Merge pull request #1679 from assimp/issue_1460
closes https://github.com/assimp/assimp/issues/1460: skip uv- and col…pull/1682/head
commit
abb09cc1d8
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@ -433,6 +433,10 @@ void ResolveVertexDataArray(std::vector<T>& data_out, const Scope& source,
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// deal with this more elegantly and with less redundancy, but right
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// now it seems unavoidable.
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if (MappingInformationType == "ByVertice" && ReferenceInformationType == "Direct") {
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if ( !HasElement( source, indexDataElementName ) ) {
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return;
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}
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std::vector<T> tempData;
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ParseVectorDataArray(tempData, GetRequiredElement(source, dataElementName));
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@ -450,10 +454,12 @@ void ResolveVertexDataArray(std::vector<T>& data_out, const Scope& source,
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ParseVectorDataArray(tempData, GetRequiredElement(source, dataElementName));
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data_out.resize(vertex_count);
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if ( !HasElement( source, indexDataElementName ) ) {
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return;
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}
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std::vector<int> uvIndices;
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ParseVectorDataArray(uvIndices,GetRequiredElement(source,indexDataElementName));
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for (size_t i = 0, e = uvIndices.size(); i < e; ++i) {
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const unsigned int istart = mapping_offsets[i], iend = istart + mapping_counts[i];
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@ -1197,6 +1197,14 @@ std::string ParseTokenAsString(const Token& t)
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return i;
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}
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bool HasElement( const Scope& sc, const std::string& index ) {
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const Element* el = sc[ index ];
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if ( nullptr == el ) {
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return false;
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}
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return true;
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}
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// ------------------------------------------------------------------------------------------------
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// extract a required element from a scope, abort if the element cannot be found
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@ -218,6 +218,8 @@ void ParseVectorDataArray(std::vector<unsigned int>& out, const Element& el);
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void ParseVectorDataArray(std::vector<uint64_t>& out, const Element& e);
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void ParseVectorDataArray(std::vector<int64_t>& out, const Element& el);
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bool HasElement( const Scope& sc, const std::string& index );
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// extract a required element from a scope, abort if the element cannot be found
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const Element& GetRequiredElement(const Scope& sc, const std::string& index, const Element* element = NULL);
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@ -61,3 +61,9 @@ public:
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TEST_F( utFBXImporterExporter, importXFromFileTest ) {
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EXPECT_TRUE( importerTest() );
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}
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TEST_F( utFBXImporterExporter, importBareBoxWithoutColorsAndTextureCoords ) {
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Assimp::Importer importer;
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const aiScene *scene = importer.ReadFile( ASSIMP_TEST_MODELS_DIR "/FBX/box.fbx", aiProcess_ValidateDataStructure );
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EXPECT_NE( nullptr, scene );
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}
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