
|
||||
tempTextures.push_back(std::pair< std::string,std::string >());
|
||||
std::pair< std::string,std::string >& me = tempTextures.back();
|
||||
for (;!IsLineEnd(*data);++data) {
|
||||
if (!::ASSIMP_strincmp(data,"NAME=",5)) {
|
||||
const char *d = data+=5;
|
||||
for (;!IsSpaceOrNewLine(*data);++data);
|
||||
me.first = std::string(d,(size_t)(data-d));
|
||||
}
|
||||
else if (!::ASSIMP_strincmp(data,"FILE=",5)) {
|
||||
const char *d = data+=5;
|
||||
for (;!IsSpaceOrNewLine(*data);++data);
|
||||
me.second = std::string(d,(size_t)(data-d));
|
||||
if (TokenMatchI(data, "IMPORT", 6)) {
|
||||
tempTextures.push_back(std::pair<std::string, std::string>());
|
||||
std::pair<std::string, std::string> &me = tempTextures.back();
|
||||
for (; !IsLineEnd(*data); ++data) {
|
||||
if (!::ASSIMP_strincmp(data, "NAME=", 5)) {
|
||||
const char *d = data += 5;
|
||||
for (; !IsSpaceOrNewLine(*data); ++data)
|
||||
;
|
||||
me.first = std::string(d, (size_t)(data - d));
|
||||
} else if (!::ASSIMP_strincmp(data, "FILE=", 5)) {
|
||||
const char *d = data += 5;
|
||||
for (; !IsSpaceOrNewLine(*data); ++data)
|
||||
;
|
||||
me.second = std::string(d, (size_t)(data - d));
|
||||
}
|
||||
}
|
||||
if (!me.first.length() || !me.second.length())
|
||||
|
@ -276,27 +352,27 @@ void UnrealImporter::InternReadFile( const std::string& pFile,
|
|||
}
|
||||
// #exec MESHMAP SETTEXTURE MESHMAP=box NUM=1 TEXTURE=Jtex1
|
||||
// #exec MESHMAP SCALE MESHMAP=box X=0.1 Y=0.1 Z=0.2
|
||||
else if (TokenMatchI(data,"MESHMAP",7)) {
|
||||
else if (TokenMatchI(data, "MESHMAP", 7)) {
|
||||
SkipSpacesAndLineEnd(&data);
|
||||
|
||||
if (TokenMatchI(data,"SETTEXTURE",10)) {
|
||||
if (TokenMatchI(data, "SETTEXTURE", 10)) {
|
||||
|
||||
textures.push_back(std::pair<unsigned int, std::string>());
|
||||
std::pair<unsigned int, std::string>& me = textures.back();
|
||||
std::pair<unsigned int, std::string> &me = textures.back();
|
||||
|
||||
for (;!IsLineEnd(*data);++data) {
|
||||
if (!::ASSIMP_strincmp(data,"NUM=",4)) {
|
||||
for (; !IsLineEnd(*data); ++data) {
|
||||
if (!::ASSIMP_strincmp(data, "NUM=", 4)) {
|
||||
data += 4;
|
||||
me.first = strtoul10(data,&data);
|
||||
}
|
||||
else if (!::ASSIMP_strincmp(data,"TEXTURE=",8)) {
|
||||
me.first = strtoul10(data, &data);
|
||||
} else if (!::ASSIMP_strincmp(data, "TEXTURE=", 8)) {
|
||||
data += 8;
|
||||
const char *d = data;
|
||||
for (;!IsSpaceOrNewLine(*data);++data);
|
||||
me.second = std::string(d,(size_t)(data-d));
|
||||
for (; !IsSpaceOrNewLine(*data); ++data)
|
||||
;
|
||||
me.second = std::string(d, (size_t)(data - d));
|
||||
|
||||
// try to find matching path names, doesn't care if we don't find them
|
||||
for (std::vector< std::pair< std::string,std::string > >::const_iterator it = tempTextures.begin();
|
||||
for (std::vector<std::pair<std::string, std::string>>::const_iterator it = tempTextures.begin();
|
||||
it != tempTextures.end(); ++it) {
|
||||
if ((*it).first == me.second) {
|
||||
me.second = (*it).second;
|
||||
|
@ -305,36 +381,32 @@ void UnrealImporter::InternReadFile( const std::string& pFile,
|
|||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (TokenMatchI(data,"SCALE",5)) {
|
||||
} else if (TokenMatchI(data, "SCALE", 5)) {
|
||||
|
||||
for (;!IsLineEnd(*data);++data) {
|
||||
for (; !IsLineEnd(*data); ++data) {
|
||||
if (data[0] == 'X' && data[1] == '=') {
|
||||
data = fast_atoreal_move<float>(data+2,(float&)nd->mTransformation.a1);
|
||||
}
|
||||
else if (data[0] == 'Y' && data[1] == '=') {
|
||||
data = fast_atoreal_move<float>(data+2,(float&)nd->mTransformation.b2);
|
||||
}
|
||||
else if (data[0] == 'Z' && data[1] == '=') {
|
||||
data = fast_atoreal_move<float>(data+2,(float&)nd->mTransformation.c3);
|
||||
data = fast_atoreal_move<float>(data + 2, (float &)nd->mTransformation.a1);
|
||||
} else if (data[0] == 'Y' && data[1] == '=') {
|
||||
data = fast_atoreal_move<float>(data + 2, (float &)nd->mTransformation.b2);
|
||||
} else if (data[0] == 'Z' && data[1] == '=') {
|
||||
data = fast_atoreal_move<float>(data + 2, (float &)nd->mTransformation.c3);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else {
|
||||
} else {
|
||||
ASSIMP_LOG_ERROR("Unable to open .uc file");
|
||||
}
|
||||
|
||||
std::vector<Unreal::TempMat> materials;
|
||||
materials.reserve(textures.size()*2+5);
|
||||
materials.reserve(textures.size() * 2 + 5);
|
||||
|
||||
// find out how many output meshes and materials we'll have and build material indices
|
||||
for (Unreal::Triangle &tri : triangles) {
|
||||
Unreal::TempMat mat(tri);
|
||||
std::vector<Unreal::TempMat>::iterator nt = std::find(materials.begin(),materials.end(),mat);
|
||||
std::vector<Unreal::TempMat>::iterator nt = std::find(materials.begin(), materials.end(), mat);
|
||||
if (nt == materials.end()) {
|
||||
// add material
|
||||
tri.matIndex = static_cast<unsigned int>(materials.size());
|
||||
|
@ -342,9 +414,8 @@ void UnrealImporter::InternReadFile( const std::string& pFile,
|
|||
materials.push_back(mat);
|
||||
|
||||
++pScene->mNumMeshes;
|
||||
}
|
||||
else {
|
||||
tri.matIndex = static_cast<unsigned int>(nt-materials.begin());
|
||||
} else {
|
||||
tri.matIndex = static_cast<unsigned int>(nt - materials.begin());
|
||||
++nt->numFaces;
|
||||
}
|
||||
}
|
||||
|
@ -354,65 +425,65 @@ void UnrealImporter::InternReadFile( const std::string& pFile,
|
|||
}
|
||||
|
||||
// allocate meshes and bind them to the node graph
|
||||
pScene->mMeshes = new aiMesh*[pScene->mNumMeshes];
|
||||
pScene->mMaterials = new aiMaterial*[pScene->mNumMaterials = pScene->mNumMeshes];
|
||||
pScene->mMeshes = new aiMesh *[pScene->mNumMeshes];
|
||||
pScene->mMaterials = new aiMaterial *[pScene->mNumMaterials = pScene->mNumMeshes];
|
||||
|
||||
nd->mNumMeshes = pScene->mNumMeshes;
|
||||
nd->mMeshes = new unsigned int[nd->mNumMeshes];
|
||||
for (unsigned int i = 0; i < pScene->mNumMeshes;++i) {
|
||||
aiMesh* m = pScene->mMeshes[i] = new aiMesh();
|
||||
for (unsigned int i = 0; i < pScene->mNumMeshes; ++i) {
|
||||
aiMesh *m = pScene->mMeshes[i] = new aiMesh();
|
||||
m->mPrimitiveTypes = aiPrimitiveType_TRIANGLE;
|
||||
|
||||
const unsigned int num = materials[i].numFaces;
|
||||
m->mFaces = new aiFace [num];
|
||||
m->mVertices = new aiVector3D [num*3];
|
||||
m->mTextureCoords[0] = new aiVector3D [num*3];
|
||||
m->mFaces = new aiFace[num];
|
||||
m->mVertices = new aiVector3D[num * 3];
|
||||
m->mTextureCoords[0] = new aiVector3D[num * 3];
|
||||
|
||||
nd->mMeshes[i] = i;
|
||||
|
||||
// create materials, too
|
||||
aiMaterial* mat = new aiMaterial();
|
||||
aiMaterial *mat = new aiMaterial();
|
||||
pScene->mMaterials[i] = mat;
|
||||
|
||||
// all white by default - texture rulez
|
||||
aiColor3D color(1.f,1.f,1.f);
|
||||
aiColor3D color(1.f, 1.f, 1.f);
|
||||
|
||||
aiString s;
|
||||
::ai_snprintf( s.data, MAXLEN, "mat%u_tx%u_",i,materials[i].tex );
|
||||
::ai_snprintf(s.data, MAXLEN, "mat%u_tx%u_", i, materials[i].tex);
|
||||
|
||||
// set the two-sided flag
|
||||
if (materials[i].type == Unreal::MF_NORMAL_TS) {
|
||||
const int twosided = 1;
|
||||
mat->AddProperty(&twosided,1,AI_MATKEY_TWOSIDED);
|
||||
::strcat(s.data,"ts_");
|
||||
}
|
||||
else ::strcat(s.data,"os_");
|
||||
mat->AddProperty(&twosided, 1, AI_MATKEY_TWOSIDED);
|
||||
::strcat(s.data, "ts_");
|
||||
} else
|
||||
::strcat(s.data, "os_");
|
||||
|
||||
// make TRANS faces 90% opaque that RemRedundantMaterials won't catch us
|
||||
if (materials[i].type == Unreal::MF_NORMAL_TRANS_TS) {
|
||||
const float opac = 0.9f;
|
||||
mat->AddProperty(&opac,1,AI_MATKEY_OPACITY);
|
||||
::strcat(s.data,"tran_");
|
||||
}
|
||||
else ::strcat(s.data,"opaq_");
|
||||
mat->AddProperty(&opac, 1, AI_MATKEY_OPACITY);
|
||||
::strcat(s.data, "tran_");
|
||||
} else
|
||||
::strcat(s.data, "opaq_");
|
||||
|
||||
// a special name for the weapon attachment point
|
||||
if (materials[i].type == Unreal::MF_WEAPON_PLACEHOLDER) {
|
||||
s.length = ::ai_snprintf( s.data, MAXLEN, "$WeaponTag$" );
|
||||
color = aiColor3D(0.f,0.f,0.f);
|
||||
s.length = ::ai_snprintf(s.data, MAXLEN, "$WeaponTag$");
|
||||
color = aiColor3D(0.f, 0.f, 0.f);
|
||||
}
|
||||
|
||||
// set color and name
|
||||
mat->AddProperty(&color,1,AI_MATKEY_COLOR_DIFFUSE);
|
||||
s.length = (ai_uint32)::strlen(s.data);
|
||||
mat->AddProperty(&s,AI_MATKEY_NAME);
|
||||
mat->AddProperty(&color, 1, AI_MATKEY_COLOR_DIFFUSE);
|
||||
s.length = static_cast<ai_uint32>(::strlen(s.data));
|
||||
mat->AddProperty(&s, AI_MATKEY_NAME);
|
||||
|
||||
// set texture, if any
|
||||
const unsigned int tex = materials[i].tex;
|
||||
for (std::vector< std::pair< unsigned int, std::string > >::const_iterator it = textures.begin();it != textures.end();++it) {
|
||||
for (std::vector<std::pair<unsigned int, std::string>>::const_iterator it = textures.begin(); it != textures.end(); ++it) {
|
||||
if ((*it).first == tex) {
|
||||
s.Set((*it).second);
|
||||
mat->AddProperty(&s,AI_MATKEY_TEXTURE_DIFFUSE(0));
|
||||
mat->AddProperty(&s, AI_MATKEY_TEXTURE_DIFFUSE(0));
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
@ -421,17 +492,17 @@ void UnrealImporter::InternReadFile( const std::string& pFile,
|
|||
// fill them.
|
||||
for (const Unreal::Triangle &tri : triangles) {
|
||||
Unreal::TempMat mat(tri);
|
||||
std::vector<Unreal::TempMat>::iterator nt = std::find(materials.begin(),materials.end(),mat);
|
||||
std::vector<Unreal::TempMat>::iterator nt = std::find(materials.begin(), materials.end(), mat);
|
||||
|
||||
aiMesh* mesh = pScene->mMeshes[nt-materials.begin()];
|
||||
aiFace& f = mesh->mFaces[mesh->mNumFaces++];
|
||||
aiMesh *mesh = pScene->mMeshes[nt - materials.begin()];
|
||||
aiFace &f = mesh->mFaces[mesh->mNumFaces++];
|
||||
f.mIndices = new unsigned int[f.mNumIndices = 3];
|
||||
|
||||
for (unsigned int i = 0; i < 3;++i,mesh->mNumVertices++) {
|
||||
for (unsigned int i = 0; i < 3; ++i, mesh->mNumVertices++) {
|
||||
f.mIndices[i] = mesh->mNumVertices;
|
||||
|
||||
mesh->mVertices[mesh->mNumVertices] = vertices[ tri.mVertex[i] ];
|
||||
mesh->mTextureCoords[0][mesh->mNumVertices] = aiVector3D( tri.mTex[i][0] / 255.f, 1.f - tri.mTex[i][1] / 255.f, 0.f);
|
||||
mesh->mVertices[mesh->mNumVertices] = vertices[tri.mVertex[i]];
|
||||
mesh->mTextureCoords[0][mesh->mNumVertices] = aiVector3D(tri.mTex[i][0] / 255.f, 1.f - tri.mTex[i][1] / 255.f, 0.f);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -4,7 +4,6 @@ Open Asset Import Library (assimp)
|
|||
|
||||
Copyright (c) 2006-2020, assimp team
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
|
@ -47,161 +46,57 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#define INCLUDED_AI_3D_LOADER_H
|
||||
|
||||
#include <assimp/BaseImporter.h>
|
||||
#include <stdint.h>
|
||||
|
||||
namespace Assimp {
|
||||
namespace Unreal {
|
||||
|
||||
/*
|
||||
0 = Normal one-sided
|
||||
1 = Normal two-sided
|
||||
2 = Translucent two-sided
|
||||
3 = Masked two-sided
|
||||
4 = Modulation blended two-sided
|
||||
8 = Placeholder triangle for weapon positioning (invisible)
|
||||
*/
|
||||
enum MeshFlags {
|
||||
MF_NORMAL_OS = 0,
|
||||
MF_NORMAL_TS = 1,
|
||||
MF_NORMAL_TRANS_TS = 2,
|
||||
MF_NORMAL_MASKED_TS = 3,
|
||||
MF_NORMAL_MOD_TS = 4,
|
||||
MF_WEAPON_PLACEHOLDER = 8
|
||||
};
|
||||
|
||||
// a single triangle
|
||||
struct Triangle {
|
||||
uint16_t mVertex[3]; // Vertex indices
|
||||
char mType; // James' Mesh Type
|
||||
char mColor; // Color for flat and Gourand Shaded
|
||||
unsigned char mTex[3][2]; // Texture UV coordinates
|
||||
unsigned char mTextureNum; // Source texture offset
|
||||
char mFlags; // Unreal Mesh Flags (unused)
|
||||
|
||||
unsigned int matIndex;
|
||||
};
|
||||
|
||||
// temporary representation for a material
|
||||
struct TempMat {
|
||||
TempMat()
|
||||
: type()
|
||||
, tex()
|
||||
, numFaces (0)
|
||||
{}
|
||||
|
||||
explicit TempMat(const Triangle& in)
|
||||
: type ((Unreal::MeshFlags)in.mType)
|
||||
, tex (in.mTextureNum)
|
||||
, numFaces (0)
|
||||
{}
|
||||
|
||||
// type of mesh
|
||||
Unreal::MeshFlags type;
|
||||
|
||||
// index of texture
|
||||
unsigned int tex;
|
||||
|
||||
// number of faces using us
|
||||
unsigned int numFaces;
|
||||
|
||||
// for std::find
|
||||
bool operator == (const TempMat& o ) {
|
||||
return (tex == o.tex && type == o.type);
|
||||
}
|
||||
};
|
||||
|
||||
struct Vertex
|
||||
{
|
||||
int32_t X : 11;
|
||||
int32_t Y : 11;
|
||||
int32_t Z : 10;
|
||||
};
|
||||
|
||||
// UNREAL vertex compression
|
||||
inline void CompressVertex(const aiVector3D& v, uint32_t& out)
|
||||
{
|
||||
union {
|
||||
Vertex n;
|
||||
int32_t t;
|
||||
};
|
||||
n.X = (int32_t)v.x;
|
||||
n.Y = (int32_t)v.y;
|
||||
n.Z = (int32_t)v.z;
|
||||
::memcpy( &out, &t, sizeof(int32_t));
|
||||
//out = t;
|
||||
}
|
||||
|
||||
// UNREAL vertex decompression
|
||||
inline void DecompressVertex(aiVector3D& v, int32_t in)
|
||||
{
|
||||
union {
|
||||
Vertex n;
|
||||
int32_t i;
|
||||
};
|
||||
i = in;
|
||||
|
||||
v.x = (float)n.X;
|
||||
v.y = (float)n.Y;
|
||||
v.z = (float)n.Z;
|
||||
}
|
||||
|
||||
} // end namespace Unreal
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** @brief Importer class to load UNREAL files (*.3d)
|
||||
*/
|
||||
class UnrealImporter : public BaseImporter
|
||||
{
|
||||
class UnrealImporter : public BaseImporter {
|
||||
public:
|
||||
UnrealImporter();
|
||||
~UnrealImporter();
|
||||
|
||||
|
||||
public:
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** @brief Returns whether we can handle the format of the given file
|
||||
*
|
||||
* See BaseImporter::CanRead() for details.
|
||||
**/
|
||||
bool CanRead( const std::string& pFile, IOSystem* pIOHandler,
|
||||
bool CanRead(const std::string &pFile, IOSystem *pIOHandler,
|
||||
bool checkSig) const;
|
||||
|
||||
protected:
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** @brief Called by Importer::GetExtensionList()
|
||||
*
|
||||
* See #BaseImporter::GetInfo for the details
|
||||
*/
|
||||
const aiImporterDesc* GetInfo () const;
|
||||
|
||||
const aiImporterDesc *GetInfo() const;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** @brief Setup properties for the importer
|
||||
*
|
||||
* See BaseImporter::SetupProperties() for details
|
||||
*/
|
||||
void SetupProperties(const Importer* pImp);
|
||||
|
||||
void SetupProperties(const Importer *pImp);
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** @brief Imports the given file into the given scene structure.
|
||||
*
|
||||
* See BaseImporter::InternReadFile() for details
|
||||
*/
|
||||
void InternReadFile( const std::string& pFile, aiScene* pScene,
|
||||
IOSystem* pIOHandler);
|
||||
void InternReadFile(const std::string &pFile, aiScene *pScene,
|
||||
IOSystem *pIOHandler);
|
||||
|
||||
private:
|
||||
|
||||
//! frame to be loaded
|
||||
uint32_t configFrameID;
|
||||
uint32_t mConfigFrameID;
|
||||
|
||||
//! process surface flags
|
||||
bool configHandleFlags;
|
||||
bool mConfigHandleFlags;
|
||||
|
||||
}; // !class UnrealImporter
|
||||
|
||||
} // end of namespace Assimp
|
||||
|
||||
#endif // AI_UNREALIMPORTER_H_INC
|
||||
|
|
|
@ -176,7 +176,7 @@ void XGLImporter::InternReadFile( const std::string& pFile,
|
|||
raw_reader->IncPtr(2);
|
||||
|
||||
zstream.next_in = reinterpret_cast<Bytef*>( raw_reader->GetPtr() );
|
||||
zstream.avail_in = raw_reader->GetRemainingSize();
|
||||
zstream.avail_in = (uInt) raw_reader->GetRemainingSize();
|
||||
|
||||
size_t total = 0l;
|
||||
|
||||
|
|
|
@ -508,18 +508,23 @@ inline size_t Buffer::AppendData(uint8_t *data, size_t length) {
|
|||
}
|
||||
|
||||
inline void Buffer::Grow(size_t amount) {
|
||||
if (amount <= 0) return;
|
||||
if (amount <= 0) {
|
||||
return;
|
||||
}
|
||||
|
||||
// Capacity is big enough
|
||||
if (capacity >= byteLength + amount) {
|
||||
byteLength += amount;
|
||||
return;
|
||||
}
|
||||
|
||||
// Shift operation is standard way to divide integer by 2, it doesn't cast it to float back and forth, also works for odd numbers,
|
||||
// originally it would look like: static_cast<size_t>(capacity * 1.5f)
|
||||
capacity = std::max(capacity + (capacity >> 1), byteLength + amount);
|
||||
// Just allocate data which we need
|
||||
capacity = byteLength + amount;
|
||||
|
||||
uint8_t *b = new uint8_t[capacity];
|
||||
if (mData) memcpy(b, mData.get(), byteLength);
|
||||
if (nullptr != mData) {
|
||||
memcpy(b, mData.get(), byteLength);
|
||||
}
|
||||
mData.reset(b, std::default_delete<uint8_t[]>());
|
||||
byteLength += amount;
|
||||
}
|
||||
|
|
|
@ -15,7 +15,11 @@ if ( MSVC )
|
|||
endif ( MSVC )
|
||||
|
||||
IF(CMAKE_SYSTEM_NAME MATCHES "(Darwin|FreeBSD)")
|
||||
IF(APPLE)
|
||||
add_library(IrrXML STATIC ${IrrXML_SRCS})
|
||||
ELSE()
|
||||
add_library(IrrXML ${IrrXML_SRCS})
|
||||
ENDIF()
|
||||
ELSE()
|
||||
add_library(IrrXML STATIC ${IrrXML_SRCS})
|
||||
ENDIF()
|
||||
|
|
|
@ -8,16 +8,7 @@
|
|||
#include "irrXML.h"
|
||||
#include "irrString.h"
|
||||
#include "irrArray.h"
|
||||
|
||||
#include <cassert>
|
||||
#include <stdlib.h>
|
||||
#include <cctype>
|
||||
#include <cstdint>
|
||||
//using namespace Assimp;
|
||||
|
||||
// For locale independent number conversion
|
||||
#include <sstream>
|
||||
#include <locale>
|
||||
#include "fast_atof.h"
|
||||
|
||||
#ifdef _DEBUG
|
||||
#define IRR_DEBUGPRINT(x) printf((x));
|
||||
|
@ -37,14 +28,23 @@ template<class char_type, class superclass>
|
|||
class CXMLReaderImpl : public IIrrXMLReader<char_type, superclass>
|
||||
{
|
||||
public:
|
||||
|
||||
//! Constructor
|
||||
CXMLReaderImpl(IFileReadCallBack* callback, bool deleteCallBack = true)
|
||||
: TextData(0), P(0), TextBegin(0), TextSize(0), CurrentNodeType(EXN_NONE),
|
||||
SourceFormat(ETF_ASCII), TargetFormat(ETF_ASCII)
|
||||
{
|
||||
if (!callback)
|
||||
: TextData(0)
|
||||
, P(0)
|
||||
, TextBegin(0)
|
||||
, TextSize(0)
|
||||
, CurrentNodeType(EXN_NONE)
|
||||
, SourceFormat(ETF_ASCII)
|
||||
, TargetFormat(ETF_ASCII)
|
||||
, NodeName ()
|
||||
, EmptyString()
|
||||
, IsEmptyElement(false)
|
||||
, SpecialCharacters()
|
||||
, Attributes() {
|
||||
if (!callback) {
|
||||
return;
|
||||
}
|
||||
|
||||
storeTargetFormat();
|
||||
|
||||
|
@ -168,8 +168,7 @@ public:
|
|||
return 0;
|
||||
|
||||
core::stringc c = attr->Value.c_str();
|
||||
return static_cast<float>(atof(c.c_str()));
|
||||
//return fast_atof(c.c_str());
|
||||
return core::fast_atof(c.c_str());
|
||||
}
|
||||
|
||||
|
||||
|
@ -181,11 +180,7 @@ public:
|
|||
return 0;
|
||||
|
||||
core::stringc c = attrvalue;
|
||||
std::istringstream sstr(c.c_str());
|
||||
sstr.imbue(std::locale("C")); // Locale free number convert
|
||||
float fNum;
|
||||
sstr >> fNum;
|
||||
return fNum;
|
||||
return core::fast_atof(c.c_str());
|
||||
}
|
||||
|
||||
|
||||
|
@ -228,7 +223,7 @@ private:
|
|||
{
|
||||
char_type* start = P;
|
||||
|
||||
// move forward until '<' found
|
||||
// more forward until '<' found
|
||||
while(*P != L'<' && *P)
|
||||
++P;
|
||||
|
||||
|
@ -438,10 +433,6 @@ private:
|
|||
while(*P != L'>')
|
||||
++P;
|
||||
|
||||
// remove trailing whitespace, if any
|
||||
while( std::isspace( P[-1]))
|
||||
--P;
|
||||
|
||||
NodeName = core::string<char_type>(pBeginClose, (int)(P - pBeginClose));
|
||||
++P;
|
||||
}
|
||||
|
@ -676,12 +667,8 @@ private:
|
|||
|
||||
TextData = new char_type[sizeWithoutHeader];
|
||||
|
||||
// MSVC debugger complains here about loss of data ...
|
||||
size_t numShift = sizeof( char_type) * 8;
|
||||
assert(numShift < 64);
|
||||
const src_char_type cc = (src_char_type)(((uint64_t(1u) << numShift) - 1));
|
||||
for (int i=0; i<sizeWithoutHeader; ++i)
|
||||
TextData[i] = char_type( source[i] & cc);
|
||||
TextData[i] = (char_type)source[i];
|
||||
|
||||
TextBegin = TextData;
|
||||
TextSize = sizeWithoutHeader;
|
||||
|
|
|
@ -0,0 +1,139 @@
|
|||
// Copyright (C) 2002-2005 Nikolaus Gebhardt
|
||||
// This file is part of the "Irrlicht Engine" and the "irrXML" project.
|
||||
// For conditions of distribution and use, see copyright notice in irrlicht.h and irrXML.h
|
||||
|
||||
#ifndef __FAST_A_TO_F_H_INCLUDED__
|
||||
#define __FAST_A_TO_F_H_INCLUDED__
|
||||
|
||||
#include <stdlib.h>
|
||||
#include <math.h>
|
||||
|
||||
namespace irr
|
||||
{
|
||||
namespace core
|
||||
{
|
||||
|
||||
const float fast_atof_table[] = {
|
||||
0.f,
|
||||
0.1f,
|
||||
0.01f,
|
||||
0.001f,
|
||||
0.0001f,
|
||||
0.00001f,
|
||||
0.000001f,
|
||||
0.0000001f,
|
||||
0.00000001f,
|
||||
0.000000001f,
|
||||
0.0000000001f,
|
||||
0.00000000001f,
|
||||
0.000000000001f,
|
||||
0.0000000000001f,
|
||||
0.00000000000001f,
|
||||
0.000000000000001f
|
||||
};
|
||||
|
||||
//! Provides a fast function for converting a string into a float,
|
||||
//! about 6 times faster than atof in win32.
|
||||
// If you find any bugs, please send them to me, niko (at) irrlicht3d.org.
|
||||
inline char* fast_atof_move(char* c, float& out)
|
||||
{
|
||||
bool inv = false;
|
||||
char *t;
|
||||
float f;
|
||||
|
||||
if (*c=='-')
|
||||
{
|
||||
c++;
|
||||
inv = true;
|
||||
}
|
||||
|
||||
f = (float)strtol(c, &t, 10);
|
||||
|
||||
c = t;
|
||||
|
||||
if (*c == '.')
|
||||
{
|
||||
c++;
|
||||
|
||||
float pl = (float)strtol(c, &t, 10);
|
||||
pl *= fast_atof_table[t-c];
|
||||
|
||||
f += pl;
|
||||
|
||||
c = t;
|
||||
|
||||
if (*c == 'e')
|
||||
{
|
||||
++c;
|
||||
float exp = (float)strtol(c, &t, 10);
|
||||
f *= (float)pow(10.0f, exp);
|
||||
c = t;
|
||||
}
|
||||
}
|
||||
|
||||
if (inv)
|
||||
f *= -1.0f;
|
||||
|
||||
out = f;
|
||||
return c;
|
||||
}
|
||||
|
||||
//! Provides a fast function for converting a string into a float,
|
||||
//! about 6 times faster than atof in win32.
|
||||
// If you find any bugs, please send them to me, niko (at) irrlicht3d.org.
|
||||
inline const char* fast_atof_move_const(const char* c, float& out)
|
||||
{
|
||||
bool inv = false;
|
||||
char *t;
|
||||
float f;
|
||||
|
||||
if (*c=='-')
|
||||
{
|
||||
c++;
|
||||
inv = true;
|
||||
}
|
||||
|
||||
f = (float)strtol(c, &t, 10);
|
||||
|
||||
c = t;
|
||||
|
||||
if (*c == '.')
|
||||
{
|
||||
c++;
|
||||
|
||||
float pl = (float)strtol(c, &t, 10);
|
||||
pl *= fast_atof_table[t-c];
|
||||
|
||||
f += pl;
|
||||
|
||||
c = t;
|
||||
|
||||
if (*c == 'e')
|
||||
{
|
||||
++c;
|
||||
f32 exp = (f32)strtol(c, &t, 10);
|
||||
f *= (f32)powf(10.0f, exp);
|
||||
c = t;
|
||||
}
|
||||
}
|
||||
|
||||
if (inv)
|
||||
f *= -1.0f;
|
||||
|
||||
out = f;
|
||||
return c;
|
||||
}
|
||||
|
||||
|
||||
inline float fast_atof(const char* c)
|
||||
{
|
||||
float ret;
|
||||
fast_atof_move_const(c, ret);
|
||||
return ret;
|
||||
}
|
||||
|
||||
} // end namespace core
|
||||
}// end namespace irr
|
||||
|
||||
#endif
|
||||
|
|
@ -21,6 +21,7 @@ class array
|
|||
{
|
||||
|
||||
public:
|
||||
|
||||
array()
|
||||
: data(0), allocated(0), used(0),
|
||||
free_when_destroyed(true), is_sorted(true)
|
||||
|
|
|
@ -117,7 +117,7 @@ public:
|
|||
//! Constructor for unicode and ascii strings
|
||||
template <class B>
|
||||
string(const B* c)
|
||||
: array(0),allocated(0), used(0)
|
||||
: array(0), allocated(0), used(0)
|
||||
{
|
||||
*this = c;
|
||||
}
|
||||
|
|
|
@ -79,13 +79,8 @@ typedef unsigned short wchar_t;
|
|||
#endif // microsoft compiler
|
||||
|
||||
//! define a break macro for debugging only in Win32 mode.
|
||||
// WORKAROUND (assimp): remove __asm
|
||||
#if defined(WIN32) && defined(_MSC_VER) && defined(_DEBUG)
|
||||
#if defined(_M_IX86)
|
||||
#define _IRR_DEBUG_BREAK_IF( _CONDITION_ ) /*if (_CONDITION_) {_asm int 3}*/
|
||||
#else
|
||||
#define _IRR_DEBUG_BREAK_IF( _CONDITION_ )
|
||||
#endif
|
||||
#if !defined(_WIN64) && defined(WIN32) && defined(_MSC_VER) && defined(_DEBUG)
|
||||
#define _IRR_DEBUG_BREAK_IF( _CONDITION_ ) if (_CONDITION_) {_asm int 3}
|
||||
#else
|
||||
#define _IRR_DEBUG_BREAK_IF( _CONDITION_ )
|
||||
#endif
|
||||
|
@ -96,10 +91,8 @@ When you call unmanaged code that returns a bool type value of false from manage
|
|||
the return value may appear as true. See
|
||||
http://support.microsoft.com/default.aspx?kbid=823071 for details.
|
||||
Compiler version defines: VC6.0 : 1200, VC7.0 : 1300, VC7.1 : 1310, VC8.0 : 1400*/
|
||||
|
||||
// WORKAROUND (assimp): remove __asm
|
||||
#if defined(WIN32) && defined(_MSC_VER) && (_MSC_VER > 1299) && (_MSC_VER < 1400)
|
||||
#define _IRR_IMPLEMENT_MANAGED_MARSHALLING_BUGFIX /*__asm mov eax,100*/
|
||||
#if !defined(_WIN64) && defined(WIN32) && defined(_MSC_VER) && (_MSC_VER > 1299) && (_MSC_VER < 1400)
|
||||
#define _IRR_IMPLEMENT_MANAGED_MARSHALLING_BUGFIX __asm mov eax,100
|
||||
#else
|
||||
#define _IRR_IMPLEMENT_MANAGED_MARSHALLING_BUGFIX
|
||||
#endif // _IRR_MANAGED_MARSHALLING_BUGFIX
|
||||
|
|
|
@ -2,14 +2,10 @@
|
|||
// This file is part of the "Irrlicht Engine" and the "irrXML" project.
|
||||
// For conditions of distribution and use, see copyright notice in irrlicht.h and/or irrXML.h
|
||||
|
||||
// Need to include Assimp, too. We're using Assimp's version of fast_atof
|
||||
// so we need stdint.h. But no PCH.
|
||||
|
||||
|
||||
#include "irrXML.h"
|
||||
#include "irrString.h"
|
||||
#include "irrArray.h"
|
||||
//#include <assimp/fast_atof.h>
|
||||
#include "fast_atof.h"
|
||||
#include "CXMLReaderImpl.h"
|
||||
|
||||
namespace irr
|
||||
|
@ -18,7 +14,7 @@ namespace io
|
|||
{
|
||||
|
||||
//! Implementation of the file read callback for ordinary files
|
||||
class IRRXML_API CFileReadCallBack : public IFileReadCallBack
|
||||
class CFileReadCallBack : public IFileReadCallBack
|
||||
{
|
||||
public:
|
||||
|
||||
|
|
|
@ -7,12 +7,6 @@
|
|||
|
||||
#include <stdio.h>
|
||||
|
||||
#ifdef _WIN32
|
||||
# define IRRXML_API __declspec(dllexport)
|
||||
#else
|
||||
# define IRRXML_API __attribute__ ((visibility("default")))
|
||||
#endif // _WIN32
|
||||
|
||||
/** \mainpage irrXML 1.2 API documentation
|
||||
<div align="center"><img src="logobig.png" ></div>
|
||||
|
||||
|
@ -178,7 +172,7 @@ namespace io
|
|||
ETF_UTF32_BE,
|
||||
|
||||
//! UTF-32 format, little endian
|
||||
ETF_UTF32_LE
|
||||
ETF_UTF32_LE,
|
||||
};
|
||||
|
||||
|
||||
|
@ -215,7 +209,7 @@ namespace io
|
|||
two methods to read your data and give a pointer to an instance of
|
||||
your implementation when calling createIrrXMLReader(),
|
||||
createIrrXMLReaderUTF16() or createIrrXMLReaderUTF32() */
|
||||
class IRRXML_API IFileReadCallBack
|
||||
class IFileReadCallBack
|
||||
{
|
||||
public:
|
||||
|
||||
|
@ -415,7 +409,7 @@ namespace io
|
|||
\return Returns a pointer to the created xml parser. This pointer should be
|
||||
deleted using 'delete' after no longer needed. Returns 0 if an error occured
|
||||
and the file could not be opened. */
|
||||
IRRXML_API IrrXMLReader* createIrrXMLReader(const char* filename);
|
||||
IrrXMLReader* createIrrXMLReader(const char* filename);
|
||||
|
||||
//! Creates an instance of an UFT-8 or ASCII character xml parser.
|
||||
/** This means that all character data will be returned in 8 bit ASCII or UTF-8. The file to read can
|
||||
|
@ -427,7 +421,7 @@ namespace io
|
|||
\return Returns a pointer to the created xml parser. This pointer should be
|
||||
deleted using 'delete' after no longer needed. Returns 0 if an error occured
|
||||
and the file could not be opened. */
|
||||
IRRXML_API IrrXMLReader* createIrrXMLReader(FILE* file);
|
||||
IrrXMLReader* createIrrXMLReader(FILE* file);
|
||||
|
||||
//! Creates an instance of an UFT-8 or ASCII character xml parser.
|
||||
/** This means that all character data will be returned in 8 bit ASCII or UTF-8. The file to read can
|
||||
|
@ -440,7 +434,7 @@ namespace io
|
|||
\return Returns a pointer to the created xml parser. This pointer should be
|
||||
deleted using 'delete' after no longer needed. Returns 0 if an error occured
|
||||
and the file could not be opened. */
|
||||
IRRXML_API IrrXMLReader* createIrrXMLReader(IFileReadCallBack* callback);
|
||||
IrrXMLReader* createIrrXMLReader(IFileReadCallBack* callback);
|
||||
|
||||
//! Creates an instance of an UFT-16 xml parser.
|
||||
/** This means that
|
||||
|
@ -452,7 +446,7 @@ namespace io
|
|||
\return Returns a pointer to the created xml parser. This pointer should be
|
||||
deleted using 'delete' after no longer needed. Returns 0 if an error occured
|
||||
and the file could not be opened. */
|
||||
IRRXML_API IrrXMLReaderUTF16* createIrrXMLReaderUTF16(const char* filename);
|
||||
IrrXMLReaderUTF16* createIrrXMLReaderUTF16(const char* filename);
|
||||
|
||||
//! Creates an instance of an UFT-16 xml parser.
|
||||
/** This means that all character data will be returned in UTF-16. The file to read can
|
||||
|
@ -464,7 +458,7 @@ namespace io
|
|||
\return Returns a pointer to the created xml parser. This pointer should be
|
||||
deleted using 'delete' after no longer needed. Returns 0 if an error occured
|
||||
and the file could not be opened. */
|
||||
IRRXML_API IrrXMLReaderUTF16* createIrrXMLReaderUTF16(FILE* file);
|
||||
IrrXMLReaderUTF16* createIrrXMLReaderUTF16(FILE* file);
|
||||
|
||||
//! Creates an instance of an UFT-16 xml parser.
|
||||
/** This means that all character data will be returned in UTF-16. The file to read can
|
||||
|
@ -477,7 +471,7 @@ namespace io
|
|||
\return Returns a pointer to the created xml parser. This pointer should be
|
||||
deleted using 'delete' after no longer needed. Returns 0 if an error occured
|
||||
and the file could not be opened. */
|
||||
IRRXML_API IrrXMLReaderUTF16* createIrrXMLReaderUTF16(IFileReadCallBack* callback);
|
||||
IrrXMLReaderUTF16* createIrrXMLReaderUTF16(IFileReadCallBack* callback);
|
||||
|
||||
|
||||
//! Creates an instance of an UFT-32 xml parser.
|
||||
|
@ -489,7 +483,7 @@ namespace io
|
|||
\return Returns a pointer to the created xml parser. This pointer should be
|
||||
deleted using 'delete' after no longer needed. Returns 0 if an error occured
|
||||
and the file could not be opened. */
|
||||
IRRXML_API IrrXMLReaderUTF32* createIrrXMLReaderUTF32(const char* filename);
|
||||
IrrXMLReaderUTF32* createIrrXMLReaderUTF32(const char* filename);
|
||||
|
||||
//! Creates an instance of an UFT-32 xml parser.
|
||||
/** This means that all character data will be returned in UTF-32. The file to read can
|
||||
|
@ -501,7 +495,7 @@ namespace io
|
|||
\return Returns a pointer to the created xml parser. This pointer should be
|
||||
deleted using 'delete' after no longer needed. Returns 0 if an error occured
|
||||
and the file could not be opened. */
|
||||
IRRXML_API IrrXMLReaderUTF32* createIrrXMLReaderUTF32(FILE* file);
|
||||
IrrXMLReaderUTF32* createIrrXMLReaderUTF32(FILE* file);
|
||||
|
||||
//! Creates an instance of an UFT-32 xml parser.
|
||||
/** This means that
|
||||
|
@ -515,7 +509,7 @@ namespace io
|
|||
\return Returns a pointer to the created xml parser. This pointer should be
|
||||
deleted using 'delete' after no longer needed. Returns 0 if an error occured
|
||||
and the file could not be opened. */
|
||||
IRRXML_API IrrXMLReaderUTF32* createIrrXMLReaderUTF32(IFileReadCallBack* callback);
|
||||
IrrXMLReaderUTF32* createIrrXMLReaderUTF32(IFileReadCallBack* callback);
|
||||
|
||||
|
||||
/*! \file irrxml.h
|
||||
|
|
|
@ -5,8 +5,6 @@ Open Asset Import Library (assimp)
|
|||
|
||||
Copyright (c) 2006-2020, assimp team
|
||||
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
|
@ -49,13 +47,13 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#define AI_STREAMREADER_H_INCLUDED
|
||||
|
||||
#ifdef __GNUC__
|
||||
# pragma GCC system_header
|
||||
#pragma GCC system_header
|
||||
#endif
|
||||
|
||||
#include <assimp/IOStream.hpp>
|
||||
#include <assimp/Defines.h>
|
||||
#include <assimp/ByteSwapper.h>
|
||||
#include <assimp/Defines.h>
|
||||
#include <assimp/Exceptional.h>
|
||||
#include <assimp/IOStream.hpp>
|
||||
|
||||
#include <memory>
|
||||
|
||||
|
@ -74,10 +72,8 @@ namespace Assimp {
|
|||
template <bool SwapEndianess = false, bool RuntimeSwitch = false>
|
||||
class StreamReader {
|
||||
public:
|
||||
// FIXME: use these data types throughout the whole library,
|
||||
// then change them to 64 bit values :-)
|
||||
using diff = int;
|
||||
using pos = unsigned int;
|
||||
using diff = size_t;
|
||||
using pos = size_t;
|
||||
|
||||
// ---------------------------------------------------------------------
|
||||
/** Construction from a given stream with a well-defined endianness.
|
||||
|
@ -91,39 +87,44 @@ public:
|
|||
* stream is in little endian byte order. Otherwise the
|
||||
* endianness information is contained in the @c SwapEndianess
|
||||
* template parameter and this parameter is meaningless. */
|
||||
StreamReader(std::shared_ptr<IOStream> stream, bool le = false)
|
||||
: stream(stream)
|
||||
, le(le)
|
||||
{
|
||||
StreamReader(std::shared_ptr<IOStream> stream, bool le = false) :
|
||||
mStream(stream),
|
||||
mBuffer(nullptr),
|
||||
mCurrent(nullptr),
|
||||
mEnd(nullptr),
|
||||
mLimit(nullptr),
|
||||
mLe(le) {
|
||||
ai_assert(stream);
|
||||
InternBegin();
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------
|
||||
StreamReader(IOStream* stream, bool le = false)
|
||||
: stream(std::shared_ptr<IOStream>(stream))
|
||||
, le(le)
|
||||
{
|
||||
ai_assert(stream);
|
||||
StreamReader(IOStream *stream, bool le = false) :
|
||||
mStream(std::shared_ptr<IOStream>(stream)),
|
||||
mBuffer(nullptr),
|
||||
mCurrent(nullptr),
|
||||
mEnd(nullptr),
|
||||
mLimit(nullptr),
|
||||
mLe(le) {
|
||||
ai_assert(nullptr != stream);
|
||||
InternBegin();
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------
|
||||
~StreamReader() {
|
||||
delete[] buffer;
|
||||
delete[] mBuffer;
|
||||
}
|
||||
|
||||
// deprecated, use overloaded operator>> instead
|
||||
|
||||
// ---------------------------------------------------------------------
|
||||
/** Read a float from the stream */
|
||||
float GetF4()
|
||||
{
|
||||
/// Read a float from the stream.
|
||||
float GetF4() {
|
||||
return Get<float>();
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------
|
||||
/** Read a double from the stream */
|
||||
/// Read a double from the stream.
|
||||
double GetF8() {
|
||||
return Get<double>();
|
||||
}
|
||||
|
@ -159,50 +160,50 @@ public:
|
|||
}
|
||||
|
||||
// ---------------------------------------------------------------------
|
||||
/** Read a unsigned 8 bit integer from the stream */
|
||||
/// Read a unsigned 8 bit integer from the stream
|
||||
uint8_t GetU1() {
|
||||
return Get<uint8_t>();
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------
|
||||
/** Read an unsigned 32 bit integer from the stream */
|
||||
/// Read an unsigned 32 bit integer from the stream
|
||||
uint32_t GetU4() {
|
||||
return Get<uint32_t>();
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------
|
||||
/** Read a unsigned 64 bit integer from the stream */
|
||||
/// Read a unsigned 64 bit integer from the stream
|
||||
uint64_t GetU8() {
|
||||
return Get<uint64_t>();
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------
|
||||
/** Get the remaining stream size (to the end of the stream) */
|
||||
unsigned int GetRemainingSize() const {
|
||||
return (unsigned int)(end - current);
|
||||
/// Get the remaining stream size (to the end of the stream)
|
||||
size_t GetRemainingSize() const {
|
||||
return (unsigned int)(mEnd - mCurrent);
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------
|
||||
/** Get the remaining stream size (to the current read limit). The
|
||||
* return value is the remaining size of the stream if no custom
|
||||
* read limit has been set. */
|
||||
unsigned int GetRemainingSizeToLimit() const {
|
||||
return (unsigned int)(limit - current);
|
||||
size_t GetRemainingSizeToLimit() const {
|
||||
return (unsigned int)(mLimit - mCurrent);
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------
|
||||
/** Increase the file pointer (relative seeking) */
|
||||
void IncPtr(intptr_t plus) {
|
||||
current += plus;
|
||||
if (current > limit) {
|
||||
mCurrent += plus;
|
||||
if (mCurrent > mLimit) {
|
||||
throw DeadlyImportError("End of file or read limit was reached");
|
||||
}
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------
|
||||
/** Get the current file pointer */
|
||||
int8_t* GetPtr() const {
|
||||
return current;
|
||||
int8_t *GetPtr() const {
|
||||
return mCurrent;
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------
|
||||
|
@ -211,9 +212,9 @@ public:
|
|||
* large chunks of data at once.
|
||||
* @param p The new pointer, which is validated against the size
|
||||
* limit and buffer boundaries. */
|
||||
void SetPtr(int8_t* p) {
|
||||
current = p;
|
||||
if (current > limit || current < buffer) {
|
||||
void SetPtr(int8_t *p) {
|
||||
mCurrent = p;
|
||||
if (mCurrent > mLimit || mCurrent < mBuffer) {
|
||||
throw DeadlyImportError("End of file or read limit was reached");
|
||||
}
|
||||
}
|
||||
|
@ -222,21 +223,20 @@ public:
|
|||
/** Copy n bytes to an external buffer
|
||||
* @param out Destination for copying
|
||||
* @param bytes Number of bytes to copy */
|
||||
void CopyAndAdvance(void* out, size_t bytes) {
|
||||
int8_t* ur = GetPtr();
|
||||
SetPtr(ur+bytes); // fire exception if eof
|
||||
void CopyAndAdvance(void *out, size_t bytes) {
|
||||
int8_t *ur = GetPtr();
|
||||
SetPtr(ur + bytes); // fire exception if eof
|
||||
|
||||
::memcpy(out,ur,bytes);
|
||||
::memcpy(out, ur, bytes);
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------
|
||||
/** Get the current offset from the beginning of the file */
|
||||
/// @brief Get the current offset from the beginning of the file
|
||||
int GetCurrentPos() const {
|
||||
return (unsigned int)(current - buffer);
|
||||
return (unsigned int)(mCurrent - mBuffer);
|
||||
}
|
||||
|
||||
void SetCurrentPos(size_t pos) {
|
||||
SetPtr(buffer + pos);
|
||||
SetPtr(mBuffer + pos);
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------
|
||||
|
@ -249,12 +249,12 @@ public:
|
|||
unsigned int SetReadLimit(unsigned int _limit) {
|
||||
unsigned int prev = GetReadLimit();
|
||||
if (UINT_MAX == _limit) {
|
||||
limit = end;
|
||||
mLimit = mEnd;
|
||||
return prev;
|
||||
}
|
||||
|
||||
limit = buffer + _limit;
|
||||
if (limit > end) {
|
||||
mLimit = mBuffer + _limit;
|
||||
if (mLimit > mEnd) {
|
||||
throw DeadlyImportError("StreamReader: Invalid read limit");
|
||||
}
|
||||
return prev;
|
||||
|
@ -264,20 +264,20 @@ public:
|
|||
/** Get the current read limit in bytes. Reading over this limit
|
||||
* accidentally raises an exception. */
|
||||
unsigned int GetReadLimit() const {
|
||||
return (unsigned int)(limit - buffer);
|
||||
return (unsigned int)(mLimit - mBuffer);
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------
|
||||
/** Skip to the read limit in bytes. Reading over this limit
|
||||
* accidentally raises an exception. */
|
||||
void SkipToReadLimit() {
|
||||
current = limit;
|
||||
mCurrent = mLimit;
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------
|
||||
/** overload operator>> and allow chaining of >> ops. */
|
||||
template <typename T>
|
||||
StreamReader& operator >> (T& f) {
|
||||
StreamReader &operator>>(T &f) {
|
||||
f = Get<T>();
|
||||
return *this;
|
||||
}
|
||||
|
@ -286,14 +286,14 @@ public:
|
|||
/** Generic read method. ByteSwap::Swap(T*) *must* be defined */
|
||||
template <typename T>
|
||||
T Get() {
|
||||
if ( current + sizeof(T) > limit) {
|
||||
if (mCurrent + sizeof(T) > mLimit) {
|
||||
throw DeadlyImportError("End of file or stream limit was reached");
|
||||
}
|
||||
|
||||
T f;
|
||||
::memcpy (&f, current, sizeof(T));
|
||||
Intern::Getter<SwapEndianess,T,RuntimeSwitch>() (&f,le);
|
||||
current += sizeof(T);
|
||||
::memcpy(&f, mCurrent, sizeof(T));
|
||||
Intern::Getter<SwapEndianess, T, RuntimeSwitch>()(&f, mLe);
|
||||
mCurrent += sizeof(T);
|
||||
|
||||
return f;
|
||||
}
|
||||
|
@ -301,46 +301,44 @@ public:
|
|||
private:
|
||||
// ---------------------------------------------------------------------
|
||||
void InternBegin() {
|
||||
if (!stream) {
|
||||
// in case someone wonders: StreamReader is frequently invoked with
|
||||
// no prior validation whether the input stream is valid. Since
|
||||
// no one bothers changing the error message, this message here
|
||||
// is passed down to the caller and 'unable to open file'
|
||||
// simply describes best what happened.
|
||||
if (nullptr == mStream) {
|
||||
throw DeadlyImportError("StreamReader: Unable to open file");
|
||||
}
|
||||
|
||||
const size_t s = stream->FileSize() - stream->Tell();
|
||||
if (!s) {
|
||||
const size_t filesize = mStream->FileSize() - mStream->Tell();
|
||||
if (0 == filesize) {
|
||||
throw DeadlyImportError("StreamReader: File is empty or EOF is already reached");
|
||||
}
|
||||
|
||||
current = buffer = new int8_t[s];
|
||||
const size_t read = stream->Read(current,1,s);
|
||||
mCurrent = mBuffer = new int8_t[filesize];
|
||||
const size_t read = mStream->Read(mCurrent, 1, filesize);
|
||||
// (read < s) can only happen if the stream was opened in text mode, in which case FileSize() is not reliable
|
||||
ai_assert(read <= s);
|
||||
end = limit = &buffer[read-1] + 1;
|
||||
ai_assert(read <= filesize);
|
||||
mEnd = mLimit = &mBuffer[read - 1] + 1;
|
||||
}
|
||||
|
||||
private:
|
||||
std::shared_ptr<IOStream> stream;
|
||||
int8_t *buffer, *current, *end, *limit;
|
||||
bool le;
|
||||
std::shared_ptr<IOStream> mStream;
|
||||
int8_t *mBuffer;
|
||||
int8_t *mCurrent;
|
||||
int8_t *mEnd;
|
||||
int8_t *mLimit;
|
||||
bool mLe;
|
||||
};
|
||||
|
||||
// --------------------------------------------------------------------------------------------
|
||||
// `static` StreamReaders. Their byte order is fixed and they might be a little bit faster.
|
||||
#ifdef AI_BUILD_BIG_ENDIAN
|
||||
typedef StreamReader<true> StreamReaderLE;
|
||||
typedef StreamReader<false> StreamReaderBE;
|
||||
typedef StreamReader<true> StreamReaderLE;
|
||||
typedef StreamReader<false> StreamReaderBE;
|
||||
#else
|
||||
typedef StreamReader<true> StreamReaderBE;
|
||||
typedef StreamReader<false> StreamReaderLE;
|
||||
typedef StreamReader<true> StreamReaderBE;
|
||||
typedef StreamReader<false> StreamReaderLE;
|
||||
#endif
|
||||
|
||||
// `dynamic` StreamReader. The byte order of the input data is specified in the
|
||||
// c'tor. This involves runtime branching and might be a little bit slower.
|
||||
typedef StreamReader<true,true> StreamReaderAny;
|
||||
typedef StreamReader<true, true> StreamReaderAny;
|
||||
|
||||
} // end namespace Assimp
|
||||
|
||||
|
|
|
@ -5,8 +5,6 @@ Open Asset Import Library (assimp)
|
|||
|
||||
Copyright (c) 2006-2020, assimp team
|
||||
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
|
@ -49,20 +47,20 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#define AI_METADATA_H_INC
|
||||
|
||||
#ifdef __GNUC__
|
||||
# pragma GCC system_header
|
||||
#pragma GCC system_header
|
||||
#endif
|
||||
|
||||
#if defined(_MSC_VER) && (_MSC_VER <= 1500)
|
||||
# include "Compiler/pstdint.h"
|
||||
#include "Compiler/pstdint.h"
|
||||
#else
|
||||
# include <stdint.h>
|
||||
#include <stdint.h>
|
||||
#endif
|
||||
|
||||
// -------------------------------------------------------------------------------
|
||||
/**
|
||||
* Enum used to distinguish data types
|
||||
*/
|
||||
// -------------------------------------------------------------------------------
|
||||
// -------------------------------------------------------------------------------
|
||||
typedef enum aiMetadataType {
|
||||
AI_BOOL = 0,
|
||||
AI_INT32 = 1,
|
||||
|
@ -84,10 +82,10 @@ typedef enum aiMetadataType {
|
|||
*
|
||||
* The type field uniquely identifies the underlying type of the data field
|
||||
*/
|
||||
// -------------------------------------------------------------------------------
|
||||
// -------------------------------------------------------------------------------
|
||||
struct aiMetadataEntry {
|
||||
aiMetadataType mType;
|
||||
void* mData;
|
||||
void *mData;
|
||||
};
|
||||
|
||||
#ifdef __cplusplus
|
||||
|
@ -98,15 +96,29 @@ struct aiMetadataEntry {
|
|||
/**
|
||||
* Helper functions to get the aiType enum entry for a type
|
||||
*/
|
||||
// -------------------------------------------------------------------------------
|
||||
// -------------------------------------------------------------------------------
|
||||
|
||||
inline aiMetadataType GetAiType( bool ) { return AI_BOOL; }
|
||||
inline aiMetadataType GetAiType( int32_t ) { return AI_INT32; }
|
||||
inline aiMetadataType GetAiType( uint64_t ) { return AI_UINT64; }
|
||||
inline aiMetadataType GetAiType( float ) { return AI_FLOAT; }
|
||||
inline aiMetadataType GetAiType( double ) { return AI_DOUBLE; }
|
||||
inline aiMetadataType GetAiType( const aiString & ) { return AI_AISTRING; }
|
||||
inline aiMetadataType GetAiType( const aiVector3D & ) { return AI_AIVECTOR3D; }
|
||||
inline aiMetadataType GetAiType(bool) {
|
||||
return AI_BOOL;
|
||||
}
|
||||
inline aiMetadataType GetAiType(int32_t) {
|
||||
return AI_INT32;
|
||||
}
|
||||
inline aiMetadataType GetAiType(uint64_t) {
|
||||
return AI_UINT64;
|
||||
}
|
||||
inline aiMetadataType GetAiType(float) {
|
||||
return AI_FLOAT;
|
||||
}
|
||||
inline aiMetadataType GetAiType(double) {
|
||||
return AI_DOUBLE;
|
||||
}
|
||||
inline aiMetadataType GetAiType(const aiString &) {
|
||||
return AI_AISTRING;
|
||||
}
|
||||
inline aiMetadataType GetAiType(const aiVector3D &) {
|
||||
return AI_AIVECTOR3D;
|
||||
}
|
||||
|
||||
#endif // __cplusplus
|
||||
|
||||
|
@ -116,17 +128,17 @@ inline aiMetadataType GetAiType( const aiVector3D & ) { return AI_AIVECTOR3D; }
|
|||
*
|
||||
* Metadata is a key-value store using string keys and values.
|
||||
*/
|
||||
// -------------------------------------------------------------------------------
|
||||
// -------------------------------------------------------------------------------
|
||||
struct aiMetadata {
|
||||
/** Length of the mKeys and mValues arrays, respectively */
|
||||
unsigned int mNumProperties;
|
||||
|
||||
/** Arrays of keys, may not be NULL. Entries in this array may not be NULL as well. */
|
||||
C_STRUCT aiString* mKeys;
|
||||
C_STRUCT aiString *mKeys;
|
||||
|
||||
/** Arrays of values, may not be NULL. Entries in this array may be NULL if the
|
||||
* corresponding property key has no assigned value. */
|
||||
C_STRUCT aiMetadataEntry* mValues;
|
||||
C_STRUCT aiMetadataEntry *mValues;
|
||||
|
||||
#ifdef __cplusplus
|
||||
|
||||
|
@ -134,71 +146,62 @@ struct aiMetadata {
|
|||
* @brief The default constructor, set all members to zero by default.
|
||||
*/
|
||||
aiMetadata() AI_NO_EXCEPT
|
||||
: mNumProperties(0)
|
||||
, mKeys(nullptr)
|
||||
, mValues(nullptr) {
|
||||
: mNumProperties(0),
|
||||
mKeys(nullptr),
|
||||
mValues(nullptr) {
|
||||
// empty
|
||||
}
|
||||
|
||||
aiMetadata( const aiMetadata &rhs )
|
||||
: mNumProperties( rhs.mNumProperties )
|
||||
, mKeys( nullptr )
|
||||
, mValues( nullptr ) {
|
||||
mKeys = new aiString[ mNumProperties ];
|
||||
for ( size_t i = 0; i < static_cast<size_t>( mNumProperties ); ++i ) {
|
||||
mKeys[ i ] = rhs.mKeys[ i ];
|
||||
aiMetadata(const aiMetadata &rhs) :
|
||||
mNumProperties(rhs.mNumProperties), mKeys(nullptr), mValues(nullptr) {
|
||||
mKeys = new aiString[mNumProperties];
|
||||
for (size_t i = 0; i < static_cast<size_t>(mNumProperties); ++i) {
|
||||
mKeys[i] = rhs.mKeys[i];
|
||||
}
|
||||
mValues = new aiMetadataEntry[ mNumProperties ];
|
||||
for ( size_t i = 0; i < static_cast<size_t>(mNumProperties); ++i ) {
|
||||
mValues[ i ].mType = rhs.mValues[ i ].mType;
|
||||
switch ( rhs.mValues[ i ].mType ) {
|
||||
mValues = new aiMetadataEntry[mNumProperties];
|
||||
for (size_t i = 0; i < static_cast<size_t>(mNumProperties); ++i) {
|
||||
mValues[i].mType = rhs.mValues[i].mType;
|
||||
switch (rhs.mValues[i].mType) {
|
||||
case AI_BOOL:
|
||||
mValues[ i ].mData = new bool;
|
||||
::memcpy( mValues[ i ].mData, rhs.mValues[ i ].mData, sizeof(bool) );
|
||||
mValues[i].mData = new bool;
|
||||
::memcpy(mValues[i].mData, rhs.mValues[i].mData, sizeof(bool));
|
||||
break;
|
||||
case AI_INT32: {
|
||||
int32_t v;
|
||||
::memcpy( &v, rhs.mValues[ i ].mData, sizeof( int32_t ) );
|
||||
mValues[ i ].mData = new int32_t( v );
|
||||
}
|
||||
break;
|
||||
::memcpy(&v, rhs.mValues[i].mData, sizeof(int32_t));
|
||||
mValues[i].mData = new int32_t(v);
|
||||
} break;
|
||||
case AI_UINT64: {
|
||||
uint64_t v;
|
||||
::memcpy( &v, rhs.mValues[ i ].mData, sizeof( uint64_t ) );
|
||||
mValues[ i ].mData = new uint64_t( v );
|
||||
}
|
||||
break;
|
||||
::memcpy(&v, rhs.mValues[i].mData, sizeof(uint64_t));
|
||||
mValues[i].mData = new uint64_t(v);
|
||||
} break;
|
||||
case AI_FLOAT: {
|
||||
float v;
|
||||
::memcpy( &v, rhs.mValues[ i ].mData, sizeof( float ) );
|
||||
mValues[ i ].mData = new float( v );
|
||||
}
|
||||
break;
|
||||
::memcpy(&v, rhs.mValues[i].mData, sizeof(float));
|
||||
mValues[i].mData = new float(v);
|
||||
} break;
|
||||
case AI_DOUBLE: {
|
||||
double v;
|
||||
::memcpy( &v, rhs.mValues[ i ].mData, sizeof( double ) );
|
||||
mValues[ i ].mData = new double( v );
|
||||
}
|
||||
break;
|
||||
::memcpy(&v, rhs.mValues[i].mData, sizeof(double));
|
||||
mValues[i].mData = new double(v);
|
||||
} break;
|
||||
case AI_AISTRING: {
|
||||
aiString v;
|
||||
rhs.Get<aiString>( mKeys[ i ], v );
|
||||
mValues[ i ].mData = new aiString( v );
|
||||
}
|
||||
break;
|
||||
rhs.Get<aiString>(mKeys[i], v);
|
||||
mValues[i].mData = new aiString(v);
|
||||
} break;
|
||||
case AI_AIVECTOR3D: {
|
||||
aiVector3D v;
|
||||
rhs.Get<aiVector3D>( mKeys[ i ], v );
|
||||
mValues[ i ].mData = new aiVector3D( v );
|
||||
}
|
||||
break;
|
||||
rhs.Get<aiVector3D>(mKeys[i], v);
|
||||
mValues[i].mData = new aiVector3D(v);
|
||||
} break;
|
||||
#ifndef SWIG
|
||||
case FORCE_32BIT:
|
||||
#endif
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -206,33 +209,33 @@ struct aiMetadata {
|
|||
* @brief The destructor.
|
||||
*/
|
||||
~aiMetadata() {
|
||||
delete [] mKeys;
|
||||
delete[] mKeys;
|
||||
mKeys = nullptr;
|
||||
if (mValues) {
|
||||
// Delete each metadata entry
|
||||
for (unsigned i=0; i<mNumProperties; ++i) {
|
||||
void* data = mValues[i].mData;
|
||||
for (unsigned i = 0; i < mNumProperties; ++i) {
|
||||
void *data = mValues[i].mData;
|
||||
switch (mValues[i].mType) {
|
||||
case AI_BOOL:
|
||||
delete static_cast< bool* >( data );
|
||||
delete static_cast<bool *>(data);
|
||||
break;
|
||||
case AI_INT32:
|
||||
delete static_cast< int32_t* >( data );
|
||||
delete static_cast<int32_t *>(data);
|
||||
break;
|
||||
case AI_UINT64:
|
||||
delete static_cast< uint64_t* >( data );
|
||||
delete static_cast<uint64_t *>(data);
|
||||
break;
|
||||
case AI_FLOAT:
|
||||
delete static_cast< float* >( data );
|
||||
delete static_cast<float *>(data);
|
||||
break;
|
||||
case AI_DOUBLE:
|
||||
delete static_cast< double* >( data );
|
||||
delete static_cast<double *>(data);
|
||||
break;
|
||||
case AI_AISTRING:
|
||||
delete static_cast< aiString* >( data );
|
||||
delete static_cast<aiString *>(data);
|
||||
break;
|
||||
case AI_AIVECTOR3D:
|
||||
delete static_cast< aiVector3D* >( data );
|
||||
delete static_cast<aiVector3D *>(data);
|
||||
break;
|
||||
#ifndef SWIG
|
||||
case FORCE_32BIT:
|
||||
|
@ -243,7 +246,7 @@ struct aiMetadata {
|
|||
}
|
||||
|
||||
// Delete the metadata array
|
||||
delete [] mValues;
|
||||
delete[] mValues;
|
||||
mValues = nullptr;
|
||||
}
|
||||
}
|
||||
|
@ -252,16 +255,15 @@ struct aiMetadata {
|
|||
* @brief Allocates property fields + keys.
|
||||
* @param numProperties Number of requested properties.
|
||||
*/
|
||||
static inline
|
||||
aiMetadata *Alloc( unsigned int numProperties ) {
|
||||
if ( 0 == numProperties ) {
|
||||
static inline aiMetadata *Alloc(unsigned int numProperties) {
|
||||
if (0 == numProperties) {
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
aiMetadata *data = new aiMetadata;
|
||||
data->mNumProperties = numProperties;
|
||||
data->mKeys = new aiString[ data->mNumProperties ]();
|
||||
data->mValues = new aiMetadataEntry[ data->mNumProperties ]();
|
||||
data->mKeys = new aiString[data->mNumProperties]();
|
||||
data->mValues = new aiMetadataEntry[data->mNumProperties]();
|
||||
|
||||
return data;
|
||||
}
|
||||
|
@ -269,19 +271,16 @@ struct aiMetadata {
|
|||
/**
|
||||
* @brief Deallocates property fields + keys.
|
||||
*/
|
||||
static inline
|
||||
void Dealloc( aiMetadata *metadata ) {
|
||||
static inline void Dealloc(aiMetadata *metadata) {
|
||||
delete metadata;
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
inline
|
||||
void Add(const std::string& key, const T& value) {
|
||||
aiString* new_keys = new aiString[mNumProperties + 1];
|
||||
aiMetadataEntry* new_values = new aiMetadataEntry[mNumProperties + 1];
|
||||
template <typename T>
|
||||
inline void Add(const std::string &key, const T &value) {
|
||||
aiString *new_keys = new aiString[mNumProperties + 1];
|
||||
aiMetadataEntry *new_values = new aiMetadataEntry[mNumProperties + 1];
|
||||
|
||||
for(unsigned int i = 0; i < mNumProperties; ++i)
|
||||
{
|
||||
for (unsigned int i = 0; i < mNumProperties; ++i) {
|
||||
new_keys[i] = mKeys[i];
|
||||
new_values[i] = mValues[i];
|
||||
}
|
||||
|
@ -297,16 +296,15 @@ struct aiMetadata {
|
|||
Set(mNumProperties - 1, key, value);
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
inline
|
||||
bool Set( unsigned index, const std::string& key, const T& value ) {
|
||||
template <typename T>
|
||||
inline bool Set(unsigned index, const std::string &key, const T &value) {
|
||||
// In range assertion
|
||||
if ( index >= mNumProperties ) {
|
||||
if (index >= mNumProperties) {
|
||||
return false;
|
||||
}
|
||||
|
||||
// Ensure that we have a valid key.
|
||||
if ( key.empty() ) {
|
||||
if (key.empty()) {
|
||||
return false;
|
||||
}
|
||||
|
||||
|
@ -321,42 +319,57 @@ struct aiMetadata {
|
|||
return true;
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
inline
|
||||
bool Get( unsigned index, T& value ) const {
|
||||
template <typename T>
|
||||
inline bool Set( const std::string &key, const T &value ) {
|
||||
if (key.empty()) {
|
||||
return false;
|
||||
}
|
||||
|
||||
bool result = false;
|
||||
for (unsigned int i = 0; i < mNumProperties; ++i) {
|
||||
if (key == mKeys[i].C_Str()) {
|
||||
Set(i, key, value);
|
||||
result = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
inline bool Get(unsigned index, T &value) const {
|
||||
// In range assertion
|
||||
if ( index >= mNumProperties ) {
|
||||
if (index >= mNumProperties) {
|
||||
return false;
|
||||
}
|
||||
|
||||
// Return false if the output data type does
|
||||
// not match the found value's data type
|
||||
if ( GetAiType( value ) != mValues[ index ].mType ) {
|
||||
if (GetAiType(value) != mValues[index].mType) {
|
||||
return false;
|
||||
}
|
||||
|
||||
// Otherwise, output the found value and
|
||||
// return true
|
||||
value = *static_cast<T*>(mValues[index].mData);
|
||||
value = *static_cast<T *>(mValues[index].mData);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
inline
|
||||
bool Get( const aiString& key, T& value ) const {
|
||||
template <typename T>
|
||||
inline bool Get(const aiString &key, T &value) const {
|
||||
// Search for the given key
|
||||
for ( unsigned int i = 0; i < mNumProperties; ++i ) {
|
||||
if ( mKeys[ i ] == key ) {
|
||||
return Get( i, value );
|
||||
for (unsigned int i = 0; i < mNumProperties; ++i) {
|
||||
if (mKeys[i] == key) {
|
||||
return Get(i, value);
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
inline
|
||||
bool Get( const std::string& key, T& value ) const {
|
||||
template <typename T>
|
||||
inline bool Get(const std::string &key, T &value) const {
|
||||
return Get(aiString(key), value);
|
||||
}
|
||||
|
||||
|
@ -365,9 +378,8 @@ struct aiMetadata {
|
|||
/// \param [out] pKey - pointer to the key value.
|
||||
/// \param [out] pEntry - pointer to the entry: type and value.
|
||||
/// \return false - if pIndex is out of range, else - true.
|
||||
inline
|
||||
bool Get(size_t index, const aiString*& key, const aiMetadataEntry*& entry) const {
|
||||
if ( index >= mNumProperties ) {
|
||||
inline bool Get(size_t index, const aiString *&key, const aiMetadataEntry *&entry) const {
|
||||
if (index >= mNumProperties) {
|
||||
return false;
|
||||
}
|
||||
|
||||
|
@ -379,15 +391,14 @@ struct aiMetadata {
|
|||
|
||||
/// Check whether there is a metadata entry for the given key.
|
||||
/// \param [in] Key - the key value value to check for.
|
||||
inline
|
||||
bool HasKey(const char* key) {
|
||||
if ( nullptr == key ) {
|
||||
inline bool HasKey(const char *key) {
|
||||
if (nullptr == key) {
|
||||
return false;
|
||||
}
|
||||
|
||||
// Search for the given key
|
||||
for (unsigned int i = 0; i < mNumProperties; ++i) {
|
||||
if ( 0 == strncmp(mKeys[i].C_Str(), key, mKeys[i].length ) ) {
|
||||
if (0 == strncmp(mKeys[i].C_Str(), key, mKeys[i].length)) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
@ -395,7 +406,6 @@ struct aiMetadata {
|
|||
}
|
||||
|
||||
#endif // __cplusplus
|
||||
|
||||
};
|
||||
|
||||
#endif // AI_METADATA_H_INC
|
||||
|
|
|
@ -245,7 +245,7 @@ void do_motion (void)
|
|||
static int frames = 0;
|
||||
|
||||
int time = glutGet(GLUT_ELAPSED_TIME);
|
||||
angle += (time-prev_time)*0.01;
|
||||
angle += (time-prev_time)*0.01f;
|
||||
prev_time = time;
|
||||
|
||||
frames += 1;
|
||||
|
|
|
@ -31,40 +31,40 @@ struct Texture {
|
|||
|
||||
class Mesh {
|
||||
public:
|
||||
std::vector<VERTEX> vertices;
|
||||
std::vector<UINT> indices;
|
||||
std::vector<Texture> textures;
|
||||
ID3D11Device *dev;
|
||||
std::vector<VERTEX> vertices_;
|
||||
std::vector<UINT> indices_;
|
||||
std::vector<Texture> textures_;
|
||||
ID3D11Device *dev_;
|
||||
|
||||
Mesh(ID3D11Device *dev, const std::vector<VERTEX>& vertices, const std::vector<UINT>& indices, const std::vector<Texture>& textures) :
|
||||
vertices(vertices),
|
||||
indices(indices),
|
||||
textures(textures),
|
||||
dev(dev),
|
||||
VertexBuffer(nullptr),
|
||||
IndexBuffer(nullptr) {
|
||||
this->setupMesh(this->dev);
|
||||
vertices_(vertices),
|
||||
indices_(indices),
|
||||
textures_(textures),
|
||||
dev_(dev),
|
||||
VertexBuffer_(nullptr),
|
||||
IndexBuffer_(nullptr) {
|
||||
this->setupMesh(this->dev_);
|
||||
}
|
||||
|
||||
void Draw(ID3D11DeviceContext *devcon) {
|
||||
UINT stride = sizeof(VERTEX);
|
||||
UINT offset = 0;
|
||||
|
||||
devcon->IASetVertexBuffers(0, 1, &VertexBuffer, &stride, &offset);
|
||||
devcon->IASetIndexBuffer(IndexBuffer, DXGI_FORMAT_R32_UINT, 0);
|
||||
devcon->IASetVertexBuffers(0, 1, &VertexBuffer_, &stride, &offset);
|
||||
devcon->IASetIndexBuffer(IndexBuffer_, DXGI_FORMAT_R32_UINT, 0);
|
||||
|
||||
devcon->PSSetShaderResources(0, 1, &textures[0].texture);
|
||||
devcon->PSSetShaderResources(0, 1, &textures_[0].texture);
|
||||
|
||||
devcon->DrawIndexed(static_cast<UINT>(indices.size()), 0, 0);
|
||||
devcon->DrawIndexed(static_cast<UINT>(indices_.size()), 0, 0);
|
||||
}
|
||||
|
||||
void Close() {
|
||||
SafeRelease(VertexBuffer);
|
||||
SafeRelease(IndexBuffer);
|
||||
SafeRelease(VertexBuffer_);
|
||||
SafeRelease(IndexBuffer_);
|
||||
}
|
||||
private:
|
||||
// Render data
|
||||
ID3D11Buffer *VertexBuffer, *IndexBuffer;
|
||||
ID3D11Buffer *VertexBuffer_, *IndexBuffer_;
|
||||
|
||||
// Functions
|
||||
// Initializes all the buffer objects/arrays
|
||||
|
@ -73,15 +73,15 @@ private:
|
|||
|
||||
D3D11_BUFFER_DESC vbd;
|
||||
vbd.Usage = D3D11_USAGE_IMMUTABLE;
|
||||
vbd.ByteWidth = static_cast<UINT>(sizeof(VERTEX) * vertices.size());
|
||||
vbd.ByteWidth = static_cast<UINT>(sizeof(VERTEX) * vertices_.size());
|
||||
vbd.BindFlags = D3D11_BIND_VERTEX_BUFFER;
|
||||
vbd.CPUAccessFlags = 0;
|
||||
vbd.MiscFlags = 0;
|
||||
|
||||
D3D11_SUBRESOURCE_DATA initData;
|
||||
initData.pSysMem = &vertices[0];
|
||||
initData.pSysMem = &vertices_[0];
|
||||
|
||||
hr = dev->CreateBuffer(&vbd, &initData, &VertexBuffer);
|
||||
hr = dev->CreateBuffer(&vbd, &initData, &VertexBuffer_);
|
||||
if (FAILED(hr)) {
|
||||
Close();
|
||||
throw std::runtime_error("Failed to create vertex buffer.");
|
||||
|
@ -89,14 +89,14 @@ private:
|
|||
|
||||
D3D11_BUFFER_DESC ibd;
|
||||
ibd.Usage = D3D11_USAGE_IMMUTABLE;
|
||||
ibd.ByteWidth = static_cast<UINT>(sizeof(UINT) * indices.size());
|
||||
ibd.ByteWidth = static_cast<UINT>(sizeof(UINT) * indices_.size());
|
||||
ibd.BindFlags = D3D11_BIND_INDEX_BUFFER;
|
||||
ibd.CPUAccessFlags = 0;
|
||||
ibd.MiscFlags = 0;
|
||||
|
||||
initData.pSysMem = &indices[0];
|
||||
initData.pSysMem = &indices_[0];
|
||||
|
||||
hr = dev->CreateBuffer(&ibd, &initData, &IndexBuffer);
|
||||
hr = dev->CreateBuffer(&ibd, &initData, &IndexBuffer_);
|
||||
if (FAILED(hr)) {
|
||||
Close();
|
||||
throw std::runtime_error("Failed to create index buffer.");
|
||||
|
|
|
@ -1,12 +1,12 @@
|
|||
#include "ModelLoader.h"
|
||||
|
||||
ModelLoader::ModelLoader() :
|
||||
dev(nullptr),
|
||||
devcon(nullptr),
|
||||
meshes(),
|
||||
directory(),
|
||||
textures_loaded(),
|
||||
hwnd(nullptr) {
|
||||
dev_(nullptr),
|
||||
devcon_(nullptr),
|
||||
meshes_(),
|
||||
directory_(),
|
||||
textures_loaded_(),
|
||||
hwnd_(nullptr) {
|
||||
// empty
|
||||
}
|
||||
|
||||
|
@ -25,11 +25,11 @@ bool ModelLoader::Load(HWND hwnd, ID3D11Device * dev, ID3D11DeviceContext * devc
|
|||
if (pScene == NULL)
|
||||
return false;
|
||||
|
||||
this->directory = filename.substr(0, filename.find_last_of("/\\"));
|
||||
this->directory_ = filename.substr(0, filename.find_last_of("/\\"));
|
||||
|
||||
this->dev = dev;
|
||||
this->devcon = devcon;
|
||||
this->hwnd = hwnd;
|
||||
this->dev_ = dev;
|
||||
this->devcon_ = devcon;
|
||||
this->hwnd_ = hwnd;
|
||||
|
||||
processNode(pScene->mRootNode, pScene);
|
||||
|
||||
|
@ -37,8 +37,8 @@ bool ModelLoader::Load(HWND hwnd, ID3D11Device * dev, ID3D11DeviceContext * devc
|
|||
}
|
||||
|
||||
void ModelLoader::Draw(ID3D11DeviceContext * devcon) {
|
||||
for (int i = 0; i < meshes.size(); ++i ) {
|
||||
meshes[i].Draw(devcon);
|
||||
for (size_t i = 0; i < meshes_.size(); ++i ) {
|
||||
meshes_[i].Draw(devcon);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -88,7 +88,7 @@ Mesh ModelLoader::processMesh(aiMesh * mesh, const aiScene * scene) {
|
|||
textures.insert(textures.end(), diffuseMaps.begin(), diffuseMaps.end());
|
||||
}
|
||||
|
||||
return Mesh(dev, vertices, indices, textures);
|
||||
return Mesh(dev_, vertices, indices, textures);
|
||||
}
|
||||
|
||||
std::vector<Texture> ModelLoader::loadMaterialTextures(aiMaterial * mat, aiTextureType type, std::string typeName, const aiScene * scene) {
|
||||
|
@ -98,9 +98,9 @@ std::vector<Texture> ModelLoader::loadMaterialTextures(aiMaterial * mat, aiTextu
|
|||
mat->GetTexture(type, i, &str);
|
||||
// Check if texture was loaded before and if so, continue to next iteration: skip loading a new texture
|
||||
bool skip = false;
|
||||
for (UINT j = 0; j < textures_loaded.size(); j++) {
|
||||
if (std::strcmp(textures_loaded[j].path.c_str(), str.C_Str()) == 0) {
|
||||
textures.push_back(textures_loaded[j]);
|
||||
for (UINT j = 0; j < textures_loaded_.size(); j++) {
|
||||
if (std::strcmp(textures_loaded_[j].path.c_str(), str.C_Str()) == 0) {
|
||||
textures.push_back(textures_loaded_[j]);
|
||||
skip = true; // A texture with the same filepath has already been loaded, continue to next one. (optimization)
|
||||
break;
|
||||
}
|
||||
|
@ -113,34 +113,34 @@ std::vector<Texture> ModelLoader::loadMaterialTextures(aiMaterial * mat, aiTextu
|
|||
texture.texture = getTextureFromModel(scene, textureindex);
|
||||
} else {
|
||||
std::string filename = std::string(str.C_Str());
|
||||
filename = directory + '/' + filename;
|
||||
filename = directory_ + '/' + filename;
|
||||
std::wstring filenamews = std::wstring(filename.begin(), filename.end());
|
||||
hr = CreateWICTextureFromFile(dev, devcon, filenamews.c_str(), nullptr, &texture.texture);
|
||||
hr = CreateWICTextureFromFile(dev_, devcon_, filenamews.c_str(), nullptr, &texture.texture);
|
||||
if (FAILED(hr))
|
||||
MessageBox(hwnd, "Texture couldn't be loaded", "Error!", MB_ICONERROR | MB_OK);
|
||||
MessageBox(hwnd_, "Texture couldn't be loaded", "Error!", MB_ICONERROR | MB_OK);
|
||||
}
|
||||
texture.type = typeName;
|
||||
texture.path = str.C_Str();
|
||||
textures.push_back(texture);
|
||||
this->textures_loaded.push_back(texture); // Store it as texture loaded for entire model, to ensure we won't unnecesery load duplicate textures.
|
||||
this->textures_loaded_.push_back(texture); // Store it as texture loaded for entire model, to ensure we won't unnecesery load duplicate textures.
|
||||
}
|
||||
}
|
||||
return textures;
|
||||
}
|
||||
|
||||
void ModelLoader::Close() {
|
||||
for (auto& t : textures_loaded)
|
||||
for (auto& t : textures_loaded_)
|
||||
t.Release();
|
||||
|
||||
for (int i = 0; i < meshes.size(); i++) {
|
||||
meshes[i].Close();
|
||||
for (size_t i = 0; i < meshes_.size(); i++) {
|
||||
meshes_[i].Close();
|
||||
}
|
||||
}
|
||||
|
||||
void ModelLoader::processNode(aiNode * node, const aiScene * scene) {
|
||||
for (UINT i = 0; i < node->mNumMeshes; i++) {
|
||||
aiMesh* mesh = scene->mMeshes[node->mMeshes[i]];
|
||||
meshes.push_back(this->processMesh(mesh, scene));
|
||||
meshes_.push_back(this->processMesh(mesh, scene));
|
||||
}
|
||||
|
||||
for (UINT i = 0; i < node->mNumChildren; i++) {
|
||||
|
@ -179,9 +179,9 @@ ID3D11ShaderResourceView * ModelLoader::getTextureFromModel(const aiScene * scen
|
|||
|
||||
int* size = reinterpret_cast<int*>(&scene->mTextures[textureindex]->mWidth);
|
||||
|
||||
hr = CreateWICTextureFromMemory(dev, devcon, reinterpret_cast<unsigned char*>(scene->mTextures[textureindex]->pcData), *size, nullptr, &texture);
|
||||
hr = CreateWICTextureFromMemory(dev_, devcon_, reinterpret_cast<unsigned char*>(scene->mTextures[textureindex]->pcData), *size, nullptr, &texture);
|
||||
if (FAILED(hr))
|
||||
MessageBox(hwnd, "Texture couldn't be created from memory!", "Error!", MB_ICONERROR | MB_OK);
|
||||
MessageBox(hwnd_, "Texture couldn't be created from memory!", "Error!", MB_ICONERROR | MB_OK);
|
||||
|
||||
return texture;
|
||||
}
|
||||
|
|
|
@ -25,12 +25,12 @@ public:
|
|||
|
||||
void Close();
|
||||
private:
|
||||
ID3D11Device *dev;
|
||||
ID3D11DeviceContext *devcon;
|
||||
std::vector<Mesh> meshes;
|
||||
std::string directory;
|
||||
std::vector<Texture> textures_loaded;
|
||||
HWND hwnd;
|
||||
ID3D11Device *dev_;
|
||||
ID3D11DeviceContext *devcon_;
|
||||
std::vector<Mesh> meshes_;
|
||||
std::string directory_;
|
||||
std::vector<Texture> textures_loaded_;
|
||||
HWND hwnd_;
|
||||
|
||||
void processNode(aiNode* node, const aiScene* scene);
|
||||
Mesh processMesh(aiMesh* mesh, const aiScene* scene);
|
||||
|
|
|
@ -56,7 +56,7 @@ const char g_szClassName[] = "directxWindowClass";
|
|||
static std::string g_ModelPath;
|
||||
|
||||
UINT width, height;
|
||||
HWND hwnd = nullptr;
|
||||
HWND g_hwnd = nullptr;
|
||||
|
||||
// ------------------------------------------------------------
|
||||
// DirectX Variables
|
||||
|
@ -120,8 +120,8 @@ LRESULT CALLBACK WndProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
|
|||
return 0;
|
||||
}
|
||||
|
||||
int WINAPI wWinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance,
|
||||
LPWSTR lpCmdLine, int nCmdShow)
|
||||
int WINAPI wWinMain(HINSTANCE hInstance, HINSTANCE /*hPrevInstance*/,
|
||||
LPWSTR /*lpCmdLine*/, int nCmdShow)
|
||||
{
|
||||
int argc;
|
||||
LPWSTR* argv = CommandLineToArgvW(GetCommandLineW(), &argc);
|
||||
|
@ -182,7 +182,7 @@ int WINAPI wWinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance,
|
|||
RECT wr = { 0,0, SCREEN_WIDTH, SCREEN_HEIGHT };
|
||||
AdjustWindowRect(&wr, WS_OVERLAPPEDWINDOW, FALSE);
|
||||
|
||||
hwnd = CreateWindowEx(
|
||||
g_hwnd = CreateWindowEx(
|
||||
WS_EX_CLIENTEDGE,
|
||||
g_szClassName,
|
||||
" Simple Textured Directx11 Sample ",
|
||||
|
@ -191,21 +191,21 @@ int WINAPI wWinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance,
|
|||
NULL, NULL, hInstance, NULL
|
||||
);
|
||||
|
||||
if (hwnd == NULL)
|
||||
if (g_hwnd == NULL)
|
||||
{
|
||||
MessageBox(NULL, "Window Creation Failed!", "Error!",
|
||||
MB_ICONEXCLAMATION | MB_OK);
|
||||
return 0;
|
||||
}
|
||||
|
||||
ShowWindow(hwnd, nCmdShow);
|
||||
UpdateWindow(hwnd);
|
||||
ShowWindow(g_hwnd, nCmdShow);
|
||||
UpdateWindow(g_hwnd);
|
||||
|
||||
width = wr.right - wr.left;
|
||||
height = wr.bottom - wr.top;
|
||||
|
||||
try {
|
||||
InitD3D(hInstance, hwnd);
|
||||
InitD3D(hInstance, g_hwnd);
|
||||
|
||||
while (true)
|
||||
{
|
||||
|
@ -225,17 +225,17 @@ int WINAPI wWinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance,
|
|||
CleanD3D();
|
||||
return static_cast<int>(msg.wParam);
|
||||
} catch (const std::exception& e) {
|
||||
MessageBox(hwnd, e.what(), TEXT("Error!"), MB_ICONERROR | MB_OK);
|
||||
MessageBox(g_hwnd, e.what(), TEXT("Error!"), MB_ICONERROR | MB_OK);
|
||||
CleanD3D();
|
||||
return EXIT_FAILURE;
|
||||
} catch (...) {
|
||||
MessageBox(hwnd, TEXT("Caught an unknown exception."), TEXT("Error!"), MB_ICONERROR | MB_OK);
|
||||
MessageBox(g_hwnd, TEXT("Caught an unknown exception."), TEXT("Error!"), MB_ICONERROR | MB_OK);
|
||||
CleanD3D();
|
||||
return EXIT_FAILURE;
|
||||
}
|
||||
}
|
||||
|
||||
void InitD3D(HINSTANCE hinstance, HWND hWnd)
|
||||
void InitD3D(HINSTANCE /*hinstance*/, HWND hWnd)
|
||||
{
|
||||
HRESULT hr;
|
||||
|
||||
|
@ -362,7 +362,7 @@ void InitD3D(HINSTANCE hinstance, HWND hWnd)
|
|||
}
|
||||
|
||||
// Note this tutorial doesn't handle full-screen swapchains so we block the ALT+ENTER shortcut
|
||||
dxgiFactory->MakeWindowAssociation(hwnd, DXGI_MWA_NO_ALT_ENTER);
|
||||
dxgiFactory->MakeWindowAssociation(g_hwnd, DXGI_MWA_NO_ALT_ENTER);
|
||||
|
||||
dxgiFactory->Release();
|
||||
|
||||
|
@ -564,7 +564,7 @@ void InitGraphics()
|
|||
m_View = XMMatrixLookAtLH(Eye, At, Up);
|
||||
|
||||
ourModel = new ModelLoader;
|
||||
if (!ourModel->Load(hwnd, dev, devcon, g_ModelPath))
|
||||
if (!ourModel->Load(g_hwnd, dev, devcon, g_ModelPath))
|
||||
Throwanerror("Model couldn't be loaded");
|
||||
}
|
||||
|
||||
|
|
|
@ -17,7 +17,6 @@ if ( MSVC )
|
|||
endif ()
|
||||
|
||||
INCLUDE_DIRECTORIES(
|
||||
${Assimp_SOURCE_DIR}/include
|
||||
${Assimp_SOURCE_DIR}/code
|
||||
${OPENGL_INCLUDE_DIR}
|
||||
${GLUT_INCLUDE_DIR}
|
||||
|
@ -30,7 +29,6 @@ LINK_DIRECTORIES(
|
|||
)
|
||||
|
||||
ADD_EXECUTABLE( assimp_simpletexturedogl WIN32
|
||||
SimpleTexturedOpenGL/include/boost_includes.h
|
||||
SimpleTexturedOpenGL/src/model_loading.cpp
|
||||
${SAMPLES_SHARED_CODE_DIR}/UTFConverter.cpp
|
||||
${SAMPLES_SHARED_CODE_DIR}/UTFConverter.h
|
||||
|
@ -47,3 +45,4 @@ SET_TARGET_PROPERTIES( assimp_simpletexturedogl PROPERTIES
|
|||
INSTALL( TARGETS assimp_simpletexturedogl
|
||||
DESTINATION "${ASSIMP_BIN_INSTALL_DIR}" COMPONENT assimp-dev
|
||||
)
|
||||
|
||||
|
|
|
@ -1 +0,0 @@
|
|||
#include <boost/lexical_cast.hpp>
|
|
@ -18,8 +18,10 @@
|
|||
#include <GL/gl.h>
|
||||
#include <GL/glu.h>
|
||||
|
||||
#pragma warning(disable: 4100) // Disable warning 'unreferenced formal parameter'
|
||||
#define STB_IMAGE_IMPLEMENTATION
|
||||
#include "contrib/stb_image/stb_image.h"
|
||||
#pragma warning(default: 4100) // Enable warning 'unreferenced formal parameter'
|
||||
|
||||
#include <fstream>
|
||||
|
||||
|
@ -38,10 +40,10 @@
|
|||
// The default hard-coded path. Can be overridden by supplying a path through the command line.
|
||||
static std::string modelpath = "../../test/models/OBJ/spider.obj";
|
||||
|
||||
HGLRC hRC=NULL; // Permanent Rendering Context
|
||||
HDC hDC=NULL; // Private GDI Device Context
|
||||
HWND hWnd=NULL; // Holds Window Handle
|
||||
HINSTANCE hInstance; // Holds The Instance Of The Application
|
||||
HGLRC hRC=nullptr; // Permanent Rendering Context
|
||||
HDC hDC=nullptr; // Private GDI Device Context
|
||||
HWND g_hWnd=nullptr; // Holds Window Handle
|
||||
HINSTANCE g_hInstance=nullptr; // Holds The Instance Of The Application
|
||||
|
||||
bool keys[256]; // Array used for Keyboard Routine;
|
||||
bool active=TRUE; // Window Active Flag Set To TRUE by Default
|
||||
|
@ -64,7 +66,7 @@ GLfloat LightPosition[]= { 0.0f, 0.0f, 15.0f, 1.0f };
|
|||
|
||||
|
||||
// the global Assimp scene object
|
||||
const aiScene* scene = NULL;
|
||||
const aiScene* g_scene = nullptr;
|
||||
GLuint scene_list = 0;
|
||||
aiVector3D scene_min, scene_max, scene_center;
|
||||
|
||||
|
@ -122,15 +124,15 @@ bool Import3DFromFile( const std::string& pFile)
|
|||
}
|
||||
else
|
||||
{
|
||||
MessageBox(NULL, UTFConverter("Couldn't open file: " + pFile).c_wstr() , TEXT("ERROR"), MB_OK | MB_ICONEXCLAMATION);
|
||||
MessageBox(nullptr, UTFConverter("Couldn't open file: " + pFile).c_wstr() , TEXT("ERROR"), MB_OK | MB_ICONEXCLAMATION);
|
||||
logInfo( importer.GetErrorString());
|
||||
return false;
|
||||
}
|
||||
|
||||
scene = importer.ReadFile( pFile, aiProcessPreset_TargetRealtime_Quality);
|
||||
g_scene = importer.ReadFile(pFile, aiProcessPreset_TargetRealtime_Quality);
|
||||
|
||||
// If the import failed, report it
|
||||
if( !scene)
|
||||
if(!g_scene)
|
||||
{
|
||||
logInfo( importer.GetErrorString());
|
||||
return false;
|
||||
|
@ -179,7 +181,7 @@ void freeTextureIds()
|
|||
if (textureIds)
|
||||
{
|
||||
delete[] textureIds;
|
||||
textureIds = NULL;
|
||||
textureIds = nullptr;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -215,7 +217,7 @@ int LoadGLTextures(const aiScene* scene)
|
|||
while (texFound == AI_SUCCESS)
|
||||
{
|
||||
texFound = scene->mMaterials[m]->GetTexture(aiTextureType_DIFFUSE, texIndex, &path);
|
||||
textureIdMap[path.data] = NULL; //fill map with textures, pointers still NULL yet
|
||||
textureIdMap[path.data] = nullptr; //fill map with textures, pointers still NULL yet
|
||||
texIndex++;
|
||||
}
|
||||
}
|
||||
|
@ -283,7 +285,7 @@ int LoadGLTextures(const aiScene* scene)
|
|||
else
|
||||
{
|
||||
/* Error occurred */
|
||||
MessageBox(NULL, UTFConverter("Couldn't load Image: " + fileloc).c_wstr(), TEXT("ERROR"), MB_OK | MB_ICONEXCLAMATION);
|
||||
MessageBox(nullptr, UTFConverter("Couldn't load Image: " + fileloc).c_wstr(), TEXT("ERROR"), MB_OK | MB_ICONEXCLAMATION);
|
||||
}
|
||||
}
|
||||
// Because we have already copied image data into texture data we can release memory used by image.
|
||||
|
@ -299,7 +301,7 @@ int LoadGLTextures(const aiScene* scene)
|
|||
// All Setup For OpenGL goes here
|
||||
int InitGL()
|
||||
{
|
||||
if (!LoadGLTextures(scene))
|
||||
if (!LoadGLTextures(g_scene))
|
||||
{
|
||||
return FALSE;
|
||||
}
|
||||
|
@ -440,12 +442,12 @@ void recursive_render (const struct aiScene *sc, const struct aiNode* nd, float
|
|||
// draw all meshes assigned to this node
|
||||
for (; n < nd->mNumMeshes; ++n)
|
||||
{
|
||||
const struct aiMesh* mesh = scene->mMeshes[nd->mMeshes[n]];
|
||||
const struct aiMesh* mesh = sc->mMeshes[nd->mMeshes[n]];
|
||||
|
||||
apply_material(sc->mMaterials[mesh->mMaterialIndex]);
|
||||
|
||||
|
||||
if(mesh->mNormals == NULL)
|
||||
if(mesh->mNormals == nullptr)
|
||||
{
|
||||
glDisable(GL_LIGHTING);
|
||||
}
|
||||
|
@ -454,7 +456,7 @@ void recursive_render (const struct aiScene *sc, const struct aiNode* nd, float
|
|||
glEnable(GL_LIGHTING);
|
||||
}
|
||||
|
||||
if(mesh->mColors[0] != NULL)
|
||||
if(mesh->mColors[0] != nullptr)
|
||||
{
|
||||
glEnable(GL_COLOR_MATERIAL);
|
||||
}
|
||||
|
@ -480,9 +482,9 @@ void recursive_render (const struct aiScene *sc, const struct aiNode* nd, float
|
|||
for(i = 0; i < face->mNumIndices; i++) // go through all vertices in face
|
||||
{
|
||||
int vertexIndex = face->mIndices[i]; // get group index for current index
|
||||
if(mesh->mColors[0] != NULL)
|
||||
if(mesh->mColors[0] != nullptr)
|
||||
Color4f(&mesh->mColors[0][vertexIndex]);
|
||||
if(mesh->mNormals != NULL)
|
||||
if(mesh->mNormals != nullptr)
|
||||
|
||||
if(mesh->HasTextureCoords(0)) //HasTextureCoords(texture_coordinates_set)
|
||||
{
|
||||
|
@ -527,7 +529,7 @@ int DrawGLScene() //Here's where we do all the drawing
|
|||
glRotatef(yrot, 0.0f, 1.0f, 0.0f);
|
||||
glRotatef(zrot, 0.0f, 0.0f, 1.0f);
|
||||
|
||||
drawAiScene(scene);
|
||||
drawAiScene(g_scene);
|
||||
|
||||
//xrot+=0.3f;
|
||||
yrot+=0.2f;
|
||||
|
@ -541,50 +543,50 @@ void KillGLWindow() // Properly Kill The Window
|
|||
{
|
||||
if (fullscreen) // Are We In Fullscreen Mode?
|
||||
{
|
||||
ChangeDisplaySettings(NULL, 0); // If So Switch Back To The Desktop
|
||||
ChangeDisplaySettings(nullptr, 0); // If So Switch Back To The Desktop
|
||||
ShowCursor(TRUE); // Show Mouse Pointer
|
||||
}
|
||||
|
||||
if (hRC) // Do We Have A Rendering Context?
|
||||
{
|
||||
if (!wglMakeCurrent(NULL, NULL)) // Are We Able To Release The DC And RC Contexts?
|
||||
if (!wglMakeCurrent(nullptr, nullptr)) // Are We Able To Release The DC And RC Contexts?
|
||||
{
|
||||
MessageBox(NULL, TEXT("Release Of DC And RC Failed."), TEXT("SHUTDOWN ERROR"), MB_OK | MB_ICONINFORMATION);
|
||||
MessageBox(nullptr, TEXT("Release Of DC And RC Failed."), TEXT("SHUTDOWN ERROR"), MB_OK | MB_ICONINFORMATION);
|
||||
}
|
||||
|
||||
if (!wglDeleteContext(hRC)) // Are We Able To Delete The RC?
|
||||
{
|
||||
MessageBox(NULL, TEXT("Release Rendering Context Failed."), TEXT("SHUTDOWN ERROR"), MB_OK | MB_ICONINFORMATION);
|
||||
MessageBox(nullptr, TEXT("Release Rendering Context Failed."), TEXT("SHUTDOWN ERROR"), MB_OK | MB_ICONINFORMATION);
|
||||
}
|
||||
hRC = NULL;
|
||||
hRC = nullptr;
|
||||
}
|
||||
|
||||
if (hDC)
|
||||
{
|
||||
if (!ReleaseDC(hWnd, hDC)) // Are We able to Release The DC?
|
||||
MessageBox(NULL, TEXT("Release Device Context Failed."), TEXT("SHUTDOWN ERROR"), MB_OK | MB_ICONINFORMATION);
|
||||
hDC = NULL;
|
||||
if (!ReleaseDC(g_hWnd, hDC)) // Are We able to Release The DC?
|
||||
MessageBox(nullptr, TEXT("Release Device Context Failed."), TEXT("SHUTDOWN ERROR"), MB_OK | MB_ICONINFORMATION);
|
||||
hDC = nullptr;
|
||||
}
|
||||
|
||||
if (hWnd)
|
||||
if (g_hWnd)
|
||||
{
|
||||
if (!DestroyWindow(hWnd)) // Are We Able To Destroy The Window
|
||||
MessageBox(NULL, TEXT("Could Not Release hWnd."), TEXT("SHUTDOWN ERROR"), MB_OK | MB_ICONINFORMATION);
|
||||
hWnd = NULL;
|
||||
if (!DestroyWindow(g_hWnd)) // Are We Able To Destroy The Window
|
||||
MessageBox(nullptr, TEXT("Could Not Release hWnd."), TEXT("SHUTDOWN ERROR"), MB_OK | MB_ICONINFORMATION);
|
||||
g_hWnd = nullptr;
|
||||
}
|
||||
|
||||
if (hInstance)
|
||||
if (g_hInstance)
|
||||
{
|
||||
if (!UnregisterClass(TEXT("OpenGL"), hInstance)) // Are We Able To Unregister Class
|
||||
MessageBox(NULL, TEXT("Could Not Unregister Class."), TEXT("SHUTDOWN ERROR"), MB_OK | MB_ICONINFORMATION);
|
||||
hInstance = NULL;
|
||||
if (!UnregisterClass(TEXT("OpenGL"), g_hInstance)) // Are We Able To Unregister Class
|
||||
MessageBox(nullptr, TEXT("Could Not Unregister Class."), TEXT("SHUTDOWN ERROR"), MB_OK | MB_ICONINFORMATION);
|
||||
g_hInstance = nullptr;
|
||||
}
|
||||
}
|
||||
|
||||
GLboolean abortGLInit(const char* abortMessage)
|
||||
{
|
||||
KillGLWindow(); // Reset Display
|
||||
MessageBox(NULL, UTFConverter(abortMessage).c_wstr(), TEXT("ERROR"), MB_OK|MB_ICONEXCLAMATION);
|
||||
MessageBox(nullptr, UTFConverter(abortMessage).c_wstr(), TEXT("ERROR"), MB_OK|MB_ICONEXCLAMATION);
|
||||
return FALSE; // quit and return False
|
||||
}
|
||||
|
||||
|
@ -602,21 +604,21 @@ BOOL CreateGLWindow(const char* title, int width, int height, int bits, bool ful
|
|||
|
||||
fullscreen = fullscreenflag;
|
||||
|
||||
hInstance = GetModuleHandle(NULL); // Grab An Instance For Our Window
|
||||
g_hInstance = GetModuleHandle(nullptr); // Grab An Instance For Our Window
|
||||
wc.style = CS_HREDRAW | CS_VREDRAW | CS_OWNDC; // Redraw On Move, And Own DC For Window
|
||||
wc.lpfnWndProc = (WNDPROC) WndProc; // WndProc handles Messages
|
||||
wc.cbClsExtra = 0; // No Extra Window Data
|
||||
wc.cbWndExtra = 0; // No Extra Window Data
|
||||
wc.hInstance = hInstance;
|
||||
wc.hIcon = LoadIcon(NULL, IDI_WINLOGO); // Load The Default Icon
|
||||
wc.hCursor = LoadCursor(NULL, IDC_ARROW); // Load the default arrow
|
||||
wc.hbrBackground= NULL; // No Background required for OpenGL
|
||||
wc.lpszMenuName = NULL; // No Menu
|
||||
wc.hInstance = g_hInstance;
|
||||
wc.hIcon = LoadIcon(nullptr, IDI_WINLOGO); // Load The Default Icon
|
||||
wc.hCursor = LoadCursor(nullptr, IDC_ARROW); // Load the default arrow
|
||||
wc.hbrBackground= nullptr; // No Background required for OpenGL
|
||||
wc.lpszMenuName = nullptr; // No Menu
|
||||
wc.lpszClassName= TEXT("OpenGL"); // Class Name
|
||||
|
||||
if (!RegisterClass(&wc))
|
||||
{
|
||||
MessageBox(NULL, TEXT("Failed to register the window class"), TEXT("ERROR"), MB_OK | MB_ICONEXCLAMATION);
|
||||
MessageBox(nullptr, TEXT("Failed to register the window class"), TEXT("ERROR"), MB_OK | MB_ICONEXCLAMATION);
|
||||
return FALSE; //exit and return false
|
||||
}
|
||||
|
||||
|
@ -634,14 +636,14 @@ BOOL CreateGLWindow(const char* title, int width, int height, int bits, bool ful
|
|||
if (ChangeDisplaySettings(&dmScreenSettings, CDS_FULLSCREEN)!=DISP_CHANGE_SUCCESSFUL)
|
||||
{
|
||||
// If The Mode Fails, Offer Two Options. Quit Or Run In A Window.
|
||||
if (MessageBox(NULL,TEXT("The Requested Fullscreen Mode Is Not Supported By\nYour Video Card. Use Windowed Mode Instead?"),TEXT("NeHe GL"),MB_YESNO|MB_ICONEXCLAMATION)==IDYES)
|
||||
if (MessageBox(nullptr,TEXT("The Requested Fullscreen Mode Is Not Supported By\nYour Video Card. Use Windowed Mode Instead?"),TEXT("NeHe GL"),MB_YESNO|MB_ICONEXCLAMATION)==IDYES)
|
||||
{
|
||||
fullscreen = FALSE; // Select Windowed Mode (Fullscreen = FALSE)
|
||||
}
|
||||
else
|
||||
{
|
||||
//Popup Messagebox: Closing
|
||||
MessageBox(NULL, TEXT("Program will close now."), TEXT("ERROR"), MB_OK|MB_ICONSTOP);
|
||||
MessageBox(nullptr, TEXT("Program will close now."), TEXT("ERROR"), MB_OK|MB_ICONSTOP);
|
||||
return FALSE; //exit, return false
|
||||
}
|
||||
}
|
||||
|
@ -661,7 +663,7 @@ BOOL CreateGLWindow(const char* title, int width, int height, int bits, bool ful
|
|||
|
||||
AdjustWindowRectEx(&WindowRect, dwStyle, FALSE, dwExStyle); // Adjust Window To True Requestes Size
|
||||
|
||||
if (!(hWnd=CreateWindowEx( dwExStyle, // Extended Style For The Window
|
||||
if (nullptr == (g_hWnd=CreateWindowEx(dwExStyle, // Extended Style For The Window
|
||||
TEXT("OpenGL"), // Class Name
|
||||
UTFConverter(title).c_wstr(), // Window Title
|
||||
WS_CLIPSIBLINGS | // Required Window Style
|
||||
|
@ -670,10 +672,10 @@ BOOL CreateGLWindow(const char* title, int width, int height, int bits, bool ful
|
|||
0, 0, // Window Position
|
||||
WindowRect.right-WindowRect.left, // Calc adjusted Window Width
|
||||
WindowRect.bottom-WindowRect.top, // Calc adjustes Window Height
|
||||
NULL, // No Parent Window
|
||||
NULL, // No Menu
|
||||
hInstance, // Instance
|
||||
NULL ))) // Don't pass anything To WM_CREATE
|
||||
nullptr, // No Parent Window
|
||||
nullptr, // No Menu
|
||||
g_hInstance, // Instance
|
||||
nullptr ))) // Don't pass anything To WM_CREATE
|
||||
{
|
||||
abortGLInit("Window Creation Error.");
|
||||
return FALSE;
|
||||
|
@ -701,13 +703,13 @@ BOOL CreateGLWindow(const char* title, int width, int height, int bits, bool ful
|
|||
0, 0, 0 // Layer Masks Ignored
|
||||
};
|
||||
|
||||
if (!(hDC=GetDC(hWnd))) // Did we get the Device Context?
|
||||
if (nullptr == (hDC=GetDC(g_hWnd))) // Did we get the Device Context?
|
||||
{
|
||||
abortGLInit("Can't Create A GL Device Context.");
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
if (!(PixelFormat=ChoosePixelFormat(hDC, &pfd))) // Did We Find a matching pixel Format?
|
||||
if (0 == (PixelFormat=ChoosePixelFormat(hDC, &pfd))) // Did We Find a matching pixel Format?
|
||||
{
|
||||
abortGLInit("Can't Find Suitable PixelFormat");
|
||||
return FALSE;
|
||||
|
@ -719,7 +721,7 @@ BOOL CreateGLWindow(const char* title, int width, int height, int bits, bool ful
|
|||
return FALSE;
|
||||
}
|
||||
|
||||
if (!(hRC=wglCreateContext(hDC)))
|
||||
if (nullptr == (hRC=wglCreateContext(hDC)))
|
||||
{
|
||||
abortGLInit("Can't Create A GL Rendering Context.");
|
||||
return FALSE;
|
||||
|
@ -733,9 +735,9 @@ BOOL CreateGLWindow(const char* title, int width, int height, int bits, bool ful
|
|||
|
||||
//// *** everything okay ***
|
||||
|
||||
ShowWindow(hWnd, SW_SHOW); // Show The Window
|
||||
SetForegroundWindow(hWnd); // Slightly Higher Prio
|
||||
SetFocus(hWnd); // Sets Keyboard Focus To The Window
|
||||
ShowWindow(g_hWnd, SW_SHOW); // Show The Window
|
||||
SetForegroundWindow(g_hWnd); // Slightly Higher Prio
|
||||
SetFocus(g_hWnd); // Sets Keyboard Focus To The Window
|
||||
ReSizeGLScene(width, height); // Set Up Our Perspective GL Screen
|
||||
|
||||
if (!InitGL())
|
||||
|
@ -753,7 +755,7 @@ void cleanup()
|
|||
|
||||
destroyAILogger();
|
||||
|
||||
if (hWnd)
|
||||
if (g_hWnd)
|
||||
KillGLWindow();
|
||||
};
|
||||
|
||||
|
@ -818,12 +820,12 @@ LRESULT CALLBACK WndProc(HWND hWnd, // Handles for this Window
|
|||
return DefWindowProc(hWnd, uMsg, wParam, lParam);
|
||||
}
|
||||
|
||||
int WINAPI WinMain( HINSTANCE hInstance, // The instance
|
||||
HINSTANCE hPrevInstance, // Previous instance
|
||||
LPSTR lpCmdLine, // Command Line Parameters
|
||||
int nShowCmd ) // Window Show State
|
||||
int WINAPI WinMain( HINSTANCE /*hInstance*/, // The instance
|
||||
HINSTANCE /*hPrevInstance*/, // Previous instance
|
||||
LPSTR /*lpCmdLine*/, // Command Line Parameters
|
||||
int /*nShowCmd*/ ) // Window Show State
|
||||
{
|
||||
MSG msg;
|
||||
MSG msg = {};
|
||||
BOOL done=FALSE;
|
||||
|
||||
createAILogger();
|
||||
|
@ -832,7 +834,7 @@ int WINAPI WinMain( HINSTANCE hInstance, // The instance
|
|||
// Check the command line for an override file path.
|
||||
int argc;
|
||||
LPWSTR* argv = CommandLineToArgvW(GetCommandLineW(), &argc);
|
||||
if (argv != NULL && argc > 1)
|
||||
if (argv != nullptr && argc > 1)
|
||||
{
|
||||
std::wstring modelpathW(argv[1]);
|
||||
modelpath = UTFConverter(modelpathW).str();
|
||||
|
@ -846,7 +848,7 @@ int WINAPI WinMain( HINSTANCE hInstance, // The instance
|
|||
|
||||
logInfo("=============== Post Import ====================");
|
||||
|
||||
if (MessageBox(NULL, TEXT("Would You Like To Run In Fullscreen Mode?"), TEXT("Start Fullscreen?"), MB_YESNO|MB_ICONEXCLAMATION)==IDNO)
|
||||
if (MessageBox(nullptr, TEXT("Would You Like To Run In Fullscreen Mode?"), TEXT("Start Fullscreen?"), MB_YESNO|MB_ICONEXCLAMATION)==IDNO)
|
||||
{
|
||||
fullscreen=FALSE;
|
||||
}
|
||||
|
@ -859,7 +861,7 @@ int WINAPI WinMain( HINSTANCE hInstance, // The instance
|
|||
|
||||
while(!done) // Game Loop
|
||||
{
|
||||
if (PeekMessage(&msg, NULL, 0,0, PM_REMOVE))
|
||||
if (PeekMessage(&msg, nullptr, 0,0, PM_REMOVE))
|
||||
{
|
||||
if (msg.message==WM_QUIT)
|
||||
{
|
||||
|
|
|
@ -84,10 +84,12 @@ SET( COMMON
|
|||
unit/utProfiler.cpp
|
||||
unit/utSharedPPData.cpp
|
||||
unit/utStringUtils.cpp
|
||||
unit/Common/uiScene.cpp
|
||||
unit/Common/utLineSplitter.cpp
|
||||
)
|
||||
|
||||
SET( IMPORTERS
|
||||
unit/ImportExport/Assxml/utAssxmlImportExport.cpp
|
||||
unit/utLWSImportExport.cpp
|
||||
unit/utLWOImportExport.cpp
|
||||
unit/utSMDImportExport.cpp
|
||||
|
@ -144,6 +146,9 @@ SET( IMPORTERS
|
|||
unit/ImportExport/MDL/utMDLImporter_HL1_ImportSettings.cpp
|
||||
unit/ImportExport/MDL/utMDLImporter_HL1_Materials.cpp
|
||||
unit/ImportExport/MDL/utMDLImporter_HL1_Nodes.cpp
|
||||
#unit/ImportExport/IRR/utIrrImportExport.cpp
|
||||
unit/ImportExport/RAW/utRAWImportExport.cpp
|
||||
unit/ImportExport/Terragen/utTerragenImportExport.cpp
|
||||
)
|
||||
|
||||
SET( MATERIAL
|
||||
|
|
Binary file not shown.
|
@ -0,0 +1,93 @@
|
|||
/*
|
||||
---------------------------------------------------------------------------
|
||||
Open Asset Import Library (assimp)
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2020, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the following
|
||||
conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
---------------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
#include "UnitTestPCH.h"
|
||||
|
||||
#include <assimp/scene.h>
|
||||
|
||||
|
||||
using namespace Assimp;
|
||||
|
||||
class utScene : public ::testing::Test {
|
||||
protected:
|
||||
aiScene *scene;
|
||||
|
||||
void SetUp() override {
|
||||
scene = new aiScene;
|
||||
}
|
||||
|
||||
void TearDown() override {
|
||||
delete scene;
|
||||
scene = nullptr;
|
||||
}
|
||||
};
|
||||
|
||||
TEST_F(utScene, findNodeTest) {
|
||||
scene->mRootNode = new aiNode();
|
||||
scene->mRootNode->mName.Set("test");
|
||||
aiNode *child = new aiNode;
|
||||
child->mName.Set("child");
|
||||
scene->mRootNode->addChildren(1, &child);
|
||||
aiNode *found = scene->mRootNode->FindNode("child");
|
||||
EXPECT_EQ(child, found);
|
||||
}
|
||||
|
||||
TEST_F(utScene, sceneHasContentTest) {
|
||||
EXPECT_FALSE(scene->HasAnimations());
|
||||
EXPECT_FALSE(scene->HasMaterials());
|
||||
EXPECT_FALSE(scene->HasMeshes());
|
||||
EXPECT_FALSE(scene->HasCameras());
|
||||
EXPECT_FALSE(scene->HasLights());
|
||||
EXPECT_FALSE(scene->HasTextures());
|
||||
}
|
||||
|
||||
TEST_F(utScene, getShortFilenameTest) {
|
||||
std::string long_filename1 = "foo_bar/name";
|
||||
const char *name1 = scene->GetShortFilename(long_filename1.c_str());
|
||||
EXPECT_NE(nullptr, name1);
|
||||
|
||||
std::string long_filename2 = "foo_bar\\name";
|
||||
const char *name2 = scene->GetShortFilename(long_filename2.c_str());
|
||||
EXPECT_NE(nullptr, name2);
|
||||
}
|
||||
|
||||
TEST_F(utScene, getEmbeddedTextureTest) {
|
||||
}
|
|
@ -0,0 +1,76 @@
|
|||
/*
|
||||
---------------------------------------------------------------------------
|
||||
Open Asset Import Library (assimp)
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2019, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the following
|
||||
conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
---------------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
#include "AbstractImportExportBase.h"
|
||||
#include "SceneDiffer.h"
|
||||
#include "UnitTestPCH.h"
|
||||
|
||||
#include <assimp/postprocess.h>
|
||||
#include <assimp/Importer.hpp>
|
||||
#include <assimp/Exporter.hpp>
|
||||
|
||||
using namespace Assimp;
|
||||
|
||||
class utAssxmlImportExport : public AbstractImportExportBase {
|
||||
public:
|
||||
bool importerTest() override {
|
||||
return true;
|
||||
}
|
||||
|
||||
#ifndef ASSIMP_BUILD_NO_EXPORT
|
||||
bool exporterTest() override {
|
||||
Assimp::Importer importer;
|
||||
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/OBJ/spider.obj", aiProcess_ValidateDataStructure);
|
||||
EXPECT_NE(scene, nullptr );
|
||||
|
||||
::Assimp::Exporter exporter;
|
||||
return AI_SUCCESS == exporter.Export(scene, "assxml", ASSIMP_TEST_MODELS_DIR "/OBJ/spider_out.assxml");
|
||||
}
|
||||
#endif
|
||||
};
|
||||
|
||||
#ifndef ASSIMP_BUILD_NO_EXPORT
|
||||
|
||||
TEST_F(utAssxmlImportExport, exportAssxmlTest) {
|
||||
EXPECT_TRUE(exporterTest());
|
||||
}
|
||||
|
||||
#endif
|
|
@ -0,0 +1,66 @@
|
|||
/*
|
||||
---------------------------------------------------------------------------
|
||||
Open Asset Import Library (assimp)
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2020, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the following
|
||||
conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
---------------------------------------------------------------------------
|
||||
*/
|
||||
#include "AbstractImportExportBase.h"
|
||||
#include "UnitTestPCH.h"
|
||||
#include <assimp/postprocess.h>
|
||||
#include <assimp/scene.h>
|
||||
#include <assimp/Importer.hpp>
|
||||
|
||||
using namespace Assimp;
|
||||
|
||||
class utIrrImportExport : public AbstractImportExportBase {
|
||||
public:
|
||||
virtual bool importerTest() {
|
||||
Assimp::Importer importer;
|
||||
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/IRR/box.irr", aiProcess_ValidateDataStructure);
|
||||
return nullptr != scene;
|
||||
}
|
||||
};
|
||||
|
||||
TEST_F(utIrrImportExport, importSimpleIrrTest) {
|
||||
EXPECT_TRUE(importerTest());
|
||||
}
|
||||
|
||||
TEST_F(utIrrImportExport, importSGIrrTest) {
|
||||
Assimp::Importer importer;
|
||||
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/IRR/dawfInCellar_SameHierarchy.irr", aiProcess_ValidateDataStructure);
|
||||
EXPECT_NE( nullptr,scene);
|
||||
}
|
|
@ -0,0 +1,64 @@
|
|||
/*
|
||||
---------------------------------------------------------------------------
|
||||
Open Asset Import Library (assimp)
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2020, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the following
|
||||
conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
---------------------------------------------------------------------------
|
||||
*/
|
||||
#include "AbstractImportExportBase.h"
|
||||
#include "UnitTestPCH.h"
|
||||
#include <assimp/postprocess.h>
|
||||
#include <assimp/scene.h>
|
||||
#include <assimp/Importer.hpp>
|
||||
|
||||
using namespace Assimp;
|
||||
|
||||
class utRAWImportExport : public AbstractImportExportBase {
|
||||
public:
|
||||
virtual bool importerTest() {
|
||||
Assimp::Importer importer;
|
||||
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/RAW/Wuson.raw", aiProcess_ValidateDataStructure);
|
||||
#ifndef ASSIMP_BUILD_NO_RAW_IMPORTER
|
||||
return nullptr != scene;
|
||||
#else
|
||||
return nullptr == scene;
|
||||
#endif
|
||||
}
|
||||
};
|
||||
|
||||
TEST_F(utRAWImportExport, importSimpleRAWTest) {
|
||||
EXPECT_TRUE(importerTest());
|
||||
}
|
|
@ -0,0 +1,60 @@
|
|||
/*
|
||||
---------------------------------------------------------------------------
|
||||
Open Asset Import Library (assimp)
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2020, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the following
|
||||
conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
---------------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
#include "AbstractImportExportBase.h"
|
||||
#include "UnitTestPCH.h"
|
||||
|
||||
#include <assimp/postprocess.h>
|
||||
#include <assimp/Importer.hpp>
|
||||
|
||||
class utTerragenImportExport : public AbstractImportExportBase {
|
||||
public:
|
||||
virtual bool importerTest() {
|
||||
/*Assimp::Importer importer;
|
||||
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/TER/RealisticTerrain.ter", aiProcess_ValidateDataStructure);
|
||||
return nullptr != scene;*/
|
||||
return true;
|
||||
}
|
||||
};
|
||||
|
||||
TEST_F(utTerragenImportExport, importX3DFromFileTest) {
|
||||
EXPECT_TRUE(importerTest());
|
||||
}
|
|
@ -39,7 +39,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
---------------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
#include "SceneDiffer.h"
|
||||
#include "UnitTestPCH.h"
|
||||
|
||||
#include <assimp/postprocess.h>
|
||||
|
|
|
@ -40,7 +40,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
*/
|
||||
|
||||
#include "AbstractImportExportBase.h"
|
||||
#include "SceneDiffer.h"
|
||||
#include "UnitTestPCH.h"
|
||||
#include <assimp/postprocess.h>
|
||||
#include <assimp/scene.h>
|
||||
|
|
|
@ -40,7 +40,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
*/
|
||||
|
||||
#include "AbstractImportExportBase.h"
|
||||
#include "SceneDiffer.h"
|
||||
#include "UnitTestPCH.h"
|
||||
|
||||
#include <assimp/postprocess.h>
|
||||
|
|
|
@ -40,7 +40,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
*/
|
||||
|
||||
#include "AbstractImportExportBase.h"
|
||||
#include "SceneDiffer.h"
|
||||
#include "UnitTestPCH.h"
|
||||
|
||||
#include <assimp/postprocess.h>
|
||||
|
|
|
@ -40,7 +40,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
*/
|
||||
|
||||
#include "AbstractImportExportBase.h"
|
||||
#include "SceneDiffer.h"
|
||||
#include "UnitTestPCH.h"
|
||||
|
||||
#include <assimp/postprocess.h>
|
||||
|
|
|
@ -40,7 +40,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
*/
|
||||
|
||||
#include "AbstractImportExportBase.h"
|
||||
#include "SceneDiffer.h"
|
||||
#include "UnitTestPCH.h"
|
||||
|
||||
#include <assimp/postprocess.h>
|
||||
|
|
|
@ -40,7 +40,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
*/
|
||||
|
||||
#include "AbstractImportExportBase.h"
|
||||
#include "SceneDiffer.h"
|
||||
#include "UnitTestPCH.h"
|
||||
|
||||
#include <assimp/postprocess.h>
|
||||
|
|
|
@ -42,7 +42,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#include "UnitTestPCH.h"
|
||||
|
||||
#include "AbstractImportExportBase.h"
|
||||
#include "SceneDiffer.h"
|
||||
|
||||
#include <assimp/material.h>
|
||||
#include <assimp/postprocess.h>
|
||||
|
|
|
@ -39,7 +39,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
---------------------------------------------------------------------------
|
||||
*/
|
||||
#include "AbstractImportExportBase.h"
|
||||
#include "SceneDiffer.h"
|
||||
#include "UnitTestPCH.h"
|
||||
#include <assimp/postprocess.h>
|
||||
#include <assimp/Exporter.hpp>
|
||||
|
|
|
@ -40,7 +40,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
*/
|
||||
|
||||
#include "AbstractImportExportBase.h"
|
||||
#include "SceneDiffer.h"
|
||||
#include "UnitTestPCH.h"
|
||||
|
||||
#include <assimp/postprocess.h>
|
||||
|
|
|
@ -40,7 +40,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
*/
|
||||
|
||||
#include "AbstractImportExportBase.h"
|
||||
#include "SceneDiffer.h"
|
||||
#include "UnitTestPCH.h"
|
||||
|
||||
#include <assimp/postprocess.h>
|
||||
|
|
|
@ -40,7 +40,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
*/
|
||||
|
||||
#include "AbstractImportExportBase.h"
|
||||
#include "SceneDiffer.h"
|
||||
#include "UnitTestPCH.h"
|
||||
|
||||
#include <assimp/commonMetaData.h>
|
||||
|
@ -214,6 +213,10 @@ TEST_F(utFBXImporterExporter, importUnitScaleFactor) {
|
|||
double factor(0.0);
|
||||
scene->mMetaData->Get("UnitScaleFactor", factor);
|
||||
EXPECT_DOUBLE_EQ(500.0, factor);
|
||||
|
||||
scene->mMetaData->Set("UnitScaleFactor", factor * 2);
|
||||
scene->mMetaData->Get("UnitScaleFactor", factor);
|
||||
EXPECT_DOUBLE_EQ(1000.0, factor);
|
||||
}
|
||||
|
||||
TEST_F(utFBXImporterExporter, importEmbeddedAsciiTest) {
|
||||
|
|
|
@ -41,9 +41,10 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
*/
|
||||
|
||||
#include "AbstractImportExportBase.h"
|
||||
#include "SceneDiffer.h"
|
||||
#include "UnitTestPCH.h"
|
||||
|
||||
#include <assimp/Importer.hpp>
|
||||
#include <assimp/Exporter.hpp>
|
||||
#include <assimp/postprocess.h>
|
||||
#include <assimp/Importer.hpp>
|
||||
|
||||
|
@ -51,7 +52,7 @@ using namespace Assimp;
|
|||
|
||||
class utM3DImportExport : public AbstractImportExportBase {
|
||||
public:
|
||||
virtual bool importerTest() {
|
||||
bool importerTest() override {
|
||||
Assimp::Importer importer;
|
||||
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/M3D/cube_normals.m3d", aiProcess_ValidateDataStructure);
|
||||
#ifndef ASSIMP_BUILD_NO_M3D_IMPORTER
|
||||
|
@ -60,8 +61,24 @@ public:
|
|||
return nullptr == scene;
|
||||
#endif // ASSIMP_BUILD_NO_M3D_IMPORTER
|
||||
}
|
||||
|
||||
#ifndef ASSIMP_BUILD_NO_EXPORT
|
||||
bool exporterTest() override {
|
||||
Assimp::Importer importer;
|
||||
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/M3D/cube_normals.m3d", aiProcess_ValidateDataStructure);
|
||||
Exporter exporter;
|
||||
aiReturn ret = exporter.Export(scene, "m3d", ASSIMP_TEST_MODELS_DIR "/M3D/cube_normals_out.m3d");
|
||||
return ret == AI_SUCCESS;
|
||||
}
|
||||
#endif
|
||||
};
|
||||
|
||||
TEST_F(utM3DImportExport, importM3DFromFileTest) {
|
||||
EXPECT_TRUE(importerTest());
|
||||
}
|
||||
|
||||
#ifndef ASSIMP_BUILD_NO_EXPORT
|
||||
TEST_F(utM3DImportExport, exportM3DFromFileTest) {
|
||||
EXPECT_TRUE(exporterTest());
|
||||
}
|
||||
#endif // ASSIMP_BUILD_NO_EXPORT
|
||||
|
|
|
@ -40,7 +40,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
*/
|
||||
|
||||
#include "UnitTestPCH.h"
|
||||
#include "SceneDiffer.h"
|
||||
#include "AbstractImportExportBase.h"
|
||||
#include "MMD/MMDImporter.h"
|
||||
|
||||
|
|
|
@ -40,7 +40,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
*/
|
||||
|
||||
#include "AbstractImportExportBase.h"
|
||||
#include "SceneDiffer.h"
|
||||
#include "UnitTestPCH.h"
|
||||
|
||||
#include <assimp/postprocess.h>
|
||||
|
|
|
@ -40,7 +40,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
*/
|
||||
|
||||
#include "AbstractImportExportBase.h"
|
||||
#include "SceneDiffer.h"
|
||||
#include "UnitTestPCH.h"
|
||||
|
||||
#include <assimp/postprocess.h>
|
||||
|
|
|
@ -40,7 +40,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
*/
|
||||
|
||||
#include "AbstractImportExportBase.h"
|
||||
#include "SceneDiffer.h"
|
||||
#include "UnitTestPCH.h"
|
||||
|
||||
#include <assimp/postprocess.h>
|
||||
|
|
|
@ -101,7 +101,7 @@ void CBackgroundPainter::SetColor (D3DCOLOR p_clrNew)
|
|||
if (pcTexture)
|
||||
{
|
||||
pcTexture->Release();
|
||||
pcTexture = NULL;
|
||||
pcTexture = nullptr;
|
||||
}
|
||||
}
|
||||
//-------------------------------------------------------------------------------
|
||||
|
@ -135,7 +135,7 @@ void CBackgroundPainter::SetCubeMapBG (const char* p_szPath)
|
|||
if (pcTexture)
|
||||
{
|
||||
pcTexture->Release();
|
||||
pcTexture = NULL;
|
||||
pcTexture = nullptr;
|
||||
if(TEXTURE_CUBE ==eMode)bHad = true;
|
||||
}
|
||||
|
||||
|
@ -199,7 +199,7 @@ void CBackgroundPainter::SetTextureBG (const char* p_szPath)
|
|||
if (pcTexture)
|
||||
{
|
||||
pcTexture->Release();
|
||||
pcTexture = NULL;
|
||||
pcTexture = nullptr;
|
||||
}
|
||||
|
||||
eMode = TEXTURE_2D;
|
||||
|
@ -223,12 +223,12 @@ void CBackgroundPainter::OnPreRender()
|
|||
// the color buffer )
|
||||
if (g_sOptions.eDrawMode == RenderOptions::WIREFRAME)
|
||||
{
|
||||
g_piDevice->Clear(0,NULL,D3DCLEAR_ZBUFFER | D3DCLEAR_TARGET,
|
||||
g_piDevice->Clear(0,nullptr,D3DCLEAR_ZBUFFER | D3DCLEAR_TARGET,
|
||||
D3DCOLOR_ARGB(0xff,100,100,100),1.0f,0);
|
||||
}
|
||||
else
|
||||
{
|
||||
g_piDevice->Clear(0,NULL,D3DCLEAR_ZBUFFER,0,1.0f,0);
|
||||
g_piDevice->Clear(0,nullptr,D3DCLEAR_ZBUFFER,0,1.0f,0);
|
||||
}
|
||||
|
||||
if (TEXTURE_2D == eMode)
|
||||
|
@ -293,7 +293,7 @@ void CBackgroundPainter::OnPreRender()
|
|||
return;
|
||||
}
|
||||
// clear both the render target and the z-buffer
|
||||
g_piDevice->Clear(0,NULL,D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER,
|
||||
g_piDevice->Clear(0,nullptr,D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER,
|
||||
clrColor,1.0f,0);
|
||||
}
|
||||
//-------------------------------------------------------------------------------
|
||||
|
@ -342,12 +342,12 @@ void CBackgroundPainter::ReleaseNativeResource()
|
|||
if ( piSkyBoxEffect)
|
||||
{
|
||||
piSkyBoxEffect->Release();
|
||||
piSkyBoxEffect = NULL;
|
||||
piSkyBoxEffect = nullptr;
|
||||
}
|
||||
if (pcTexture)
|
||||
{
|
||||
pcTexture->Release();
|
||||
pcTexture = NULL;
|
||||
pcTexture = nullptr;
|
||||
}
|
||||
}
|
||||
//-------------------------------------------------------------------------------
|
||||
|
@ -377,8 +377,8 @@ void CBackgroundPainter::RecreateNativeResource()
|
|||
D3DX_DEFAULT,
|
||||
D3DX_DEFAULT,
|
||||
0,
|
||||
NULL,
|
||||
NULL,
|
||||
nullptr,
|
||||
nullptr,
|
||||
(IDirect3DCubeTexture9**)&pcTexture)))
|
||||
{
|
||||
const char* szEnd = strrchr(szPath.c_str(),'\\');
|
||||
|
@ -411,8 +411,8 @@ void CBackgroundPainter::RecreateNativeResource()
|
|||
D3DX_DEFAULT,
|
||||
D3DX_DEFAULT,
|
||||
0,
|
||||
NULL,
|
||||
NULL,
|
||||
nullptr,
|
||||
nullptr,
|
||||
(IDirect3DTexture9**)&pcTexture)))
|
||||
{
|
||||
const char* szEnd = strrchr(szPath.c_str(),'\\');
|
||||
|
@ -433,15 +433,15 @@ void CBackgroundPainter::RecreateNativeResource()
|
|||
}
|
||||
if (!piSkyBoxEffect)
|
||||
{
|
||||
ID3DXBuffer* piBuffer = NULL;
|
||||
ID3DXBuffer* piBuffer = nullptr;
|
||||
if(FAILED( D3DXCreateEffect(
|
||||
g_piDevice,
|
||||
g_szSkyboxShader.c_str(),
|
||||
(UINT)g_szSkyboxShader.length(),
|
||||
NULL,
|
||||
NULL,
|
||||
nullptr,
|
||||
nullptr,
|
||||
AI_SHADER_COMPILE_FLAGS,
|
||||
NULL,
|
||||
nullptr,
|
||||
&piSkyBoxEffect,&piBuffer)))
|
||||
{
|
||||
// failed to compile the shader
|
||||
|
|
|
@ -158,8 +158,8 @@ int CDisplay::AddNodeToDisplayList(
|
|||
aiNode* pcNode,
|
||||
HTREEITEM hRoot)
|
||||
{
|
||||
ai_assert(NULL != pcNode);
|
||||
ai_assert(NULL != hRoot);
|
||||
ai_assert(nullptr != pcNode);
|
||||
ai_assert(nullptr != hRoot);
|
||||
|
||||
char chTemp[MAXLEN];
|
||||
|
||||
|
@ -269,13 +269,13 @@ int CDisplay::AddMeshToDisplayList(unsigned int iIndex, HTREEITEM hRoot)
|
|||
// Replace the currently selected texture by another one
|
||||
int CDisplay::ReplaceCurrentTexture(const char* szPath)
|
||||
{
|
||||
ai_assert(NULL != szPath);
|
||||
ai_assert(nullptr != szPath);
|
||||
|
||||
// well ... try to load it
|
||||
IDirect3DTexture9* piTexture = NULL;
|
||||
IDirect3DTexture9* piTexture = nullptr;
|
||||
aiString szString;
|
||||
strcpy(szString.data,szPath);
|
||||
szString.length = strlen(szPath);
|
||||
szString.length = static_cast<ai_uint32>(strlen(szPath));
|
||||
CMaterialManager::Instance().LoadTexture(&piTexture,&szString);
|
||||
|
||||
if (!piTexture) {
|
||||
|
@ -301,8 +301,8 @@ int CDisplay::ReplaceCurrentTexture(const char* szPath)
|
|||
continue;
|
||||
|
||||
AssetHelper::MeshHelper* pcMesh = g_pcAsset->apcMeshes[i];
|
||||
IDirect3DTexture9** tex = NULL;
|
||||
const char* tex_string = NULL;
|
||||
IDirect3DTexture9** tex = nullptr;
|
||||
const char* tex_string = nullptr;
|
||||
|
||||
switch (this->m_pcCurrentTexture->iType)
|
||||
{
|
||||
|
@ -378,7 +378,7 @@ int CDisplay::AddTextureToDisplayList(unsigned int iType,
|
|||
aiTextureOp eTextureOp /*= aiTextureOp_Multiply*/,
|
||||
unsigned int iMesh /*= 0*/)
|
||||
{
|
||||
ai_assert(NULL != szPath);
|
||||
ai_assert(nullptr != szPath);
|
||||
|
||||
char chTemp[512];
|
||||
char chTempEmb[256];
|
||||
|
@ -388,8 +388,8 @@ int CDisplay::AddTextureToDisplayList(unsigned int iType,
|
|||
{
|
||||
if ('*' == *szPath->data)
|
||||
{
|
||||
int iIndex = atoi(szPath->data+1);
|
||||
ai_snprintf(chTempEmb,256,"Embedded #%i",iIndex);
|
||||
int iIndex2 = atoi(szPath->data+1);
|
||||
ai_snprintf(chTempEmb,256,"Embedded #%i",iIndex2);
|
||||
sz = chTempEmb;
|
||||
}
|
||||
else
|
||||
|
@ -436,15 +436,15 @@ int CDisplay::AddTextureToDisplayList(unsigned int iType,
|
|||
szType = "Lightmap";
|
||||
break;
|
||||
case aiTextureType_DISPLACEMENT:
|
||||
piTexture = NULL;
|
||||
piTexture = nullptr;
|
||||
szType = "Displacement";
|
||||
break;
|
||||
case aiTextureType_REFLECTION:
|
||||
piTexture = NULL;
|
||||
piTexture = nullptr;
|
||||
szType = "Reflection";
|
||||
break;
|
||||
case aiTextureType_UNKNOWN:
|
||||
piTexture = NULL;
|
||||
piTexture = nullptr;
|
||||
szType = "Unknown";
|
||||
break;
|
||||
default: // opacity + opacity | mask
|
||||
|
@ -521,7 +521,7 @@ int CDisplay::AddTextureToDisplayList(unsigned int iType,
|
|||
int CDisplay::AddMaterialToDisplayList(HTREEITEM hRoot,
|
||||
unsigned int iIndex)
|
||||
{
|
||||
ai_assert(NULL != hRoot);
|
||||
ai_assert(nullptr != hRoot);
|
||||
|
||||
aiMaterial* pcMat = g_pcAsset->pcScene->mMaterials[iIndex];
|
||||
|
||||
|
@ -583,7 +583,7 @@ int CDisplay::AddMaterialToDisplayList(HTREEITEM hRoot,
|
|||
while (true)
|
||||
{
|
||||
if (AI_SUCCESS != aiGetMaterialTexture(pcMat,(aiTextureType)i,iNum,
|
||||
&szPath,NULL, &iUV,&fBlend,&eOp))
|
||||
&szPath,nullptr, &iUV,&fBlend,&eOp))
|
||||
{
|
||||
break;
|
||||
}
|
||||
|
@ -658,23 +658,23 @@ int CDisplay::LoadImageList(void)
|
|||
|
||||
// Load the bitmaps and add them to the image lists.
|
||||
HBITMAP hBmp = LoadBitmap(g_hInstance, MAKEINTRESOURCE(IDB_BFX));
|
||||
m_aiImageList[AI_VIEW_IMGLIST_MATERIAL] = ImageList_Add(hIml, hBmp, NULL);
|
||||
m_aiImageList[AI_VIEW_IMGLIST_MATERIAL] = ImageList_Add(hIml, hBmp, nullptr);
|
||||
DeleteObject(hBmp);
|
||||
|
||||
hBmp = LoadBitmap(g_hInstance, MAKEINTRESOURCE(IDB_BNODE));
|
||||
m_aiImageList[AI_VIEW_IMGLIST_NODE] = ImageList_Add(hIml, hBmp, NULL);
|
||||
m_aiImageList[AI_VIEW_IMGLIST_NODE] = ImageList_Add(hIml, hBmp, nullptr);
|
||||
DeleteObject(hBmp);
|
||||
|
||||
hBmp = LoadBitmap(g_hInstance, MAKEINTRESOURCE(IDB_BTX));
|
||||
m_aiImageList[AI_VIEW_IMGLIST_TEXTURE] = ImageList_Add(hIml, hBmp, NULL);
|
||||
m_aiImageList[AI_VIEW_IMGLIST_TEXTURE] = ImageList_Add(hIml, hBmp, nullptr);
|
||||
DeleteObject(hBmp);
|
||||
|
||||
hBmp = LoadBitmap(g_hInstance, MAKEINTRESOURCE(IDB_BTXI));
|
||||
m_aiImageList[AI_VIEW_IMGLIST_TEXTURE_INVALID] = ImageList_Add(hIml, hBmp, NULL);
|
||||
m_aiImageList[AI_VIEW_IMGLIST_TEXTURE_INVALID] = ImageList_Add(hIml, hBmp, nullptr);
|
||||
DeleteObject(hBmp);
|
||||
|
||||
hBmp = LoadBitmap(g_hInstance, MAKEINTRESOURCE(IDB_BROOT));
|
||||
m_aiImageList[AI_VIEW_IMGLIST_MODEL] = ImageList_Add(hIml, hBmp, NULL);
|
||||
m_aiImageList[AI_VIEW_IMGLIST_MODEL] = ImageList_Add(hIml, hBmp, nullptr);
|
||||
DeleteObject(hBmp);
|
||||
|
||||
// Associate the image list with the tree.
|
||||
|
@ -778,7 +778,7 @@ int CDisplay::OnRender()
|
|||
|
||||
// present the back-buffer
|
||||
g_piDevice->EndScene();
|
||||
g_piDevice->Present(NULL,NULL,NULL,NULL);
|
||||
g_piDevice->Present(nullptr,nullptr,nullptr,nullptr);
|
||||
|
||||
// don't remove this, problems on some older machines (AMD timing bug)
|
||||
Sleep(10);
|
||||
|
@ -788,9 +788,9 @@ int CDisplay::OnRender()
|
|||
// Update UI
|
||||
void UpdateColorFieldsInUI()
|
||||
{
|
||||
InvalidateRect(GetDlgItem(g_hDlg,IDC_LCOLOR1),NULL,TRUE);
|
||||
InvalidateRect(GetDlgItem(g_hDlg,IDC_LCOLOR2),NULL,TRUE);
|
||||
InvalidateRect(GetDlgItem(g_hDlg,IDC_LCOLOR3),NULL,TRUE);
|
||||
InvalidateRect(GetDlgItem(g_hDlg,IDC_LCOLOR1),nullptr,TRUE);
|
||||
InvalidateRect(GetDlgItem(g_hDlg,IDC_LCOLOR2),nullptr,TRUE);
|
||||
InvalidateRect(GetDlgItem(g_hDlg,IDC_LCOLOR3),nullptr,TRUE);
|
||||
|
||||
UpdateWindow(GetDlgItem(g_hDlg,IDC_LCOLOR1));
|
||||
UpdateWindow(GetDlgItem(g_hDlg,IDC_LCOLOR2));
|
||||
|
@ -859,7 +859,7 @@ int CDisplay::Reset(void)
|
|||
m_asNodes.clear();
|
||||
m_asMeshes.clear();
|
||||
|
||||
m_hRoot = NULL;
|
||||
m_hRoot = nullptr;
|
||||
|
||||
return OnSetupNormalView();
|
||||
}
|
||||
|
@ -896,9 +896,9 @@ int CDisplay::OnSetupNormalView()
|
|||
SetViewMode(VIEWMODE_FULL);
|
||||
|
||||
// for debugging
|
||||
m_pcCurrentMaterial = NULL;
|
||||
m_pcCurrentTexture = NULL;
|
||||
m_pcCurrentNode = NULL;
|
||||
m_pcCurrentMaterial = nullptr;
|
||||
m_pcCurrentTexture = nullptr;
|
||||
m_pcCurrentNode = nullptr;
|
||||
|
||||
// redraw the color fields in the UI --- their purpose has possibly changed
|
||||
UpdateColorFieldsInUI();
|
||||
|
@ -908,7 +908,7 @@ int CDisplay::OnSetupNormalView()
|
|||
//-------------------------------------------------------------------------------
|
||||
int CDisplay::OnSetupNodeView(NodeInfo* pcNew)
|
||||
{
|
||||
ai_assert(NULL != pcNew);
|
||||
ai_assert(nullptr != pcNew);
|
||||
|
||||
if (m_pcCurrentNode == pcNew)return 2;
|
||||
|
||||
|
@ -955,7 +955,7 @@ int CDisplay::OnSetupNodeView(NodeInfo* pcNew)
|
|||
//-------------------------------------------------------------------------------
|
||||
int CDisplay::OnSetupMaterialView(MaterialInfo* pcNew)
|
||||
{
|
||||
ai_assert(NULL != pcNew);
|
||||
ai_assert(nullptr != pcNew);
|
||||
|
||||
if (m_pcCurrentMaterial == pcNew)return 2;
|
||||
|
||||
|
@ -973,7 +973,7 @@ int CDisplay::OnSetupMaterialView(MaterialInfo* pcNew)
|
|||
//-------------------------------------------------------------------------------
|
||||
int CDisplay::OnSetupTextureView(TextureInfo* pcNew)
|
||||
{
|
||||
ai_assert(NULL != pcNew);
|
||||
ai_assert(nullptr != pcNew);
|
||||
|
||||
if (this->m_pcCurrentTexture == pcNew)return 2;
|
||||
|
||||
|
@ -1099,7 +1099,7 @@ int CDisplay::OnSetup(HTREEITEM p_hTreeItem)
|
|||
MaterialInfo* pcNew3;
|
||||
};
|
||||
|
||||
pcNew = NULL;
|
||||
pcNew = nullptr;
|
||||
for (std::vector<TextureInfo>::iterator i = m_asTextures.begin();i != m_asTextures.end();++i){
|
||||
if (p_hTreeItem == (*i).hTreeItem) {
|
||||
pcNew = &(*i);
|
||||
|
@ -1136,12 +1136,12 @@ int CDisplay::OnSetup(HTREEITEM p_hTreeItem)
|
|||
//-------------------------------------------------------------------------------
|
||||
int CDisplay::ShowTreeViewContextMenu(HTREEITEM hItem)
|
||||
{
|
||||
ai_assert(NULL != hItem);
|
||||
ai_assert(nullptr != hItem);
|
||||
|
||||
HMENU hDisplay = NULL;
|
||||
HMENU hDisplay = nullptr;
|
||||
|
||||
// search in our list for the item
|
||||
TextureInfo* pcNew = NULL;
|
||||
TextureInfo* pcNew = nullptr;
|
||||
for (std::vector<TextureInfo>::iterator
|
||||
i = m_asTextures.begin();
|
||||
i != m_asTextures.end();++i)
|
||||
|
@ -1158,7 +1158,7 @@ int CDisplay::ShowTreeViewContextMenu(HTREEITEM hItem)
|
|||
}
|
||||
|
||||
// search in the material list for the item
|
||||
MaterialInfo* pcNew2 = NULL;
|
||||
MaterialInfo* pcNew2 = nullptr;
|
||||
for (std::vector<MaterialInfo>::iterator
|
||||
i = m_asMaterials.begin();
|
||||
i != m_asMaterials.end();++i)
|
||||
|
@ -1173,7 +1173,7 @@ int CDisplay::ShowTreeViewContextMenu(HTREEITEM hItem)
|
|||
HMENU hMenu = LoadMenu(g_hInstance,MAKEINTRESOURCE(IDR_MATPOPUP));
|
||||
hDisplay = GetSubMenu(hMenu,0);
|
||||
}
|
||||
if (NULL != hDisplay)
|
||||
if (nullptr != hDisplay)
|
||||
{
|
||||
// select this entry (this should all OnSetup())
|
||||
TreeView_Select(GetDlgItem(g_hDlg,IDC_TREE1),hItem,TVGN_CARET);
|
||||
|
@ -1185,7 +1185,7 @@ int CDisplay::ShowTreeViewContextMenu(HTREEITEM hItem)
|
|||
POINT sPoint;
|
||||
GetCursorPos(&sPoint);
|
||||
TrackPopupMenu(hDisplay, TPM_LEFTALIGN, sPoint.x, sPoint.y, 0,
|
||||
g_hDlg,NULL);
|
||||
g_hDlg,nullptr);
|
||||
}
|
||||
return 1;
|
||||
}
|
||||
|
@ -1260,8 +1260,8 @@ int CDisplay::HandleTreeViewPopup(WPARAM wParam,LPARAM lParam)
|
|||
clamp<unsigned char>(clrOld.g * 255.0f),
|
||||
clamp<unsigned char>(clrOld.b * 255.0f));
|
||||
clr.lpCustColors = g_aclCustomColors;
|
||||
clr.lpfnHook = NULL;
|
||||
clr.lpTemplateName = NULL;
|
||||
clr.lpfnHook = nullptr;
|
||||
clr.lpTemplateName = nullptr;
|
||||
clr.lCustData = 0;
|
||||
|
||||
ChooseColor(&clr);
|
||||
|
@ -1308,7 +1308,7 @@ int CALLBACK TreeViewCompareFunc(LPARAM lParam1, LPARAM lParam2, LPARAM lParamSo
|
|||
return 0;
|
||||
}
|
||||
//-------------------------------------------------------------------------------
|
||||
int CDisplay::HandleTreeViewPopup2(WPARAM wParam,LPARAM lParam)
|
||||
int CDisplay::HandleTreeViewPopup2(WPARAM wParam,LPARAM /*lParam*/)
|
||||
{
|
||||
char szFileName[MAX_PATH];
|
||||
DWORD dwTemp = MAX_PATH;
|
||||
|
@ -1318,7 +1318,7 @@ int CDisplay::HandleTreeViewPopup2(WPARAM wParam,LPARAM lParam)
|
|||
case ID_HEY_REPLACE:
|
||||
{
|
||||
// get a path to a new texture
|
||||
if(ERROR_SUCCESS != RegQueryValueEx(g_hRegistry,"ReplaceTextureSrc",NULL,NULL,
|
||||
if(ERROR_SUCCESS != RegQueryValueEx(g_hRegistry,"ReplaceTextureSrc",nullptr,nullptr,
|
||||
(BYTE*)szFileName,&dwTemp))
|
||||
{
|
||||
// Key was not found. Use C:
|
||||
|
@ -1335,13 +1335,13 @@ int CDisplay::HandleTreeViewPopup2(WPARAM wParam,LPARAM lParam)
|
|||
}
|
||||
OPENFILENAME sFilename1 = {
|
||||
sizeof(OPENFILENAME),
|
||||
g_hDlg,GetModuleHandle(NULL),
|
||||
g_hDlg,GetModuleHandle(nullptr),
|
||||
"Textures\0*.png;*.dds;*.tga;*.bmp;*.tif;*.ppm;*.ppx;*.jpg;*.jpeg;*.exr\0*.*\0",
|
||||
NULL, 0, 1,
|
||||
szFileName, MAX_PATH, NULL, 0, NULL,
|
||||
nullptr, 0, 1,
|
||||
szFileName, MAX_PATH, nullptr, 0, nullptr,
|
||||
"Replace this texture",
|
||||
OFN_OVERWRITEPROMPT | OFN_HIDEREADONLY | OFN_NOCHANGEDIR,
|
||||
0, 1, ".jpg", 0, NULL, NULL
|
||||
0, 1, ".jpg", 0, nullptr, nullptr
|
||||
};
|
||||
if(GetOpenFileName(&sFilename1) == 0) return 0;
|
||||
|
||||
|
@ -1353,7 +1353,7 @@ int CDisplay::HandleTreeViewPopup2(WPARAM wParam,LPARAM lParam)
|
|||
|
||||
case ID_HEY_EXPORT:
|
||||
{
|
||||
if(ERROR_SUCCESS != RegQueryValueEx(g_hRegistry,"TextureExportDest",NULL,NULL,
|
||||
if(ERROR_SUCCESS != RegQueryValueEx(g_hRegistry,"TextureExportDest",nullptr,nullptr,
|
||||
(BYTE*)szFileName,&dwTemp))
|
||||
{
|
||||
// Key was not found. Use C:
|
||||
|
@ -1370,12 +1370,12 @@ int CDisplay::HandleTreeViewPopup2(WPARAM wParam,LPARAM lParam)
|
|||
}
|
||||
OPENFILENAME sFilename1 = {
|
||||
sizeof(OPENFILENAME),
|
||||
g_hDlg,GetModuleHandle(NULL),
|
||||
"Textures\0*.png;*.dds;*.bmp;*.tif;*.pfm;*.jpg;*.jpeg;*.hdr\0*.*\0", NULL, 0, 1,
|
||||
szFileName, MAX_PATH, NULL, 0, NULL,
|
||||
g_hDlg,GetModuleHandle(nullptr),
|
||||
"Textures\0*.png;*.dds;*.bmp;*.tif;*.pfm;*.jpg;*.jpeg;*.hdr\0*.*\0", nullptr, 0, 1,
|
||||
szFileName, MAX_PATH, nullptr, 0, nullptr,
|
||||
"Export texture to file",
|
||||
OFN_OVERWRITEPROMPT | OFN_HIDEREADONLY | OFN_NOCHANGEDIR,
|
||||
0, 1, ".png", 0, NULL, NULL
|
||||
0, 1, ".png", 0, nullptr, nullptr
|
||||
};
|
||||
if(GetSaveFileName(&sFilename1) == 0) return 0;
|
||||
|
||||
|
@ -1397,9 +1397,9 @@ int CDisplay::HandleTreeViewPopup2(WPARAM wParam,LPARAM lParam)
|
|||
}
|
||||
|
||||
// get a pointer to the first surface of the current texture
|
||||
IDirect3DSurface9* pi = NULL;
|
||||
IDirect3DSurface9* pi = nullptr;
|
||||
(*this->m_pcCurrentTexture->piTexture)->GetSurfaceLevel(0,&pi);
|
||||
if(!pi || FAILED(D3DXSaveSurfaceToFile(szFileName,eFormat,pi,NULL,NULL)))
|
||||
if(!pi || FAILED(D3DXSaveSurfaceToFile(szFileName,eFormat,pi,nullptr,nullptr)))
|
||||
{
|
||||
CLogDisplay::Instance().AddEntry("[ERROR] Unable to export texture",
|
||||
D3DCOLOR_ARGB(0xFF,0xFF,0,0));
|
||||
|
@ -1495,7 +1495,7 @@ int CDisplay::HandleTreeViewPopup2(WPARAM wParam,LPARAM lParam)
|
|||
// Setup stereo view
|
||||
int CDisplay::SetupStereoView()
|
||||
{
|
||||
if (NULL != g_pcAsset && NULL != g_pcAsset->pcScene->mRootNode)
|
||||
if (nullptr != g_pcAsset && nullptr != g_pcAsset->pcScene->mRootNode)
|
||||
{
|
||||
// enable the RED, GREEN and ALPHA channels
|
||||
g_piDevice->SetRenderState(D3DRS_COLORWRITEENABLE,
|
||||
|
@ -1513,7 +1513,7 @@ int CDisplay::SetupStereoView()
|
|||
int CDisplay::RenderStereoView(const aiMatrix4x4& m)
|
||||
{
|
||||
// and rerender the scene
|
||||
if (NULL != g_pcAsset && NULL != g_pcAsset->pcScene->mRootNode)
|
||||
if (nullptr != g_pcAsset && nullptr != g_pcAsset->pcScene->mRootNode)
|
||||
{
|
||||
// enable the BLUE, GREEN and ALPHA channels
|
||||
g_piDevice->SetRenderState(D3DRS_COLORWRITEENABLE,
|
||||
|
@ -1522,7 +1522,7 @@ int CDisplay::RenderStereoView(const aiMatrix4x4& m)
|
|||
D3DCOLORWRITEENABLE_BLUE);
|
||||
|
||||
// clear the z-buffer
|
||||
g_piDevice->Clear(0,NULL,D3DCLEAR_ZBUFFER,0,1.0f,0);
|
||||
g_piDevice->Clear(0,nullptr,D3DCLEAR_ZBUFFER,0,1.0f,0);
|
||||
|
||||
// move the camera a little bit to the right
|
||||
g_sCamera.vPos += g_sCamera.vRight * 0.06f;
|
||||
|
@ -1751,7 +1751,7 @@ int CDisplay::RenderFullScene()
|
|||
|
||||
// draw all opaque objects in the scene
|
||||
aiMatrix4x4 m;
|
||||
if (NULL != g_pcAsset && NULL != g_pcAsset->pcScene->mRootNode)
|
||||
if (nullptr != g_pcAsset && nullptr != g_pcAsset->pcScene->mRootNode)
|
||||
{
|
||||
HandleInput();
|
||||
m = g_mWorld * g_mWorldRotate;
|
||||
|
@ -1766,7 +1766,7 @@ int CDisplay::RenderFullScene()
|
|||
CBackgroundPainter::Instance().OnPostRender();
|
||||
|
||||
// draw all non-opaque objects in the scene
|
||||
if (NULL != g_pcAsset && NULL != g_pcAsset->pcScene->mRootNode)
|
||||
if (nullptr != g_pcAsset && nullptr != g_pcAsset->pcScene->mRootNode)
|
||||
{
|
||||
// disable the z-buffer
|
||||
if (!g_sOptions.bNoAlphaBlending) {
|
||||
|
@ -1784,7 +1784,7 @@ int CDisplay::RenderFullScene()
|
|||
RenderStereoView(m);
|
||||
|
||||
// render the skeleton if necessary
|
||||
if (g_sOptions.bSkeleton && NULL != g_pcAsset && NULL != g_pcAsset->pcScene->mRootNode) {
|
||||
if (g_sOptions.bSkeleton && nullptr != g_pcAsset && nullptr != g_pcAsset->pcScene->mRootNode) {
|
||||
// disable the z-buffer
|
||||
g_piDevice->SetRenderState(D3DRS_ZWRITEENABLE,FALSE);
|
||||
|
||||
|
@ -1795,11 +1795,11 @@ int CDisplay::RenderFullScene()
|
|||
g_piDevice->SetVertexDeclaration( gDefaultVertexDecl);
|
||||
// this is very similar to the code in SetupMaterial()
|
||||
ID3DXEffect* piEnd = g_piNormalsEffect;
|
||||
aiMatrix4x4 pcProj = m * mViewProjection;
|
||||
aiMatrix4x4 pcProj2 = m * mViewProjection;
|
||||
|
||||
D3DXVECTOR4 vVector(1.f,0.f,0.f,1.f);
|
||||
piEnd->SetVector("OUTPUT_COLOR",&vVector);
|
||||
piEnd->SetMatrix("WorldViewProjection", (const D3DXMATRIX*)&pcProj);
|
||||
piEnd->SetMatrix("WorldViewProjection", (const D3DXMATRIX*)&pcProj2);
|
||||
|
||||
UINT dwPasses = 0;
|
||||
piEnd->Begin(&dwPasses,0);
|
||||
|
@ -2098,14 +2098,14 @@ int CDisplay::RenderPatternBG()
|
|||
{
|
||||
// seems we have not yet compiled this shader.
|
||||
// and NOW is the best time to do that ...
|
||||
ID3DXBuffer* piBuffer = NULL;
|
||||
ID3DXBuffer* piBuffer = nullptr;
|
||||
if(FAILED( D3DXCreateEffect(g_piDevice,
|
||||
g_szCheckerBackgroundShader.c_str(),
|
||||
(UINT)g_szCheckerBackgroundShader.length(),
|
||||
NULL,
|
||||
NULL,
|
||||
nullptr,
|
||||
nullptr,
|
||||
D3DXSHADER_USE_LEGACY_D3DX9_31_DLL,
|
||||
NULL,
|
||||
nullptr,
|
||||
&g_piPatternEffect,&piBuffer)))
|
||||
{
|
||||
if( piBuffer)
|
||||
|
@ -2118,7 +2118,7 @@ int CDisplay::RenderPatternBG()
|
|||
if( piBuffer)
|
||||
{
|
||||
piBuffer->Release();
|
||||
piBuffer = NULL;
|
||||
piBuffer = nullptr;
|
||||
}
|
||||
}
|
||||
else
|
||||
|
@ -2126,14 +2126,14 @@ int CDisplay::RenderPatternBG()
|
|||
// clear the color buffer in magenta
|
||||
// (hopefully this is ugly enough that every ps_2_0 cards owner
|
||||
// runs to the next shop to buy himself a new card ...)
|
||||
g_piDevice->Clear(0,NULL,D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER,
|
||||
g_piDevice->Clear(0,nullptr,D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER,
|
||||
D3DCOLOR_ARGB(0xFF,0xFF,0,0xFF), 1.0f,0 );
|
||||
return 1;
|
||||
}
|
||||
}
|
||||
|
||||
// clear the depth buffer only
|
||||
g_piDevice->Clear(0,NULL,D3DCLEAR_ZBUFFER,
|
||||
g_piDevice->Clear(0,nullptr,D3DCLEAR_ZBUFFER,
|
||||
D3DCOLOR_ARGB(0xFF,0xFF,0,0xFF), 1.0f,0 );
|
||||
|
||||
// setup the colors to be used ...
|
||||
|
|
|
@ -53,8 +53,8 @@ INT_PTR CALLBACK HelpDialogProc(HWND hwndDlg,UINT uMsg, WPARAM wParam,LPARAM ) {
|
|||
case WM_INITDIALOG:
|
||||
{
|
||||
// load the help file ...
|
||||
HRSRC res = FindResource(NULL,MAKEINTRESOURCE(IDR_TEXT1),"TEXT");
|
||||
HGLOBAL hg = LoadResource(NULL,res);
|
||||
HRSRC res = FindResource(nullptr,MAKEINTRESOURCE(IDR_TEXT1),"TEXT");
|
||||
HGLOBAL hg = LoadResource(nullptr,res);
|
||||
void* pData = LockResource(hg);
|
||||
|
||||
SETTEXTEX sInfo;
|
||||
|
|
|
@ -117,29 +117,29 @@ void CLogDisplay::OnRender() {
|
|||
sCopy.top = sWndRect.top+1;
|
||||
sCopy.bottom = sWndRect.bottom+1;
|
||||
sCopy.right = sWndRect.right+1;
|
||||
this->piFont->DrawText(NULL,szText ,
|
||||
this->piFont->DrawText(nullptr,szText ,
|
||||
-1,&sCopy,DT_CENTER | DT_VCENTER,D3DCOLOR_ARGB(100,0x0,0x0,0x0));
|
||||
sCopy.left = sWndRect.left+1;
|
||||
sCopy.top = sWndRect.top+1;
|
||||
sCopy.bottom = sWndRect.bottom-1;
|
||||
sCopy.right = sWndRect.right-1;
|
||||
this->piFont->DrawText(NULL,szText ,
|
||||
this->piFont->DrawText(nullptr,szText ,
|
||||
-1,&sCopy,DT_CENTER | DT_VCENTER,D3DCOLOR_ARGB(100,0x0,0x0,0x0));
|
||||
sCopy.left = sWndRect.left-1;
|
||||
sCopy.top = sWndRect.top-1;
|
||||
sCopy.bottom = sWndRect.bottom+1;
|
||||
sCopy.right = sWndRect.right+1;
|
||||
this->piFont->DrawText(NULL,szText ,
|
||||
this->piFont->DrawText(nullptr,szText ,
|
||||
-1,&sCopy,DT_CENTER | DT_VCENTER,D3DCOLOR_ARGB(100,0x0,0x0,0x0));
|
||||
sCopy.left = sWndRect.left-1;
|
||||
sCopy.top = sWndRect.top-1;
|
||||
sCopy.bottom = sWndRect.bottom-1;
|
||||
sCopy.right = sWndRect.right-1;
|
||||
this->piFont->DrawText(NULL,szText ,
|
||||
this->piFont->DrawText(nullptr,szText ,
|
||||
-1,&sCopy,DT_CENTER | DT_VCENTER,D3DCOLOR_ARGB(100,0x0,0x0,0x0));
|
||||
|
||||
// text
|
||||
this->piFont->DrawText(NULL,szText ,
|
||||
this->piFont->DrawText(nullptr,szText ,
|
||||
-1,&sWndRect,DT_CENTER | DT_VCENTER,D3DCOLOR_ARGB(0xFF,0xFF,0xFF,0xFF));
|
||||
}
|
||||
|
||||
|
@ -176,7 +176,7 @@ void CLogDisplay::OnRender() {
|
|||
sCopy.top = sRect.top+1;
|
||||
sCopy.bottom = sRect.bottom+1;
|
||||
sCopy.right = sRect.right+1;
|
||||
this->piFont->DrawText(NULL,szText,
|
||||
this->piFont->DrawText(nullptr,szText,
|
||||
-1,&sCopy,DT_RIGHT | DT_TOP,D3DCOLOR_ARGB(
|
||||
(unsigned char)(fAlpha * 100.0f),0x0,0x0,0x0));
|
||||
|
||||
|
@ -184,7 +184,7 @@ void CLogDisplay::OnRender() {
|
|||
sCopy.top = sRect.top-1;
|
||||
sCopy.bottom = sRect.bottom-1;
|
||||
sCopy.right = sRect.right-1;
|
||||
this->piFont->DrawText(NULL,szText,
|
||||
this->piFont->DrawText(nullptr,szText,
|
||||
-1,&sCopy,DT_RIGHT | DT_TOP,D3DCOLOR_ARGB(
|
||||
(unsigned char)(fAlpha * 100.0f),0x0,0x0,0x0));
|
||||
|
||||
|
@ -192,7 +192,7 @@ void CLogDisplay::OnRender() {
|
|||
sCopy.top = sRect.top-1;
|
||||
sCopy.bottom = sRect.bottom+1;
|
||||
sCopy.right = sRect.right+1;
|
||||
this->piFont->DrawText(NULL,szText,
|
||||
this->piFont->DrawText(nullptr,szText,
|
||||
-1,&sCopy,DT_RIGHT | DT_TOP,D3DCOLOR_ARGB(
|
||||
(unsigned char)(fAlpha * 100.0f),0x0,0x0,0x0));
|
||||
|
||||
|
@ -200,12 +200,12 @@ void CLogDisplay::OnRender() {
|
|||
sCopy.top = sRect.top+1;
|
||||
sCopy.bottom = sRect.bottom-1;
|
||||
sCopy.right = sRect.right-1;
|
||||
this->piFont->DrawText(NULL,szText,
|
||||
this->piFont->DrawText(nullptr,szText,
|
||||
-1,&sCopy,DT_RIGHT | DT_TOP,D3DCOLOR_ARGB(
|
||||
(unsigned char)(fAlpha * 100.0f),0x0,0x0,0x0));
|
||||
|
||||
// draw the text itself
|
||||
int iPX = this->piFont->DrawText(NULL,szText,
|
||||
int iPX = this->piFont->DrawText(nullptr,szText,
|
||||
-1,&sRect,DT_RIGHT | DT_TOP,clrColor);
|
||||
|
||||
sRect.top += iPX;
|
||||
|
|
|
@ -70,7 +70,7 @@ static const char* AI_VIEW_RTF_LOG_HEADER =
|
|||
// Message procedure for the log window
|
||||
//-------------------------------------------------------------------------------
|
||||
INT_PTR CALLBACK LogDialogProc(HWND hwndDlg,UINT uMsg,
|
||||
WPARAM wParam,LPARAM lParam)
|
||||
WPARAM /*wParam*/,LPARAM lParam)
|
||||
{
|
||||
(void)lParam;
|
||||
switch (uMsg)
|
||||
|
@ -86,7 +86,7 @@ INT_PTR CALLBACK LogDialogProc(HWND hwndDlg,UINT uMsg,
|
|||
int x = LOWORD(lParam);
|
||||
int y = HIWORD(lParam);
|
||||
|
||||
SetWindowPos(GetDlgItem(hwndDlg,IDC_EDIT1),NULL,0,0,
|
||||
SetWindowPos(GetDlgItem(hwndDlg,IDC_EDIT1),nullptr,0,0,
|
||||
x-10,y-12,SWP_NOMOVE|SWP_NOZORDER);
|
||||
|
||||
return TRUE;
|
||||
|
@ -103,7 +103,7 @@ INT_PTR CALLBACK LogDialogProc(HWND hwndDlg,UINT uMsg,
|
|||
//-------------------------------------------------------------------------------
|
||||
void CLogWindow::Init () {
|
||||
this->hwnd = ::CreateDialog(g_hInstance,MAKEINTRESOURCE(IDD_LOGVIEW),
|
||||
NULL,&LogDialogProc);
|
||||
nullptr,&LogDialogProc);
|
||||
|
||||
if (!this->hwnd) {
|
||||
CLogDisplay::Instance().AddEntry("[ERROR] Unable to create logger window",
|
||||
|
@ -156,7 +156,7 @@ void CLogWindow::Save() {
|
|||
char szFileName[MAX_PATH];
|
||||
|
||||
DWORD dwTemp = MAX_PATH;
|
||||
if(ERROR_SUCCESS != RegQueryValueEx(g_hRegistry,"LogDestination",NULL,NULL,(BYTE*)szFileName,&dwTemp)) {
|
||||
if(ERROR_SUCCESS != RegQueryValueEx(g_hRegistry,"LogDestination",nullptr,nullptr,(BYTE*)szFileName,&dwTemp)) {
|
||||
// Key was not found. Use C:
|
||||
strcpy(szFileName,"");
|
||||
} else {
|
||||
|
@ -169,12 +169,12 @@ void CLogWindow::Save() {
|
|||
}
|
||||
OPENFILENAME sFilename1 = {
|
||||
sizeof(OPENFILENAME),
|
||||
g_hDlg,GetModuleHandle(NULL),
|
||||
"Log files\0*.txt", NULL, 0, 1,
|
||||
szFileName, MAX_PATH, NULL, 0, NULL,
|
||||
g_hDlg,GetModuleHandle(nullptr),
|
||||
"Log files\0*.txt", nullptr, 0, 1,
|
||||
szFileName, MAX_PATH, nullptr, 0, nullptr,
|
||||
"Save log to file",
|
||||
OFN_OVERWRITEPROMPT | OFN_HIDEREADONLY | OFN_NOCHANGEDIR,
|
||||
0, 1, ".txt", 0, NULL, NULL
|
||||
0, 1, ".txt", 0, nullptr, nullptr
|
||||
};
|
||||
if(GetSaveFileName(&sFilename1) == 0) return;
|
||||
|
||||
|
|
|
@ -210,15 +210,15 @@ int CMaterialManager::SetDefaultTexture(IDirect3DTexture9** p_ppiOut)
|
|||
D3DFMT_A8R8G8B8,
|
||||
D3DPOOL_MANAGED,
|
||||
p_ppiOut,
|
||||
NULL)))
|
||||
nullptr)))
|
||||
{
|
||||
CLogDisplay::Instance().AddEntry("[ERROR] Unable to create default texture",
|
||||
D3DCOLOR_ARGB(0xFF,0xFF,0,0));
|
||||
|
||||
*p_ppiOut = NULL;
|
||||
*p_ppiOut = nullptr;
|
||||
return 0;
|
||||
}
|
||||
D3DXFillTexture(*p_ppiOut,&FillFunc,NULL);
|
||||
D3DXFillTexture(*p_ppiOut,&FillFunc,nullptr);
|
||||
sDefaultTexture = *p_ppiOut;
|
||||
sDefaultTexture->AddRef();
|
||||
|
||||
|
@ -287,7 +287,7 @@ bool CMaterialManager::TryLongerPath(char* szTemp,aiString* p_szString)
|
|||
size_t iLen2 = iLen+1;
|
||||
iLen2 = iLen2 > MAXLEN ? MAXLEN : iLen2;
|
||||
memcpy(p_szString->data,szTempB,iLen2);
|
||||
p_szString->length = iLen;
|
||||
p_szString->length = static_cast<ai_uint32>(iLen);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
@ -301,7 +301,7 @@ bool CMaterialManager::TryLongerPath(char* szTemp,aiString* p_szString)
|
|||
size_t iLen2 = iLen+1;
|
||||
iLen2 = iLen2 > MAXLEN ? MAXLEN : iLen2;
|
||||
memcpy(p_szString->data,szTempB,iLen2);
|
||||
p_szString->length = iLen;
|
||||
p_szString->length = static_cast<ai_uint32>(iLen);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
@ -316,7 +316,7 @@ bool CMaterialManager::TryLongerPath(char* szTemp,aiString* p_szString)
|
|||
//-------------------------------------------------------------------------------
|
||||
int CMaterialManager::FindValidPath(aiString* p_szString)
|
||||
{
|
||||
ai_assert(NULL != p_szString);
|
||||
ai_assert(nullptr != p_szString);
|
||||
aiString pcpy = *p_szString;
|
||||
if ('*' == p_szString->data[0]) {
|
||||
// '*' as first character indicates an embedded file
|
||||
|
@ -389,10 +389,10 @@ int CMaterialManager::FindValidPath(aiString* p_szString)
|
|||
if( !q ) q=strrchr( tmp2,'\\' );
|
||||
if( q ){
|
||||
strcpy( q+1,p+1 );
|
||||
if((pFile=fopen( tmp2,"r" ))){
|
||||
if((pFile=fopen( tmp2,"r" )) != nullptr){
|
||||
fclose( pFile );
|
||||
strcpy(p_szString->data,tmp2);
|
||||
p_szString->length = strlen(tmp2);
|
||||
p_szString->length = static_cast<ai_uint32>(strlen(tmp2));
|
||||
return 1;
|
||||
}
|
||||
}
|
||||
|
@ -402,23 +402,22 @@ int CMaterialManager::FindValidPath(aiString* p_szString)
|
|||
}
|
||||
fclose(pFile);
|
||||
|
||||
// copy the result string back to the aiString
|
||||
const size_t iLen = strlen(szTemp);
|
||||
size_t iLen2 = iLen+1;
|
||||
iLen2 = iLen2 > MAXLEN ? MAXLEN : iLen2;
|
||||
memcpy(p_szString->data,szTemp,iLen2);
|
||||
p_szString->length = iLen;
|
||||
|
||||
// copy the result string back to the aiStr
|
||||
const size_t len = strlen(szTemp);
|
||||
size_t len2 = len+1;
|
||||
len2 = len2 > MAXLEN ? MAXLEN : len2;
|
||||
memcpy(p_szString->data, szTemp, len2);
|
||||
p_szString->length = static_cast<ai_uint32>(len);
|
||||
}
|
||||
return 1;
|
||||
}
|
||||
//-------------------------------------------------------------------------------
|
||||
int CMaterialManager::LoadTexture(IDirect3DTexture9** p_ppiOut,aiString* szPath)
|
||||
{
|
||||
ai_assert(NULL != p_ppiOut);
|
||||
ai_assert(NULL != szPath);
|
||||
ai_assert(nullptr != p_ppiOut);
|
||||
ai_assert(nullptr != szPath);
|
||||
|
||||
*p_ppiOut = NULL;
|
||||
*p_ppiOut = nullptr;
|
||||
|
||||
const std::string s = szPath->data;
|
||||
TextureCache::iterator ff;
|
||||
|
@ -453,7 +452,7 @@ int CMaterialManager::LoadTexture(IDirect3DTexture9** p_ppiOut,aiString* szPath)
|
|||
D3DX_DEFAULT,
|
||||
0,
|
||||
&info,
|
||||
NULL,
|
||||
nullptr,
|
||||
p_ppiOut)))
|
||||
{
|
||||
std::string sz = "[ERROR] Unable to load embedded texture (#1): ";
|
||||
|
@ -470,7 +469,7 @@ int CMaterialManager::LoadTexture(IDirect3DTexture9** p_ppiOut,aiString* szPath)
|
|||
if(FAILED(g_piDevice->CreateTexture(
|
||||
g_pcAsset->pcScene->mTextures[iIndex]->mWidth,
|
||||
g_pcAsset->pcScene->mTextures[iIndex]->mHeight,
|
||||
0,D3DUSAGE_AUTOGENMIPMAP,D3DFMT_A8R8G8B8,D3DPOOL_MANAGED,p_ppiOut,NULL)))
|
||||
0,D3DUSAGE_AUTOGENMIPMAP,D3DFMT_A8R8G8B8,D3DPOOL_MANAGED,p_ppiOut,nullptr)))
|
||||
{
|
||||
std::string sz = "[ERROR] Unable to load embedded texture (#2): ";
|
||||
sz.append(szPath->data);
|
||||
|
@ -482,7 +481,7 @@ int CMaterialManager::LoadTexture(IDirect3DTexture9** p_ppiOut,aiString* szPath)
|
|||
|
||||
// now copy the data to it ... (assume non pow2 to be supported)
|
||||
D3DLOCKED_RECT sLock;
|
||||
(*p_ppiOut)->LockRect(0,&sLock,NULL,0);
|
||||
(*p_ppiOut)->LockRect(0,&sLock,nullptr,0);
|
||||
|
||||
const aiTexel* pcData = g_pcAsset->pcScene->mTextures[iIndex]->pcData;
|
||||
|
||||
|
@ -524,8 +523,8 @@ int CMaterialManager::LoadTexture(IDirect3DTexture9** p_ppiOut,aiString* szPath)
|
|||
D3DX_DEFAULT,
|
||||
D3DX_DEFAULT,
|
||||
0,
|
||||
NULL,
|
||||
NULL,
|
||||
nullptr,
|
||||
nullptr,
|
||||
p_ppiOut)))
|
||||
{
|
||||
// error ... use the default texture instead
|
||||
|
@ -550,44 +549,44 @@ void CMaterialManager::DeleteMaterial(AssetHelper::MeshHelper* pcIn)
|
|||
if (pcIn->piDiffuseTexture)
|
||||
{
|
||||
pcIn->piDiffuseTexture->Release();
|
||||
pcIn->piDiffuseTexture = NULL;
|
||||
pcIn->piDiffuseTexture = nullptr;
|
||||
}
|
||||
if (pcIn->piSpecularTexture)
|
||||
{
|
||||
pcIn->piSpecularTexture->Release();
|
||||
pcIn->piSpecularTexture = NULL;
|
||||
pcIn->piSpecularTexture = nullptr;
|
||||
}
|
||||
if (pcIn->piEmissiveTexture)
|
||||
{
|
||||
pcIn->piEmissiveTexture->Release();
|
||||
pcIn->piEmissiveTexture = NULL;
|
||||
pcIn->piEmissiveTexture = nullptr;
|
||||
}
|
||||
if (pcIn->piAmbientTexture)
|
||||
{
|
||||
pcIn->piAmbientTexture->Release();
|
||||
pcIn->piAmbientTexture = NULL;
|
||||
pcIn->piAmbientTexture = nullptr;
|
||||
}
|
||||
if (pcIn->piOpacityTexture)
|
||||
{
|
||||
pcIn->piOpacityTexture->Release();
|
||||
pcIn->piOpacityTexture = NULL;
|
||||
pcIn->piOpacityTexture = nullptr;
|
||||
}
|
||||
if (pcIn->piNormalTexture)
|
||||
{
|
||||
pcIn->piNormalTexture->Release();
|
||||
pcIn->piNormalTexture = NULL;
|
||||
pcIn->piNormalTexture = nullptr;
|
||||
}
|
||||
if (pcIn->piShininessTexture)
|
||||
{
|
||||
pcIn->piShininessTexture->Release();
|
||||
pcIn->piShininessTexture = NULL;
|
||||
pcIn->piShininessTexture = nullptr;
|
||||
}
|
||||
if (pcIn->piLightmapTexture)
|
||||
{
|
||||
pcIn->piLightmapTexture->Release();
|
||||
pcIn->piLightmapTexture = NULL;
|
||||
pcIn->piLightmapTexture = nullptr;
|
||||
}
|
||||
pcIn->piEffect = NULL;
|
||||
pcIn->piEffect = nullptr;
|
||||
}
|
||||
//-------------------------------------------------------------------------------
|
||||
void CMaterialManager::HMtoNMIfNecessary(
|
||||
|
@ -595,8 +594,8 @@ void CMaterialManager::HMtoNMIfNecessary(
|
|||
IDirect3DTexture9** piTextureOut,
|
||||
bool bWasOriginallyHM)
|
||||
{
|
||||
ai_assert(NULL != piTexture);
|
||||
ai_assert(NULL != piTextureOut);
|
||||
ai_assert(nullptr != piTexture);
|
||||
ai_assert(nullptr != piTextureOut);
|
||||
|
||||
bool bMustConvert = false;
|
||||
uintptr_t iElement = 3;
|
||||
|
@ -617,7 +616,7 @@ void CMaterialManager::HMtoNMIfNecessary(
|
|||
D3DLOCKED_RECT sRect;
|
||||
D3DSURFACE_DESC sDesc;
|
||||
piTexture->GetLevelDesc(0,&sDesc);
|
||||
if (FAILED(piTexture->LockRect(0,&sRect,NULL,D3DLOCK_READONLY)))
|
||||
if (FAILED(piTexture->LockRect(0,&sRect,nullptr,D3DLOCK_READONLY)))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
@ -627,7 +626,7 @@ void CMaterialManager::HMtoNMIfNecessary(
|
|||
{
|
||||
union
|
||||
{
|
||||
struct {unsigned char b,g,r,a;};
|
||||
struct {unsigned char b,g,r,a;} data;
|
||||
char _array[4];
|
||||
};
|
||||
};
|
||||
|
@ -646,7 +645,7 @@ void CMaterialManager::HMtoNMIfNecessary(
|
|||
{
|
||||
for (unsigned int x = 0; x < sDesc.Width;++x)
|
||||
{
|
||||
if (pcPointer->b != pcPointer->r || pcPointer->b != pcPointer->g)
|
||||
if (pcPointer->data.b != pcPointer->data.r || pcPointer->data.b != pcPointer->data.g)
|
||||
{
|
||||
bIsEqual = false;
|
||||
break;
|
||||
|
@ -705,9 +704,9 @@ void CMaterialManager::HMtoNMIfNecessary(
|
|||
aiColor3D clrColorLine;
|
||||
for (unsigned int x = 0; x < sDesc.Width;++x)
|
||||
{
|
||||
clrColorLine.r += pcPointer->r;
|
||||
clrColorLine.g += pcPointer->g;
|
||||
clrColorLine.b += pcPointer->b;
|
||||
clrColorLine.r += pcPointer->data.r;
|
||||
clrColorLine.g += pcPointer->data.g;
|
||||
clrColorLine.b += pcPointer->data.b;
|
||||
pcPointer++;
|
||||
}
|
||||
clrColor.r += clrColorLine.r /= (float)sDesc.Width;
|
||||
|
@ -739,17 +738,17 @@ void CMaterialManager::HMtoNMIfNecessary(
|
|||
// need to convert it NOW
|
||||
if (bMustConvert)
|
||||
{
|
||||
D3DSURFACE_DESC sDesc;
|
||||
piTexture->GetLevelDesc(0, &sDesc);
|
||||
D3DSURFACE_DESC sDesc2;
|
||||
piTexture->GetLevelDesc(0, &sDesc2);
|
||||
|
||||
IDirect3DTexture9* piTempTexture;
|
||||
if(FAILED(g_piDevice->CreateTexture(
|
||||
sDesc.Width,
|
||||
sDesc.Height,
|
||||
sDesc2.Width,
|
||||
sDesc2.Height,
|
||||
piTexture->GetLevelCount(),
|
||||
sDesc.Usage,
|
||||
sDesc.Format,
|
||||
sDesc.Pool, &piTempTexture, NULL)))
|
||||
sDesc2.Usage,
|
||||
sDesc2.Format,
|
||||
sDesc2.Pool, &piTempTexture, nullptr)))
|
||||
{
|
||||
CLogDisplay::Instance().AddEntry(
|
||||
"[ERROR] Unable to create normal map texture",
|
||||
|
@ -764,7 +763,7 @@ void CMaterialManager::HMtoNMIfNecessary(
|
|||
else /*if (0 == iElement)*/dwFlags = D3DX_CHANNEL_BLUE;
|
||||
|
||||
if(FAILED(D3DXComputeNormalMap(piTempTexture,
|
||||
piTexture,NULL,0,dwFlags,1.0f)))
|
||||
piTexture,nullptr,0,dwFlags,1.0f)))
|
||||
{
|
||||
CLogDisplay::Instance().AddEntry(
|
||||
"[ERROR] Unable to compute normal map from height map",
|
||||
|
@ -780,12 +779,12 @@ void CMaterialManager::HMtoNMIfNecessary(
|
|||
//-------------------------------------------------------------------------------
|
||||
bool CMaterialManager::HasAlphaPixels(IDirect3DTexture9* piTexture)
|
||||
{
|
||||
ai_assert(NULL != piTexture);
|
||||
ai_assert(nullptr != piTexture);
|
||||
|
||||
D3DLOCKED_RECT sRect;
|
||||
D3DSURFACE_DESC sDesc;
|
||||
piTexture->GetLevelDesc(0,&sDesc);
|
||||
if (FAILED(piTexture->LockRect(0,&sRect,NULL,D3DLOCK_READONLY)))
|
||||
if (FAILED(piTexture->LockRect(0,&sRect,nullptr,D3DLOCK_READONLY)))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
@ -823,8 +822,8 @@ bool CMaterialManager::HasAlphaPixels(IDirect3DTexture9* piTexture)
|
|||
int CMaterialManager::CreateMaterial(
|
||||
AssetHelper::MeshHelper* pcMesh,const aiMesh* pcSource)
|
||||
{
|
||||
ai_assert(NULL != pcMesh);
|
||||
ai_assert(NULL != pcSource);
|
||||
ai_assert(nullptr != pcMesh);
|
||||
ai_assert(nullptr != pcSource);
|
||||
|
||||
ID3DXBuffer* piBuffer;
|
||||
|
||||
|
@ -1060,29 +1059,29 @@ int CMaterialManager::CreateMaterial(
|
|||
}
|
||||
AssetHelper::MeshHelper* pc = g_pcAsset->apcMeshes[i];
|
||||
|
||||
if ((pcMesh->piDiffuseTexture != NULL ? true : false) !=
|
||||
(pc->piDiffuseTexture != NULL ? true : false))
|
||||
if ((pcMesh->piDiffuseTexture != nullptr ? true : false) !=
|
||||
(pc->piDiffuseTexture != nullptr ? true : false))
|
||||
continue;
|
||||
if ((pcMesh->piSpecularTexture != NULL ? true : false) !=
|
||||
(pc->piSpecularTexture != NULL ? true : false))
|
||||
if ((pcMesh->piSpecularTexture != nullptr ? true : false) !=
|
||||
(pc->piSpecularTexture != nullptr ? true : false))
|
||||
continue;
|
||||
if ((pcMesh->piAmbientTexture != NULL ? true : false) !=
|
||||
(pc->piAmbientTexture != NULL ? true : false))
|
||||
if ((pcMesh->piAmbientTexture != nullptr ? true : false) !=
|
||||
(pc->piAmbientTexture != nullptr ? true : false))
|
||||
continue;
|
||||
if ((pcMesh->piEmissiveTexture != NULL ? true : false) !=
|
||||
(pc->piEmissiveTexture != NULL ? true : false))
|
||||
if ((pcMesh->piEmissiveTexture != nullptr ? true : false) !=
|
||||
(pc->piEmissiveTexture != nullptr ? true : false))
|
||||
continue;
|
||||
if ((pcMesh->piNormalTexture != NULL ? true : false) !=
|
||||
(pc->piNormalTexture != NULL ? true : false))
|
||||
if ((pcMesh->piNormalTexture != nullptr ? true : false) !=
|
||||
(pc->piNormalTexture != nullptr ? true : false))
|
||||
continue;
|
||||
if ((pcMesh->piOpacityTexture != NULL ? true : false) !=
|
||||
(pc->piOpacityTexture != NULL ? true : false))
|
||||
if ((pcMesh->piOpacityTexture != nullptr ? true : false) !=
|
||||
(pc->piOpacityTexture != nullptr ? true : false))
|
||||
continue;
|
||||
if ((pcMesh->piShininessTexture != NULL ? true : false) !=
|
||||
(pc->piShininessTexture != NULL ? true : false))
|
||||
if ((pcMesh->piShininessTexture != nullptr ? true : false) !=
|
||||
(pc->piShininessTexture != nullptr ? true : false))
|
||||
continue;
|
||||
if ((pcMesh->piLightmapTexture != NULL ? true : false) !=
|
||||
(pc->piLightmapTexture != NULL ? true : false))
|
||||
if ((pcMesh->piLightmapTexture != nullptr ? true : false) !=
|
||||
(pc->piLightmapTexture != nullptr ? true : false))
|
||||
continue;
|
||||
if ((pcMesh->eShadingMode != aiShadingMode_Gouraud ? true : false) !=
|
||||
(pc->eShadingMode != aiShadingMode_Gouraud ? true : false))
|
||||
|
@ -1239,13 +1238,13 @@ int CMaterialManager::CreateMaterial(
|
|||
sMacro[iCurrent].Definition = "1";
|
||||
++iCurrent;
|
||||
}
|
||||
sMacro[iCurrent].Name = NULL;
|
||||
sMacro[iCurrent].Definition = NULL;
|
||||
sMacro[iCurrent].Name = nullptr;
|
||||
sMacro[iCurrent].Definition = nullptr;
|
||||
|
||||
// compile the shader
|
||||
if(FAILED( D3DXCreateEffect(g_piDevice,
|
||||
g_szMaterialShader.c_str(),(UINT)g_szMaterialShader.length(),
|
||||
(const D3DXMACRO*)sMacro,NULL,0,NULL,&pcMesh->piEffect,&piBuffer)))
|
||||
(const D3DXMACRO*)sMacro,nullptr,0,nullptr,&pcMesh->piEffect,&piBuffer)))
|
||||
{
|
||||
// failed to compile the shader
|
||||
if( piBuffer)
|
||||
|
@ -1333,7 +1332,7 @@ int CMaterialManager::SetupMaterial (
|
|||
const aiMatrix4x4& pcCam,
|
||||
const aiVector3D& vPos)
|
||||
{
|
||||
ai_assert(NULL != pcMesh);
|
||||
ai_assert(nullptr != pcMesh);
|
||||
if (!pcMesh->piEffect)return 0;
|
||||
|
||||
ID3DXEffect* piEnd = pcMesh->piEffect;
|
||||
|
@ -1476,7 +1475,7 @@ int CMaterialManager::SetupMaterial (
|
|||
//-------------------------------------------------------------------------------
|
||||
int CMaterialManager::EndMaterial (AssetHelper::MeshHelper* pcMesh)
|
||||
{
|
||||
ai_assert(NULL != pcMesh);
|
||||
ai_assert(nullptr != pcMesh);
|
||||
if (!pcMesh->piEffect)return 0;
|
||||
|
||||
// end the effect
|
||||
|
@ -1490,4 +1489,5 @@ int CMaterialManager::EndMaterial (AssetHelper::MeshHelper* pcMesh)
|
|||
|
||||
return 1;
|
||||
}
|
||||
}; // end namespace AssimpView
|
||||
|
||||
} // end namespace AssimpView
|
||||
|
|
|
@ -60,13 +60,13 @@ using namespace Assimp;
|
|||
COLORREF g_aclCustomColors[16] = {0};
|
||||
|
||||
// Global registry key
|
||||
HKEY g_hRegistry = NULL;
|
||||
HKEY g_hRegistry = nullptr;
|
||||
|
||||
// list of previous files (always 5)
|
||||
std::vector<std::string> g_aPreviousFiles;
|
||||
|
||||
// history menu item
|
||||
HMENU g_hHistoryMenu = NULL;
|
||||
HMENU g_hHistoryMenu = nullptr;
|
||||
|
||||
float g_fACMR = 3.0f;
|
||||
|
||||
|
@ -89,10 +89,10 @@ void MakeFileAssociations() {
|
|||
char szTemp2[MAX_PATH];
|
||||
char szTemp[MAX_PATH + 10];
|
||||
|
||||
GetModuleFileName(NULL,szTemp2,MAX_PATH);
|
||||
GetModuleFileName(nullptr,szTemp2,MAX_PATH);
|
||||
sprintf(szTemp,"%s %%1",szTemp2);
|
||||
|
||||
HKEY hRegistry = NULL;
|
||||
HKEY hRegistry = nullptr;
|
||||
|
||||
aiString list, tmp;
|
||||
aiGetExtensionList(&list);
|
||||
|
@ -104,15 +104,15 @@ void MakeFileAssociations() {
|
|||
ai_assert(sz[0] == '*');
|
||||
sprintf(buf,"Software\\Classes\\%s",sz+1);
|
||||
|
||||
RegCreateKeyEx(HKEY_CURRENT_USER,buf,0,NULL,0,KEY_ALL_ACCESS, NULL, &hRegistry,NULL);
|
||||
RegCreateKeyEx(HKEY_CURRENT_USER,buf,0,nullptr,0,KEY_ALL_ACCESS, nullptr, &hRegistry,nullptr);
|
||||
RegSetValueEx(hRegistry,"",0,REG_SZ,(const BYTE*)"ASSIMPVIEW_CLASS",(DWORD)strlen("ASSIMPVIEW_CLASS")+1);
|
||||
RegCloseKey(hRegistry);
|
||||
} while ((sz = strtok(NULL,";")));
|
||||
} while ((sz = strtok(nullptr,";")) != nullptr);
|
||||
|
||||
RegCreateKeyEx(HKEY_CURRENT_USER,"Software\\Classes\\ASSIMPVIEW_CLASS",0,NULL,0,KEY_ALL_ACCESS, NULL, &hRegistry,NULL);
|
||||
RegCreateKeyEx(HKEY_CURRENT_USER,"Software\\Classes\\ASSIMPVIEW_CLASS",0,nullptr,0,KEY_ALL_ACCESS, nullptr, &hRegistry,nullptr);
|
||||
RegCloseKey(hRegistry);
|
||||
|
||||
RegCreateKeyEx(HKEY_CURRENT_USER,"Software\\Classes\\ASSIMPVIEW_CLASS\\shell\\open\\command",0,NULL,0,KEY_ALL_ACCESS, NULL, &hRegistry,NULL);
|
||||
RegCreateKeyEx(HKEY_CURRENT_USER,"Software\\Classes\\ASSIMPVIEW_CLASS\\shell\\open\\command",0,nullptr,0,KEY_ALL_ACCESS, nullptr, &hRegistry,nullptr);
|
||||
RegSetValueEx(hRegistry,"",0,REG_SZ,(const BYTE*)szTemp,(DWORD)strlen(szTemp)+1);
|
||||
RegCloseKey(hRegistry);
|
||||
|
||||
|
@ -157,9 +157,9 @@ void HandleCommandLine(char* p_szCommand) {
|
|||
//-------------------------------------------------------------------------------
|
||||
void LoadLightColors() {
|
||||
DWORD dwTemp = 4;
|
||||
RegQueryValueEx(g_hRegistry,"LightColor0",NULL,NULL, (BYTE*)&g_avLightColors[0],&dwTemp);
|
||||
RegQueryValueEx(g_hRegistry,"LightColor1",NULL,NULL, (BYTE*)&g_avLightColors[1],&dwTemp);
|
||||
RegQueryValueEx(g_hRegistry,"LightColor2",NULL,NULL, (BYTE*)&g_avLightColors[2],&dwTemp);
|
||||
RegQueryValueEx(g_hRegistry,"LightColor0",nullptr,nullptr, (BYTE*)&g_avLightColors[0],&dwTemp);
|
||||
RegQueryValueEx(g_hRegistry,"LightColor1",nullptr,nullptr, (BYTE*)&g_avLightColors[1],&dwTemp);
|
||||
RegQueryValueEx(g_hRegistry,"LightColor2",nullptr,nullptr, (BYTE*)&g_avLightColors[2],&dwTemp);
|
||||
}
|
||||
|
||||
//-------------------------------------------------------------------------------
|
||||
|
@ -190,10 +190,10 @@ void SaveCheckerPatternColors() {
|
|||
//-------------------------------------------------------------------------------
|
||||
void LoadCheckerPatternColors() {
|
||||
DWORD dwTemp = sizeof(D3DXVECTOR3);
|
||||
RegQueryValueEx(g_hRegistry,"CheckerPattern0",NULL,NULL,
|
||||
RegQueryValueEx(g_hRegistry,"CheckerPattern0",nullptr,nullptr,
|
||||
(BYTE*) /* jep, this is evil */ CDisplay::Instance().GetFirstCheckerColor(),&dwTemp);
|
||||
|
||||
RegQueryValueEx(g_hRegistry,"CheckerPattern1",NULL,NULL,
|
||||
RegQueryValueEx(g_hRegistry,"CheckerPattern1",nullptr,nullptr,
|
||||
(BYTE*) /* jep, this is evil */ CDisplay::Instance().GetSecondCheckerColor(),&dwTemp);
|
||||
}
|
||||
|
||||
|
@ -372,13 +372,13 @@ void ToggleUIState() {
|
|||
sRect2.top -= sRect.top;
|
||||
|
||||
if (BST_UNCHECKED == IsDlgButtonChecked(g_hDlg,IDC_BLUBB)) {
|
||||
SetWindowPos(g_hDlg,NULL,0,0,sRect.right-214,sRect.bottom,
|
||||
SetWindowPos(g_hDlg,nullptr,0,0,sRect.right-214,sRect.bottom,
|
||||
SWP_NOMOVE | SWP_NOZORDER);
|
||||
|
||||
SetWindowText(GetDlgItem(g_hDlg,IDC_BLUBB),">>");
|
||||
storeRegKey(false, "MultiSampling");
|
||||
} else {
|
||||
SetWindowPos(g_hDlg,NULL,0,0,sRect.right+214,sRect.bottom,
|
||||
SetWindowPos(g_hDlg,nullptr,0,0,sRect.right+214,sRect.bottom,
|
||||
SWP_NOMOVE | SWP_NOZORDER);
|
||||
|
||||
storeRegKey(true, "LastUIState");
|
||||
|
@ -394,7 +394,7 @@ void LoadBGTexture() {
|
|||
char szFileName[MAX_PATH];
|
||||
|
||||
DWORD dwTemp = MAX_PATH;
|
||||
if(ERROR_SUCCESS != RegQueryValueEx(g_hRegistry,"TextureSrc",NULL,NULL, (BYTE*)szFileName,&dwTemp)) {
|
||||
if(ERROR_SUCCESS != RegQueryValueEx(g_hRegistry,"TextureSrc",nullptr,nullptr, (BYTE*)szFileName,&dwTemp)) {
|
||||
// Key was not found. Use C:
|
||||
strcpy(szFileName,"");
|
||||
} else {
|
||||
|
@ -407,13 +407,13 @@ void LoadBGTexture() {
|
|||
}
|
||||
OPENFILENAME sFilename1 = {
|
||||
sizeof(OPENFILENAME),
|
||||
g_hDlg,GetModuleHandle(NULL),
|
||||
g_hDlg,GetModuleHandle(nullptr),
|
||||
"Textures\0*.png;*.dds;*.tga;*.bmp;*.tif;*.ppm;*.ppx;*.jpg;*.jpeg;*.exr\0*.*\0",
|
||||
NULL, 0, 1,
|
||||
szFileName, MAX_PATH, NULL, 0, NULL,
|
||||
nullptr, 0, 1,
|
||||
szFileName, MAX_PATH, nullptr, 0, nullptr,
|
||||
"Open texture as background",
|
||||
OFN_OVERWRITEPROMPT | OFN_HIDEREADONLY | OFN_NOCHANGEDIR,
|
||||
0, 1, ".jpg", 0, NULL, NULL
|
||||
0, 1, ".jpg", 0, nullptr, nullptr
|
||||
};
|
||||
if(GetOpenFileName(&sFilename1) == 0) return;
|
||||
|
||||
|
@ -448,8 +448,8 @@ void DisplayColorDialog(D3DCOLOR* pclrResult) {
|
|||
clr.Flags = CC_RGBINIT | CC_FULLOPEN;
|
||||
clr.rgbResult = RGB((*pclrResult >> 16) & 0xff,(*pclrResult >> 8) & 0xff,*pclrResult & 0xff);
|
||||
clr.lpCustColors = g_aclCustomColors;
|
||||
clr.lpfnHook = NULL;
|
||||
clr.lpTemplateName = NULL;
|
||||
clr.lpfnHook = nullptr;
|
||||
clr.lpTemplateName = nullptr;
|
||||
clr.lCustData = 0;
|
||||
|
||||
ChooseColor(&clr);
|
||||
|
@ -472,8 +472,8 @@ void DisplayColorDialog(D3DXVECTOR4* pclrResult) {
|
|||
clamp<unsigned char>(pclrResult->y * 255.0f),
|
||||
clamp<unsigned char>(pclrResult->z * 255.0f));
|
||||
clr.lpCustColors = g_aclCustomColors;
|
||||
clr.lpfnHook = NULL;
|
||||
clr.lpTemplateName = NULL;
|
||||
clr.lpfnHook = nullptr;
|
||||
clr.lpTemplateName = nullptr;
|
||||
clr.lCustData = 0;
|
||||
|
||||
ChooseColor(&clr);
|
||||
|
@ -504,7 +504,7 @@ void LoadSkybox() {
|
|||
char szFileName[MAX_PATH];
|
||||
|
||||
DWORD dwTemp = MAX_PATH;
|
||||
if(ERROR_SUCCESS != RegQueryValueEx(g_hRegistry,"SkyBoxSrc",NULL,NULL,
|
||||
if(ERROR_SUCCESS != RegQueryValueEx(g_hRegistry,"SkyBoxSrc",nullptr,nullptr,
|
||||
(BYTE*)szFileName,&dwTemp))
|
||||
{
|
||||
// Key was not found. Use C:
|
||||
|
@ -521,12 +521,12 @@ void LoadSkybox() {
|
|||
}
|
||||
OPENFILENAME sFilename1 = {
|
||||
sizeof(OPENFILENAME),
|
||||
g_hDlg,GetModuleHandle(NULL),
|
||||
"Skyboxes\0*.dds\0*.*\0", NULL, 0, 1,
|
||||
szFileName, MAX_PATH, NULL, 0, NULL,
|
||||
g_hDlg,GetModuleHandle(nullptr),
|
||||
"Skyboxes\0*.dds\0*.*\0", nullptr, 0, 1,
|
||||
szFileName, MAX_PATH, nullptr, 0, nullptr,
|
||||
"Open skybox as background",
|
||||
OFN_OVERWRITEPROMPT | OFN_HIDEREADONLY | OFN_NOCHANGEDIR,
|
||||
0, 1, ".dds", 0, NULL, NULL
|
||||
0, 1, ".dds", 0, nullptr, nullptr
|
||||
};
|
||||
if(GetOpenFileName(&sFilename1) == 0) return;
|
||||
|
||||
|
@ -555,7 +555,7 @@ void SaveScreenshot() {
|
|||
char szFileName[MAX_PATH];
|
||||
|
||||
DWORD dwTemp = MAX_PATH;
|
||||
if(ERROR_SUCCESS != RegQueryValueEx(g_hRegistry,"ScreenShot",NULL,NULL, (BYTE*)szFileName,&dwTemp)) {
|
||||
if(ERROR_SUCCESS != RegQueryValueEx(g_hRegistry,"ScreenShot",nullptr,nullptr, (BYTE*)szFileName,&dwTemp)) {
|
||||
// Key was not found. Use C:
|
||||
strcpy(szFileName,"");
|
||||
} else {
|
||||
|
@ -568,21 +568,21 @@ void SaveScreenshot() {
|
|||
}
|
||||
OPENFILENAME sFilename1 = {
|
||||
sizeof(OPENFILENAME),
|
||||
g_hDlg,GetModuleHandle(NULL),
|
||||
"PNG Images\0*.png", NULL, 0, 1,
|
||||
szFileName, MAX_PATH, NULL, 0, NULL,
|
||||
g_hDlg,GetModuleHandle(nullptr),
|
||||
"PNG Images\0*.png", nullptr, 0, 1,
|
||||
szFileName, MAX_PATH, nullptr, 0, nullptr,
|
||||
"Save Screenshot to file",
|
||||
OFN_OVERWRITEPROMPT | OFN_HIDEREADONLY | OFN_NOCHANGEDIR,
|
||||
0, 1, ".png", 0, NULL, NULL
|
||||
0, 1, ".png", 0, nullptr, nullptr
|
||||
};
|
||||
if(GetSaveFileName(&sFilename1) == 0) return;
|
||||
|
||||
// Now store the file in the registry
|
||||
RegSetValueExA(g_hRegistry,"ScreenShot",0,REG_SZ,(const BYTE*)szFileName,MAX_PATH);
|
||||
|
||||
IDirect3DSurface9* pi = NULL;
|
||||
IDirect3DSurface9* pi = nullptr;
|
||||
g_piDevice->GetRenderTarget(0,&pi);
|
||||
if(!pi || FAILED(D3DXSaveSurfaceToFile(szFileName,D3DXIFF_PNG,pi,NULL,NULL))) {
|
||||
if(!pi || FAILED(D3DXSaveSurfaceToFile(szFileName,D3DXIFF_PNG,pi,nullptr,nullptr))) {
|
||||
CLogDisplay::Instance().AddEntry("[ERROR] Unable to save screenshot",
|
||||
D3DCOLOR_ARGB(0xFF,0xFF,0,0));
|
||||
} else {
|
||||
|
@ -751,7 +751,7 @@ void LoadHistory() {
|
|||
DWORD dwTemp = MAX_PATH;
|
||||
|
||||
szFileName[0] ='\0';
|
||||
if(ERROR_SUCCESS == RegQueryValueEx(g_hRegistry,szName,NULL,NULL,
|
||||
if(ERROR_SUCCESS == RegQueryValueEx(g_hRegistry,szName,nullptr,nullptr,
|
||||
(BYTE*)szFileName,&dwTemp)) {
|
||||
g_aPreviousFiles[i] = std::string(szFileName);
|
||||
}
|
||||
|
@ -826,7 +826,7 @@ void OpenAsset() {
|
|||
char szFileName[MAX_PATH];
|
||||
|
||||
DWORD dwTemp = MAX_PATH;
|
||||
if(ERROR_SUCCESS != RegQueryValueEx(g_hRegistry,"CurrentApp",NULL,NULL, (BYTE*)szFileName,&dwTemp)) {
|
||||
if(ERROR_SUCCESS != RegQueryValueEx(g_hRegistry,"CurrentApp",nullptr,nullptr, (BYTE*)szFileName,&dwTemp)) {
|
||||
// Key was not found. Use C:
|
||||
strcpy(szFileName,"");
|
||||
} else {
|
||||
|
@ -856,15 +856,15 @@ void OpenAsset() {
|
|||
ZeroMemory(&sFilename1, sizeof(sFilename1));
|
||||
sFilename1.lStructSize = sizeof(sFilename1);
|
||||
sFilename1.hwndOwner = g_hDlg;
|
||||
sFilename1.hInstance = GetModuleHandle(NULL);
|
||||
sFilename1.hInstance = GetModuleHandle(nullptr);
|
||||
sFilename1.lpstrFile = szFileName;
|
||||
sFilename1.lpstrFile[0] = '\0';
|
||||
sFilename1.nMaxFile = sizeof(szList);
|
||||
sFilename1.lpstrFilter = szList;
|
||||
sFilename1.nFilterIndex = 1;
|
||||
sFilename1.lpstrFileTitle = NULL;
|
||||
sFilename1.lpstrFileTitle = nullptr;
|
||||
sFilename1.nMaxFileTitle = 0;
|
||||
sFilename1.lpstrInitialDir = NULL;
|
||||
sFilename1.lpstrInitialDir = nullptr;
|
||||
sFilename1.Flags = OFN_OVERWRITEPROMPT | OFN_HIDEREADONLY | OFN_NOCHANGEDIR;
|
||||
if (GetOpenFileName(&sFilename1) == 0) {
|
||||
return;
|
||||
|
@ -942,7 +942,7 @@ void DoExport(size_t formatId) {
|
|||
|
||||
char szFileName[MAX_PATH*2];
|
||||
DWORD dwTemp = sizeof(szFileName);
|
||||
if(ERROR_SUCCESS == RegQueryValueEx(g_hRegistry,"ModelExportDest",NULL,NULL,(BYTE*)szFileName, &dwTemp)) {
|
||||
if(ERROR_SUCCESS == RegQueryValueEx(g_hRegistry,"ModelExportDest",nullptr,nullptr,(BYTE*)szFileName, &dwTemp)) {
|
||||
ai_assert(strlen(szFileName) <= MAX_PATH);
|
||||
|
||||
// invent a nice default file name
|
||||
|
@ -975,12 +975,12 @@ void DoExport(size_t formatId) {
|
|||
const std::string ext = "."+std::string(e->fileExtension);
|
||||
OPENFILENAME sFilename1 = {
|
||||
sizeof(OPENFILENAME),
|
||||
g_hDlg,GetModuleHandle(NULL),
|
||||
desc, NULL, 0, 1,
|
||||
szFileName, MAX_PATH, NULL, 0, NULL,
|
||||
g_hDlg,GetModuleHandle(nullptr),
|
||||
desc, nullptr, 0, 1,
|
||||
szFileName, MAX_PATH, nullptr, 0, nullptr,
|
||||
"Export asset",
|
||||
OFN_OVERWRITEPROMPT | OFN_HIDEREADONLY | OFN_NOCHANGEDIR,
|
||||
0, 1, ext.c_str(), 0, NULL, NULL
|
||||
0, 1, ext.c_str(), 0, nullptr, nullptr
|
||||
};
|
||||
if(::GetSaveFileName(&sFilename1) == 0) {
|
||||
return;
|
||||
|
@ -1036,9 +1036,9 @@ void InitUI() {
|
|||
|
||||
// store the key in a global variable for later use
|
||||
RegCreateKeyEx(HKEY_CURRENT_USER,"Software\\ASSIMP\\Viewer",
|
||||
0,NULL,0,KEY_ALL_ACCESS, NULL, &g_hRegistry,NULL);
|
||||
0,nullptr,0,KEY_ALL_ACCESS, nullptr, &g_hRegistry,nullptr);
|
||||
|
||||
if(ERROR_SUCCESS != RegQueryValueEx(g_hRegistry,"LastUIState",NULL,NULL, (BYTE*)&dwValue,&dwTemp)) {
|
||||
if(ERROR_SUCCESS != RegQueryValueEx(g_hRegistry,"LastUIState",nullptr,nullptr, (BYTE*)&dwValue,&dwTemp)) {
|
||||
dwValue = 1;
|
||||
}
|
||||
if (0 == dwValue) {
|
||||
|
@ -1054,7 +1054,7 @@ void InitUI() {
|
|||
sRect2.left -= sRect.left;
|
||||
sRect2.top -= sRect.top;
|
||||
|
||||
SetWindowPos(g_hDlg,NULL,0,0,sRect.right-214,sRect.bottom,
|
||||
SetWindowPos(g_hDlg,nullptr,0,0,sRect.right-214,sRect.bottom,
|
||||
SWP_NOMOVE | SWP_NOZORDER);
|
||||
SetWindowText(GetDlgItem(g_hDlg,IDC_BLUBB),">>");
|
||||
} else {
|
||||
|
@ -1062,7 +1062,7 @@ void InitUI() {
|
|||
}
|
||||
|
||||
// AutoRotate
|
||||
if(ERROR_SUCCESS != RegQueryValueEx(g_hRegistry,"AutoRotate",NULL,NULL,
|
||||
if(ERROR_SUCCESS != RegQueryValueEx(g_hRegistry,"AutoRotate",nullptr,nullptr,
|
||||
(BYTE*)&dwValue,&dwTemp))dwValue = 0;
|
||||
if (0 == dwValue) {
|
||||
g_sOptions.bRotate = false;
|
||||
|
@ -1073,7 +1073,7 @@ void InitUI() {
|
|||
}
|
||||
|
||||
// MultipleLights
|
||||
if(ERROR_SUCCESS != RegQueryValueEx(g_hRegistry,"MultipleLights",NULL,NULL,
|
||||
if(ERROR_SUCCESS != RegQueryValueEx(g_hRegistry,"MultipleLights",nullptr,nullptr,
|
||||
(BYTE*)&dwValue,&dwTemp))dwValue = 0;
|
||||
if (0 == dwValue) {
|
||||
g_sOptions.b3Lights = false;
|
||||
|
@ -1084,7 +1084,7 @@ void InitUI() {
|
|||
}
|
||||
|
||||
// Light rotate
|
||||
if(ERROR_SUCCESS != RegQueryValueEx(g_hRegistry,"LightRotate",NULL,NULL,
|
||||
if(ERROR_SUCCESS != RegQueryValueEx(g_hRegistry,"LightRotate",nullptr,nullptr,
|
||||
(BYTE*)&dwValue,&dwTemp))dwValue = 0;
|
||||
if (0 == dwValue) {
|
||||
g_sOptions.bLightRotate = false;
|
||||
|
@ -1095,7 +1095,7 @@ void InitUI() {
|
|||
}
|
||||
|
||||
// NoSpecular
|
||||
if (ERROR_SUCCESS != RegQueryValueEx(g_hRegistry, "NoSpecular", NULL, NULL, (BYTE*)&dwValue, &dwTemp)) {
|
||||
if (ERROR_SUCCESS != RegQueryValueEx(g_hRegistry, "NoSpecular", nullptr, nullptr, (BYTE*)&dwValue, &dwTemp)) {
|
||||
dwValue = 0;
|
||||
}
|
||||
if (0 == dwValue) {
|
||||
|
@ -1107,7 +1107,7 @@ void InitUI() {
|
|||
}
|
||||
|
||||
// LowQuality
|
||||
if(ERROR_SUCCESS != RegQueryValueEx(g_hRegistry,"LowQuality",NULL,NULL,
|
||||
if(ERROR_SUCCESS != RegQueryValueEx(g_hRegistry,"LowQuality",nullptr,nullptr,
|
||||
(BYTE*)&dwValue,&dwTemp))dwValue = 0;
|
||||
if (0 == dwValue) {
|
||||
g_sOptions.bLowQuality = false;
|
||||
|
@ -1118,7 +1118,7 @@ void InitUI() {
|
|||
}
|
||||
|
||||
// LowQuality
|
||||
if(ERROR_SUCCESS != RegQueryValueEx(g_hRegistry,"NoTransparency",NULL,NULL,
|
||||
if(ERROR_SUCCESS != RegQueryValueEx(g_hRegistry,"NoTransparency",nullptr,nullptr,
|
||||
(BYTE*)&dwValue,&dwTemp))dwValue = 0;
|
||||
if (0 == dwValue) {
|
||||
g_sOptions.bNoAlphaBlending = false;
|
||||
|
@ -1129,7 +1129,7 @@ void InitUI() {
|
|||
}
|
||||
|
||||
// DisplayNormals
|
||||
if(ERROR_SUCCESS != RegQueryValueEx(g_hRegistry,"RenderNormals",NULL,NULL,
|
||||
if(ERROR_SUCCESS != RegQueryValueEx(g_hRegistry,"RenderNormals",nullptr,nullptr,
|
||||
(BYTE*)&dwValue,&dwTemp))dwValue = 0;
|
||||
if (0 == dwValue) {
|
||||
g_sOptions.bRenderNormals = false;
|
||||
|
@ -1140,7 +1140,7 @@ void InitUI() {
|
|||
}
|
||||
|
||||
// NoMaterials
|
||||
if (ERROR_SUCCESS != RegQueryValueEx(g_hRegistry, "RenderMats", NULL, NULL,
|
||||
if (ERROR_SUCCESS != RegQueryValueEx(g_hRegistry, "RenderMats", nullptr, nullptr,
|
||||
(BYTE*)&dwValue, &dwTemp)) {
|
||||
dwValue = 1;
|
||||
}
|
||||
|
@ -1153,7 +1153,7 @@ void InitUI() {
|
|||
}
|
||||
|
||||
// MultiSampling
|
||||
if(ERROR_SUCCESS != RegQueryValueEx(g_hRegistry,"MultiSampling",NULL,NULL,
|
||||
if(ERROR_SUCCESS != RegQueryValueEx(g_hRegistry,"MultiSampling",nullptr,nullptr,
|
||||
(BYTE*)&dwValue,&dwTemp))dwValue = 1;
|
||||
if (0 == dwValue)
|
||||
{
|
||||
|
@ -1165,7 +1165,7 @@ void InitUI() {
|
|||
}
|
||||
|
||||
// FPS Mode
|
||||
if(ERROR_SUCCESS != RegQueryValueEx(g_hRegistry,"FPSView",NULL,NULL,
|
||||
if(ERROR_SUCCESS != RegQueryValueEx(g_hRegistry,"FPSView",nullptr,nullptr,
|
||||
(BYTE*)&dwValue,&dwTemp))dwValue = 0;
|
||||
if (0 == dwValue) {
|
||||
g_bFPSView = false;
|
||||
|
@ -1176,7 +1176,7 @@ void InitUI() {
|
|||
}
|
||||
|
||||
// WireFrame
|
||||
if(ERROR_SUCCESS != RegQueryValueEx(g_hRegistry,"Wireframe",NULL,NULL,
|
||||
if(ERROR_SUCCESS != RegQueryValueEx(g_hRegistry,"Wireframe",nullptr,nullptr,
|
||||
(BYTE*)&dwValue,&dwTemp))dwValue = 0;
|
||||
if (0 == dwValue)
|
||||
{
|
||||
|
@ -1189,7 +1189,7 @@ void InitUI() {
|
|||
CheckDlgButton(g_hDlg,IDC_TOGGLEWIRE,BST_CHECKED);
|
||||
}
|
||||
|
||||
if(ERROR_SUCCESS != RegQueryValueEx(g_hRegistry,"PostProcessing",NULL,NULL,(BYTE*)&dwValue,&dwTemp))
|
||||
if(ERROR_SUCCESS != RegQueryValueEx(g_hRegistry,"PostProcessing",nullptr,nullptr,(BYTE*)&dwValue,&dwTemp))
|
||||
ppsteps = ppstepsdefault;
|
||||
else ppsteps = dwValue;
|
||||
|
||||
|
@ -1458,7 +1458,7 @@ INT_PTR CALLBACK MessageProc(HWND hwndDlg,UINT uMsg, WPARAM wParam,LPARAM lParam
|
|||
if (bDraw)
|
||||
{
|
||||
SetBkColor(pcStruct->hDC,RGB(0,0,0));
|
||||
MoveToEx(pcStruct->hDC,0,0,NULL);
|
||||
MoveToEx(pcStruct->hDC,0,0,nullptr);
|
||||
LineTo(pcStruct->hDC,sRect.right-1,0);
|
||||
LineTo(pcStruct->hDC,sRect.right-1,sRect.bottom-1);
|
||||
LineTo(pcStruct->hDC,0,sRect.bottom-1);
|
||||
|
@ -1534,7 +1534,7 @@ INT_PTR CALLBACK MessageProc(HWND hwndDlg,UINT uMsg, WPARAM wParam,LPARAM lParam
|
|||
g_eClick = EClickPos_Outside;
|
||||
if (xPos2 >= fHalfX && xPos2 < fHalfX + (int)sDesc.Width &&
|
||||
yPos2 >= fHalfY && yPos2 < fHalfY + (int)sDesc.Height &&
|
||||
NULL != g_szImageMask)
|
||||
nullptr != g_szImageMask)
|
||||
{
|
||||
// inside the texture. Lookup the grayscale value from it
|
||||
xPos2 -= fHalfX;
|
||||
|
@ -1710,13 +1710,13 @@ INT_PTR CALLBACK MessageProc(HWND hwndDlg,UINT uMsg, WPARAM wParam,LPARAM lParam
|
|||
} else if (ID_TOOLS_LOGWINDOW == LOWORD(wParam)) {
|
||||
CLogWindow::Instance().Show();
|
||||
} else if (ID__WEBSITE == LOWORD(wParam)) {
|
||||
ShellExecute(NULL,"open","http://assimp.sourceforge.net","","",SW_SHOW);
|
||||
ShellExecute(nullptr,"open","http://assimp.sourceforge.net","","",SW_SHOW);
|
||||
} else if (ID__WEBSITESF == LOWORD(wParam)) {
|
||||
ShellExecute(NULL,"open","https://sourceforge.net/projects/assimp","","",SW_SHOW);
|
||||
ShellExecute(nullptr,"open","https://sourceforge.net/projects/assimp","","",SW_SHOW);
|
||||
} else if (ID_REPORTBUG == LOWORD(wParam)) {
|
||||
ShellExecute(NULL,"open","https://sourceforge.net/tracker/?func=add&group_id=226462&atid=1067632","","",SW_SHOW);
|
||||
ShellExecute(nullptr,"open","https://sourceforge.net/tracker/?func=add&group_id=226462&atid=1067632","","",SW_SHOW);
|
||||
} else if (ID_FR == LOWORD(wParam)) {
|
||||
ShellExecute(NULL,"open","https://sourceforge.net/forum/forum.php?forum_id=817653","","",SW_SHOW);
|
||||
ShellExecute(nullptr,"open","https://sourceforge.net/forum/forum.php?forum_id=817653","","",SW_SHOW);
|
||||
} else if (ID_TOOLS_CLEARLOG == LOWORD(wParam)) {
|
||||
CLogWindow::Instance().Clear();
|
||||
} else if (ID_TOOLS_SAVELOGTOFILE == LOWORD(wParam)) {
|
||||
|
@ -1838,7 +1838,7 @@ INT_PTR CALLBACK MessageProc(HWND hwndDlg,UINT uMsg, WPARAM wParam,LPARAM lParam
|
|||
}
|
||||
else if (ID_IMPORTSETTINGS_OPENPOST == LOWORD(wParam))
|
||||
{
|
||||
ShellExecute(NULL,"open","http://assimp.sourceforge.net/lib_html/ai_post_process_8h.html","","",SW_SHOW);
|
||||
ShellExecute(nullptr,"open","http://assimp.sourceforge.net/lib_html/ai_post_process_8h.html","","",SW_SHOW);
|
||||
}
|
||||
else if (ID_TOOLS_ORIGINALNORMALS == LOWORD(wParam))
|
||||
{
|
||||
|
@ -1922,7 +1922,7 @@ INT_PTR CALLBACK MessageProc(HWND hwndDlg,UINT uMsg, WPARAM wParam,LPARAM lParam
|
|||
DisplayColorDialog(&g_avLightColors[0]);
|
||||
SaveLightColors();
|
||||
}
|
||||
InvalidateRect(GetDlgItem(g_hDlg,IDC_LCOLOR1),NULL,TRUE);
|
||||
InvalidateRect(GetDlgItem(g_hDlg,IDC_LCOLOR1),nullptr,TRUE);
|
||||
UpdateWindow(GetDlgItem(g_hDlg,IDC_LCOLOR1));
|
||||
}
|
||||
else if (IDC_LCOLOR2 == LOWORD(wParam))
|
||||
|
@ -1939,13 +1939,13 @@ INT_PTR CALLBACK MessageProc(HWND hwndDlg,UINT uMsg, WPARAM wParam,LPARAM lParam
|
|||
DisplayColorDialog(&g_avLightColors[1]);
|
||||
SaveLightColors();
|
||||
}
|
||||
InvalidateRect(GetDlgItem(g_hDlg,IDC_LCOLOR2),NULL,TRUE);
|
||||
InvalidateRect(GetDlgItem(g_hDlg,IDC_LCOLOR2),nullptr,TRUE);
|
||||
UpdateWindow(GetDlgItem(g_hDlg,IDC_LCOLOR2));
|
||||
}
|
||||
else if (IDC_LCOLOR3 == LOWORD(wParam))
|
||||
{
|
||||
DisplayColorDialog(&g_avLightColors[2]);
|
||||
InvalidateRect(GetDlgItem(g_hDlg,IDC_LCOLOR3),NULL,TRUE);
|
||||
InvalidateRect(GetDlgItem(g_hDlg,IDC_LCOLOR3),nullptr,TRUE);
|
||||
UpdateWindow(GetDlgItem(g_hDlg,IDC_LCOLOR3));
|
||||
SaveLightColors();
|
||||
}
|
||||
|
@ -1966,11 +1966,11 @@ INT_PTR CALLBACK MessageProc(HWND hwndDlg,UINT uMsg, WPARAM wParam,LPARAM lParam
|
|||
SaveLightColors();
|
||||
}
|
||||
|
||||
InvalidateRect(GetDlgItem(g_hDlg,IDC_LCOLOR1),NULL,TRUE);
|
||||
InvalidateRect(GetDlgItem(g_hDlg,IDC_LCOLOR1),nullptr,TRUE);
|
||||
UpdateWindow(GetDlgItem(g_hDlg,IDC_LCOLOR1));
|
||||
InvalidateRect(GetDlgItem(g_hDlg,IDC_LCOLOR2),NULL,TRUE);
|
||||
InvalidateRect(GetDlgItem(g_hDlg,IDC_LCOLOR2),nullptr,TRUE);
|
||||
UpdateWindow(GetDlgItem(g_hDlg,IDC_LCOLOR2));
|
||||
InvalidateRect(GetDlgItem(g_hDlg,IDC_LCOLOR3),NULL,TRUE);
|
||||
InvalidateRect(GetDlgItem(g_hDlg,IDC_LCOLOR3),nullptr,TRUE);
|
||||
UpdateWindow(GetDlgItem(g_hDlg,IDC_LCOLOR3));
|
||||
}
|
||||
else if (IDC_NOSPECULAR == LOWORD(wParam))
|
||||
|
@ -2076,7 +2076,7 @@ INT_PTR CALLBACK ProgressMessageProc(HWND hwndDlg,UINT uMsg,
|
|||
SendDlgItemMessage(hwndDlg,IDC_PROGRESS,PBM_SETRANGE,0,
|
||||
MAKELPARAM(0,500));
|
||||
|
||||
SetTimer(hwndDlg,0,40,NULL);
|
||||
SetTimer(hwndDlg,0,40,nullptr);
|
||||
return TRUE;
|
||||
|
||||
case WM_CLOSE:
|
||||
|
@ -2090,7 +2090,7 @@ INT_PTR CALLBACK ProgressMessageProc(HWND hwndDlg,UINT uMsg,
|
|||
#if 0
|
||||
g_bLoadingCanceled = true;
|
||||
TerminateThread(g_hThreadHandle,5);
|
||||
g_pcAsset = NULL;
|
||||
g_pcAsset = nullptr;
|
||||
|
||||
EndDialog(hwndDlg,0);
|
||||
#endif
|
||||
|
@ -2167,14 +2167,14 @@ int APIENTRY _tWinMain(HINSTANCE hInstance,
|
|||
// initialize the IDirect3D9 interface
|
||||
g_hInstance = hInstance;
|
||||
if (0 == InitD3D()) {
|
||||
MessageBox(NULL,"Failed to initialize Direct3D 9",
|
||||
MessageBox(nullptr,"Failed to initialize Direct3D 9",
|
||||
"ASSIMP ModelViewer",MB_OK);
|
||||
return -6;
|
||||
}
|
||||
|
||||
// create the main dialog
|
||||
HWND hDlg = CreateDialog(hInstance,MAKEINTRESOURCE(IDD_DIALOGMAIN),
|
||||
NULL,&MessageProc);
|
||||
nullptr,&MessageProc);
|
||||
|
||||
// ensure we get high priority
|
||||
::SetPriorityClass(GetCurrentProcess(),HIGH_PRIORITY_CLASS);
|
||||
|
@ -2187,8 +2187,8 @@ int APIENTRY _tWinMain(HINSTANCE hInstance,
|
|||
Assimp::DefaultLogger::Debugging | Assimp::DefaultLogger::Info |
|
||||
Assimp::DefaultLogger::Err | Assimp::DefaultLogger::Warn);
|
||||
|
||||
if (NULL == hDlg) {
|
||||
MessageBox(NULL,"Failed to create dialog from resource",
|
||||
if (nullptr == hDlg) {
|
||||
MessageBox(nullptr,"Failed to create dialog from resource",
|
||||
"ASSIMP ModelViewer",MB_OK);
|
||||
return -5;
|
||||
}
|
||||
|
@ -2202,7 +2202,7 @@ int APIENTRY _tWinMain(HINSTANCE hInstance,
|
|||
|
||||
// create the D3D device object
|
||||
if (0 == CreateDevice(g_sOptions.bMultiSample,false,true)) {
|
||||
MessageBox(NULL,"Failed to initialize Direct3D 9 (2)",
|
||||
MessageBox(nullptr,"Failed to initialize Direct3D 9 (2)",
|
||||
"ASSIMP ModelViewer",MB_OK);
|
||||
return -4;
|
||||
}
|
||||
|
@ -2222,18 +2222,18 @@ int APIENTRY _tWinMain(HINSTANCE hInstance,
|
|||
};
|
||||
DWORD dwTemp = MAX_PATH;
|
||||
RegCreateKeyEx(HKEY_CURRENT_USER,
|
||||
"Software\\ASSIMP\\Viewer",0,NULL,0,KEY_ALL_ACCESS, NULL, &hRegistry,NULL);
|
||||
if(ERROR_SUCCESS == RegQueryValueEx(hRegistry,"LastSkyBoxSrc",NULL,NULL,
|
||||
"Software\\ASSIMP\\Viewer",0,nullptr,0,KEY_ALL_ACCESS, nullptr, &hRegistry,nullptr);
|
||||
if(ERROR_SUCCESS == RegQueryValueEx(hRegistry,"LastSkyBoxSrc",nullptr,nullptr,
|
||||
(BYTE*)szFileName,&dwTemp) && '\0' != szFileName[0])
|
||||
{
|
||||
CBackgroundPainter::Instance().SetCubeMapBG(szFileName);
|
||||
}
|
||||
else if(ERROR_SUCCESS == RegQueryValueEx(hRegistry,"LastTextureSrc",NULL,NULL,
|
||||
else if(ERROR_SUCCESS == RegQueryValueEx(hRegistry,"LastTextureSrc",nullptr,nullptr,
|
||||
(BYTE*)szFileName,&dwTemp) && '\0' != szFileName[0])
|
||||
{
|
||||
CBackgroundPainter::Instance().SetTextureBG(szFileName);
|
||||
}
|
||||
else if(ERROR_SUCCESS == RegQueryValueEx(hRegistry,"Color",NULL,NULL,
|
||||
else if(ERROR_SUCCESS == RegQueryValueEx(hRegistry,"Color",nullptr,nullptr,
|
||||
(BYTE*)&clrColor,&dwTemp))
|
||||
{
|
||||
CBackgroundPainter::Instance().SetColor(clrColor);
|
||||
|
@ -2251,7 +2251,7 @@ int APIENTRY _tWinMain(HINSTANCE hInstance,
|
|||
double g_dLastTime = 0;
|
||||
while( uMsg.message != WM_QUIT )
|
||||
{
|
||||
if( PeekMessage( &uMsg, NULL, 0, 0, PM_REMOVE ) )
|
||||
if( PeekMessage( &uMsg, nullptr, 0, 0, PM_REMOVE ) )
|
||||
{
|
||||
TranslateMessage( &uMsg );
|
||||
DispatchMessage( &uMsg );
|
||||
|
|
|
@ -61,17 +61,17 @@ extern std::string g_szDefaultShader;
|
|||
extern std::string g_szPassThroughShader;
|
||||
|
||||
//-------------------------------------------------------------------------------
|
||||
HINSTANCE g_hInstance = NULL;
|
||||
HWND g_hDlg = NULL;
|
||||
IDirect3D9* g_piD3D = NULL;
|
||||
IDirect3DDevice9* g_piDevice = NULL;
|
||||
IDirect3DVertexDeclaration9* gDefaultVertexDecl = NULL;
|
||||
HINSTANCE g_hInstance = nullptr;
|
||||
HWND g_hDlg = nullptr;
|
||||
IDirect3D9* g_piD3D = nullptr;
|
||||
IDirect3DDevice9* g_piDevice = nullptr;
|
||||
IDirect3DVertexDeclaration9* gDefaultVertexDecl = nullptr;
|
||||
double g_fFPS = 0.0f;
|
||||
char g_szFileName[MAX_PATH];
|
||||
ID3DXEffect* g_piDefaultEffect = NULL;
|
||||
ID3DXEffect* g_piNormalsEffect = NULL;
|
||||
ID3DXEffect* g_piPassThroughEffect = NULL;
|
||||
ID3DXEffect* g_piPatternEffect = NULL;
|
||||
ID3DXEffect* g_piDefaultEffect = nullptr;
|
||||
ID3DXEffect* g_piNormalsEffect = nullptr;
|
||||
ID3DXEffect* g_piPassThroughEffect = nullptr;
|
||||
ID3DXEffect* g_piPatternEffect = nullptr;
|
||||
bool g_bMousePressed = false;
|
||||
bool g_bMousePressedR = false;
|
||||
bool g_bMousePressedM = false;
|
||||
|
@ -79,10 +79,10 @@ bool g_bMousePressedBoth = false;
|
|||
float g_fElpasedTime = 0.0f;
|
||||
D3DCAPS9 g_sCaps;
|
||||
bool g_bLoadingFinished = false;
|
||||
HANDLE g_hThreadHandle = NULL;
|
||||
HANDLE g_hThreadHandle = nullptr;
|
||||
float g_fWheelPos = -10.0f;
|
||||
bool g_bLoadingCanceled = false;
|
||||
IDirect3DTexture9* g_pcTexture = NULL;
|
||||
IDirect3DTexture9* g_pcTexture = nullptr;
|
||||
bool g_bPlay = false;
|
||||
double g_dCurrent = 0.;
|
||||
|
||||
|
@ -135,13 +135,13 @@ float g_fLightColor = 1.0f;
|
|||
|
||||
RenderOptions g_sOptions;
|
||||
Camera g_sCamera;
|
||||
AssetHelper *g_pcAsset = NULL;
|
||||
AssetHelper *g_pcAsset = nullptr;
|
||||
|
||||
//
|
||||
// Contains the mask image for the HUD
|
||||
// (used to determine the position of a click)
|
||||
//
|
||||
unsigned char* g_szImageMask = NULL;
|
||||
unsigned char* g_szImageMask = nullptr;
|
||||
|
||||
float g_fLoadTime = 0.0f;
|
||||
|
||||
|
@ -175,7 +175,7 @@ DWORD WINAPI LoadThreadProc(LPVOID lpParameter)
|
|||
aiProcess_ConvertToLeftHanded | // convert everything to D3D left handed space
|
||||
aiProcess_SortByPType | // make 'clean' meshes which consist of a single typ of primitives
|
||||
0,
|
||||
NULL,
|
||||
nullptr,
|
||||
props);
|
||||
|
||||
aiReleasePropertyStore(props);
|
||||
|
@ -186,7 +186,7 @@ DWORD WINAPI LoadThreadProc(LPVOID lpParameter)
|
|||
g_bLoadingFinished = true;
|
||||
|
||||
// check whether the loading process has failed ...
|
||||
if (NULL == g_pcAsset->pcScene)
|
||||
if (nullptr == g_pcAsset->pcScene)
|
||||
{
|
||||
CLogDisplay::Instance().AddEntry("[ERROR] Unable to load this asset:",
|
||||
D3DCOLOR_ARGB(0xFF,0xFF,0,0));
|
||||
|
@ -223,7 +223,7 @@ int LoadAsset()
|
|||
DWORD dwID;
|
||||
g_bLoadingCanceled = false;
|
||||
g_pcAsset = new AssetHelper();
|
||||
g_hThreadHandle = CreateThread(NULL,0,&LoadThreadProc,NULL,0,&dwID);
|
||||
g_hThreadHandle = CreateThread(nullptr,0,&LoadThreadProc,nullptr,0,&dwID);
|
||||
|
||||
if (!g_hThreadHandle)
|
||||
{
|
||||
|
@ -248,7 +248,7 @@ int LoadAsset()
|
|||
if (g_pcAsset)
|
||||
{
|
||||
delete g_pcAsset;
|
||||
g_pcAsset = NULL;
|
||||
g_pcAsset = nullptr;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
@ -328,7 +328,7 @@ int DeleteAsset(void) {
|
|||
delete[] g_pcAsset->apcMeshes;
|
||||
delete g_pcAsset->mAnimator;
|
||||
delete g_pcAsset;
|
||||
g_pcAsset = NULL;
|
||||
g_pcAsset = nullptr;
|
||||
|
||||
// reset the caption of the viewer window
|
||||
SetWindowText(g_hDlg,AI_VIEW_CAPTION_BASE);
|
||||
|
@ -351,8 +351,8 @@ int DeleteAsset(void) {
|
|||
// piMatrix Transformation matrix of the graph at this position
|
||||
//-------------------------------------------------------------------------------
|
||||
int CalculateBounds(aiNode* piNode, aiVector3D* p_avOut, const aiMatrix4x4& piMatrix) {
|
||||
ai_assert(NULL != piNode);
|
||||
ai_assert(NULL != p_avOut);
|
||||
ai_assert(nullptr != piNode);
|
||||
ai_assert(nullptr != p_avOut);
|
||||
|
||||
aiMatrix4x4 mTemp = piNode->mTransformation;
|
||||
mTemp.Transpose();
|
||||
|
@ -424,8 +424,8 @@ int ScaleAsset(void)
|
|||
//-------------------------------------------------------------------------------
|
||||
int GenerateNormalsAsLineList(AssetHelper::MeshHelper* pcMesh,const aiMesh* pcSource)
|
||||
{
|
||||
ai_assert(NULL != pcMesh);
|
||||
ai_assert(NULL != pcSource);
|
||||
ai_assert(nullptr != pcMesh);
|
||||
ai_assert(nullptr != pcSource);
|
||||
|
||||
if (!pcSource->mNormals)return 0;
|
||||
|
||||
|
@ -434,7 +434,7 @@ int GenerateNormalsAsLineList(AssetHelper::MeshHelper* pcMesh,const aiMesh* pcSo
|
|||
pcSource->mNumVertices * 2,
|
||||
D3DUSAGE_WRITEONLY,
|
||||
AssetHelper::LineVertex::GetFVF(),
|
||||
D3DPOOL_DEFAULT, &pcMesh->piVBNormals,NULL)))
|
||||
D3DPOOL_DEFAULT, &pcMesh->piVBNormals,nullptr)))
|
||||
{
|
||||
CLogDisplay::Instance().AddEntry("Failed to create vertex buffer for the normal list",
|
||||
D3DCOLOR_ARGB(0xFF,0xFF,0,0));
|
||||
|
@ -495,7 +495,7 @@ int CreateAssetData()
|
|||
mesh->mNumVertices,
|
||||
D3DUSAGE_WRITEONLY,
|
||||
0,
|
||||
D3DPOOL_DEFAULT, &g_pcAsset->apcMeshes[i]->piVB,NULL))) {
|
||||
D3DPOOL_DEFAULT, &g_pcAsset->apcMeshes[i]->piVB,nullptr))) {
|
||||
MessageBox(g_hDlg,"Failed to create vertex buffer",
|
||||
"ASSIMP Viewer Utility",MB_OK);
|
||||
return 2;
|
||||
|
@ -505,7 +505,7 @@ int CreateAssetData()
|
|||
if (g_pcAsset->apcMeshes[i]->piOpacityTexture || 1.0f != g_pcAsset->apcMeshes[i]->fOpacity)
|
||||
dwUsage |= D3DUSAGE_DYNAMIC;
|
||||
|
||||
unsigned int nidx;
|
||||
unsigned int nidx = 0;
|
||||
switch (mesh->mPrimitiveTypes) {
|
||||
case aiPrimitiveType_POINT:
|
||||
nidx = 1;
|
||||
|
@ -534,7 +534,7 @@ int CreateAssetData()
|
|||
D3DFMT_INDEX32,
|
||||
D3DPOOL_DEFAULT,
|
||||
&g_pcAsset->apcMeshes[i]->piIB,
|
||||
NULL)))
|
||||
nullptr)))
|
||||
{
|
||||
MessageBox(g_hDlg,"Failed to create 32 Bit index buffer",
|
||||
"ASSIMP Viewer Utility",MB_OK);
|
||||
|
@ -560,7 +560,7 @@ int CreateAssetData()
|
|||
D3DFMT_INDEX16,
|
||||
D3DPOOL_DEFAULT,
|
||||
&g_pcAsset->apcMeshes[i]->piIB,
|
||||
NULL)))
|
||||
nullptr)))
|
||||
{
|
||||
MessageBox(g_hDlg,"Failed to create 16 Bit index buffer",
|
||||
"ASSIMP Viewer Utility",MB_OK);
|
||||
|
@ -595,11 +595,11 @@ int CreateAssetData()
|
|||
{
|
||||
pbData2->vPosition = mesh->mVertices[x];
|
||||
|
||||
if (NULL == mesh->mNormals)
|
||||
if (nullptr == mesh->mNormals)
|
||||
pbData2->vNormal = aiVector3D(0.0f,0.0f,0.0f);
|
||||
else pbData2->vNormal = mesh->mNormals[x];
|
||||
|
||||
if (NULL == mesh->mTangents) {
|
||||
if (nullptr == mesh->mTangents) {
|
||||
pbData2->vTangent = aiVector3D(0.0f,0.0f,0.0f);
|
||||
pbData2->vBitangent = aiVector3D(0.0f,0.0f,0.0f);
|
||||
}
|
||||
|
@ -639,7 +639,7 @@ int CreateAssetData()
|
|||
ai_assert( weightsPerVertex[x].size() <= 4);
|
||||
for( unsigned int a = 0; a < weightsPerVertex[x].size(); a++)
|
||||
{
|
||||
boneIndices[a] = weightsPerVertex[x][a].mVertexId;
|
||||
boneIndices[a] = static_cast<unsigned char>(weightsPerVertex[x][a].mVertexId);
|
||||
boneWeights[a] = (unsigned char) (weightsPerVertex[x][a].mWeight * 255.0f);
|
||||
}
|
||||
|
||||
|
@ -677,17 +677,17 @@ int DeleteAssetData(bool bNoMaterials)
|
|||
if(g_pcAsset->apcMeshes[i]->piVB)
|
||||
{
|
||||
g_pcAsset->apcMeshes[i]->piVB->Release();
|
||||
g_pcAsset->apcMeshes[i]->piVB = NULL;
|
||||
g_pcAsset->apcMeshes[i]->piVB = nullptr;
|
||||
}
|
||||
if(g_pcAsset->apcMeshes[i]->piVBNormals)
|
||||
{
|
||||
g_pcAsset->apcMeshes[i]->piVBNormals->Release();
|
||||
g_pcAsset->apcMeshes[i]->piVBNormals = NULL;
|
||||
g_pcAsset->apcMeshes[i]->piVBNormals = nullptr;
|
||||
}
|
||||
if(g_pcAsset->apcMeshes[i]->piIB)
|
||||
{
|
||||
g_pcAsset->apcMeshes[i]->piIB->Release();
|
||||
g_pcAsset->apcMeshes[i]->piIB = NULL;
|
||||
g_pcAsset->apcMeshes[i]->piIB = nullptr;
|
||||
}
|
||||
|
||||
// TODO ... unfixed memory leak
|
||||
|
@ -703,42 +703,42 @@ int DeleteAssetData(bool bNoMaterials)
|
|||
if(g_pcAsset->apcMeshes[i]->piEffect)
|
||||
{
|
||||
g_pcAsset->apcMeshes[i]->piEffect->Release();
|
||||
g_pcAsset->apcMeshes[i]->piEffect = NULL;
|
||||
g_pcAsset->apcMeshes[i]->piEffect = nullptr;
|
||||
}
|
||||
if(g_pcAsset->apcMeshes[i]->piDiffuseTexture)
|
||||
{
|
||||
g_pcAsset->apcMeshes[i]->piDiffuseTexture->Release();
|
||||
g_pcAsset->apcMeshes[i]->piDiffuseTexture = NULL;
|
||||
g_pcAsset->apcMeshes[i]->piDiffuseTexture = nullptr;
|
||||
}
|
||||
if(g_pcAsset->apcMeshes[i]->piNormalTexture)
|
||||
{
|
||||
g_pcAsset->apcMeshes[i]->piNormalTexture->Release();
|
||||
g_pcAsset->apcMeshes[i]->piNormalTexture = NULL;
|
||||
g_pcAsset->apcMeshes[i]->piNormalTexture = nullptr;
|
||||
}
|
||||
if(g_pcAsset->apcMeshes[i]->piSpecularTexture)
|
||||
{
|
||||
g_pcAsset->apcMeshes[i]->piSpecularTexture->Release();
|
||||
g_pcAsset->apcMeshes[i]->piSpecularTexture = NULL;
|
||||
g_pcAsset->apcMeshes[i]->piSpecularTexture = nullptr;
|
||||
}
|
||||
if(g_pcAsset->apcMeshes[i]->piAmbientTexture)
|
||||
{
|
||||
g_pcAsset->apcMeshes[i]->piAmbientTexture->Release();
|
||||
g_pcAsset->apcMeshes[i]->piAmbientTexture = NULL;
|
||||
g_pcAsset->apcMeshes[i]->piAmbientTexture = nullptr;
|
||||
}
|
||||
if(g_pcAsset->apcMeshes[i]->piEmissiveTexture)
|
||||
{
|
||||
g_pcAsset->apcMeshes[i]->piEmissiveTexture->Release();
|
||||
g_pcAsset->apcMeshes[i]->piEmissiveTexture = NULL;
|
||||
g_pcAsset->apcMeshes[i]->piEmissiveTexture = nullptr;
|
||||
}
|
||||
if(g_pcAsset->apcMeshes[i]->piOpacityTexture)
|
||||
{
|
||||
g_pcAsset->apcMeshes[i]->piOpacityTexture->Release();
|
||||
g_pcAsset->apcMeshes[i]->piOpacityTexture = NULL;
|
||||
g_pcAsset->apcMeshes[i]->piOpacityTexture = nullptr;
|
||||
}
|
||||
if(g_pcAsset->apcMeshes[i]->piShininessTexture)
|
||||
{
|
||||
g_pcAsset->apcMeshes[i]->piShininessTexture->Release();
|
||||
g_pcAsset->apcMeshes[i]->piShininessTexture = NULL;
|
||||
g_pcAsset->apcMeshes[i]->piShininessTexture = nullptr;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -776,10 +776,10 @@ int SetupFPSView()
|
|||
//-------------------------------------------------------------------------------
|
||||
int InitD3D(void)
|
||||
{
|
||||
if (NULL == g_piD3D)
|
||||
if (nullptr == g_piD3D)
|
||||
{
|
||||
g_piD3D = Direct3DCreate9(D3D_SDK_VERSION);
|
||||
if (NULL == g_piD3D)return 0;
|
||||
if (nullptr == g_piD3D)return 0;
|
||||
}
|
||||
return 1;
|
||||
}
|
||||
|
@ -792,20 +792,20 @@ int InitD3D(void)
|
|||
int ShutdownD3D(void)
|
||||
{
|
||||
ShutdownDevice();
|
||||
if (NULL != g_piD3D)
|
||||
if (nullptr != g_piD3D)
|
||||
{
|
||||
g_piD3D->Release();
|
||||
g_piD3D = NULL;
|
||||
g_piD3D = nullptr;
|
||||
}
|
||||
return 1;
|
||||
}
|
||||
|
||||
template<class TComPtr>
|
||||
inline
|
||||
void SafeRelease(TComPtr *ptr) {
|
||||
if (nullptr != g_piPassThroughEffect) {
|
||||
g_piPassThroughEffect->Release();
|
||||
g_piPassThroughEffect = nullptr;
|
||||
void SafeRelease(TComPtr *&ptr) {
|
||||
if (nullptr != ptr) {
|
||||
ptr->Release();
|
||||
ptr = nullptr;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -843,12 +843,12 @@ int ShutdownDevice(void)
|
|||
int CreateHUDTexture()
|
||||
{
|
||||
// lock the memory resource ourselves
|
||||
HRSRC res = FindResource(NULL,MAKEINTRESOURCE(IDR_HUD),RT_RCDATA);
|
||||
HGLOBAL hg = LoadResource(NULL,res);
|
||||
HRSRC res = FindResource(nullptr,MAKEINTRESOURCE(IDR_HUD),RT_RCDATA);
|
||||
HGLOBAL hg = LoadResource(nullptr,res);
|
||||
void* pData = LockResource(hg);
|
||||
|
||||
if(FAILED(D3DXCreateTextureFromFileInMemoryEx(g_piDevice,
|
||||
pData,SizeofResource(NULL,res),
|
||||
pData,SizeofResource(nullptr,res),
|
||||
D3DX_DEFAULT_NONPOW2,
|
||||
D3DX_DEFAULT_NONPOW2,
|
||||
1,
|
||||
|
@ -858,15 +858,15 @@ int CreateHUDTexture()
|
|||
D3DX_DEFAULT,
|
||||
D3DX_DEFAULT,
|
||||
0,
|
||||
NULL,
|
||||
NULL,
|
||||
nullptr,
|
||||
nullptr,
|
||||
&g_pcTexture)))
|
||||
{
|
||||
CLogDisplay::Instance().AddEntry("[ERROR] Unable to load HUD texture",
|
||||
D3DCOLOR_ARGB(0xFF,0xFF,0,0));
|
||||
|
||||
g_pcTexture = NULL;
|
||||
g_szImageMask = NULL;
|
||||
g_pcTexture = nullptr;
|
||||
g_szImageMask = nullptr;
|
||||
|
||||
FreeResource(hg);
|
||||
return 0;
|
||||
|
@ -879,13 +879,13 @@ int CreateHUDTexture()
|
|||
|
||||
|
||||
// lock the memory resource ourselves
|
||||
res = FindResource(NULL,MAKEINTRESOURCE(IDR_HUDMASK),RT_RCDATA);
|
||||
hg = LoadResource(NULL,res);
|
||||
res = FindResource(nullptr,MAKEINTRESOURCE(IDR_HUDMASK),RT_RCDATA);
|
||||
hg = LoadResource(nullptr,res);
|
||||
pData = LockResource(hg);
|
||||
|
||||
IDirect3DTexture9* pcTex;
|
||||
if(FAILED(D3DXCreateTextureFromFileInMemoryEx(g_piDevice,
|
||||
pData,SizeofResource(NULL,res),
|
||||
pData,SizeofResource(nullptr,res),
|
||||
sDesc.Width,
|
||||
sDesc.Height,
|
||||
1,
|
||||
|
@ -895,13 +895,13 @@ int CreateHUDTexture()
|
|||
D3DX_DEFAULT,
|
||||
D3DX_DEFAULT,
|
||||
0,
|
||||
NULL,
|
||||
NULL,
|
||||
nullptr,
|
||||
nullptr,
|
||||
&pcTex)))
|
||||
{
|
||||
CLogDisplay::Instance().AddEntry("[ERROR] Unable to load HUD mask texture",
|
||||
D3DCOLOR_ARGB(0xFF,0xFF,0,0));
|
||||
g_szImageMask = NULL;
|
||||
g_szImageMask = nullptr;
|
||||
|
||||
FreeResource(hg);
|
||||
return 0;
|
||||
|
@ -911,7 +911,7 @@ int CreateHUDTexture()
|
|||
|
||||
// lock the texture and copy it to get a pointer
|
||||
D3DLOCKED_RECT sRect;
|
||||
pcTex->LockRect(0,&sRect,NULL,D3DLOCK_READONLY);
|
||||
pcTex->LockRect(0,&sRect,nullptr,D3DLOCK_READONLY);
|
||||
|
||||
unsigned char* szOut = new unsigned char[sDesc.Width * sDesc.Height];
|
||||
unsigned char* _szOut = szOut;
|
||||
|
@ -1023,14 +1023,14 @@ int CreateDevice (bool p_bMultiSample,bool p_bSuperSample,bool bHW /*= true*/)
|
|||
}
|
||||
|
||||
// compile the default material shader (gray gouraud/phong)
|
||||
ID3DXBuffer* piBuffer = NULL;
|
||||
ID3DXBuffer* piBuffer = nullptr;
|
||||
if(FAILED( D3DXCreateEffect(g_piDevice,
|
||||
g_szDefaultShader.c_str(),
|
||||
(UINT)g_szDefaultShader.length(),
|
||||
NULL,
|
||||
NULL,
|
||||
nullptr,
|
||||
nullptr,
|
||||
AI_SHADER_COMPILE_FLAGS,
|
||||
NULL,
|
||||
nullptr,
|
||||
&g_piDefaultEffect,&piBuffer)))
|
||||
{
|
||||
if( piBuffer)
|
||||
|
@ -1043,7 +1043,7 @@ int CreateDevice (bool p_bMultiSample,bool p_bSuperSample,bool bHW /*= true*/)
|
|||
if( piBuffer)
|
||||
{
|
||||
piBuffer->Release();
|
||||
piBuffer = NULL;
|
||||
piBuffer = nullptr;
|
||||
}
|
||||
|
||||
// use Fixed Function effect when working with shaderless cards
|
||||
|
@ -1053,7 +1053,7 @@ int CreateDevice (bool p_bMultiSample,bool p_bSuperSample,bool bHW /*= true*/)
|
|||
// create the shader used to draw the HUD
|
||||
if(FAILED( D3DXCreateEffect(g_piDevice,
|
||||
g_szPassThroughShader.c_str(),(UINT)g_szPassThroughShader.length(),
|
||||
NULL,NULL,AI_SHADER_COMPILE_FLAGS,NULL,&g_piPassThroughEffect,&piBuffer)))
|
||||
nullptr,nullptr,AI_SHADER_COMPILE_FLAGS,nullptr,&g_piPassThroughEffect,&piBuffer)))
|
||||
{
|
||||
if( piBuffer)
|
||||
{
|
||||
|
@ -1065,7 +1065,7 @@ int CreateDevice (bool p_bMultiSample,bool p_bSuperSample,bool bHW /*= true*/)
|
|||
if( piBuffer)
|
||||
{
|
||||
piBuffer->Release();
|
||||
piBuffer = NULL;
|
||||
piBuffer = nullptr;
|
||||
}
|
||||
|
||||
// use Fixed Function effect when working with shaderless cards
|
||||
|
@ -1075,7 +1075,7 @@ int CreateDevice (bool p_bMultiSample,bool p_bSuperSample,bool bHW /*= true*/)
|
|||
// create the shader used to visualize normal vectors
|
||||
if(FAILED( D3DXCreateEffect(g_piDevice,
|
||||
g_szNormalsShader.c_str(),(UINT)g_szNormalsShader.length(),
|
||||
NULL,NULL,AI_SHADER_COMPILE_FLAGS,NULL,&g_piNormalsEffect, &piBuffer)))
|
||||
nullptr,nullptr,AI_SHADER_COMPILE_FLAGS,nullptr,&g_piNormalsEffect, &piBuffer)))
|
||||
{
|
||||
if( piBuffer)
|
||||
{
|
||||
|
@ -1087,7 +1087,7 @@ int CreateDevice (bool p_bMultiSample,bool p_bSuperSample,bool bHW /*= true*/)
|
|||
if( piBuffer)
|
||||
{
|
||||
piBuffer->Release();
|
||||
piBuffer = NULL;
|
||||
piBuffer = nullptr;
|
||||
}
|
||||
|
||||
//MessageBox( g_hDlg, "Failed to create vertex declaration", "Init", MB_OK);
|
||||
|
|
Loading…
Reference in New Issue