Merge pull request #1263 from jamesgk/gltf-export
GLTF exporter: convert animation time from ticks to secondspull/1269/head
commit
ab45dc79fa
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@ -840,7 +840,7 @@ void glTFExporter::ExportMetadata()
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asset.generator = buffer;
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}
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inline void ExtractAnimationData(Asset& mAsset, std::string& animId, Ref<Animation>& animRef, Ref<Buffer>& buffer, const aiNodeAnim* nodeChannel)
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inline void ExtractAnimationData(Asset& mAsset, std::string& animId, Ref<Animation>& animRef, Ref<Buffer>& buffer, const aiNodeAnim* nodeChannel, float ticksPerSecond)
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{
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// Loop over the data and check to see if it exactly matches an existing buffer.
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// If yes, then reference the existing corresponding accessor.
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@ -867,8 +867,9 @@ inline void ExtractAnimationData(Asset& mAsset, std::string& animId, Ref<Animati
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timeData.resize(numKeyframes);
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for (size_t i = 0; i < numKeyframes; ++i) {
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size_t frameIndex = i * nodeChannel->mNumPositionKeys / numKeyframes;
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// mTime is measured in ticks, but GLTF time is measured in seconds, so convert.
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// Check if we have to cast type here. e.g. uint16_t()
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timeData[i] = nodeChannel->mPositionKeys[frameIndex].mTime;
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timeData[i] = nodeChannel->mPositionKeys[frameIndex].mTime / ticksPerSecond;
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}
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Ref<Accessor> timeAccessor = ExportData(mAsset, animId, buffer, numKeyframes, &timeData[0], AttribType::SCALAR, AttribType::SCALAR, ComponentType_FLOAT);
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@ -949,7 +950,7 @@ void glTFExporter::ExportAnimations()
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Ref<Animation> animRef = mAsset->animations.Create(name);
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/******************* Parameters ********************/
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ExtractAnimationData(*mAsset, name, animRef, bufferRef, nodeChannel);
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ExtractAnimationData(*mAsset, name, animRef, bufferRef, nodeChannel, anim->mTicksPerSecond);
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for (unsigned int j = 0; j < 3; ++j) {
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std::string channelType;
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