Merge pull request #12 from ccxvii/master

Precision fix and Collada robustness fix.
pull/14/merge
Alexander Gessler 2013-01-15 12:04:48 -08:00
commit ab9587dd1e
2 changed files with 7 additions and 6 deletions

View File

@ -599,7 +599,7 @@ void ColladaParser::ReadControllerWeights( Collada::Controller& pController)
if( mReader->getNodeType() == irr::io::EXN_ELEMENT)
{
// Input channels for weight data. Two possible semantics: "JOINT" and "WEIGHT"
if( IsElement( "input"))
if( IsElement( "input") && vertexCount > 0 )
{
InputChannel channel;
@ -628,7 +628,7 @@ void ColladaParser::ReadControllerWeights( Collada::Controller& pController)
if( !mReader->isEmptyElement())
SkipElement();
}
else if( IsElement( "vcount"))
else if( IsElement( "vcount") && vertexCount > 0 )
{
// read weight count per vertex
const char* text = GetTextContent();
@ -648,7 +648,7 @@ void ColladaParser::ReadControllerWeights( Collada::Controller& pController)
// reserve weight count
pController.mWeights.resize( numWeights);
}
else if( IsElement( "v"))
else if( IsElement( "v") && vertexCount > 0 )
{
// read JointIndex - WeightIndex pairs
const char* text = GetTextContent();
@ -1656,6 +1656,7 @@ void ColladaParser::ReadDataArray()
std::string id = mReader->getAttributeValue( indexID);
int indexCount = GetAttribute( "count");
unsigned int count = (unsigned int) mReader->getAttributeValueAsInt( indexCount);
if (count == 0) { return; } // some exporters write empty data arrays with count="0"
const char* content = TestTextContent();
// read values and store inside an array in the data library

View File

@ -69,12 +69,12 @@ bool aiQuaterniont<TReal>::operator!= (const aiQuaterniont& o) const
template<typename TReal>
inline aiQuaterniont<TReal>::aiQuaterniont( const aiMatrix3x3t<TReal> &pRotMatrix)
{
TReal t = 1 + pRotMatrix.a1 + pRotMatrix.b2 + pRotMatrix.c3;
TReal t = pRotMatrix.a1 + pRotMatrix.b2 + pRotMatrix.c3;
// large enough
if( t > static_cast<TReal>(0.001))
if( t > static_cast<TReal>(0))
{
TReal s = sqrt( t) * static_cast<TReal>(2.0);
TReal s = sqrt(1 + t) * static_cast<TReal>(2.0);
x = (pRotMatrix.c2 - pRotMatrix.b3) / s;
y = (pRotMatrix.a3 - pRotMatrix.c1) / s;
z = (pRotMatrix.b1 - pRotMatrix.a2) / s;